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00:41, 2nd May 2024 (GMT+0)

OOC: SG Discussion.

Posted by Alpha SGFor group 0
Player 7
player, 24 posts
M: Macrinus
C: Guenter
Sun 21 Mar 2021
at 17:33
  • msg #2

Re: SG Discussion

Alpha SG:
Time to start splitting things up. I've already planned to handle certain things  If you could copy the whole list below and fill in (along with Player # for SG desires), that will help get things sorted out and help me see the primary other areas I should focus on.

Border
Hooks:
Story Flaws:
Beta/Gamma SG desires:

Hedge Relations
Hooks:
Story Flaws:
Beta/Gamma SG desires:

Library
Hooks:
Story Flaws:
Beta/Gamma SG desires:

Menagerie
Hooks: Haunted,
Unhealthy Environment,
Dwindling Resource (Water)
There is a regio on premises we haven't explored. - minor
The regio is a fairie regio. - minor
Fallen Temple - minor (This refers to the roman temple that was built after it was conquered by Rome)
Legendary Site - minor

Story Flaws: Enemies (Macrinus aka #7) Dark Secret (Guenter aka #7)
Beta/Gamma SG desires:

Redcap Chapterhouse
Hooks:
Story Flaws:
Beta/Gamma SG desires:

Traveling Magi
Hooks:
Story Flaws:
Beta/Gamma SG desires:


Doubtlessly some locals are offended by the local magi occupying the land, and worse, taking their vis. They focus on Macrinus, because they actually observed him harvesting their resources.

Guenter's Dark Secret is being leveraged by Macrinus, which is why he's in Africa.
This message was last edited by the player at 17:51, Sun 21 Mar 2021.
Player 17
player, 40 posts
Leander and Javan
Koray, Sirena, Zandra
Sun 21 Mar 2021
at 17:43
  • msg #3

Re: SG Discussion

Adding in the Traveling Covenant and my companion to the Library.
Alpha SG:
Time to start splitting things up. I've already planned to handle certain things  If you could copy the whole list below and fill in (along with Player # for SG desires), that will help get things sorted out and help me see the primary other areas I should focus on.

Border
Hooks:
Story Flaws:
Beta/Gamma SG desires:

Hedge Relations
Hooks:
Story Flaws:
Beta/Gamma SG desires:

Library
Hooks:
Story Flaws:
 * Supernatural Nuisance (Javan, type is up to the SG)
Beta/Gamma SG desires:

Menagerie
Hooks: Haunted,
Unhealthy Environment,
Dwindling Resource (Water)
There is a regio on premises we haven't explored. - minor
The regio is a fairie regio. - minor
Fallen Temple - minor (This refers to the roman temple that was built after t was conquered by Rome)
Legendary Site - minor

Story Flaws: Enemies (Macrinus aka #7), Dark Secret (Guenter aka #7)
Beta/Gamma SG desires:

Redcap Chapterhouse
Hooks:
Story Flaws:
Beta/Gamma SG desires:

Traveling Magi
Hooks: Missing Aura (major), Erratically Mobile (minor), Road (minor)
Story Flaws:
 * Magical Animal Companion: Battal (Leander ex Flambeau)
Beta/Gamma SG desires:

This message was last edited by the player at 17:56, Sun 21 Mar 2021.
Player 7
player, 25 posts
M: Macrinus
C: Guenter
Sun 21 Mar 2021
at 17:53
  • msg #4

Re: SG Discussion

In reply to Player 17 (msg # 3):

Please note that I added a Story Flaw for my Companion. Sorry to force you to update your post.
Player 10
player, 28 posts
M: Longinus
C: Tello
Sun 21 Mar 2021
at 17:58
  • msg #5

Re: SG Discussion

Will add what we have so far

Alpha SG:
Border
Hooks:
Story Flaws:
Beta/Gamma SG desires:

Hedge Relations
Hooks:
  • Hedge Tradition - Gifted Berber Settuten live close by and views hermetic magi as evil sun magicians. Other minor traditions.
  • Roman Ruin - Tiddis a defensive city eventually abandoned.
  • Fallen Temple - Various temples most notably Saturn (Baal) and Mithra.
  • Regio - Unexplored. Entrery impossible until arch is repaired. Our idea was Monkey's paw deal with Saturn to keep the city forever prosperous. But not set in stone.
  • Haunted - Ghost Romans, perhaps myster cultists. Perhaps the Ghost might start weakening when the regio is opened?

Story Flaws:
    Appolonius (P12):
    Corvus (P3):
    Longinus (P10):
  • Mentor - Paren and member of the Keeper of the Thousand Tales Merinita society
  • Driven: Share and study the stories, legends and myths of Africa
    Salma (P13):
  • Visions
  • Driven: To catalog, induct, and integrate all the magical traditions in the Tribunal, past and present

Beta/Gamma SG desires:
Our own ideas for story hooks: https://docs.google.com/docume...qyk/edit?usp=sharing

Library
Hooks:
Story Flaws:
 * Supernatural Nuisance (Javan, type is up to the SG)
Beta/Gamma SG desires:

Menagerie
Hooks: Haunted,
Unhealthy Environment,
Dwindling Resource (Water)
There is a regio on premises we haven't explored. - minor
The regio is a fairie regio. - minor
Fallen Temple - minor (This refers to the roman temple that was built after t was conquered by Rome)
Legendary Site - minor

Story Flaws: Enemies (Macrinus aka #7) Dark Secret (Guenter aka #7)
Beta/Gamma SG desires:

Redcap Chapterhouse
Hooks:
Story Flaws:
    Tello (P10):
  • Plagued by Supernatural Entity (Fearie playing out the role of Hercules)


Beta/Gamma SG desires:

Traveling Magi
Hooks: Missing Aura (major), Erratically Mobile (minor), Road (minor)
Story Flaws:
 * Magical Animal Companion: Battal (Leander ex Flambeau)
Beta/Gamma SG desires:

This message was last edited by the player at 18:08, Sun 21 Mar 2021.
Player 15
player, 58 posts
Vespera of Tremere
Kelemen Ronol
Sun 21 Mar 2021
at 18:11
  • msg #6

Re: SG Discussion

Adding my Magi/companion.
Alpha SG:
Border
Hooks:
Story Flaws:
Beta/Gamma SG desires:

Hedge Relations
Hooks:
  • Hedge Tradition - Gifted Berber Settuten live close by and views hermetic magi as evil sun magicians. Other minor traditions.
  • Roman Ruin - Tiddis a defensive city eventually abandoned.
  • Fallen Temple - Various temples most notably Saturn (Baal) and Mithra.
  • Regio - Unexplored. Entrery impossible until arch is repaired. Our idea was Monkey's paw deal with Saturn to keep the city forever prosperous. But not set in stone.
  • Haunted - Ghost Romans, perhaps myster cultists. Perhaps the Ghost might start weakening when the regio is opened?

