RolePlay onLine RPoL Logo

, welcome to [ArM5] Troupe Tribunal

19:10, 28th March 2024 (GMT+0)

Effect Design.

Posted by Alpha SGFor group 0
Alpha SG
GM, 3 posts
General rules
Sat 20 Feb 2021
at 18:38
  • msg #1

Effect Design

This thread is for vetting effects design for items or Familiar bonds or similar. Finished effect designs will be posted on the wiki for reference.
Giovanni of Mercere
Companion, 2 posts
Sun 28 Feb 2021
at 13:55
  • msg #2

Effect Design

In reply to Alpha SG (msg # 1):

Redcap Item:

RING OF THE SHAPE OF THE ANCIENT KITE R: Touch, D: Moon, T: Ind, MuCo40 Requisites: An. (one use/day)
It transforms the target into a hawk, kite, or other small raptor, and any books carried by the target or clothing made of animal products that the target is wearing are also transformed. The effect is harnessed and tethered, so that the target has control of the effect and can end the effect at will, returning easily to human form when necessary. The ring becomes a band on the kite's leg, for the duration.
(Base 20, +1 Touch, +3 Moon; Harnessed, Tethered)
Alpha SG
GM, 115 posts
General rules
Sun 28 Feb 2021
at 14:11
  • msg #3

Effect Design

Looks good.
Giovanni of Mercere
Companion, 5 posts
Sun 28 Feb 2021
at 19:57
  • msg #4

Effect Design

Locket: Sight of the Raw Magic (InVi20):
Range: Touch, Duration: Sun, Target: Vision
Allows the target to see raw vis, all day, out to the limit of sight. The fact that vis is usually in an aura, so it will probably signal the presence of an aura, is a pleasant side effect.
Giovanni of Mercere
Companion, 7 posts
Sun 28 Feb 2021
at 20:45
  • msg #5

Effect Design

Redcap Item: (not a continuous effect, to avoid warping)
IMPENETRABLE WOOLEN SHIRT (MuAn11)
Range: Personal, Duration: Sun, Target: Ind. (2x per day)
The shirt itself is enchanted with Doublet of Impenetrable Silk effect. The shirt cannot be cut or penetrated by weapons.  A simple long sleeve, long shirt has the equivalent of armor with no load and a +3 Soak bonus. The magic does not make the armor better at absorbing shock.
Arnaldo ex Criamon
Magus, 17 posts
Sun 28 Feb 2021
at 21:10
  • msg #6

Effect Design

In reply to Giovanni of Mercere (msg # 5):

Since it affect the shirt, and not you, it shouldn't be causing Warping, I think.
Brontion ex Guernicus
Magus, 19 posts
Quaesitor
Terram Magus
Sun 28 Feb 2021
at 21:32
  • msg #7

Effect Design

Of course, you aren't the target of the spell in any sense.

It could warp the shirt but that is hardly an issue. Get a new shirt that doesn't talk or whatever.
Salma ex Miscellanea
Maga, 25 posts
Sun 28 Feb 2021
at 22:57
  • msg #8

Effect Design

At 1 warping point per year it’ll be a loooong time before the shirt gains the Indiscreet flaw.

EDIT: And now I want to play someone’s mouthy shirt.
This message was last edited by the player at 23:00, Sun 28 Feb 2021.
Alpha SG
GM, 132 posts
General rules
Sun 28 Feb 2021
at 23:14
  • msg #9

Effect Design

In reply to Giovanni of Mercere (msg # 4):

Looks fine.

In reply to Giovanni of Mercere (msg # 5):

You might want it constant. The shirt warping is much better than it getting damaged and being ruined.
Giovanni of Mercere
Companion, 8 posts
Sun 28 Feb 2021
at 23:27
  • msg #10

Effect Design

In reply to Alpha SG (msg # 9):

So, it would be a Level 14 enchantment for the shirt. And bouncing the locket up to a couple uses a day finishes out his magic items.
Alpha SG
GM, 134 posts
General rules
Sun 28 Feb 2021
at 23:31
  • msg #11

Effect Design

In reply to Giovanni of Mercere (msg # 10):

Extra uses on the shape changing ring could be good, too.
Player 10
player, 18 posts
Wed 3 Mar 2021
at 13:28
  • msg #12

Effect Design

Redcap item:
The Nomad of the Dune’s Best Friend
A Larger than average cloak, dyed in a colour similar to that of sand. Created to make traveling across the vast deserts of Northen Africa easier, more specifically for the varried weather a traveler would encounter trying to cross it.

