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04:42, 6th May 2024 (GMT+0)

Out-of-Character Chat.

Posted by GMFor group 0
Suladriel
player, 28 posts
Tue 16 Mar 2021
at 11:10
  • msg #183

Re: Out-of-Character Chat

I am the tall one
Quorf Greybeard
player, 23 posts
Nomari Ranger
Tue 16 Mar 2021
at 16:07
  • msg #184

Re: Out-of-Character Chat

Quorf is armed with a sling and his handaxe/farget shield.  He is likely shorter at 4'10".
Salinus
player, 71 posts
On and on we go
Up and over the hills
Tue 16 Mar 2021
at 16:52
  • msg #185

Re: Out-of-Character Chat

Salinus is definitely tall, being Laan and all.
Suladriel
player, 29 posts
Tue 16 Mar 2021
at 17:03
  • msg #186

Re: Out-of-Character Chat

I'm 6'3" and Erlini.

I don't know what a Laan is :)

So I think the right order is likely as follows for single file:
Quorf
Jangor
Ayami
Salinus
Suladriel

For wider corridors we can go as follows:
Quorf - Jangor
Ayami - Salinus
Suladriel

I will be a brief cushion in the back to keep Ayami and Salinus "safe" but I emphasize brief as I'm a bit fragile myself :)
Salinus
player, 72 posts
On and on we go
Up and over the hills
Tue 16 Mar 2021
at 18:00
  • msg #187

Re: Out-of-Character Chat

Well, at 6' 2", Suladriel is just a bit taller than Salinus. This is definitely the tall part of the party. We should go in the middle of the "boat", not on the edges. =)
Jangor
player, 29 posts
Tue 16 Mar 2021
at 18:22
  • msg #188

Re: Out-of-Character Chat

My only concern for height was for missile weapons.  Jango is well over 6' tall, towering over the 2nd tallest member.  I would not want to see arrows or other missiles flying into the combat zone leaving me between saud missile and its target.
Ayami Mori
player, 18 posts
Tue 16 Mar 2021
at 20:00
  • msg #189

Re: Out-of-Character Chat

Since we're comparing heights: Ayami is 5'5" (which is also in her profile). I don't think that matters, but I wanted to say something as well. ;-)
Salinus
player, 73 posts
On and on we go
Up and over the hills
Tue 16 Mar 2021
at 20:01
  • msg #190

Re: Out-of-Character Chat

Jangor is 6' 7". He's the tallest so far. =)
Jangor
player, 30 posts
Tue 16 Mar 2021
at 21:18
  • msg #191

Re: Out-of-Character Chat

In reply to Salinus (msg # 190):

Lol
Suladriel
player, 30 posts
Tue 16 Mar 2021
at 21:41
  • msg #192

Re: Out-of-Character Chat

Jangor:
My only concern for height was for missile weapons.  Jango is well over 6' tall, towering over the 2nd tallest member.  I would not want to see arrows or other missiles flying into the combat zone leaving me between saud missile and its target.


Then you may need to duck :) Kidding :)

You are also the strongest melee fighter and meat shield, so we want you in front of us, hopefully I'll be able to shoot around you :)
Jangor
player, 31 posts
Tue 16 Mar 2021
at 23:52
  • msg #193

Re: Out-of-Character Chat

That was the intention of making this character to be the meat shield.  Normally I like to play thieves leaning towards assassin.
GM
GM, 106 posts
Discord: LonePaladin#3806
Wed 17 Mar 2021
at 00:18
  • msg #194

Re: Out-of-Character Chat

I think I need to go over everyone's list of langauges. Some of you have only one listed and I know that ain't right.
Salinus
player, 75 posts
On and on we go
Up and over the hills
Wed 17 Mar 2021
at 00:21
  • msg #195

Re: Out-of-Character Chat

Yeah, I would be one of the ones who hasn't finished taking all their languages. However, Salinus would have picked cultural languages around him, like Emer, or *dwarven* or *elven*. Murlogi is far too specific and there would not have been enough exposure to it.
GM
GM, 107 posts
Discord: LonePaladin#3806
Wed 17 Mar 2021
at 00:40
  • msg #196

Re: Out-of-Character Chat

Might also be worth pointing out a few things that are common knowledge about Murlogi. They have a penchant for mechanical devices, especially implements of torture. They're very sensitive to sunlight -- mainly coming out at night to hunt for food. This includes human (or elven) flesh.

Murlogi are not a potentially sympathetic race. You might run into a solitary exception at some point, but that would be a very noteworthy case.
Suladriel
player, 34 posts
Wed 17 Mar 2021
at 02:26
  • msg #197

Re: Out-of-Character Chat

Should we clarify that I haven’t actually loosed an arrow but that I have declared that as my action (not a snap action)?
GM
GM, 109 posts
Discord: LonePaladin#3806
Wed 17 Mar 2021
at 02:39
  • msg #198

Re: Out-of-Character Chat

Drawing the arrow back triggered the hostilities, so you haven't fired yet.
Salinus
player, 78 posts
On and on we go
Up and over the hills
Wed 17 Mar 2021
at 02:44
  • msg #199

Re: Out-of-Character Chat

Suladriel:
Where the others stepped aside, Suladriel pulled back his bowstring, aimed an arrow and loosed it at the one screaming for his friends.

