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03:45, 6th May 2024 (GMT+0)

Out-of-Character Chat.

Posted by GMFor group 0
GM
GM, 121 posts
Discord: LonePaladin#3806
Sat 20 Mar 2021
at 03:55
  • msg #208

Re: Out-of-Character Chat

Okay, round 1 is resolved. Not much happened, but there was a lot of defensive actions so that's not a surprise. Start off careful, get an idea of what you're up against before going all out.

I made a couple assumptions where there were gaps, like what weapon Quorf had in hand, or what combat skill Ayami was using for defense.
Quorf Greybeard
player, 27 posts
Nomari Ranger
Sat 20 Mar 2021
at 23:31
  • msg #209

Re: Out-of-Character Chat

Jangor, I'm a little confused by your post.  I think you want to tumble the goblin off his feet.

1) We are both left handed.  If Quorf needs to shield bash he can push to the right without pivoting assuming he is in front of you because  we were marching in single file.  Given Ayami's attack I'm not sure of everyone's position.

2) To pivot would leave Quorf without a shield and with a flank bonus to his own opponent.  Are we using grids or hex positioning?

3) The space is open by 15 feet behind the goblin as the tunnel widened.  He can't push him into the wall.

4) Quorf's one-handed blunt weapon skill is non-existant and he does not have a blunt weapon skill in shield bash.  He has a -30 base for this skill.

5) Quorf has no two weapon skill so I would have no OB or DB and parry with my axe for a total of +5 to DB (total DB -1).

I understand that you want both of us to attack one opponent but I don't think we can this round.  You might want to rewrite your actions.
GM
GM, 122 posts
Discord: LonePaladin#3806
Sun 21 Mar 2021
at 01:23
  • msg #210

Re: Out-of-Character Chat

I think Jangor has a different mental picture of what's happening. I *think* he's trying to sandwich one goblin between your shields, except the goblins aren't between the two of you -- and somehow turning this into a strike with the edge of his shield while simultaneously hitting that same goblin from above.

I *think*. It sounds like he's trying to use you to force his opponent to move to a disadvantageous position.

The latter part, hitting with both the mace and shield at the same time, is allowed -- he has the Two-Weapon Combat skill with that particular pairing, so he'd use that skill bonus (+43) as his OB for both hits. I believe his shield OB here may be higher, based on some talents he has; I'll have to find them again and see, I don't have them listed on his character sheet (yet).
This message was last edited by the GM at 01:24, Sun 21 Mar 2021.
Jangor
player, 34 posts
Sun 21 Mar 2021
at 03:20
  • msg #211

Re: Out-of-Character Chat

So we stepped into the widened area.  ok my bad....I thought we were still in the passage way.

Since that is the case I will edit my post to reflect this.
GM
GM, 123 posts
Discord: LonePaladin#3806
Sun 21 Mar 2021
at 04:18
  • msg #212

Re: Out-of-Character Chat

Thanks. Something to be watchful for -- dictating the others' actions. Suggesting things is fine, even giving orders. And you can have your own actions contingent on someone else doing something. But if you describe someone else as taking certain actions, then describing the consequences as if it has happened that way, that's "god-modding" and you want to avoid that.

Caveat: I do that some times with you, in order to keep the story moving, but that's partly my responsibility as the GM. But only with situations where doing so should be obvious (like assuming the entire party moves when you're exploring), and if someone quickly responds to say they were doing something different I would reverse my description.
Quorf Greybeard
player, 28 posts
Nomari Ranger
Sun 21 Mar 2021
at 07:18
  • msg #213

Re: Out-of-Character Chat

I didn't think it as god-moding, only suggestions ns for coordinating actions.
There are just things obvious to the situation that he would notice that would make it impossible to do so - s bour posion, both characters being left handed, etc.