Story Flaws:
    Appolonius (P12):
    Corvus (P3):
    Longinus (P10):
  • Mentor - Paren and member of the Keeper of the Thousand Tales Merinita, society
  • Driven: Share and study the stories, legends and myths of Africa
    Salma (P13):
  • Visions
  • Driven: To catalog, induct, and integrate all the magical traditions in the Tribunal, past and present

Beta/Gamma SG desires:
Our own ideas for story hooks:
https://docs.google.com/docume...qyk/edit?usp=sharing


Library
Hooks:
Story Flaws:
 * Magical Animal Companion: Lecteur (Vespera's library cat)
 * Supernatural Nuisance (Javan, type is up to the SG)
Beta/Gamma SG desires:

Menagerie
Hooks: Haunted,
Unhealthy Environment,
Dwindling Resource (Water)
There is a regio on premises we haven't explored. - minor
The regio is a fairie regio. - minor
Fallen Temple - minor (This refers to the roman temple that was built after t was conquered by Rome)
Legendary Site - minor

Story Flaws: Enemies (Macrinus aka #7) Dark Secret (Guenter aka #7)
Beta/Gamma SG desires:

Redcap Chapterhouse
Hooks:
Story Flaws:
    Tello (P10):
  • Plagued by Supernatural Entity (Fearie playing out the role of Hercules)


Beta/Gamma SG desires:

Traveling Magi
Hooks: Missing Aura (major), Erratically Mobile (minor), Road (minor)
Story Flaws:
 * Magical Animal Companion: Battal (Leander ex Flambeau)
 * Plagued by Demons (Kelemen Ronol - demons trying to get him to break his oath and give in to his rage)
Beta/Gamma SG desires:

Player 4
player, 140 posts
Sun 21 Mar 2021
at 18:46
  • msg #7

Re: SG Discussion

Adding my Magi/companion/covenant
Alpha SG:
Border
Hooks:
[*]Road - The region is the only land route from Africa to the Middle east.
[*]Roman Ruins - Who knows what the roman ruins nearby hold?
[*]Haunted - Ghosts, the roman ruins hold ghosts...
[*]Tribunal Border - The Levant Tribunal is only a few days ride on a magic carpet. They have plenty of reasons to edge into our business.
[*]Urban - We have built our covenant near enough the town to take advantage of the trade and ports there. But that causes it's own issues. The town will surely only grow with time.

Story Flaws:
[*]Brontion ex Guernicus - Magical Thing Companion - He is in possession of the Bronze Hand of Midas
[*]Bronze Hand of Midas - Enemies - The Hand was a result of Hermetic experimentation and can potentially give magi insight into unlocking the power of permanent Muto Rituals.
[*]Zahir the Smith - Plagued By Supernatural Entity - Zahir has a bit of Ifrit blood and members of his 'extended family' would be more than happy to drag him back to their realm and force him to work for them.

Beta/Gamma SG desires:

Hedge Relations
Hooks:
  • Hedge Tradition - Gifted Berber Settuten live close by and views hermetic magi as evil sun magicians. Other minor traditions.
  • Roman Ruin - Tiddis a defensive city eventually abandoned.
  • Fallen Temple - Various temples most notably Saturn (Baal) and Mithra.
  • Regio - Unexplored. Entrery impossible until arch is repaired. Our idea was Monkey's paw deal with Saturn to keep the city forever prosperous. But not set in stone.
  • Haunted - Ghost Romans, perhaps myster cultists. Perhaps the Ghost might start weakening when the regio is opened?

Story Flaws:
    Appolonius (P12):
    Corvus (P3):
    Longinus (P10):
  • Mentor - Paren and member of the Keeper of the Thousand Tales Merinita, society
  • Driven: Share and study the stories, legends and myths of Africa
    Salma (P13):
  • Visions
  • Driven: To catalog, induct, and integrate all the magical traditions in the Tribunal, past and present

Beta/Gamma SG desires:
Our own ideas for story hooks:
https://docs.google.com/docume...qyk/edit?usp=sharing


Library
Hooks:
Story Flaws:
 * Magical Animal Companion: Lecteur (Vespera's library cat)
 * Supernatural Nuisance (Javan, type is up to the SG)
Beta/Gamma SG desires:

Menagerie
Hooks: Haunted,
Unhealthy Environment,
Dwindling Resource (Water)
There is a regio on premises we haven't explored. - minor
The regio is a fairie regio. - minor
Fallen Temple - minor (This refers to the roman temple that was built after t was conquered by Rome)
Legendary Site - minor

Story Flaws: Enemies (Macrinus aka #7) Dark Secret (Guenter aka #7)
Beta/Gamma SG desires:

Redcap Chapterhouse
Hooks:
Story Flaws:
    Tello (P10):
  • Plagued by Supernatural Entity (Fearie playing out the role of Hercules)


Beta/Gamma SG desires:

Traveling Magi
Hooks: Missing Aura (major), Erratically Mobile (minor), Road (minor)
Story Flaws:
 * Magical Animal Companion: Battal (Leander ex Flambeau)
 * Plagued by Demons (Kelemen Ronol - demons trying to get him to break his oath and give in to his rage)
Beta/Gamma SG desires:

This message was last edited by the player at 18:46, Sun 21 Mar 2021.
Player 6
player, 73 posts
Sun 21 Mar 2021
at 18:59
  • msg #8

Re: SG Discussion

Border
Hooks:
[*]Road - The region is the only land route from Africa to the Middle east.
[*]Roman Ruins - Who knows what the roman ruins nearby hold?
[*]Haunted - Ghosts, the roman ruins hold ghosts...
[*]Tribunal Border - The Levant Tribunal is only a few days ride on a magic carpet. They have plenty of reasons to edge into our business.
[*]Urban - We have built our covenant near enough the town to take advantage of the trade and ports there. But that causes it's own issues. The town will surely only grow with time.

Story Flaws:
[*]Brontion ex Guernicus - Magical Thing Companion - He is in possession of the Bronze Hand of Midas
[*]Bronze Hand of Midas - Enemies - The Hand was a result of Hermetic experimentation and can potentially give magi insight into unlocking the power of permanent Muto Rituals.
[*]Zahir the Smith - Plagued By Supernatural Entity - Zahir has a bit of Ifrit blood and members of his 'extended family' would be more than happy to drag him back to their realm and force him to work for them.

Beta/Gamma SG desires:


Hedge Relations
Hooks:
  • Hedge Tradition - Gifted Berber Settuten live close by and views hermetic magi as evil sun magicians. Other minor traditions.
  • Roman Ruin - Tiddis a defensive city eventually abandoned.
  • Fallen Temple - Various temples most notably Saturn (Baal) and Mithra.
  • Regio - Unexplored. Entrery impossible until arch is repaired. Our idea was Monkey's paw deal with Saturn to keep the city forever prosperous. But not set in stone.
  • Haunted - Ghost Romans, perhaps myster cultists. Perhaps the Ghost might start weakening when the regio is opened?

