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, welcome to [ArM5] Troupe Tribunal

09:59, 26th April 2024 (GMT+0)

Setup.

Posted by Alpha SGFor group 0
Player 9
player, 13 posts
Thu 25 Feb 2021
at 05:43
  • msg #25

Re: Setup

With Africa being chosen I'm still partial to the Verditius concept of getting away from all the stuffy old Rhine mages and their ballot stuffing traditions. Unlike a couple of the other concepts presented here I'm not too keen on a flying covenant even though I'd like a minor magical focus in flying. Or maybe minor magical focus in magical transportation as suggested as a possible focus in Transforming Mythic Europe.

That said I could easily do the same basic idea of focused on flying as a Bonisagus if there are a couple of others who want to play Verditius.

I'd like for there to be a good spread of houses. We can't get them all, but I feel like 3 from one house is more than enough.
Alpha SG
GM, 23 posts
General rules
Thu 25 Feb 2021
at 10:54
  • msg #26

Re: Setup

Before heading to Africa, the young magi were all gathered together at Harco, giving them a chance to get to know each other, discuss or negotiate who will work together, and then to hear about some potentially good sites that have been scouted out roughly (probably by the Redcaps headed there, but we don't need to be that specific).

So now that we're getting more solid concepts, let's try to organize into covenants of some shared style/outlook/whatever. There is the monster hunter / menagerie one already forming naturally in the OOC thread. Sounds great! That's the sort of grouping I'm hoping will happen. Some may end up being fewer or more magi; there are benefits to both, so that's OK.

What I'd like people to do is to copy the list below, moving your player # and short character description into a covenant. Covenant themes can be added freely. You may certainly alter character descriptions, as your ideas may change, which is why I didn't include them yet. Yes, as single Gifted Mercere can work. We'll hold off on the other companions for the moment, filling in with them afterward. It's OK if you end up replying a few times. As long as the below list gets fully copied from the most recent prior post and you move yourself around, then the list will stay up to date.

Player 1 - ex Misc Cult of Dedun
Player 2
Player 3
Player 4
Player 5
Player 6
Player 7
Player 8
Player 9
Player 10
Player 11
Player 12
Player 13
Player 14

Monster Hunters / Menagerie
Player 6
player, 13 posts
Thu 25 Feb 2021
at 13:36
  • msg #27

Re: Setup

Alpha SG:
Player 1 - ex Misc Cult of Dedun
Player 2
Player 3
Player 4
Player 5
Player 7
Player 8
Player 9
Player 10
Player 11
Player 12
Player 13
Player 14

Monster Hunters / Menagerie
Player 6 - Criamon Animal Ken

This message was last edited by the GM at 13:41, Thu 25 Feb 2021.
Player 8
player, 7 posts
Thu 25 Feb 2021
at 14:05
  • msg #28

Re: Setup

In reply to Alpha SG (msg # 26):

Player 1 - ex Misc Cult of Dedun
Player 2
Player 3
Player 4
Player 5
Player 7
Player 8 - Merinita, Strong Fairy Blood, Shape Changer
Player 9
Player 10
Player 11
Player 12
Player 13
Player 14

Monster Hunters / Menagerie
Player 6 - Criamon Animal Ken
Player 8 - Merinita, Strong Fairy Blood, Shape Changer
Player 13
player, 19 posts
Thu 25 Feb 2021
at 14:09
  • msg #29

Re: Setup

Player 1 - ex Misc Cult of Dedun
Player 2
Player 3
Player 4
Player 5
Player 7
Player 8 - Merinita, Strong Fairy Blood, Shape Changer
Player 9
Player 10
Player 11
Player 12
Player 14

Monster Hunters / Menagerie
Player 6 - Criamon Animal Ken
Player 8 - Merinita, Strong Fairy Blood, Shape Changer

Hedge recruitment and integration
Player 13 - Lineage of Pralix linguist
Player 10
player, 5 posts
Thu 25 Feb 2021
at 14:15
  • msg #30