I will reply in the morning.
This message was last edited by the player at 07:22, Sun 21 Mar 2021.
Ayami Mori
player, 22 posts
Sun 21 Mar 2021
at 12:01
  • msg #214

Re: Out-of-Character Chat

A quick note, something seems to be wrong here:

quote:
Quorf makes a +0 Hand Axe attack against Goblin #2, rolls 95 – 30 = 65, result: 6 hits

Yet, Goblin #2 does not show any damage in the status.
GM
GM, 124 posts
Discord: LonePaladin#3806
Mon 22 Mar 2021
at 00:13
  • msg #215

Re: Out-of-Character Chat

That's because I marked the damage on #1 instead. Good eye.
Suladriel
player, 37 posts
Wed 24 Mar 2021
at 01:36
  • msg #216

Re: Out-of-Character Chat

Is Jangor retconning his move?
GM
GM, 125 posts
Discord: LonePaladin#3806
Thu 25 Mar 2021
at 18:38
  • msg #217

Re: Out-of-Character Chat

Looks like he decided to ghost us. I sent him a PM here yesterday with no response. I had been talking with him on Discord before, so I tried contacting him there, and got a notification that the message didn't go out. There was a list of reasons why, and the last one is being blocked by the other user.

So, given that I had no other contact with him, I can only assume that's why.



Guess we need to find another player willing to take over his character.
Salinus
player, 82 posts
On and on we go
Up and over the hills
Thu 25 Mar 2021
at 19:08
  • msg #218

Re: Out-of-Character Chat

Oh, that is unfortunate. I hope that is not the case, and that other technical issues are responsible, but vanishing from a game is actually fairly common.

Are you going to open the board to recruitment again?
Salinus
player, 83 posts
On and on we go
Up and over the hills
Thu 25 Mar 2021
at 19:10
  • msg #219

Re: Out-of-Character Chat

Well, let's just carry on with his actions: he'll go two-weapon attack, both on the same goblin, with a 50/50 split on his OB for DB. That ought to keep him safe and still give him a pair of good strikes.

We can steer him by committee. =)
GM
GM, 126 posts
Discord: LonePaladin#3806
Thu 25 Mar 2021
at 19:20
  • msg #220

Re: Out-of-Character Chat

Good idea. Let me get that set up and get things moving. I'll have it by this evening.
Ayami Mori
player, 23 posts
Thu 25 Mar 2021
at 23:18
  • msg #221

Re: Out-of-Character Chat

Typical RPOL player attrition I guess, these things happen. I agree, let's just have him take the most likely actions for now.
GM
GM, 128 posts
Discord: LonePaladin#3806
Fri 26 Mar 2021
at 07:07
  • msg #222

Re: Out-of-Character Chat

There was a LOT of missing in this round. The die-roller did not favor anyone this time going.

I tried to get fancy with the Bleed result and get it to post an actual blood-drop character, but RPoL didn't like me doing that. :\
Ayami Mori
player, 24 posts
Fri 26 Mar 2021
at 08:48
  • msg #223

Re: Out-of-Character Chat

GM:
[*] Ayami tries to grab Goblin #2, roll 47 + 50 (OB) – 30 (DB) = 67, no damage,

Hmm. A 67 results in 1A in my table vs. AC 8. What table are you using?
Suladriel
player, 38 posts
Fri 26 Mar 2021
at 14:59
  • msg #224

Re: Out-of-Character Chat

Woohoo! I am going to do the same thing again next round and try to take out the goblin’s last hits. Can Jangor and Quorf hold off the others for now?
GM
GM, 129 posts
Discord: LonePaladin#3806
Fri 26 Mar 2021
at 15:20
  • msg #225

Re: Out-of-Character Chat

Ayami Mori:
GM:
[*] Ayami tries to grab Goblin #2, roll 47 + 50 (OB) – 30 (DB) = 67, no damage,

Hmm. A 67 results in 1A in my table vs. AC 8. What table are you using?

I'm willing to bet that ERA is looking at the generic "Bash/Grapple" table in the core rulebook instead of the Arms Law table I told it to use. Even that table would have had a result of 1 hit.

