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14:59, 4th May 2024 (GMT+0)

Spell Design.

Posted by Alpha SGFor group 0
Player 4
player, 42 posts
Fri 26 Feb 2021
at 19:35
  • msg #11

Re: Spell Design

Alpha SG:
You might also consider having a small sack and spells to shrink things. Then you can dump stuff in the sack, change shape, and fly off carrying the sack. Golden eagles can carry a surprising amount, not that you'd want to push your limits most likely.

Tactile Telekinesis (Touch range Rego movement spells) are also really easy, You could easily have a spell that would allow an Eagle to swoop down and fly away with a loaded wagon or filled Santa Clause sack... ReHe 5 (Base 3, +1 Touch, +1 Conc, +0 Individual (since an individual of wood is pretty big))
Player 10
player, 9 posts
Fri 26 Feb 2021
at 20:00
  • msg #12

Re: Spell Design

Was thinking about something like this for my magus?

Solitaire Rehearsal of Great Deeds / Phantasm to Aid the Bragging Magus
CrIm 15
R: Voice, D: Performance, T: Individual
As the Storyteller begins telling his recount, Images of personas and scenery appears around the caster. Acting out the scene described by the story. Moving around the narrator and audience, but not further than the casters voice can reach. The illusions are visible, capable of moving on their own and creating noise but are rather simple in detail. However, they cannot affect the other three senses. The illusions disappear as the Storyteller finishes their tale.
(Base 2, Voice +2, Performance +1, Move under your command +2)
Player 7
player, 12 posts
Fri 26 Feb 2021
at 20:01
  • msg #13

Re: Spell Design

Player 4:
Alpha SG:
You might also consider having a small sack and spells to shrink things. Then you can dump stuff in the sack, change shape, and fly off carrying the sack. Golden eagles can carry a surprising amount, not that you'd want to push your limits most likely.

Tactile Telekinesis (Touch range Rego movement spells) are also really easy, You could easily have a spell that would allow an Eagle to swoop down and fly away with a loaded wagon or filled Santa Clause sack... ReHe 5 (Base 3, +1 Touch, +1 Conc, +0 Individual (since an individual of wood is pretty big))

With Clothe the Naked Form I can easily make small sacks, to hold things while Shapeshifting. Muto is going to be one of my areas of study, so I could shrink things.

An individual of Herbam is "a plant roughly one pace in each direction." If that's solid wood, that is quite a lot. I'm planning to get The Unseen Porter to move larger things.
Player 4
player, 43 posts
Fri 26 Feb 2021
at 20:19
  • msg #14

Re: Spell Design

Player 7:
With Clothe the Naked Form I can easily make small sacks, to hold things while Shapeshifting.

Not without additional ranks for versatility... But it's also a pretty trivial spontaneous spell to make a sack.
Player 10
player, 10 posts
Fri 26 Feb 2021
at 21:05
  • msg #15

Re: Spell Design

In reply to Player 10 (msg # 12):

I made another one as well.

Captivated Audience by illegitimate Mean
MuMe 20
R: Voice D: Performance, T: Group
As the Storyteller begins telling his recount, the curiosity of the listeners is greatly enhanced. The audience feelings are altered to the point that they are unwilling to do anything other than listen to the story until its conclusion. Though not unconscious, the targets are all but completely unaware of their surroundings due to being completely engulf in the story.  An engulf target must make Intelligence stress roll to take any direct action. A roll of 12+ ends the spell, while a roll of 9+ lets the character take the intended action, but the spell remains in effect.
(Base 3, Group +2, Voice +2 Performance +1)
This message was last edited by the player at 22:57, Sat 27 Feb 2021.
Alpha SG
GM, 65 posts
General rules
Fri 26 Feb 2021
at 21:28
  • msg #16

Re: Spell Design

In reply to Player 10 (msg # 12):

I like the spell. I think it might be +1 each for moving image and complexity, which is a wash. But from the description this seems like Group. I think there is a canon spell like this I can check against in a bit.
Player 6
player, 26 posts
Fri 26 Feb 2021
at 21:57
  • msg #17

Re: Spell Design

Vicious Natural Weapons - MuAn25
R: Personal, D: Diameter, T: Ind
Upon casting this spell, 3 of the caster's natural weapons gain the benefits of their Large quality (Claws become Large Claws, Teeth become Large Teeth, etc.).
(Base 15, Diameter +1, +1 Magnitude to affect more than one natural weapon)

