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Effect Design.

Posted by Alpha SGFor group 0
Brontion ex Guernicus
Magus, 69 posts
Quaesitor
Terram Magus
Thu 4 Mar 2021
at 13:10
  • msg #16

Effect Design

What is this games ruling on Bells and Whistles having their own voice? There is incredibly weak evidence for it but it also makes sense and is cool.
Alpha SG
GM, 222 posts
General rules
Sun 7 Mar 2021
at 12:53
  • msg #17

Effect Design

I do like bells, whistles, drums, etc. having their own "voice" by playing them. Unless someone really objects or we see some serious abuse of some sort, we could probably allow that for style.
Player 15
player, 39 posts
Sun 7 Mar 2021
at 19:41
  • msg #18

Re: Effect Design

Alpha SG:
I do like bells, whistles, drums, etc. having their own "voice" by playing them. Unless someone really objects or we see some serious abuse of some sort, we could probably allow that for style.


Damn, should have played my Instrument Maker Verditius. Oh well!

"Why yes, this dance will set your feet on fire!"  CREO IGNEM VIOLIN
Leander ex Flambeau
Magus, 1 post
Sun 7 Mar 2021
at 21:40
  • msg #19

Re: Effect Design

An item purchased from a Veriditus:

Caravan's Boon
   This horseshoe makes the surface of the ground more firm each time it touches the ground. While the effect only lasts a short time, it still lasts long enough for a couple of wagons to pass over it.

  ReTe 20
  R: Touch, D: Diam, T: Part
  Makes the surface of the ground in a 15-pace-by-15-pace area become more solid. Mud becomes as soft earth, and soft earth becomes as packed dirt.
  (Base 2, +1 Touch, +1 diam, +1 part, +1 size, +10 unlimited uses)

This requires 2 pawns of Terram vis. Purchasing it costs 9 p.v.f. correct?
Alpha SG
GM, 232 posts
General rules
Sun 7 Mar 2021
at 22:01
  • msg #20

Re: Effect Design

In reply to Leander ex Flambeau (msg # 19):

Looks good.
Leander ex Flambeau
Magus, 3 posts
Sun 7 Mar 2021
at 22:37
  • msg #21

Re: Effect Design

Quick question regarding Caravan's Boon, would that work on sand as well? Or would I need to add a level of Magnitude to include sand?
Alpha SG
GM, 234 posts
General rules
Mon 8 Mar 2021
at 00:58
  • msg #22

Re: Effect Design

In reply to Leander ex Flambeau (msg # 21):

I think sand would be considered loose earth. Is there a reason it wouldn't be?
Player 15
player, 41 posts
Mon 8 Mar 2021
at 01:29
  • msg #23

Re: Effect Design

In reply to Alpha SG (msg # 22):

There are some who would say Sand and Dirt are both the same difficulty but different targets for spells - like how living and dead corpus are different targets.
Alpha SG
GM, 238 posts
General rules
Mon 8 Mar 2021
at 01:32
  • msg #24

Re: Effect Design

Yes, for some spells certainly. This makes the ground beneath more solid. I don't think we want to start differentiating between peat, clay, sand, etc. for the purpose of this spell. If it were a spell to get material for glass, by all means I would treat sand separately.
Tallak Thorstennson
Companion, 4 posts
Redcap
Redcap Covenant
Tue 9 Mar 2021
at 13:27
  • msg #25

Flying carpet for a redcap

Redcap item:

This is basicly Woolen Steed of Araby (TME pg. 11) modified with extra magnitude to carry more weight.


Spell description from TME:
A woolen rug with the power of flight. A person sitting on the rug is lifted along with it, and the caster may make Intelligence + Finesse rolls to change direction or speed. The Ease Factor is related to current speed — Ease Factor 6 for walking pace, Ease Factor 12 at moderate speed, Ease Factor 15 at maximum speed of forty miles an hour. (Note that these Ease Factors are higher than for Mercury’s Winged Sandals due to the increased difficulty of moving an object rather than oneself directly). The rug can only support the caster and his clothes; he can have no more than one point of Encumbrance or else the spell cannot lift him. The passenger is not protected from falling off the flying rug, so impressive aerial maneuvers are not recommended, nor is flying through strong winds. The extra magnitudes have been added to this spell by analogy with the Rego Corpus guidelines.

ReAn 10
Base 1, +1 Concentration, +1 unsupported surface, +1 for any direction, +1 for increased speed, +1 extra carry capacity

+5 keeps concentration
+2 3 uses per day.