Story Flaws:
    Appolonius (P12):
    Corvus (P3):
    Longinus (P10):
  • Mentor - Paren and member of the Keeper of the Thousand Tales Merinita, society
  • Driven: Share and study the stories, legends and myths of Africa
    Salma (P13):
  • Visions
  • Driven: To catalog, induct, and integrate all the magical traditions in the Tribunal, past and present

Beta/Gamma SG desires:
Our own ideas for story hooks:
https://docs.google.com/docume...qyk/edit?usp=sharing


Library
Hooks:
Story Flaws:
 * Magical Animal Companion: Lecteur (Vespera's library cat)
 * Supernatural Nuisance (Javan, type is up to the SG)
Beta/Gamma SG desires:


Menagerie
Hooks: Haunted,
Unhealthy Environment,
Dwindling Resource (Water)
There is a regio on premises we haven't explored. - minor
The regio is a fairie regio. - minor
Fallen Temple - minor (This refers to the roman temple that was built after t was conquered by Rome)
Legendary Site - minor

Story Flaws:
Enemies (Macrinus aka #7)
Dark Secret (Guenter aka #7)
Animal Companion (Wolf - Jager aka #6)
Visions (Arnaldo aka #6)
Driven - Create a line of magical eagles (Arnaldo aka #6)

Beta/Gamma SG desires:


Redcap Chapterhouse
Hooks:
Story Flaws:
    Tello (P10):
  • Plagued by Supernatural Entity (Faerie playing out the role of Hercules)


Beta/Gamma SG desires:


Traveling Magi
Hooks: Missing Aura (major), Erratically Mobile (minor), Road (minor)
Story Flaws:
 * Magical Animal Companion: Battal (Leander ex Flambeau)
 * Plagued by Demons (Kelemen Ronol - demons trying to get him to break his oath and give in to his rage)
Beta/Gamma SG desires:
This message was last edited by the player at 19:00, Sun 21 Mar 2021.
Player 6
player, 74 posts
Sun 21 Mar 2021
at 19:01
  • msg #9

Re: SG Discussion

What animal is Leander's Magical Animal?
Player 17
player, 41 posts
Leander and Javan
Koray, Sirena, Zandra
Sun 21 Mar 2021
at 19:17
  • msg #10

Re: SG Discussion

Battal is a large wolf. I will get his description up today.
Player 10
player, 29 posts
M: Longinus
C: Tello
Sun 21 Mar 2021
at 19:56
  • msg #11

Re: SG Discussion

Slight update, mostly just to make it easier to read and more uniform. Its probably harder to edit like this though.

Border
Hooks:
  • Road - The region is the only land route from Africa to the Middle east.
  • Roman Ruins - Who knows what the roman ruins nearby hold?
  • Haunted - Ghosts, the roman ruins hold ghosts...
  • Tribunal Border - The Levant Tribunal is only a few days ride on a magic carpet. They have plenty of reasons to edge into our business.
  • Urban - We have built our covenant near enough the town to take advantage of the trade and ports there. But that causes it's own issues. The town will surely only grow with time.

Story Flaws:
  • Brontion ex Guernicus - Magical Thing Companion - He is in possession of the Bronze Hand of Midas
  • Bronze Hand of Midas - Enemies - The Hand was a result of Hermetic experimentation and can potentially give magi insight into unlocking the power of permanent Muto Rituals.
  • Zahir the Smith - Plagued By Supernatural Entity - Zahir has a bit of Ifrit blood and members of his 'extended family' would be more than happy to drag him back to their realm and force him to work for them.

Beta/Gamma SG desires:


Hedge Relations
Hooks:
  • Hedge Tradition - Gifted Berber Settuten live close by and views hermetic magi as evil sun magicians. Other minor traditions.
  • Roman Ruin - The covenant is located in Tiddis a roman ruin ontop of a hill.
  • Fallen Temple - Various temples most notably Saturn (Baal) and Mithra.
  • Regio - Unexplored. Entrery impossible until arch is repaired. Our idea was Monkey's paw deal with Saturn to keep the city forever prosperous. But not set in stone.
  • Haunted - Ghost Romans, perhaps myster cultists. Perhaps the Ghost might start weakening when the regio is opened?

Story Flaws:
  • Appolonius (P12): Driven: Prove Hermetic Magic Superior to any and all Hedge Wizards
  • Corvus (P3):
  • Longinus (P10): Mentor: Paren and member of the Keeper of the Thousand Tales Merinita society
  • Longinus (P10): Driven: Share and study the stories, legends and myths of Africa
  • Salma (P13): Visions
  • Salma (P13): Driven: To catalog, induct, and integrate all the magical traditions in the Tribunal, past and present

Beta/Gamma SG desires:
Our own ideas for story hooks: https://docs.google.com/docume...qyk/edit?usp=sharing


Library
Hooks:
Story Flaws:
  • Magical Animal Companion: Lecteur (Vespera's library cat)
  • Supernatural Nuisance (Javan, type is up to the SG)

Beta/Gamma SG desires:


Menagerie
Hooks:
  • Haunted
  • Unhealthy Environment
  • Dwindling Resource (Water)
  • There is a regio on premises we haven't explored.
  • The regio is a fairie regio.
  • Fallen Temple (This refers to the roman temple that was built after t was conquered by Rome)
  • Legendary Site

Story Flaws:
  • Enemies (Macrinus aka #7)
  • Dark Secret (Guenter aka #7)
  • Animal Companion (Wolf - Jager aka #6)
  • Visions (Arnaldo aka #6)
  • Driven - Create a line of magical eagles (Arnaldo aka #6)

Beta/Gamma SG desires:


Redcap Chapterhouse
Hooks:
Story Flaws:
  • Tello (P10): Plagued by Supernatural Entity (Faerie playing out the role of Hercules)

Beta/Gamma SG desires:


Traveling Magi
Hooks:
  • Missing Aura
  • Erratically Mobile
  • Road

Story Flaws:
  • Magical Animal Companion: Battal (Magical Wolf - Leander ex Flambeau)
  • Plagued by Demons (Kelemen Ronol - demons trying to get him to break his oath and give in to his rage)

Beta/Gamma SG desires:
This message was last edited by the player at 20:17, Sun 21 Mar 2021.
Jaegar of Merinita
Magus, 97 posts
Strong Fairie Blood
Shapeshifter
Sun 21 Mar 2021
at 20:24
  • msg #12

Re: SG Discussion

Player 10:
Border
Hooks:
  • Road - The region is the only land route from Africa to the Middle east.
  • Roman Ruins - Who knows what the roman ruins nearby hold?
  • Haunted - Ghosts, the roman ruins hold ghosts...
  • Tribunal Border - The Levant Tribunal is only a few days ride on a magic carpet. They have plenty of reasons to edge into our business.
  • Urban - We have built our covenant near enough the town to take advantage of the trade and ports there. But that causes it's own issues. The town will surely only grow with time.

Story Flaws:
  • Brontion ex Guernicus - Magical Thing Companion - He is in possession of the Bronze Hand of Midas
  • Bronze Hand of Midas - Enemies - The Hand was a result of Hermetic experimentation and can potentially give magi insight into unlocking the power of permanent Muto Rituals.
  • Zahir the Smith - Plagued By Supernatural Entity - Zahir has a bit of Ifrit blood and members of his 'extended family' would be more than happy to drag him back to their realm and force him to work for them.

Beta/Gamma SG desires:


Hedge Relations
Hooks:
  • Hedge Tradition - Gifted Berber Settuten live close by and views hermetic magi as evil sun magicians. Other minor traditions.
  • Roman Ruin - The covenant is located in Tiddis a roman ruin ontop of a hill.
  • Fallen Temple - Various temples most notably Saturn (Baal) and Mithra.
  • Regio - Unexplored. Entrery impossible until arch is repaired. Our idea was Monkey's paw deal with Saturn to keep the city forever prosperous. But not set in stone.
  • Haunted - Ghost Romans, perhaps myster cultists. Perhaps the Ghost might start weakening when the regio is opened?

