Re: Aging
In reply to Player 2 (msg # 847):
It's really not that important at all; book-keeping minutia in general isn't, especially in a pbp online game with dozens of characters.
When we put together the Tunis covenant, we worked on the assumption that income isn't going to be a major concern. We've been told not to take pre-existing income B/H, but also given the green light to either play out obtaining it, or have it be backstory / offscreen as we like it. We've got B/H that address that, and we're bringing cash to rationalize a "grace period" while we set it up. We're located near a quarry, we've got smugglers, we'll probably burn some seasons setting them up, and if we want to, we can game aspects of that out.
I'm not sure what you mean by "catch up to our covenant build"? If we play out in game recruiting a gang of criminals, then we have a gang of criminals, whether that's reflected in our list of boons and hooks or not. If we get hit with a comet day 2, that happens whether its in the boons and hooks or not. B/H are a crude descriptive shorthand for the characteristics of a covenant, that's all. We're using them to sketch out ideas for locations, and a preliminary sense of what we want the covenant to be; so far, ours is is bunch of coastal caves, with a regio, a hidden harbour, a quarry, and some shady smugglers who use the harbour.
We're also trying to get the game going; overhauling the boons and hooks to get them to match up economic descriptions that have been left deliberately vague is just going to slow things down. I don't see a need for accurate, to-the-penny accounting, I do see a need to start playing. Klaudios wants to build a university, right? So, let's get into it, and figure out how to make that happen. I have a mad doctor who would love to set up shop in the uni's basement (or possibly on the roof for some Frankenstein action), and a smuggler who'd be happy to Indiana Jones some artfacts for the Uni's collection. Let's play, and develop the covenant in game.