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04:15, 19th April 2024 (GMT+0)

1st of Kythorn - Downtime outside of Baldur's Gate.

Posted by GMFor group 0
GM
GM, 42 posts
Sun 21 Mar 2021
at 01:10
  • msg #1

1st of Flamerule - Downtime outside of Baldur's Gate

Now that you folks have arrived at Baldur's Gate and taken stock of the refugee crisis outside its gates, its time to post what you wish to do with the 7 days of downtime you decided to pursue.

The information on Downtime is available in the books I added to the Dropbox. As always, ask questions and I will do my best to answer them.
Brer Vodraz
player, 33 posts
Tue 23 Mar 2021
at 19:40
  • msg #2

Recollections of a questioning priest

The wounds stung less than the humiliation of fleeing from the zombies.  Wounds were preferable...  They would heal.  Still, the goal was survival, no?  Even Tempus understood that there were lost causes and what honor lies in dying when there was no chance of success. Right?

When we regroup the refugees want to know what to do, like anything has changed.  We walk, ride, whatever, to Baldur’s Gate.  I suppose they could pick another destination and my comrades and I would take them there.  No, we would take them there, but travel is the only thing that makes sense.  Bricet wants to let them choose but they won’t even take up arms to defend themselves so why should they have any say.  So, I had to give them a dose of reality.  I doubt they liked it or like me any more.  I don’t care.  The next day, morale is low, but they move which is all that matters.  They can cry all they want so long as they put one foot in front of the other.

Another two days, three?  The hunters are out and bringing in food, which helps.  We also are seeing more refugees on boats coming down the river.  Some even stop to trade whatever last goods they can and I think about just taking one of the boats.  It would be easy enough, but there is no honor in slaughtering refugees.  My decision is easier than fleeing the zombies.

Finally, a sign of civilization.  We discover a patrol of the Flaming Fist and, surprise of all surprises, they are friendly.  I think it gives the others hope, but I know that without a solid plan for relief they may as well be refugees too.  Well armed ones for sure.  They point us in the direction of Baldurs Gate, but have no real knowledge of what we might be getting into.

More signs of civilization, small groups of refugees have set up, for lack of a better word, towns along the road.  We decide to avoid them when possible though I hope some of their toughs try to attack us.  Sadly, they let us pass and it is only another few days travel before we see it, the giant shithole of a refugee camp that surrounds Baldurs Gate like puss around an infected wound.  The refugees want to wait in line to see if they can get inside despite Mouse finding that entrance seems unlikely and that the camp is run by gangs, two so far but there are likely many more.  It’s not a safe place, but we decide to stay a week, maybe more, to see what we can see and protect the refugees for a bit longer.  I’ll leave the reconnaissance to the others.  I must seek communion with Tempus.
Brer Vodraz
player, 34 posts
Tue 23 Mar 2021
at 19:56
  • msg #3

Recollections of a questioning priest

As the group settles in to their hopefully temporary stay in the camp around Baldurs Gate, Brer leaves the group the first morning alone.  When he returns, he is battered and bruised, but seemingly happier. He does the same each day, answering any questions about his daily tasks by saying, “Communion.”

At the wagons, he uses his abilities to help heal the last of the injuries and purify any questionable supplies before the group consumes them.  Oh, and of course by being as large and well armed as possible to discourage any trouble.
Jamrion
player, 44 posts
Wed 24 Mar 2021
at 03:09
  • msg #4

Recollections of a questioning priest


alright all I am going out to hunt.
Before leaving camp area find a fletcher to buy new arrows if available.
Mouse Squeak
player, 20 posts
Wed 24 Mar 2021
at 14:39
  • msg #5

1st of Flamerule - Downtime outside of Baldur's Gate

Mouse is occasionally seen sleeping on his bedroll during the days wherever the refugees bed down. He spends most of his nights out speaking to different people of different factions. He's quiet when he returns. He doesn't speak to anyone in the camp unless they speak to him first. He seems distracted the whole time.

Lifestyle: Poor, 2sp
Action: Uh, Carouse(?) to Gather Information. Lower class.

Bricet
player, 12 posts
Wed 24 Mar 2021
at 16:47
  • msg #6

1st of Flamerule - Downtime outside of Baldur's Gate

Bricet is having and internal crisis.  'How can this be happening?  Where is the rule of law, where is the reason'.

Bricet looks around for odd jobs to make a little coin, hear or there.  However, he is looking for any source of law or reason.  If anyone looks to be in authority, he will try to talk to them.  Usually, there is no success at all.
Roscoe Porridgepot
player, 12 posts
Wed 24 Mar 2021
at 22:01
  • msg #7

1st of Flamerule - Downtime outside of Baldur's Gate

Roscoe feels Bricet's pain, but his inner "Can't someone else do it?" streak is strong.  Looking into his coinpurse and not liking what he sees there, he determines to work using his best assets.  His brain and voice.   He spends every day putting on one man plays that he can remember (making up the parts he can't) for loose change in the street.

Downtime Activity : Work
Charisma (Performance): 16:57, Today: Roscoe Porridgepot rolled 22 using 1d20+3 ((19)).
Result: Comfortable lifestyle for the week +25 GP.

He will live a Poor Lifestyle for the week with the others and pocket the difference.
GM
GM, 43 posts
Wed 24 Mar 2021
at 23:48
  • msg #8

1st of Flamerule - Downtime outside of Baldur's Gate

Mouse; make a Charisma check w/ Persuasion

Bricet; make a Strength check w/ Athletics

Jamrion; make a Wisdom check w/ Survival
Mouse Squeak
player, 21 posts
Thu 25 Mar 2021
at 13:11
  • msg #9

1st of Flamerule - Downtime outside of Baldur's Gate

Persuasion: 09:10, Today: Mouse Squeak rolled 2 using 1d20-1.
Bricet
player, 13 posts
Thu 25 Mar 2021
at 17:52
  • msg #10

1st of Flamerule - Downtime outside of Baldur's Gate

Bricet rolled an 18 strength.  1d20+2 (16)
Jamrion
player, 45 posts
Thu 25 Mar 2021
at 21:45
  • msg #11

1st of Flamerule - Downtime outside of Baldur's Gate

17:43, Today: Jamrion rolled 9 using 1d20+2.  Wisdom-survival+2.
Bricet
player, 14 posts
Fri 26 Mar 2021
at 02:27
  • msg #12

1st of Flamerule - Downtime outside of Baldur's Gate

Bricet maintains a poor lifestyle for week.
GM
GM, 44 posts
Fri 26 Mar 2021
at 02:34
  • msg #13

Re: Recollections of a questioning priest

Brer Vodraz:
As the group settles in to their hopefully temporary stay in the camp around Baldurs Gate, Brer leaves the group the first morning alone.  When he returns, he is battered and bruised, but seemingly happier. He does the same each day, answering any questions about his daily tasks by saying, “Communion.”

At the wagons, he uses his abilities to help heal the last of the injuries and purify any questionable supplies before the group consumes them.  Oh, and of course by being as large and well armed as possible to discourage any trouble.


Pit Fighting DCs
21:32, Today: GM rolled 15 using 2d10+5.  Pit Fighting.
21:32, Today: GM rolled 9 using 2d10+5.  Pit Fighting.
21:32, Today: GM rolled 12 using 2d10+5.  Pit Fighting
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