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21:47, 19th April 2024 (GMT+0)

OOC Discussion.

Posted by Alpha SGFor group 0
Alpha SG
GM, 4 posts
General rules
Tue 23 Feb 2021
at 23:15
  • msg #1

OOC Discussion

I think we all know what this is for.
Alpha SG
GM, 5 posts
General rules
Tue 23 Feb 2021
at 23:33
  • msg #2

OOC Discussion

I do have a bunch of things posted in the game wiki already, including stuff on making magi and companions.
Player 4
player, 2 posts
Wed 24 Feb 2021
at 00:56
  • msg #3

OOC Discussion

Discussion goes here to keep Setup clean? Or are we talking there too?
Player 2
player, 2 posts
Wed 24 Feb 2021
at 00:59
  • msg #4

OOC Discussion

I'm probably going to get pretty confused, pretty quickly, with everyone's displaying name being "Player #". Could we be assigned appropriate aliases?
Player 4
player, 3 posts
Wed 24 Feb 2021
at 02:43
  • msg #5

OOC Discussion

We should probably have something more distinct before we get deep into discussion. Even if we haven't gotten character names yet. A-SG can probably reassign it to anything you want at your request.

I posted 2 magi and 3 companion concepts. In addition to possibly having a SG alias.
Alpha SG
GM, 6 posts
General rules
Wed 24 Feb 2021
at 04:06
  • msg #6

OOC Discussion

Yes, I'm trying to keep the setup thread cleaner overall, while any spillover here is perfectly fine.

Yes, I can certainly change names. I just did that as a placeholder. I would eventually make primary names your SG or magus character name, but I can also switch placeholder names as well. I'm totally flexible on that.
Player 4
player, 4 posts
Wed 24 Feb 2021
at 04:39
  • msg #7

OOC Discussion

quote:
A local Weapon/Armorsmith Touched by Magic

I think this is what I meant by Mythic Crafter. The one where you can make magic items with crafting.

If we end up in Africa

I'm thinking I want my character to be a spill over from Levant(?) being a native Egyptian. Either incarnation id probably going to be inspired by the Cult of Thoth pushing the magical order manifest destiny angle (from two different directions).
Alpha SG
GM, 7 posts
General rules
Wed 24 Feb 2021
at 04:47
  • msg #8

OOC Discussion

Yes, Touched by (Realm) allows you to make magic by crafting (and without vis). There are also a couple more restricted versions of that, where it's a Minor Virtue and you can only do it for very specific craft and a single Form. Mythic Farrier in Grogs explains this and shows how to extend it.
Player 4
player, 5 posts
Wed 24 Feb 2021
at 05:01
  • msg #9

OOC Discussion

How deep into Covenants are we getting? I'd rather leave out special book materials if there is any negotiating room.
Player 3
player, 2 posts
Wed 24 Feb 2021
at 09:23
  • msg #10

OOC Discussion

In reply to Player 4 (msg # 7):

Ah, I see, so you'd like a Crafter Touched by (Realm). Well if that is the case I might go for something else. The companion concepts I listed are all of course still subject to change. Instead, one thing I could go for a craftsmen's best friend; a (Mythic) Alchemist! Provide good quality materials to work with, maybe even some Alchemical Steel and the likes!
Player 6
player, 2 posts
Wed 24 Feb 2021
at 09:26
  • msg #11

OOC Discussion

Just as a general question, I know some SGs have a problem with the Beast Masters Ex Misc tradition. Due to them having to have the Feral Upbringing flaw, which precludes them from starting with a language skill, which some Sgs think should preclude them from studying Latin, which in turn makes them unsuitable for mages, since you need Latin, or some such langauge to study magic.
Player 3
player, 3 posts
Wed 24 Feb 2021
at 09:36
  • msg #12

OOC Discussion

Pretty sure Feral Upbringing doesn't prevent you from starting with a Language Score by the end of character creation. It does mean you don't get a language score of 5 for free (instead you get bonus 75xp for your childhood). After childhood you can purchase any living language with your standard XP. Hermetic Apprenticeship would give you access to Latin as normal.
Alpha SG
GM, 8 posts
General rules
Wed 24 Feb 2021
at 10:26
  • msg #13

OOC Discussion

I think you'll find it's OK if two of you have Touched by (Realm) if you both like. You might be in different covenants, you might have different Arts, you might have different Crafts, etc. So while I like preserving player niches, I don't think that is a problem.

As for Feral Upbringing, the Flaw does say you don't start with languages; you don't get to just buy them after reaching 5 years old. I do think that stops you from starting with Latin. However, I don't think that stops you from learning magic. All beast masters have Animal Ken, so they can communicate with each other. It does mean you initially lack Latin to use for casting your spells and so will initially be at penalties when casting spells unless you have Quiet Magic x2 or something like that (though that's handy for animal forms). Personally, I like using Skinchanger or Shapeshifter with a beast master to be able to turn into the type of animal within their specialty.
Alpha SG
GM, 9 posts
General rules
Wed 24 Feb 2021
at 10:31
  • msg #14

Re: OOC Discussion

Almost missed this one:
Player 4:
How deep into Covenants are we getting? I'd rather leave out special book materials if there is any negotiating room.

The resonances? I tend to like them for some flavor. And if there is a hunter or two as I've seen suggested, that can provide some added value for the skins, bones, etc. of animals they've hunted. I've generally found resonances don't come into play much. Most writers just don't go through the effort since it only works for a single copy; their original need not use the materials at all to make copies of it to sell.
Player 9
player, 2 posts
Wed 24 Feb 2021
at 13:42
  • msg #15

Re: OOC Discussion

So setting up a new tribunal I think one needs a minimum of 4 covenants and a minimum of 12 magi.

Is the thought that we, the players, are to be the whole tribunal or are we planning on NPC magi to fill out the tribunal with more magi?

However we solve it, I think the creation of a new tribunal and the hermetic politics involved will make for an exiting saga.
Alpha SG
GM, 10 posts
General rules
Wed 24 Feb 2021
at 13:47
  • msg #16

Re: OOC Discussion

The plan is to not have any NPC magi. It will be a small tribunal, but that's reasonable for a new tribunal. This will do things like making this tribunal's meetings entirely about and between PC magi, which should be fun. How much do our covenants cooperate, trade, compete, etc. should be interesting.
Alpha SG
GM, 11 posts
General rules
Wed 24 Feb 2021
at 13:54
  • msg #17

Re: OOC Discussion

Since Redcaps count as magi for the Order, they help qualify for tribunal validity. Counting some Redcaps, I think we'll be a little beyond that minimum. But not so far beyond that we have a truly overwhelming number of players.
Player 9
player, 3 posts
Wed 24 Feb 2021
at 14:49
  • msg #18

OOC Discussion

Sounds good.

So we're waiting for a few more players before getting our hands dirty then.
Player 6
player, 3 posts
Wed 24 Feb 2021
at 14:57
  • msg #19

OOC Discussion

I assume we're first waiting to see what the majority of players prefer as the Tribunal of choice, and judging by the responses so far, it seems to me a close call between Novgorod and North Africa.
Player 9
player, 4 posts
Wed 24 Feb 2021
at 15:04
  • msg #20

OOC Discussion

Game Wiki:
Once a particular region has been chosen, I will provide a number of possible sites that have been vaguely scouted out (so you know the Hooks and Boons). The characters will have to negotiate between each other for the sites. If a quick agreement doesn't happen, magi of one potential covenant can make vis/book/etc offers to magi of the conflicting potential covenant to bargain for a location.


How do we figure out who bands together to form a covenant?

Should we just make IC discussions where we present ourselves (when we get that far) and talk about what interests the magi and what kind of covenant they would like?

I guess if there are several Merinita or others dealing with the fae it would make sense for them to band together, just like if we have a couple of more academic oriented magi they might want to form a research covenant dedicated to some specific research goal.

There was mentioned a ex-misc Pralix magus as a possible character concept and the ideas of Pralix might not go to well together with a Flambeau hell bent on hunting down hedge wizards and the Order of Odin.

So what are the thoughts on this?
Not just Callens thoughts, but all of you.
Player 9
player, 5 posts
Wed 24 Feb 2021
at 15:16
  • msg #21

OOC Discussion

Player 6:
I assume we're first waiting to see what the majority of players prefer as the Tribunal of choice, and judging by the responses so far, it seems to me a close call between Novgorod and North Africa.


Scandinavia has more #1 priorities than Novgorod, and while I wish for Scandinavia I'm happy to play anywhere, even across the Atlantic if that was what ended up with the most votes.

I'm partial to Scandinavia, not just because it happens to be my home, but because I find the Order of Odin to present a lot of interesting options. Also it plays nicely into the story ideas in Guardians of the Rhine, where the new covenant of Heorot in Denmark joining the Rhine tribunal is seen as an agressive expension into the territories of the Novgorod tribunal with all the hermetic politics that leads to.

On the other hand North Africa feels more isolated from the Order even though it's just on the other side of the Mediterranean. Maybe it's because Scandinavia is mostly christian by the 13th century and North Africa is not.
Player 6
player, 4 posts
Wed 24 Feb 2021
at 15:44
  • msg #22

OOC Discussion

In reply to Player 9 (msg # 21):

Sorry, mixed Scandinavia and Novgorod.

I do think North Africa offers a more varied variety of cultures, and religions.
Player 4
player, 6 posts
Wed 24 Feb 2021
at 15:49
  • msg #23

OOC Discussion

Also non-christian so we can take them as slaves. Quickly filling our stocks of grogs.
Player 9
player, 6 posts
Wed 24 Feb 2021
at 15:52
  • msg #24

OOC Discussion

In reply to Player 6 (msg # 22):

That it does.

Norway, Sweden, Denmark is pretty similar and most of Finland if we add that is under Swedish control.

The Second Swedish Crusade could give an interesting backdrop when it comes around in 1240.
https://en.m.wikipedia.org/wiki/Second_Swedish_Crusade
Player 3
player, 4 posts
Wed 24 Feb 2021
at 16:00
  • msg #25

OOC Discussion

In reply to Player 9 (msg # 24):

If Novgorod is chosen there will also be plenty of warmongering potential like that, particularly in the Baltics. The Livonian Crusade offers a nice opportunity to beat the ever-living shit out of Teutonic Knights and establish a glorious pagan Empire!

That and the Mongols are coming.
This message was last edited by the player at 16:00, Wed 24 Feb 2021.
Player 4
player, 7 posts
Wed 24 Feb 2021
at 16:36
  • msg #26

OOC Discussion

And if people were curious the Condorcet vote has Africa and Scandinavia pretty neck in neck. Novgorod and other are really far behind them.

Not actually sure what selection criteria A-SG is using but that's how it actually stands. There are still a few who haven't submitted a priority. P2 only mentioned Africa But I don't know if that was him voting or not.

Scandinavia is more people's first choice but it is also far more people's last choice where Africa is all but 2 people's first or second choice.

I feel like other would have to make a case here for a compelling specific alternative for it to get any traction.

I mentioned Near-East Tribunal. Someone mentioned an Island one. I'm not super hot on either of them. But the island one would allow me to make a Jersy Shore joke (the channel isles breaking away from being stuck between Stone Henge(?) and Normandy and joining the islands would make sense IMO) so I'm be OK with it but it would be super maritime and we would be soo pread out.
Player 13
player, 2 posts
Wed 24 Feb 2021
at 16:54
  • msg #27

OOC Discussion

I mentioned this question in my Setup response but seemed like it may be more appropriate here, is each player going to be at a specific covenant? As in both their Companion and Mag* characters at the same covenant. I mainly ask as covenants will likely be rather small and linking one's companion to one or two other possible magi is more limiting towards concept than it would be if the companions may be at any covenant, long as there is effort to make sure they don't bunch up too much.
This message was last edited by the player at 16:55, Wed 24 Feb 2021.
Player 6
player, 5 posts
Wed 24 Feb 2021
at 17:22
  • msg #28

OOC Discussion

In reply to Player 13 (msg # 27):

I don't think the companion has to be at the same covenant as your magus. In fact, it could be more interesting to palay them as a companion in another covenant.
Player 9
player, 7 posts
Wed 24 Feb 2021
at 17:29
  • msg #29

OOC Discussion

In reply to Player 6 (msg # 28):

I’d prefer to play all my characters as part of the same covenant. While it could be interesting to split them up I’d prefer to not have to play two sides of the same table when tribunal politics gets heated or when two covenants fight over a vis source or something else.
Player 8
player, 2 posts
Wed 24 Feb 2021
at 17:33
  • msg #30

OOC Discussion

In reply to Player 4 (msg # 26):

Here are my reasons for preferring North Africa:
-A Covenant in the Canary Islands has interesting possibilities for colonization. They are pagan (no dominion), they are already lead by Magician-Kings (hedge wizards, join or die) so unusual opponents.
-Those who want to play Sahirs or mess with Jinn can do that.
-The magical landscape has more unknowns, as opposed to the knowns or suspected magic of Scandinavia and Novgorod, so coming up with your own Hedge Tradition isn't so contrived, and there seems to be a desire to play ex misc. by several players.
-Climates from desert, mountains, ocean, islands, trade cities, and Roman ruins all have a lot of possibilities.
-Arabic is a recent introductions, and because of the Koran, is a static language. So all of the dialects are very close to the original. Even for those who speak other languages, it is the universal trade language in North Africa prior to and after the 1200s. So learn one language, talk to everyone.
-Slavers and pirates of the coast means Grogs aren't hard to come by, and are usually European, so lots of chances to be heroic and "save" other Europeans.
-Interactions and origins available, by sea, from 8-10 different tribunals: Rome, Iberia, Provencal, Levant, Novgorod, Theban, Transylvanian, and all of the British Isles.
This message was last edited by the player at 17:42, Wed 24 Feb 2021.
Player 3
player, 5 posts
Wed 24 Feb 2021
at 17:43
  • msg #31

OOC Discussion

Another approach to the covenant creation we could take is to wait for the tribunal to be determined, then decide upon a theme of a covenant that we would gear our character towards; gotta be something that binds said covenant together after all!

One example that I really liked came from "Hermetic Projects" the Hermetic Shipyard section; imagine a shipyard/flotilla based covenant with a Verditius/Rusticani with a focus on ships, Goetic Sorcerer binding spirits to ships, Vitkir with a focus on seafaring runes, and Mythic Alchemist for enhancing the building material itself, all using their magic to create the most powerful fleet Mythic Europe has ever seen.

Any thoughts on such an approach?
This message was last edited by the player at 17:46, Wed 24 Feb 2021.
Player 9
player, 8 posts
Wed 24 Feb 2021
at 17:53
  • msg #32

OOC Discussion

In reply to Player 3 (msg # 31):

The approach is great, but if you check the lab total examples in Hermetic Projects it’s clear that those projects are not magi straight out of the gauntlet.

But the idea of a common theme and goal for the covenant I can easily get behind.
It might not fit all players and magi, but even one such thematic covenant would provide a lot of stuff to play on for the whole tribunal.
Player 3
player, 6 posts
Wed 24 Feb 2021
at 17:54
  • msg #33

OOC Discussion

In reply to Player 9 (msg # 32):

True that, but it could be a goal to strive towards. Or you just come up with your own variants.
This message was last edited by the player at 17:56, Wed 24 Feb 2021.
Player 4
player, 8 posts
Wed 24 Feb 2021
at 18:05
  • msg #34

OOC Discussion

Right I figured we would naturally group into like-minded magi and establish our own charters from there. Either of my characters would probably attempt to join a fortress covenant protecting the most hostile hinterlands of where ever we are.
Alpha SG
GM, 12 posts
General rules
Wed 24 Feb 2021
at 18:06
  • msg #35

Re: OOC Discussion

Darn, my earlier reply didn't post.

Player 9:
So we're waiting for a few more players before getting our hands dirty then.

I think we have a good number now, solid for a small tribunal. I think everyone I'd heard suggest elsewhere that they'd come here has arrived. I turned off the looking for players tag. But if you've got a friend on the way, it doesn't need to be a hard cap.

Player 6:
I assume we're first waiting to see what the majority of players prefer as the Tribunal of choice, and judging by the responses so far, it seems to me a close call between Novgorod and North Africa.

Yes, though nearly everyone has posted. I think the big two are Scandinavia and Africa, though I have to go through the list more carefully. Those two seemed pretty close.

Player 9:
How do we figure out who bands together to form a covenant?

My primary thought had been to look at the suggested characters to see who fits well together OOC. I suspect we could probably group things pretty well that way with a little discussion. Concepts can still be adjusted, but it gets use grouped faster that way. Also, the suggested characters will help me provide a list of possible sites that would be of interest. For instance, lots of Merinita might be happy with a Faerie Aura, or lots of Jerbiton or similar might like being near a city.

Player 13:
I mentioned this question in my Setup response but seemed like it may be more appropriate here, is each player going to be at a specific covenant? As in both their Companion and Mag* characters at the same covenant.

I can go either way on this. I figured it would come up in the discussion of who groups well together. Putting the companion in another covenant offers a lot more interaction and play, but you'll also be tracking things in more spots. Some could be in the same covenant while most are spread out, too. There are options.

Player 3:
Another approach to the covenant creation we could take is to wait for the tribunal to be determined, then decide upon a theme of a covenant that we would gear our character towards; gotta be something that binds said covenant together after all!

Yes, this was the idea I had in mind. We'll know roughly what people are thinking of playing, and with a little discussion we'll probably be able to figure out some covenant themes and sort characters that way. Much of that is easier to figure out after we have the location, though, so I wanted to get the location determined first.

Whew, that would make a good fleet! Maybe include Hermetic Architecture eventually to go really nuts, though I have to double-check if that works with ships.
Alpha SG
GM, 13 posts
General rules
Wed 24 Feb 2021
at 18:15
  • msg #36

Re: OOC Discussion

The way I'm tallying votes is:
6 for 1st choice
4 for 2nd choice
2 for 3rd choice
1 for any possible 4th choice

Add up the points and see what's highest. I think Player 5 and Player 12 are yet to post. I'm going to post my character ideas, but I'll reserve a vote on locations as a tie-breaker if needed.



We don't really need one Redcap per covenant. If the Redcaps can move about well, with only four covenants probably two could manage it, though they'd be stretched a little thin since they each only work two seasons. All the more reason to build some items for them, I suppose.
Player 4
player, 9 posts
Wed 24 Feb 2021
at 18:34
  • msg #37

Re: OOC Discussion

1 redcap with teleport boots should be able to do 4 covenants.

I figured it was something like that. One of the no-votes coming in would probably decisively decide it. It's not really that close of a race. Depending on how you count P2's comments and deal with tied rankings.
Player 6
player, 6 posts
Wed 24 Feb 2021
at 18:55
  • msg #38

OOC Discussion

In reply to Player 3 (msg # 31):

If anyone is interested in forming a covenant based around a mengaerie, I'd love that.
Player 13
player, 3 posts
Wed 24 Feb 2021
at 19:04
  • msg #39

OOC Discussion

In reply to Player 6 (msg # 38):

If we're in Scandinavia and I go with my Criamon concept he might be interested in a menagerie covenant as long as a plant menagerie wouldn't be too far from the covenant concept. My plan for Africa, Lineage of Pralix, doesn't really fit a menagerie focus... unless it's a menagerie of local hedge tradition practitioners. :)
Player 9
player, 9 posts
Wed 24 Feb 2021
at 19:05
  • msg #40

Re: OOC Discussion

Player 6:
In reply to Player 3 (msg # 31):

If anyone is interested in forming a covenant based around a mengaerie, I'd love that.


My monster hunter idea for a magus would probably fit into such a covenant.
Player 4
player, 10 posts
Wed 24 Feb 2021
at 19:13
  • msg #41

Re: OOC Discussion

By my count player 12's vote was decisive. But A-SG might want to wait for more players before calling it or something.

Also P12 we are best friends. I also have a knack for hunting mages that don't share my beliefs!
Player 3
player, 7 posts
Wed 24 Feb 2021
at 19:16
  • msg #42

OOC Discussion

In reply to Player 13 (msg # 39):

"Menagerie" of local hedge tradition practitioners sounds like a cool idea for Scandinavia; would fit my Trollsynir rather well.

Perhaps a covenant made to prevent native traditions from being steamrolled by foreign invaders? "If they're gonna settle our lands, they're doing it on our terms" kind of deal. Perhaps modeling it according to Hibernia's Coill Tri, much to the chagrin of both Rhine and "English" Magi.
This message was last edited by the player at 19:17, Wed 24 Feb 2021.
Player 13
player, 4 posts
Wed 24 Feb 2021
at 19:18
  • msg #43

OOC Discussion

In reply to Player 3 (msg # 42):

My character idea for the Lineage of Pralix is pretty dependent on Southern Europe/Mediterranean so I'm not playing that idea unless the choice is Africa, but that's highly likely.
This message was last edited by the player at 19:19, Wed 24 Feb 2021.
Player 9
player, 10 posts
Wed 24 Feb 2021
at 19:35
  • msg #44

Re: OOC Discussion

Player 13:
In reply to Player 3 (msg # 42):

My character idea for the Lineage of Pralix is pretty dependent on Southern Europe/Mediterranean so I'm not playing that idea unless the choice is Africa, but that's highly likely.


Starting to look like it yes.
And everyone who has said anything specific about North Africa seems to favor the western part.
Player 13
player, 5 posts
Wed 24 Feb 2021
at 19:38
  • msg #45

Re: OOC Discussion

Player 9:
Player 13:
In reply to Player 3 (msg # 42):

My character idea for the Lineage of Pralix is pretty dependent on Southern Europe/Mediterranean so I'm not playing that idea unless the choice is Africa, but that's highly likely.


Starting to look like it yes.
And everyone who has said anything specific about North Africa seems to favor the western part.


Well Player 5 still hasn't voted so if their votes are relatively the reverse of player 12 then we're back to a close race again.
Player 4
player, 11 posts
Wed 24 Feb 2021
at 19:48
  • msg #46

Re: OOC Discussion

Player 9:
Starting to look like it yes.
And everyone who has said anything specific about North Africa seems to favor the western part.

Well as we go east we start to run up against Levant, since there is no hard physical boundary separating them from us. They don't technically extend down that far, but that is probably just because they don't need to, since no one else is claiming it. It seems reasonable that we would have a some story about inter-tribunal politics if we settled as far east as Alexandria. Granted, I love that idea and if my other ideas don't pan out I have a Jerbiton concept that would totally dig it.

@P13 We'll see. It will probably be a question of if we get more players or not. This has been advertised and recruiting for like 2 days now? More people could still come in. 5 players who really love the Azores could swing the vote to Other, technically.
Player 3
player, 8 posts
Wed 24 Feb 2021
at 19:50
  • msg #47

OOC Discussion

In reply to Alpha SG (msg # 1):

I got one question regarding character creation. Would it be possible to start with some breakthroughs being available? For example; Ritual Charged Items is something I'd be interested in.
Player 12
player, 2 posts
Wed 24 Feb 2021
at 19:50
  • msg #48

Re: OOC Discussion

In reply to Player 4 (msg # 41):

I don't usually hunt down hedge wizards. But I'm certainly looking forward to giving it a try.
Player 13
player, 6 posts
Wed 24 Feb 2021
at 19:51
  • msg #49

Re: OOC Discussion

Player 12's Flambeau idea* could link well to my Lineage of Pralix idea... sort of a "good cop/bad cop" act. And magically would have some serious possible overlap what with Lineage of Pralix inventing Vim countermagic spells for use against particular traditions.

* Also their Trianoman idea but to a lesser extent and since that's so much further down their list of interest...
Player 4
player, 12 posts
Wed 24 Feb 2021
at 19:57
  • msg #50

Re: OOC Discussion

The book restriction is really weird. I don't even remember where half the Virtues originate and it seems odd to be locked out of something dumb and thematic like Nyctophalynx because of meta-gamesmanship... How hard of a rule is that? Can we get things approved piecemeal to fit a theme? I assume the worry is unintended interactions but I'm hard pressed to think of any that need more than Core and a single page from a book.

EDIT: This game isn't even publicly advertising on RPOL? We are all just the usual suspects from the Atlas forums, Discord, Community Group?
This message was last edited by the player at 20:02, Wed 24 Feb 2021.
Player 13
player, 7 posts
Wed 24 Feb 2021
at 20:04
  • msg #51

Re: OOC Discussion

Player 4:
The book restriction is really weird. I don't even remember where half the Virtues originate and it seems odd to be locked out of something dumb and thematic like Nyctophalynx because of meta-gamesmanship... How hard of a rule is that? Can we get things approved piecemeal to fit a theme? I assume the worry is unintended interactions but I'm hard pressed to think of any that need more than Core and a single page from a book.

If that's part of your tight concept I think it would be part of the allowed virtues. For instance, Linguist is listed in the Bonisagus chapter and while I feel like an exception might be made for that virtue anyway I didn't feel the need to broach that question since it should be acceptable as part of my concept and I'm not taking any other virtues outside of the allowed books.

EDIT: Also it's easy to check where virtues are by using the free Virtue and Flaw finder pdf on Atlas' site.
This message was last edited by the player at 20:06, Wed 24 Feb 2021.
Player 7
player, 2 posts
Wed 24 Feb 2021
at 20:05
  • msg #52

Menagerie Covenant?

Player 6:
In reply to Player 3 (msg # 31):

If anyone is interested in forming a covenant based around a mengaerie, I'd love that.


My Hunter companion could fit into that, although my magus could take it or leave it.
Player 4
player, 13 posts
Wed 24 Feb 2021
at 20:16
  • msg #53

Re: OOC Discussion

Player 13:
EDIT: Also it's easy to check where virtues are by using the free Virtue and Flaw finder pdf on Atlas' site.

"Easy" to navigate a 27 page document. I generate characters with a spread sheet that just has all the virtues in it as a drop down. We didn't bother with citations. I think generally anyone who didn't get a bunch of options in their HoH:X chapter probably shares my frustration. Flambeau gave... Some mastery abilities and like 2 spell guidelines. But other magi not being able to use Vinny's Sling seems silly. It's not a secret, it's a natural consequence of existing guidelines given specific mechanics.

Guys, magi still suffocate under magical water, they can't drown but Parma doesn't generate air or force them to float right?
Player 3
player, 9 posts
Wed 24 Feb 2021
at 20:20
  • msg #54

Re: OOC Discussion

In reply to Player 4 (msg # 53):

Unless you got "Lungs of the Fish" or other such spell to allow breathing underwater, you'll definitely drown, even if it is magical water you're submerged in.
Player 4
player, 14 posts
Wed 24 Feb 2021
at 20:24
  • msg #55

Re: OOC Discussion

Player 3:
In reply to Player 4 (msg # 53):

Unless you got "Lungs of the Fish" or other such spell to allow breathing underwater, you'll definitely drown, even if it is magical water you're submerged in.

Suffocate, the water can't enter your lungs.

And yes, naturally you could have a spell or spont a spell to survive. Was thinking conceptually. Fog clouds are real easy to make, unbreathable fog clouds are a doable way to use a weather that bypasses MR, not that I should need it for Hedgies.
Player 13
player, 8 posts
Wed 24 Feb 2021
at 20:24
  • msg #56

Re: OOC Discussion

</quote>
"Easy" to navigate a 27 page document. [...]

Guys, magi still suffocate under magical water, they can't drown but Parma doesn't generate air or force them to float right?
</quote>
Yes, quite easy. It's a sorted list, the virtues are all in the first few pages and the flaws the following few, and then a repeat of both sorted alphabetically rather than by type.

Re: Air & Parma - I think that's true but the SG would know for this game.
Player 6
player, 7 posts
Wed 24 Feb 2021
at 20:28
  • msg #57

Re: OOC Discussion

In reply to Player 4 (msg # 53):

Or you could take Greater Immunity (Drowning), Or Faerie Blood (Selkie)
Player 10
player, 2 posts
Wed 24 Feb 2021
at 20:32
  • msg #58

Re: OOC Discussion

I saw what the Alpha SG said about not wanting gifted Mercere. Is there any reason for this, beyond how rare they are? I ask because I would like to play one. I think it would be interesting to have a character establish a Redcap base of operation in a new and foreign tribunal.  Plus, there is always the Roman roads and potential Mercurian interest in North Africa.
Player 9
player, 11 posts
Wed 24 Feb 2021
at 20:35
  • msg #59

Re: OOC Discussion

Lets not turn this into a game about defeating Parma before we even get started.
Player 4
player, 15 posts
Wed 24 Feb 2021
at 20:42
  • msg #60

Re: OOC Discussion

Player 9:
Lets not turn this into a game about defeating Parma before we even get started.

Not Parma. The infernal MR no doubt possessed by the magicians of Africa. Wink wink, but also maybe seriously...
Player 9
player, 12 posts
Wed 24 Feb 2021
at 20:46
  • msg #61

Re: OOC Discussion

If we’re sticking to the minimum 12 magi, 4 covenants, requirements for a new tribunal, should we go for 3 man covenants or break it up more. For day to day living in the laboratory it might not mean much, but a 5 magi covenant would be a real powerhouse in such a small tribunal and we might want to avoid that.

Or not.
Player 13
player, 9 posts
Wed 24 Feb 2021
at 20:57
  • msg #62

Re: OOC Discussion

In reply to Player 9 (msg # 61):

I'm assuming that Covenants for this purpose are always 2+ magi which makes a covenant of 5 within those requirements less likely. Probably best to shoot for covenants of 2-4 magi anyway for the power disparity you're talking about. Also, due to the starting vis allotment instead of BP for covenant creation (which seems to be the case, maybe I misunderstood) it makes that power disparity even greater. Also, with these being all new covenants a lot of time will be spent improving the covenants rather than in the lab so those extra vis to spend will make them even more extreme. But that said, some covenants might be very focused in their "mission," such as a covenant researching some ruin near them, and not care about a political power disparity so much.
Player 6
player, 8 posts
Wed 24 Feb 2021
at 20:59
  • msg #63

Re: OOC Discussion

In reply to Player 9 (msg # 61):

Looks like we have 12 players, that's 12 Magi, but there are likely to be 2-3 redcaps, who could as magi for the purpose of a Tribunal, and covenant, so that would mean we could have 4 covenants with about 3-4 'magi' each.
Player 4
player, 16 posts
Wed 24 Feb 2021
at 21:06
  • msg #64

Re: OOC Discussion

Player 6:
Looks like we have 12 players, that's 12 Magi, but there are likely to be 2-3 redcaps, who could as magi for the purpose of a Tribunal, and covenant, so that would mean we could have 4 covenants with about 3-4 'magi' each.

I think a lot of us pitched a Redcap because he mentioned "We should have at least 1 redcap" Not sure it is that many of our #1 choice for our only companion. If the Praelican starts swearing in Hedgies his covenant is going to quickly accumulate votes. While a Mercer house with just a Mercere and 3 Redcaps will have only 1 vote defending their interests (plus considerable political capital probably).
Player 3
player, 10 posts
Wed 24 Feb 2021
at 21:15
  • msg #65

Re: OOC Discussion

In reply to Player 4 (msg # 64):

Well to clarify, in my case at least Redcap isn't my first choice for a companion. Don't particularly want to play one, but I'd be fine with it if nobody else does. Turns out half the players got a redcap as one of the companion ideas.
Player 4
player, 17 posts
Wed 24 Feb 2021
at 21:17
  • msg #66

Re: OOC Discussion

In reply to Player 3 (msg # 65):

That's my point, I think we all said "ya, sure if we need one" like we were volunteering to be the cleric in a misguided D&D group.
Player 8
player, 3 posts
Wed 24 Feb 2021
at 21:53
  • msg #67

OOC Discussion

In reply to Alpha SG (msg # 1):

I was looking at the Hermetic Costs relative to Starting Mages. I am mathematically challenged. (easiest way to explain it) Multiplying by a negative number in a fraction confuses me. If Level of a ability summa is 6 or 7, for example, and quality is 12-14, what would the costs be? If I understand better, I can plan better.
Alpha SG
GM, 15 posts
General rules
Wed 24 Feb 2021
at 21:58
  • msg #68

Re: OOC Discussion

Player 4:
1 redcap with teleport boots should be able to do 4 covenants.

For two seasons. But there are two more seasons. That's why I was saying it could be managed by two Redcaps if they can travel quickly.

