Character Creation and House Rules
House rules on character backgrounds
Characters in the campaign are members of the British Army. British characters only, please. No special forces characters, thank you. The campaign commences in mid December 1996 with three divisions of British I Corps (1st Armoured Division, 3rd Armoured Division, and 4th Armoured Division) crossing the inter German border and conducting offensive operations in East Germany. British characters only, please. If you require assistance in selecting a British unit, please discuss with the GM.
House rules on Twilight 2000 rules edition/s
The GM is using the Twilight 2000 1st edition timeline, but Player Characters can be submitted in v1.0, v2.0, or v2.2 (the GM has all three rules versions and will handle conversions at his end).
House rules on British small arms
The following standard British small arms are available to characters:
L9A1 pistol (9mm, 13 rounds)
L2A3 submachine gun (9mm, 34 round magazine)
L1A1 rifle (7.62N, 20 round magazine) - reserve units only
L85A1 rifle (5.56N, 30 round STANAG magazine)
L86A2 automatic rifle (5.56N, 30 round STANAG magazine)
L4A4 light machine gun (7.62N, 30 round magazine) - support units only
L7A2 general purpose machine gun (7.62N, belt feed)
L42A1 sniper rifle (7.62N, 10 rounds bolt-action)
L96A1 sniper rifle (7.62N, 10 rounds bolt-action)
House rules on personal equipment
Whatever your PC can carry, whatever is legal, whatever existed in 1996, whatever your PC can fit into their pouches, pockets, and bergen, that's all they have at the start of the game. Please take a least 1 extra field dressing. Only 1 morphine syrette per character, please. Don't forget a brew kit.
House rules on vehicles
PCs please not select vehicles. The GM will assign vehicles appropriate to group size
This message was last updated by the GM at 00:53, Fri 19 Feb 2021.