For a Harsh Day on the Dunes
ReIg 18
R: Touch, D: Sun, T: Ind
Pen +0, 1/day
Cools the wearer, shielding him from even the desert’s warmest day.
(Base: 4, +2 Sun, +1 Touch, +3 Environmental Trigger: Sunrise)

For a Harsh Night on the Dunes
CrIg 8
R: Touch, D: Sun, T: Ind
Pen +0, 1/day
Warms the wearer, shielding him from even the desert’s coolest night.
(Base 2, +2 Sun, +1 Touch, +3 Environmental Trigger: Sunset)

Protection from the Weather not Often Blessing the Desert
ReAq 9
Pen +0, Constant Effect
R: Touch, D: Sun, T: Ind
As Cloak of the Duck’s Feathers (ArM5, page 124).
(Base 2, +2 Sun, +1 Touch; +1 2/day, +3 environmental trigger: sunrise/set)

Sleeping on the Dunes Comfortably
MuAn 15
R: Per, D: Conc, T: Ind
Pen +0, 1/day
When triggered, the cloak expands and reforms into a large tent complete with tentpoles (formed from the polished bone toggle used to fasten the cloak) to keep it rigid. The tent is large enough to allow three to camp inside in relative comfort. To still be affected by the cloak’s other enchantment it is required to sleep against one of the walls of the tent. Due to the cloaks colour, the tent is hard to spot on the open desert. The trigger for this effect is tugging the bone toggle and muttering an activation phrase in latin.
(Base 5, +1 Conc; +5 item maintains concentration)
Brontion ex Guernicus
Magus, 63 posts
Quaesitor
Terram Magus
Wed 3 Mar 2021
at 17:59
  • msg #13

Effect Design

Player 9:
In reply to Brontion ex Guernicus (msg # 461):

If you’re thinking about Opening the Intangible Tunnel I’m not sure an item enchanted with it will let a magus cast though the tunnel. It could be argued that only the items own powers will be able to work through the tunnel. And then there is the issue of penetration if the target arcane connection is within an Aegis.

I guess this is a discussion for the Effect Design thread.

Moved this.

Any magus that recognizes the tunnel can cast through it per the spell text.

You are right about Aegis. My home covenant usually uses the technique for magi to communicate with home base in the field. So there is only one Aegis that they can all bypass involved. Multiple Aegis, not sure if it is enough to give the tunnel Pen or to rely on magi to be able to cast level 5 CrIm spells at touch range with enough pen to bypass our generally low Aegis ATM.

The communication device could always be outside the aegis and manned by grogs but that is obviously dangerous.

Either way I need to write up the item to figure the details.
Brontion ex Guernicus
Magus, 66 posts
Quaesitor
Terram Magus
Wed 3 Mar 2021
at 20:24
  • msg #14

Effect Design

Hub Stone
ReVi 8 (Base 1, Moon 3, Touch 1, Trigger 3l, Uses 10l)
Creates an arcane conduit that allows for a passage of level 10 spells. The item refreshes each of it's links through those links on the New and Full Moon.

Linking Wand
Revi 20 (Base 1, Sun 2, Group 2, Touch 1, Uses 10l)
Creates an arcane conduit between two touched targets. That allows for the passage of level 5 spells.

Interested parties have a stone tablet that has been linked to the hub. An operator uses the Linking Wand to connect two of the links that it is maintaining.

A-SG has weird opinions on continuous magic items so moon per moon could maybe just be sun.
Honestly these could also be base level 0 and probably work fine.

Technically we could move the hub to each covenant when they recast their aegis so that it is not blocked.

Arcane Conduit is oddly more safe than having 7 shards from the same stone to get an AC. A conduit doesn't give you an AC, Sure someone could mess with you using a level 5 or 10 conduit but they could cast a lot more dangerous spells across an AC.
Alpha SG
GM, 201 posts
General rules
Thu 4 Mar 2021
at 12:37
  • msg #15

Effect Design

In reply to Player 10 (msg # 12):

...Harsh Day...
Actually cooling the person would be PeIg. You could do a ReIg ward to similar effect, though not quite so useful for a person who is already going through heat stroke, for example. Between "cools" and "shielding," I'm not really sure which you want.

...Harsh Night...
Basically the same comment. Here you used CrIg rather than ReIg, but your language is pretty much the same.

So most likely one of these two is not quite what you intended, either one PeIg and one CrIg or both ReIg. Would it be more cost-efficient to do both as a single ReIg ward with a +1 magnitude for handling both directions? I think there may already be an item like this in canon. I seem to recall something like "traveller's comfort." Ah, MoH p.24. But that's to stay warm and dry.

