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12:29, 19th April 2024 (GMT+0)

OOC Discussion.

Posted by Alpha SGFor group 0
Player 4
player, 138 posts
Sun 21 Mar 2021
at 17:21
  • msg #851

Income

The book keeping is easy I can do it for everyone if they want. For groups that don't want to deal with it I can just do it in the background and poke the SG for your covenant if you are in danger on funds.
Player 17
player, 39 posts
Leander and Javan
Koray, Sirena, Zandra
Sun 21 Mar 2021
at 17:37
  • msg #852

Income

The actual bookkeeping is easy. I built a spreadsheet that handles it simply. I suspect that most people don't want to focus on stories related to how the covenant earns mundane cash. Or about recruiting craftsmen or other servants for the covenant.

The cost of labs keeps getting mentioned. Setting up a standard lab costs £5 over two seasons. Maintenace on a standard lab doesn't really cost much, but when you start getting labs with increased Upkeep, they get pricey.
Player 4
player, 139 posts
Sun 21 Mar 2021
at 17:58
  • msg #853

Income

Arguable the entire point of the monetary system is to finance bigger and bigger labs. Possibly financing armies as well.
Player 15
player, 57 posts
Vespera of Tremere
Kelemen Ronol
Sun 21 Mar 2021
at 18:04
  • msg #854

Re: Income

Player 17:
The actual bookkeeping is easy. I built a spreadsheet that handles it simply. I suspect that most people don't want to focus on stories related to how the covenant earns mundane cash. Or about recruiting craftsmen or other servants for the covenant.

The cost of labs keeps getting mentioned. Setting up a standard lab costs £5 over two seasons. Maintenace on a standard lab doesn't really cost much, but when you start getting labs with increased Upkeep, they get pricey.


 I kinda dislike the covenant accounting rules for Ars magica. I think they're *fine*, but then the entire covenant book seems based around them. The lab mod rules are cool but require Upkeep as a balancing factor. The real thing where the accounting rules become weird is when you allow them to change. There are a required number of servants per inhabitants, and there are no rules for what to do if you're below that number.  "Two more magi moved in with a horse, the Cook has suddenly spawned three full grown children to compensate."
 I usually see Companions and Grogs focused on mundane income for a covenant, actually in play.  Though I admit my examples are limited (a few aborted online games, 3 IRL games). I think though, everyone is going to WANT to use the lab rules and the get those extra bonuses, because they make fun labs.
Player 4
player, 141 posts
Sun 21 Mar 2021
at 18:48
  • msg #855

Re: Income

Presumably your chief maid hires someone? I don't see how it is a problem. Not every interaction with the system needs to be an adventure.
Player 6
player, 72 posts
Sun 21 Mar 2021
at 18:50
  • msg #856

Re: Income

In reply to Player 15 (msg # 854):

The servants and such are hired in th background over the season. And the grogs and companion a player has are not the total number f people in the covenant. they just feature the ones that will go on stories with you, or who will spawn stories.
Alpha SG
GM, 328 posts
General rules
Sun 21 Mar 2021
at 22:13
  • msg #857

Re: Income

Well, if people have spreadsheets and are willing to do the work, I'd be happy to have more detailed stuff.

Yes, once established you could start hiring locals. Or you might try hiring and shipping in people from afar. I'm trying to set this up with the same player agency so those who want to put more into it can and are rewarded for it, while those who don't want to bother and going about doing other things can get the benefits of those other things.

I particularly like customized labs. Sure, you can do more. But it also makes labs more individual and quirky.
Player 6
player, 76 posts
Sun 21 Mar 2021
at 22:20
  • msg #858

Re: Income

In reply to Alpha SG (msg # 857):

Did you just call my petting zoo a quirky lab?! :-)

What Arts did we decide had a Root of 6/21?
This message was last edited by the player at 22:51, Sun 21 Mar 2021.
Player 13
player, 148 posts
M: Salma ex Misc
C: Qais, redcap
Mon 22 Mar 2021
at 00:17
  • msg #859

Re: Income

Player 6:
What Arts did we decide had a Root of 6/21?