Oh! So this is inaccurate, then?
GM
GM, 110 posts
Discord: LonePaladin#3806
Wed 17 Mar 2021
at 02:46
  • msg #200

Re: Out-of-Character Chat

Yep. I don't allow combat actions outside of a tactical environment. Even if you've prepped an ambush and are starting things off, there's still the odd chance that one of the targets could notice something quickly enough to react.

Oh, and to clarify: Each phase has a distinct action. You can't wait until the deliberate phase to fire, and still be able to draw your next arrow this round. Likewise, if you want to move during the normal phase, something like spell preparation has to be done on a separate phase.

Consider each phase to be good for a single action. Movement, making an attack, preparing a weapon, spellcasting, each is a separate action. Technically, if you're fast enough at reloading, you could fire a bow in the snap phase, grab an arrow as a normal action, and fire again in the deliberate phase. You'd be taking some hefty penalties to do so, but it's possible.
GM
GM, 111 posts
Discord: LonePaladin#3806
Wed 17 Mar 2021
at 02:49
  • msg #201

Re: Out-of-Character Chat

Oh, there's a single exception to this sort of multi-attack thing -- spellcasting. Instantaneous spells only take 10% of your activity to cast, but the rules explicitly state that you can't cast more than one spell per round.
Suladriel
player, 35 posts
Wed 17 Mar 2021
at 02:54
  • msg #202

Re: Out-of-Character Chat

So next round can I draw the arrow as my snap action?

I will update my IC post to reflect reality.
GM
GM, 114 posts
Discord: LonePaladin#3806
Wed 17 Mar 2021
at 03:18
  • msg #203

Re: Out-of-Character Chat

Yep, that's right. Note that if you have the ability to reload faster, you could technically fire your bow as a snap action, grab another arrow at the normal phase, then fire again as a deliberate action. Both shots would have penalties, most likely, but it's possible.
Salinus
player, 79 posts
On and on we go
Up and over the hills
Wed 17 Mar 2021
at 03:52
  • msg #204

Re: Out-of-Character Chat

Ok. I have updated the list of actions I originally posted to consider the nature of a single action per turn stage.

Correct me if I am wrong there.

Also, what is the normal activity cost for reloading an arrow on a bow?
GM
GM, 117 posts
Discord: LonePaladin#3806
Wed 17 Mar 2021
at 04:02
  • msg #205

Re: Out-of-Character Chat

For a short bow, 50%. This means you can only fire twice (like I described above) if you have a talent that specifically reduces this, like Sul has.

Reloading is something that can carry over between rounds. You could fire with a full 60% activity, then spend the other 40% preparing another arrow. On the next round, you'd only need to use 10% as a snap action to finish readying another shot.

Did you get a bow from somewhere? I don't see one on your sheet.
Salinus
player, 80 posts
On and on we go
Up and over the hills
Wed 17 Mar 2021
at 04:24
  • msg #206

Re: Out-of-Character Chat

Ah, I see what I did. I am also playing HARP, where reload times are in the 200% to 300%. I am confusing the two, so the question was in my mind, but it was misplaced.

Here in RM, rounds are 10 seconds. In HARP, they are 2 seconds. So, things take a lot longer to get done: movement is far less, attacks are swift, and with the right talents and skills, shooting a bow can be just as deadly and fast. However, spells can go very fast in HARP, although I am comparing it to RM, where it will take several rounds of prep to get a spell off.
GM
GM, 119 posts
Discord: LonePaladin#3806
Wed 17 Mar 2021
at 04:38
  • msg #207

Re: Out-of-Character Chat

This is true, combat in HARP is a totally different pace. And spellcasting is a totally different animal -- it'll take you several levels before you can reliably throw out a low-level spell with no prep time.

The good news is, if you meet certain conditions you don't have to make a skill check to cast a spell -- there's a whopping 2% chance for a non-attack spell to fail regardless, but you don't risk failing just by rolling a middling result. For Essence casting, these are your conditions:
  • The spell is not higher level than you
  • It's an Essence spell that isn't from another base list
  • It's not cast as a snap action (unless it's instantaneous)
  • You haven't used more than 25% of your Power Points
  • You've prepared the spell long enough — 2 rounds if the spell's level is within 2 of yours, or 1 round if it's within 5 levels
  • You have a hand free
  • You're speaking the spell's key words in at least a whisper
  • You're not wearing armor or a helmet
  • You're carrying less than ~50 pounds of living organic material (so no carrying people)
  • You're carrying less than ~10 pounds on nonliving organic material
  • You're carrying less than ~5 pounds of inorganic material

Essence-users in RM are assumed to be traveling really light. It's like the classic "D&D mage not wearing armor" trope, but taken seriously. They explain that too much stuff on your person interferes with your ability to manipulate the world's energies, and inorganic stuff like metal and stone really tamp it down.
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