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, welcome to [ArM5] Troupe Tribunal

17:44, 8th May 2024 (GMT+0)

Setup.

Posted by Alpha SGFor group 0
Alpha SG
GM, 44 posts
General rules
Fri 26 Feb 2021
at 11:08
  • msg #50

Re: Setup

Player 15:
Current plans due to low attendance, though I'll go anywhere:

Everyone might keep in mind that the Redcap covenant doesn't have low attendance. It probably has the highest since it also has the Redcaps. We might well want one more covenant if things are looking to be about 4 magi per covenant, or we will be heading closer to an average of 5 magi per covenant.
Player 16
player, 5 posts
Fri 26 Feb 2021
at 11:57
  • msg #51

Re: Setup

In reply to Alpha SG (msg # 50):


I'm assuming the Redcaps at the covenant would be "npcs", or am I mistaken?

Question about posting character sheets - I noticed you'd added the named character option for me under details - thanks!  Do we just copy past a sheet into the character description, or do we save that for a text description, and record stats, etc. on our own.  My first time via this format, so want to make sure I'm doing things properly.

Also, I noticed custom spells were encouraged?  If so, can we take some at generation?  I figure a CrAq source of water might be handy for a North African campaign, and summoning a small spring is a pretty manageable effect.

FMB
Alpha SG
GM, 47 posts
General rules
Fri 26 Feb 2021
at 13:14
  • msg #52

Re: Setup

Player 16:
I'm assuming the Redcaps at the covenant would be "npcs", or am I mistaken?

Those would be the companions that were chosen to be Redcaps. Some might live elsewhere if the players choose.

Player 16:
Question about posting character sheets - I noticed you'd added the named character option for me under details - thanks!  Do we just copy past a sheet into the character description, or do we save that for a text description, and record stats, etc. on our own.  My first time via this format, so want to make sure I'm doing things properly.

Yes, just create your sheet (should be editable) and post in your preferred format.

Player 16:
Also, I noticed custom spells were encouraged?  If so, can we take some at generation?  I figure a CrAq source of water might be handy for a North African campaign, and summoning a small spring is a pretty manageable effect.

Yup, encouraged, including a character generation. There is a thread for vetting spells, and vetted spells will be posted on the wiki so everyone can reference them in case they're designing related spells or effects.
Player 2
player, 4 posts
Fri 26 Feb 2021
at 14:08
  • msg #53

Re: Setup



Alpha SG:
Player 2 (Beta SG) Jerbiton (Or Guernicus?) Fraternity of Samos Architect
Player 5
Player 14 (Beta SG)

Monster Hunters / Menagerie
Player 6 - Criamon Animal Ken (Beta SG)
Player 7 - Tytalus Shapeshifter (Beta SG)
Player 8 - Merinita, Strong Fairy Blood, Shape Changer

Hedge recruitment and integration
Player 13 - Lineage of Pralix linguist (Gamma SG)
Player 10 - Merinita Storyteller (Player)
Player 3 - Bjornaer Mystic (Player)
Player 12 - Flambeau Hedge Wizard Hunter (Player)

Spiritual Knowledge (spirits, ghost, entities...) [possible merge with the Deep Wilds Research Covenant?]
*Player 11 - Ex Misc Sahir Ignem specialist (Ifrit summoner?) (Maybe Gamma)
*Player 1 - ex Misc Cult of Dedun (Alpha SG)

Redcap Chapterhouse/Covenant? (one of Coastal Cities, Central Location):
Player 9 - Verditius - maker of magical carpets
Player 16 - Tytalus - Mad Doctor
*Player 15 - Tremere or Trianoma Socialite supporting the order

Boarder Fortress/Deep wilds research covenant (no reason they can't be the same)
Player 4 - Guernicus Hoplite/Researcher (Beta SG)
*Player 11 - Ex Misc Sahir Ignem specialist (Ifrit summoner?) (Maybe Gamma)
*Player 1 - ex Misc Cult of Dedun (Alpha SG)
*Player 15 - Tremere or Trianoma Socialite supporting the order


I think that it's most sensible for my concept to be attached to the Chapterhouse support covenant. In the original conception of the magus, he was a gifted redcap covenant-raised apprentice who got fostered by a Bonisagus, but the concept requires the use of the Mythic Choreography virtue so I did some tinkering with the backstory and arrived at a Brutal Artist Jerbiton for a similar feel and access to the virtue.
This message was last edited by the player at 14:10, Fri 26 Feb 2021.
Player 12
player, 11 posts
Fri 26 Feb 2021
at 14:37
  • msg #54

Re: Setup

In reply to Player 2 (msg # 53):

Was the only reason for changing concept the book limitations? Because the AlfaSG changed that rule by popular demand. So taking Mythic Choreography on the Gifted Redcap concept would probably be fine. Unless you like your new concept better of course.
Player 16
player, 7 posts
Fri 26 Feb 2021
at 16:49
  • msg #55

Re: Setup

Alpha SG:
Yup, encouraged, including a character generation. There is a thread for vetting spells, and vetted spells will be posted on the wiki so everyone can reference them in case they're designing related spells or effects.