I don't know for certain, because ERA doesn't show me the final total, so I can't be certain that it didn't modify a number somewhere. Regardless, I've edited the post (again) to account for your hit, and rolled a crit for you.
Quorf Greybeard
player, 30 posts
Nomari Ranger
Fri 26 Mar 2021
at 16:47
  • msg #226

Re: Out-of-Character Chat

Quorf can hold out next round.  I think if "Must parry" means that Goblin 2 has no attack.  Am I correct?

I am not following the math very well in the attacks and defense (my OB and DB) but are my numbers decent or is Quorf substandard at combat?  I may want to change a couple of things on my character.
Suladriel
player, 40 posts
Fri 26 Mar 2021
at 16:58
  • msg #227

Re: Out-of-Character Chat

Suladriel is built around being a good archer. So I wouldn't judge yourself against that. I used my starting talents to have a special bow and a talent that allows me to draw an arrow faster than usual.

If an enemy gets up close, I am in trouble though so I think getting a replacement for Jangor is essential to our group survival.
GM
GM, 130 posts
Discord: LonePaladin#3806
Fri 26 Mar 2021
at 19:37
  • msg #228

Re: Out-of-Character Chat

Quorf Greybeard:
Quorf can hold out next round.  I think if "Must parry" means that Goblin 2 has no attack.  Am I correct?

I am not following the math very well in the attacks and defense (my OB and DB) but are my numbers decent or is Quorf substandard at combat?  I may want to change a couple of things on my character.

A big factor in that is your stats -- your Agility is above average... for a dwarf. And your Strength is at the low-end of average. So you have a net bonus of +2 in each stat, meaning that your stat bonus for all weapon attacks is only +6. That's still an advantage over an ordinary person, but it also means that you are getting most of your OB from your training.

Once you gain a level, you'll find your stats taking a big jump upward, except that your Strength is still very low and it's not going to be exceptional by any means. Your potential is only 73, which is only a +1 bonus, so you're never going to be extremely strong. Your Agility will eventually get up to a +8 bonus, reduced to +6 for your race. And since melee is two parts Strength, your stat bonus will only get up to +12.

So, no, you're never going to be a melee power-house. You'll do a little better at range (stat bonus will max out at +15), but it still means you'll be relying on training for the most part.

You only have one weapon category with a multi-number cost, so weapon combat is a secondary concern for you. Most of your abilities are going to lie in dealing with the wilderness and being aware of your surroundings, plus your spell lists.
Quorf Greybeard
player, 31 posts
Nomari Ranger
Fri 26 Mar 2021
at 20:23
  • msg #229

Re: Out-of-Character Chat

I figured that I would be focused on training, I am wondering id Quorf will at least be comparable to the average opponent of his level.  I ×@!/ him to have a chance to hold his own in a one on one with an opponent of his equivalent level.
GM
GM, 131 posts
Discord: LonePaladin#3806
Fri 26 Mar 2021
at 20:56
  • msg #230

Re: Out-of-Character Chat

NPCs and monsters aren't figured the same way as PCs. There's a table in the book with typical NPC stats by profession and level, and according to it your average 1st-level Ranger NPC will have OBs of 20. But it also assumes that your average 1st-level fighter or rogue has an OB of 50, so all of you are way above the average.

Plus, goblins are agile little buggers -- their base DB is 30, and they sometimes use shields which makes that even higher. So it's not uncommon to have to get past a DB of 50-60 to hit these guys.
GM
GM, 132 posts
Discord: LonePaladin#3806
Wed 31 Mar 2021
at 03:08
  • msg #231

Re: Out-of-Character Chat

Today was a whirlwind. Got my Covid vaccine in the morning, finished my errands just in time to get the kids from school. And they were a handful all day. Tantrums, accidents, roughhousing, you name it. They ended up earning themselves an early bedtime with no late-night screen time like we sometimes give them.

I'm bushed.

I'll get the game updated tomorrow, then post an LFP here to see if we can get someone to fill Jangor's shoes.
GM
GM, 134 posts
Discord: LonePaladin#3806
Mon 5 Apr 2021
at 16:58
  • msg #232

Re: Out-of-Character Chat

Hope everyone had a happy Easter. Salinus, you might want to pick out an action for the next round.
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