Re: Setup

Player 1 - ex Misc Cult of Dedun
Player 2
Player 3
Player 4
Player 5
Player 7
Player 8 - Merinita, Strong Fairy Blood, Shape Changer
Player 9
Player 11
Player 12
Player 14

Monster Hunters / Menagerie
Player 6 - Criamon Animal Ken
Player 8 - Merinita, Strong Fairy Blood, Shape Changer

Hedge recruitment and integration
Player 13 - Lineage of Pralix linguist
Player 10 - Merinita Storyteller
This message was last edited by the player at 14:16, Thu 25 Feb 2021.
Player 16
player, 1 post
Thu 25 Feb 2021
at 14:17
  • msg #31

Re: Setup

Hi gang,

Super enthusiastic to be here.  I'm a late add, so I've been told we're in North Africa

Magus Idea:

Tytalan "doctor".  Creo specialist, but also competent with mundane medical practice.  Sees medicine and healing as a struggle against disease and death, is intent on "winning".  Long-term, driven by his character and background to push past the healing arts, and begin investigating the nature of Death itself, running the risk of falling into the abyss of his necromantic forebears.  Illegitimate son of a Norman noble (who is somewhat embarrassed by him) but sheltered and educated by his Breton merchant family (his mother died giving birth to him0.  Educated, and then taken in by a (notoriously Titanoi) Tytalus.  After gauntlet, used family connections to travel to the Holy Land in search of medical knowledge and new techniques of healing magic.  Motivated to join the N African tribunal as an opportunity to pursue his studies relatively free of the reputation of his master, and the scrutiny of more established Magi (but it probably won't be that easy).

Companion Idea:

Someone a little shady, but clever with it.  A smuggler? Happy to move goods, people, or information of dubious provenance.  Probably wanted, in a low-key way, but also handy at getting a hold of things the mundane authorities might frown upon.  If we need a tie-in to the Magus, he's been known to provide the "doctor" with the occasional body for dissection, no questions asked.

In terms of the covenant list, not sure where I'd fit, so going to go back through the conversation, see if anything stands out.

FMB
This message was last edited by the player at 17:02, Thu 25 Feb 2021.
Player 3
player, 16 posts
Thu 25 Feb 2021
at 14:24
  • msg #32

Re: Setup

Player 1 - ex Misc Cult of Dedun
Player 2
Player 4
Player 5
Player 7
Player 9
Player 11
Player 12
Player 14

Monster Hunters / Menagerie
Player 6 - Criamon Animal Ken
Player 8 - Merinita, Strong Fairy Blood, Shape Changer

Hedge recruitment and integration
Player 13 - Lineage of Pralix linguist
Player 10 - Merinita Storyteller
Player 3 - Bjornaer Mystic
Player 8
player, 8 posts
Thu 25 Feb 2021
at 14:42
  • msg #33

Re: Setup

In reply to Player 6 (msg # 27):

Player 1 - ex Misc Cult of Dedun
Player 2
Player 4
Player 5
Player 7
Player 9
Player 11
Player 12
Player 14

Monster Hunters / Menagerie
Player 6 - Criamon Animal Ken
Player 8 - Merinita, Strong Fairy Blood, Shape Changer

Hedge recruitment and integration
Player 13 - Lineage of Pralix linguist
Player 10 - Merinita Storyteller
Player 3 - Bjornaer Mystic

Redcap Chapterhouse/Covenant? (one of Coastal Cities, Central Location):
Player 12
player, 7 posts
Thu 25 Feb 2021
at 14:43
  • msg #34

Re: Setup

In reply to Player 8 (msg # 33):

Player 1 - ex Misc Cult of Dedun
Player 2
Player 4
Player 5
Player 7
Player 9
Player 11
Player 14

Monster Hunters / Menagerie
Player 6 - Criamon Animal Ken
Player 8 - Merinita, Strong Fairy Blood, Shape Changer

