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, welcome to [ArM5] Troupe Tribunal

22:09, 26th April 2024 (GMT+0)

OOC Discussion.

Posted by Alpha SGFor group 0
Player 10
player, 22 posts
M: Longinus
C: Tello
Tue 16 Mar 2021
at 14:42
  • msg #726

Re: OOC Discussion

In reply to Player 8 (msg # 723):

I like this idea, could also try to work in some elements of Carthage. Like instead of calling them Consul, we could call them Suffete. Perhaps there are other more major parts to inspire us from Carthagian adminstration? But just quickly looking through it seems to be mostly the same as the Roman Senate.

https://www.ancient.eu/Carthaginian_Government/
https://en.wikipedia.org/wiki/...ernment_and_politics

Edit: Nice video.
https://www.youtube.com/watch?v=jTmEcYdaC8A
This message was last edited by the player at 14:52, Tue 16 Mar 2021.
Player 14
player, 29 posts
Tue 16 Mar 2021
at 15:52
  • msg #727

Re: OOC Discussion

I suggest a Google doc with our version of the Roman/Carthaginian rules we can all collaborate on, which get assembled by correspondence over the intervening 2 years, and can then get voted on as a piece at the beginning of the first official tribunal.
Alpha SG
GM, 295 posts
General rules
Tue 16 Mar 2021
at 16:34
  • msg #728

Re: OOC Discussion

Catching up on some stuff after some failed prints set me behind at work. Mostly I've stayed on top of the little side things. But it looks like have a couple things to address here and in the Tribunal 0 thread.
Player 13
player, 137 posts
M: Salma ex Misc
C: Qais, redcap
Tue 16 Mar 2021
at 17:13
  • msg #729

Re: OOC Discussion

My understanding is that if we want pawns of a particular form to bring with us it is merely 1 pvf of our starting allotment per pawn of (form) vis. Is this correct or do we need to exchange the arbitrary form pvf for specific form pvf at the exchange rate?
Player 9
player, 91 posts
Player of
Malleo, Tallak, Asim
Tue 16 Mar 2021
at 17:40
  • msg #730

Updated count

Aye Andre ex Miscellanea
Aye Appolonius of Flambeau
Aye Arnaldo ex Criamon
Aye Baqir Al-Andalus
Aye Brontion ex Guernicus
      Corvus ex Bjornaer
Aye Iapetus of Rennes, Magus of Tytalus
Aye Jaegar of Merinita
      Klaudios Bonisagi
Aye Leander ex Flambeau
Aye Longinus ex Merinita
Aye Macrinus ex Tytalus
Aye Malik ex Verditius
Aye Malleus ex Verditius
Nay Salma ex Miscellanea
Aye Vespera of Tremere
      Zahrah min bayt Miscellanea

That is a simple minority for the redcaps choosing one of their own to chair the tribinal at the Mercere House in 2021 even if we count the 5 redcaps.

I think someone can get up and say that the Ayes have it.
This message was last edited by the player at 04:10, Wed 17 Mar 2021.
Alpha SG
GM, 297 posts
General rules
Tue 16 Mar 2021
at 20:38
  • msg #731

Re: OOC Discussion

Player 13:
My understanding is that if we want pawns of a particular form to bring with us it is merely 1 pvf of our starting allotment per pawn of (form) vis. Is this correct or do we need to exchange the arbitrary form pvf for specific form pvf at the exchange rate?

Pay 1.5 p.v.f. of the random stuff you had, which wasn't exactly what you wanted, to get 1 pawn of exactly what you do want.
Alpha SG
GM, 298 posts
General rules
Tue 16 Mar 2021
at 20:50
  • msg #732

Re: OOC Discussion

Player 2:
Incidentally, do we want to establish anything in the way of general posting style guide?

I can be flexible. Most people are using blue for speech. Orange and red blend well with the private notes, so they work well as OOC stuff.

Player 2:
Is there interest in having specific languages be specific colors (or more likely, latin one and everything else another)? My aesthetics and visibility needs might be different than someone using a different background and/or with vision limitations.

I like the RPoL language stuff, but we run into problems. One is that we have a whole bunch of different languages. Another is gauging when someone shifts from not knowing to knowing. Another is that, since we're each playing multiple characters, the system won't often know which you you are so you may read something that should be garbled but isn't.

Here is my suggestion on standardizing languages: If you don't say anything, it's in Latin. If it's another language, write what language you're communicating in in brackets right before whatever you say. Then readers can role-play how much they understand of it.
Javan
Companion, 3 posts
Mute, Scholar
Blood of the Nephilim
Wed 17 Mar 2021
at 01:23
  • msg #733

Re: OOC Discussion

This will likely be important to both Javan and Sirena.

Game Wiki - Rules - Interpretations:
4. All language specialties should be dialects. Unlike other specialties, these specialties cannot be changed later.

While we can't change our language specializations, can we learn additional dialects? Spending 5 experience to master another dialect of a known language would be useful for some characters.
Player 13
player, 138 posts
M: Salma ex Misc
C: Qais, redcap
Wed 17 Mar 2021
at 01:40
  • msg #734

Re: OOC Discussion

Javan:
While we can't change our language specializations, can we learn additional dialects? Spending 5 experience to master another dialect of a known language would be useful for some characters.

