Took a while to get through all these:
Player 6:
Carry the Beast
MuAn(Te)30
R: Touch, D: Sun, T: Ind
The spell transforms an animal into a miniature clay sculpture about 2 sizes smaller than the target animal.
(Base 15, +2 Sun, +1 Terram)
That requisite is part of the guideline, so no +1 for Terram just like we see no +1 for Animal in the MuCo(An) shapeshifting stuff. You're missing the +1 Touch there, though.
Player 6:
Remove the Feathers’ Cloak
PeAn15
R: Voice, D: Mom, T: Ind
When cast, a single bird within range loses of its feathers. If the bird was flying at the time, it will no longer be able to do so without its feathers and drop immediately - probably to its death. When cast on birds like a dead chicken, this spell is even useful as kitchen magic.
(Base 5, +2 Voice)
Having seen a squirrel fall several stories onto concrete and run off, I'm aware smaller animals fall better than bigger ones. Birds, with their hollow bones are even lighter compared to their size, and that's even neglecting the feathers. So I'd get rid of "probably to its death." It is likely the animal will be injured.
The base 5 guideline is supposed to "roughly [halve] the effectiveness of the targeted thing," while you're entirely removing the effectiveness. So this goes beyond what the base 5 guideline can manage.
Player 6:
Sight of the Lowly Beast
InCo(An)15
R: Arc, D: Con, T: Ind
Let’s you use the sense of an animal you have an Arcane Connection to. Thus, though the animal may not be able to understand speech, the caster, hearing the sounds, could.
(Base 1, +4 Arcane Connection, +1 Concentrate)
This would be InAn, not InCo, if you're picking up the senses of an animal. If it were from a human or other intelligent thing, it would be InMe.
For InMe the core book says
quote:
The base level to share a single sense is fifteen (by analogy from the guidelines).
However, A&A went through more carefully and said
quote:
The Level 5 guideline “Sense a single emotion in a being” reads the target’s estimation... This guideline can also read a single sensory input from the target’s common sense.
The Level 15 guideline “Read a person’s surface thoughts”... can also be used to read the entire common sense, thus perceiving whatever the target is perceiving with all of his sense organs.
And the core book says
quote:
Since Animal includes aspects of both Corpus and Mentem with regard to beasts, guidelines that apply to the latter two may apply to Animal.
So it should be InAn base 5 for one sense or InAn base 15 for all senses.
Player 6:
Commune with Animals
InAn20
R: Per, D: Sun, T: Ind
Allows you to converse with an animal as If you share a common language. Animals are still limited by their cunning in what information they can impart.
(Base 10, +2 Sun)
How about a Range greater than Personal to affect the animal? This isn't an InMe effect that give the caster a new mental effect. You might be able to recast this as Personal with a sense Target, though that wouldn't let you deliver messages, just receive.
Player 6:
Call the Simple Beast
CrAn15
R: Touch, D: Con, T: Ind
You create a single bird/fish/amphibian/reptile of up to size +1. The creature isn’t under your control, and will act as a normal animal as long as you concentrate.
(Base 10, +1 Touch)
That's a lot of variety for one spell. Consider spells like
Preternatural Growth and Shrinking, which requires a +1 just for the flexibility between growth and shrinking. This spell can make a bird or a fish or an amphibian or a reptile, each of which includes a vast number of possibilities and sizes. You'll need a lot of extra magnitudes to get this kind of flexibility out of such a spell.
Player 6:
Call the Land Beast
CrAn20
R: Touch, D: Con, T: Ind
You create a single mammal of up to size +1. The creature isn’t under your control, and will act as a normal animal as long as you concentrate.
(Base 15, +1 Touch)
This is better as there is not nearly so much flexibility. But it's still way too flexible without extra magnitudes.
Player 6:
Rhino’s Hide
MuAn25
R: Per, D: Sun, T: Ind
Your flesh becomes resistant to physical damage. You get +3 to your Soak. Your flesh is tough and insensitive; any rolls that involve a sensitive touch (such as for picking a lock) are at –1.
(Base 15, +2 Sun)
This is fine.
Player 6:
Hump of a Camel
MuAn(Ig)30
R: Personal, D: Sun, T: Ind
Grants the animal a +3 to resist water and food deprivation, and to survive the heat.
(Base 15, Sun +2, Ignem +1)
I don't think Ignem is really needed. It's not an Ignem ward, just giving some camel benefits. I think MuAn base 15 is sufficient.
Player 6:
Tail of a Monkey
MuAn40
R: Personal, D: Sun, T: Ind
The animal grows a prehensile tail, that can hold and manipulate objects, as well as improve its balance, if it’s got less than 4 legs.
(Base 25, Touch +1, Sun +2)
At very least, I wouldn't call it that. With information today, we tend to forget. Fully prehensile tails are almost entirely exclusive to the Americas. There are a few, though. The tree pangolin and binturong live far from Europe. The only one I'm aware of is the harvest mouse. Did people in the middle ages have any idea the harvest mouse had a prehensile tail? I'm not saying such a spell won't work, mostly that the name is odd.