Hedge recruitment and integration
Player 13 - Lineage of Pralix linguist
Player 10 - Merinita Storyteller
Player 3 - Bjornaer Mystic
Player 12 - Flambeau Hedge Wizard Hunter

Redcap Chapterhouse/Covenant? (one of Coastal Cities, Central Location):
Player 11
player, 5 posts
Thu 25 Feb 2021
at 14:50
  • msg #35

Re: Setup

In reply to Player 12 (msg # 34):

Player 1 - ex Misc Cult of Dedun
Player 2
Player 4
Player 5
Player 7
Player 9
Player 14

Monster Hunters / Menagerie
Player 6 - Criamon Animal Ken
Player 8 - Merinita, Strong Fairy Blood, Shape Changer

Hedge recruitment and integration
Player 13 - Lineage of Pralix linguist
Player 10 - Merinita Storyteller
Player 3 - Bjornaer Mystic
Player 12 - Flambeau Hedge Wizard Hunter

Spiritual Knowledge (spirits, ghost, entities...)
Player 11 - Ex Misc Sahir Ignem specialist (Ifrit summoner?)
Player 9
player, 19 posts
Thu 25 Feb 2021
at 16:14
  • msg #36

Re: Setup

Player 1 - ex Misc Cult of Dedun
Player 2
Player 4
Player 5
Player 7

Player 14

Monster Hunters / Menagerie
Player 6 - Criamon Animal Ken
Player 8 - Merinita, Strong Fairy Blood, Shape Changer

Hedge recruitment and integration
Player 13 - Lineage of Pralix linguist
Player 10 - Merinita Storyteller
Player 3 - Bjornaer Mystic
Player 12 - Flambeau Hedge Wizard Hunter

Spiritual Knowledge (spirits, ghost, entities...)
Player 11 - Ex Misc Sahir Ignem specialist (Ifrit summoner?)


Redcap Chapterhouse/Covenant? (one of Coastal Cities, Central Location):
Player 9 - Verditius - maker of magical carpets ;)
Player 4
player, 25 posts
Thu 25 Feb 2021
at 16:20
  • msg #37

Re: Setup

Player 1 - ex Misc Cult of Dedun
Player 2
Player 4 - Guernicus Hoplite/Researcher
Player 5
Player 7

Player 14

Monster Hunters / Menagerie
Player 6 - Criamon Animal Ken
Player 8 - Merinita, Strong Fairy Blood, Shape Changer

Hedge recruitment and integration
Player 13 - Lineage of Pralix linguist
Player 10 - Merinita Storyteller
Player 3 - Bjornaer Mystic
Player 12 - Flambeau Hedge Wizard Hunter

Spiritual Knowledge (spirits, ghost, entities...)
Player 11 - Ex Misc Sahir Ignem specialist (Ifrit summoner?)


Redcap Chapterhouse/Covenant? (one of Coastal Cities, Central Location):
Player 9 - Verditius - maker of magical carpets ;)

Boarder Fortress/Deep wilds research covenant (no reason they can't be the same)
Player 4 - Guernicus Hoplite/Researcher
Player 16
player, 2 posts
Thu 25 Feb 2021
at 16:35
  • msg #38

Re: Setup

Player 4:
Player 1 - ex Misc Cult of Dedun
Player 2
Player 4 - Guernicus Hoplite/Researcher
Player 5
Player 7

Player 14

Monster Hunters / Menagerie
Player 6 - Criamon Animal Ken
Player 8 - Merinita, Strong Fairy Blood, Shape Changer

Hedge recruitment and integration
Player 13 - Lineage of Pralix linguist
Player 10 - Merinita Storyteller
Player 3 - Bjornaer Mystic
Player 12 - Flambeau Hedge Wizard Hunter

Spiritual Knowledge (spirits, ghost, entities...)
Player 11 - Ex Misc Sahir Ignem specialist (Ifrit summoner?)


