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18:54, 25th April 2024 (GMT+0)

Effect Design.

Posted by Alpha SGFor group 0
Alpha SG
GM, 3 posts
General rules
Sat 20 Feb 2021
at 18:38
  • msg #1

Effect Design

This thread is for vetting effects design for items or Familiar bonds or similar. Finished effect designs will be posted on the wiki for reference.
Giovanni of Mercere
Companion, 2 posts
Sun 28 Feb 2021
at 13:55
  • msg #2

Effect Design

In reply to Alpha SG (msg # 1):

Redcap Item:

RING OF THE SHAPE OF THE ANCIENT KITE R: Touch, D: Moon, T: Ind, MuCo40 Requisites: An. (one use/day)
It transforms the target into a hawk, kite, or other small raptor, and any books carried by the target or clothing made of animal products that the target is wearing are also transformed. The effect is harnessed and tethered, so that the target has control of the effect and can end the effect at will, returning easily to human form when necessary. The ring becomes a band on the kite's leg, for the duration.
(Base 20, +1 Touch, +3 Moon; Harnessed, Tethered)
Alpha SG
GM, 115 posts
General rules
Sun 28 Feb 2021
at 14:11
  • msg #3

Effect Design

Looks good.
Giovanni of Mercere
Companion, 5 posts
Sun 28 Feb 2021
at 19:57
  • msg #4

Effect Design

Locket: Sight of the Raw Magic (InVi20):
Range: Touch, Duration: Sun, Target: Vision
Allows the target to see raw vis, all day, out to the limit of sight. The fact that vis is usually in an aura, so it will probably signal the presence of an aura, is a pleasant side effect.
Giovanni of Mercere
Companion, 7 posts
Sun 28 Feb 2021
at 20:45
  • msg #5

Effect Design

Redcap Item: (not a continuous effect, to avoid warping)
IMPENETRABLE WOOLEN SHIRT (MuAn11)
Range: Personal, Duration: Sun, Target: Ind. (2x per day)
The shirt itself is enchanted with Doublet of Impenetrable Silk effect. The shirt cannot be cut or penetrated by weapons.  A simple long sleeve, long shirt has the equivalent of armor with no load and a +3 Soak bonus. The magic does not make the armor better at absorbing shock.
Arnaldo ex Criamon
Magus, 17 posts
Sun 28 Feb 2021
at 21:10
  • msg #6

Effect Design

In reply to Giovanni of Mercere (msg # 5):

Since it affect the shirt, and not you, it shouldn't be causing Warping, I think.
Brontion ex Guernicus
Magus, 19 posts
Quaesitor
Terram Magus
Sun 28 Feb 2021
at 21:32
  • msg #7

Effect Design

Of course, you aren't the target of the spell in any sense.

It could warp the shirt but that is hardly an issue. Get a new shirt that doesn't talk or whatever.
Salma ex Miscellanea
Maga, 25 posts
Sun 28 Feb 2021
at 22:57
  • msg #8

Effect Design

At 1 warping point per year it’ll be a loooong time before the shirt gains the Indiscreet flaw.

EDIT: And now I want to play someone’s mouthy shirt.
This message was last edited by the player at 23:00, Sun 28 Feb 2021.
Alpha SG
GM, 132 posts
General rules
Sun 28 Feb 2021
at 23:14
  • msg #9

Effect Design

In reply to Giovanni of Mercere (msg # 4):

Looks fine.

In reply to Giovanni of Mercere (msg # 5):

You might want it constant. The shirt warping is much better than it getting damaged and being ruined.
Giovanni of Mercere
Companion, 8 posts
Sun 28 Feb 2021
at 23:27
  • msg #10

Effect Design

In reply to Alpha SG (msg # 9):

So, it would be a Level 14 enchantment for the shirt. And bouncing the locket up to a couple uses a day finishes out his magic items.
Alpha SG
GM, 134 posts
General rules
Sun 28 Feb 2021
at 23:31
  • msg #11

Effect Design

In reply to Giovanni of Mercere (msg # 10):

Extra uses on the shape changing ring could be good, too.
Player 10
player, 18 posts
Wed 3 Mar 2021
at 13:28
  • msg #12

Effect Design

Redcap item:
The Nomad of the Dune’s Best Friend
A Larger than average cloak, dyed in a colour similar to that of sand. Created to make traveling across the vast deserts of Northen Africa easier, more specifically for the varried weather a traveler would encounter trying to cross it.