Creo, Intellego, Auram, Herbam, Ignem, Vim, Corpus, Rego, and Terram

Was what I found with the search I did.
Player 12
player, 37 posts
Appolonius of Flambeau
Hedge Wizards Covenant
Mon 22 Mar 2021
at 17:00
  • msg #860

Re: Income

In reply to Player 13 (msg # 859):

Second question. What will their names be? I'm guessing more than one covenant will have them, and the book that has the Roots doesn't give them any specific names.
Player 10
player, 30 posts
M: Longinus
C: Tello
Mon 22 Mar 2021
at 17:06
  • msg #861

Re: Income

In reply to Player 12 (msg # 860):

Authors would be nice to have as well.
Alpha SG
GM, 329 posts
General rules
Mon 22 Mar 2021
at 17:57
  • msg #862

Re: Income

If someone names them, let people know. First come, first serve.
Player 2
player, 31 posts
Plays: Klaudios
Mon 22 Mar 2021
at 18:36
  • msg #863

Re: Income

In reply to Alpha SG (msg # 862):

Herbam should imo prefigure the Voynich manuscript! Some kind of exploration of plants mundane and fantastic
Leander ex Flambeau
Magus, 66 posts
Giant Blood, Mythic Blood
School of Ramius
Mon 22 Mar 2021
at 18:54
  • msg #864

Re: Income

Unless anyone has better ideas, here are my suggestions for three of the Roots:

Thamus Collis
  Arming the Magus; one volume
    Summa on Ignem, Level 6, Quality 21

Lucian
  Clarity of Thought; one volume
    Summa on Mentem, Level 5, Quality 15

Bonisagus
  The Foundation of Hermetic Magic; one volume
    Summa on Vim, Level 6, Quality 21
Player 12
player, 38 posts
Appolonius of Flambeau
Hedge Wizards Covenant
Mon 22 Mar 2021
at 21:49
  • msg #865

Re: Income

In reply to Leander ex Flambeau (msg # 864):

I somehow doubt a book on Vim by Bonisagus would still be a authority for learning the Art of Vim. After all, I imagine Vim as it was back then, and Vim as it is after Conciatta of Bonisagus would be described a bit differently.

Thought that might just be me. The others seem good though.
Player 14
player, 36 posts
Mon 22 Mar 2021
at 21:57
  • msg #866

Re: Income

I think it makes perfect sense - it used to be an authority on Vim, 400 years ago, but Conciatta's discoveries made it into a Root through obsolescence.
This message was last edited by the player at 22:06, Mon 22 Mar 2021.
Alpha SG
GM, 331 posts
General rules
Mon 22 Mar 2021
at 23:27
  • msg #867

Re: Income

I think the best canonical book on MT I've seen is

Janus of Bonisagus, Further Notes on Magical Notation, Magic Theory summa, Quality: 14; Level: 7
Player 15
player, 60 posts
Vespera of Tremere
Kelemen Ronol
Tue 23 Mar 2021
at 00:12
  • msg #868

time

I'll be around again to post tomorrow. Generally I'm not responsive on Mondays.
Player 10
player, 31 posts
M: Longinus
C: Tello
Tue 23 Mar 2021
at 14:54
  • msg #869

time

sorry for newbie question but what exactly does beta/gamma sg mean?
Player 6
player, 80 posts
Tue 23 Mar 2021
at 16:37
  • msg #870

time

In reply to Player 10 (msg # 869):

Our Alpha SG can't, and even if he could, it's fair for him, to run many parallel stories for the ~17 magi here. Even if not all of them will be adventuring at the same time.

So Beta/Gamma SG will be responsible for either a particular covenant, or a particular line of stories (ghost stories, sahirs, etc.), and help with other minutiae needed.
Player 10
player, 32 posts
M: Longinus
C: Tello
Tue 23 Mar 2021
at 17:22
  • msg #871

time

In reply to Player 6 (msg # 870):

I see, so the diffrence between beta and gamma is just how broad the line of stories is?
Leander ex Flambeau
Magus, 72 posts
Giant Blood, Mythic Blood
School of Ramius
Tue 23 Mar 2021
at 17:44
  • msg #872

Game Wiki

Alpha SG, could you open the Game Wiki entry for the Traveling Covenant? That way I can get our Boons and Hooks and other information listed.
Alpha SG
GM, 336 posts
General rules
Tue 23 Mar 2021
at 21:10
  • msg #873

Re: time

Player 10:
I see, so the diffrence between beta and gamma is just how broad the line of stories is?

Yes. I was trying to set gamma as relative to beta as beta is to alpha.
Player 2
player, 33 posts
Plays: Klaudios
Tue 23 Mar 2021
at 21:24
  • msg #874

Re: time

In reply to Alpha SG (msg # 873):

I think we all (or some subset, whatever) could be set as "editors" for the wiki, and therefore be more able to create pages and organize info without the need for as much micromanagement of pages.
Alpha SG
GM, 337 posts
General rules
Tue 23 Mar 2021
at 21:27
  • msg #875

Re: time

I think you can already create entries on that first page. Several people had. I'm not sure what making everyone editors will do for the covenant threads, but I could try it.
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