Story Flaws:
  • Appolonius (P12): Driven: Prove Hermetic Magic Superior to any and all Hedge Wizards
  • Corvus (P3):
  • Longinus (P10): Mentor - Paren and member of the Keeper of the Thousand Tales Merinita society
  • Longinus (P10): Driven: Share and study the stories, legends and myths of Africa
  • Salma (P13): Visions
  • Salma (P13): Driven: To catalog, induct, and integrate all the magical traditions in the Tribunal, past and present

Beta/Gamma SG desires:
Our own ideas for story hooks: https://docs.google.com/docume...qyk/edit?usp=sharing


Library
Hooks:
Story Flaws:
  • Magical Animal Companion: Lecteur (Vespera's library cat)
  • Supernatural Nuisance (Javan, type is up to the SG)

Beta/Gamma SG desires:


Menagerie
Hooks:
  • Haunted: Garamatians, and their undead workers.
  • Unhealthy Environment: Middle of the desert.
  • Dwindling Resource (Water)
  • There is a regio on premises we haven't explored.
  • The regio is a fairie regio.
  • Fallen Temple (This refers to the roman temple that was built after t was conquered by Rome)
  • Legendary Site

Story Flaws:
  • Enemies (Macrinus aka #7)
  • Dark Secret (Guenter aka #7)
  • Animal Companion (Wolf - Jager aka #6)
  • Visions (Arnaldo aka #6)
  • Driven - Create a line of magical eagles (Arnaldo aka #6)
  • Favors - Back in Irencillia (Jaegar aka #8)

Beta/Gamma SG desires:


Redcap Chapterhouse
Hooks:
Story Flaws:
  • Tello (P10): Plagued by Supernatural Entity (Faerie playing out the role of Hercules)
  • Govanni (#8): Legacy and Favors to Harco

Beta/Gamma SG desires:


Traveling Magi
Hooks:
  • Missing Aura
  • Erratically Mobile
  • Road

Story Flaws:
  • Magical Animal Companion: Battal (Magical Wolf - Leander ex Flambeau)
  • Plagued by Demons (Kelemen Ronol - demons trying to get him to break his oath and give in to his rage)

Beta/Gamma SG desires:


Added in my characters Story Hooks. Have any of the Beta or Gamma Story Guides made a selection of which Covenant they want to concentrate on?
Player 6
player, 75 posts
Sun 21 Mar 2021
at 20:27
  • msg #13

Re: SG Discussion

Jaegar of Merinita:
Added in my characters Story Hooks. Have any of the Beta or Gamma Story Guides made a selection of which Covenant they want to concentrate on?



I'm interested in the Library covenant.

And in the mundane (and magical?) animal landscape.
Player 14
player, 35 posts
Sun 21 Mar 2021
at 23:16
  • msg #14

Re: SG Discussion

I replicated the list with my additions.  I think it makes sense to have this stuff on the covenant pages, this thread is kind of hard to read.

In terms of volunteering for stuff; I have a couple of story hooks I put out there already I have ideas for (Fertility caves in the mountains, tomb-delving in the pyramids) but no particular urgency about; I'm fine with focusing on any covenant I'm not "in".

quote:
Border
Hooks:
Story Flaws:
Beta/Gamma SG desires:

Hedge Relations
Hooks:
Story Flaws:
Beta/Gamma SG desires:

Library
Hooks:
    • Urban (Major Hook)
    • Magical Disaster (Major Hook - The covenant is inside a regio created by an ancient Vergilian magical catastrophe that happened during the Cretan Earthquake of 365)
    • Legendary Site (Library of Alexandria)

Story Flaws:
    • Magical Animal Companion: Lecteur (Vespera's library cat)
    • Supernatural Nuisance (Javan, type is up to the SG)
    • Confraternity Member (Malik; member of Confraternity of Balento)
    • Dependents (Benedict; he has children with lots of magae all over the order)

Beta/Gamma SG desires:

Menagerie
Hooks:
Story Flaws:
Beta/Gamma SG desires:

Redcap Chapterhouse
Hooks:
Story Flaws:
Beta/Gamma SG desires:

Traveling Magi
Hooks:
Story Flaws:
Beta/Gamma SG desires:

Player 6
player, 77 posts
Sun 21 Mar 2021
at 23:56
  • msg #15

Re: SG Discussion

Border
Hooks:
  • Road - The region is the only land route from Africa to the Middle east.
  • Roman Ruins - Who knows what the roman ruins nearby hold?
  • Haunted - Ghosts, the roman ruins hold ghosts...
  • Tribunal Border - The Levant Tribunal is only a few days ride on a magic carpet. They have plenty of reasons to edge into our business.
  • Urban - We have built our covenant near enough the town to take advantage of the trade and ports there. But that causes it's own issues. The town will surely only grow with time.

Story Flaws:
  • Brontion ex Guernicus - Magical Thing Companion - He is in possession of the Bronze Hand of Midas
  • Bronze Hand of Midas - Enemies - The Hand was a result of Hermetic experimentation and can potentially give magi insight into unlocking the power of permanent Muto Rituals.
  • Zahir the Smith - Plagued By Supernatural Entity - Zahir has a bit of Ifrit blood and members of his 'extended family' would be more than happy to drag him back to their realm and force him to work for them.

Beta/Gamma SG desires:


Hedge Relations
Hooks:
  • Hedge Tradition - Gifted Berber Settuten live close by and views hermetic magi as evil sun magicians. Other minor traditions.
  • Roman Ruin - The covenant is located in Tiddis a roman ruin ontop of a hill.
  • Fallen Temple - Various temples most notably Saturn (Baal) and Mithra.
  • Regio - Unexplored. Entrery impossible until arch is repaired. Our idea was Monkey's paw deal with Saturn to keep the city forever prosperous. But not set in stone.
  • Haunted - Ghost Romans, perhaps myster cultists. Perhaps the Ghost might start weakening when the regio is opened?