For a Harsh Day on the Dunes
ReIg 18
R: Touch, D: Sun, T: Ind
Pen +0, 1/day
Cools the wearer, shielding him from even the desert’s warmest day.
(Base: 4, +2 Sun, +1 Touch, +3 Environmental Trigger: Sunrise)

For a Harsh Night on the Dunes
CrIg 8
R: Touch, D: Sun, T: Ind
Pen +0, 1/day
Warms the wearer, shielding him from even the desert’s coolest night.
(Base 2, +2 Sun, +1 Touch, +3 Environmental Trigger: Sunset)

Protection from the Weather not Often Blessing the Desert
ReAq 9
Pen +0, Constant Effect
R: Touch, D: Sun, T: Ind
As Cloak of the Duck’s Feathers (ArM5, page 124).
(Base 2, +2 Sun, +1 Touch; +1 2/day, +3 environmental trigger: sunrise/set)

Sleeping on the Dunes Comfortably
MuAn 15
R: Per, D: Conc, T: Ind
Pen +0, 1/day
When triggered, the cloak expands and reforms into a large tent complete with tentpoles (formed from the polished bone toggle used to fasten the cloak) to keep it rigid. The tent is large enough to allow three to camp inside in relative comfort. To still be affected by the cloak’s other enchantment it is required to sleep against one of the walls of the tent. Due to the cloaks colour, the tent is hard to spot on the open desert. The trigger for this effect is tugging the bone toggle and muttering an activation phrase in latin.
(Base 5, +1 Conc; +5 item maintains concentration)
Brontion ex Guernicus
Magus, 63 posts
Quaesitor
Terram Magus
Wed 3 Mar 2021
at 17:59
  • msg #13

Effect Design

Player 9:
In reply to Brontion ex Guernicus (msg # 461):

If you’re thinking about Opening the Intangible Tunnel I’m not sure an item enchanted with it will let a magus cast though the tunnel. It could be argued that only the items own powers will be able to work through the tunnel. And then there is the issue of penetration if the target arcane connection is within an Aegis.

I guess this is a discussion for the Effect Design thread.

Moved this.

Any magus that recognizes the tunnel can cast through it per the spell text.

You are right about Aegis. My home covenant usually uses the technique for magi to communicate with home base in the field. So there is only one Aegis that they can all bypass involved. Multiple Aegis, not sure if it is enough to give the tunnel Pen or to rely on magi to be able to cast level 5 CrIm spells at touch range with enough pen to bypass our generally low Aegis ATM.

The communication device could always be outside the aegis and manned by grogs but that is obviously dangerous.

Either way I need to write up the item to figure the details.
Brontion ex Guernicus
Magus, 66 posts
Quaesitor
Terram Magus
Wed 3 Mar 2021
at 20:24
  • msg #14

Effect Design

Hub Stone
ReVi 8 (Base 1, Moon 3, Touch 1, Trigger 3l, Uses 10l)
Creates an arcane conduit that allows for a passage of level 10 spells. The item refreshes each of it's links through those links on the New and Full Moon.

Linking Wand
Revi 20 (Base 1, Sun 2, Group 2, Touch 1, Uses 10l)
Creates an arcane conduit between two touched targets. That allows for the passage of level 5 spells.

Interested parties have a stone tablet that has been linked to the hub. An operator uses the Linking Wand to connect two of the links that it is maintaining.

A-SG has weird opinions on continuous magic items so moon per moon could maybe just be sun.
Honestly these could also be base level 0 and probably work fine.

Technically we could move the hub to each covenant when they recast their aegis so that it is not blocked.

Arcane Conduit is oddly more safe than having 7 shards from the same stone to get an AC. A conduit doesn't give you an AC, Sure someone could mess with you using a level 5 or 10 conduit but they could cast a lot more dangerous spells across an AC.
Alpha SG
GM, 201 posts
General rules
Thu 4 Mar 2021
at 12:37
  • msg #15

Effect Design

In reply to Player 10 (msg # 12):

...Harsh Day...
Actually cooling the person would be PeIg. You could do a ReIg ward to similar effect, though not quite so useful for a person who is already going through heat stroke, for example. Between "cools" and "shielding," I'm not really sure which you want.

...Harsh Night...
Basically the same comment. Here you used CrIg rather than ReIg, but your language is pretty much the same.

So most likely one of these two is not quite what you intended, either one PeIg and one CrIg or both ReIg. Would it be more cost-efficient to do both as a single ReIg ward with a +1 magnitude for handling both directions? I think there may already be an item like this in canon. I seem to recall something like "traveller's comfort." Ah, MoH p.24. But that's to stay warm and dry.

Protection...
Fine, but reconsider noting what I wrote above. It seems like all three could be managed with one Lesser Enchanted Device, saving a lot of vis. And if you do this, could could separate out the last one into its own Lesser Enchanted Device.
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