Protection...
Fine, but reconsider noting what I wrote above. It seems like all three could be managed with one Lesser Enchanted Device, saving a lot of vis. And if you do this, could could separate out the last one into its own Lesser Enchanted Device.
Brontion ex Guernicus
Magus, 69 posts
Quaesitor
Terram Magus
Thu 4 Mar 2021
at 13:10
  • msg #16

Effect Design

What is this games ruling on Bells and Whistles having their own voice? There is incredibly weak evidence for it but it also makes sense and is cool.
Alpha SG
GM, 222 posts
General rules
Sun 7 Mar 2021
at 12:53
  • msg #17

Effect Design

I do like bells, whistles, drums, etc. having their own "voice" by playing them. Unless someone really objects or we see some serious abuse of some sort, we could probably allow that for style.
Player 15
player, 39 posts
Sun 7 Mar 2021
at 19:41
  • msg #18

Re: Effect Design

Alpha SG:
I do like bells, whistles, drums, etc. having their own "voice" by playing them. Unless someone really objects or we see some serious abuse of some sort, we could probably allow that for style.


Damn, should have played my Instrument Maker Verditius. Oh well!

"Why yes, this dance will set your feet on fire!"  CREO IGNEM VIOLIN
Leander ex Flambeau
Magus, 1 post
Sun 7 Mar 2021
at 21:40
  • msg #19

Re: Effect Design

An item purchased from a Veriditus:

Caravan's Boon
   This horseshoe makes the surface of the ground more firm each time it touches the ground. While the effect only lasts a short time, it still lasts long enough for a couple of wagons to pass over it.

  ReTe 20
  R: Touch, D: Diam, T: Part
  Makes the surface of the ground in a 15-pace-by-15-pace area become more solid. Mud becomes as soft earth, and soft earth becomes as packed dirt.
  (Base 2, +1 Touch, +1 diam, +1 part, +1 size, +10 unlimited uses)

This requires 2 pawns of Terram vis. Purchasing it costs 9 p.v.f. correct?
Alpha SG
GM, 232 posts
General rules
Sun 7 Mar 2021
at 22:01
  • msg #20

Re: Effect Design

In reply to Leander ex Flambeau (msg # 19):

Looks good.
Leander ex Flambeau
Magus, 3 posts
Sun 7 Mar 2021
at 22:37
  • msg #21

Re: Effect Design

Quick question regarding Caravan's Boon, would that work on sand as well? Or would I need to add a level of Magnitude to include sand?
Alpha SG
GM, 234 posts
General rules
Mon 8 Mar 2021
at 00:58
  • msg #22

Re: Effect Design

In reply to Leander ex Flambeau (msg # 21):

I think sand would be considered loose earth. Is there a reason it wouldn't be?
Player 15
player, 41 posts
Mon 8 Mar 2021
at 01:29
  • msg #23

Re: Effect Design

In reply to Alpha SG (msg # 22):

There are some who would say Sand and Dirt are both the same difficulty but different targets for spells - like how living and dead corpus are different targets.
Alpha SG
GM, 238 posts
General rules
Mon 8 Mar 2021
at 01:32
  • msg #24

Re: Effect Design

Yes, for some spells certainly. This makes the ground beneath more solid. I don't think we want to start differentiating between peat, clay, sand, etc. for the purpose of this spell. If it were a spell to get material for glass, by all means I would treat sand separately.
Tallak Thorstennson
Companion, 4 posts
Redcap
Redcap Covenant
Tue 9 Mar 2021
at 13:27
  • msg #25

Flying carpet for a redcap

Redcap item:

This is basicly Woolen Steed of Araby (TME pg. 11) modified with extra magnitude to carry more weight.


Spell description from TME:
A woolen rug with the power of flight. A person sitting on the rug is lifted along with it, and the caster may make Intelligence + Finesse rolls to change direction or speed. The Ease Factor is related to current speed — Ease Factor 6 for walking pace, Ease Factor 12 at moderate speed, Ease Factor 15 at maximum speed of forty miles an hour. (Note that these Ease Factors are higher than for Mercury’s Winged Sandals due to the increased difficulty of moving an object rather than oneself directly). The rug can only support the caster and his clothes; he can have no more than one point of Encumbrance or else the spell cannot lift him. The passenger is not protected from falling off the flying rug, so impressive aerial maneuvers are not recommended, nor is flying through strong winds. The extra magnitudes have been added to this spell by analogy with the Rego Corpus guidelines.