Player 4:
Well as we go east we start to run up against Levant, since there is no hard physical boundary separating them from us. They don't technically extend down that far, but that is probably just because they don't need to, since no one else is claiming it. It seems reasonable that we would have a some story about inter-tribunal politics if we settled as far east as Alexandria. Granted, I love that idea and if my other ideas don't pan out I have a Jerbiton concept that would totally dig it.

Yup, far east and west there will be questions from neighboring tribunals. And then there is the Roman Tribunal to the north of central northern Africa, getting pretty close to it. Part of the fun. I was waiting on the tribunal decision for a precise starting year in case there was something interesting historically, but I do want to make sure we have a second tribunal meeting before the upcoming grand tribunal. And this could certainly show up some there.

Player 3:
I got one question regarding character creation. Would it be possible to start with some breakthroughs being available? For example; Ritual Charged Items is something I'd be interested in.

No, I want to stay closer to core than that. It is something you could work on if you'd like.

Player 4:
The book restriction is really weird.

I can be flexible if people want it adjusted. I was trying to make a simple rule that would prevent cherry-picking and keep characters focused while still allowing many options. But if it's not a popular solution, it can change.

Player 4:
This game isn't even publicly advertising on RPOL?

Nope. I started with players I knew were asking or had already been trying to play, and that has provided plenty.

Player 4:
But other magi not being able to use Vinny's Sling seems silly.

Spells aren't restricted. I encourage custom spells, so anything you want for spells, so long as it's vetted. The Flambeau chapter also has lots of alternate Virtues, which are handy.

Player 10:
Is there any reason for this, beyond how rare they are? I ask because I would like to play one.

Mostly that they are very rare and it would be unlikely they'd want to have one head off to a tiny tribunal that doesn't even exist yet. But, unless I miswrote, I didn't 100% rule it out in case someone really wants to play one.

Player 9:
If we’re sticking to the minimum 12 magi, 4 covenants, requirements for a new tribunal, should we go for 3 man covenants

Don't forget that Redcaps count toward that 12. We'll have 14 + Redcaps magi, so 16-17 probably.

Player 13:
Also, with these being all new covenants a lot of time will be spent improving the covenants rather than in the lab so those extra vis to spend will make them even more extreme.

Yes, but that doesn't include vis sources, and I was planning to make those fairly balanced between locations. So two magi get a bigger share than four.
Alpha SG
GM, 16 posts
General rules
Wed 24 Feb 2021
at 22:03
  • msg #69

Re: OOC Discussion

Player 8:
I was looking at the Hermetic Costs relative to Starting Mages. I am mathematically challenged. (easiest way to explain it) Multiplying by a negative number in a fraction confuses me. If Level of a ability summa is 6 or 7, for example, and quality is 12-14, what would the costs be? If I understand better, I can plan better.

Ability summa level 6, quality 13:

(13+8*6-25)/2 = (13+48-25)/2 = 36/2 = 18 as a ballpark, precise at covenant/character creation.

That is a crazy-good book for an Ability, so the price gets crazy. That's near, maybe in, the territory of no one ever having been capable of writing it.
Player 3
player, 11 posts
Wed 24 Feb 2021
at 22:29
  • msg #70

Re: OOC Discussion

Say, I'm curious about one aspect of "Comprehend Magic" most often possessed by Pralixians. The very last sentence about it:

"At the option
of the storyguide, this Ability might also
give an insight into adapting non-Hermetic
magic into Magic Theory." - HoH:S Page 129.

What is your stance on this? Do you take this to mean an automatic Insight Text or Breakthrough Points? Or something more minor?
Player 13
player, 11 posts
Wed 24 Feb 2021
at 22:38
  • msg #71

Re: OOC Discussion

In reply to Player 3 (msg # 70):

Thanks for asking that because I was going to ask it myself and might swap around a virtue or two depending on the answer.
Player 4
player, 18 posts
Wed 24 Feb 2021
at 22:46
  • msg #72

Re: OOC Discussion

Was there another Quaesitor out there? We should probably have one and I'm trying to decide between my two concepts.
Player 11
player, 2 posts
Wed 24 Feb 2021
at 22:55
  • msg #73

Re: OOC Discussion

I see there's a lot of slaying-hedge-magi magi but are there any hedge magi that want build an hedge covenant?

I would like to play an hermetic sahir, is there anyone else?
Player 6
player, 10 posts
Wed 24 Feb 2021
at 23:00
  • msg #74

Re: OOC Discussion

Am probably gonna build a Criamon. They're not really a hedge magician, but they're equally baffling to most of the other houses... :-)
Player 7
player, 3 posts
Wed 24 Feb 2021
at 23:03
  • msg #75

Going forward

I'm trying to understand the next steps in getting the game started.

So far it looks like:

1. Select a location for new Tribunal
2. Choose the number of covenants
3. Submit detailed characters - get p.v.f based on experience of the magus.
4. Assign magi and companions into covenants.
5. Create Boons/Hooks for covenants.
6. Spend p.v.f
7. Begin play.

Is there something missing?  I think that's the order it has to be in, so the magi can work together on library acquisitions and avoid overlap.

My character is going to be one year past Gauntlet.

John (Player 7)
Player 13
player, 12 posts
Wed 24 Feb 2021
at 23:03
  • msg #76

Re: OOC Discussion

May be because of my character's lineage's focus on inducting hedge wizards but on the Flambeau that wants to prove the superiority of Hermetic Magic to Hedge Wizards I was really concentrating on that being a part of the "join or die" thing. If it was really just "join or die!" then it would not be a fit for my character, Salma ex Miscellanea (detailed her concept in the setup thread), and I would definitely be a good to team up with a Hermetic Sahir. The canon Hermetic Sahir-Flambeau dislike might be interesting to play against.
Player 3
player, 12 posts
Wed 24 Feb 2021
at 23:07
  • msg #77

Re: OOC Discussion

In reply to Player 11 (msg # 73):

A Hedge Covenant would be very cool imo, regardless of what setting we end up having. By Hedge Covenant do you mean standard Ex Miscellaneas or nominally Hermetic Hedgies; no Hermetic magic at all safe for Parma?
Player 13
player, 13 posts
Wed 24 Feb 2021
at 23:07
  • msg #78

Going forward

In reply to Player 7 (msg # 75):

My understanding of the order is more:
1. [complete] Select a location for new Tribunal
2. Submit detailed characters - get p.v.f based on experience of the magus.
3. Assign magi and companions into groups based on possible linkages which will determine the number of covenants which must be at least 4.
4. Create Boons/Hooks for covenants.
5. Spend p.v.f
6. Begin play.

EDIT: stage 3 can probably be done somewhat concurrently with stage 2 based on character idea discussed before stats.
This message was last edited by the player at 23:12, Wed 24 Feb 2021.
Player 11
player, 3 posts
Wed 24 Feb 2021
at 23:18
  • msg #79

Re: OOC Discussion

In reply to Player 3 (msg # 77):

It's wasn't a really detailed concept, but I think that a mix of Ex Misc and Hedgies could be cool, you could bring them into the Order or protect their hedge tradition to maintain diversity. I think that either way it could be interesting.

In reply to Player 13 (msg # 76):

True, the Sahir-Flambeau dislike might be interesting. Clearly one of my flaws will be "Judged Unfairly" or "Feud (Flambeau)".
Player 13
player, 14 posts
Wed 24 Feb 2021
at 23:23
  • msg #80

Re: OOC Discussion

In reply to Player 11 (msg # 79):

I was saying it might be interesting to play against and the covenant being the three of us. But that depends on how focused the Flambeau is on the Die part of Join or Die.
Player 6
player, 11 posts
Thu 25 Feb 2021
at 00:08
  • msg #81

Re: OOC Discussion

If anyone would like to create a covenant that would eventually be a levitating one, I'd love to join that with my Criamon concept. He'd eventually provide magical birds of prey as guardians, and would be happy to provide an item that can change one's shape to a bird, so we can all fly down from the covenant when we need.
Player 4
player, 19 posts
Thu 25 Feb 2021
at 00:43
  • msg #82

Re: OOC Discussion

Player 6:
If anyone would like to create a covenant that would eventually be a levitating one, I'd love to join that with my Criamon concept. He'd eventually provide magical birds of prey as guardians, and would be happy to provide an item that can change one's shape to a bird, so we can all fly down from the covenant when we need.

 Problem with that is managing our Aura. But either of my concepts could help on this.
Player 3
player, 14 posts
Thu 25 Feb 2021
at 00:50
  • msg #83

Re: OOC Discussion

Been thinking about settling for a Summoner/Theurgist. Damn it seems we're having a lot of characters interested in Spirit Magics.
Player 13
player, 16 posts
Thu 25 Feb 2021
at 00:54
  • msg #84

Re: OOC Discussion

In reply to Player 3 (msg # 83):

Summoning/Theurgy is a sweet, and fairly large, magical niche. Definitely one I often gravitate towards though not this time around.
Player 4
player, 20 posts
Thu 25 Feb 2021
at 00:56
  • msg #85

Re: OOC Discussion

Not to mention that there are a few Sahirs and that is their entire schtick.

There isn't a reasonable way to make a Non-Guernicus Quaesitor with only the few years we have?
Alpha SG
GM, 18 posts
General rules
Thu 25 Feb 2021
at 02:54
  • msg #86

Re: Going forward

Player 7:
I'm trying to understand the next steps in getting the game started.

So far it looks like:

1. Select a location for new Tribunal
2. Choose the number of covenants
3. Submit detailed characters - get p.v.f based on experience of the magus.
4. Assign magi and companions into covenants.
5. Create Boons/Hooks for covenants.
6. Spend p.v.f
7. Begin play.

I should clarify. I'd envisioned it slightly differently but close to that:

1. Select the region for the tribunal. (done)
2. Get enough focus on magus/companion concepts that we can group into covenants.
3. Build the magi. Doing this after grouping allows for a little tailoring, such as one person choosing to know AotH.
4. I provide several locations that our Redcaps have scouted cursorily in advance, somewhat adjusted from my original thoughts to suit the covenant groups (with some wiggle room for Boons/Hooks to be adjusted).
5. Covenant groups select/negotiate their locations and make those Boon/Hook adjustments.
6. Spend the p.v.f.
7. Begin play.
Alpha SG
GM, 19 posts
General rules
Thu 25 Feb 2021
at 03:15
  • msg #87

Re: Going forward

Player 13:
Goetic summoning seems a less “friendly” method, dunno if that’s where you’re going with the idea.

I had considered it. Actually, the Titanoi might be the most fitting Mystery Cult, and they could potentially initiate that. But I'm not interested in Tytalus. More, I was thinking of finding ghosts and compelling them more than doing summoning. There is the question of how much necromancy I really want to do. I'll probably shift a bit based on the covenant and fellow magi to not upset anyone.
Alpha SG
GM, 20 posts
General rules
Thu 25 Feb 2021
at 03:26
  • msg #88

Re: OOC Discussion

Player 3:
Say, I'm curious about one aspect of "Comprehend Magic" most often possessed by Pralixians. The very last sentence about it:

"At the option
of the storyguide, this Ability might also
give an insight into adapting non-Hermetic
magic into Magic Theory." - HoH:S Page 129.

What is your stance on this? Do you take this to mean an automatic Insight Text or Breakthrough Points? Or something more minor?

Hmm... I could certainly see it giving something, and it should probably scale up with the score. But I wouldn't want it to be much, as that could tend to lead toward free integration of minor stuff. Perhaps something like each level of Comprehend Magic allows you to gain Breakthrough Points in different integration, something like 1 point in each. Maybe that's too small, though it is a bonus on top of the baseline Comprehend Magic, which is already good; so I'd rather err on the side of too small rather than too big.
Alpha SG
GM, 21 posts
General rules
Thu 25 Feb 2021
at 03:32
  • msg #89

Re: OOC Discussion

Player 4:
There isn't a reasonable way to make a Non-Guernicus Quaesitor with only the few years we have?

Probably not. With only one Quaesitor in the tribunal, a Quaesitor would have good standing and the covenant would be situated well. But this would be a young Quaesitor nonetheless and so would have to be a Guernicus.
Player 7
player, 4 posts
Thu 25 Feb 2021
at 04:03
  • msg #90

Spreadsheet for some costs

I've made a google spreadsheet to compute costs for spell lab texts, tractatus and summae.

https://docs.google.com/spread...Phs/edit?usp=sharing
Player 12
player, 3 posts
Thu 25 Feb 2021
at 04:23
  • msg #91

Re: OOC Discussion

In reply to Player 13 (msg # 76):

Killing Hedge wizards is not a priority to my Flambeau concept, proving Hermetic Magic superior by besting their magic is. Slaying them with magic is just one way of doing so. It's also the easiest way of doing so, but still, not the only way.
Player 8
player, 5 posts
Thu 25 Feb 2021
at 06:01
  • msg #92

OOC Discussion

In reply to Player 6 (msg # 38):

Definitely interested in the menagerie idea. A Criamon animal specialist and a Merinita shapeshifter in the same place. Now that is the basis for some fascinating and confusing conversations!
Player 13
player, 17 posts
Thu 25 Feb 2021
at 06:16
  • msg #93

OOC Discussion

As a player who really loves a lot about the Hermetic structure of the Theban Tribunal  I decided to make my character apprenticed in that tribunal. Considering we are going to be starting from the ground up in defining our peripheral code I was curious if any other players were planning on taking a similar tack. Asking both if anyone wants to try and push a Theban-like structure with me and whether others are thinking of their tribunals of apprenticeship as models they want to push when we start formulating peripheral code.
Player 9
player, 14 posts
Thu 25 Feb 2021
at 06:56
  • msg #94

OOC Discussion

In reply to Player 13 (msg # 93):

Rather the opposite.
My character wants to get away from old stuffy arch magi and rules they have made to bolster their own power.

That being said, there still might be sound rulings and good structures worth looking at when putting together a new tribunal.
Player 13
player, 18 posts
Thu 25 Feb 2021
at 07:04
  • msg #95

OOC Discussion

In reply to Player 9 (msg # 94):

If anything, that's why I like the Theban rules, particularly the random drawing of the Tribunal leaders/management. I also like the shards/tokens thing but that part can be gamed somewhat.
Player 6
player, 12 posts
Thu 25 Feb 2021
at 07:29
  • msg #96

Re: Spreadsheet for some costs

Player 7:
I've made a google spreadsheet to compute costs for spell lab texts, tractatus and summae.

https://docs.google.com/spread...Phs/edit?usp=sharing



Thanks, i sent you a request
Alpha SG
GM, 22 posts
General rules
Thu 25 Feb 2021
at 10:39
  • msg #97

Re: Spreadsheet for some costs

I've got one request coming in just after I removed the tag. The person also asked on Discord. Another person asked about the same time over on Discord. I'm not reopening the location vote. That's set. But I could admit two more. Since I turned off the tag, I figured I should run it by you all.
Player 12
player, 4 posts
Thu 25 Feb 2021
at 10:46
  • msg #98

Re: Spreadsheet for some costs

In reply to Alpha SG (msg # 97):

I'm fine with that.
Player 9
player, 15 posts
Thu 25 Feb 2021
at 10:51
  • msg #99

Re: Spreadsheet for some costs

In reply to Alpha SG (msg # 97):

So 14 then.

Fine by me.
Alpha SG
GM, 24 posts
General rules
Thu 25 Feb 2021
at 10:58
  • msg #100

OOC Discussion

I think it'd be 16, as we're at 14.

I made a new post in the other thread to start grouping into covenants and trying to hone concepts. Hopefully the instructions are clear in that last paragraph before the list. If not, ask, and I'll try to say it another way. Once we've grouped into covenants, I'm going to open one group code per covenant and create an OOC thread for each covenant so people can have internal discussions without losing track among all the other internal discussions. This overall OOC thread will remain open, too.
Player 10
player, 4 posts
Thu 25 Feb 2021
at 11:04
  • msg #101

Covenants Ideas

Perhaps my Merinita magus and the Pralix magus could live at the same covenant, close to some important site for the hedge magicians? Seeing how both have an interest in the cultures and traditions of them. As you guys were discussing earlier it would lead to interesting conflict if there were a more anti-hedge covenant as well.
Player 11
player, 4 posts
Thu 25 Feb 2021
at 11:31
  • msg #102

Covenants Ideas

There are also many magi interested in Spirits and the like, we could make a spiritual covenant?

My sahir would probably search for a spiritual covenant or an hedge covenant. (trying to escape the Flambeau "purge")
Player 8
player, 6 posts
Thu 25 Feb 2021
at 12:40
  • msg #103

OOC Discussion

In reply to Alpha SG (msg # 100):

Sounds good to me. With normal attrition (life happens) starting with a large group usually works out better.
Player 12
player, 5 posts
Thu 25 Feb 2021
at 13:04
  • msg #104

Covenants Ideas

While my Flambeau's interests isn't exactly Hedge Wizard friendly. I think that I could fit into a covenant that is more about integrating the secrets of the Hedge Magic into the Hermetic Theory than protecting the Hedge Wizards themselves.

That said, I could have my concept favour whichever outcome of the Join or Die which would make it fit whatever covenant he ends up with. As mentioned before, while it might be the easiest way to do so, besting Hedge Wizards doesn't have to involve killing them after all.
Player 13
player, 20 posts
Thu 25 Feb 2021
at 14:10
  • msg #105

Covenants Ideas

As the Pralician I am fine with either or both of the Flambeau and Merinita. It seems like the Sahir is thinking of a different covenant concept.
Player 3
player, 15 posts
Thu 25 Feb 2021
at 14:15
  • msg #106

Covenants Ideas

In reply to Player 10 (msg # 101):

I've finally made up my mind as to which of my Magi ideas I'll run with.

An Ilfetu Mystic, searching through the former territories of the Gothic Kingdoms of Northern Africa in search for any hints of Birna's magics. Perhaps the Gothic Shapeshifters of the past followed the invasions and settled these lands. Hedge Wizards could prove to be potential recruits...or scions of the Witch Cult. Regardless; while he hopes to fulfill this purpose, he also hopes to use the opportunity to become a renowned author on the topic of Africa's supernatural landscape among the Bjornaer, and perhaps among the wider Order!

As such he would also be interested in a covenant that wants friendly relations with the local Hedge Wizards.
Player 12
player, 6 posts
Thu 25 Feb 2021
at 14:42
  • msg #107

Covenants Ideas

In reply to Player 13 (msg # 105):

Would love to have my Flambeau join your Pralixian. Though it's starting to look a bit crowded in that covenant, I'll preliminarily add my concept to you three.
Player 11
player, 6 posts
Thu 25 Feb 2021
at 14:52
  • msg #108

Covenants Ideas

The hedge integration covenant seems already full, so I added a spiritualistic covenant.
Player 13
player, 21 posts
Thu 25 Feb 2021
at 14:53
  • msg #109

Covenants Ideas

In reply to Player 12 (msg # 107):

We have 15-16 players so 4 isn’t too large, it’s about the average for the minimum number of covenants.
Alpha SG
GM, 25 posts
General rules
Thu 25 Feb 2021
at 14:58
  • msg #110

Covenants Ideas

If player 10 is doing a Mercere, there certainly could be a chapter house, maybe with other magi. My mage will be good at necromancy and longevity, though not really a healer. That longevity bit could be handy for a Mercere house, but they do outsource a lot so that isn't necessary. Meanwhile, being good with ghosts pairs well with those working with other spirits.
Alpha SG
GM, 26 posts
General rules
Thu 25 Feb 2021
at 15:00
  • msg #111

Re: Covenants Ideas

Player 13:
We have 15-16 players so 4 isn’t too large, it’s about the average for the minimum number of covenants.

Yup. Counting Redcaps, we'll probably have 5ish covenants with just shy of 4 apiece on average. Of course, it could be that some pairs of magi make smaller covenants and we end up with several more covenants.
Player 9
player, 16 posts
Thu 25 Feb 2021
at 15:03
  • msg #112

Covenants Ideas

quote:
Redcap Chapterhouse/Covenant? (one of Coastal Cities, Central Location):


In addition to being the place for the Gifted Mercere, Redcap central would probably be a good fit for #4s Guernicus concept and I'd be happy to join with a Verditius who would like to make stuff helping the redcaps getting around. Who can say no to a flying carpet?
Alpha SG
GM, 27 posts
General rules
Thu 25 Feb 2021
at 15:06
  • msg #113

Covenants Ideas

Oh, ya, a magic-carpet making Verditius would fit right in there! You're right that that might be a good fit for a Guernicas, though the Guernicas might be happy elsewhere, too.
Alpha SG
GM, 28 posts
General rules
Thu 25 Feb 2021
at 15:11
  • msg #114

Covenants Ideas

Oh, I should have suggested we include a parenthetical note on that list with the covenants of the level of SGing (Alpha, Beta, Gamma (my term for next below Beta), or none). That way we can see what the covenants have as far as representation that way.
Player 4
player, 22 posts
Thu 25 Feb 2021
at 15:13
  • msg #115

Covenants Ideas

Point of order?

We must have a Bonisagus and a Quaesitor to hold a tribunal meeting?

I might Combine my concepts into a single Guernicus, if we don't have one otherwise. Guernicus Hoplites are nearly as common as Flambeau and keeping the Hedgifying concept he could integrated Hermetic Hedge Terram Magic into the Terrae-Magi cult (if anyone has an idea on where details for that cult could be found I'm all ears.)

He would still be pushing to shape the preihial code of the tribunal. Specifically trying to get an eye for an eye precedent on unintentional transgressions so that he can freely mass-scry the region for threats and apprentices.

I still want a fortress covenant at the deepest extreme of our boarders near some known threat or natural defensive position. Playing assassins creed origins it seems there are some decent spots south of Alexandria but the source is understandably questionable. Having a battle ready and Quaesitor equipped covenant on our boarder with the Levant might also send a message.

For that matter if people were looking for a research covenant it could reasonably be in the untamed and more dangerous high risk high reward areas of the tribunal's territory. So maybe people could get behind that?
Player 9
player, 17 posts
Thu 25 Feb 2021
at 15:18
  • msg #116

Covenants Ideas

In reply to Player 4 (msg # 115):

I’m up for either.
Border fortress or deep wilderness research covenant.

I can also swap the Verditius for a Bonisagi and still make flying carpets.
Player 13
player, 22 posts
Thu 25 Feb 2021
at 15:18
  • msg #117

Covenants Ideas

In reply to Player 4 (msg # 115):

Terrae cult is detailed in HoH:TL and p67 of The Sundered Eagle. There is an inset but there might be further relevant info in the description of Hedyosmos covenant.
Player 13
player, 23 posts
Thu 25 Feb 2021
at 15:20
  • msg #118

Covenants Ideas

Also, I dontbelieve a Bonisagus is necessary. Guernicus is necessary or they will send one so good to have them as a PC.
Player 12
player, 8 posts
Thu 25 Feb 2021
at 15:24
  • msg #119

Covenants Ideas

In reply to Player 4 (msg # 115):

We don't have to have a Bonisagus to hold Tribunal Meetings. Not unless we want to add that to our local rules. My Flambeau would be all for such shenanigans.

What we need is 4 Covenants, 12 Magi, and 1 Quaesitor. Any fewer Covenants, Magi, or Quaesitores in attendance and the Tribunal meeting is invalid.
Player 6
player, 14 posts
Thu 25 Feb 2021
at 15:33
  • msg #120

Re: Covenants Ideas

Player 4:
I might Combine my concepts into a single Guernicus, if we don't have one otherwise. Guernicus Hoplites are nearly as common as Flambeau and keeping the Hedgifying concept he could integrated Hermetic Hedge Terram Magic into the Terrae-Magi cult (if anyone has an idea on where details for that cult could be found I'm all ears.)


https://jarkmanpages.wordpress...cellany/terrae-magi/
Player 9
player, 18 posts
Thu 25 Feb 2021
at 15:34
  • msg #121

Re: Covenants Ideas

Player 12:
In reply to Player 4 (msg # 115):

We don't have to have a Bonisagus to hold Tribunal Meetings. Not unless we want to add that to our local rules. My Flambeau would be all for such shenanigans.



What, the Bonisagus has been prevented from coming again?

Yes, the tytalus answered, apparently his horse suddenly got ill. Probably something it ate.
Player 4
player, 23 posts
Thu 25 Feb 2021
at 15:44
  • msg #122

Re: Covenants Ideas

Player 13:
In reply to Player 4 (msg # 115):

Terrae cult is detailed in HoH:TL and p67 of The Sundered Eagle. There is an inset but there might be further relevant info in the description of Hedyosmos covenant.

I know it's specifically not in Ture Lineages. It literally says the details of the cult are beyond the scope of this book when it mentions them.

Thanks for the link.

Right, it's the senior most magus is chairman if there is no Boni or if the Boni is some kid no one respects.

EDIT: OOH, seems they are real dick heads and would not welcome my efforts. Possibly a good reason to fuck off to literally Bumfuk, Egypt. But I don't actually see the info presented in the link in either of the published works, if he just made that up then we can just make ours up.
This message was last edited by the player at 15:54, Thu 25 Feb 2021.
Player 12
player, 9 posts
Thu 25 Feb 2021
at 15:49
  • msg #123

Re: Covenants Ideas

In reply to Player 4 (msg # 122):

You're talking about the Praeco. Yeah, that's the senior Magus or Maga. Unless you live in Rhine or Transylvania who have other rules for determining the Praeco, or Thebes, who I don't think have a Praeco. I might be misremembered the Thebes bit.
This message was last edited by the player at 15:53, Thu 25 Feb 2021.
Player 13
player, 24 posts
Thu 25 Feb 2021
at 15:57
  • msg #124

Re: Covenants Ideas

In reply to Player 4 (msg # 122):

“I know it's specifically not in Ture Lineages. It literally says the details of the cult are beyond the scope of this book when it mentions them.“

Well I found you the page ref for The Sundered Eagle where they discuss the things they initiate.
Player 13
player, 25 posts
Thu 25 Feb 2021
at 16:01
  • msg #125

Re: Covenants Ideas

Player 12:
In reply to Player 4 (msg # 122):

You're talking about the Praeco. Yeah, that's the senior Magus or Maga. Unless you live in Rhine or Transylvania who have other rules for determining the Praeco, or Thebes, who I don't think have a Praeco. I might be misremembered the Thebes bit.


You’re correct about Thebes, they have an Archon determined from a council of magistrates (Arche) which is randomly determined..
Player 4
player, 24 posts
Thu 25 Feb 2021
at 16:16
  • msg #126

Re: Covenants Ideas

Player 13:
Well I found you the page ref for The Sundered Eagle where they discuss the things they initiate.

Yes, thanks. It gives a little insight. But it's super regional. I'll have to work out details with a SG who wants to cover that portion of things to really get much out of the cult other than a Cult Lore that I can get books on rather than having to practice a new cult into existence.

I love/hate/love again that they put in that bit about summoning being non-tainted despite the source saying that it's tainted regardless of the realm. It seems like a dig at the other author's overreach and it mirrors what I've always said about it, that there is no reason for the line to be there since there are other summoning methods in other books that aren't tainted. Them referencing summoning that way does give me hope that Binding might be available and the guy in Thebes just doesn't have the script. Since Binding has too many amazing things about it to easily list.
Player 9
player, 20 posts
Thu 25 Feb 2021
at 16:18
  • msg #127

Re: Covenants Ideas

I've put Redcap central in the setup thread, now to see if anyone bites. ;)
Player 4
player, 26 posts
Thu 25 Feb 2021
at 16:23
  • msg #128

Re: Covenants Ideas

Player 9:
I've put Redcap central in the setup thread, now to see if anyone bites. ;)

And I put the boarder fortress. I think that could easily be combined with the Spirit covenant. The spirits are stronger in the untamed region we are chilling, local hostile spirits present both a research opportunity and a threat. Infernal Sahirs bind them against us, and since they are Infernal we can't in conscience come to a peace?

Also gives an in for my Devil Child Lite companion concept.
Player 13
player, 26 posts
Thu 25 Feb 2021
at 16:24
  • msg #129

Re: Covenants Ideas

In reply to Player 4 (msg # 126):

Goetic (aka all spirits) summoning is always tainted, the goetic section of RoP:Infernal specifically talks about how there are other more specific forms of summoning that are not, the Terram Summoning can only affect beings related to Terram, maybe just magic ones, and is in that class of more specific summoning.
Player 10
player, 6 posts
Thu 25 Feb 2021
at 16:50
  • msg #130

Hedge recruitment and integration Covenant

My Merinita magus is prob most interested in the Berbers magical pagan traditions. Is there any specific magical tradition or area your characters care espically about?
Player 3
player, 17 posts
Thu 25 Feb 2021
at 16:55
  • msg #131

Hedge recruitment and integration Covenant

In reply to Player 10 (msg # 130):


Anything with a whiff of Shapeshifting. Lands of Northern Africa used to be under the control of Vandal and Gothic Kingdoms. My Bjornaer is interested to find if there are any traces of Birna's magic, or that of the Witch Cult to be found among the local Hedge Wizards since magicians tend to follow their people's migrations.
This message was last edited by the player at 16:58, Thu 25 Feb 2021.
Player 7
player, 6 posts
Thu 25 Feb 2021
at 16:59
  • msg #132

Re: Spreadsheet for some costs

Player 6:
Thanks, i sent you a request

Let's try this: https://docs.google.com/spread...Phs/edit?usp=sharing
Player 13
player, 29 posts
Thu 25 Feb 2021
at 17:00
  • msg #133

Hedge recruitment and integration Covenant

In reply to Player 10 (msg # 130):

My Filii Pralicis is interested in the Settuten which are within both the Berber and Tuareg cultures (some different abilities available). As a woman Tuareg She would likely have been apprenticed to a Settuten had her life gone differently. But her focus on language implies an interest in possibly ancient stuff found in ruins and whatnot. I left that open since there might be a particularly interesting plot thread or historical site at or near where we decide to make our covenant. Curious to see the sites suggested by Callen (and others?).
Player 13
player, 30 posts
Thu 25 Feb 2021
at 17:01
  • msg #134

Re: Spreadsheet for some costs

In reply to Player 7 (msg # 132):

That works. Thanks.
Player 6
player, 15 posts
Thu 25 Feb 2021
at 17:04
  • msg #135

Re: Covenants Ideas

Player 4:
EDIT: OOH, seems they are real dick heads and would not welcome my efforts. Possibly a good reason to fuck off to literally Bumfuk, Egypt. But I don't actually see the info presented in the link in either of the published works, if he just made that up then we can just make ours up.


It's not from an official book, but the guy this blog belongs to is one of the Ars Magica writers. And could at least be a good basis for what we do.
Player 13
player, 31 posts
Thu 25 Feb 2021
at 17:36
  • msg #136

Re: Covenants Ideas

Re: combining current covenant ideas into one covenant mentioned in the Setup thread but figure discussion of that is better in this thread.

We should
a) wait until at least a few more folks have self-selected their covenant of interest.
b) only combine the smallest covenants.
c) There is a whole lot of possible territory so that two covenants require being off in the middle of nowhere is not really a good reason to combine those though there may be other good reasons to combine them.
Player 4
player, 27 posts
Thu 25 Feb 2021
at 17:46
  • msg #137

Re: Covenants Ideas

Player 4:
EDIT: OOH, seems they are real dick heads and would not welcome my efforts. Possibly a good reason to fuck off to literally Bumfuk, Egypt. But I don't actually see the info presented in the link in either of the published works, if he just made that up then we can just make ours up.


It's not from an official book, but the guy this blog belongs to is one of the Ars Magica writers. And could at least be a good basis for what we do.
</quote>
Maybe, Nature Lore really doesn't feel like it is anything like what Guernicus was doing since he was a Mercurian. He had an excuse in there for it, that he learned the stuff from his hippy girlfriend, but that still doesn't seem to fit as well as them having Earth Might specific versions of the Goetic summoning techniques. Plus the Divination mentioned in Sundered Eagle.

@P13 Ya, we are sort of all in the middle of nowhere, that is the point of a new Tribunal. Even being on the coast still puts you pretty far from the rest of the order, it just lets you get mail easier.

But I still think my suggestion for combining with the spirit covenant is coherent and so far only involves 2 declared magi. But it was P11's idea so I don't want to completely co-opt it if he's not down.

Addressing the comment in the Setup thread, I don't mind where the boarder covenant is. It was just a comment that it might make sense there and it would have certain diplomatic repercussions.