Story Flaws:
  • Appolonius (P12): Driven: Prove Hermetic Magic Superior to any and all Hedge Wizards
  • Corvus (P3):
  • Longinus (P10): Mentor - Paren and member of the Keeper of the Thousand Tales Merinita society
  • Longinus (P10): Driven: Share and study the stories, legends and myths of Africa
  • Salma (P13): Visions
  • Salma (P13): Driven: To catalog, induct, and integrate all the magical traditions in the Tribunal, past and present

Beta/Gamma SG desires:
Our own ideas for story hooks: https://docs.google.com/docume...qyk/edit?usp=sharing


Library
Hooks:
    • Urban (Major Hook)
    • Magical Disaster (Major Hook - The covenant is inside a regio created by an ancient Vergilian magical catastrophe that happened during the Cretan Earthquake of 365)
    • Legendary Site (Library of Alexandria)
Story Flaws:
        • Magical Animal Companion: Lecteur (Vespera's library cat)
        • Supernatural Nuisance (Javan, type is up to the SG)
        • Confraternity Member (Malik; member of Confraternity of Balento)
        • Dependents (Benedict; he has children with lots of magae all over the order)
    Beta/Gamma SG desires:



    Menagerie
    Hooks: [list]
  • Haunted: Garamatians, and their undead workers.
  • Unhealthy Environment: Middle of the desert.
  • Dwindling Resource (Water)
  • There is a regio on premises we haven't explored.
  • The regio is a fairie regio.
  • Fallen Temple (This refers to the roman temple that was built after t was conquered by Rome)
  • Legendary Site

Story Flaws:
  • Enemies (Macrinus aka #7)
  • Dark Secret (Guenter aka #7)
  • Animal Companion (Wolf - Jager aka #6)
  • Visions (Arnaldo aka #6)
  • Driven - Create a line of magical eagles (Arnaldo aka #6)
  • Favors - Back in Irencillia (Jaegar aka #8)

Beta/Gamma SG desires:


Redcap Chapterhouse
Hooks:
Story Flaws:
  • Tello (P10): Plagued by Supernatural Entity (Faerie playing out the role of Hercules)
  • Govanni (#8): Legacy and Favors to Harco

Beta/Gamma SG desires:


Traveling Magi
Hooks:
  • Missing Aura
  • Erratically Mobile
  • Road

Story Flaws:
  • Magical Animal Companion: Battal (Magical Wolf - Leander ex Flambeau)
  • Plagued by Demons (Kelemen Ronol - demons trying to get him to break his oath and give in to his rage)

Beta/Gamma SG desires:
This message was last edited by the player at 23:58, Sun 21 Mar 2021.
Player 10
player, 30 posts
M: Longinus
C: Tello
Mon 22 Mar 2021
at 17:28
  • msg #16

Re: SG Discussion

Update again

Border
Hooks:
  • Road - The region is the only land route from Africa to the Middle east.
  • Roman Ruins - Who knows what the roman ruins nearby hold?
  • Haunted - Ghosts, the roman ruins hold ghosts...
  • Tribunal Border - The Levant Tribunal is only a few days ride on a magic carpet. They have plenty of reasons to edge into our business.
  • Urban - We have built our covenant near enough the town to take advantage of the trade and ports there. But that causes it's own issues. The town will surely only grow with time.

Story Flaws:
  • Brontion ex Guernicus - Magical Thing Companion - He is in possession of the Bronze Hand of Midas
  • Bronze Hand of Midas - Enemies - The Hand was a result of Hermetic experimentation and can potentially give magi insight into unlocking the power of permanent Muto Rituals.
  • Zahir the Smith - Plagued By Supernatural Entity - Zahir has a bit of Ifrit blood and members of his 'extended family' would be more than happy to drag him back to their realm and force him to work for them.

Beta/Gamma SG desires:


Hedge Relations
Hooks:
  • Hedge Tradition - Gifted Berber Settuten live close by and views hermetic magi as evil sun magicians. Other minor traditions.
  • Roman Ruin - The covenant is located in Tiddis a roman ruin ontop of a hill.
  • Fallen Temple - Various temples most notably Saturn (Baal) and Mithra.
  • Regio - Unexplored. Entrery impossible until arch is repaired. Our idea was Monkey's paw deal with Saturn to keep the city forever prosperous. But not set in stone.
  • Haunted - Ghost Romans, perhaps myster cultists. Perhaps the Ghost might start weakening when the regio is opened?

Story Flaws:
  • Appolonius (P12): Driven: Prove Hermetic Magic Superior to any and all Hedge Wizards
  • Corvus (P3): Patron: Magical spirit
  • Corvus (P3): Driven: Unearth new (that is to say, old) brands of magic not known to the Order and see if any of it can be integrated into the Bjornaer ways; starting with the shapeshifting magics of Africa.
  • Longinus (P10): Mentor - Paren and member of the Keeper of the Thousand Tales Merinita society
  • Longinus (P10): Driven: Share and study the stories, legends and myths of Africa
  • Salma (P13): Visions
  • Salma (P13): Driven: To catalog, induct, and integrate all the magical traditions in the Tribunal, past and present

Beta/Gamma SG desires:
Our own ideas for story hooks: https://docs.google.com/docume...qyk/edit?usp=sharing


Library
Hooks:
  • Urban (Major Hook)
  • Magical Disaster (Major Hook - The covenant is inside a regio created by an ancient Vergilian magical catastrophe that happened during the Cretan Earthquake of 365)
  • Legendary Site (Library of Alexandria)

Story Flaws:
  • Magical Animal Companion: Lecteur (Vespera's library cat)
  • Supernatural Nuisance (Javan, type is up to the SG)
  • Confraternity Member (Malik; member of Confraternity of Balento)
  • Dependents (Benedict; he has children with lots of magae all over the order)

Beta/Gamma SG desires:


Menagerie
Hooks:
  • Haunted: Garamatians, and their undead workers.
  • Unhealthy Environment: Middle of the desert.
  • Dwindling Resource (Water)
  • There is a regio on premises we haven't explored.
  • The regio is a fairie regio.
  • Fallen Temple (This refers to the roman temple that was built after it was conquered by Rome)
  • Legendary Site

Story Flaws:
  • Enemies (Macrinus aka #7)
  • Dark Secret (Guenter aka #7)
  • Animal Companion (Wolf - Jager aka #6)
  • Visions (Arnaldo aka #6)
  • Driven - Create a line of magical eagles (Arnaldo aka #6)
  • Favors - Back in Irencillia (Jaegar aka #8)

Beta/Gamma SG desires:


Redcap Chapterhouse
Hooks:
Story Flaws:
  • Tello (P10): Plagued by Supernatural Entity (Faerie playing out the role of Hercules)
  • Govanni (#8): Legacy and Favors to Harco

Beta/Gamma SG desires:


Traveling Magi
Hooks:
  • Missing Aura
  • Erratically Mobile
  • Road

Story Flaws:
  • Magical Animal Companion: Battal (Magical Wolf - Leander ex Flambeau)
  • Plagued by Demons (Kelemen Ronol - demons trying to get him to break his oath and give in to his rage)

Beta/Gamma SG desires:
This message was last edited by the player at 17:37, Mon 22 Mar 2021.
Player 11
player, 14 posts
Main: Baqir Al-Andalus
Other: Kahina and Grogs
Mon 22 Mar 2021
at 18:15
  • msg #17

Re: SG Discussion

Updated.

Border
Hooks:
  • Road - The region is the only land route from Africa to the Middle east.
  • Roman Ruins - Who knows what the roman ruins nearby hold?
  • Haunted - Ghosts, the roman ruins hold ghosts...
  • Tribunal Border - The Levant Tribunal is only a few days ride on a magic carpet. They have plenty of reasons to edge into our business.
  • Urban - We have built our covenant near enough the town to take advantage of the trade and ports there. But that causes it's own issues. The town will surely only grow with time.