ReAn 10
Base 1, +1 Concentration, +1 unsupported surface, +1 for any direction, +1 for increased speed, +1 extra carry capacity

+5 keeps concentration
+2 3 uses per day.

Effect level 17

I assume +1 magnitude for extra carrying capacity would allow for quite a bit of luggage and a couple of passengers if we follow the normal 10x modifier.
Alpha SG
GM, 252 posts
General rules
Tue 9 Mar 2021
at 19:09
  • msg #26

Flying carpet for a redcap

Yes, +1 for extra capacity (and probably a bit larger carpet so you don't have to do a Pilobolus thing) is fine.
Leander ex Flambeau
Magus, 31 posts
Giant Blood, Mythic Blood
School of Ramius
Tue 16 Mar 2021
at 08:56
  • msg #27

Flying carpet for a redcap

Checking to make sure this is acceptable:

Cloak Against Fire and Ice
  ReIg 14
  Pen +0, Constant Effect
  This cloak makes life a little more bearable. Keeping the wearer warm in cold weather and cool in hot weather, this cloak gives a +5 modifier to soak versus exposure.
  (Base 2, +1 Touch, +2 Sun, +1 vs both heat and cold; +1 2/day, +3 environmental trigger: sunrise/set)

Lesser enchanted item purchased from a Veriditus for 9 p.v.f.
Andre ex Miscellanea
Magus, 27 posts
Warrior, Vagabond
'Hedge Wizard'
Tue 16 Mar 2021
at 09:03
  • msg #28

Re: Flying carpet for a redcap

Leander ex Flambeau:
Checking to make sure this is acceptable:

Cloak Against Fire and Ice
  ReIg 14
  Pen +0, Constant Effect
  This cloak makes life a little more bearable. Keeping the wearer warm in cold weather and cool in hot weather, this cloak gives a +5 modifier to soak versus exposure.
  (Base 2, +1 Touch, +2 Sun, +1 vs both heat and cold; +1 2/day, +3 environmental trigger: sunrise/set)

Lesser enchanted item purchased from a Veriditus for 9 p.v.f.

If this is approved, Andre will claim one also ... if permitted.
Player 11
player, 13 posts
Main: Baqir Al-Andalus
Other: Kahina and Grogs
Tue 16 Mar 2021
at 09:31
  • msg #29

Re: Flying carpet for a redcap

Leander ex Flambeau:
Checking to make sure this is acceptable:

Cloak Against Fire and Ice
  ReIg 14
  Pen +0, Constant Effect
  This cloak makes life a little more bearable. Keeping the wearer warm in cold weather and cool in hot weather, this cloak gives a +5 modifier to soak versus exposure.
  (Base 2, +1 Touch, +2 Sun, +1 vs both heat and cold; +1 2/day, +3 environmental trigger: sunrise/set)

Lesser enchanted item purchased from a Veriditus for 9 p.v.f.


Shouldn't it cost only 6 p.v.f? Triple the Vis cost to make?
Alpha SG
GM, 293 posts
General rules
Tue 16 Mar 2021
at 09:35
  • msg #30

Flying carpet for a redcap

In reply to Leander ex Flambeau (msg # 27):

Ward Against Heat and Flames uses Base 4 for protecting at a +5 level. I can certainly see dropping to Base 3 because it won't protect against actual fire, just what a cloak naturally protects against (weather without including fire). But I don't see how you got down to Base 2.
Alpha SG
GM, 294 posts
General rules
Tue 16 Mar 2021
at 09:38
  • msg #31

Re: Flying carpet for a redcap

In reply to Player 11 (msg # 29):

Yes, that's correct. 2 x 3 = 6. The book writes it as 2 + 2 x 2 = 6, but I found saying x3 was easier.
Arnaldo ex Criamon
Magus, 71 posts
Animal Magus
Aerie Covenant
Tue 16 Mar 2021
at 11:57
  • msg #32

Snail mail for the wanderers

Is there any way to make an item that can send messages to someone? without using an AC.

I just had a sudden idea of an actual magical snail that carries the mail to them...
Player 12
player, 33 posts
Tue 16 Mar 2021
at 12:24
  • msg #33

Snail mail for the wanderers

In reply to Arnaldo ex Criamon (msg # 32):

My way of doing it would be to create the snail (or a more suitable animal) using Creo Animal, have the creation spell include a Rego Requisite in order to have the snail (or better yet a pigeon) be created with a drive to get to a location of your choice. Then have your creation carry your message.