Am I remembering right that Sahir is actually very versatile between the realms since Djinn is a super-type like giant or dragon that goes between realms? Sahir that deal with magic Djinn we are cool with? Sahir that deal with Infernal Djinn are to be decisively dealt with? Flambeau is just misguided in thinking that all fall into the second category since he met them first?
Player 13
player, 32 posts
Thu 25 Feb 2021
at 17:49
  • msg #138

Re: Covenants Ideas

I could not find it listed on the wiki though there was mention of the virtue w/r/t vis for post-gauntlet years, what is the annual vis yield supplied by Personal Vis Source virtue?
Alpha SG
GM, 29 posts
General rules
Thu 25 Feb 2021
at 18:05
  • msg #139

Re: Covenants Ideas

Player 4:
Am I remembering right that Sahir is actually very versatile between the realms since Djinn is a super-type like giant or dragon that goes between realms? Sahir that deal with magic Djinn we are cool with? Sahir that deal with Infernal Djinn are to be decisively dealt with? Flambeau is just misguided in thinking that all fall into the second category since he met them first?

Yes, it works with all types.

Separate: The Hermetic Sahir are from a western tradition near Iberia, so there could be a draw eastward, but also westward.

<quote Player 13>
I could not find it listed on the wiki though there was mention of the virtue w/r/t vis for post-gauntlet years, what is the annual vis yield supplied by Personal Vis Source virtue?
</qutoe>
I had thought of that and just never did it. I did mention you won't keep any from the extra years, but you could use it within those years. I like the 3:2 ratio for basic value of Techniques:Forms. We know 2:1 is naturally incorrect, even though it's canonical; it can only get there if forced there, and that would result in House Mercere ending up with only Technique vis in the end, would would make their trading fail. So I would like to keep that 3:2 ratio for things like Personal Vis Source. I'm trying to find that spot in the book where it talks about vis-poor v. vis-rich games to gauge 1/10 of something...
Player 16
player, 3 posts
Thu 25 Feb 2021
at 18:13
  • msg #140

Re: Covenants Ideas


Do we have a green light to start forming our characters in detail?  If so, how fresh are we?  I might have already put together my Tremere doctor-tempted-by-knowledge-not-meant-for-humankind, but he's freshly minted post gauntlet.  Are we pink-cheeked and rosy, or have we been around a bit post-gauntlet?

FMB
Player 4
player, 28 posts
Thu 25 Feb 2021
at 18:19
  • msg #141

Re: Covenants Ideas

Rules are on the wiki. But we are real fresh. Something like 1-4 years post I think.

Not sure about pre apprenticeship. Might be of interest for a doctor or our Verditius.
Player 13
player, 33 posts
Thu 25 Feb 2021
at 18:19
  • msg #142

Re: Covenants Ideas

In reply to Player 16 (msg # 140):

Detailed character creation limits in the wiki but at most 3 years post-gauntlet. If you choose to give yourself years post-gauntlet check the wiki for those rules.
This message was last edited by the player at 18:25, Thu 25 Feb 2021.
Player 8
player, 9 posts
Thu 25 Feb 2021
at 18:21
  • msg #143

Re: Spreadsheet for some costs

In reply to Player 7 (msg # 132):

Thank you. This spreadsheet will be very helpful a few moves down the road.
Player 8
player, 10 posts
Thu 25 Feb 2021
at 18:32
  • msg #144

Re: Spreadsheet for some costs

In reply to Player 7 (msg # 132):

In the Menagerie/Monster Hunter Covenant we have a Craimon fascinated with Eagles, a Merinita that Shapeshifts into a Black Kite, and a Shapeshifting Tytalus. This sounds like a group who could easily live in the Atlas Mountains, or any of the mountains on the west side of North Africa, for that matter.

We haven't gotten to looking at sites, just making an observation. Having a Guernicus attached to the Covenant also brings up several potential stories. It will be an interesting mix!
Player 13
player, 34 posts
Thu 25 Feb 2021
at 18:54
  • msg #145

Re: Covenant locations

Solely in terms of culture and geography I was thinking good sites for the Hedge Wizard Relations covenant would be the desert side of the Atlas Mountains (Saharan Atlas Range or Anti-Atlas Rage per URL below) or coastal desert south of Nul (labeled on the trade map linked in the wiki). This would make us close to both Berber and Tuareg cultures. Closer to a place like Marrakesh may be a possibility as well.

https://en.wikipedia.org/wiki/...ntains-Labeled-2.jpg
Player 16
player, 4 posts
Thu 25 Feb 2021
at 19:11
  • msg #146

Re: Covenants Ideas

In reply to Player 4 (msg # 141):

Thanks for this - found the wiki, and following up.  One question - it references the usual limits on books.  I know thre's limits associated with covenant size and resources, but we don't have covenants, so where might these limits be found?

Apologies for the barrage of questions, it's been a while since I've played, and I'm feeling pretty enthusiastic about this.

FMB
Player 9
player, 21 posts
Thu 25 Feb 2021
at 19:18
  • msg #147

Craft skill question

How detailed should we do craft skills?
Carpenters tend to be carpenters while there are a lot of different varieties of smiths?

So how specific should craft skille be?

Asking as the verditius ;)
This message was last edited by the player at 19:27, Thu 25 Feb 2021.
Player 13
player, 35 posts
Thu 25 Feb 2021
at 19:21
  • msg #148

Re: Covenants Ideas

In reply to Player 16 (msg # 146):

Rather than spending BP to define the resources of the covenant we will get a vis allotment and spend that on things we have brought with us such as books, enchanted items, lab texts, etc.

I am not sure what part in partiucler you are referencing with the limits of books.
Player 7
player, 8 posts
Thu 25 Feb 2021
at 19:23
  • msg #149

Re: Covenants Ideas

Player 16:
In reply to Player 4 (msg # 141):

Thanks for this - found the wiki, and following up.  One question - it references the usual limits on books.  I know thre's limits associated with covenant size and resources, but we don't have covenants, so where might these limits be found?

Apologies for the barrage of questions, it's been a while since I've played, and I'm feeling pretty enthusiastic about this.

FMB

The Usual Limits on books are in the core book, p. 71. Ability summae cannot be higher than level 8, and Arts summae cannot be higher than 20.  Note that our storyguide is allowing tractatus over quality 11, but they cost a lot of PVF.
This message was last edited by the player at 19:34, Thu 25 Feb 2021.
Player 9
player, 22 posts
Thu 25 Feb 2021
at 19:31
  • msg #150

Re: Covenants Ideas

In reply to Player 7 (msg # 149):

I assume that when we are banded together in covenants we can talk a bit together so we don't get 4 Rego summae Q12 L12 in the same library.
Player 3
player, 18 posts
Thu 25 Feb 2021
at 19:45
  • msg #151

Re: Covenant locations

In reply to Player 13 (msg # 145):

Somewhere around Ouled-Naïl Mountains would be great. Not too far from either Berber or Tuareg, but also not too far from civilization and sites my Bjornaer would be interested in.
Alpha SG
GM, 30 posts
General rules
Thu 25 Feb 2021
at 20:00
  • msg #152

Re: Covenant locations

Others have posted the limits and costs. Thanks.

Yes, we're grouping as covenants to give people a chance to coordinate as a covenant.
Player 4
player, 29 posts
Thu 25 Feb 2021
at 20:01
  • msg #153

Re: Covenant locations

I was looking at site in Tassili N'Ajjer National Park (for no one in particular I just always look in National Parks for magic Auras). Apparently it has a lot of caves and cave drawings. Maybe good for the spirit guy? Ghosts? Or maybe in ME there are still practitioners there.
Player 3
player, 19 posts
Thu 25 Feb 2021
at 21:08
  • msg #154

Re: Covenant locations

Yoo, Egypt actually has a legit Adventurer's Guild!?

I know which one of my Companion concepts I'm picking!

(Edit): Holy shit, there's more! LotN Page 47 has the following insert:

Use Whatever You Like
"If you have earlier Ars Magica supplements,
traces of many of the hedge
magician types described in them can
be found in Egyptian relics. Egypt has
such deep history that a roughly parallel
version, weaker in some aspects
and more potent in others, to virtually
every other magical tradition listed in
preceding Ars Magica supplements, can
be found somewhere in the ruins that
line the Nile. Even groups like the trollblooded
magi of the frozen North seem
to have parallels.
In that case, there
were similar mages among the servants
of the ancient desert spirits."

I mean, I knew there were Egyptian variants of Learned Magicians, but local variants of Trollsynir?
This message was last edited by the player at 21:27, Thu 25 Feb 2021.
Player 6
player, 17 posts
Thu 25 Feb 2021
at 22:24
  • msg #155

Re: Covenant locations

Player 11:
In reply to Player 8 (msg # 43):
Monster Hunters / Menagerie
Player 6 - Criamon Animal Ken (Beta SG)
Player 7 - Tytalus Shapeshifter (Beta SG)
Player 8 - Merinita, Strong Fairy Blood, Shape Changer


Now am thinking that if I give my Criamon the Shapeshifter/Skinwalker/Lycanthrope Virtue/Flaw, it could be a covenant that might rub most Bjornaer the wrong way... :-)
Player 9
player, 23 posts
Thu 25 Feb 2021
at 22:32
  • msg #156

Building the covenant

So, when covenant locations have been assigned and we start building the covenants.
Do we pay for buildings, labs and the like with silver from our p.v.f.?

Or de we get some covenant BP that cannot be spent on books and the things we can bring as supplies.
This message was last edited by the player at 22:37, Thu 25 Feb 2021.
Player 13
player, 36 posts
Thu 25 Feb 2021
at 22:43
  • msg #157

Building the covenant

In reply to Player 9 (msg # 156):

I was assuming only things we can bring with us and that enough lab equipment has been shipped with us, one for each PC magus, at no cost as that is a free part of covenants. But then I also assume there are no building there either until we build them. We arrive at the sites with some stuff and grogs but no existant covenant or community (though some sites might have a community in or near them).
Player 4
player, 30 posts
Thu 25 Feb 2021
at 22:45
  • msg #158

Building the covenant

P13 that's what I figured as well. The rule was no lab bonuses before game start so if you want a bigger lab just bring cash to find it.
Alpha SG
GM, 31 posts
General rules
Thu 25 Feb 2021
at 22:48
  • msg #159

Re: Building the covenant

Player 9:
So, when covenant locations have been assigned and we start building the covenants.
Do we pay for buildings, labs and the like with silver from our p.v.f.?

You won't get separate BP for the location. Approaches will vary. One group may arrive with some Creo/Terram vis and make a tower. Another might arrive with lots of silver and buy a large building in a city. Etc. That will surely be part of the discussion each covenant ends up having.

Hopefully everyone notices the greater losses of p.v.f. for each subsequent year and finds a balance that works for them and their covenant. For example, if everyone in a covenant is 3 years out of gauntlet and they bring some Terram vis and a casting tablet for Conjuring the Mystic Tower, they won't have much of anything left at that point.
Alpha SG
GM, 32 posts
General rules
Thu 25 Feb 2021
at 22:50
  • msg #160

Re: Building the covenant

Player 13:
I was assuming only things we can bring with us and that enough lab equipment has been shipped with us

Yes, you can assume the lab equipment for your lab, but nothing beyond. That would fall under having any reasonable equipment for your station, but not having any superior/excellent stuff.
Alpha SG
GM, 33 posts
General rules
Thu 25 Feb 2021
at 22:51
  • msg #161

Re: Building the covenant

Player 4:
The rule was no lab bonuses before game start so if you want a bigger lab just bring cash to find it.

Yup. For a bigger lab, just build a bigger one or buy a bigger building or similar based on the approach your covenant takes.
Alpha SG
GM, 34 posts
General rules
Thu 25 Feb 2021
at 23:02
  • msg #162

Re: Building the covenant

Players 4 and 11, my mage would probably fit well with the two of yours. We're all looking at different varieties of summoning, so there is a fair amount of fit there. We'd be split between jinn, Terram, a ghosts, so different things but a fair amount of commonality. Also, there would be two native Arabic speakers.

Player 4, it's worth noting that my position on Summoning and Chthonic Magic v. Spirit Familiar was changed a little while ago. Having reread Spirit Familiar after hearing arguments both ways, I found all it actually does is allow you to bond with a spirit. The special Cords are a result of bonding with a spirit, not of the Virtue. So those Cords should apply if you bind to a spirit via Summoning or Chthonic Magic. Of course, the latter would be for a demon, so that would be a big no-no for other reasons. ;) Also, since the Terrae Cult's Summoning changes spirits to Terram-aligned stuff, you could form a Familiar Bond with something else, such as an earth elemental. So if you do get that version of Summoning, you may not want to bother picking up Spirit Familiar; but the latter is still working picking up if you don't get the former.
Alpha SG
GM, 36 posts
General rules
Thu 25 Feb 2021
at 23:12
  • msg #163

Re: Building the covenant

I would note for everyone that, unless I'm mistaken, it was Player 10 who was considering a Gifted Mercere. Player 10 looks to have decided to make a Merinita. So there probably will not be a Gifted Mercere. But there can still be a chapter house for the Redcaps rather than putting them within the other covenants.

So, since some magi are considering that covenant, of those who mentioned playing a Redcap, which ones really want to v. which ones are on the fence v. which ones don't want to but were willing if needed? If we've got a small handful and they like the idea of a a chapter house, then that certainly works well.
Player 14
player, 2 posts
Thu 25 Feb 2021
at 23:22
  • msg #164

Re: Building the covenant

Is anyone else interested in a mobile covenant for exploring Africa?  Or should I bring that concept along to another covenant (since a Verditius at or near Gauntlet won't be able to build that right away anyway).

Fits in with both Monster Hunting and Deep Wilds Exploration as far as I can see.
Alpha SG
GM, 37 posts
General rules
Thu 25 Feb 2021
at 23:25
  • msg #165

Re: Building the covenant

You might also consider working from a static covenant but using a mobile staging area. For example, you might build a ship that can fly your magus and your grogs wherever and return to the covenant.
Alpha SG
GM, 38 posts
General rules
Thu 25 Feb 2021
at 23:28
  • msg #166

Re: Covenants Ideas

Player 16:
Do we have a green light to start forming our characters in detail?  If so, how fresh are we?  I might have already put together my Tremere doctor-tempted-by-knowledge-not-meant-for-humankind, but he's freshly minted post gauntlet.  Are we pink-cheeked and rosy, or have we been around a bit post-gauntlet?

Yes, you have a green light. I would go to gauntlet and not beyond at first. You may want to get into covenant discussion before choosing how many years you go beyond since it will cut into resources. As someone mentioned, you can be up to three years out.

There was one unresolved question: Not everyone liked the limited book rule. I mentioned I was willing to adjust. But then I heard no more complaints. Do people want that altered? Or is it working pretty well?
Player 14
player, 3 posts
Thu 25 Feb 2021
at 23:31
  • msg #167

Re: Building the covenant

My imagination has provided me with a castle perched on a permanent mound of sand, (among other things, so it just looks "normal" when not moving).  Haven't worked out the precise details yet.  Happy to stage out of a normal covenant, depending what other people are looking for.  I did notice there are a handful of magus concepts that don't have homes yet, too.
Player 11
player, 8 posts
Thu 25 Feb 2021
at 23:31
  • msg #168

Re: Building the covenant

In reply to Player 14 (msg # 164):

This concept is really intriguing, a traveling covenant that stops from time to time in some place to do his things (recover vis, rituals, search ancient knowledge, summon some spirit). You really caught my attention.

In reply to Alpha SG (msg # 166):

For my Sahir I stayed away from things like Hermetic Theurgy cause they need Initiation, did I understand correctly?
Alpha SG
GM, 39 posts
General rules
Thu 25 Feb 2021
at 23:41
  • msg #169

Re: Craft skill question

Player 9:
How detailed should we do craft skills?
Carpenters tend to be carpenters while there are a lot of different varieties of smiths?

So how specific should craft skille be?

Asking as the verditius ;)

Somehow I skipped this one when replying earlier. I prefer medium. I don't like things like "Craft: Metal." That's way too broad for me. But too narrow gets ridiculous in the balance between simulation and experience points. No point, for instance, in distinguishing between a goldsmith and a silversmith since the techniques are basically the same. Meanwhile, C&G makes a good point about material v. product. So keep it reasonably broad, but not so broad as putting all metal in one category.
Player 13
player, 37 posts
Thu 25 Feb 2021
at 23:46
  • msg #170

Re: Covenants Ideas

Alpha SG:
There was one unresolved question: Not everyone liked the limited book rule. I mentioned I was willing to adjust. But then I heard no more complaints. Do people want that altered? Or is it working pretty well?


I don't see a whole lot of point in it and it seemed rather restrictive considering the books chosen but with this character I don't think there is much I would change if things were opened up, maybe one minor virtue. As it is the only virtue I took outside of the normally allowed stuff was Linguist and that doesn't seem all that appropriate to be limited to Bonisagus anyway, not to mention it is central to my character's concept.
Alpha SG
GM, 40 posts
General rules
Thu 25 Feb 2021
at 23:47
  • msg #171

Re: Building the covenant

Player 11:
For my Sahir I stayed away from things like Hermetic Theurgy cause they need Initiation, did I understand correctly?

Well, you can branch out a little from your main books. For a Hermetic Sahir, you've got the core book, Apprentices, Grogs, and the last chapter of HoH:S. But you may also choose one other book from which to grab a theme. So, for instance, you might go to TMRE and choose Cabal Legacy + whatever that leads to it + Hermetic Theurgy all within one cult, paying for them from your initial V&F as Cabal Legacy says.

I don't want to deal with initiations over the 0-3 years past gauntlet, though. However, Mystery Cults once play starts are a fun thing, so that could be something to build toward.
Player 4
player, 31 posts
Thu 25 Feb 2021
at 23:52
  • msg #172

Re: Covenants Ideas

I'm not interested in a mobile covenant. To the point that I would not join it. I would rather have a big lab and a high aura. I do plan on exploring the continent but it won't be in my lab (maybe from my lab I guess).

A-SG I don't much care about spirit familiars, I'm far more interested in finding out what the sects of the cult outside of Thebes have.

I honestly didn't see the point other than I can't take Exciting Experimentation and Imbued with the Spirit of Terram, it's not a synergy I just want them both. that's probably true of anything else I want from any of the other books. Like I couldn't take Cabal Legacy and the virtues from my mystery cult...
Player 6
player, 18 posts
Thu 25 Feb 2021
at 23:58
  • msg #173

Re: Covenant locations

Players 7 and 8, what shape/s were you thinking about for your shapeshifting?
Player 8
player, 12 posts
Thu 25 Feb 2021
at 23:59
  • msg #174

Re: Building the covenant

In reply to Alpha SG (msg # 171):

I was planning on using part of my initial virtues for a house specific mystery Virtue, and some fairy virtues and flaws. But the flaws and  the virtues balance, and fit within a theme.

As far as the book rules, I'm not a huge fan of character limitations in general, although I do like staying with an explainable theme. If the player can explain how his character got the way he is, go for it. But that's me, and this is a big group, so some level of structure is necessary.
Player 8
player, 13 posts
Fri 26 Feb 2021
at 00:03
  • msg #175

Re: Covenant locations

In reply to Player 6 (msg # 173):
Jaegar would have two base shapes, and develop a third pretty early on. A large black dog and a black or red kite. The kite has migrated, at least in his first year post gauntlet.
Player 7
player, 9 posts
Fri 26 Feb 2021
at 00:31
  • msg #176

Re: Covenant locations

Player 6:
Players 7 and 8, what shape/s were you thinking about for your shapeshifting?

Macrinus has a Shapeshifting of two, so Wolf and Falcon.
Player 8
player, 14 posts
Fri 26 Feb 2021
at 00:32
  • msg #177

Re: Covenant locations

Is there a specific way/location on the site to post potential characters for approval? Just unfamiliar with this website.
Player 4
player, 32 posts
Fri 26 Feb 2021
at 00:35
  • msg #178

Re: Covenant locations

Tell A-SG what your name is and he can created a character for you and assign a sheet to it. You would get to it through Character Details up in the top left.
Alpha SG
GM, 41 posts
General rules
Fri 26 Feb 2021
at 03:09
  • msg #179

Re: Covenant locations

Player 8:
Is there a specific way/location on the site to post potential characters for approval? Just unfamiliar with this website.

As Player 4 said, best to give me a name (I can change it later if you want.) and for me to create that. Then you can go to Character Details and edit the sheet. Normally that might be the main sheet for you, but enough are beta SG's or similar and we'll probably make those their primaries, so I've just left all the Player N names as primaries for now. When you post you can select who you post as.
Alpha SG
GM, 42 posts
General rules
Fri 26 Feb 2021
at 03:10
  • msg #180

Re: Covenant locations

Sounds like a bunch of people don't like the book limitations. I'm fine removing them.
Player 15
player, 2 posts
Fri 26 Feb 2021
at 03:44
  • msg #181

Building the covenant

Hi guys, #15 here! Sorry I'm late to the game.

A few questions:  Are you using the economy and lab modification rules from Covenants? (I dislike them but I know everyone else likes them).  Are we okay starting with Common Mysteries from the beginning of the Mysteries book?  Do we need all three book-making Abilities to write books (Scribe, Bookbinder, Illuminator)?  How readily available are books for those interested in finding more books through the Redcaps or through mundane trade?
Alpha SG
GM, 43 posts
General rules
Fri 26 Feb 2021
at 03:56
  • msg #182

Re: Building the covenant

Player 15:
A few questions:  Are you using the economy and lab modification rules from Covenants? (I dislike them but I know everyone else likes them).  Are we okay starting with Common Mysteries from the beginning of the Mysteries book?  Do we need all three book-making Abilities to write books (Scribe, Bookbinder, Illuminator)?  How readily available are books for those interested in finding more books through the Redcaps or through mundane trade?

I like the lab modification stuff. I don't love the effort of tracking all the little covenant expenses, but they do keep some realism to the functioning of an odd medieval situation. Someone wrote a good spreadsheet for that at some point...

Common Magics are OK. And since we just relaxed the book restrictions, they're right there for the taking.

You, personally, don't need all those Abilities to make a book. Someone would need them somewhere along the line. Typically the magus just writes in tablets and hands those off to be copied into an actual book by other people with those Abilities.

Trade for books in Arabic will be pretty simple. Trade for more distant stuff will take some time, but I'm sure the local Redcaps could expedite the process for a small consideration. ;) You will need something to trade for or money to spend to get them, though.
Player 9
player, 24 posts
Fri 26 Feb 2021
at 04:48
  • msg #183

Re: Building the covenant

In reply to Player 14 (msg # 167):

While a tribunal with two Verditius magi focused on flying stuff could provide some interesting rivalry I'd rather find something other to play.

So if you want the flying I'll magically turn into a monster hunter and join the menagerie full of non-Bjørnar shapechangers.

Besides, as Player 9, I'll fit straight in with player 6,7 & 8 ;)
This message was last edited by the player at 04:49, Fri 26 Feb 2021.
Player 4
player, 33 posts
Fri 26 Feb 2021
at 05:11
  • msg #184

Re: Building the covenant

I've hear he was giving bonus XP for a straight after all. It is weird all the hunters are shape shifters. Why would you debase yourself by becoming a lesser predator?
Player 15
player, 3 posts
Fri 26 Feb 2021
at 05:16
  • msg #185

Re: Building the covenant

Awkwardly, the character I would want to play is very determined by the covenant I end up in.

Monster Hunters / Menagerie
- Bonisagus Lycanthrope

Hedge recruitment and integration
- Trianoma librarian

Spiritual Knowledge (spirits, ghost, entities...) [possible merge with the Deep Wilds Research Covenant?]
- Tremere researcher

Redcap Chapterhouse/Covenant? (one of Coastal Cities, Central Location):
- Verditius crafter in debt to the redcaps

Boarder Fortress/Deep wilds research covenant (no reason they can't be the same)
- Elementalist who dislikes Sahir

I also really like the idea of Conscientia from Magi of Hermes, but I doubt anyone here would pay me to make crazy spells for them. ;)
Player 9
player, 25 posts
Fri 26 Feb 2021
at 05:19
  • msg #186

Re: Building the covenant

Player 4:
It is weird all the hunters are shape shifters. Why would you debase yourself by becoming a lesser predator?


It might be the menagerie they are attracted to.
Not the monster hunting part
Salma ex Miscellanea
Magus, 1 post
Fri 26 Feb 2021
at 05:23
  • msg #187

Re: Building the covenant

In reply to Player 15 (msg # 185):

I should probably try to push you towards one of the less populous covenants but I like the idea of a Trianoman Librarian at the covenant I’ll be at.
Player 15
player, 4 posts
Fri 26 Feb 2021
at 05:27
  • msg #188

Re: Building the covenant

In reply to Salma ex Miscellanea (msg # 187):

I was actually recently joking how everyone wants a bookwriter in their covenant.
Salma ex Miscellanea
Magus, 2 posts
Fri 26 Feb 2021
at 05:41
  • msg #189

Re: Building the covenant

In reply to Player 15 (msg # 188):

Well Salma will be a writer/translator herself, just felt the concept fits in conjunction with her being a bookish type.
Player 14
player, 4 posts
Fri 26 Feb 2021
at 06:24
  • msg #190

Re: Building the covenant

Player 9:
In reply to Player 14 (msg # 167):

While a tribunal with two Verditius magi focused on flying stuff could provide some interesting rivalry I'd rather find something other to play.

So if you want the flying I'll magically turn into a monster hunter and join the menagerie full of non-Bjørnar shapechangers.

Besides, as Player 9, I'll fit straight in with player 6,7 & 8 ;)


He's not really focused on flying stuff; could say focused on Terram to a certain extent, but his focus is more exploration and hunting, he just wants to be able to take his house/lab with him.

I don't want to make you feel you need to abandon your idea; I don't see a lot of overlap between what I have in mind and a maker of flying carpets...  It's not really terribly difficult to make a flying carpet so that might not be a hugely interesting focus anyway, though.
This message was last edited by the player at 06:25, Fri 26 Feb 2021.
Player 15
player, 6 posts
Fri 26 Feb 2021
at 07:19
  • msg #191

Re: Building the covenant

Salma ex Miscellanea:
Well Salma will be a writer/translator herself, just felt the concept fits in conjunction with her being a bookish type.

Salma ex Miscellanea:
I should probably try to push you towards one of the less populous covenants but I like the idea of a Trianoman Librarian at the covenant I’ll be at.


I like bookish types, I admit. I'll probably play a sociable magus supporting either the redcaps or the Guernicus.

Will you be my pen pal though?
This message was last edited by the player at 07:19, Fri 26 Feb 2021.
Player 9
player, 26 posts
Fri 26 Feb 2021
at 07:25
  • msg #192

Re: Building the covenant

Player 14:
It's not really terribly difficult to make a flying carpet so that might not be a hugely interesting focus anyway, though.


I know, but we all got to start somewhere.
https://youtu.be/1dMbxrspfoU?t=131

But if you're just a ReTE specialist moving big stuff with magic I'll not throw my verditius out the window, I'll think a bit more on it.
Player 4
player, 34 posts
Fri 26 Feb 2021
at 07:49
  • msg #193

Re: Building the covenant

Worth noting I'm also a defacto ReTe specialist. Since A) it's good and B) I assume my modified version of the Goetica will use ReTe rather than ReVi? Rego either way.
Player 9
player, 28 posts
Fri 26 Feb 2021
at 08:51
  • msg #194

Re: Building the covenant

Why is it that most of my ideas for characters end up with needing a lot of XP in non hermetic skills?

Let's play a Verditius.
    Sure, just remember to add a decent craft skill and sink som XP in Philosophiae.

Hey, those Ramius Flambeau look interesting.
    Oh they are, and in addition to those weapons skills you probably need a bit more strength.

I guess I just want to complicate it for myself.
Player 4
player, 35 posts
Fri 26 Feb 2021
at 09:12
  • msg #195

Re: Building the covenant

Like those are getting you something as a Verditius. Reasonably any well rounded character should have some mundane skills. I should probably have more than I do as a Quaesitor.
Player 10
player, 7 posts
Fri 26 Feb 2021
at 09:16
  • msg #196

Re: Building the covenant

In reply to Alpha SG (msg # 163):

Yes I abandoned that concept because your reason made sense. This concept is better tied to Africa as well so its all good.
Player 6
player, 19 posts
Fri 26 Feb 2021
at 09:21
  • msg #197

Re: Building the covenant

Player 9:
Why is it that most of my ideas for characters end up with needing a lot of XP in non hermetic skills?

Let's play a Verditius.
    Sure, just remember to add a decent craft skill and sink som XP in Philosophiae.

Hey, those Ramius Flambeau look interesting.
    Oh they are, and in addition to those weapons skills you probably need a bit more strength.

I guess I just want to complicate it for myself.


Sure, a Verditius and a Ramius Flambeau, amongst others, can be Ability intensive, but it's not a bad thing. My Criamon has Animal Ken and Handle Animal that he'll be investing it, and probably a few more, like Bargain.

If it's part of the character concept, go for it. Plus, it might give your Magus something else to do and use even in avergae-high Faerie/Infernal/Divine Aura. And when you don't want to advertise you're a Magus.

You might not have a score of 5 in either of the Abilities. But remember that your apprenticeship has cut into your time investing in them, but has given you tools that will build upon them, and you can increase them in time.
Player 9
player, 29 posts
Fri 26 Feb 2021
at 09:39
  • msg #198

Re: Building the covenant

I'm not saying it's a bad thing, it's just frustrating when you're trying to sort your (always to few) XP out into all the skills you need.

But I agree that it tends to make more interesting characters, maybe that's why I always end up with those kinds of character concepts.
Player 12
player, 10 posts
Fri 26 Feb 2021
at 09:47
  • msg #199

Re: Building the covenant

In reply to Player 9 (msg # 198):

I have found that having your magi start their Apprenticeship later than usual helps a little bit with raising their mundane abilities.
Player 10
player, 8 posts
Fri 26 Feb 2021
at 09:54
  • msg #200

Re: OOC Discussion

Does anyone know a good place to read about the faerie in the Iberian Tribunal?
Player 9
player, 30 posts
Fri 26 Feb 2021
at 09:54
  • msg #201

Re: Building the covenant

Player 12:
In reply to Player 9 (msg # 198):

I have found that having your magi start their Apprenticeship later than usual helps a little bit with raising their mundane abilities.


It does help a bit.
According to Apprentices the average age at the start of apprenticeship is 8 years.
Player 6
player, 20 posts
Fri 26 Feb 2021
at 10:52
  • msg #202

Re: Building the covenant

I usually have my characters start around 9-14
Alpha SG
GM, 45 posts
General rules
Fri 26 Feb 2021
at 11:13
  • msg #203

Re: Building the covenant

Player 4:
Worth noting I'm also a defacto ReTe specialist. Since A) it's good and B) I assume my modified version of the Goetica will use ReTe rather than ReVi? Rego either way.

I hadn't thought about that. For that one, that makes a lot of sense. With the other one (ghosts, animate dead, and similar), it's messier; maybe Me or Co depending on what you're affecting? I'm debating that v. the standard version of Summoning.

Too bad Corpse Magic is Major. It looks fun, but it's a big investment without being Major, and so much can be handled by Hermetic magic anyway.
Alpha SG
GM, 46 posts
General rules
Fri 26 Feb 2021
at 11:16
  • msg #204

Re: OOC Discussion

Player 10:
Does anyone know a good place to read about the faerie in the Iberian Tribunal?

I would start with "duende." Here is the wikipedia page I get when I do that search on Google:
https://en.wikipedia.org/wiki/Duende
Player 16
player, 6 posts
Fri 26 Feb 2021
at 11:59
  • msg #205

Re: Building the covenant

In reply to Player 9 (msg # 201):


I always want to take Magister in Artibus, but then your character ends up awfully close to needing a longevity ritual.
Alpha SG
GM, 48 posts
General rules
Fri 26 Feb 2021
at 13:14
  • msg #206

Re: Building the covenant

Player 16:
I always want to take Magister in Artibus, but then your character ends up awfully close to needing a longevity ritual.

