Effect Design
Redcap item:
The Nomad of the Dune’s Best Friend
A Larger than average cloak, dyed in a colour similar to that of sand. Created to make traveling across the vast deserts of Northen Africa easier, more specifically for the varried weather a traveler would encounter trying to cross it.
For a Harsh Day on the Dunes
ReIg 18
R: Touch, D: Sun, T: Ind
Pen +0, 1/day
Cools the wearer, shielding him from even the desert’s warmest day.
(Base: 4, +2 Sun, +1 Touch, +3 Environmental Trigger: Sunrise)
For a Harsh Night on the Dunes
CrIg 8
R: Touch, D: Sun, T: Ind
Pen +0, 1/day
Warms the wearer, shielding him from even the desert’s coolest night.
(Base 2, +2 Sun, +1 Touch, +3 Environmental Trigger: Sunset)
Protection from the Weather not Often Blessing the Desert
ReAq 9
Pen +0, Constant Effect
R: Touch, D: Sun, T: Ind
As Cloak of the Duck’s Feathers (ArM5, page 124).
(Base 2, +2 Sun, +1 Touch; +1 2/day, +3 environmental trigger: sunrise/set)
Sleeping on the Dunes Comfortably
MuAn 15
R: Per, D: Conc, T: Ind
Pen +0, 1/day
When triggered, the cloak expands and reforms into a large tent complete with tentpoles (formed from the polished bone toggle used to fasten the cloak) to keep it rigid. The tent is large enough to allow three to camp inside in relative comfort. To still be affected by the cloak’s other enchantment it is required to sleep against one of the walls of the tent. Due to the cloaks colour, the tent is hard to spot on the open desert. The trigger for this effect is tugging the bone toggle and muttering an activation phrase in latin.
(Base 5, +1 Conc; +5 item maintains concentration)