When you roll for checks, roll a number of D6 equal to your rings and a number of d12 equal to your skill level. For example-- if you have a Ring of 2 and a Skill of 1, then type "2d6, 1d12" into the "manual" section of the die roller and then make sure "Record Each Die" and "Unique Die" are selected.
You may choose to spend a void point to boost your ring for the check allowing you to roll one additional ring die and keep 1 additional die.
If your advantage applies to this roll, then you may choose and reroll up to 2 die.
If your disadvantage applies, choose two die with successes and reroll them. If you fail the roll, you gain a void point.
Once you have made your roll, you only "keep" a number of die equal to your ring and ignore the rest.
Here is what each number means.
Number | Ring Die | Skill Die |
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1 | Blank | Blank |
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2 | Opportunity, Strife | Blank |
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3 | Opportunity | Opportunity |
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4 | Success, Strife | Opportunity |
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5 | Success | Opportunity |
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6 | Explosive Success, Strife | Success, Strife |
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7 | - | Success, Strife |
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8 | - | Success |
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9 | - | Success |
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10 | - | Success, Opportunity |
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11 | - | Explosive Success, Strife |
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12 | - | Explosive Success |
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Here is what each result means:
Strife: You accumulate strife over time. After each scene you will recover 1 strife, but otherwise it adds up over time. Remember question 15-- what does your character do when overwhelmed? Well, when Strife reaches above your composure, that is when your character exhibits this behavior. If there is an additional check during that scene, then you make that check as if you make that check as if you had disadvantage but with no void point benefit simply due to the character not being able to concentrate. If the check is failed then all strife is removed from the character. It is also removed at the end of that scene regardless of whether there was such a check.
Opportunity: Opportunity allows you do something beyond simply success or failure. I will make a chart with different effects you can get from having opportunity on a roll.
Success: This is generally the result you want to get. To pass any given check you are going to want a number of successes and this adds 1 to the number you get.
Explosive Success: Not only do you get a success, but you get to roll and keep an additional die! This can allow someone who is attempting something typically beyond their skills to have a miracle stroke of luck and pull it off. Go ahead and keep it and roll an additional die! Just be aware-- it usually comes with strife.
When to use each ring
The rings can also seem a little unclear. Here is how I have decided to handle this...
When I call for a check, I might give a certain ring an 1 success advantage if it seems naturally suited to it (Creative writing = Fire, History Test = Earth, Poetry = Air) however I am willing to accept that maybe the character approaches the situation in a way different from what seems to be the "obvious" approach and another ring can suffice.
So always you are going to want to use your Ring of 3 and not your Ring of 1, right? Well... it is up to you to be honest with yourself. Think about the way your character is approaching this challenge, how you would describe this narratively. Here are some adjectives and verbs associated with each ring.
Air - Grace, cunning, precision, subtlety, sympathetic, refine, analyze, feint, con, artistic
Earth - Resilience, patience, memory, calm, cautious, thorough, defensive, restore, recall, reason, withstand, productive, organized
Fire - Passion, invention, candor, ferocity, creative, fearsome, noticeable, insightful, conspicuous, invent, theorize, incite, overwhelm, innovate
Water - Flexibility, awareness, efficiency, charm, gregarious, aware, adapt, survey, charm, shift, exchange, strong, driven
Void - Mysticism, intuition, instinctive, wise, sagely, inscrutable, supernatural, premonition, attune, sense, enlighten, sacrifice, subsist
It really is up to you to be honest about how your character would approach situations and not simply rely on any single ring as a crutch for every check.
As a final note-- please roll your dice and then write your post or write your post halfway, roll the dice, then post how this is represented. Don't rely on the "write I am going to do something and then roll the dice and let the dice speak for the result". Please describe the results narratively and use appropriate adjectives and verbs to describe how the challenge was approached and how it turned out and why (depending on success or failure) it likely turned out that way.
This message was last edited by the GM at 17:43, Wed 24 Mar 2021.