Quorf Greybeard:
Quorf can hold out next round. I think if "Must parry" means that Goblin 2 has no attack. Am I correct?
I am not following the math very well in the attacks and defense (my OB and DB) but are my numbers decent or is Quorf substandard at combat? I may want to change a couple of things on my character.
A big factor in that is your stats -- your Agility is above average... for a dwarf. And your Strength is at the low-end of average. So you have a net bonus of +2 in each stat, meaning that your stat bonus for all weapon attacks is only +6. That's still an advantage over an ordinary person, but it also means that you are getting most of your OB from your training.
Once you gain a level, you'll find your stats taking a big jump upward, except that your Strength is still very low and it's not going to be exceptional by any means. Your potential is only 73, which is only a +1 bonus, so you're never going to be extremely strong. Your Agility will eventually get up to a +8 bonus, reduced to +6 for your race. And since melee is two parts Strength, your stat bonus will only get up to +12.
So, no, you're never going to be a melee power-house. You'll do a little better at range (stat bonus will max out at +15), but it still means you'll be relying on training for the most part.
You only have one weapon category with a multi-number cost, so weapon combat is a secondary concern for you. Most of your abilities are going to lie in dealing with the wilderness and being aware of your surroundings, plus your spell lists.