Effect level 17

I assume +1 magnitude for extra carrying capacity would allow for quite a bit of luggage and a couple of passengers if we follow the normal 10x modifier.
Alpha SG
GM, 252 posts
General rules
Tue 9 Mar 2021
at 19:09
  • msg #26

Flying carpet for a redcap

Yes, +1 for extra capacity (and probably a bit larger carpet so you don't have to do a Pilobolus thing) is fine.
Leander ex Flambeau
Magus, 31 posts
Giant Blood, Mythic Blood
School of Ramius
Tue 16 Mar 2021
at 08:56
  • msg #27

Flying carpet for a redcap

Checking to make sure this is acceptable:

Cloak Against Fire and Ice
  ReIg 14
  Pen +0, Constant Effect
  This cloak makes life a little more bearable. Keeping the wearer warm in cold weather and cool in hot weather, this cloak gives a +5 modifier to soak versus exposure.
  (Base 2, +1 Touch, +2 Sun, +1 vs both heat and cold; +1 2/day, +3 environmental trigger: sunrise/set)

Lesser enchanted item purchased from a Veriditus for 9 p.v.f.
Andre ex Miscellanea
Magus, 27 posts
Warrior, Vagabond
'Hedge Wizard'
Tue 16 Mar 2021
at 09:03
  • msg #28

Re: Flying carpet for a redcap

Leander ex Flambeau:
Checking to make sure this is acceptable:

Cloak Against Fire and Ice
  ReIg 14
  Pen +0, Constant Effect
  This cloak makes life a little more bearable. Keeping the wearer warm in cold weather and cool in hot weather, this cloak gives a +5 modifier to soak versus exposure.
  (Base 2, +1 Touch, +2 Sun, +1 vs both heat and cold; +1 2/day, +3 environmental trigger: sunrise/set)

Lesser enchanted item purchased from a Veriditus for 9 p.v.f.

If this is approved, Andre will claim one also ... if permitted.
Player 11
player, 13 posts
Main: Baqir Al-Andalus
Other: Kahina and Grogs
Tue 16 Mar 2021
at 09:31
  • msg #29

Re: Flying carpet for a redcap

Leander ex Flambeau:
Checking to make sure this is acceptable:

Cloak Against Fire and Ice
  ReIg 14
  Pen +0, Constant Effect
  This cloak makes life a little more bearable. Keeping the wearer warm in cold weather and cool in hot weather, this cloak gives a +5 modifier to soak versus exposure.
  (Base 2, +1 Touch, +2 Sun, +1 vs both heat and cold; +1 2/day, +3 environmental trigger: sunrise/set)

Lesser enchanted item purchased from a Veriditus for 9 p.v.f.


Shouldn't it cost only 6 p.v.f? Triple the Vis cost to make?
Alpha SG
GM, 293 posts
General rules
Tue 16 Mar 2021
at 09:35
  • msg #30

Flying carpet for a redcap

In reply to Leander ex Flambeau (msg # 27):

Ward Against Heat and Flames uses Base 4 for protecting at a +5 level. I can certainly see dropping to Base 3 because it won't protect against actual fire, just what a cloak naturally protects against (weather without including fire). But I don't see how you got down to Base 2.
Alpha SG
GM, 294 posts
General rules
Tue 16 Mar 2021
at 09:38
  • msg #31

Re: Flying carpet for a redcap

In reply to Player 11 (msg # 29):

Yes, that's correct. 2 x 3 = 6. The book writes it as 2 + 2 x 2 = 6, but I found saying x3 was easier.
Arnaldo ex Criamon
Magus, 71 posts
Animal Magus
Aerie Covenant
Tue 16 Mar 2021
at 11:57
  • msg #32

Snail mail for the wanderers

Is there any way to make an item that can send messages to someone? without using an AC.

I just had a sudden idea of an actual magical snail that carries the mail to them...
Player 12
player, 33 posts
Tue 16 Mar 2021
at 12:24
  • msg #33

Snail mail for the wanderers

In reply to Arnaldo ex Criamon (msg # 32):

My way of doing it would be to create the snail (or a more suitable animal) using Creo Animal, have the creation spell include a Rego Requisite in order to have the snail (or better yet a pigeon) be created with a drive to get to a location of your choice. Then have your creation carry your message.