Fantastic.  Spell thread is locked for now, but when it opens, I'll post my "make a spring" spell.

FMB
Player 4
player, 39 posts
Fri 26 Feb 2021
at 16:59
  • msg #56

Re: Setup

Player 16:
Alpha SG:
Yup, encouraged, including a character generation. There is a thread for vetting spells, and vetted spells will be posted on the wiki so everyone can reference them in case they're designing related spells or effects.



Fantastic.  Spell thread is locked for now, but when it opens, I'll post my "make a spring" spell.

FMB

Pretty sure it will stay locked so that it only contains vetted spells. Post the idea in OOC?

Guys are we good having a Spirit interested Fortress on the East side of the Tribunal? Like can we take the question marks off? Being in Egypt makes ghosts and things potentially prevalent. Boarder with Levant and counter claims on Vis sources necessitates a show of strength. Probably a bunch of hedgies, some of which will prefer to die rather than join, or will at least prefer to keep access to their historical vis sources. I think we have the magi for it.
Player 16
player, 9 posts
Fri 26 Feb 2021
at 17:19
  • msg #57

Re: Setup

Player 4:
Pretty sure it will stay locked so that it only contains vetted spells. Post the idea in OOC?


My understanding is that we post drafts to the spell thread, and final versions go to the wiki.

FMB
Player 9
player, 32 posts
Sat 27 Feb 2021
at 07:14
  • msg #58

Near the end.

Hopefully we’ll get the last 3 concepts and covenant wishes soon so we can get settled into groups during the weekend.

With regards to the central/costal redcap covenant I guess somewhere on the coast on the strech from Tripoli, Tunis to Algiers might work well. Not to far across the Mediterranean to more civilized lands and the Hermetic Order.
This message was last edited by the player at 14:21, Sat 27 Feb 2021.
Alpha SG
GM, 82 posts
General rules
Sat 27 Feb 2021
at 15:57
  • msg #59

Near the end.

We're moving along well, and I don't want to lose momentum. So...

It looks like we're starting with four covenants:

Border Fortress / Spiritual Knowledge (B)
Baqir Al-Andalus (Player 11)
Brontion ex Guernicas (Player 4)
Zahrah min bayt Miscellanea (Alpha SG)

Hedge Recruitment & Integration (H)
Longinus ex Merinita (Player 10)
Reiner Corvus ex Bjornaer (Player 3)
Salma ex Miscellanea (Player 13)
? of Flambeau (Player 12)

Monster Hunters / Menagerie (M)
Arnaldo ex Criamon (Player 6)
Jaeger of Merinita (Player 8)
Macrinus of Tytalus (Player 7)

Redcap Chapterhouse (R)
Iapetus of Rennes (Player 16)
Malleus ex Verditius (Player 9)

Those letters are the groups I'll put the magi, companions, etc. in. I'm setting up OOC discussion threads for each of these.

I'll need a few more magus names. You can change later, so a placeholder estimate is fine. Player 15 will want to choose between the two indicated. And the other three will need to choose where to head.
This message was last edited by the GM at 20:43, Sat 27 Feb 2021.
Player 9
player, 33 posts
Sat 27 Feb 2021
at 16:12
  • msg #60

Re: Near the end.

Alpha SG:
Redcap Chapterhouse (R)
Iapetus of Rennes
Malleus ex Verditius (Player 9)


Name given.
Player 3
player, 23 posts
Sat 27 Feb 2021
at 20:39
  • msg #61

Near the end.

In reply to Alpha SG (msg # 59):

quote:
Hedge Recruitment & Integration (H)
Longinus ex Merinita (Player 10)
Salma ex Miscellanea (Player 13)
Reiner Corvus ex Bjornaer (Player 3)
? of Flambeau (Player 12)


Name given.
Player 6
player, 30 posts
Sat 27 Feb 2021
at 20:55
  • msg #62

Near the end.