And if you're valuable, your covenant may get one for you. My mage will be good at longevity rituals, though only OK at the start.
Player 6
player, 21 posts
Fri 26 Feb 2021
at 14:02
  • msg #207

Re: Building the covenant

Regarding Skinchanger Virtue. when transformed, can the Magi be affected by Animal spells cast on him?
Salma ex Miscellanea
Magus, 3 posts
Fri 26 Feb 2021
at 14:16
  • msg #208

Re: Building the covenant

Player 4:
Worth noting I'm also a defacto ReTe specialist. Since A) it's good and B) I assume my modified version of the Goetica will use ReTe rather than ReVi? Rego either way.

Other forms of summoning should not be confused with goetia. My understanding is they do not allow swapping Rego and the relevant form in the same way as goetic summoning nor is their a mastery ability associated with them. Obviously any of that can be house ruled.
This message was last edited by the player at 14:24, Fri 26 Feb 2021.
Player 3
player, 20 posts
Fri 26 Feb 2021
at 14:38
  • msg #209

Non-Goetic Summoning

In reply to Salma ex Miscellanea (msg # 208):

I mean...the Summoning feat performed by the Terra Cult is not really that different from what standard Hermetic Magic can do. If I'm not mistaken, Tytalus contributed his knowledge of Goetic Arts to Bonisagus' theory, and Guernicus likely did the same with his earth magic.

Assuming the Summoning formula for the Terra-Cult's Summoning variant is the same as for Goetic Summoning, you could still argue that a Hermetic Magus should be able to swap out Realm Lore in that formula with his Terram Form, or summoning itself with Rego, but of course that is up to the DM. I agree that you wouldn't gain access to Goetic spell Mastery.
This message was last edited by the player at 14:39, Fri 26 Feb 2021.
Salma ex Miscellanea
Magus, 4 posts
Fri 26 Feb 2021
at 15:16
  • msg #210

Re: Building the covenant

Player 15:
Will you be my pen pal though?

Salma will happily be your pen pal.
Salma ex Miscellanea
Magus, 5 posts
Fri 26 Feb 2021
at 15:25
  • msg #211

Re: Building the covenant

Callen, I'm thinking of reworking Salma and while Gentle Gift is a fantastic virtue removal of a negative is not very "fun" compared to other options. I noticed you allow for the alternate Elemental Magic rules that give XP during Character Gen and I was curious if you were thinking something similar with Secondary Insight. I still might not choose that but knowing if that was the case and what the benefit at character gen is would be useful to know in deciding where to go with the character.
Player 8
player, 15 posts
Jaegar of Merinita
Giovanni the Redcap
Fri 26 Feb 2021
at 15:52
  • msg #212

Character Sheet

Ok, I tried to cut and paste to Character Description. It stripped out all formatting, and made a mess. Is there a way to do this that isn't plain text? I am assuming I am doing it wrong, considering the mess created.
If there is no possible way to use a chart or table, these are going to require complete reworking, so they aren't a mess.
Player 4
player, 36 posts
Fri 26 Feb 2021
at 16:05
  • msg #213

Character Sheet

In reply to Player 8 (msg # 212):

Use Bars

Thisisatabel
Str+1  
int+3  

|This| is |a|tabel|
|Str|+1
|int|+3
Alpha SG
GM, 49 posts
General rules
Fri 26 Feb 2021
at 16:10
  • msg #214

Re: Building the covenant

Player 6:
Regarding Skinchanger Virtue. when transformed, can the Magi be affected by Animal spells cast on him?

Yes, by Animal or Corpus or Mentem. He needs to penetrate to claw/bit/etc. something, too.

Salma ex Miscellanea:
Other forms of summoning should not be confused with goetia.

They do have you use the same rules as Summoning. They are variants rather than something entirely different. The necromancy one is tainted as well, making it even more similar.

I agree with several that Goetic Mastery doesn't apply because they aren't Goetic.

Salma ex Miscellanea:
Callen, I'm thinking of reworking Salma and while Gentle Gift is a fantastic virtue removal of a negative is not very "fun" compared to other options. I noticed you allow for the alternate Elemental Magic rules that give XP during Character Gen and I was curious if you were thinking something similar with Secondary Insight.

I would be totally open to a house rule that does similar with Secondary Insight. Secondary Insight has some flavor, but it's the worst of all the Major Hermetic Virtues. That TMRE rule for Elemental Magic makes a good chunk of difference. Doing the same for Secondary Insight makes it finally palatable in my mind. It's a little trickier figuring out where the points go since it's predetermined with Elemental Magic. I'll have to think on that a little.

Player 8:
Ok, I tried to cut and paste to Character Description. It stripped out all formatting, and made a mess. Is there a way to do this that isn't plain text? I am assuming I am doing it wrong, considering the mess created.
If there is no possible way to use a chart or table, these are going to require complete reworking, so they aren't a mess.

There are a few ways. If you have a png, gif, etc., you can post an image or a group of images. I did that with GURPS. The site accepts EZ tables as well as the more complicated BBcode tables. I think you an also have BBcode handle html if you can export it as html.
Salma ex Miscellanea
Magus, 6 posts
Fri 26 Feb 2021
at 16:14
  • msg #215

Re: Building the covenant

In reply to Alpha SG (msg # 214):

Re: Secondary Insight - Don’t think too hard about it I’m definitely  leaning more towards Flawless Magic.
Alpha SG
GM, 50 posts
General rules
Fri 26 Feb 2021
at 16:17
  • msg #216

Re: Building the covenant

Salma ex Miscellanea:
Re: Secondary Insight - Don’t think too hard about it I’m definitely  leaning more towards Flawless Magic.

OK. Tell you what: You know I'll adjust if you take it, so keep that in consideration. For now I won't bother. Then, if you do decide you'll probably take it, we'll work out the specifics.
Player 6
player, 22 posts
Fri 26 Feb 2021
at 16:19
  • msg #217

Re: Building the covenant

In reply to Salma ex Miscellanea (msg # 215):

I was considering taking Secondary Insight, even before you posted your question.
Player 4
player, 37 posts
Fri 26 Feb 2021
at 16:21
  • msg #218

Re: Non-Goetic Summoning

Player 3:
In reply to Salma ex Miscellanea (msg # 208):

I mean...the Summoning feat performed by the Terra Cult is not really that different from what standard Hermetic Magic can do. If I'm not mistaken, Tytalus contributed his knowledge of Goetic Arts to Bonisagus' theory, and Guernicus likely did the same with his earth magic.

Assuming the Summoning formula for the Terra-Cult's Summoning variant is the same as for Goetic Summoning, you could still argue that a Hermetic Magus should be able to swap out Realm Lore in that formula with his Terram Form, or summoning itself with Rego, but of course that is up to the DM. I agree that you wouldn't gain access to Goetic spell Mastery.

Sundered Eagle they literally reference their summoning as the one from RoP:I but only for earth might so the formulae are for sure the same. The Goetic Mastery isn't that great without a Heirarchy score. I don't see a reason to disallow it, gaining the score in an ability I have no reason to level and books all belong to a secret cult to my casting total isn't worth a mastery slot. Granted that also means I don't care if I can't take it because I never would. May as well ban Secondary Insight or Sound Constitution.

I really want to get Binding if possible but in the one side bar describing the initiations available to that specific mystagogue it isn't listed so it will be between me and a GM.
Alpha SG
GM, 51 posts
General rules
Fri 26 Feb 2021
at 16:27
  • msg #219

Re: Building the covenant

Player 6:
I was considering taking Secondary Insight, even before you posted your question.

Then I should come up with something... Quick estimate working off of Elemental Magic: Of the points put into Arts for character creation 50% of the points put into Techniques are added to Forms, spread evenly over at least 5 Forms, and 25% of the points put into Forms are added to Techniques, spread evenly over at least 3 Techniques.

Does that seem to be a reasonable parallel? I chose 5 and 3 because the minimum is 4 and 2, but they're likely to be spread broader.
Alpha SG
GM, 52 posts
General rules
Fri 26 Feb 2021
at 16:32
  • msg #220

Re: Non-Goetic Summoning

Player 4:
I really want to get Binding if possible but in the one side bar describing the initiations available to that specific mystagogue it isn't listed so it will be between me and a GM.

Binding, as purely Infernal, not just Tainted, doesn't show up with anywhere near the same breadth as Summoning. RoP:tI is pretty up-front about that. But, you can still get a Familiar without it, and I've said my interpretation is that the Terrae Cult's summoning opens up some breadth of available Familiars.
Salma ex Miscellanea
Magus, 7 posts
Fri 26 Feb 2021
at 16:32
  • msg #221

Re: Non-Goetic Summoning

In reply to Player 4 (msg # 218):

Goetic Mastery or a house ruled ability that is similar is pretty powerful, being able to add a third quick advancing art is good, even without a hierarchy score and upping one’s mastery is helpful as with summoning you will likely want Penetration as the first mastery special ability.
Player 6
player, 23 posts
Fri 26 Feb 2021
at 16:35
  • msg #222

Re: Building the covenant

In reply to Alpha SG (msg # 219):

It seems reasonable
Player 4
player, 38 posts
Fri 26 Feb 2021
at 16:46
  • msg #223

Re: Non-Goetic Summoning

Ah, missed that parenthetical the first time through. I have too many breakthroughs on my plate already to try and figure out a was to make a magical equivalent.

Also Missed that summoning increases as an Art. But I still probably wouldn't have hardly any ranks because of source availability and the fact that only one helps me invent other useful spells.

Strictly speaking I'm part of the cult so I have a cult lore to do my own thing. Summoning is nice, especially when we don't have other grogs or livestock, but with being a Quaesitor I'll be stretched thin. InVi for investigation, ReTe for the murder make, Abilities for being a competent member of society.
Alpha SG
GM, 53 posts
General rules
Fri 26 Feb 2021
at 16:46
  • msg #224

Re: Non-Goetic Summoning

In reply to Salma ex Miscellanea (msg # 221):

Yup. That's why Ceremonial Casting is so nice: add two Abilities and maybe a couple other points. Doesn't work in the heat of battle, but it is fabulous for general penetration.
Alpha SG
GM, 54 posts
General rules
Fri 26 Feb 2021
at 17:07
  • msg #225

Re: Non-Goetic Summoning

Oops. I fixed the lock on the spell and effect threads. I forgot it auto-locks them when you pin them.
Player 4
player, 40 posts
Fri 26 Feb 2021
at 17:14
  • msg #226

Re: Non-Goetic Summoning

What is this game ruling on Shape and Material Magical Focuses while enchanting? It doesn't matter what effect I'm putting on them so long as it's a sword? Sword that lets me fly, Sword that shoots fireballs, sword that fills tapped buckets with water?

@A-SG We are going to document the final vetted version on the wiki then once we discuss them?

Also how are we doing companions? Do I need to find a magus that will take my companion on? I was wanting to do an agent that is nominally infernal. So it will take some discussion.
Player 13
player, 38 posts
Fri 26 Feb 2021
at 17:53
  • msg #227

Re: Spell approval

For the Alpha: Am I correct in assuming variant RDTs of standard spells generally don't really need approval as long as the new RDT doesn't significantly change the spell?

For instance a group target "Pillum of Fire" might depend on rulings around whether one can target a single person with all the pillums but that things like a moon duration "Maintaining the Demanding Spell" don't significantly change the spell outside of duration.

For everyone: Those of you with a better idea than me about Sahir magic what might be useful specialized PeVi or ReVi types for spells similar to those listed in the Lineage of Pralix section?

As in those spells using guidelines that include a bit like "Dispel effects of a specific type."
Alpha SG
GM, 58 posts
General rules
Fri 26 Feb 2021
at 18:35
  • msg #228

Re: Non-Goetic Summoning

Player 4:
What is this game ruling on Shape and Material Magical Focuses while enchanting? It doesn't matter what effect I'm putting on them so long as it's a sword? Sword that lets me fly, Sword that shoots fireballs, sword that fills tapped buckets with water?

It is canonical, though I'm not really a fan of that ruling. So how about let's say yes, but be conservative with it, such as "wooden wands" being narrow enough that it's not a lot of use outside the purpose or just not enchanting a ton if you want a broad material? More than a few times I've had to figure out what is a reasonable way to apply a limit. That's where my house rule on Faerie Sympathy comes from, for example.

Player 4:
@A-SG We are going to document the final vetted version on the wiki then once we discuss them?

Of spells and enchanted effects? Yes, I will. That will make it easier to stay consistent and easier for others to build similar spells and effects.

Player 4:
Also how are we doing companions? Do I need to find a magus that will take my companion on? I was wanting to do an agent that is nominally infernal. So it will take some discussion.

I would think someone would be happy to have that companion. We all do choose Hooks, after all.

Player 13:
For the Alpha: Am I correct in assuming variant RDTs of standard spells generally don't really need approval as long as the new RDT doesn't significantly change the spell?

Correct. If there are some oddball bits to it as a result, it can be worth checking. But if it's a straightforward shift, just go for it.

Player 13:
For everyone: Those of you with a better idea than me about Sahir magic what might be useful specialized PeVi or ReVi types for spells similar to those listed in the Lineage of Pralix section?

ReVi wards against jinn. PeVi lowering magic resistance.

Player 13:
As in those spells using guidelines that include a bit like "Dispel effects of a specific type."

Ah, dispelling specific types of magic? Dispelling a Sihr bargain? I'd have to check that particular one, though, if that would get to the point of being a Ritual or if Formulaic spells could do it.
Player 13
player, 39 posts
Fri 26 Feb 2021
at 18:53
  • msg #229

Re: Non-Goetic Summoning

Alpha SG:
Player 4:
What is this game ruling on Shape and Material Magical Focuses while enchanting? It doesn't matter what effect I'm putting on them so long as it's a sword? Sword that lets me fly, Sword that shoots fireballs, sword that fills tapped buckets with water?

It is canonical, though I'm not really a fan of that ruling. So how about let's say yes, but be conservative with it, such as "wooden wands" being narrow enough that it's not a lot of use outside the purpose or just not enchanting a ton if you want a broad material? More than a few times I've had to figure out what is a reasonable way to apply a limit. That's where my house rule on Faerie Sympathy comes from, for example.


I generally like the house rule that a shape but not a material focus applies. So wooden Wands or swords (might not be minor though) works but metal doesn't. But this is just how I've ruled in a game I was in.

Alpha SG:
Player 13:
For everyone: Those of you with a better idea than me about Sahir magic what might be useful specialized PeVi or ReVi types for spells similar to those listed in the Lineage of Pralix section?

ReVi wards against jinn. PeVi lowering magic resistance.
Player 13:
As in those spells using guidelines that include a bit like "Dispel effects of a specific type."

Ah, dispelling specific types of magic? Dispelling a Sihr bargain? I'd have to check that particular one, though, if that would get to the point of being a Ritual or if Formulaic spells could do it.


Yes, I don't think I could destroy the bargain as that is not actually mystical, least on the side of the Sahir, seems more an essential feature of Djinn being required to obey bargains. I was thinking more ReVi with a duration to make it so the Sahir can't summon any of its Djinn but it would not interfere with the Sahir from directing any that were currently hanging about them. This would use a similar model as Quiet the Cursing Tongue. Though now I am maybe getting into Spell Approval territory.
Player 12
player, 12 posts
Fri 26 Feb 2021
at 19:12
  • msg #230

Re: Non-Goetic Summoning

In reply to Alpha SG (msg # 228):

So, I have two questions about books. First of all, what Level and Quality is a Root?
Secondly, do all of the books in the pdf from Atlas Games cost 0.1, or are books on certain Abilities there not "mundane"?

The PDF for those who don't have it: https://www.atlas-games.com/pd...ksByAbilityIndex.pdf
Alpha SG
GM, 60 posts
General rules
Fri 26 Feb 2021
at 19:22
  • msg #231

Re: Non-Goetic Summoning

Player 12:
So, I have two questions about books. First of all, what Level and Quality is a Root?

Atlas actually published many of them, somewhat implicitly, in Semita Errabunda: Creo, Intellego, Auram, Herbam, Ignem, Vim all at level 6, quality 21. But canonically there are 9, and that's only 6. So I'll include 3 more, but we can decide which ones we feel are best, or I can roll randomly. For the others there are still primers, which should be available for the same price; they're just not up to the point to be considered a true root. I figure those could be level 5, quality 15. I figure the notes about two roots having been superseded is that some of the roots were originally level 6, quality under 21, until someone wrote something a little better. Surely a bit simplistic, but simple can be good in situations like this.

Player 12:
Secondly, do all of the books in the pdf from Atlas Games cost 0.1, or are books on certain Abilities there not "mundane"?

1 lb silver for each book, which is 0.1 p.v.f. apiece, yes. However, that is per book, and some are actually a collection of a number of books. So do double-check the notes on the right. Still, overall they're quite inexpensive compared to Hermetic books.
Jaegar of Merinita
Magus, 1 post
Fri 26 Feb 2021
at 19:31
  • msg #232

Books Questions

I was looking at the published books, as well as the skills in the Core Book. It seems that there is a music skill, but music is part of Artes Liberales. My character is going to be a singer, who composes songs on the fly. Since he is composing the songs, would learning music under Artes Liberales go directly under his music skill, or be a bonus to music skill?

And purchasing things at Harco is definitely going to be interesting. Getting Covenants together, then purchasing books and other supplies for the covenant would seem to be the way to go.  My question about that concerns timing. How much are we going to know about our potential covenant site, before we make our purchases?
Player 13
player, 40 posts
Fri 26 Feb 2021
at 19:37
  • msg #233

Books Questions

Music under Artes Libearales is music theory. Stuff about strings and notes' relation to each other, octaves and such. Music ability includes singing or playing an instrument well.
Alpha SG
GM, 61 posts
General rules
Fri 26 Feb 2021
at 19:38
  • msg #234

Re: Books Questions

Jaegar of Merinita:
I was looking at the published books, as well as the skills in the Core Book. It seems that there is a music skill, but music is part of Artes Liberales. My character is going to be a singer, who composes songs on the fly. Since he is composing the songs, would learning music under Artes Liberales go directly under his music skill, or be a bonus to music skill?

That part of AL is more of music theory and the like as opposed to performance and composition. In the core book Music is the Ability for singing, playing instruments, and composing, and this is reiterated elsewhere. This is what the core book says about the music part of AL:
quote:
Music is purely theoretical, the study of proportions and musical theory, not the ability to sing or play an instrument.


Jaegar of Merinita:
And purchasing things at Harco is definitely going to be interesting. Getting Covenants together, then purchasing books and other supplies for the covenant would seem to be the way to go.  My question about that concerns timing. How much are we going to know about our potential covenant site, before we make our purchases?

Yes. That's why I wanted to get covenants sorted out a bit first. Once we've decided groups, I'm going to give a bunch of sites. For simplicity, they'll all have Magic Auras of 5. They'll have some other Boons/Hooks, and some room for some group decisions. You won't know what the vis sources are until you get there and explore, though. And generally speaking there is no building yet.
Player 12
player, 13 posts
Fri 26 Feb 2021
at 20:03
  • msg #235

Re: Books Questions

Did someone have a spreadsheet for calculating book costs?
Player 4
player, 44 posts
Fri 26 Feb 2021
at 20:27
  • msg #236

Re: Books Questions

Puissant MT Doesn't increase the Vis you can use because the Vis Limit is not actually a total? Trying to assign my last virtue point.
Alpha SG
GM, 62 posts
General rules
Fri 26 Feb 2021
at 21:13
  • msg #237

Re: Books Questions

The vis limit is a total, even if it isn't labeled "total." More importantly, it is an actual use of Magic Theory.
Player 9
player, 31 posts
Fri 26 Feb 2021
at 21:15
  • msg #238

Re: Books Questions

From the errata:
quote:
Puissant (Ability) (p. 48): Replace the first sentence of the text with:
"You are particularly adept with one Ability, and add 2 to its value whenever you use it.
Note that you do not, in general, use an Ability when learning it, teaching it, or writing about it."


So not I guess it's a bit up in the air of your score is with ot without the 2+2 from Puissant.
Player 16
player, 10 posts
Fri 26 Feb 2021
at 21:21
  • msg #239

Re: Books Questions


Some thoughts / questions on economics.  We're starting from scratch, and while we can buy silver, and some ready cash will be handy, more easily transportable, and tradeable, commodities will come in handy.

The "classic" response is Touch of Midas, but that's basically an open invitation to robbery, social destabilization, and sundry evil shenanigans by whoever is running the story.  The basic principle is sound, however.

What do people think about a modified version, making a valuable, but less attention-getting commodity?  Salt is a good pick, as a CrTe two-three levels lower (depending on whether you rate salt as stone or base metal) than ToM makes about a cubic yard, which is about a ton of Platonically perfect salt.  Salt is valuable, but is commonly traded in bulk, and is MUCH less attention-getting than pure gold.  CrHe equivalents to make spices (saffron, pepper, cloves) are also good options.  If we're setting up one covenant (conveniently, the one my Magi is in) in a coastal city / Mercere base, trading opportunities shouldn't be too hard.

I figured I should check in with the group, however, on how much of this kind of thing we want to pursue. I'm game to "sacrifice" a few of my starting spell levels for the cause, but don't want to upset any apple carts.  Any thoughts?

FMB
Alpha SG
GM, 63 posts
General rules
Fri 26 Feb 2021
at 21:22
  • msg #240

Re: Books Questions

The idea there is that it doesn't matter if it's a total. The question is if you're using the Ability. You are in this case. So the Ability counts as 2 higher and you can work with more vis in a season.
Alpha SG
GM, 64 posts
General rules
Fri 26 Feb 2021
at 21:24
  • msg #241

Re: Books Questions

In reply to Player 16 (msg # 239):

In a coastal area you can get salt via Rego without spending vis.
Player 7
player, 13 posts
Fri 26 Feb 2021
at 21:26
  • msg #242

Re: Books Questions

Player 12:
Did someone have a spreadsheet for calculating book costs?

It's here: https://docs.google.com/spread...Phs/edit?usp=sharing
Player 4
player, 45 posts
Fri 26 Feb 2021
at 21:28
  • msg #243

Re: Books Questions

Was thinking that my Demonic Blood Companion could have a Decrepitude transferring power. It would technically allow him and anyone else to live forever (you would eventually have to deal with a terminal aging crisis every winter but you'd still be kicking)? That is how shucking off Decrepitude would actually resolve?

It would be pretty unambiguously evil since you are eventually sapping decades off of other people every year (or dumping them into cancer patients or something) in an act of pure selfishness.

Otherwise I figure he would be a capable field agent. A sneaky knife in the dark type.

Technically there is nothing stopping him from being a Redcap? Maybe a misguided Mercer making deals with the devil for off spring. Can't take Demonic Blood and a Story Flaw for having a Gifted Twin out there or his parents needing to send him away to Africa. But Tragic Life sort of covers the whole gamut...


@MT IMMA just going to saddle this gift horse and ride into the distance.

@$cashmoney$ I was just going to magically fill a chest with silver coins. I didn't drag this fortress out of the ground and fill it with magi and bound spirits so it would be so darn easy to rob.
Player 7
player, 14 posts
Fri 26 Feb 2021
at 21:33
  • msg #244

Re: Books Questions

Alpha SG:
In reply to Player 16 (msg # 239):

In a coastal area you can get salt via Rego without spending vis.

It's low enough level that you can probably spont it without spending fatigue (ReAq 4)
Details in TME, p. 129
Player 6
player, 25 posts
Fri 26 Feb 2021
at 21:44
  • msg #245

Re: Books Questions

Sorry if it's a dumb question, but how do I add the profile of a character?
Player 10
player, 11 posts
Fri 26 Feb 2021
at 21:46
  • msg #246

Re: Character Profile

In reply to Player 6 (msg # 245):

character detail top left, view profile of (name) and then edit description is how I did it, might be a better way
This message was last updated by the player at 21:53, Fri 26 Feb 2021.
Jaegar of Merinita
Magus, 2 posts
Fri 26 Feb 2021
at 21:50
  • msg #247

Re: Books Questions

In reply to Player 16 (msg # 239):

Fun part is that most of Europe's gold comes from parts unknown Africa. Perhaps mined by giant ant people, perhaps from King Solomon's mines. Facts are, if we are going to unload gold for goods, we are in the right place to do it, while attracting the least attention.
Player 7
player, 15 posts
Fri 26 Feb 2021
at 21:56
  • msg #248

Re: Books Questions

Player 4:
Was thinking that my Demonic Blood Companion could have a Decrepitude transferring power. It would technically allow him and anyone else to live forever (you would eventually have to deal with a terminal aging crisis every winter but you'd still be kicking)? That is how shucking off Decrepitude would actually resolve?

One of the Character generation rules is that no starting character can have Might, and Demonic Blood grants Infernal Might of 5. Now, our Alpha SG may allow an exception.

Assuming you did have a Decrepitude transferring power, and you chose to forgo a Longevity Ritual, yes, every year you'd get an aging crisis, and some stat declines, but you'd stay alive. This is going to pick up Warping, both from restoring stats and from mitigating crises, unless you cast them on yourself.

Note that if you had say, a Decrepitude score of 3 (30 aging points) and you get 22+ on the roll, you just picked up 20 Aging points, which is going to cause several stat declines.
Player 13
player, 41 posts
Fri 26 Feb 2021
at 22:12
  • msg #249

Re: Character Profile

For my companion I'm thinking I might do a Pawnbroker-style Redcap from the Roman Tribunal. Heavily interested in finding new sources of vis to ship back to the Roman, Alps, and Rhine Tribunals where he can earn higher rates of return (Assumption being this is hopefully a vis-rich area and so there will be less incentive to trade vis, I'm aware that the rate is likely standardized so # of trades is where the profit is). I'll probably give him Second Sight and Magic Sensitivity, snag magic items that give him more detailed info on the vis he finds (art, for instance) and move from one physical object to another. If this steps on the toes of anyone's character idea, let me know.
Player 8
player, 16 posts
Jaegar of Merinita
Fri 26 Feb 2021
at 22:23
  • msg #250

Re: Character Profile

I have a couple of ideas for a Companion. Before I get into that, who is planning on playing a Redcap, and what kind of Redcap?
Player 4
player, 46 posts
Fri 26 Feb 2021
at 22:37
  • msg #251

Re: Character Profile

@no might

That would tear it. Everything else is no concern for him. Only a problem for other people. I was pretty sure you didn't gain the state losses when your Score just jumped artificially. Just like I don't think you would gain stats if you vented the decrepitude.

Was losses from aging in the stat boosting clause of the house rules?
Alpha SG
GM, 67 posts
General rules
Fri 26 Feb 2021
at 22:45
  • msg #252

Re: Books Questions

Player 4:
It would be pretty unambiguously evil since you are eventually sapping decades off of other people every year (or dumping them into cancer patients or something) in an act of pure selfishness.

It's pretty unambiguously evil as coming from a purely Infernal source. You actually have a way round hurting people, though. That's a scary combo with someone who might want to volunteer to receive it as a member of Cult of Dedun (that's what I've used to build the ex Misc tradition... if one parens and one student qualifies as a tradition). If you haven't seen, go look in Lands of the Nile at Unnatural Vitality at the bottom of page 100. I had realized that would be a great combination; I just never expected it might show up.
Alpha SG
GM, 68 posts
General rules
Fri 26 Feb 2021
at 22:47
  • msg #253

Re: Books Questions

Player 6:
Sorry if it's a dumb question, but how do I add the profile of a character?

Give me a character name. I'll give you a new character with that name. Then go to Character Details in the upper left. Then look on the right for the list of characters you have access to. Choose the one you want. Then create or edit the sheet.

Oh, sorry. Did you mean the description available to everyone or the character sheet? For the description do what was mentioned above. Then everyone can see it in The Cast. I tend to include pictures in there, too.
This message was last edited by the GM at 22:48, Fri 26 Feb 2021.
Alpha SG
GM, 69 posts
General rules
Fri 26 Feb 2021
at 22:51
  • msg #254

Re: Books Questions

Player 7:
One of the Character generation rules is that no starting character can have Might, and Demonic Blood grants Infernal Might of 5. Now, our Alpha SG may allow an exception.

Yes, and I like that rule.
Alpha SG
GM, 70 posts
General rules
Fri 26 Feb 2021
at 22:54
  • msg #255

Re: Character Profile

Player 4:
I was pretty sure you didn't gain the state losses when your Score just jumped artificially. Just like I don't think you would gain stats if you vented the decrepitude.

When your score drops from Aging Points, you lose those Aging Points. So you can perfectly repair the loss with CrCo or CrMe. Boosting while you have the Aging Points doesn't remove them, though.
Player 4
player, 47 posts
Fri 26 Feb 2021
at 23:27
  • msg #256

Re: Books Questions

Alpha SG:
It's pretty unambiguously evil as coming from a purely Infernal source. You actually have a way round hurting people, though. That's a scary combo with someone who might want to volunteer to receive it as a member of Cult of Dedun (that's what I've used to build the ex Misc tradition... if one parens and one student qualifies as a tradition). If you haven't seen, go look in Lands of the Nile at Unnatural Vitality at the bottom of page 100. I had realized that would be a great combination; I just never expected it might show up.

Within the game logic, of course it's unambiguous. But for weather it's actually bad, it's pretty bad.

Is acknowledging the idea permission to go ahead with it despite having Might from a virtue?

I suppose it is technically buildable without Demonic blood... Just never dove into those numbers. I suppose Warping doesn't actually matter for mundanes. They can just keep using magic to fix their magic cancer ad infinitum.
Player 7
player, 16 posts
Fri 26 Feb 2021
at 23:33
  • msg #257

Re: Books Questions

Player 4:
I suppose it is technically buildable without Demonic blood... Just never dove into those numbers. I suppose Warping doesn't actually matter for mundanes. They can just keep using magic to fix their magic cancer ad infinitum.

Warping is horrible for mundanes. They get a minor flaw at 1, a second minor flaw at 3 and a minor virtue at 5. At 6+, it's a major flaw at each new level.  There's some caveats, see core p. 168.
Player 4
player, 48 posts
Sat 27 Feb 2021
at 00:38
  • msg #258

Re: Books Questions

I know very well what it does. But it ultimately doesn't matter that much. You go blind, get magic eyes. crippled, get magic legs. So long as you are useful to magi they can keep you going. You don't really have to worry about getting more warping because after 4 or so major flaws it's going to be life times before you get another one.

Theoretically you could get something really bad and have to get a Garuguch to turn the flaw off for you. But it's just another constant magic effect.
Alpha SG
GM, 71 posts
General rules
Sat 27 Feb 2021
at 00:44
  • msg #259

Re: Books Questions

Also, if you have the right magus buddy (one you're keeping young), then they might make versions of those boosting spells tailored to you so you wouldn't get a Warping Point each time.
Player 4
player, 49 posts
Sat 27 Feb 2021
at 00:54
  • msg #260

Re: Books Questions

Without Might taking Unaging is an obvious pick.
Alpha SG
GM, 72 posts
General rules
Sat 27 Feb 2021
at 00:57
  • msg #261

Re: Books Questions

Yes, that will do it, preventing those losses.
Player 15
player, 7 posts
Sat 27 Feb 2021
at 01:18
  • msg #262

Re: Books Questions

I did feel like almost everyone was 'willing' to play a redcap if we needed them, but how many confirmed?

I was thinking it'd be fun to play one, interact with all sorts of different Magi. Probably an older one guiding the youngers, training new ones, that sort of thing.  That or I was going to play my benevolent former Crusader.
Player 15
player, 8 posts
Sat 27 Feb 2021
at 02:20
  • msg #263

Re: Spring Question

I noticed in the spell threads, that you're allowing a temporary-duration spring to create a non-temporary water.  Do you also allow conjured rain to create permanent water? Inquiring desert farmers want to know!
Player 16
player, 11 posts
Sat 27 Feb 2021
at 02:44
  • msg #264

Re: Spring Question

In reply to Player 15 (msg # 263):

In the CrAq description, it specifically states that the conjured water quenches thirst, and that used for cleaning etc, it produces clean things.  Also indicates that you can conjure water in "odd" shapes (they reference a globe above someone's head), but that once it exists it acts like water.

Not sure what would happen with rain, but my sense is that as long as the spell lasts, the water is there, and would accumulate, soak it the ground, be absorbed, etc.  You could probably water crops, but I don't know if you could fill a cistern, and have the water "stay", beyond the duration of the spell.  My intent with the spell is you could conjure a spring, and drink from it, but not necessarily fill up your water skins, etc. (unless you drank them before sunrise/set?).