Redcap Chapterhouse/Covenant? (one of Coastal Cities, Central Location):
Player 9 - Verditius - maker of magical carpets ;)
Player 16 - Tytalus - Mad Doctor

Boarder Fortress/Deep wilds research covenant (no reason they can't be the same)
Player 4 - Guernicus Hoplite/Researcher

Player 13
player, 27 posts
Thu 25 Feb 2021
at 16:42
  • msg #39

Re: Setup

Player 1 - ex Misc Cult of Dedun (Alpha SG)
Player 2 (Beta SG)
Player 5
Player 7 (Beta SG)
Player 14 (Beta SG)
Player 15

Monster Hunters / Menagerie
Player 6 - Criamon Animal Ken (Beta SG)
Player 8 - Merinita, Strong Fairy Blood, Shape Changer

Hedge recruitment and integration
Player 13 - Lineage of Pralix linguist (Gamma SG)
Player 10 - Merinita Storyteller (Player)
Player 3 - Bjornaer Mystic (Player)
Player 12 - Flambeau Hedge Wizard Hunter (Player)

Spiritual Knowledge (spirits, ghost, entities...)
Player 11 - Ex Misc Sahir Ignem specialist (Ifrit summoner?) (Maybe Gamma)


Redcap Chapterhouse/Covenant? (one of Coastal Cities, Central Location):
Player 9 - Verditius - maker of magical carpets
Player 16 - Tytalus - Mad Doctor

Boarder Fortress/Deep wilds research covenant (no reason they can't be the same)
Player 4 - Guernicus Hoplite/Researcher (Beta SG)
Player 13
player, 28 posts
Thu 25 Feb 2021
at 16:44
  • msg #40

Re: Setup

Just updated the list to include the SG involvement people are willing to do if they mentioned it. If I missed you sorry about that and please update.
Player 7
player, 7 posts
Thu 25 Feb 2021
at 17:14
  • msg #41

Re: Setup

Player 1 - ex Misc Cult of Dedun (Alpha SG)
Player 2 (Beta SG)
Player 5
Player 14 (Beta SG)
Player 15

Monster Hunters / Menagerie
Player 6 - Criamon Animal Ken (Beta SG)
Player 7 - Tytalus Shapeshifter (Beta SG)
Player 8 - Merinita, Strong Fairy Blood, Shape Changer

Hedge recruitment and integration
Player 13 - Lineage of Pralix linguist (Gamma SG)
Player 10 - Merinita Storyteller (Player)
Player 3 - Bjornaer Mystic (Player)
Player 12 - Flambeau Hedge Wizard Hunter (Player)

Spiritual Knowledge (spirits, ghost, entities...)
Player 11 - Ex Misc Sahir Ignem specialist (Ifrit summoner?) (Maybe Gamma)


Redcap Chapterhouse/Covenant? (one of Coastal Cities, Central Location):
Player 9 - Verditius - maker of magical carpets
Player 16 - Tytalus - Mad Doctor

Boarder Fortress/Deep wilds research covenant (no reason they can't be the same)
Player 4 - Guernicus Hoplite/Researcher (Beta SG)

Does it make sense for the Border Fortress to be co-located with the Monster Hunters?  Both need to be in a remote area.
Player 6
player, 16 posts
Thu 25 Feb 2021
at 17:35
  • msg #42

Re: Setup

Player 7:
Does it make sense for the Border Fortress to be co-located with the Monster Hunters?  Both need to be in a remote area.