Story Flaws:
  • Brontion ex Guernicus - Magical Thing Companion - He is in possession of the Bronze Hand of Midas
  • Bronze Hand of Midas - Enemies - The Hand was a result of Hermetic experimentation and can potentially give magi insight into unlocking the power of permanent Muto Rituals.
  • Zahir the Smith - Plagued By Supernatural Entity - Zahir has a bit of Ifrit blood and members of his 'extended family' would be more than happy to drag him back to their realm and force him to work for them.
  • Baqir Al-Andalus - Plagued by Supernatural Entity - Baqir summoned a jinni that he couldn't control and since then he need to bring it wherever he goes. The jinni enjoys to disturb Baqir in any activity he does.
  • Kahina of the Tuareg - Magical Animal Companion - Kahina has a camel of virtue that she stole from her clan.

Beta/Gamma SG desires:


Hedge Relations
Hooks:
  • Hedge Tradition - Gifted Berber Settuten live close by and views hermetic magi as evil sun magicians. Other minor traditions.
  • Roman Ruin - The covenant is located in Tiddis a roman ruin ontop of a hill.
  • Fallen Temple - Various temples most notably Saturn (Baal) and Mithra.
  • Regio - Unexplored. Entrery impossible until arch is repaired. Our idea was Monkey's paw deal with Saturn to keep the city forever prosperous. But not set in stone.
  • Haunted - Ghost Romans, perhaps myster cultists. Perhaps the Ghost might start weakening when the regio is opened?

Story Flaws:
  • Appolonius (P12): Driven: Prove Hermetic Magic Superior to any and all Hedge Wizards
  • Corvus (P3): Patron: Magical spirit
  • Corvus (P3): Driven: Unearth new (that is to say, old) brands of magic not known to the Order and see if any of it can be integrated into the Bjornaer ways; starting with the shapeshifting magics of Africa.
  • Longinus (P10): Mentor - Paren and member of the Keeper of the Thousand Tales Merinita society
  • Longinus (P10): Driven: Share and study the stories, legends and myths of Africa
  • Salma (P13): Visions
  • Salma (P13): Driven: To catalog, induct, and integrate all the magical traditions in the Tribunal, past and present

Beta/Gamma SG desires:
Our own ideas for story hooks: https://docs.google.com/docume...qyk/edit?usp=sharing


Library
Hooks:
  • Urban (Major Hook)
  • Magical Disaster (Major Hook - The covenant is inside a regio created by an ancient Vergilian magical catastrophe that happened during the Cretan Earthquake of 365)
  • Legendary Site (Library of Alexandria)

Story Flaws:
  • Magical Animal Companion: Lecteur (Vespera's library cat)
  • Supernatural Nuisance (Javan, type is up to the SG)
  • Confraternity Member (Malik; member of Confraternity of Balento)
  • Dependents (Benedict; he has children with lots of magae all over the order)

Beta/Gamma SG desires:


Menagerie
Hooks:
  • Haunted: Garamatians, and their undead workers.
  • Unhealthy Environment: Middle of the desert.
  • Dwindling Resource (Water)
  • There is a regio on premises we haven't explored.
  • The regio is a fairie regio.
  • Fallen Temple (This refers to the roman temple that was built after it was conquered by Rome)
  • Legendary Site

Story Flaws:
  • Enemies (Macrinus aka #7)
  • Dark Secret (Guenter aka #7)
  • Animal Companion (Wolf - Jager aka #6)
  • Visions (Arnaldo aka #6)
  • Driven - Create a line of magical eagles (Arnaldo aka #6)
  • Favors - Back in Irencillia (Jaegar aka #8)

Beta/Gamma SG desires:


Redcap Chapterhouse
Hooks:
Story Flaws:
  • Tello (P10): Plagued by Supernatural Entity (Faerie playing out the role of Hercules)
  • Govanni (#8): Legacy and Favors to Harco

Beta/Gamma SG desires:


Traveling Magi
Hooks:
  • Missing Aura
  • Erratically Mobile
  • Road

Story Flaws:
  • Magical Animal Companion: Battal (Magical Wolf - Leander ex Flambeau)
  • Plagued by Demons (Kelemen Ronol - demons trying to get him to break his oath and give in to his rage)

Beta/Gamma SG desires:
Player 6
player, 79 posts
Tue 23 Mar 2021
at 14:28
  • msg #18

Re: SG Discussion

Border
Hooks:
  • Road - The region is the only land route from Africa to the Middle east.
  • Roman Ruins - Who knows what the roman ruins nearby hold?
  • Haunted - Ghosts, the roman ruins hold ghosts...
  • Tribunal Border - The Levant Tribunal is only a few days ride on a magic carpet. They have plenty of reasons to edge into our business.
  • Urban - We have built our covenant near enough the town to take advantage of the trade and ports there. But that causes it's own issues. The town will surely only grow with time.

Story Flaws:
  • Brontion ex Guernicus - Magical Thing Companion - He is in possession of the Bronze Hand of Midas
  • Bronze Hand of Midas - Enemies - The Hand was a result of Hermetic experimentation and can potentially give magi insight into unlocking the power of permanent Muto Rituals.
  • Zahir the Smith - Plagued By Supernatural Entity - Zahir has a bit of Ifrit blood and members of his 'extended family' would be more than happy to drag him back to their realm and force him to work for them.
  • Baqir Al-Andalus - Plagued by Supernatural Entity - Baqir summoned a jinni that he couldn't control and since then he need to bring it wherever he goes. The jinni enjoys to disturb Baqir in any activity he does.
  • Kahina of the Tuareg - Magical Animal Companion - Kahina has a camel of virtue that she stole from her clan.

Beta/Gamma SG desires:


Hedge Relations
Hooks:
  • Hedge Tradition - Gifted Berber Settuten live close by and views hermetic magi as evil sun magicians. Other minor traditions.
  • Roman Ruin - The covenant is located in Tiddis a roman ruin ontop of a hill.
  • Fallen Temple - Various temples most notably Saturn (Baal) and Mithra.
  • Regio - Unexplored. Entrery impossible until arch is repaired. Our idea was Monkey's paw deal with Saturn to keep the city forever prosperous. But not set in stone.
  • Haunted - Ghost Romans, perhaps myster cultists. Perhaps the Ghost might start weakening when the regio is opened?

Story Flaws:
  • Appolonius (P12): Driven: Prove Hermetic Magic Superior to any and all Hedge Wizards
  • Corvus (P3): Patron: Magical spirit
  • Corvus (P3): Driven: Unearth new (that is to say, old) brands of magic not known to the Order and see if any of it can be integrated into the Bjornaer ways; starting with the shapeshifting magics of Africa.
  • Longinus (P10): Mentor - Paren and member of the Keeper of the Thousand Tales Merinita society
  • Longinus (P10): Driven: Share and study the stories, legends and myths of Africa
  • Salma (P13): Visions
  • Salma (P13): Driven: To catalog, induct, and integrate all the magical traditions in the Tribunal, past and present

Beta/Gamma SG desires:
Our own ideas for story hooks: https://docs.google.com/docume...qyk/edit?usp=sharing


Library
Hooks:
  • Urban (Major Hook)
  • Magical Disaster (Major Hook - The covenant is inside a regio created by an ancient Vergilian magical catastrophe that happened during the Cretan Earthquake of 365)
  • Legendary Site (Library of Alexandria)

Story Flaws:
  • Magical Animal Companion: Lecteur (Vespera's library cat)
  • Supernatural Nuisance (Javan, type is up to the SG)
  • Confraternity Member (Malik; member of Confraternity of Balento)
  • Dependents (Benedict; he has children with lots of magae all over the order)