Curious what the Alpha thinks on this.
Player 4
player, 50 posts
Sat 27 Feb 2021
at 02:51
  • msg #265

Re: Spring Question

Thirst would be quenched by temp water and obviously things would be cleaned by it (and dry instantly on the end of the spell). You would just still die of thirst after the fact.
Player 16
player, 12 posts
Sat 27 Feb 2021
at 03:07
  • msg #266

Re: Spring Question

In reply to Player 4 (msg # 265):

Okay, I'm a little confused.  On what basis can one argue you'd die of thirst, given that the guidelines specifically indicate it quenches thirst?  Note, this is distinct from the guidelines for, say, Herbam.  There, the guidelines specifically indicate that non-ritual food isn't nourishing, but for Aquam, it specifically indicates it is thirst quenching.

FMB
This message was last edited by the player at 03:17, Sat 27 Feb 2021.
Player 13
player, 42 posts
Sat 27 Feb 2021
at 03:13
  • msg #267

Re: Spring Question

In reply to Player 4 (msg # 265):

Pretty sure they had a good idea that water went in and out of the body pretty quick. No idea if you could water plants with it but moon duration water could probably be safe for human consumption long as you drank non-temporary water in the last day or two of the moon cycle, especially in a dry climate. Would be a way to vastly extend supplies during droughts.

Definitely want someone with a good or neutral tasting sigil to create your springs though.
Player 13
player, 43 posts
Sat 27 Feb 2021
at 03:26
  • msg #268

Covenant Site Possibilities

Callen, I've been glancing around at some possible site ideas in northern Algeria since that seems the area the Hedge Integration covenant kind of needs to be to satisfy a bunch of our interests (Near the Vandal Kingdom's territory, near the desert, near berber settlements). And found some interesting roman ruins but I'm not sure if you want suggestion ideas or not or if you have some other criteria for sites you're choosing/creating. Anyway, I won't say I did "deep research" or anything but if suggestions would be useful let us know.
Player 15
player, 9 posts
Sat 27 Feb 2021
at 03:52
  • msg #269

Re: Spring Question

Player 16:
In reply to Player 4 (msg # 265):

Okay, I'm a little confused.  On what basis can one argue you'd die of thirst, given that the guidelines specifically indicate it quenches thirst?  Note, this is distinct from the guidelines for, say, Herbam.  There, the guidelines specifically indicate that non-ritual food isn't nourishing, but for Aquam, it specifically indicates it is thirst quenching.

FMB

Specifically:
Ars Magica Core p121:
Water created temporarily quenches thirst but provides no lasting benefits to the drinker

Player 4
player, 51 posts
Sat 27 Feb 2021
at 03:55
  • msg #270

Re: Spring Question

Player 16:
In reply to Player 4 (msg # 265):

Okay, I'm a little confused.  On what basis can one argue you'd die of thirst, given that the guidelines specifically indicate it quenches thirst?  Note, this is distinct from the guidelines for, say, Herbam.  There, the guidelines specifically indicate that non-ritual food isn't nourishing, but for Aquam, it specifically indicates it is thirst quenching.

FMB

 Thirsty vs. Hydrated and Filling vs. Nourishing. Does that put it simply? Like I could chug sea water to quench my thirst but I would be dehydrating myself. Good in the moment just not long term.

P.S. Sun duration food to have epic feasts with no weight gain. "Eat up lads the only thing real is the kale!"

Ninja'd
Player 7
player, 17 posts
Sat 27 Feb 2021
at 04:33
  • msg #271

Re: Spring Question

Player 4:
Player 16:
In reply to Player 4 (msg # 265):

Okay, I'm a little confused.  On what basis can one argue you'd die of thirst, given that the guidelines specifically indicate it quenches thirst?  Note, this is distinct from the guidelines for, say, Herbam.  There, the guidelines specifically indicate that non-ritual food isn't nourishing, but for Aquam, it specifically indicates it is thirst quenching.

FMB

 Thirsty vs. Hydrated and Filling vs. Nourishing. Does that put it simply? Like I could chug sea water to quench my thirst but I would be dehydrating myself. Good in the moment just not long term.

P.S. Sun duration food to have epic feasts with no weight gain. "Eat up lads the only thing real is the kale!"

Ninja'd

My interpretation is that CrAq can create a water spring.  The water spring will eventually disappear if it's not a momentary ritual.  A created horse poops during its transient existence, so water from a magically created spring exists beyond the lifetime of the spring.

If you had just flat-out created water, yes, you would be in trouble at expiration. But you didn't, you created a spring.
Player 15
player, 10 posts
Sat 27 Feb 2021
at 05:00
  • msg #272

Fifteen Characters

I'm currently leaning towards a Tremere or Trianoma with Gossip and a bunch of social skills. not sure if I'll be playing Teacher yet. If I'm not at the Redcap covenant, I'll be trying to keep VERY good relations with them, and maybe get a redcap at my home too.

We probably also have enough people for an additional covenant option. Perhaps one specifically dedicated to studying a magical region or defending a european stronghold/city left over from crusaders.
Player 15
player, 11 posts
Sat 27 Feb 2021
at 05:04
  • msg #273

Re: Spring Question

Player 7:
My interpretation is that CrAq can create a water spring.  The water spring will eventually disappear if it's not a momentary ritual.  A created horse poops during its transient existence, so water from a magically created spring exists beyond the lifetime of the spring.

If you had just flat-out created water, yes, you would be in trouble at expiration. But you didn't, you created a spring.


Does a Temporary horse leave real poop?  Does a temporary adder inject venom that can be milked long term? Does a temporary spring/storm produce permanent water? If I turn a rock into a sheep and shear its wool, can I make a sweater?

I'm not trying to be facetious here, I totally want to know as I begin planning my spells.
Player 13
player, 44 posts
Sat 27 Feb 2021
at 05:12
  • msg #274

Re: Spring Question

In reply to Player 15 (msg # 273):

Pretty sure the sheep’s wool would disappear at the end of the spell’s duration. The poop of a horse would be an effect the horse left on the food it ate and the manure would stay.

Another issue is it does not just dig a hole, it creates the water. Note the similar guidelines:
Level 5:  Create a spring with a high rate of flow.
Level 10: Create a geyser with a very high rate of flow.

The second guideline is used for mighty torrent of water but could also be used to create permanent geyser.
This message was last edited by the player at 05:13, Sat 27 Feb 2021.
Player 4
player, 53 posts
Sat 27 Feb 2021
at 05:26
  • msg #275

Re: Spring Question

A horse is a machine that turns grass into poop. Real food real poop. Everything else, yes it should disappear.

Does real fire fed by magic wood need to penetrate. A far more interesting argument. Heavyweight stuff.
Jaegar of Merinita
Magus, 3 posts
Sat 27 Feb 2021
at 11:57
  • msg #276

Teachers

Is anyone making a character with the good teacher virtue? Is the teacher a mage or mundane?
Player 16
player, 13 posts
Sat 27 Feb 2021
at 12:10
  • msg #277

Re: Spring Question

Player 7:
My interpretation is that CrAq can create a water spring.  The water spring will eventually disappear if it's not a momentary ritual.  A created horse poops during its transient existence, so water from a magically created spring exists beyond the lifetime of the spring.

If you had just flat-out created water, yes, you would be in trouble at expiration. But you didn't, you created a spring.


This more or less lines up with my thinking.  When you conjure, you create a thing, which is distinct, and in the medieval paradigm, platonic, distinct, and ideal in itself.  A spring is distinct from water.  A spring is a thing which produces water - in the same way that a storm created with CrAu is a thing that produces water.  In both cases, the magical thing you make goes away, but the water it created does not.

Thinking about it, I can see a spring needing some kind of requisite, probably Te, as it's from the ground, but it's not just the same as conjuring water.
Player 16
player, 14 posts
Sat 27 Feb 2021
at 12:12
  • msg #278

Teachers

In reply to Jaegar of Merinita (msg # 276):


I keep thinking about switching subtle magic for good teacher - I want Iapetus to have extensive correspondence on health related issues, and to be a writer.  Haven't pulled the trigger yet, though.  The subtle magic is important to how I see him using his magic - as a complement to his mundane medical skills (at least at this point).

FMB
Player 3
player, 21 posts
Sat 27 Feb 2021
at 13:41
  • msg #279

Teachers

In reply to Jaegar of Merinita (msg # 276):

I'm making a Bjornaer Ilfetu with a Good Teacher. What do you have in mind?
Player 6
player, 27 posts
Sat 27 Feb 2021
at 14:01
  • msg #280

Teachers

In reply to Player 16 (msg # 278):

Have you considered taking Performance Magic?
Player 16
player, 15 posts
Sat 27 Feb 2021
at 14:19
  • msg #281

Re: Teachers

Player 6:
In reply to Player 16 (msg # 278):

Have you considered taking Performance Magic?


Yeah, but my understanding of PM is that it works as a "cover" for casting, rather than a complement.  So, it looks like he's doing doctor stuff, but actually doing magic (and that's assuming medicine or chirurgy would qualify, as they're not on the list).  My sense is that it would be similar to how PM interacts with combat, where actually doing doctor stuff at the same time would require a stress roll, which I'd like to avoid if I can.

With subtle, he can bind a wound, or examine the humors, or whatever, and then mutter a bunch of esoteric latin, which most patients wouldn't understand anyways, and not only does the wound stop bleeding etc, but the patient gets a solid bonus to recovery.

It's a good idea, but I'm not sure it's the best application of PM in practice.

FMB
Alpha SG
GM, 73 posts
General rules
Sat 27 Feb 2021
at 14:22
  • msg #282

Re: Spring Question

Player 13:
Callen, I've been glancing around at some possible site ideas in northern Algeria since that seems the area the Hedge Integration covenant kind of needs to be to satisfy a bunch of our interests (Near the Vandal Kingdom's territory, near the desert, near berber settlements). And found some interesting roman ruins but I'm not sure if you want suggestion ideas or not or if you have some other criteria for sites you're choosing/creating. Anyway, I won't say I did "deep research" or anything but if suggestions would be useful let us know.

By all means, mention them. I've got ideas, but more could only help.

Player 15:
Does a Temporary horse leave real poop?

If you feed it real food, yes, it leaves real poop and a real corpse. But the created horse left alone would not.
page 77:
Magically created things last for the duration of the spell, but their effects last indefinitely. Thus, the footprints of a magically created horse do not vanish, nor does its dung, if it was fed on mundane food. If a magically created horse was fed on mundane food for a year, it would leave a mundane corpse when the spell expired, as the mundane food has been converted into mundane body.

So for the temporary magic thing to create something real, it really needs to be altering something real (real food -> real dung, enough real food -> real corpse). So you have to examine if the created thing is altering something real or providing something entirely from itself. So...

Player 13:
Another issue is it does not just dig a hole, it creates the water. Note the similar guidelines:

This sounds correct. You can do this in the middle of the desert even if there is no source of water to tap nearby. You could probably use the same guideline for a similar spell that makes a spring from groundwater, which would only work if there were significant groundwater but which would also provide real water since it's really just gathering existing water.

Jaegar of Merinita:
Is anyone making a character with the good teacher virtue? Is the teacher a mage or mundane?

I expect so. It's a good way to add value, and it allows for a lot of goals outside of that. While I won't, my planned companion could provide that Virtue; though as writing is long-term, you'd get a little Warping.

Player 6:
Have you considered taking Performance Magic?

Nice idea. Performance Magic (Medical Practice) wouldn't provide you everything from Quiet/Subtle Magic, but for a single Virtue it would let you do a ton of healing stuff while covering both of those, sort of like how Deft (Form) works. Deft Corpus is another thing that might handle the situation well.
This message was last edited by the GM at 14:23, Sat 27 Feb 2021.
Player 13
player, 45 posts
Sat 27 Feb 2021
at 14:46
  • msg #283

Teachers

In reply to Jaegar of Merinita (msg # 276):

Salma ex Misc will have good teacher. Seems almost necessary for Lineage of Pralix what with their high likelihood to be teaching folks.

EDIT: I am also likely to give grogs Good Teacher but my companion will not have it unless I change companion ideas.
This message was last edited by the player at 15:11, Sat 27 Feb 2021.
Player 13
player, 46 posts
Sat 27 Feb 2021
at 15:05
  • msg #284

Re: Covenant Sites

In reply to Alpha SG (msg # 282):

Tiddis seemed the most interesting but Timgad did as well. Both are Roman ruins. Not a specific site (there are a number and I can’t remeber any specific names) but for some reason some of the Salt lakes seem interesting and well placed for us though might be difficult to grow anything there.
Alpha SG
GM, 74 posts
General rules
Sat 27 Feb 2021
at 15:14
  • msg #285

Re: Covenant Sites

I was asked about Personal Vis Source above. I finally found the thing in the core book I wanted (page 218). Typical is 10 per year per magus. We'll start lower but might end up higher, so that's probably a good estimate. So Personal Vis source suggests a number matching the average number of magi in a covenant, which looks to be 4 (16 magi, 4 covenants) at the moment, and needn't be adjusted later. So 4 Form vis per year is good. My 3:2 ratio doesn't fit that beautifully. But if you come up with a good split source, you could do 2 Technique + 1 Form vis per year.
Alpha SG
GM, 85 posts
General rules
Sat 27 Feb 2021
at 16:35
  • msg #286

Re: Covenant Sites

Can you all create/edit character sheets? (Not the character description in The Cast, but the character sheet in Character Details.) I think I have it set right, but I cannot view as a non-GM to confirm.
Player 13
player, 47 posts
Sat 27 Feb 2021
at 16:41
  • msg #287

Re: Covenant Sites

Alpha SG:
Can you all create/edit character sheets? (Not the character description in The Cast, but the character sheet in Character Details.) I think I have it set right, but I cannot view as a non-GM to confirm.

this is what I'm seeing under character details:
Character Name : Salma ex Miscellanea
Tag : Maga
# of Posts : 7
Biography pt 1 :
Biography pt 2 :
Change Biography

View or Edit Description
Select a Portrait
---end copy/paste---
There are links for Biography, View (Description), Edit (Description) and Portrait. Most folks seem to just be entering their sheets in the description.
Player 13
player, 48 posts
Sat 27 Feb 2021
at 17:01
  • msg #288

Re: Covenant Sites

Great. It's there now.
Alpha SG
GM, 86 posts
General rules
Sat 27 Feb 2021
at 17:09
  • msg #289

Re: Covenant Sites

I think the problem was that I had to create a blank one.
Player 6
player, 28 posts
Sat 27 Feb 2021
at 17:13
  • msg #290

Re: Covenant Sites

I moved my character to the character sheet.
Player 15
player, 12 posts
Sat 27 Feb 2021
at 18:42
  • msg #291

Teachers

If we're allowed to create however many grogs we want, it gets incredibly easy to ensure good teachers.  I see Good Teacher more often than Great Communication, and with good reason. That virtue is too good.
PS, I will bribe all your good teacher grogs to move in with me. Join us....

As an aside, I could EASILY throw good teacher onto my current magi ideas, but I'm avoiding it unless I run out of good ideas.  Unless people want to congregate with my character and try to recreate the Library of Alexandria in Triploli.
Alpha SG
GM, 87 posts
General rules
Sat 27 Feb 2021
at 18:48
  • msg #292

Teachers

Yes, we certainly could have a Library covenant as well. No problem with a 5th. We have enough magi.

As for Good Teacher, it does tend to be popular. Of course, it can be wasteful for those who don't want to write much. But maybe I should cap grogs? I didn't really want to, figuring if you go through the effort of writing up 10 grogs and keeping up with them, it will flesh out the covenant more and you deserve a reward. But if they become copy-paste versions of each other just to get 10 Good Teachers in a feeding frenzy, then it's a problem.
Player 13
player, 49 posts
Sat 27 Feb 2021
at 19:18
  • msg #293

Casting Tablets

How does building penetration into casting tablets work? Specifically how does it affect level of the effect w/r/t casting and is it 1 lvl:1 Pen or 1:2 like items?

The first part, if I have an Aegis tablet of effect level 30 with 30 Penetration built in do I need to use 60 as the spell level for the casting table or just the 30?

The second part, would the tablet described above be level 60 or level 45?
Player 4
player, 54 posts
Sat 27 Feb 2021
at 19:23
  • msg #294

Re: Teachers

Alpha SG:
Yes, we certainly could have a Library covenant as well. No problem with a 5th. We have enough magi.

As for Good Teacher, it does tend to be popular. Of course, it can be wasteful for those who don't want to write much. But maybe I should cap grogs? I didn't really want to, figuring if you go through the effort of writing up 10 grogs and keeping up with them, it will flesh out the covenant more and you deserve a reward. But if they become copy-paste versions of each other just to get 10 Good Teachers in a feeding frenzy, then it's a problem.

Population is a huge issue for covenants and having "unlimited grogs" is a potential destabilizing issue. I have no issue sitting for a few hours and making my entire covenant's turb of grogs, milk maids, glass blowers, etc. Having a bunch of grogs who are interest in serving me under the promise that if I unlock magic I will gift it to them or their children would be very useful to me.
Alpha SG
GM, 89 posts
General rules
Sat 27 Feb 2021
at 19:45
  • msg #295

Re: Casting Tablets

Player 13:
The first part, if I have an Aegis tablet of effect level 30 with 30 Penetration built in do I need to use 60 as the spell level for the casting table or just the 30?

The tablet level is 60.
Player 4
player, 55 posts
Sat 27 Feb 2021
at 19:47
  • msg #296

Re: Casting Tablets

FYI I just reread that last post of mine. Too many repeated words. I apologize for my poor composition. I'd judge me if I were you.
Player 3
player, 22 posts
Sat 27 Feb 2021
at 19:59
  • msg #297

Re: Casting Tablets

In reply to Alpha SG (msg # 295):

Hold up.

Wouldn't the Tablet level be 45?

30 for the actual level of the Aegis and 15 for the built-in penetration, as each level invested into penetration, gives you 2 points of penetration? Whats would be the point of such high penetration since the base level couldn't repel anything with might higher than 30?
This message was last edited by the player at 20:00, Sat 27 Feb 2021.
Player 13
player, 50 posts
Sat 27 Feb 2021
at 20:01
  • msg #298

Re: Casting Tablets

In reply to Player 3 (msg # 297):

It is unclear in the wording of Casting Tablets and Alpha has determined that it is 1 level per +1 to Pen.
Player 15
player, 13 posts
Sat 27 Feb 2021
at 20:04
  • msg #299

Re: Teachers

Alpha SG:
Yes, we certainly could have a Library covenant as well. No problem with a 5th. We have enough magi.

As for Good Teacher, it does tend to be popular. Of course, it can be wasteful for those who don't want to write much. But maybe I should cap grogs? I didn't really want to, figuring if you go through the effort of writing up 10 grogs and keeping up with them, it will flesh out the covenant more and you deserve a reward. But if they become copy-paste versions of each other just to get 10 Good Teachers in a feeding frenzy, then it's a problem.


If we do have a library covenant, I do NOT suggest everyone with Good Teacher move there. I think it'll be a better story if I have to come to you and get your books.  The Library covenant would be seeking local knowledge, not trying to build a library.

Like P#4, I could also sit down and write up stats for an entire covenant worth of people that will make Covenant finances and population more reasonable.  Plus, does every covenfolk need stats? You could max it at 2-3 grogs and a number of non-statted ancilliaries such as milkmaids, cooks, and servants and hairdressers.

PS, everyone who has not decided on a final character yet, come play a Tremere voting block with me in the library.
Alpha SG
GM, 90 posts
General rules
Sat 27 Feb 2021
at 20:13
  • msg #300

Re: Casting Tablets

In reply to Player 3 (msg # 297):

It's spell-casting penetration, isn't it? A casting tablet is not an item shooting out an effect. It's a casting total that you try to match
Alpha SG
GM, 91 posts
General rules
Sat 27 Feb 2021
at 20:14
  • msg #301

Re: Casting Tablets

As for the rule on making grogs, that's actually straight out of the core book. Any grog you write up you don't need to pay for.
Alpha SG
GM, 92 posts
General rules
Sat 27 Feb 2021
at 20:17
  • msg #302

Re: Teachers

Player 15:
PS, everyone who has not decided on a final character yet, come play a Tremere voting block with me in the library.

That would be pretty cool.
Player 4
player, 56 posts
Sat 27 Feb 2021
at 20:23
  • msg #303

Re: Casting Tablets

I looked at RoP:I and I don't think I actually can manage to have a character that just uses an Infernal 'Trick' to do stuff without picking up Infernal Might (Even on an item).  So I would have to build a full Infernal sorcerer, which is not allowed. So it's back to the drawing board on that.

Wait, I get to determine the grogs abilities and virtues AND I don't have to feed them? Time to get writing apparently.

Is anyone else at the Fortress of martial bent or did we pick up a verditius? Touched my magic crafter that makes "guns" (vinny's sling bullet shooters) wielded by our turb. But I would rather not be attached to my own magus. I guess I can get the whole Finesse based Utopia out of the way in the process.
Alpha SG
GM, 93 posts
General rules
Sat 27 Feb 2021
at 20:40
  • msg #304

Re: Casting Tablets

Player 4:
Wait, I get to determine the grogs abilities and virtues AND I don't have to feed them? Time to get writing apparently.

You still have to feed them. They just don't cost BP when you're building a covenant using the BP method.
Player 6
player, 29 posts
Sat 27 Feb 2021
at 20:53
  • msg #305

Re: Casting Tablets

It would be best to limit the number of grogs for each player. while 3 is the number in the corebook, since we're newcomers, and will need to gather local folk for covenfolk, which might make it a bit harder, we could up it to max 5-6 per Magus. It will give enough variety, but not allow each covenant to fill all of the roles right off the gate.
Jaegar of Merinita
Magus, 6 posts
Sat 27 Feb 2021
at 21:03
  • msg #306

Teachers

In reply to Player 3 (msg # 279):

One of the things my character needs to do (for long term goals) is learn how to teach. If he learns this from someone with Good Teacher, he will max out his ability to teach pretty quickly. So he would be keeping his ears open when we meet at Harco for anyone with that virtue.
Alpha SG
GM, 95 posts
General rules
Sat 27 Feb 2021
at 21:24
  • msg #307

Teachers

We can certainly put a cap on the grogs. Maybe we make it by covenant rather than by magus so a covenant with two Gifted magi doesn't get severely restricted compared to one with four or five Gifted magi?
Player 9
player, 35 posts
Sat 27 Feb 2021
at 21:25
  • msg #308

Tribunal setup

Someone, can’t remember who at the moment, mentioned taking the Levant tribunal as inspiration for our peripheral code.
I understood it as being primarily about the random selection of tribunal positions.

What are the general thoughts about this?

My character, being from the Rhine tribunal, is all for anything other than the Rhine setup and would support something similar to the Levant solution.
Player 13
player, 51 posts
Sat 27 Feb 2021
at 21:49
  • msg #309

Re: Tribunal setup

Player 9:
Someone, can’t remember who at the moment, mentioned taking the Levant tribunal as inspiration for our peripheral code.

Thebes, not Levant, but it was me, aka Salma ex Miscellanea. Definitely don't want to base us on the "structure" of Levant Tribunal.

The "magistrate lottery" (not what they call it) is a cool feature, I think. I also think it makes a lot of sense for us with our ages being relatively similar as viewed by The Order, years since Gauntlet.

The tokens and shards are very interesting and important too, as is the fact that their peripheral code is codified and written in plain and clear language, not merely determined ad hoc by legal precedent.

Obviously I like this idea but I like the idea of determining this, or at least pushing for it, before and at our first Tribunal. I do think it would be interesting if some folks were known to support these ideas and Salma would be known to support them.
Brontion ex Guernicus
Magus, 2 posts
Quaesitor
Terram Magus
Sat 27 Feb 2021
at 21:57
  • msg #310

Re: Tribunal setup

I'm Theban too. Not sure what he thinks of tokens and shards. I think it is too soon to tell what pressures will drive what behaviors. If we face a lot of opposition we will need firm executive power to survive in the region and the selection of that executive will be important. If Something else is out united problem then we will have to address it that way.

The only thing I want to drive legally is an eye for an eye approach to unintended spell use. If I hurt you I have to heal you, etc. Specifically With scrying. I want to have panopticon surveillance for detecting the gift and possibly mighty creatures and the penalty for pinging y'all with it only being you get to see if I have the Gift would be really convenient.

Overall I think your Code is going to end up focusing more on mutual defense and things we could not get from neighboring tribunals so that we don't start losing covenants to our neighbors.
Player 16
player, 16 posts
Sat 27 Feb 2021
at 22:17
  • msg #311

Re: Tribunal setup

In reply to Brontion ex Guernicus (msg # 310):

I can guarantee that the Proud, Driven Tytalus magi is going to have issues with being "pinged" by a johnny-come-lately Guernican, we don't drag ourselves out to the back of beyond to be randomly surveilled by some self-appointed guardian of the code, thank you very much ;)

He's likely to go out of his way to cause trouble for those who ping him.  Bribery is acceptable, as always, of course. ;)

FMB
Brontion ex Guernicus
Magus, 4 posts
Quaesitor
Terram Magus
Sat 27 Feb 2021
at 22:26
  • msg #312

Re: Tribunal setup

In reply to Player 16 (msg # 311):

I actually don't know how it resolves legally if a mundane uses a magic item built by a magus on another magus. Like the grog doesn't have rights beyond being our servants. But they also haven't sworn an oath against scrying. If they are under specific orders to never tell us details of other magi then you can hardly say I ordered my minions to scry on you.

In short there is no reason the order cannot detect and acquire every Gifted soul in Europe other than negligence and prissyness about scrying.
Player 6
player, 31 posts
Sat 27 Feb 2021
at 22:30
  • msg #313

Re: Tribunal setup

In regards to the Peripheral Code, I think that it would be interesting to do as an IC thing. We come from different backgrounds, and different Tribunals, and we might not even all have a common language, mainly since Thebes uses Ancient Greek instead of Latin to teach Magic.

But the point of it being, that doing this IC, as the first Tribunal, will also let us establish relations both between characters, and between Covenants, and set the tone for that for the game.
Player 13
player, 53 posts
Sat 27 Feb 2021
at 22:34
  • msg #314

Re: Tribunal setup

In reply to Brontion ex Guernicus (msg # 312):

As, previously, being the character to most likely break the no scrying rule due to certain factors of my lineage. I am totally against this plan. Not down with a surveillance state... are you sure you're from the Theban Tribunal?

But I would say that "scrying" to find out if someone has the gift is usually not an issue as it is ignored but knowing where members of the order are at any given time is a whole lot more than that.
Brontion ex Guernicus
Magus, 5 posts
Quaesitor
Terram Magus
Sat 27 Feb 2021
at 22:39
  • msg #315

Re: Tribunal setup

Player 13:
but knowing where members of the order are at any given time is a whole lot more than that.

Who said anything about that, I want to find apprentices and Gifted Hedgies. I only care where you jokers are so that I don't accidentally get charges brought against me for blowing you up with a volcano or something. But it's illegal to fucking check with magic!

I'm far more worried about thieves from Levant grabbing vis sources that are within our boarders. If we have weak laws on scrying and strong ones on theft then I'm clear to monitor the sites.
Player 16
player, 17 posts
Sat 27 Feb 2021
at 22:44
  • msg #316

Re: Tribunal setup

In reply to Player 6 (msg # 313):

Down with the IC Tribunal plan.  Also, regardless of result, can guarantee that Iapetus will be dissecting any grog he catches spying him, and ashing the remains.  The parts left over, I mean.

FMB
Player 4
player, 60 posts
Sat 27 Feb 2021
at 22:52
  • msg #317

Re: Tribunal setup

Player 16:
In reply to Player 6 (msg # 313):

Down with the IC Tribunal plan.  Also, regardless of result, can guarantee that Iapetus will be dissecting any grog he catches spying him, and ashing the remains.  The parts left over, I mean.

FMB

Attrition is expected...

And ya, we need to do it IC. Doing it before we even start is just legal wank that no one would support IC. It will take social and environmental pressures actually drive a set of laws.

Maybe the only thing we should try is having meetings be more common in the opening years. Maybe the covenant leaders meet once a year to discuss needs and threats in a Skype ReIm call.
Player 13
player, 55 posts
Sat 27 Feb 2021
at 23:08
  • msg #318

Re: Tribunal setup

Alpha, what in your view are reasonable Area Lores?

Specifically, Salma spent her childhood among a Tuareg Tribe is Area Lore: The Great Desert acceptable? Western great Desert? Central Great Desert? or smaller than that? I'm taking a specialty in Legends as she grew up listening to the folk tales of her people.
Alpha SG
GM, 102 posts
General rules
Sat 27 Feb 2021
at 23:39
  • msg #319

Re: Tribunal setup

Yes, I expect a lot of this to end up being IC wheeling and dealing, which should be fun as long as we make sure it doesn't go on too long.

Player 13:
Alpha, what in your view are reasonable Area Lores?

You can go as broad or narrow as you want. The broader it is, the less detailed it is; or, the narrower it is, the more detailed it is. For things like legends, broad will probably serve you well. Consider Alexandria. "Africa" would let you know where it is, what country it's in, the major routes into and out of it, some major details, etc. "Egypt" would let you know all that plus all the water and land routes into and out of it, how it relates to the rest of Egypt politically, etc. "Alexandria" would let you know about the various streets inside of it, vendors, magistrates, etc.
Player 6
player, 33 posts
Sun 28 Feb 2021
at 00:18
  • msg #320

AotH and Casting Tablet Costs

I need a bit of a clarification on this:

At the beginning of the Costs it talks about the cost of Ritual spells, and a ReVi20 (+20 Penetration) costs, if I go by the calculation 9 p.v.f
But later, it says a Casting Tablet costs twice the cost of a lab text, and that would come up as 2.8 p.v.f

This is all assuming I should treat it as a Magnitude 8 spell.

But I'd like to know which of the calculations is the correct one, and I'm sure it could be relevant to others as well.
Player 13
player, 57 posts
Sun 28 Feb 2021
at 00:38
  • msg #321

AotH and Casting Tablet Costs

I assumed the cost of ritual spells was the cost for getting a person to cast it for you, on you, whatever, so that you don’t need to invent or cast it yourself or risk casting it from a casting tablet. Not the cost of a lab text for a ritual spell.
This message was last edited by the player at 00:45, Sun 28 Feb 2021.
Player 4
player, 64 posts
Sun 28 Feb 2021
at 00:44
  • msg #322

Re: AotH and Casting Tablet Costs

Player 13:
I assumed the cost of ritual spells was the cost for getting a person to cast it for you, on you, whatever, so that you don’t need to cast it yourself. Not the cost of a lab text for a ritual spell.

Almost certainly this, ya.
Alpha SG
GM, 104 posts
General rules
Sun 28 Feb 2021
at 00:45
  • msg #323

Re: AotH and Casting Tablet Costs

Player 6:
At the beginning of the Costs it talks about the cost of Ritual spells

Sorry, I should clarify. That's to pay for a Ritual being cast, not to buy a text nor a tablet.
Player 9
player, 38 posts
Sun 28 Feb 2021
at 07:17
  • msg #324

Status of non-Muslims

Being a Christian in North-Africa cannot have been easy.
I suggest everyone read up a bit on the matter as I assume we'll have quite a few European Christians among the magi.

https://en.wikipedia.org/wiki/...tatus_of_non-Muslims
Macrinus ex Tytalus
Magus, 6 posts
Sun 28 Feb 2021
at 08:03
  • msg #325

Name of Tribunal

Just a suggestion, can we call this the Maghreb Tribunal?

The Maghreb refers to the western part of North Africa.
Player 16
player, 19 posts
Sun 28 Feb 2021
at 12:05
  • msg #326

Status of non-Muslims

In reply to Player 9 (msg # 324):

Keep a low profile, pay the tax, donate money to local religious charities.  Work on good relationships with the neighbors.  Live in a fortifiable building for when the inevitable angry mob shows up.
Arnaldo ex Criamon
Magus, 7 posts
Sun 28 Feb 2021
at 12:19
  • msg #327

Name of Tribunal

In reply to Macrinus ex Tytalus (msg # 325):

Possible Tribunal Names:

Maghreb
Carthage

I think I'd prefer Carthage to Maghreb. Though it could be a sore point to the Roman Tribunal...
Malleus ex Verditius
Magus, 7 posts
Sun 28 Feb 2021
at 12:30
  • msg #328

Name of Tribunal

Carthago delenda est.