Having done the "Animals of Mythic Europe" pdf, I think most animals there don't have more than 3 natural weapons anyway. And the few who might, either have one as a Large version, or one of them is a grapple.
I think it would take the base 20 guideline to upgrade a Large version, and we'll probably need to eventually figure our what that might look like, if it's even possible.
Alpha SG
GM, 66 posts
General rules
Fri 26 Feb 2021
at 22:36
  • msg #18

Re: Spell Design

In reply to Player 10 (msg # 12):

Found them: Told Story and Story of Legend (MoH p.124).
Player 10
player, 12 posts
Fri 26 Feb 2021
at 22:55
  • msg #19

Re: Spell Design

In reply to Alpha SG (msg # 18):

Oh that very similar indeed. Guess i will just note down "Told Story" for now and invent a higher level version of the spell later.
Player 4
player, 52 posts
Sat 27 Feb 2021
at 04:30
  • msg #20

Re: Spell Design

Was it my coiled piece of metal under tension spell that was approved or the hole in the ground producing water spell that was approved?
Baqir Al-Andalus
Magus, 1 post
Sat 27 Feb 2021
at 09:50
  • msg #21

Re: Spell Design

Absorbing the enraged fire
PeIg 10 Base 4, +1 for 10 dmg, +1 Touch

Being immune to fire, Baqir learned this spell to estinguish fire at range Touch. He touches a fire and absorb the energy that keep it enraging, and by doing that the fire disappear.

Inner Flames of Al-Arath
Cr(Re)Ig 20 Base 10, +1 Size, +1 Re requisite

Being immune to fire, Baqir releases his inner flame and burn everything near him. The flames reach 30 paces away (more? Less?) and anyone caught in this radius makes a Dexterity stress roll of 12+ or take +15 of fire damage. Flammable objects in this radius are set on fire.

(The Rego requisite is to expand the flames, can it stops my clothes from burning too?)

Based on Burst of The Sweeping Flame and Crest of the Earth Wave.

Incantation of the Barrier
ReVi 20 Base 5, +1 Touch, +0 Circle, +2 Ring
(or ReVi 15 with Base 4)

Baqir draws a circle with chalk while chanting the Qu'ran, upon finishing any creature of the Magic Realm (in particular Jinn of the Magic Realm) can't cross the drawn circle, can't act across, and can't directly or indirectly destroy it.
This is a useful spell for a sahir, not all jinn are friendly.
This message was last edited by the player at 10:12, Sat 27 Feb 2021.
Alpha SG
GM, 75 posts
General rules
Sat 27 Feb 2021
at 15:20
  • msg #22

Re: Spell Design

Player 4:
Was it my coiled piece of metal under tension spell that was approved or the hole in the ground producing water spell that was approved?

Sorry, I thought you were joking around with the earlier post. Coiled springs weren't invented until much later. You could study the leaf springs from Roman chariots or the Egyptian crude springs in chariots or leaf-spring-like tweezers. With some time studying you might invent the coiled spring. But I don't think there should be a coiled-spring spell prior to having an idea about coiled springs.
Alpha SG
GM, 76 posts
General rules
Sat 27 Feb 2021
at 15:22
  • msg #23

Re: Spell Design

In reply to Player 10 (msg # 15):

Captivate Audience seems fine. It only affects a small crowd, of course.
Alpha SG
GM, 77 posts
General rules
Sat 27 Feb 2021
at 15:24
  • msg #24

Re: Spell Design

In reply to Player 6 (msg # 17):

That looks fine.
Alpha SG
GM, 78 posts
General rules
Sat 27 Feb 2021
at 15:31
  • msg #25

Re: Spell Design

In reply to Baqir Al-Andalus (msg # 21):

Absorbing... spell looks fine. I'd write it as General and set the fire damage it can handle based on the level.

Inner Flames... Is this more like the spell you mentioned or is it more like Last Flight of the Phoenix (HoH:S p. for less damage? I want to make sure description, effects, etc. are consistent between all these. I'd write it as General and set the damage relative to the level.

Incantation... This is just Circular Ward Against Demons v. a different realm. I'd write it as General and set what it blocks relative to the level.
Baqir Al-Andalus
Magus, 2 posts
Sat 27 Feb 2021
at 15:43
  • msg #26

Re: Spell Design

In reply to Alpha SG (msg # 25):

I agree to write all the spells as General, setting the damage based on level.

