Starting Level
Base level is level 6. If a character dies the new character will be created at the previous character's level -3 but no lower than level 6.
Ability Score Generation
Stat generation is 4d6 drop the lowest, and best 6 rolls out of 7. Any questions ask the GM.
Starting Equipment
Every character will start the game with the starting equipment PLUS 3,000 gp for magical items. Magic item prices are as follows: 20gp for Common, 200gp for Uncommon, and 2000gp for Rare.
Post Headers and Footers
To help the GM and other players keep track of characters as they post there are headers and footers that help when leaving a thread, arriving in a thread, or making ability checks and attack rolls (obviously secret rolls can be made in a private message to the GM). There is an example post bellow showing the aforementioned headers and footers needed.
Example Post
quote:
Entering from thread A
The End rushed over to his books and tomes and searches his bookcase for his mad libs. As he flipped past every book on the shelf he found it in a different book cover, which he wrapped around his treasured mad libs to hide it from dastardly interlopers and completely forgot about it until his hands touched the fabric along the spine. After procuring his dear mad libs The End rushed to his Thread B with unabated glee.
10:46, Today: The End rolled 13 using 1d20+3 ((10))
Exiting to thread B