Beta/Gamma SG desires: Player 6


Menagerie
Hooks:
  • Haunted: Garamatians, and their undead workers.
  • Unhealthy Environment: Middle of the desert.
  • Dwindling Resource (Water)
  • There is a regio on premises we haven't explored.
  • The regio is a fairie regio.
  • Fallen Temple (This refers to the roman temple that was built after it was conquered by Rome)
  • Legendary Site

Story Flaws:
  • Enemies (Macrinus aka #7)
  • Dark Secret (Guenter aka #7)
  • Animal Companion (Wolf - Jager aka #6)
  • Visions (Arnaldo aka #6)
  • Driven - Create a line of magical eagles (Arnaldo aka #6)
  • Favors - Back in Irencillia (Jaegar aka #8)

Beta/Gamma SG desires:


Redcap Chapterhouse
Hooks:
Story Flaws:
  • Tello (P10): Plagued by Supernatural Entity (Faerie playing out the role of Hercules)
  • Govanni (#8): Legacy and Favors to Harco

Beta/Gamma SG desires:


Traveling Magi
Hooks:
  • Missing Aura
  • Erratically Mobile
  • Road

Story Flaws:
  • Magical Animal Companion: Battal (Magical Wolf - Leander ex Flambeau)
  • Plagued by Demons (Kelemen Ronol - demons trying to get him to break his oath and give in to his rage)

Beta/Gamma SG desires:


Other Areas:
Animals - Player 6
Player 16
player, 37 posts
M:Iapetus ex Tytalus
C:Galeoto di Auria
Tue 23 Mar 2021
at 15:11
  • msg #19

Re: SG Discussion

Border
Hooks:
  • Road - The region is the only land route from Africa to the Middle east.
  • Roman Ruins - Who knows what the roman ruins nearby hold?
  • Haunted - Ghosts, the roman ruins hold ghosts...
  • Tribunal Border - The Levant Tribunal is only a few days ride on a magic carpet. They have plenty of reasons to edge into our business.
  • Urban - We have built our covenant near enough the town to take advantage of the trade and ports there. But that causes it's own issues. The town will surely only grow with time.

Story Flaws:
  • Brontion ex Guernicus - Magical Thing Companion - He is in possession of the Bronze Hand of Midas
  • Bronze Hand of Midas - Enemies - The Hand was a result of Hermetic experimentation and can potentially give magi insight into unlocking the power of permanent Muto Rituals.
  • Zahir the Smith - Plagued By Supernatural Entity - Zahir has a bit of Ifrit blood and members of his 'extended family' would be more than happy to drag him back to their realm and force him to work for them.
  • Baqir Al-Andalus - Plagued by Supernatural Entity - Baqir summoned a jinni that he couldn't control and since then he need to bring it wherever he goes. The jinni enjoys to disturb Baqir in any activity he does.
  • Kahina of the Tuareg - Magical Animal Companion - Kahina has a camel of virtue that she stole from her clan.

Beta/Gamma SG desires:


Hedge Relations
Hooks:
  • Hedge Tradition - Gifted Berber Settuten live close by and views hermetic magi as evil sun magicians. Other minor traditions.
  • Roman Ruin - The covenant is located in Tiddis a roman ruin ontop of a hill.
  • Fallen Temple - Various temples most notably Saturn (Baal) and Mithra.
  • Regio - Unexplored. Entrery impossible until arch is repaired. Our idea was Monkey's paw deal with Saturn to keep the city forever prosperous. But not set in stone.
  • Haunted - Ghost Romans, perhaps myster cultists. Perhaps the Ghost might start weakening when the regio is opened?

Story Flaws:
  • Appolonius (P12): Driven: Prove Hermetic Magic Superior to any and all Hedge Wizards
  • Corvus (P3): Patron: Magical spirit
  • Corvus (P3): Driven: Unearth new (that is to say, old) brands of magic not known to the Order and see if any of it can be integrated into the Bjornaer ways; starting with the shapeshifting magics of Africa.
  • Longinus (P10): Mentor - Paren and member of the Keeper of the Thousand Tales Merinita society
  • Longinus (P10): Driven: Share and study the stories, legends and myths of Africa
  • Salma (P13): Visions
  • Salma (P13): Driven: To catalog, induct, and integrate all the magical traditions in the Tribunal, past and present

Beta/Gamma SG desires:
Our own ideas for story hooks: https://docs.google.com/docume...qyk/edit?usp=sharing


Library
Hooks:
  • Urban (Major Hook)
  • Magical Disaster (Major Hook - The covenant is inside a regio created by an ancient Vergilian magical catastrophe that happened during the Cretan Earthquake of 365)
  • Legendary Site (Library of Alexandria)

Story Flaws:
  • Magical Animal Companion: Lecteur (Vespera's library cat)
  • Supernatural Nuisance (Javan, type is up to the SG)
  • Confraternity Member (Malik; member of Confraternity of Balento)
  • Dependents (Benedict; he has children with lots of magae all over the order)

Beta/Gamma SG desires: Player 6


Menagerie
Hooks:
  • Haunted: Garamatians, and their undead workers.
  • Unhealthy Environment: Middle of the desert.
  • Dwindling Resource (Water)
  • There is a regio on premises we haven't explored.
  • The regio is a fairie regio.
  • Fallen Temple (This refers to the roman temple that was built after it was conquered by Rome)
  • Legendary Site

Story Flaws:
  • Enemies (Macrinus aka #7)
  • Dark Secret (Guenter aka #7)
  • Animal Companion (Wolf - Jager aka #6)
  • Visions (Arnaldo aka #6)
  • Driven - Create a line of magical eagles (Arnaldo aka #6)
  • Favors - Back in Irencillia (Jaegar aka #8)

Beta/Gamma SG desires:


Redcap Chapterhouse
Hooks:
[*] Mercere House
[*]Indiscreet Resources
Story Flaws:
  • Tello (P10): Plagued by Supernatural Entity (Faerie playing out the role of Hercules)
  • Govanni (#8): Legacy and Favors to Harco

[*]Iapetus (#16) Black Sheep
Beta/Gamma SG desires:


Traveling Magi
Hooks:
  • Missing Aura
  • Erratically Mobile
  • Road

Story Flaws:
  • Magical Animal Companion: Battal (Magical Wolf - Leander ex Flambeau)
  • Plagued by Demons (Kelemen Ronol - demons trying to get him to break his oath and give in to his rage)

Beta/Gamma SG desires:


Other Areas:
Animals - Player 6
</quote>
Player 8
player, 45 posts
Jaegar of Merinita
Giovanni the Redcap
Tue 23 Mar 2021
at 17:23
  • msg #20

Re: SG Discussion

Getting right to the point: Who wants to be Beta SG for each Covenant, out of those who said they would Beta SG? The only one we have heard from is Player 6.
Player 17
player, 42 posts
Leander and Javan
Koray, Sirena, Zandra
Tue 23 Mar 2021
at 17:42
  • msg #21

Re: SG Discussion

Border
Hooks:
  • Road - The region is the only land route from Africa to the Middle east.
  • Roman Ruins - Who knows what the roman ruins nearby hold?
  • Haunted - Ghosts, the roman ruins hold ghosts...
  • Tribunal Border - The Levant Tribunal is only a few days ride on a magic carpet. They have plenty of reasons to edge into our business.
  • Urban - We have built our covenant near enough the town to take advantage of the trade and ports there. But that causes it's own issues. The town will surely only grow with time.