Edit: Ok, didn't realise that this was the items thread, and somehow missed that you asked about items. So my solution might not be exactly what you're after.
This message was last edited by the player at 12:29, Tue 16 Mar 2021.
Player 4
player, 113 posts
Tue 16 Mar 2021
at 13:09
  • msg #34

Snail mail for the wanderers

I posted up the method using an arcane tunnel. It's not an AC. Only downside is they needed to be near you at some point.
Leander ex Flambeau
Magus, 32 posts
Giant Blood, Mythic Blood
School of Ramius
Tue 16 Mar 2021
at 16:47
  • msg #35

Re: Flying carpet for a redcap

Alpha SG:
In reply to Leander ex Flambeau (msg # 27):

Ward Against Heat and Flames uses Base 4 for protecting at a +5 level. I can certainly see dropping to Base 3 because it won't protect against actual fire, just what a cloak naturally protects against (weather without including fire). But I don't see how you got down to Base 2.

I used Comfort the Weary Traveler one of the enchantments on Foul Weather's Bane as a base. I just added the +1 for the variable effect of protecting from both hot and cold weather.
Magi of Hermes, page 76:
Comfort the Weary Traveler
  CrIg 9
  Pen +0, Constant Effect
  R: Touch, D: Sun, T: Ind
  Warms the wearer, shielding him from winter’s harshest weather.
  (Base 2, +2 Sun, +1 Touch; +1 2/day, +3 environmental trigger: sunrise/set)

Leander ex Flambeau
Magus, 33 posts
Giant Blood, Mythic Blood
School of Ramius
Tue 16 Mar 2021
at 16:51
  • msg #36

Re: Flying carpet for a redcap

Player 11:
Leander ex Flambeau:
Checking to make sure this is acceptable:

Cloak Against Fire and Ice
  ReIg 14
  Pen +0, Constant Effect
  This cloak makes life a little more bearable. Keeping the wearer warm in cold weather and cool in hot weather, this cloak gives a +5 modifier to soak versus exposure.
  (Base 2, +1 Touch, +2 Sun, +1 vs both heat and cold; +1 2/day, +3 environmental trigger: sunrise/set)

Lesser enchanted item purchased from a Veriditus for 9 p.v.f.


Shouldn't it cost only 6 p.v.f? Triple the Vis cost to make?

I calculated the cost as two pawns of Ignem to create so 6 pawns of Ignem. Each pawn of Ignem costs us 1.5 p.v.f. at this time. Thus 9 p.v.f. to create. I would be quite happy with a lower cost.
Brontion ex Guernicus
Magus, 161 posts
Quaesitor
Terram Magus
Tue 16 Mar 2021
at 16:53
  • msg #37

Re: Flying carpet for a redcap

I think you pay in the abstract PFV not buy it and convert it.
Leander ex Flambeau
Magus, 34 posts
Giant Blood, Mythic Blood
School of Ramius
Tue 16 Mar 2021
at 16:55
  • msg #38

Re: Flying carpet for a redcap

Brontion ex Guernicus:
I think you pay in the abstract PFV not buy it and convert it.

And looking at the price list again, I'm happy to agree with that.
Leander ex Flambeau
Magus, 37 posts
Giant Blood, Mythic Blood
School of Ramius
Tue 16 Mar 2021
at 17:42
  • msg #39

Re: Flying carpet for a redcap

Updated, how does this look?

Cloak of Comfort
  ReIg 19
  Pen +0, Constant Effect
  R: Touch, D: Sun, T: Ind
  This cloak makes life a little more bearable. Keeping the wearer warm in cold weather and cool in hot weather, this cloak gives a +5 modifier to soak versus exposure.
  (Base 3, +1 Touch, +2 Sun, +1 vs both heat and cold; +1 2/day, +3 environmental trigger: sunrise/set)

Lesser enchanted item purchased from a Veriditus for 6 p.v.f.
Alpha SG
GM, 296 posts
General rules
Tue 16 Mar 2021
at 20:35
  • msg #40

Re: Flying carpet for a redcap

In reply to Leander ex Flambeau (msg # 35):

That's CrIg, not ReIg, which is where the problem lies. Happily, using ReIg base 3 you get 19, which is still 2 pawns of space.

In reply to Leander ex Flambeau (msg # 36):

Just pay the abstract p.v.f. The reason I'm making people buy the vis is two-fold. One is that you probably wouldn't have exactly what you want in the first place. The other is that I wanted to encourage bringing things instead of just a queen of vis.
This message was last edited by the GM at 20:35, Tue 16 Mar 2021.
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