In reply to Player 3 (msg # 61):

Am interested to hear how Reiner would feel about a covenant filled with shapeshifter Magi...
Player 9
player, 34 posts
Sat 27 Feb 2021
at 21:01
  • msg #63

Re: Near the end.

Player 6:
In reply to Player 3 (msg # 61):
Am interested to hear how Reiner would feel about a covenant filled with shapeshifter Magi...


They are all lost souls who need help.

I guess we'll find out during play.
Player 12
player, 14 posts
Sat 27 Feb 2021
at 21:54
  • msg #64

Re: Near the end.

Alpha SG:
Hedge Recruitment & Integration (H)
Longinus ex Merinita (Player 10)
Reiner Corvus ex Bjornaer (Player 3)
Salma ex Miscellanea (Player 13)
Appolonius of Flambeau (Player 12)


Name given.
Malik ex Verditius
Magus, 1 post
Sat 27 Feb 2021
at 22:02
  • msg #65

Re: Near the end.

Either border fortress or menagerie, not sure which is more focused on exploration.  Or is there enough for another covenant that's wholly exploration-focused?
Player 13
player, 52 posts
Sat 27 Feb 2021
at 22:25
  • msg #66

Re: Near the end.

In reply to Malik ex Verditius (msg # 65):

There was a 5th "library" covenant proposed but as far as I'm aware only one character interested. Anyway, the reason I bring it up is they said they were more interested in setting up a repository of local knowledge which may require exploration.

Just a thought.
Malik ex Verditius
Magus, 2 posts
Sat 27 Feb 2021
at 22:29
  • msg #67

Re: Near the end.

Seems like a good thing to be in whatever we decide is the "main" covenant.  (Where presumably we'll also hold tribunal).

Fortress makes sense for that but I'm not sure what is meant by the "Border" in "Border Fortress".

Malik may also start somewhere and build his mobile, then at tribunal invite anyone to join him who wants to, if such a reshuffle wouldn't be a pain.
Player 6
player, 32 posts
Sat 27 Feb 2021
at 22:34
  • msg #68

Companions

Do people prefer to keep their Companions within their own covenant? or are people open to 'swap'? (You build a companion for a Magus in my covenant, and I build one for a Magus in yours) It would still be best to have an equal number of companions and Magi in each covenant.
Player 4
player, 58 posts
Sat 27 Feb 2021
at 22:35
  • msg #69

Re: Near the end.

We all require exploration. The hunters need to find prey. The defenders need to find enemies. The hedgies need to find hedge traditions. The redcaps need good routes. We all need Vis sources.

I do have plans to build a device to help map the area if that's the exploration you are interested in. Exploration is really easy as a magus it's really what we want to do with the explored areas that is the difference.
Player 13
player, 54 posts
Sat 27 Feb 2021
at 22:41
  • msg #70

Re: Near the end.

In reply to Malik ex Verditius (msg # 67):

Border in that case is that it is close to the Levant Tribunal over in Egypt rather than central to the area our tribunal will cover. If the Redcap Covenant is in or near either Tunis or Tripoli it will be significantly more central. My group's Hedge Integration covenant will likely a little west of there but in an are difficult-ish to travel.


In reply to Player 6 (msg # 68):

I prefer to have my companion and magus at separate coveants but he will likely be at the Redcap one or the library if there's an exploration aspect to it as I imagined from the "collecting local knowledge" thing.
Malik ex Verditius
Magus, 3 posts
Sat 27 Feb 2021
at 22:44
  • msg #71

Re: Near the end.

In reply to Player 4 (msg # 69):

That's a fair point.  What I mean by exploration is traveling hundreds of miles south into totally new territory.
Player 4
player, 59 posts
Sat 27 Feb 2021
at 22:47
  • msg #72

Re: Near the end.

And doing what? If you just what no know what's there come hang out with me, we will build my satellite and we can map the whole place.
Player 14
player, 5 posts
Sat 27 Feb 2021
at 22:50
  • msg #73

Re: Near the end.

There will be stuff not apparent from orbit, but you have a point - satellite to find sites worthy of traveling to and investigating further makes sense
Player 4
player, 61 posts
Sat 27 Feb 2021
at 22:54
  • msg #74

Re: Near the end.

Player 14:
There will be stuff not apparent from orbit, but you have a point - satellite to find sites worthy of traveling to and investigating further makes sense


Eyes of the eagle, true sight of the air, custom spell to heat map auras. Ya, you want to go there eventually, but scrying on a rock floating a few miles below where the sky turns into fire can see a whole lot.
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