I like both, but if/when the vote comes I’ll go for Maghreb.
Player 13
player, 61 posts
Sun 28 Feb 2021
at 12:57
  • msg #329

Name of Tribunal

Ifriqiya is another possibility.
Reiner Corvus ex Bjornaer
Magus, 5 posts
Sun 28 Feb 2021
at 13:06
  • msg #330

Name of Tribunal

Carthaginian Tribunal...I love it!

Seems like the most fitting name for a bunch of Roman cosplayers don't you think?
This message was last edited by the player at 13:09, Sun 28 Feb 2021.
Player 13
player, 63 posts
Sun 28 Feb 2021
at 13:15
  • msg #331

Re: Name of Tribunal

Reiner Corvus ex Bjornaer:
Carthaginian Tribunal...I love it!

Seems like the most fitting name for a bunch of Roman cosplayers don't you think?


Why would we use the name of the enemies of Rome? Africa (Arabicized to Ifriqiya) and Numidia were two Roman provice names on this side of the Mediterranean.
Arnaldo ex Criamon
Magus, 10 posts
Sun 28 Feb 2021
at 13:22
  • msg #332

Re: Name of Tribunal

In reply to Player 13 (msg # 331):

Maybe because using a Roman Province name might suggest that we're subservient to the Roman Tribunal?
Jaegar of Merinita
Magus, 12 posts
Sun 28 Feb 2021
at 13:33
  • msg #333

Re: Name of Tribunal

In reply to Arnaldo ex Criamon (msg # 332):

Carthage. Says we are independent, historical, and implies that we intend to be both great, and mercantile. Sounds like a good start!
Player 10
player, 14 posts
Sun 28 Feb 2021
at 13:55
  • msg #334

Re: Name of Tribunal

In reply to Jaegar of Merinita (msg # 333):

Seconding this
Alpha SG
GM, 118 posts
General rules
Sun 28 Feb 2021
at 15:24
  • msg #335

Companions

As people create companions, send names along to me. If you don't have a location in mind, you might cast about to see where the character might be found most useful or fit in the best. As for Redcaps, I'd say if you definitely want to play one, do so; meanwhile, if you were just willing to do so to make sure it's covered, don't, because we have plenty who specifically want to.
Corvus ex Bjornaer
Magus, 8 posts
Sun 28 Feb 2021
at 15:31
  • msg #336

Teaching Hermetic Virtues

Say Cal, I had a question.

The Apprentices book gives mechanics to teaching Hermetic Virtues (pages 40-42). The difficulty of this task depends on the number (and category) of Virtues the character already has. So...could our magi still teach each other virtues, are these rules still applicable?
Alpha SG
GM, 119 posts
General rules
Sun 28 Feb 2021
at 15:54
  • msg #337

Teaching Hermetic Virtues

In reply to Corvus ex Bjornaer (msg # 336):

Yes, theoretically that could be done.
Player 13
player, 65 posts
Sun 28 Feb 2021
at 16:09
  • msg #338

Lab texts

Just want to confirm, we have personal lab texts for the spells we know, correct? As in they are in our personal shorthand/code and need to be transcribed for clarity to make them useful to other magi.
Alpha SG
GM, 121 posts
General rules
Sun 28 Feb 2021
at 16:11
  • msg #339

Lab texts

In reply to Player 13 (msg # 338):

Yes. I don't see why a parens, with their own copies already, would not let you take your lab texts in your personal short hand with you. So everyone has untranslated lab texts for any spells they know.
Jaegar of Merinita
Magus, 18 posts
Sun 28 Feb 2021
at 19:26
  • msg #340

Spell Decision

I have been in games where this has gone either way:
Does Gather the Essence of the Beast only effect beasts? Or is a general spell that can be used to move vis into another object? (the general guidelines allow movement into any object, so the spell could be created either way, it would just need to be remamed.)
Alpha SG
GM, 124 posts
General rules
Sun 28 Feb 2021
at 19:42
  • msg #341

Spell Decision

In reply to Jaegar of Merinita (msg # 340):

I've always figured that's just the creator's name for the spell. As the spell affects the vis, it doesn't matter so much what it's in. But the Group version is still useful so you don't have to spend a day in the lab.
Vespera of Tremere
Magus, 6 posts
Mon 1 Mar 2021
at 03:52
  • msg #342

Character play

I told my girlfriend I'm playing a friendly, sociable library-focused Tremere, and now she's making fun of me for playing a Sexy Goth Librarian. Planning on Magical Animal Companion if Alpha approves it.

My companion will be either a jaded retired crusader or a jaded old redcap
Alpha SG
GM, 147 posts
General rules
Mon 1 Mar 2021
at 04:54
  • msg #343

Character play

In reply to Vespera of Tremere (msg # 342):

Magical Animal Companion fits Tremere well, especially those ones outlined.
Player 9
player, 42 posts
Mon 1 Mar 2021
at 09:34
  • msg #344

Tribunal setup

Right now we are looking at 4 maybe 5 covenants stretching across an area of several thousand kilometers so we should start looking at how we want the tribunal to be organized.

Should we try to get started on this or should we just argue about it in-character when we get together for our first tribunal meeting after the covenants have been established, I'm guessing it will take a few years to get things ready.
Arnaldo ex Criamon
Magus, 21 posts
Mon 1 Mar 2021
at 10:57
  • msg #345

Tribunal setup

I do think we should establish this IC, but I think the 'first' Tribunal meeting, however unofficial, will be when we are appointed/volunteer to go there, and hold a gathering of us all. It makes sense that we'll establish some general guidelines from the get go, and have the Peripheral Code develop as the years go on. But I'm sure there might be issues some members will want to raise early on.

For example, if we decide to adopt some of the Theban Tribunal Peripheral Code, do we keep their requirement for having a patron for each Covenant? Or Maybe someone wants to adopt looser relations with the Hedge Traditions.
Not to mention that as a newly formed Tribunal, and all of us either out of Gauntlet, or shortly after, how do we decide who's the head of the Tribunal? And where the Tribunal meetings will take place?




As an aside, anyone who wants an animal, whether mundane, or magical, as a familiar, Arnaldo would be more than happy to provide that service. In fact, the more specific the requirements, the more thrilled he'll be... :-)
Player 5
player, 3 posts
Mon 1 Mar 2021
at 11:25
  • msg #346

Tribunal setup

Longinus and Giovanni appear to be twins, separated at birth and fed to different houses.
Player 12
player, 19 posts
Mon 1 Mar 2021
at 12:18
  • msg #347

Tribunal setup

In reply to Arnaldo ex Criamon (msg # 345):

Are you saying that we should figure out what questions we need to agree on answers to? Because figuring out where we stand on each of these issues should be handled IC, but figuring out which issues need bringing up is definitely something that could be discussed now. As far as I see it, these are a summary of important topics that would define our Tribunal

Who is the Praeco - Oldest like most Tribunal? A vote among everyone like Transylvania? Head of a House or specific Covenant like Rhine? A lottery like Thebes?
Where the Tribunal Meets - Self explanatory.
Requirements for founding a Covenant - Patron like Thebes? A single vote of confidence from each Covenant like Rhine? Proving strength like Hibernia? Getting the Tribunal's blessing at a Tribunal meeting? Just settling and letting the Tribunal know?
Obligations to the Tribunal - Vis Taxation like Transylvania? A token and shard system like Thebes? Seasons of Service spent aiding Redcaps or working on a Tribunal approved project?
Player 4
player, 74 posts
Mon 1 Mar 2021
at 12:59
  • msg #348

Tribunal setup

Tribunal law should be an IC discussion.

We will figure out who chairs the meeting at the meeting, so that will be immediate. Same with where we meet.

How we handle new covenants will be irrelevant for a long time.

Obligations, no one is going to touch this until the second meeting at least. We are probably meeting in a bar in Tunis or something for the first meeting with backpacks holding all our books and vis we own. If someone was thinking taxes everyone would laugh them out of the room.
Alpha SG
GM, 151 posts
General rules
Mon 1 Mar 2021
at 13:27
  • msg #349

Tribunal setup

My plan had been for our 0th tribunal meeting to be at Harco in-character before we set out to our various covenants. 1221 is a tribunal year, and I want us to have at least a year before then to start getting settled. I suspect 1219 would be a good starting year, staying close to the standard 1220 while also giving a touch more time between this first meeting and our genuine 1st tribunal meeting. What also works well in the timing is that the next tribunal year is 1227 (bumped one year from 1228), with 1228 as a Grand Tribunal year. That way things will be more established before we start dealing with Grand Tribunal, but it's also not so far away.
Player 10
player, 15 posts
Mon 1 Mar 2021
at 13:35
  • msg #350

Tribunal setup

In reply to Alpha SG (msg # 349):

Speaking of the grand tribunal, decieding which 3 of the magi who go there might become awkward as well.
Alpha SG
GM, 153 posts
General rules
Mon 1 Mar 2021
at 13:56
  • msg #351

Tribunal setup

In reply to Player 10 (msg # 350):

Yup. Should make for an interesting 2nd tribunal meeting. I do figure more magi can go, though, they just attend unofficially.
Arnaldo ex Criamon
Magus, 24 posts
Mon 1 Mar 2021
at 13:57
  • msg #352

Tribunal setup

In reply to Player 10 (msg # 350):

That we can probably defer to the Tribunal a year before the Grand Tribunal, and it will also be when we decide what are the three issues we want to raise at the Grand Tribunal.

It gives us time to settle a bit, and evaluate, and to also explore the relations between us all IC.
Player 9
player, 44 posts
Mon 1 Mar 2021
at 13:58
  • msg #353

books - roots

quote:
Buying a root costs 2 p.v.f.


are we talking L6 Q21 summae?
Alpha SG
GM, 154 posts
General rules
Mon 1 Mar 2021
at 14:12
  • msg #354

books - roots

In reply to Player 9 (msg # 353):

Yes, for the 9 that exist. 5/15 for any others (poor fill-ins for roots). The six canonical ones are Creo, Intellego, Auram, Herbam, Ignem, and Vim. For which the other three are, I could use a random-number generator, but I'm happy to take requests. As long as there are not more than three requests, then we can just use the requests.
Player 9
player, 45 posts
Mon 1 Mar 2021
at 14:18
  • msg #355

Re: books - roots

Alpha SG:
In reply to Player 9 (msg # 353):

Yes, for the 9 that exist. 5/15 for any others (poor fill-ins for roots). The six canonical ones are Creo, Intellego, Auram, Herbam, Ignem, and Vim. For which the other three are, I could use a random-number generator, but I'm happy to take requests. As long as there are not more than three requests, then we can just use the requests.


I'd say Corpus would probably have a 6/21 as there probably have been lots of corpus specialists due to the longevity rituals.
Player 13
player, 70 posts
Mon 1 Mar 2021
at 14:26
  • msg #356

Re: books - roots

Player 9:
are we talking L6 Q21 summae?

According to previous mention by Alpha the 9 established arts have L6Q21 and, IIRC, the other arts have L5Q15.
Arnaldo ex Criamon
Magus, 26 posts
Mon 1 Mar 2021
at 15:09
  • msg #357

Re: books - roots

Alpha SG:
In reply to Player 9 (msg # 353):

Yes, for the 9 that exist. 5/15 for any others (poor fill-ins for roots). The six canonical ones are Creo, Intellego, Auram, Herbam, Ignem, and Vim. For which the other three are, I could use a random-number generator, but I'm happy to take requests. As long as there are not more than three requests, then we can just use the requests.


I nominate Terram.
Player 13
player, 71 posts
Mon 1 Mar 2021
at 15:18
  • msg #358

Re: books - roots

In terms of setting, the arts that see the most use or focus should probably have roots but in terms of “is the root helpful” it should be those that folks don’t want to focus in. Those arts one wants to focus in you will want higher level books instead of roots. Obviously that was more of a concern with BP as roots were expensive compared to the amount of “extractable xp.”
Klaudios Bonisagi
Magus, 2 posts
Mon 1 Mar 2021
at 15:22
  • msg #359

Re: Tribunal setup

Alpha SG:
My plan had been for our 0th tribunal meeting to be at Harco in-character before we set out to our various covenants. 1221 is a tribunal year, and I want us to have at least a year before then to start getting settled. I suspect 1219 would be a good starting year, staying close to the standard 1220 while also giving a touch more time between this first meeting and our genuine 1st tribunal meeting. What also works well in the timing is that the next tribunal year is 1227 (bumped one year from 1228), with 1228 as a Grand Tribunal year. That way things will be more established before we start dealing with Grand Tribunal, but it's also not so far away.


My magus in particular really wants a system somewhat similar to the Theban, that focuses on the public good, partially as a response to living in a hostile land, and partially for his own reasons.  He's going to suggest a variety of things to that end, including a requirement that a new Covenant prove utility and provide a resource to the entire Tribunal as a condition for entry.
Player 12
player, 21 posts
Mon 1 Mar 2021
at 17:49
  • msg #360

Re: books - roots

In reply to Player 9 (msg # 355):

I would second that Corpus as one of the Arts with Roots. I would be quite surprised if it isn't one of the Roots, with the numerous Corpus experts there must be in the Order and it's history.

In the same vein, I somehow doubt that Aquam has a proper Root.
Macrinus ex Tytalus
Magus, 12 posts
Mon 1 Mar 2021
at 18:48
  • msg #361

Re: books - roots

In reply to Player 12 (msg # 360):

I third Corpus as a superior root, and suggest Rego as another 6/21 root.
Brontion ex Guernicus
Magus, 38 posts
Quaesitor
Terram Magus
Mon 1 Mar 2021
at 19:06
  • msg #362

Re: books - roots

Imbued with the Spirit of (Form) is worded weird and Casting Tablets are oddly specific on Vis use. Can you use one with the other?
Jaegar of Merinita
Magus, 29 posts
Mon 1 Mar 2021
at 19:31
  • msg #363

Grand Tribunal

When it comes down to Grand Tribunal, we are trying to get our Tribunal Recognized. I think showing up in force, with at least one mage from every covenant, is a no brainer. Even if only three can vote, the rest can advise. Sending a Guernicus, Bonisagus, and Bjorner or voting Tremere, would be politically prudent.
This message was last updated by the player at 19:33, Mon 01 Mar 2021.
Macrinus ex Tytalus
Magus, 14 posts
Mon 1 Mar 2021
at 19:31
  • msg #364

Fatigue.

Brontion ex Guernicus:
Imbued with the Spirit of (Form) is worded weird and Casting Tablets are oddly specific on Vis use. Can you use one with the other?

By the rules, yes. Effectively, for small rituals.

A casting tablet defines the type of vis necessary.  So an level 20 Aegis tablet may specify 2 Rego and 2 Vim vis. Assuming you are Imbued with Vim, you could use your Long-Term fatigue (LTF) to replace the 2 Vim.

When you cast, you lose a LTF, minimum. Now, you burn two more Long-Term fatigue for making a cast. In this case, you've spent 3 LTF, and you will be at Tired, and take -3 to everything, gaining back one LTF a night.

Alpha, does this sound right, or am I missing something?
Macrinus ex Tytalus
Magus, 15 posts
Mon 1 Mar 2021
at 19:37
  • msg #365

Re: books - roots

Jaegar of Merinita:
When it comes down to Grand Tribunal, we are trying to get our Tribunal Recognized. I think showing up in force, with at least one mage from every covenant, is a no brainer. Even if only three can vote, the rest can advise. Sending a Guernicus, Bonisagus, and Bjorner or voting Tremere, would be politically prudent.

Am I missing something?  We've all been brought to Harco, and are organizing ourselves to go. We are being provided with resources. I guess I was under the impression that approval by the Grand Tribunal was close to a formality.
Brontion ex Guernicus
Magus, 39 posts
Quaesitor
Terram Magus
Mon 1 Mar 2021
at 20:03
  • msg #366

Re: books - roots

Not sure how provided those resources are. Also I would never send a Tremere to vote in Grand Tribunal given the choice Transylvania already has 3 votes. Is it fair or just, no. Is it good sense, yes.
Player 13
player, 76 posts
Mon 1 Mar 2021
at 20:09
  • msg #367

Re: books - roots

In reply to Brontion ex Guernicus (msg # 366):

Yes, but wouldn’t you want to send a Tremere to make the case to those in their house who actually have their voting sigils? Also, shouldn’t they have a whole lot more than three votes? What with proxy sigils they can muster.
Alpha SG
GM, 162 posts
General rules
Mon 1 Mar 2021
at 20:34
  • msg #368

Re: Fatigue.

Macrinus ex Tytalus:
Brontion ex Guernicus:
Imbued with the Spirit of (Form) is worded weird and Casting Tablets are oddly specific on Vis use. Can you use one with the other?

By the rules, yes. Effectively, for small rituals.

A casting tablet defines the type of vis necessary.  So an level 20 Aegis tablet may specify 2 Rego and 2 Vim vis. Assuming you are Imbued with Vim, you could use your Long-Term fatigue (LTF) to replace the 2 Vim.

When you cast, you lose a LTF, minimum. Now, you burn two more Long-Term fatigue for making a cast. In this case, you've spent 3 LTF, and you will be at Tired, and take -3 to everything, gaining back one LTF a night.

Alpha, does this sound right, or am I missing something?

Sounds right.
Alpha SG
GM, 163 posts
General rules
Mon 1 Mar 2021
at 20:36
  • msg #369

Re: books - roots

Macrinus ex Tytalus:
Am I missing something?  We've all been brought to Harco, and are organizing ourselves to go. We are being provided with resources. I guess I was under the impression that approval by the Grand Tribunal was close to a formality.

Yes, you've been told it will be but a formality. But it still must happen, and opinions may change over most of a decade.
Brontion ex Guernicus
Magus, 40 posts
Quaesitor
Terram Magus
Mon 1 Mar 2021
at 20:49
  • msg #370

Re: books - roots

Player 13:
Yes, but wouldn’t you want to send a Tremere to make the case to those in their house who actually have their voting sigils? Also, shouldn’t they have a whole lot more than three votes? What with proxy sigils they can muster.

I want him to lend his support, which is basically none as a 4 year old Tremere. But if he can get his people to buy into our scheme then sure. I just don't want him to hold the vote.

Grand Tribunal motions go to a limited forum. It's just the guys that go in.

quote:
Yes, you've been told it will be but a formality. But it still must happen, and opinions may change over most of a decade.

"Been told" is the worrying bit I think. We can be told a lot of things. If our sponsors went back on their deals then there is very little we could do. We could either abandon our holdings or offer our covenants up to join neighboring Tribunals. Obviously theoretical, but still a possible hook.
Alpha SG
GM, 166 posts
General rules
Mon 1 Mar 2021
at 21:09
  • msg #371

Re: books - roots

Heads up: I've got a family road trip for 5 days starting in the morning. I'll still be online, and we'll keep going during it, but I won't be able to maintain the 30+ posts a day rate I've kept up for the last week.
Player 15
player, 21 posts
Mon 1 Mar 2021
at 21:13
  • msg #372

Re: books - roots

Oh my.  Vespera may even suggest not sending herself.

Brings up a point: would Vespera ba given her voting sigil when she leaves for Africa?
Player 13
player, 77 posts
Mon 1 Mar 2021
at 21:52
  • msg #373

Re: books - roots

Player 15:
Brings up a point: would Vespera ba given her voting sigil when she leaves for Africa?


Probably not. It's one of the strange parts about this arrangement, the Tremere not sending a sigil holder. How Callen wants to handle that I have no idea but I assume he has some ideas around why and what, if any, "fix" they will make.
Alpha SG
GM, 168 posts
General rules
Mon 1 Mar 2021
at 23:20
  • msg #374

Re: books - roots

In reply to Player 15 (msg # 372):

Now there is a darn good question. Hmm... As the tribunal doesn't technically exist until the grand tribunal approves is, and as the magus would have been trained in Transylvania or they would have brought him home rather than send him out, I would think they would continue to consider him a resident of Transylvania out on a very long-term assignment. So they would use his sigil in Transylvania. But once the tribunal is approved, they'll want votes in the tribunal; hopefully he can win his sigil by then to simplify matters.
Player 13
player, 78 posts
Mon 1 Mar 2021
at 23:26
  • msg #375

Re: books - roots

Alpha SG:
So they would use his sigil in Transylvania. But once the tribunal is approved, they'll want votes in the tribunal; hopefully he can win his sigil by then to simplify matters.


Elsewise, cue Tremere invasion.
Alpha SG
GM, 169 posts
General rules
Mon 1 Mar 2021
at 23:42
  • msg #376

Re: books - roots

I just got an RTJ from a player of mine from several years ago, a very committed player who is interested. I'm inclined to let him in with the understanding that he must be very quick and find a place to join up, and that past decisions won't be changed around at this point (e.g. the covenants are now set, even if their locations aren't perfect set yet; or maybe a covenant has already decided its Boons and Hooks). If we didn't have this history, I'd say no unless we lost some. Opinions?
Player 10
player, 16 posts
Mon 1 Mar 2021
at 23:45
  • msg #377

Re: books - roots

In reply to Alpha SG (msg # 376):

The more the merrier, I have no complains.
Player 13
player, 79 posts
Mon 1 Mar 2021
at 23:57
  • msg #378

Re: books - roots

In reply to Alpha SG (msg # 376):

I'm also fine with bringing him aboard.
Player 16
player, 25 posts
Tue 2 Mar 2021
at 00:01
  • msg #379

Re: books - roots

In reply to Player 13 (msg # 378):

Come on in, water's fine.
Player 14
player, 13 posts
Tue 2 Mar 2021
at 00:03
  • msg #380

Re: books - roots

I agree with the more the merrier.
Macrinus ex Tytalus
Magus, 16 posts
Tue 2 Mar 2021
at 00:14
  • msg #381

Re: books - roots

In reply to Alpha SG (msg # 376):

Sure, if you can handle another player, we can, too.
Alpha SG
GM, 170 posts
General rules
Tue 2 Mar 2021
at 02:06
  • msg #382

Companions

Shoot. Someone asked me to open up a companion character a couple hours ago. I saw the post but it's hard to do that on a cellphone. Now I can't find the post. If someone's waiting on me for that, could you let me know?
Player 13
player, 80 posts
Tue 2 Mar 2021
at 02:07
  • msg #383

Re: books

At Callen's suggestion I was glancing at books listed in Through the Aegis and I came across a book that seems rather useful to this endeavor, a Tractatus on Code of Hermes specifically about forming a new Tribunal (p30):

Columba, The Authority Granted to the Tri-bunal by its Members, Code of Hermes Tractatus, Quality 12, A deeply insightful polemic setting out the legal foundations on which magi may found their own Tribunal and the advantages of such a case.

In Through the Aegis this book was written not very long ago as the author is, in 1220, a 29 year old maga. Anyway, this book (assumed to have been written earlier for some reason) or a different tractatus on this topic might be brought by a number of us for our covenant. I'm particularly looking at the Guernicus, The Redcap Covenant, or the Library covenant.

Anyway, just a thought.
Brontion ex Guernicus
Magus, 43 posts
Quaesitor
Terram Magus
Tue 2 Mar 2021
at 02:15
  • msg #384

Re: books

I feel obligated to buy that book. Thanks. Jerk.

lol, good find for real.
Player 13
player, 81 posts
Tue 2 Mar 2021
at 02:22
  • msg #385

Re: books

In reply to Brontion ex Guernicus (msg # 384):

Hey, I was gonna argue for my covenant to buy it until I realized I could get someone else to do it... so thanks since I was already going to get some Tract on Code of Hermes (Hedge Wizard relations), or something along those lines but I haven't seen anything like that yet.
Jaegar of Merinita
Magus, 31 posts
Tue 2 Mar 2021
at 02:37
  • msg #386

Re: books - roots

In reply to Alpha SG (msg # 376):

The more the merrier. Another committed player is always a good idea, as long as the SG's can handle it.
Speaking of which, I have seen several people offer to be beta SG's, are each of them going to be running a covenant's adventures? Spreading the load?

As to the Roots selected: I have seen votes for Corpus, Rego, and Terrum. I think all three would be good choices.
Player 15
player, 22 posts
Tue 2 Mar 2021
at 02:45
  • msg #387

Re: books - roots

In reply to Jaegar of Merinita (msg # 386):

I am deeply tempted to have my Tremere come to the new Tribunal with armfuls of mundane books, with enough tractatus on Arabic to get the language up to 4 or 5.
Player 13
player, 82 posts
Tue 2 Mar 2021
at 02:51
  • msg #388

Re: books - roots

In reply to Player 15 (msg # 387):

The Redcap at your covenant (me) will be from the Levant and able to teach you Arabic. It won't be sky-high Quality but it'll be better than Tractatus. He'd be happy to do it when he's not doing his normal Redcap duties.
Player 13
player, 83 posts
Tue 2 Mar 2021
at 04:00
  • msg #389

Re: books - roots

When you say "Buying a published (see the Atlas pdf) mundane book" in the price list you are not including books on Arcane Abilities such as Penetration, correct?
Alpha SG
GM, 172 posts
General rules
Tue 2 Mar 2021
at 04:10
  • msg #390

Re: books - roots

In reply to Player 13 (msg # 389):

Right. I mean the real mundane books which were collected into ArM5BooksByAbilityIndex.pdf .
Player 13
player, 84 posts
Tue 2 Mar 2021
at 04:20
  • msg #391

Re: books - roots

Darn, what I thought. It was worth a shot though. Ultor ("The Avenger") by Elaine of Flambeau (HoH:S p9)

There's an actual mundane book In BS&S p42, Wine, Women, and History inset, would that count even though it has not been added to the ArM5BooksByAbilityIndex.pdf? Area Lore: Maghreb Summa and AL: Great Desert Tractatus.
Player 14
player, 14 posts
Tue 2 Mar 2021
at 04:54
  • msg #392

Re: books - roots

Are we coordinating books across the tribunal rather than by covenant?
Macrinus ex Tytalus
Magus, 19 posts
Tue 2 Mar 2021
at 05:05
  • msg #393

Re: books - roots

Player 14:
Are we coordinating books across the tribunal rather than by covenant?

I've been discussing book purchases with the other members of my covenant only. I'm sure there's a lot of overlap.
Player 13
player, 85 posts
Tue 2 Mar 2021
at 05:05
  • msg #394

Re: books - roots

In reply to Player 14 (msg # 392):

I don’t think so but the limits of the low cost mundane books is important for everyone to know. Also pointing out pages with interesting published books.
Player 9
player, 46 posts
Tue 2 Mar 2021
at 06:03
  • msg #395

Re: books - roots

Player 15:
I am deeply tempted to have my Tremere come to the new Tribunal with armfuls of mundane books, with enough tractatus on Arabic to get the language up to 4 or 5.


I thought about the same, but I guess we can probably buy most of those mundane Arabic books in game at a later point.

I’m also a bit disappointed by the Atlas list of books as there is a huge gap in Latin works like De Rei Militari, de architectura,  Strategemata, De Aqueductibus Urbis Romae, Corpus Juris Civilis and many others.

I figure  we’ll just have to go looking for those books at a later point and get stats for them then.
Player 9
player, 47 posts
Tue 2 Mar 2021
at 08:25
  • msg #396

Building a covenant

As we will be arriving with pack mules full of books and chest with silver and not much in the way of ready infrastructure.

Should we use the price list at pg. 71 in Covenants as a rough guide to the cost of building the covenant buildings we want if they are not directly covered by Boons/Hooks?
Alpha SG
GM, 173 posts
General rules
Tue 2 Mar 2021
at 10:35
  • msg #397

Re: books - roots

Player 13:
There's an actual mundane book In BS&S p42, Wine, Women, and History inset, would that count even though it has not been added to the ArM5BooksByAbilityIndex.pdf? Area Lore: Maghreb Summa and AL: Great Desert Tractatus.

Oh, cool. Yes, as a real book that one is available inexpensively, too.
Alpha SG
GM, 174 posts
General rules
Tue 2 Mar 2021
at 10:37
  • msg #398

Re: Building a covenant

Player 9:
Should we use the price list at pg. 71 in Covenants as a rough guide to the cost of building the covenant buildings we want if they are not directly covered by Boons/Hooks?

Yes, you can do that. Buying a building works, paying to have someone build it works, building it yourself works, etc.
Arnaldo ex Criamon
Magus, 33 posts
Tue 2 Mar 2021
at 10:40
  • msg #399

Re: Building a covenant

In reply to Alpha SG (msg # 398):

Can one turn into a Roc and use the form's strength to move big blocks? It might not elegant, but it could form the basis of a wall around the covenant... No ReTe needed...
Alpha SG
GM, 175 posts
General rules
Tue 2 Mar 2021
at 10:42
  • msg #400

Re: Building a covenant

In reply to Arnaldo ex Criamon (msg # 399):

Sure. Moving big blocks around isn't enough on its own, but it's a major contribution reducing needed labor enormously.
Arnaldo ex Criamon
Magus, 34 posts
Tue 2 Mar 2021
at 10:44
  • msg #401

Re: Building a covenant

In reply to Alpha SG (msg # 400):

Exactly. And shows the companions/grogs that the magi isn't afraid to get his claws dirty to help build the covenant.
Alpha SG
GM, 184 posts
General rules
Tue 2 Mar 2021
at 17:42
  • msg #402

Re: Building a covenant

I set the dice roller to a stress die as a default. You have to do the addition afterward. If you need a simple die you can change the stress die label to nothing and then can add a value. If you're checking for a botch, roll #d10 and record each die with stress die also turned off. Hopefully that's a quick, useful description for those not used to the dice roller here.
Player 8
player, 18 posts
Jaegar of Merinita
Tue 2 Mar 2021
at 17:59
  • msg #403

Character Descriptions, reducing confusion

In order to reduce confusion, it may be a good idea to update your character descriptions (appear under "The Cast") to reflect your affiliation with a covenant. Our characters would know this, after the breaking off into groups, but the players may not.
This message had punctuation tweaked by the player at 18:01, Tue 02 Mar 2021.
Alpha SG
GM, 186 posts
General rules
Tue 2 Mar 2021
at 18:06
  • msg #404

Character Descriptions, reducing confusion

In reply to Player 8 (msg # 403):

Good idea. I'll also be organizing things in the wiki to help. Which reminds me: we need covenant names.
Zahir, the Smith
Companion, 1 post
Tue 2 Mar 2021
at 18:44
  • msg #405

Character Descriptions, reducing confusion

Was there someone else who was a Touched by (Realm) crafter?
Player 2
player, 13 posts
Tue 2 Mar 2021
at 19:16
  • msg #406

Re: Character Descriptions, reducing confusion

Alpha SG:
In reply to Player 8 (msg # 403):

Good idea. I'll also be organizing things in the wiki to help. Which reminds me: we need covenant names.

For anyone who might be using metacreator, I will post a filter file for outputting your character to wiki formatting. That way you don't have to manually transcribe updates into a text sheet.

I'm finishing up one for wikidot formatting, will work on one for our wiki markup next.
Brontion ex Guernicus
Magus, 52 posts
Quaesitor
Terram Magus
Tue 2 Mar 2021
at 19:18
  • msg #407

What thread is this?

Doing a lot of work today clearly.

Teleporting and Familiars. Can we add a house rule that if your familiar is small enough to fit in your pocket (Size -3 or less) that it teleports with the rest of your gear as a stow away?

That's how my home group does it. It seemed silly to us that teleporting magi would not have their familiars with them. Also that you can cure yourself of lice and parasites with regular teleportation...
Player 6
player, 36 posts
Tue 2 Mar 2021
at 19:22
  • msg #408

Re: What thread is this?

Brontion ex Guernicus:
Doing a lot of work today clearly.

Teleporting and Familiars. Can we add a house rule that if your familiar is small enough to fit in your pocket (Size -3 or less) that it teleports with the rest of your gear as a stow away?

That's how my home group does it. It seemed silly to us that teleporting magi would not have their familiars with them. Also that you can cure yourself of lice and parasites with regular teleportation...


Just add an Animal requisite to your ReCo spells... is how i'd do it. But then specify that you need to be touching for it to work on both.
Alpha SG
GM, 187 posts
General rules
Tue 2 Mar 2021
at 19:27
  • msg #409

Re: Character Descriptions, reducing confusion

Zahir, the Smith:
Was there someone else who was a Touched by (Realm) crafter?