Since, from what I understood, the Border Fortress is meant to be near the Levant Tribunal, which would put it in the Egyptian area, it would make sense for the Sahir to be there. Both because he'd be closer to the Levant, if he wanted to learn from them, and there should be plenty of jinn there, since egypt is the oldest of the islamic nations in north africa.
Player 8
player, 11 posts
Thu 25 Feb 2021
at 21:15
  • msg #43

Re: Setup

If the border fortress is in west Egypt, or somewhere in the Libyan Desert, it would make sense for the Sahir to be there, close to Egypt. I believe there are several oases along that route, and several places where they have found Egyptian style mummies. If you are looking for Fey Jinn, they will be close to, but not on top of, human habitation. And other spirits? Tombs, worship sites for Egyptian gods, and retreats for mystics/gnostics were all in the Libyan Desert.
Player 11
player, 7 posts
Thu 25 Feb 2021
at 22:13
  • msg #44

Re: Setup

In reply to Player 8 (msg # 43):

Yes, my Sahir could be there too, near the non hermetic sahir and full of Spirits. I'l add myself into two covenant considered that they could probably merge.

Player 1 - ex Misc Cult of Dedun (Alpha SG)
Player 2 (Beta SG)
Player 5
Player 14 (Beta SG)
Player 15

Monster Hunters / Menagerie
Player 6 - Criamon Animal Ken (Beta SG)
Player 7 - Tytalus Shapeshifter (Beta SG)
Player 8 - Merinita, Strong Fairy Blood, Shape Changer

Hedge recruitment and integration
Player 13 - Lineage of Pralix linguist (Gamma SG)
Player 10 - Merinita Storyteller (Player)
Player 3 - Bjornaer Mystic (Player)
Player 12 - Flambeau Hedge Wizard Hunter (Player)

Spiritual Knowledge (spirits, ghost, entities...) [possible merge with the Deep Wilds Research Covenant?]
*Player 11 - Ex Misc Sahir Ignem specialist (Ifrit summoner?) (Maybe Gamma)

Redcap Chapterhouse/Covenant? (one of Coastal Cities, Central Location):
Player 9 - Verditius - maker of magical carpets
Player 16 - Tytalus - Mad Doctor

Boarder Fortress/Deep wilds research covenant (no reason they can't be the same)
Player 4 - Guernicus Hoplite/Researcher (Beta SG)
*Player 11 - Ex Misc Sahir Ignem specialist (Ifrit summoner?) (Maybe Gamma)
This message was last edited by the player at 22:15, Thu 25 Feb 2021.
Alpha SG
GM, 35 posts
General rules
Thu 25 Feb 2021
at 23:04
  • msg #45

Re: Setup

Player 2 (Beta SG)
Player 5
Player 14 (Beta SG)
Player 15

Monster Hunters / Menagerie
Player 6 - Criamon Animal Ken (Beta SG)
Player 7 - Tytalus Shapeshifter (Beta SG)
Player 8 - Merinita, Strong Fairy Blood, Shape Changer

Hedge recruitment and integration
Player 13 - Lineage of Pralix linguist (Gamma SG)
Player 10 - Merinita Storyteller (Player)
Player 3 - Bjornaer Mystic (Player)
Player 12 - Flambeau Hedge Wizard Hunter (Player)

Spiritual Knowledge (spirits, ghost, entities...) [possible merge with the Deep Wilds Research Covenant?]
*Player 11 - Ex Misc Sahir Ignem specialist (Ifrit summoner?) (Maybe Gamma)
*Player 1 - ex Misc Cult of Dedun (Alpha SG)

Redcap Chapterhouse/Covenant? (one of Coastal Cities, Central Location):
Player 9 - Verditius - maker of magical carpets
Player 16 - Tytalus - Mad Doctor

Boarder Fortress/Deep wilds research covenant (no reason they can't be the same)
Player 4 - Guernicus Hoplite/Researcher (Beta SG)
*Player 11 - Ex Misc Sahir Ignem specialist (Ifrit summoner?) (Maybe Gamma)
*Player 1 - ex Misc Cult of Dedun (Alpha SG)
Player 5
player, 1 post
Thu 25 Feb 2021
at 23:56
  • msg #46

Re: Setup

So currently the SG roles seem to be:

Alpha SG
Player 1

Beta SG's
Player 2
Player 4
Player 6
Player 7
Player 14

Gamma SG's
Player 11 (maybe)
Player 13

Please, what roles do we each perceive that we'd like to take on, in SGing this game?
I assume that Betas will likely take a 'Covenant SG' duty: each taking responsibility for one Covenant?
The Alpha will undoubtedly run Tribunal level stories ... but cannot run Covenant based stories as well.  Thats why he invited Betas. And I don't perceive that Gamma SG's are wanting that level of responsibility.
Player 15
player, 1 post
Fri 26 Feb 2021
at 03:27
  • msg #47

Setup

Hello guys!  I didn't get to browse until today, so I'm late to the party.

I've done a little bit of reading on everyone's ideas, and WOW is there a lot to catch up on.

I am happy to play as a Gamma SG, though I don't know if I have the time IRL to dedicate to being a Beta SG. I would love to throw plots at people for their story flaws and random adventuring they desire.

As far as character ideas, I have a few Play-By-Post characters who never got off the ground due to collapsing games, including

Spoiler text: (Highlight or hover over the text to view)
a Bonisagus who got Lycanthropy during apprenticeship[studying magical animals], a Muslim Flambeaux who hates the Sahir sorcerers for torturing him as a child, and a Bjornaer who is trying to steal magic knowledge from local shapeshifter Hedgies.
Like everyone, I have a ton of never-played ideas.

That said, I like making characters for the sagas they're in.  We have a Guernicus already, good. I could easily play a Trianoma who's here to try and keep the Order playing nice with each other, a Tremere troublemaker who's here to help the order prosper (And keep an eye on things), and I always love Bonisagus researchers.  I literally want to play all of these ideas, including those above.

For Companions, I would enjoy playing:
- A redcap, either an older one here supporting his younger family, or a chipper young upstart who's here trying to avoid his older family bullying him.
- An ex-crusader who is sick of fighting and taken a vow to protect people, guided by his guardian angel
- A local who has been outcast for 'dark magic' because he can talk to animals and has Magical Air.
Player 15
player, 5 posts
Fri 26 Feb 2021
at 07:17
  • msg #48

Re: Setup

Current plans due to low attendance, though I'll go anywhere:

Alpha SG:
Player 2 (Beta SG)
Player 5
Player 14 (Beta SG)

Monster Hunters / Menagerie
Player 6 - Criamon Animal Ken (Beta SG)
Player 7 - Tytalus Shapeshifter (Beta SG)
Player 8 - Merinita, Strong Fairy Blood, Shape Changer

Hedge recruitment and integration
Player 13 - Lineage of Pralix linguist (Gamma SG)
Player 10 - Merinita Storyteller (Player)
Player 3 - Bjornaer Mystic (Player)
Player 12 - Flambeau Hedge Wizard Hunter (Player)

Spiritual Knowledge (spirits, ghost, entities...) [possible merge with the Deep Wilds Research Covenant?]
*Player 11 - Ex Misc Sahir Ignem specialist (Ifrit summoner?) (Maybe Gamma)
*Player 1 - ex Misc Cult of Dedun (Alpha SG)

Redcap Chapterhouse/Covenant? (one of Coastal Cities, Central Location):
Player 9 - Verditius - maker of magical carpets
Player 16 - Tytalus - Mad Doctor
*Player 15 - Tremere or Trianoma Socialite supporting the order

Boarder Fortress/Deep wilds research covenant (no reason they can't be the same)
Player 4 - Guernicus Hoplite/Researcher (Beta SG)
*Player 11 - Ex Misc Sahir Ignem specialist (Ifrit summoner?) (Maybe Gamma)
*Player 1 - ex Misc Cult of Dedun (Alpha SG)
*Player 15 - Tremere or Trianoma Socialite supporting the order

Player 9
player, 27 posts
Fri 26 Feb 2021
at 08:46
  • [deleted]
  • msg #49

arghhhh

This message was deleted by the player at 08:50, Fri 26 Feb 2021.
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