Yes. I assume you noticed where related languages grant a Puissant-like bonus to the score of languages you don’t know as well, this applies to dialects as well. Least I have read Callen say they do in past posts where he talks about this method so assumed so here.
Alpha SG
GM, 300 posts
General rules
Wed 17 Mar 2021
at 02:51
  • msg #735

Re: OOC Discussion

Yup. So, essentially adding a dialect of a language you already know costs 5 experience.
Marius Lazarescu
Companion, 7 posts
Seneschal par excellence
Wed 17 Mar 2021
at 05:34
  • msg #736

Re: OOC Discussion

Please, what Language do I take for 'Transylvanian'?
Player 14
player, 30 posts
Wed 17 Mar 2021
at 05:47
  • msg #737

Re: OOC Discussion

Probably Magyar.  There's a list on Against the Dark 10.
This message was last edited by the player at 05:48, Wed 17 Mar 2021.
Player 6
player, 63 posts
Wed 17 Mar 2021
at 07:16
  • msg #738

Re: OOC Discussion

Marius Lazarescu:
Please, what Language do I take for 'Transylvanian'?


In the Game Wiki there's a table on Languages, choose your area, and see what language applies there.
Marius Lazarescu
Companion, 9 posts
Seneschal par excellence
Wed 17 Mar 2021
at 09:12
  • msg #739

Re: OOC Discussion

You see, Transylvania is not listed on the charts.
Transylvania is in central Romania.  Romania is not listed on the charts.
Romania is east of Hungary, and just north of Bulgaria

From the descriptions given, I am torn between
~ Eastern Slavic (Ruthenian) ... "and a little into eastern Hungary"       or
~ South Slavic (Bulgarian) ...    "(Second) Bulgarian Empire"

I guess it doesn't really matter too much, in reality.  But I was curious what other academically minded thought appropriate.
Player 6
player, 64 posts
Wed 17 Mar 2021
at 09:37
  • msg #740

Re: OOC Discussion

In reply to Marius Lazarescu (msg # 739):

Vlach Aromanian Latin Illyria, northern Greece
        Romanian Latin Romanians
Marius Lazarescu
Companion, 10 posts
Seneschal par excellence
Wed 17 Mar 2021
at 09:54
  • msg #741

Re: OOC Discussion

Gracious 6
Player 16
player, 30 posts
M:Iapetus ex Tytalus
C:Galeoto di Auria
Wed 17 Mar 2021
at 10:48
  • msg #742

Re: OOC Discussion

Player 8:
Player 9:
Let's just follow the procedures of the roman senate. ;)

http://www.novaroma.org/nr/Senate_procedures


Since we are forming something brand new, going back to old Roman ways of doing things would be interesting. I may write up some ideas of how to put this into practice, but here is the first idea:
1) Elect two consuls. They have to be from different covenants, and each can veto the other, but they preside for the time between tribunals, and can call emergency Tribunals.
2) The Praetorship belongs to the head Guernicus of the Tribunal, who can also call emergency Tribunal meetings.
3) We vote and debate like Senators, and can seek evidence from non-senators.

It is the beginning of an idea.


Can we also have a Tribune of the Grogs, with the power to propose new laws by mass acclamation, and who will help initiate both a series of populist social reforms, and a cycle of escalating political violence, that will culminate in the disintegration of our traditional political practices, and a reconsolidation under a single autocratic ruler?
Player 8
player, 39 posts
Jaegar of Merinita
Giovanni the Redcap
Wed 17 Mar 2021
at 10:54
  • msg #743

Re: OOC Discussion

In reply to Player 16 (msg # 742):

I'm being oppressed! in my best Monty Python voice.
Player 4
player, 116 posts
Wed 17 Mar 2021
at 11:35
  • msg #744

Re: OOC Discussion

No lie. Languages may be the area of the game I care about the least. All the way down next to special book materials.

I actually kind of like the set up of the roman senate, just reading how things are proposed. Executives come to the senate for advice, the senate doesn't just do things. It's exactly the type of thing Brontius would dig.
Player 13
player, 140 posts
M: Salma ex Misc
C: Qais, redcap
Wed 17 Mar 2021
at 14:07
  • msg #745

Re: OOC Discussion

Player 4:
I actually kind of like the set up of the roman senate, just reading how things are proposed. Executives come to the senate for advice, the senate doesn't just do things. It's exactly the type of thing Brontius would dig.

Obviously not considering how much you seem to be fighting against basing ourselves on the one Tribunal that actually could be characterized that way.
Alpha SG
GM, 301 posts
General rules
Wed 17 Mar 2021
at 21:58
  • msg #746

Re: OOC Discussion

I created the pages for the Aerie. I like that you added vis sources. I forgot to have a treasury page of some sort. We should include saved vis and silver there, most likely. I also created the pages for Porta Amun.
Player 14
player, 31 posts
Wed 17 Mar 2021
at 22:16
  • [deleted]
  • msg #747

Re: OOC Discussion

This message was deleted by the player at 22:16, Wed 17 Mar 2021.
Player 8
player, 40 posts
Jaegar of Merinita
Giovanni the Redcap
Wed 17 Mar 2021
at 22:56
  • msg #748

Re: OOC Discussion

Alpha SG:
I created the pages for the Aerie. I like that you added vis sources. I forgot to have a treasury page of some sort. We should include saved vis and silver there, most likely. I also created the pages for Porta Amun.


Unfortunately it tells me no such page exists. Either there is a coding issue, or it isn't open for editing. Not sure why.
Alpha SG
GM, 303 posts
General rules
Thu 18 Mar 2021
at 09:47
  • msg #749

Re: OOC Discussion

In reply to Player 8 (msg # 748):

Hmm... Maybe it's because I created a blank page. Maybe I need to put a placeholder in there. Sorry. I'll try again.
Alpha SG
GM, 304 posts
General rules
Thu 18 Mar 2021
at 09:52
  • msg #750

Re: OOC Discussion

I've now created all them again as well as for the library, this time putting "placeholder" on each page so it has something to record.  That looks like it worked.
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