There were two who expressed interest.
Zahir, the Smith
Companion, 2 posts
Tue 2 Mar 2021
at 19:29
  • msg #410

Re: Character Descriptions, reducing confusion

Alpha SG:
There were two who expressed interest.

I didn't know where the other guy landed.
Corvus ex Bjornaer
Magus, 29 posts
Tue 2 Mar 2021
at 19:41
  • msg #411

Re: Character Descriptions, reducing confusion

In reply to Alpha SG (msg # 409):

Originally I expressed interest for a Touch by (Realm) craftsmen, but I've decided I might actually go for an Adventurer type of character that would be a member of Egypt's Adventurer's Guild.

Interested in joining the covenant closest to Egypt.

Egyptian Tomb dungeon-crawling here we go!
Player 13
player, 89 posts
Tue 2 Mar 2021
at 19:48
  • msg #412

Re: Character Descriptions, reducing confusion

In reply to Corvus ex Bjornaer (msg # 411):

The Library Covenant is planning to be in or near Alexandria and the Border Fortress/Spirit Magic folks are where Egypt touches the Sinai peninsula.
Alpha SG
GM, 190 posts
General rules
Tue 2 Mar 2021
at 20:08
  • msg #413

Re: Character Descriptions, reducing confusion

On teleportation, I'm flexible. There are two directions (requisites required or not) discussed in the rules for regular teleportation. I think we can consider fleas and the like more as infections so you cannot teleport away from them, not that they'd be hard to get ride of if your Rego is good. Generally we can do teleportation without requisites. If you want to bring your Familiar with you, requisites are needed and the size of your spell's Target must be big enough to handle you plus your Familiar. How does that sound to everyone?
Player 9
player, 50 posts
Tue 2 Mar 2021
at 20:13
  • msg #414

Covenant locations

Player 13:
In reply to Corvus ex Bjornaer (msg # 411):

The Library Covenant is planning to be in or near Alexandria and the Border Fortress/Spirit Magic folks are where Egypt touches the Sinai peninsula.


This map shows the locations so far.
Nothing set in stone, but this is what it looks like.

https://www.google.com/maps/d/...yfhQ&usp=sharing
Player 12
player, 24 posts
Tue 2 Mar 2021
at 20:14
  • msg #415

Re: Character Descriptions, reducing confusion

In reply to Alpha SG (msg # 413):

Yeah, that sounds good.
Player 4
player, 78 posts
Tue 2 Mar 2021
at 20:20
  • msg #416

Re: Character Descriptions, reducing confusion

Alpha SG:
If you want to bring your Familiar with you, requisites are needed and the size of your spell's Target must be big enough to handle you plus your Familiar. How does that sound to everyone?

That sounds like strict RAW.
Alpha SG
GM, 192 posts
General rules
Tue 2 Mar 2021
at 20:23
  • msg #417

Re: Character Descriptions, reducing confusion

Player 4:
That sounds like strict RAW.

Going very slightly beyond. For example, a magus could use their +1 size ReCo Personal/Individual teleport spell to transport them on their Familiar horse together by including an Animal requisite. But I am trying to stay very close to RAW on this, while allowing for the request.
Malik ex Verditius
Magus, 18 posts
Tue 2 Mar 2021
at 20:39
  • msg #418

Re: Character Descriptions, reducing confusion

Corvus ex Bjornaer:
In reply to Alpha SG (msg # 409):

Originally I expressed interest for a Touch by (Realm) craftsmen, but I've decided I might actually go for an Adventurer type of character that would be a member of Egypt's Adventurer's Guild.

Interested in joining the covenant closest to Egypt.

Egyptian Tomb dungeon-crawling here we go!



As a Seeker in the Alexandria covenant so I look forward to our adventures!  :D
Player 4
player, 80 posts
Tue 2 Mar 2021
at 20:48
  • msg #419

Re: Character Descriptions, reducing confusion

Casting Requisite?
Alpha SG
GM, 193 posts
General rules
Tue 2 Mar 2021
at 21:31
  • msg #420

Re: Character Descriptions, reducing confusion

In reply to Player 4 (msg # 419):

Yes, sorry, casting requisite.
Player 4
player, 81 posts
Tue 2 Mar 2021
at 21:39
  • msg #421

Re: Character Descriptions, reducing confusion

Big difference there.

So you can send your Orang Utan familiar a league up the coast then teleport yourself so long as it is touch. At least you can always get to where they are if they survive your Finesse Botch because of the mutual AC.
Alpha SG
GM, 195 posts
General rules
Tue 2 Mar 2021
at 21:49
  • msg #422

Re: Character Descriptions, reducing confusion

In reply to Player 4 (msg # 421):

No. You can bring your familiar with you. That way a mouse Familiar in a pocket is fine. Not send it on its own without a Touch+ spell of the right Form.
Brontion ex Guernicus
Magus, 57 posts
Quaesitor
Terram Magus
Tue 2 Mar 2021
at 21:59
  • msg #423

Re: Character Descriptions, reducing confusion

Treat them as a gestalt 'individual' for the casting cool.

Sadly I'm not in a position to have a Corpus Might familiar given my magic.
Player 6
player, 37 posts
Tue 2 Mar 2021
at 22:13
  • msg #424

Re: Character Descriptions, reducing confusion

Brontion ex Guernicus:
Treat them as a gestalt 'individual' for the casting cool.

Sadly I'm not in a position to have a Corpus Might familiar given my magic.



You can submit a request to The Aerie (former Menagerie) covenant, and ask them to be on the lookout for a suitable Familiar.
Brontion ex Guernicus
Magus, 58 posts
Quaesitor
Terram Magus
Tue 2 Mar 2021
at 22:24
  • msg #425

Re: Character Descriptions, reducing confusion

It's more that I'm not at all a corpus mage so such a familiar wouldn't resonate.
Player 6
player, 38 posts
Tue 2 Mar 2021
at 22:58
  • msg #426

Re: Character Descriptions, reducing confusion

In reply to Brontion ex Guernicus (msg # 425):

The ReCo is for you to teleport. You need the An requisite to bring your Familiar with you.
Macrinus ex Tytalus
Magus, 27 posts
Wed 3 Mar 2021
at 02:03
  • msg #427

Spreadsheet for some costs

Folks, I had an error in calculations for lab texts. I misread multiplication for exponentiation.

I've fixed the master sheet, you will probably want to recalculate, as costs have generally gone down.

Please accept my apologies for the mistake.
Player 15
player, 23 posts
Wed 3 Mar 2021
at 02:05
  • msg #428

Re: Character Descriptions, reducing confusion

Alpha SG:
On teleportation, I'm flexible. There are two directions (requisites required or not) discussed in the rules for regular teleportation. I think we can consider fleas and the like more as infections so you cannot teleport away from them, not that they'd be hard to get ride of if your Rego is good. Generally we can do teleportation without requisites. If you want to bring your Familiar with you, requisites are needed and the size of your spell's Target must be big enough to handle you plus your Familiar. How does that sound to everyone?


Obviously the Alpha SG's call, but I would actually prefer if you can't piggyback your familiar in teleports.

My own preferences would be:
Casting requisites (but not spell design requisites) for teleports.
Can't drag familiars along with you.
I'd prefer if Teleport to AC location didn't include teleporting to a person/item/animal.

Small familiars get enough benefits without also getting free teleports. ;)
Player 17
player, 1 post
Wed 3 Mar 2021
at 03:05
  • msg #429

Re: Character Descriptions, reducing confusion

I was just added to the game. I was Elgast in A Legacy Etched. I'm trying to figure out what kind of magus to play. Are any of the covenants short on magi at this time?

I have several general concepts in mind:

  • A Gentle Gifted Jerbiton scholar/librarian/linguist type. He would likely be a Master of Artibus. His personal goals would include flawlessly translating all of Aristotle's works into Latin and his native language.
  • A Giant Blooded Flambeau magus, School of Ramius. He would have a focus on Self-Transformation and Short-Ranged Magic. He would be a warrior and adventurer.
  • A Path of Strife Criamon magus. He is blind due to an accident during his training. He has a magical animal companion and he uses his magic to see through its eyes.
  • A Verditius focused on brewing, gardening, and woodworking. He was raised as a beekeeper and brewer of mead. Primary Arts are Creo, Animal, and Herbam.
  • A Bjornaer magus with an eagle heartbeast. He has Mythic Blood (thunderbird) and a focus on lightning.


If none of these would work, I can easily come up with another. Just let me know what is needed.
Player 8
player, 19 posts
Jaegar of Merinita
Wed 3 Mar 2021
at 03:06
  • msg #430

Re: Character Descriptions, reducing confusion

Player 15:
Alpha SG:
On teleportation, I'm flexible. There are two directions (requisites required or not) discussed in the rules for regular teleportation. I think we can consider fleas and the like more as infections so you cannot teleport away from them, not that they'd be hard to get ride of if your Rego is good. Generally we can do teleportation without requisites. If you want to bring your Familiar with you, requisites are needed and the size of your spell's Target must be big enough to handle you plus your Familiar. How does that sound to everyone?


Obviously the Alpha SG's call, but I would actually prefer if you can't piggyback your familiar in teleports.

My own preferences would be:
Casting requisites (but not spell design requisites) for teleports.
Can't drag familiars along with you.
I'd prefer if Teleport to AC location didn't include teleporting to a person/item/animal.

Small familiars get enough benefits without also getting free teleports. ;)


There is another option: target circle instead of individual. The person teleporting themselves has to be in the circle, but everything in the circle is teleported. So Mage, his familiar, and a grog or two who he doesn't care if they get warped.  But that is definitely a house rule. But even if you had to bump it up to touch for it to work, that is teleporting  whoever is in the circle for ReCo40, to wherever you have an arcane connection.
Player 13
player, 91 posts
Wed 3 Mar 2021
at 03:26
  • msg #431

Re: Character Descriptions, reducing confusion

In reply to Player 17 (msg # 429):

There is a Library-focused covenant in or near Alexandria that is only two magi (A Tremere and a Verditius) and an ungifted redcap (my companion). There may be another covenant with only two magi but I think all the others have at least 3 gifted magi. The Jerbiton would likely fit though may overlap the magi quite a bit, not necessarily a problem. There will also be an adventurer (tomb robber companion) at that covenant so something more in line with that may fit as well... though Giant Blood might be a hindrance in robbing tombs.
Player 15
player, 27 posts
Wed 3 Mar 2021
at 03:54
  • msg #432

Re: Character Descriptions, reducing confusion

In reply to Player 8 (msg # 430):

I feel that teleporting a magi and a familiar is definitely going to be a ReCo[An] spell with extra magnitudes for the animal.
Player 9
player, 51 posts
Wed 3 Mar 2021
at 05:00
  • msg #433

Re: Character Descriptions, reducing confusion

In reply to Player 17 (msg # 429):

Welcome to the gang.

At the moment this looks like the covenants we'll end up with.
Preliminary Locations here: https://www.google.com/maps/d/...yfhQ&usp=sharing

Wanderer
 Andre ex Miscellanea

Border Fortress / Spirits
 Baqir Al-Andalus
 Brontion ex Guernicus
 Zahrah min bayt Miscellanea

Hedge integration
 Appolonius of Flambeau
 Corvus ex Bjornaer
 Longinus ex Merinita
 Salma ex Miscellanea

Library
 Malik ex Verditius
 Vespera of Tremere

Menagerie
 Arnaldo ex Criamon
 Jaegar of Merinita
 Macrinus ex Tytalus

Redcap base
 Iapetus of Rennes, Magus of Tytalus
 Klaudios Bonisagi
 Malleus ex Verditius

The Jerbiton idea would fit nicely into the Library Covenant.
The Flambeau might work in the Border Fortress Covenant in Suez, the Guernicus there could always use a potential Hoplite I guess.
For the others nothing springs to mind immediately.
Player 15
player, 29 posts
Wed 3 Mar 2021
at 06:07
  • msg #434

Re: Character Descriptions, reducing confusion

I believe at least one redcap was thinking of being part of the Library covenant.

Can we actually get a total of how many people were planning on playing Recaps?
Player 13
player, 92 posts
Wed 3 Mar 2021
at 06:19
  • msg #435

Re: Character Descriptions, reducing confusion

In reply to Player 15 (msg # 434):

Qais el-Sarwar Is my redcap that will be living out of the Alexandria (library) covenant.
Player 9
player, 52 posts
Wed 3 Mar 2021
at 06:57
  • msg #436

Re: Character Descriptions, reducing confusion

In reply to Player 13 (msg # 435):

Currently just 1 Redcap is assigned to the Redcap covenant.
I think at least 1 more is needed to make it the Mercer house.
Player 14
player, 15 posts
Wed 3 Mar 2021
at 08:53
  • msg #437

Re: Character Descriptions, reducing confusion

I'll make a Redcap in the Redcap covenant.
Player 9
player, 54 posts
Wed 3 Mar 2021
at 10:34
  • msg #438

Re: Character Descriptions, reducing confusion

Player 14:
I'll make a Redcap in the Redcap covenant.


So with Qais el-Sarwar at Alexandria and Giovanni of Mercere and Player 14s Redacap at the Mercer house we have 3 redcaps for 5 covenants and 17 magi.

There are long distances in the tribunal, but I assume some form of magical transport will be available, if not from the start then soon after labs are up and running, so 3 should be enough.

Or are there other Redcap companions waiting to show up?
Player 12
player, 25 posts
Wed 3 Mar 2021
at 11:22
  • msg #439

Re: Character Descriptions, reducing confusion

In reply to Player 9 (msg # 438):

Mercere Portals connecting the Redcap Covenant with the Library Covenant would probably make things easier on the Redcaps. Assuming that the two Covenants are willing to make that investment of resources needed to have two Gifted Mercere with the knowledge to make those drop by and set it up.
Player 10
player, 17 posts
Wed 3 Mar 2021
at 11:29
  • msg #440

Re: Character Descriptions, reducing confusion

In reply to Player 9 (msg # 438):

I will make a Redcap Companion. I didnt have any other ideas for companions either way plus sounds fun.
Player 9
player, 55 posts
Wed 3 Mar 2021
at 11:35
  • msg #441

How many redcaps to serve the tribunal

Player 12:
In reply to Player 9 (msg # 438):

Mercere Portals connecting the Redcap Covenant with the Library Covenant would probably make things easier on the Redcaps. Assuming that the two Covenants are willing to make that investment of resources needed to have two Gifted Mercere with the knowledge to make those drop by and set it up.


I think that's probably a few years off.
At the start I think some magical transportation is a bit easier to achieve.
My Verditius can probably whip up some magic carpets for them as soon as we have a covenant with labs up and running. That should cut down on travletimes quite a lot for the redcaps if they don't have other means of magical transportation.
Giovanni of Mercere
Companion, 9 posts
Wed 3 Mar 2021
at 11:41
  • msg #442

Re: Character Descriptions, reducing confusion

Player 9:
Player 14:
I'll make a Redcap in the Redcap covenant.


So with Qais el-Sarwar at Alexandria and Giovanni of Mercere and Player 14s Redacap at the Mercer house we have 3 redcaps for 5 covenants and 17 magi.

There are long distances in the tribunal, but I assume some form of magical transport will be available, if not from the start then soon after labs are up and running, so 3 should be enough.

Or are there other Redcap companions waiting to show up?


Giovanni picked a magic item allowing him to fly. Since Redcaps start with magic Items, focused on their mission, there is a potential solution to the distance problem.
Player 6
player, 40 posts
Wed 3 Mar 2021
at 11:43
  • msg #443

How many redcaps to serve the tribunal

In reply to Player 9 (msg # 441):

One of the |redcaps has a agical item that allows him to change into a kite, and can cover the distance faster that way.

I had a discussion with him about it, as it was prudent to make sure that he wasn't captured again and again by the Magi of the Aerie, to add to their collection of birds of prey...
Player 12
player, 26 posts
Wed 3 Mar 2021
at 12:00
  • msg #444

How many redcaps to serve the tribunal

In reply to Player 9 (msg # 441):

It wouldn't be too far in the future if the entire Tribunal got together to fund it. Split between the 5 Covenants it would cost 15,6 p.v.f. per covenant.
Player 6
player, 41 posts
Wed 3 Mar 2021
at 12:05
  • msg #445

How many redcaps to serve the tribunal

In reply to Player 12 (msg # 444):

Even if the entire Tribunal funded it, I don't think it would be that easy. This is a new Tribunal, and they would be loath to do it until we're firmly established, lest rivals or a high Might creature uses it to infiltrate the Mercere Network. remember, those covenants who have one are not spring covenants, and have laid down various magical defenses, and a much better AoTH
Player 12
player, 27 posts
Wed 3 Mar 2021
at 12:12
  • msg #446

How many redcaps to serve the tribunal

In reply to Player 6 (msg # 445):

With just a pair of portals linking two Covenants in our Tribunal the rest of the network wouldn't be at risk. Though I admit that you have a point about House Mercere probably being hesitant about giving us a pair due us being a bunch of Spring Covenants.
Player 6
player, 42 posts
Wed 3 Mar 2021
at 12:37
  • msg #447

How many redcaps to serve the tribunal

In reply to Player 12 (msg # 446):

I'd imagine that if they did provide us with a mercere Portal, it would first be between our Redcap covenant and Harco. And maybe later add one to Durenmar.
Player 9
player, 56 posts
Wed 3 Mar 2021
at 13:05
  • msg #448

How many redcaps to serve the tribunal

In reply to Player 6 (msg # 447):

I'd be very surprised if we'd get even that as a fresh tribunal full of newly gauntlted magi.
Player 6
player, 43 posts
Wed 3 Mar 2021
at 13:13
  • msg #449

How many redcaps to serve the tribunal

In reply to Player 9 (msg # 448):

Of course.

The first step would be to have our Tribunal recognized at the Grand Tribunal.

And after that, it would probably take till the next Grand Tribunal to prove that we're functioning as a Tribunal, before House Mercere would even consider our application, and then a few years until we get an answer, and a few more until they are complete. And that would be a fast track INHO
Klaudios Bonisagi
Magus, 7 posts
Wed 3 Mar 2021
at 15:35
  • msg #450

Re: How many redcaps to serve the tribunal

Player 9:
Player 12:
In reply to Player 9 (msg # 438):

Mercere Portals connecting the Redcap Covenant with the Library Covenant would probably make things easier on the Redcaps. Assuming that the two Covenants are willing to make that investment of resources needed to have two Gifted Mercere with the knowledge to make those drop by and set it up.


I think that's probably a few years off.
At the start I think some magical transportation is a bit easier to achieve.
My Verditius can probably whip up some magic carpets for them as soon as we have a covenant with labs up and running. That should cut down on travletimes quite a lot for the redcaps if they don't have other means of magical transportation.


After a few years and some hard math, my magus may be able to collaborate on a portal-esque solution involving (long) ranged ring target spells.
Macrinus ex Tytalus
Magus, 28 posts
Wed 3 Mar 2021
at 15:38
  • msg #451

Re: How many redcaps to serve the tribunal

Player 6:
In reply to Player 9 (msg # 448):

Of course.

The first step would be to have our Tribunal recognized at the Grand Tribunal.

And after that, it would probably take till the next Grand Tribunal to prove that we're functioning as a Tribunal, before House Mercere would even consider our application, and then a few years until we get an answer, and a few more until they are complete. And that would be a fast track INHO

This is in-line with my expectations. For the Mercere to build a Portal set to our Tribunal, there needs to be something here worth visiting. Not just explorers, but regular visitation for business needs.  That's going to take decades.
This message was last edited by the player at 15:48, Wed 03 Mar 2021.
Klaudios Bonisagi
Magus, 8 posts
Wed 3 Mar 2021
at 15:47
  • msg #452

Re: resources

Part of my magi's early activites will include starting correspondance with the universities just north across the mediterranean, particularly Bologna. This relates to his driving motivation, he wants to be on the cutting edge of pedagogy to accomplish his goals.

 If we can shortcut the osmosis of revival classicism and the Recovery of Aristrtle from the Islamic world into europe by pairing our Eastern Librarian covenant with the Tunis Redcap covenant into the academic world kicking off in Italy...

Could be a way to create strong connections across Europe with the educated class, but without ruffling too many local feathers too quickly.

E: Plus, if we can capture that process and negotiate for exclusive (or majority) right to translate and transport texts both to the schools coming up in the west *and* the order, that makes us pretty valuble.
This message was last edited by the player at 15:54, Wed 03 Mar 2021.
Player 15
player, 30 posts
Wed 3 Mar 2021
at 16:20
  • msg #453

Redcaps

If we want a fourth redcap I could easily build one whose job is primarily to move from east side of Tribunal to west side.

We are going to need something to handle that distance as a tribunal as quickly as possible.

If we don't want a fourth redcap, I'll need someone to take in my retired and redeemed crusader.
Player 9
player, 58 posts
Wed 3 Mar 2021
at 16:26
  • msg #454

Common interests and themes

Maybe we should have a shared spreadsheet where we can list interests and fields of specialty for the magi and learned companions so we have an idea of who specializes in the same areas so we know who should be corresponding with who.

I’m sure there are quite a few areas of study that magi from different covenants has a common interest in.
Player 13
player, 93 posts
Wed 3 Mar 2021
at 16:48
  • msg #455

Redcaps

In reply to Player 15 (msg # 453):

A fourth Redcap would probably be good in terms of having good coverage of the seasons and the territory. It would mean during each season there are two redcaps making the rounds.

Regarding Travel it should not be that bad long as no redcap has hydrophobia or Magical Air or some other serious social handicap of that sort as the Mercere house and both eastern covenants are on or near the Mediterranean, two of those in or near major ports. While it is the Greatest distance it is also the simplest to travel safely (least from environmental dangers, pirates may be an issue in parts). I'm not exactly sure where the Aerie is, mountains due south of Tunis in the middle of the desert, I think (please correct me). And the Hedge Covenant is close-ish to Tunis as the crow flies but it's up and through very difficult mountainous terrain. Definitely some magical means of conveyance would be useful but without that I think the more difficult issue is getting from Tunis to the Inland covenants that are closer.
Player 10
player, 19 posts
Wed 3 Mar 2021
at 16:59
  • msg #456

Redcaps

In reply to Player 13 (msg # 455):

I have made a fourth redcap, just need a sheet from Alpha SG to finnish it.
This message was last edited by the player at 17:05, Wed 03 Mar 2021.
Player 9
player, 59 posts
Wed 3 Mar 2021
at 17:01
  • msg #457

Redcaps

In reply to Player 13 (msg # 455):

I agree that having 4 redcaps in the tribunal sounds wise, for the reasons stated above.

As for the Aerie Covenant, it seems to be located at Germa, some 1800 km west of Alexandria and about 1000 km south of Tunis. Without doubt the most isolated covenant. Maybe the should have one redcap stationed there.


Map of the tribunal:
https://www.google.com/maps/d/...yfhQ&usp=sharing
Klaudios Bonisagi
Magus, 9 posts
Wed 3 Mar 2021
at 17:07
  • msg #458

Redcaps

In reply to Player 13 (msg # 455):

Agreed. It's something like 5 days to a week in good [mundane] conditions to traverse. If we cheat a bit with travel magic it's not so bad at all.

Re: the inland covenants: those distances,while more difficult to traverse for mundanes than extant sea routes, aren't as hard for magi to manage - at least for the method I have in mind for Klaudios.

I need to check the texts and think through the logic of this as a mythical european would to make sure it makes sense, but Klaudios should - given enough astronomical data at each covenant to derive coordinates and the relevant mystery- use geometrical magic to target a designated location at each covenant. Trig and the geometry of Euclid of Alexandria are certainly up to the task, especially given the arabic refinements by this point more than common in Europe

At worst, it shouldn't be that hard to at least convey information at those ranges, even if it's too hard to manage a precise enough fix for transport, though.

 It may be possible to perform a limited version of this without hermetic geometry using magnification and sight ranges from a reasonably tall tower on the eastern desert covenants. Shouldn't need complex geometrical "arc" targeting for those, may be able to work out a straight line of sight across the curvature of the earth.
Klaudios Bonisagi
Magus, 10 posts
Wed 3 Mar 2021
at 17:12
  • msg #459

Re: Redcaps

Player 9:
In reply to Player 13 (msg # 455):

I agree that having 4 redcaps in the tribunal sounds wise, for the reasons stated above.

As for the Aerie Covenant, it seems to be located at Germa, some 1800 km west of Alexandria and about 1000 km south of Tunis. Without doubt the most isolated covenant. Maybe the should have one redcap stationed there.


Map of the tribunal:
https://www.google.com/maps/d/...yfhQ&usp=sharing


Oh no, nevermind: not possible to get any kind of line of sight that far out, hah. Perhaps a flier could do it.

E: nope. For reference, the very highest recorded RL bird flight was about 11270 meters up, at which height the horizon appears to be a measely 379 km away, and I'm pretty sure the mythical earth is the same size. Should be possible to work out (probably over a whole season) a straight line path through the earth though, for Hermetic Geometry.
This message was last edited by the player at 17:19, Wed 03 Mar 2021.
Qais el-Sarwar
Companion, 15 posts
Wed 3 Mar 2021
at 17:20
  • msg #460

Re: Redcaps

Player 9:
As for the Aerie Covenant, it seems to be located at Germa, some 1800 km west of Alexandria and about 1000 km south of Tunis. Without doubt the most isolated covenant. Maybe the should have one redcap stationed there.


Map of the tribunal:
https://www.google.com/maps/d/...yfhQ&usp=sharing

It might make sense for my desert adapted Redcap to be stationed at the Aerie, rather than Alexandria. If Player 17 chooses Alexandria then my primary reason for choosing that covenant, that they only had two magi, disappears.
Brontion ex Guernicus
Magus, 62 posts
Quaesitor
Terram Magus
Wed 3 Mar 2021
at 17:24
  • msg #461

Re: Redcaps

Can't redcaps buy teleport boots with their starting allotment of points?

Also for messages between covenants. I'll write up the enchantments but it is basically just establishing a mag 5 tunnel so we can send CrIm through them and refreshing it through itself every moon.
Player 9
player, 60 posts
Wed 3 Mar 2021
at 17:46
  • msg #462

Communication between covenants

In reply to Brontion ex Guernicus (msg # 461):

If you’re thinking about Opening the Intangible Tunnel I’m not sure an item enchanted with it will let a magus cast though the tunnel. It could be argued that only the items own powers will be able to work through the tunnel. And then there is the issue of penetration if the target arcane connection is within an Aegis.

I guess this is a discussion for the Effect Design thread.
Brontion ex Guernicus
Magus, 64 posts
Quaesitor
Terram Magus
Wed 3 Mar 2021
at 18:00
  • msg #463

Communication between covenants

Indeed, moved. Wiz War on any who reply here.
Brontion ex Guernicus
Magus, 67 posts
Quaesitor
Terram Magus
Wed 3 Mar 2021
at 20:31
  • msg #464

Communication between covenants

Is anyone else really really contemplating spending 28pvf to start at Int 5... Really should be 26 since there is no way Gift of Reason jacked to +5 wouldn't be a popular spell...
Macrinus ex Tytalus
Magus, 32 posts
Wed 3 Mar 2021
at 21:04
  • msg #465

Re: Communication between covenants

Brontion ex Guernicus:
Is anyone else really really contemplating spending 28pvf to start at Int 5... Really should be 26 since there is no way Gift of Reason jacked to +5 wouldn't be a popular spell...

I considered spending two Virtue slots for Int 5, but thought that Book Learner and Strong Parens were better choices.
Player 15
player, 32 posts
Thu 4 Mar 2021
at 01:56
  • msg #466

Re: Communication between covenants

Brontion ex Guernicus:
Is anyone else really really contemplating spending 28pvf to start at Int 5... Really should be 26 since there is no way Gift of Reason jacked to +5 wouldn't be a popular spell...


Stat boosting is always odd for character planning.
Zahir, the Smith
Companion, 3 posts
Thu 4 Mar 2021
at 02:36
  • msg #467

Re: Communication between covenants

Is the max age for Companions listed somewhere?
Player 9
player, 61 posts
Thu 4 Mar 2021
at 08:53
  • msg #468

Re: Redcaps

Klaudios Bonisagi:
E: nope. For reference, the very highest recorded RL bird flight was about 11270 meters up, at which height the horizon appears to be a measely 379 km away, and I'm pretty sure the mythical earth is the same size. Should be possible to work out (probably over a whole season) a straight line path through the earth though, for Hermetic Geometry.


Greek astronomer Eratosthenes calculated the earths circumference to 42.000km, that's less than 5% off from the real number. So mythic earth should be the same size as our earth, and the circumference is known in 1220 if you just know where to find it.
Player 9
player, 62 posts
Thu 4 Mar 2021
at 12:11
  • msg #469

Quiet here today

It's oh so quiet here today.
Is everyone just rambling along in their covenant threads or are we waiting for Alpha SG to finish his roadtrip and prod us to move along?
This message was lightly edited by the player at 12:28, Thu 04 Mar 2021.
Alpha SG
GM, 200 posts
General rules
Thu 4 Mar 2021
at 12:15
  • msg #470

Re: Communication between covenants

Catching up on everything after driving for most of an entire day...

Yes, 4 Redcaps work well. That  keeps 2 active per season, and if they can travel reasonably quickly that will keep communication lines open.

Zahir, the Smith:
Is the max age for Companions listed somewhere?

No max. All characters old enough for aging rolls will need to roll for aging, of course. SFB could easily put some characters in their 40s.
Player 6
player, 45 posts
Thu 4 Mar 2021
at 12:33
  • msg #471

Covenant Creation

Just so we're all clear on the creation, could you update the game wiki with the Covenant Creation rules?
Player 6
player, 46 posts
Thu 4 Mar 2021
at 12:44
  • msg #472

Europe 1200

https://hpolities.euratlas.net/#C1693

If anyone is not on the Atlas forums, someone posted this. it's a political map of Europe in the year 1200.

According to this, the Aerie is the only covenant that isn't in Muslim lands.  Then again, we're far out in the desert...
Brontion ex Guernicus
Magus, 68 posts
Quaesitor
Terram Magus
Thu 4 Mar 2021
at 13:09
  • msg #473

Re: Europe 1200

Player 6:
According to this, the Aerie is the only covenant that isn't in Muslim lands.  Then again, we're far out in the desert...

What a shock? Were we expecting something different?

Only thing more annoying than Dominion Auras are Infernal Auras so magical forced secularization doesn't even help...
Player 9
player, 63 posts
Thu 4 Mar 2021
at 13:43
  • msg #474

Re: Europe 1200

Player 6:
https://hpolities.euratlas.net/#C1693

If anyone is not on the Atlas forums, someone posted this. it's a political map of Europe in the year 1200.

According to this, the Aerie is the only covenant that isn't in Muslim lands.  Then again, we're far out in the desert...


As sources go that map leaves a lot to be desired.
In the 13th century that area, however desolate and distant from everything else it is has muslim nations on all sides. It most surely is in a muslim part of Africa.

That being said I doubt that the oasis and the town there had anything near the hundres of mosques tha Alexandria has.
Player 6
player, 47 posts
Thu 4 Mar 2021
at 16:00
  • msg #475

Re: Europe 1200

We moved to the ruined city of Gamara, which isn't in an oasis, and it was ruled by wizard-kings.
Brontion ex Guernicus
Magus, 71 posts
Quaesitor
Terram Magus
Thu 4 Mar 2021
at 16:07
  • msg #476

Re: Europe 1200

Player 6:
We moved to the ruined city of Gamara, which isn't in an oasis, and it was ruled by wizard-kings.

Where is this? Google is showing a Godzilla villain and a city in Guinea that would be rally far away...
Player 9
player, 65 posts
Thu 4 Mar 2021
at 16:20
  • msg #477

Re: Europe 1200

In reply to Brontion ex Guernicus (msg # 476):

https://www.google.com/maps/d/...yfhQ&usp=sharing

In modern day Libya, about 1200 km south of Tunis.
Brontion ex Guernicus
Magus, 72 posts
Quaesitor
Terram Magus
Thu 4 Mar 2021
at 16:42
  • msg #478

Re: Europe 1200

Ah, Germa.

That is far more reasonable.