Edit: Ok, didn't realise that this was the items thread, and somehow missed that you asked about items. So my solution might not be exactly what you're after.
This message was last edited by the player at 12:29, Tue 16 Mar 2021.
Player 4
player, 113 posts
Tue 16 Mar 2021
at 13:09
  • msg #34

Snail mail for the wanderers

I posted up the method using an arcane tunnel. It's not an AC. Only downside is they needed to be near you at some point.
Leander ex Flambeau
Magus, 32 posts
Giant Blood, Mythic Blood
School of Ramius
Tue 16 Mar 2021
at 16:47
  • msg #35

Re: Flying carpet for a redcap

Alpha SG:
In reply to Leander ex Flambeau (msg # 27):

Ward Against Heat and Flames uses Base 4 for protecting at a +5 level. I can certainly see dropping to Base 3 because it won't protect against actual fire, just what a cloak naturally protects against (weather without including fire). But I don't see how you got down to Base 2.

I used Comfort the Weary Traveler one of the enchantments on Foul Weather's Bane as a base. I just added the +1 for the variable effect of protecting from both hot and cold weather.
Magi of Hermes, page 76:
Comfort the Weary Traveler
  CrIg 9
  Pen +0, Constant Effect
  R: Touch, D: Sun, T: Ind
  Warms the wearer, shielding him from winter’s harshest weather.
  (Base 2, +2 Sun, +1 Touch; +1 2/day, +3 environmental trigger: sunrise/set)

Leander ex Flambeau
Magus, 33 posts
Giant Blood, Mythic Blood
School of Ramius
Tue 16 Mar 2021
at 16:51
  • msg #36

Re: Flying carpet for a redcap

Player 11:
Leander ex Flambeau:
Checking to make sure this is acceptable:

Cloak Against Fire and Ice
  ReIg 14
  Pen +0, Constant Effect
  This cloak makes life a little more bearable. Keeping the wearer warm in cold weather and cool in hot weather, this cloak gives a +5 modifier to soak versus exposure.
  (Base 2, +1 Touch, +2 Sun, +1 vs both heat and cold; +1 2/day, +3 environmental trigger: sunrise/set)

Lesser enchanted item purchased from a Veriditus for 9 p.v.f.


Shouldn't it cost only 6 p.v.f? Triple the Vis cost to make?

I calculated the cost as two pawns of Ignem to create so 6 pawns of Ignem. Each pawn of Ignem costs us 1.5 p.v.f. at this time. Thus 9 p.v.f. to create. I would be quite happy with a lower cost.
Brontion ex Guernicus
Magus, 161 posts
Quaesitor
Terram Magus
Tue 16 Mar 2021
at 16:53
  • msg #37

Re: Flying carpet for a redcap

I think you pay in the abstract PFV not buy it and convert it.
Leander ex Flambeau
Magus, 34 posts
Giant Blood, Mythic Blood
School of Ramius
Tue 16 Mar 2021
at 16:55
  • msg #38

Re: Flying carpet for a redcap

Brontion ex Guernicus:
I think you pay in the abstract PFV not buy it and convert it.

And looking at the price list again, I'm happy to agree with that.
Leander ex Flambeau
Magus, 37 posts
Giant Blood, Mythic Blood
School of Ramius
Tue 16 Mar 2021
at 17:42
  • msg #39

Re: Flying carpet for a redcap

Updated, how does this look?

Cloak of Comfort
  ReIg 19
  Pen +0, Constant Effect
  R: Touch, D: Sun, T: Ind
  This cloak makes life a little more bearable. Keeping the wearer warm in cold weather and cool in hot weather, this cloak gives a +5 modifier to soak versus exposure.
  (Base 3, +1 Touch, +2 Sun, +1 vs both heat and cold; +1 2/day, +3 environmental trigger: sunrise/set)

Lesser enchanted item purchased from a Veriditus for 6 p.v.f.
Alpha SG
GM, 296 posts
General rules
Tue 16 Mar 2021
at 20:35
  • msg #40

Re: Flying carpet for a redcap

In reply to Leander ex Flambeau (msg # 35):

That's CrIg, not ReIg, which is where the problem lies. Happily, using ReIg base 3 you get 19, which is still 2 pawns of space.

In reply to Leander ex Flambeau (msg # 36):

Just pay the abstract p.v.f. The reason I'm making people buy the vis is two-fold. One is that you probably wouldn't have exactly what you want in the first place. The other is that I wanted to encourage bringing things instead of just a queen of vis.
This message was last edited by the GM at 20:35, Tue 16 Mar 2021.
Sign In