Character Creation Guidelines
Upon being admitted to the game Players will follow the following process for Character Creation. Each step should be completed individually in a separate post in your character creation thread.
Character Creation will be conducted using the Career Based Point Buy system in the Traveller Companion, found on page 22. Players have 300 points with which to build a character.
1: Declare concept & receive approval to build the character. Approval will result in the creation of a private character creation thread to provide discrete space to work on the character.
Provide two to three solid paragraphs of concept description and/or background material here.
2: Apply racial statistic modifications to a base of 1.
3: Select Background Skills. All characters receive five selections from the Background Skills list in Traveller Core, page 8.
Provide a paragraph describing why the choices made here are appropriate for the character and what they reflect about them.
4: Provide rough draft of Character Build with itemized accounting of build point expenditures, following the point buy procedures.
- Provide one or two paragraphs describing your thoughts about the build and how you feel it executes the original concept.
-- Remember that you must spend build points on career rewards and starting funds, so save some points for this in your character build.
4a: Contacts, Allies, Rivals, & Enemies:
The expanded rules for these types of NPCs in the Traveller Companion are in use.
Each such NPC should have two to three paragraphs of description both describing them as an NPC, their play relevance, and the nature of their relationship with the PC.
All characters begin with three Contacts for free. These may not be traded in for additional build points.
Affinity, Enmity, Power, & Influence are all rolled randomly as stipulated in RAW however they may be further modified with Build Points. Each stat may be increased or decreased as desired costing 1 build point for the first shift up or down, each additional shift up or down costing +1 points per shift. (For Example, three shifts up would increase a given score by three points but cost an additional 6 build points.)
5: Spend Equipment Allowance, providing an itemized accounting of expenditures and full intended gear list.
6: Write at least a paragraph of character description (meaning physical appearance) and upload it into the character description field (in Character Details).
This message was last edited by the GM at 17:47, Mon 15 Feb 2021.