Inner Flames is more like Last Flight of the Phoenix, so I'll write that with less damage bringing it to CrIg 20.
Alpha SG
GM, 84 posts
General rules
Sat 27 Feb 2021
at 16:06
  • msg #27

Re: Spell Design

In reply to Baqir Al-Andalus (msg # 26):

Great. General is better for you, too, since it makes it easier to invent stronger ones and there is only one Mastery Ability.

Last Flight of the Phoenix, if just adjusted for level to make this one, is also part of the same General spell.
Macrinus ex Tytalus
Magus, 2 posts
Sat 27 Feb 2021
at 20:35
  • msg #28

Spell Design

In reply to Alpha SG (msg # 1):

Dagger of the Hand (MuCo(Te) 10) Changes one of caster's hands into a dagger, to be used for brawling or cutting.  (Base 2, +1 Conc, +1 Part, +2 Metal) Does this require a Finesse roll?
Player 4
player, 57 posts
Sat 27 Feb 2021
at 21:50
  • msg #29

Spell Design

In reply to Macrinus ex Tytalus (msg # 28):

Don't see why it would. It's no roll to make a simple functional dagger with creo.
Alpha SG
GM, 97 posts
General rules
Sat 27 Feb 2021
at 22:50
  • msg #30

Spell Design

In reply to Macrinus ex Tytalus (msg # 28):

I don't buy that that's a MuCo(Te) base 2. This isn't making their fingernails bigger to be claws. This is transforming a chunk of their body into metal. Notice that the base for changing the animal claws/bite/horns is noticeably higher than this.
Player 10
player, 13 posts
Sat 27 Feb 2021
at 22:57
  • msg #31

Re: Spell Design

In reply to Player 10 (msg # 15):

Updated this one slighlty and made another using basically the same guidlines. Maybe they would be better as target: room? I am not quite sure.

The Epic Inspired by Every Single Listener
MuMe 20
R: Voice D: Performance, T: Group
As the Storyteller tells his narrative, the audience memories are altered in a major way. The listeners start to recall the story as if it happened to them, rather then something they just heard. Though the protagonist of the story might be called another name, those affected by the spell will still believe it clearly is their own deeds that the caster is describing. This recollection usually results in an appropriate personality trait of +5. If the target gives the narrative some thought and concentration, and makes an Intelligence roll of 9+, the memory is revealed as false.
(Base 3, Group +2, Voice +2 Performance +1)
Player 4
player, 62 posts
Sat 27 Feb 2021
at 22:59
  • msg #32

Spell Design

In reply to Alpha SG (msg # 30):

Right, it should be base 25 +part. You are turning apart of yourself into metal. Ya it's not worth it for that guideline but that's how you would do it.

Even giving yourself claws would be base 10 to bring in the animal part.
Player 13
player, 56 posts
Sat 27 Feb 2021
at 23:10
  • msg #33

Re: Spell Design

In reply to Player 10 (msg # 31):

The Epic Inspired by Every Single Listener, you may want to give it a longer duration. you can still cast it while performing but with Performance duration the change in their memory ends immediate when the story does.

EDIT: I am also unsure about the part that gives them a personality trait.
This message was last edited by the player at 23:16, Sat 27 Feb 2021.
Macrinus ex Tytalus
Magus, 3 posts
Sat 27 Feb 2021
at 23:23
  • msg #34

Re: Spell Design

Alpha SG:
In reply to Macrinus ex Tytalus (msg # 28):

I don't buy that that's a MuCo(Te) base 2. This isn't making their fingernails bigger to be claws. This is transforming a chunk of their body into metal. Notice that the base for changing the animal claws/bite/horns is noticeably higher than this.


Ok, I saw "Change someone to give them a minor ability" as a MuCo 2 guideline.  There's a MuAn 3 guideline that's "Change an animal's limb" Would Dagger of the Hand work as a level 15 spell? (Base 3, +1 Concentration, +1 Part, +2 Metal)
Alpha SG
GM, 100 posts
General rules
Sat 27 Feb 2021
at 23:31
  • msg #35

Re: Spell Design

In reply to Macrinus ex Tytalus (msg # 34):

It's really more how Player 4 stated, which is a terribly high base. Changing a person (or part) into a non-living object is very hard. You're better off going with claws than with a dagger for something like this. Or just CrTe a dagger.
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