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, welcome to 5e Ironfang Invasion

11:52, 19th April 2024 (GMT+0)

House Rules.

Posted by GMFor group public
GM
GM, 8 posts
Sat 13 Feb 2021
at 02:08
  • msg #1

House Rules

Because PBP is slow by it's very nature, I am introducing a handful of house rules to hopefully speed up play.

-Standard combat has no initiative.  You all go first (in any order).  Once a day, I will make a summary post (probably 1am est), and then I go.  Repeat.  If you aren't able to post within that 24 hour period you continue what you were doing, or do basic actions.  Reactions will be limited or need to be specified (eg "I will counterspell the first spell cast" or "I will use Protection Fighting Style when the Big Bad attacks").

-I also will use One Post Combat.  You've already won this combat.  We roll a d20 to see how  easy the battle was, then you describe how you kicked ass.  I subtract some resources. Then we move on.

-I will frequently make use of passive skill checks and I will always roll saves for you.  Trying to limit back and forth wait and downtime.

-You will Fail Forward.  Most people might better know this as Degrees of Success.  This pretty much means that when you fail a skill DC, you still change the situation, and the story moves onward.  You likely even succeeded at your attempt- just with consequences.  Take the standard trope of a locked door for instance.  Rogue fails his lockpick check?  On most doors it still opened, but it took longer, damaged the lock, or broke his picks.  Barbarian fails his athletic check to bash it in?  Once again, the door still probably opens, but it took longer, he injured his shoulder, made a lot of noise, or lost his balance in the next room full of enemies.  Regardless, I'm not going to make you roll again for the door.

-I will have dedicated IC chatting threads, and individual Player Character threads.  The main game thread is needed to keep the game moving.  You can have that back and forth conversation with the minor NPC (or another Player!) in the chatting thread and take solo actions in your Player Character thread.
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