Story Flaws:
  • Brontion ex Guernicus - Magical Thing Companion - He is in possession of the Bronze Hand of Midas
  • Bronze Hand of Midas - Enemies - The Hand was a result of Hermetic experimentation and can potentially give magi insight into unlocking the power of permanent Muto Rituals.
  • Zahir the Smith - Plagued By Supernatural Entity - Zahir has a bit of Ifrit blood and members of his 'extended family' would be more than happy to drag him back to their realm and force him to work for them.
  • Baqir Al-Andalus - Plagued by Supernatural Entity - Baqir summoned a jinni that he couldn't control and since then he need to bring it wherever he goes. The jinni enjoys to disturb Baqir in any activity he does.
  • Kahina of the Tuareg - Magical Animal Companion - Kahina has a camel of virtue that she stole from her clan.

Beta/Gamma SG desires:


Hedge Relations
Hooks:
  • Hedge Tradition - Gifted Berber Settuten live close by and views hermetic magi as evil sun magicians. Other minor traditions.
  • Roman Ruin - The covenant is located in Tiddis a roman ruin ontop of a hill.
  • Fallen Temple - Various temples most notably Saturn (Baal) and Mithra.
  • Regio - Unexplored. Entrery impossible until arch is repaired. Our idea was Monkey's paw deal with Saturn to keep the city forever prosperous. But not set in stone.
  • Haunted - Ghost Romans, perhaps myster cultists. Perhaps the Ghost might start weakening when the regio is opened?

Story Flaws:
  • Appolonius (P12): Driven: Prove Hermetic Magic Superior to any and all Hedge Wizards
  • Corvus (P3): Patron: Magical spirit
  • Corvus (P3): Driven: Unearth new (that is to say, old) brands of magic not known to the Order and see if any of it can be integrated into the Bjornaer ways; starting with the shapeshifting magics of Africa.
  • Longinus (P10): Mentor - Paren and member of the Keeper of the Thousand Tales Merinita society
  • Longinus (P10): Driven: Share and study the stories, legends and myths of Africa
  • Salma (P13): Visions
  • Salma (P13): Driven: To catalog, induct, and integrate all the magical traditions in the Tribunal, past and present

Beta/Gamma SG desires:
Our own ideas for story hooks: https://docs.google.com/docume...qyk/edit?usp=sharing


Library
Hooks:
  • Urban (Major Hook)
  • Magical Disaster (Major Hook - The covenant is inside a regio created by an ancient Vergilian magical catastrophe that happened during the Cretan Earthquake of 365)
  • Legendary Site (Library of Alexandria)

Story Flaws:
  • Magical Animal Companion: Lecteur (Vespera's library cat)
  • Supernatural Nuisance (Javan, type is up to the SG)
  • Confraternity Member (Malik; member of Confraternity of Balento)
  • Dependents (Benedict; he has children with lots of magae all over the order)

Beta/Gamma SG desires: Player 6


Menagerie
Hooks:
  • Haunted: Garamatians, and their undead workers.
  • Unhealthy Environment: Middle of the desert.
  • Dwindling Resource (Water)
  • There is a regio on-premises we haven't explored.
  • The regio is a fairie regio.
  • Fallen Temple (This refers to the Roman temple that was built after it was conquered by Rome)
  • Legendary Site

Story Flaws:
  • Enemies (Macrinus aka #7)
  • Dark Secret (Guenter aka #7)
  • Animal Companion (Wolf - Jager aka #6)
  • Visions (Arnaldo aka #6)
  • Driven - Create a line of magical eagles (Arnaldo aka #6)
  • Favors - Back in Irencillia (Jaegar aka #8)

Beta/Gamma SG desires:


Redcap Chapterhouse
Hooks:
  • Mercere House
  • Indiscreet Resources

Story Flaws:
  • Tello (P10): Plagued by Supernatural Entity (Faerie playing out the role of Hercules)
  • Govanni (#8): Legacy and Favors to Harco
  • Iapetus (#16) Black Sheep

Beta/Gamma SG desires:


Traveling Magi
Hooks:
  • Missing Aura
  • Erratically Mobile
  • Road

Story Flaws:
  • Animal Companion: Esurio (Atlas Bear - Andre ex Miscellanea)
  • Magical Animal Companion: Battal (Magical Wolf - Leander ex Flambeau)
  • Plagued by Demons (Kelemen Ronol - demons trying to get him to break his oath and give in to his rage)

Beta/Gamma SG desires:


Other Areas:
  • Animals - Player 6

Player 4
player, 143 posts
Tue 23 Mar 2021
at 18:33
  • msg #22

Re: SG Discussion

I would probably make the game un-fun for the hedge relations covenant.

I could do the redcap house but Giovanni having Legacy throws a wrench in the works because I don't see a fair way of running that flaw other than him getting his dick pushed in all the time. So I should probably just leave that to someone who has an idea how to run "You are a Companion but you are expected to perform like a Mythic Companion". In a game where you pretty much just scale encounters directly with your player's capabilities to begin with.
Giovanni of Mercere
Companion, 32 posts
Heroic Legacy
Gift of Tongues
Tue 23 Mar 2021
at 19:19
  • msg #23

Re: SG Discussion

In reply to Player 4 (msg # 22):

Scaling Giovanni shouldn't be a problem. They aren't going to get real demanding until he gets settled. Harco wants him to explore, and report to them. Can they be demanding, sure. But they also have to give him some rope to explore. If he sits on his butt at the Covenant, he would probably be recalled. But letters back and forth asking about progress? Telling him to go here, talk to this person there? Those are all fine.
Player 4
player, 144 posts
Tue 23 Mar 2021
at 19:45
  • msg #24

Re: SG Discussion

But that's the point they don't ask you to go to talk to someone they tell you to go fight a dragon. The  flaw doesn't say what you do, just that it's hard. Since the game's only balance is that SG's throw sufficiently challenging stuff at you then the flaw is saying throw even harder stuff at you. I realize you only took the Flaw to be able to speak every language and not to actually make it so you can handle harder tasks. But that's the way I see it.

But you don't have to convince me. There are 3 other perfectly fine covenants I can cover. People had to start declaring preferences if we were going to sort out who runs what.
Player 16
player, 38 posts
M:Iapetus ex Tytalus
C:Galeoto di Auria
Tue 23 Mar 2021
at 19:52
  • msg #25

Re: SG Discussion

In reply to Player 4 (msg # 24):

I would think that any rule interpretation that translates as "make the game unfun" for a group of players is probably flawed out of the gate, and liable to provoke resistance.
Player 13
player, 149 posts
M: Salma ex Misc
C: Qais, redcap
Tue 23 Mar 2021
at 20:08
  • msg #26

Re: SG Discussion

Having offered to be a gamma SG I think I'd be able to run stories around a particular mystery cult. I don't know if any characters are currently still interested in any outside of Mystery Cult Houses, of course.
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