Got a little more elevation for the new bird theme, cool.
Player 6
player, 48 posts
Thu 4 Mar 2021
at 17:09
  • msg #479

Re: Europe 1200

Incidentally, while were the most remote of the covenants, the three magi living there are some of the most mobile, as we all have the ability to take bird forms, and therefore travel faster than overland.
Salma ex Miscellanea
Maga, 69 posts
Thu 4 Mar 2021
at 17:18
  • msg #480

Available Rituals

I know someone offered to cast Conjure the Mystic Tower for folks at Ritual costs (Brontion ex Guernicus, I think), was there also a ritualist who is planning to have a CrAq Create Spring ritual?

The Hedge Relations Covenant has a strong focus on more... um, ephemeral arts.
Brontion ex Guernicus
Magus, 73 posts
Quaesitor
Terram Magus
Thu 4 Mar 2021
at 17:26
  • msg #481

Available Rituals

I had to move to ReCo but I will still do it for a reasonable rate. I have a ritual to summon a 30000ton block of marble if you don't have stone around for me to work with.

@P6 Ya that is convenient. I've got a bucket of Rego so I grabbed Single League Stride if you guys want some work done.
Salma ex Miscellanea
Maga, 72 posts
Thu 4 Mar 2021
at 18:46
  • msg #482

Boons/Hooks

Are any covenants thinking of taking the Exceptional Book major boon?

Other than the Hedge Relations Covenant, that is. If so, please let it not be a Vim Summa.

We are discussing carving out a possible income niche with a couple good books folks might wish to study at our covenant and overlap here would mess with both of our plans.
Macrinus ex Tytalus
Magus, 35 posts
Thu 4 Mar 2021
at 19:19
  • msg #483

Re: Boons/Hooks

Salma ex Miscellanea:
Are any covenants thinking of taking the Exceptional Book major boon?

Other than the Hedge Relations Covenant, that is. If so, please let it not be a Vim Summa.

We are discussing carving out a possible income niche with a couple good books folks might wish to study at our covenant and overlap here would mess with both of our plans.

It's not quite an Exceptional book, but the Aerie will have a strong Muto book. If we bought it under core rules, it would be 31 Build Points.
Player 13
player, 94 posts
Thu 4 Mar 2021
at 19:56
  • msg #484

Lab texts

Callen, While I am aware lab texts must be canon spells are you allowing any deviation from that such as lab texts for Aegis of the Hearth with a size magnitude added?
Brontion ex Guernicus
Magus, 74 posts
Quaesitor
Terram Magus
Thu 4 Mar 2021
at 19:57
  • msg #485

Re: Lab texts

Player 13:
Callen, While I am aware lab texts must be canon spells

I was not aware of that...
Player 12
player, 28 posts
Thu 4 Mar 2021
at 20:01
  • msg #486

Re: Lab texts

In reply to Brontion ex Guernicus (msg # 485):

It's on the wiki, on the Hermetic Price List page. "Lab texts to be purchased must be for spells or items listed in official books."
Player 17
player, 2 posts
Thu 4 Mar 2021
at 21:14
  • msg #487

Re: Lab texts

Sorry for the silence yesterday. I would like to play Faenus ex Jerbiton and join the Library.

Now I need to take a look at the character creation guidelines for the game.
Qais el-Sarwar
Companion, 16 posts
Thu 4 Mar 2021
at 21:23
  • msg #488

Redcap moving covenants

If the Aerie will have him, Qais should probably move from the Library to the Aerie which is in the middle of the desert. I mainly placed him in the Library to increase the covenant from 2 to 3 (sorta-)Magi, since that is not the case anymore I feel like the Aerie fits him better.

Hope that's not much trouble, swapping his group.
Macrinus ex Tytalus
Magus, 36 posts
Thu 4 Mar 2021
at 21:39
  • msg #489

Re: Redcap moving covenants

Qais el-Sarwar:
If the Aerie will have him, Qais should probably move from the Library to the Aerie which is in the middle of the desert. I mainly placed him in the Library to increase the covenant from 2 to 3 (sorta-)Magi, since that is not the case anymore I feel like the Aerie fits him better.

Hope that's not much trouble, swapping his group.

Not at all. Welcome! Be aware that we are extremely isolated here. It's going to be rough getting from here to anyplace else.
Jaegar of Merinita
Magus, 47 posts
Thu 4 Mar 2021
at 22:02
  • msg #490

Re: Redcap moving covenants

Qais el-Sarwar:
If the Aerie will have him, Qais should probably move from the Library to the Aerie which is in the middle of the desert. I mainly placed him in the Library to increase the covenant from 2 to 3 (sorta-)Magi, since that is not the case anymore I feel like the Aerie fits him better.

Hope that's not much trouble, swapping his group.


Not a problem at all. Welcome aboard!  I echo the concern for isolation. But if you have an interest in deep desert Berbers and Taureg, we are the place to be. And we can use all the help we can get with mundane relations.

You may want to talk to the mages who are going into the flying carpet business.
Qais el-Sarwar
Companion, 17 posts
Thu 4 Mar 2021
at 22:23
  • msg #491

Re: Redcap moving covenants

In reply to Jaegar of Merinita (msg # 490):

Qais, a redcap from the Levant, will be relatively good at desert survival. I haven't decided on what items to get him yet but those will likely be of use there as well.
Player 2
player, 14 posts
Thu 4 Mar 2021
at 23:44
  • msg #492

Re: Redcap moving covenants

I'm finishing up my actual character sheet... and dearly wishing that the Mercurian Magic virtue was a lot better than it is, so that I could take it! There are so few virtues that do anything specifically for ceremonial casting, and (with one major exception), the few that do relate to ceremonial and ritual casting are so not worth the points!
Player 13
player, 95 posts
Thu 4 Mar 2021
at 23:51
  • msg #493

Re: Redcap moving covenants

In reply to Player 2 (msg # 492):

IMO Mercurian Magic is pretty great if you go the Hermetic Theurgy route and/or take Mystical Choreography. The access to the wider array of mastery special abilities is key though so it's a bit better to take Flawless Magic and gain Mercurian Magic in game via initiation. It's also not the only way to gain those Mercurian Mastery abilities.
Vespera of Tremere
Magus, 13 posts
Fri 5 Mar 2021
at 00:43
  • msg #494

Re: Redcap moving covenants

I think Mercurian magic is a good virtue if you cast rituals, and if you are in a saga that isn't flush with vis.  It was on my list of options, but I'm probably getting Secondary Insight instead.
Macrinus ex Tytalus
Magus, 37 posts
Fri 5 Mar 2021
at 01:10
  • [deleted]
  • msg #495

Re: Redcap moving covenants

This message was deleted by the player at 01:32, Fri 05 Mar 2021.
Brontion ex Guernicus
Magus, 75 posts
Quaesitor
Terram Magus
Fri 5 Mar 2021
at 01:42
  • msg #496

Re: Redcap moving covenants

I've never heard Secondary Insight referred to anything other than a joke until this game TBH.

Mercurian is good it's more of a "Game where I don't need spontaneous magic" more than "Game where we are low on Vis"

You are never so flush with Vis that just not spending huge chunks isn't good.
Arnaldo ex Criamon
Magus, 45 posts
Fri 5 Mar 2021
at 03:54
  • msg #497

Re: Redcap moving covenants

Qais el-Sarwar:
If the Aerie will have him, Qais should probably move from the Library to the Aerie which is in the middle of the desert. I mainly placed him in the Library to increase the covenant from 2 to 3 (sorta-)Magi, since that is not the case anymore I feel like the Aerie fits him better.

Hope that's not much trouble, swapping his group.



A Redcap would be welcome at The Aerie.
Alpha SG
GM, 202 posts
General rules
Fri 5 Mar 2021
at 12:52
  • msg #498

Re: Lab texts

Player 6:
Just so we're all clear on the creation, could you update the game wiki with the Covenant Creation rules?

I'll get on it. Still on my family road trip so a little behind on updates.

Player 13:
Callen, While I am aware lab texts must be canon spells are you allowing any deviation from that such as lab texts for Aegis of the Hearth with a size magnitude added?

With one canonical covenant with an AotH explicitly too big and another implicitly too big, it does need to exist in canon so I should allow that. But only one magnitude higher. This is not the same spell as a standard AotH, so it uses a different Spell Mastery Ability.

Qais el-Sarwar:
Qais should probably move from the Library to the Aerie

OK. Will do. Hopefully the other two Redcaps will settle at the Redcap chapter house or it's not going to be much of a Redcap chapter house.

Player 2:
and dearly wishing that the Mercurian Magic virtue was a lot better than it is

It's actually a really good Virtue, but it's not suited to all magi. Flawless Magic, on the other hand, is great for everyone, but it's not necessarily better for certain individuals who are built around Rituals.
Player 13
player, 96 posts
Fri 5 Mar 2021
at 12:59
  • msg #499

Re: Lab texts

In reply to Alpha SG (msg # 498):

One size mag should be plenty. Ouch about the Spell Mastery but I understand.
Player 17
player, 3 posts
Fri 5 Mar 2021
at 19:54
  • msg #500

Re: Lab texts

And sorry again. I've been looking through the Spell Design thread and can tell there is a significant overlap between my scholar magus and another. So, I'm going to change to my Flambeau.

Leander ex Flambeau is going to join Andre as a wanderer for a time. I'm not sure where he will fit best and am willing to find out in the game.
Player 9
player, 66 posts
Fri 5 Mar 2021
at 20:02
  • msg #501

I will walk 500 miles.....

In reply to Player 17 (msg # 500):

So how big is the wandering group now?
There are a few companions as well is there not?
Brontion ex Guernicus
Magus, 77 posts
Quaesitor
Terram Magus
Fri 5 Mar 2021
at 20:03
  • msg #502

Re: Lab texts

I'm sure I can find rooms in myour fortress for a few errant Hoplites even if it's only in name so we aren't duty bound to march you as a tribunal.
Player 13
player, 98 posts
Fri 5 Mar 2021
at 20:05
  • msg #503

Re: Lab texts

In reply to Brontion ex Guernicus (msg # 502):

Have we already decided we are going to implement harsh covenant-based vagrancy rules like Hibernia?

EDIT: added covenant-based as a qualifier. The house-based vagrancy rule applies to the whole order
This message was last edited by the player at 20:07, Fri 05 Mar 2021.
Player 17
player, 5 posts
Fri 5 Mar 2021
at 20:07
  • msg #504

Re: Lab texts

I know we have Andre and myself, I believe Player 15 is thinking about hanging with us as well.
Player 4
player, 86 posts
Fri 5 Mar 2021
at 20:28
  • msg #505

Re: Lab texts

Player 13:
Have we already decided we are going to implement harsh covenant-based vagrancy rules like Hibernia?

EDIT: added covenant-based as a qualifier. The house-based vagrancy rule applies to the whole order

Tribunal based vagrancy is also order wide. But covenant status isn't. They should still have a place that they receive their mail.

Actually there are enough of you than not declaring yourself a covenant is meta-dumb. You have the wandering hook and can get boons for it.
Player 17
player, 7 posts
Fri 5 Mar 2021
at 20:30
  • msg #506

Wandering covenant

That's actually not a bad idea. Andre, what do you say? Would you want to form a wandering covenant for now?
Player 9
player, 68 posts
Fri 5 Mar 2021
at 21:38
  • msg #507

Wandering covenant

In reply to Player 17 (msg # 506):

Just find some place where you can put down your sanctum markers and stop by a couple of times a year to pick up your mail and you should be fine. ;)


This message was lightly edited by the player at 21:41, Fri 05 Mar 2021.
Player 11
player, 10 posts
Fri 5 Mar 2021
at 21:48
  • msg #508

Re: Wandering covenant

Player 17:
That's actually not a bad idea. Andre, what do you say? Would you want to form a wandering covenant for now?


Oh Man, that's a really intriguing idea. I don't know if two magi at the Border covenant are enough, but if they are I would like to join you. A traveling covenant was my dream (that I think I proposed at the beginning or not, don't remember).
Or I could remain at the Border Fortress and from time to time join the traveling covenant for a trio.

I know that for my Border Fortress friends this is like a betrayal but I apologize.
This message was last edited by the player at 22:00, Fri 05 Mar 2021.
Brontion ex Guernicus
Magus, 81 posts
Quaesitor
Terram Magus
Fri 5 Mar 2021
at 22:32
  • msg #509

Re: Wandering covenant

Pretty sure we can survive with two.

Y'all need labs. Contribute enough to upkeep them and you can come by any time.

But same thing I mentioned in the other thread when I thought about my smith going with them. What you guys mean by "wandering" and "covenant" are things you should figure out.

I thought Andre had his own thing going. I know I'd be annoyed if I said I was going to be a wanderer and then two guys said "I'll come too" then some dude was like "and I'll bring a floating castle". Not that it needs to be any of my business I guess I'm just saying it's the type of thing that needs full buy in.
Player 11
player, 11 posts
Fri 5 Mar 2021
at 22:52
  • msg #510

Re: Wandering covenant

Brontius made a good point. What is a traveling/wandering covenant...

My concept of a traveling covenant is a group of nomad people traveling along an established (or not) route stopping by some places for supplies, find vis along the way, know new people, survive the trip, survive the Tuareg (if in the Desert), and so on. No fancy stuff like flying castle, only people making their way through the galax... Erm...the Africa.
Player 17
player, 10 posts
Fri 5 Mar 2021
at 23:37
  • msg #511

Re: Wandering covenant

Right now we're discussing it in Private Messages. We initially decided to wander until we saw how the various covenants worked out.

I felt I was joining too late to really have any say in how the covenants shape up. Andre had his own reasons.
Brontion ex Guernicus
Magus, 82 posts
Quaesitor
Terram Magus
Sat 6 Mar 2021
at 00:24
  • msg #512

Re: Wandering covenant

You vastly overestimate how together our shit is. You could have hopped on probably any band wagon, you weren't that late.
Player 13
player, 100 posts
M: Salma ex Misc
C: Qais, redcap
Sat 6 Mar 2021
at 00:30
  • msg #513

Re: Wandering covenant

Brontion ex Guernicus:
You vastly overestimate how together our shit is. You could have hopped on probably any band wagon, you weren't that late.

Accurate.
Player 17
player, 12 posts
Sat 6 Mar 2021
at 00:48
  • msg #514

Re: Wandering covenant

Brontion ex Guernicus:
Pretty sure we can survive with two.

Y'all need labs. Contribute enough to upkeep them and you can come by any time.

But same thing I mentioned in the other thread when I thought about my smith going with them. What you guys mean by "wandering" and "covenant" are things you should figure out.

I thought Andre had his own thing going. I know I'd be annoyed if I said I was going to be a wanderer and then two guys said "I'll come too" then some dude was like "and I'll bring a floating castle". Not that it needs to be any of my business I guess I'm just saying it's the type of thing that needs full buy in.

I checked with Andre to see if it was okay if my magus wandered with his. We were both in another Ars Magica game run by our Alpha SG and he pointed me to this game.
Player 17
player, 14 posts
Sat 6 Mar 2021
at 01:33
  • msg #515

Re: Wandering covenant

Leander is going to be one-year past Gauntlet. That gives him 40 p.v.f for supplies and the like.

Based on the guidelines, having a ritual cast on Leander that increases his Communication by 1 to no higher than 0 would cost 10 p.v.f, correct? It would be a Magnitude 7 ritual plus 3 since it isn't in the book.

Since that ritual wouldn't be in the book, I can't purchase a Lab Text for it.

I know I want Leander to have two grog companions. Do we have to pay for them out of our p.v.f? What about their standard gear?
Brontion ex Guernicus
Magus, 84 posts
Quaesitor
Terram Magus
Sat 6 Mar 2021
at 01:38
  • msg #516

Re: Wandering covenant

It's in the book

The mercere book has all stats to 0 and to 5
Brontion ex Guernicus
Magus, 85 posts
Quaesitor
Terram Magus
Sat 6 Mar 2021
at 01:40
  • msg #517

Re: Wandering covenant

And we can write up grogs. Up to 3 of them I think is what he settled on because I threatened to write up every grog in my covenant.

They start with normal gear for their station. Nothing exceptional. That you could buy with PFV I expect.
Player 13
player, 101 posts
M: Salma ex Misc
C: Qais, redcap
Sat 6 Mar 2021
at 01:50
  • msg #518

Re: Wandering covenant

Brontion ex Guernicus:
It's in the book

The mercere book has all stats to 0 and to 5

It does not. It has stat +1 up to score of 0 (lvl 35 spell) or stat +1 up to score of +5 (lvl 60 spell). The others may be implied but, as written ,I don’t think they are allowed as lab texts. An exception to that has been made for Aegis with +size mags so an exception might be made here as well.

I will point out there is at least one magus who will likely be able to cast the “+1 to Communication up to +5” version in game so if you save vis you may be able to work a deal with someone once play begins.
Brontion ex Guernicus
Magus, 86 posts
Quaesitor
Terram Magus
Sat 6 Mar 2021
at 02:07
  • msg #519

Re: Wandering covenant

Not sure how you are interpreting (Mental Characteristic) and (Physical Characteristic) to not mean they are all there. The point of the rule is to limit the spells to ones that the order knows of. Clearly the Cult of Heroes knows of all 16 of those spell.

And they shouldn't be "secret" to begin WITH! What the fuck world do people live in that every elder Bonisagus doesn't have +5 Int and Comm!? They are freaking academic Darwinists!
Player 13
player, 102 posts
M: Salma ex Misc
C: Qais, redcap
Sat 6 Mar 2021
at 02:17
  • msg #520

Re: Wandering covenant

I misread that as having all of:
(Mental or physical Characteristic) +1 up to 0
(Mental or physical Characteristic) +1 up to +1
(Mental or physical Characteristic) +1 up to +2
(Mental or physical Characteristic) +1 up to +3
(Mental or physical Characteristic) +1 up to +4
(Mental or physical Characteristic) +1 up to +5

Apologies. Yes, all the stats are canon spells but only the “up to 0” and “up to +5” versions.

Yes, there is way too much narratively “hidden” behind arbitrary special groups, spells like this that anyone in those specialties would likely want to invent and require no special virtue, the Mercurian spell masteries, needing a minor virtue to figure out new S&M bonuses (vulgar alchemy), etc.
Brontion ex Guernicus
Magus, 87 posts
Quaesitor
Terram Magus
Sat 6 Mar 2021
at 02:22
  • msg #521

Re: Wandering covenant

Player 13:
I misread that as having all of:
(Mental or physical Characteristic) +1 up to 0
(Mental or physical Characteristic) +1 up to +1
(Mental or physical Characteristic) +1 up to +2
(Mental or physical Characteristic) +1 up to +3
(Mental or physical Characteristic) +1 up to +4
(Mental or physical Characteristic) +1 up to +5

Ah, yes only the bold ones are written.

Which I can sort of get behind because it is a lot of work to do a spell for each +1 just to gain efficiency. I think I got the +3 in the game when I developed them to get that huge similar spell bonus.
Player 8
player, 20 posts
Jaegar of Merinita
Sat 6 Mar 2021
at 02:34
  • msg #522

Re: Wandering covenant

Brontion ex Guernicus:
And we can write up grogs. Up to 3 of them I think is what he settled on because I threatened to write up every grog in my covenant.

They start with normal gear for their station. Nothing exceptional. That you could buy with PFV I expect.


I must have missed the decision on how many grogs. Do you remember where that was?
Brontion ex Guernicus
Magus, 88 posts
Quaesitor
Terram Magus
Sat 6 Mar 2021
at 02:42
  • msg #523

Re: Wandering covenant

Almost certainly in Setup. I can look.
Player 17
player, 15 posts
Sat 6 Mar 2021
at 02:49
  • msg #524

Re: Wandering covenant

Leander has Giant Blood and Great Strength. So he has Strength +5 currently. Giant Blood allows Strength and Stamina as high as +6. Is it possible to create a ritual spell to raise Leander's Strength from +5 to +6?

In no way is he anywhere near inventing such a spell. I just wanted to pick your brains.
Player 4
player, 87 posts
Sat 6 Mar 2021
at 02:50
  • msg #525

Re: Wandering covenant

You should only need the 5 one to get to 6 with the rules interpretations.

This is one of the few times in history I have agreed with Callen.
Player 13
player, 103 posts
M: Salma ex Misc
C: Qais, redcap
Sat 6 Mar 2021
at 02:56
  • msg #526

Re: Wandering covenant

Brontion ex Guernicus:
.
Which I can sort of get behind because it is a lot of work to do a spell for each +1 just to gain efficiency. I think I got the +3 in the game when I developed them to get that huge similar spell bonus.

Yeah, even in low vis sagas the main limiter is really time so you don’t want to invent too many extraneous spells so those two are the ones you want. Though, yes, if you can invent one of the intermediate levels in a single season it may be worth it but it doesn’t bump the similar spell that much or save all that much vis to want to do that for all of them.
Brontion ex Guernicus
Magus, 89 posts
Quaesitor
Terram Magus
Sat 6 Mar 2021
at 02:57
  • msg #527

Re: Wandering covenant

Looked for the grogs thing. Two of us said it would be a good idea to limit them. A-SG said he could put a limit. But It doesn't look like he ever settled on a number.
Alpha SG
GM, 213 posts
General rules
Sun 7 Mar 2021
at 00:27
  • msg #528

Re: Wandering covenant

Back from my trip. Catching up on a lot. I'm through the spells. I still need to get through OOC and a bunch of private messages. I won't be caught up until tomorrow morning, I'm sure.
Alpha SG
GM, 214 posts
General rules
Sun 7 Mar 2021
at 00:37
  • msg #529

Re: Wandering covenant

Player 8:
I must have missed the decision on how many grogs. Do you remember where that was?

We hadn't set a clear limit. Let's limit it to 3 non-necessary grogs at the moment. That's because it looks like everyone's thinking their shield grogs and the like will also be able to cook and do all the other covenant stuff in their spare time.
Macrinus ex Tytalus
Magus, 43 posts
Sun 7 Mar 2021
at 01:08
  • msg #530

Re: Wandering covenant

Player 17:
Leander has Giant Blood and Great Strength. So he has Strength +5 currently. Giant Blood allows Strength and Stamina as high as +6. Is it possible to create a ritual spell to raise Leander's Strength from +5 to +6?

In no way is he anywhere near inventing such a spell. I just wanted to pick your brains.

I've interpreted Giant Blooded as a +1, which is applied last.  So you'd need a level 60 CrCo ritual to take your Strength from "4".  Likewise, you'd need the same strength ritual for a Dwarf to get to +4 Strength, since the penalty is applied last.
Alpha SG
GM, 216 posts
General rules
Sun 7 Mar 2021
at 01:12
  • msg #531

Re: Wandering covenant

In reply to Macrinus ex Tytalus (msg # 530):

Yes. I think that's how I wrote it, which best fits CrAn stat-boosting. I'm pretty sure that's consistent with the core rules, or else you probably couldn't get to +6.
Player 13
player, 104 posts
M: Salma ex Misc
C: Qais, redcap
Sun 7 Mar 2021
at 01:15
  • msg #532

Re: Wandering covenant

In reply to Macrinus ex Tytalus (msg # 530):

One minor thing, wouldn’t a giant-blooded character need to add a size mod, increasing the level on the ritual to 65? Not to be a downer but...
Macrinus ex Tytalus
Magus, 44 posts
Sun 7 Mar 2021
at 01:22
  • msg #533

Re: Wandering covenant

Player 13:
In reply to Macrinus ex Tytalus (msg # 530):

One minor thing, wouldn’t a giant-blooded character need to add a size mod, increasing the level on the ritual to 65? Not to be a downer but...

Hm. If you created it with an Individual target, yes. Most groups have made the stat-boosting rituals as "Circle" target, and more than one person can fit inside them.
Alpha SG
GM, 218 posts
General rules
Sun 7 Mar 2021
at 01:49
  • msg #534

Re: Wandering covenant

Outside of PM's (a whole bunch of those), I'm mostly caught up now. I'd like to have magi, companions, and covenants (boons, hooks, and vis sources) done by the end of Wednesday. I should have time on Thursday to go through them. I probably cannot catch all numerical stuff by hand; hopefully you've double-checked so I don't have to count all the points.
Player 15
player, 37 posts
Sun 7 Mar 2021
at 03:45
  • msg #535

Re: Wandering covenant

Alpha SG:
Outside of PM's (a whole bunch of those), I'm mostly caught up now. I'd like to have magi, companions, and covenants (boons, hooks, and vis sources) done by the end of Wednesday. I should have time on Thursday to go through them. I probably cannot catch all numerical stuff by hand; hopefully you've double-checked so I don't have to count all the points.


I bet you have a ton of private messages to catch up on.  I have been enjoying our discussions, as a saga, and look forwards to seeing where everything pans out.

I also look forwards to meeting everyone's character 'in person' so to speak.
Alpha SG
GM, 225 posts
General rules
Sun 7 Mar 2021
at 14:04
  • msg #536

Re: Wandering covenant

I think I'm actually caught up. Still need to work on a bunch of things, but at least caught up. I do have other things to do at home today, too, so I won't be on top of things as much as I was for the last few hours.
Zahrah min bayt Miscellanea
Maga, 35 posts
Egyptian Seer
Cult of Mercury
Sun 7 Mar 2021
at 21:54
  • msg #537

Re: Wandering covenant

Would any of the Redcaps be interested in having a child with a maga who wants a child before her first Longevity Ritual? The child would be about one year old at game start due to making a Longevity Ritual before game start but not having a lot of time after apprenticeship.
Qais el-Sarwar
Companion, 23 posts
Ghul-blooded Redcap
Hyena Skinchanger
Sun 7 Mar 2021
at 22:00
  • msg #538

Re: Wandering covenant

In reply to Zahrah min bayt Miscellanea (msg # 537):

Qais would be happy to but he is an ugly, prematurely wrinkled man with Ghul blood in case any of those things are a reason she would not choose him
Player 17
player, 16 posts
Mon 8 Mar 2021
at 00:13
  • msg #539

Re: Wandering covenant

I have an idea for a scholar companion, but I'm not sure he would be okay. He would have the Blood of the Nephilim virtue and I would want him to have a major Essential Virtue (Powerful Writer) virtue as well.

His social status virtue is Custos and he spent decades working for a covenant in Constantinople but during the Sack of Constantinople in 1204, the covenant was lost and he is looking for a new home.
Player 4
player, 88 posts
Mon 8 Mar 2021
at 00:18
  • msg #540

Re: Wandering covenant

Doesn't look like it is against any rules. What is the issue?
Player 15
player, 40 posts
Mon 8 Mar 2021
at 00:43
  • msg #541

Re: Wandering covenant

Player 17:
I have an idea for a scholar companion, but I'm not sure he would be okay. He would have the Blood of the Nephilim virtue and I would want him to have a major Essential Virtue (Powerful Writer) virtue as well.

His social status virtue is Custos and he spent decades working for a covenant in Constantinople but during the Sack of Constantinople in 1204, the covenant was lost and he is looking for a new home.

Well, it sounds like a neat idea, though I would point out Essential Virtue (powerful writer) would be pretty much never come up.  It only adds to situations where you're rolling dice.
Alpha SG
GM, 233 posts
General rules
Mon 8 Mar 2021
at 00:54
  • msg #542

Re: Wandering covenant

In reply to Player 17 (msg # 539):

What other Virtues were you thinking? There could be potential problems.
Zahrah min bayt Miscellanea
Maga, 36 posts
Egyptian Seer
Cult of Mercury
Mon 8 Mar 2021
at 00:57
  • msg #543

Re: Wandering covenant

Qais el-Sarwar:
In reply to Zahrah min bayt Miscellanea (msg # 537):

Qais would be happy to but he is an ugly, prematurely wrinkled man with Ghul blood in case any of those things are a reason she would not choose him

Zahrah is comfortable with wrinkled, age-resistant people. That's actually a sort of thing she would value for a father, though not for a consort.

I'm not figuring the child is likely to have the Gift, in which case you might well be interested in training him as a Redcap in a number of years.
Player 4
player, 89 posts
Mon 8 Mar 2021
at 01:05
  • msg #544

Re: Wandering covenant

Age resistant isn't really the word. Like a regular guy has decent odds of living longer with an ageing ritual. Like they are still super old when they have to roll.
Macrinus ex Tytalus
Magus, 47 posts
Mon 8 Mar 2021
at 01:08
  • msg #545

Re: Wandering covenant

Player 17:
I have an idea for a scholar companion, but I'm not sure he would be okay. He would have the Blood of the Nephilim virtue and I would want him to have a major Essential Virtue (Powerful Writer) virtue as well.

His social status virtue is Custos and he spent decades working for a covenant in Constantinople but during the Sack of Constantinople in 1204, the covenant was lost and he is looking for a new home.

Blood of the Nephilim? Doesn't that make the character a Mythic Companion, which uses your magus slot?
Zahrah min bayt Miscellanea
Maga, 37 posts
Egyptian Seer
Cult of Mercury
Mon 8 Mar 2021
at 01:09
  • msg #546

Re: Wandering covenant

In reply to Player 4 (msg # 544):

Does Qais have neither Faerie Blood nor Strong Faerie Blood? I figured one of those from "Ghul blood."
Alpha SG
GM, 237 posts
General rules
Mon 8 Mar 2021
at 01:11
  • msg #547

Re: Wandering covenant

In reply to Macrinus ex Tytalus (msg # 545):

No, they need not be Mythic Companions. But there could be problematic bits. I think Strong Angelic Heritage just needs to be avoided as that gives you Might (violating my rule as well as conflicting with having a Virtue from the Magic Realm).
Player 17
player, 17 posts
Mon 8 Mar 2021
at 01:26
  • msg #548

Re: Wandering covenant

Player 15:
Well, it sounds like a neat idea, though I would point out Essential Virtue (powerful writer) would be pretty much never come up.  It only adds to situations where you're rolling dice.

Bah, you're right. That's what I get for going by memory. I should have looked at the virtue.
Player 17
player, 18 posts
Mon 8 Mar 2021
at 01:51
  • msg #549

Re: Wandering covenant

Alpha SG:
In reply to Player 17 (msg # 539):

What other Virtues were you thinking? There could be potential problems.

Since Essential Virtue won't do what I wanted, here are the virtues I'm looking at:

Blood of the Nephilim (major, supernatural)
Baccalaureus (minor, social)
Custos (minor, social)
Enchanting Music (minor, supernatural)
Good Teacher (minor, general)
Great Communication x2 (minor, general)
Improved Characteristics (minor, general)
Qais el-Sarwar
Companion, 24 posts
Ghul-blooded Redcap
Hyena Skinchanger
Mon 8 Mar 2021
at 02:14
  • msg #550

Re: Wandering covenant

In reply to Zahrah min bayt Miscellanea (msg # 546):

You have it correct, Qais has Strong Faerie Blood of the Ghul subtype.

Then sure, he would be happy to help and happy to train him as a redcap when he gets to that age.
Player 15
player, 42 posts
Mon 8 Mar 2021
at 02:19
  • msg #551

Books

Player 17:
Alpha SG:
In reply to Player 17 (msg # 539):

What other Virtues were you thinking? There could be potential problems.

Since Essential Virtue won't do what I wanted, here are the virtues I'm looking at:

Blood of the Nephilim (major, supernatural)
Baccalaureus (minor, social)
Custos (minor, social)
Enchanting Music (minor, supernatural)
Good Teacher (minor, general)
Great Communication x2 (minor, general)
Improved Characteristics (minor, general)

Hmm, how many other people are going for the Quality 14 books?  [As a note, the Library covenant is going to be working on ways to improve the quality of book writing in our Tribunal. We may have ways to grant virtues temporarily if we have our full plans come to fruition.]
Salma ex Miscellanea
Maga, 99 posts
Lineage of Pralix
Hedge Expert
Mon 8 Mar 2021
at 03:21
  • msg #552

Re: Books

Player 15:
Hmm, how many other people are going for the Quality 14 books?  [As a note, the Library covenant is going to be working on ways to improve the quality of book writing in our Tribunal. We may have ways to grant virtues temporarily if we have our full plans come to fruition.]

Two of us at the Hermetic Relations covenant have good Teacher and will be improving Com when we can. We already have a casting tablet for the ritual but vis will be a limiting factor.
Leander ex Flambeau
Magus, 9 posts
Mon 8 Mar 2021
at 06:58
  • msg #553

Supplies and Abilities

A few questions:

I believe this was already discussed, but I can't find it. Which Arts have Roots available? I would like to pick up two or three, but need to know what is available.

And this is for one of my grogs. What Ability covers driving a horse-drawn wagon? Does it fall under Animal Handling? Is it Profession (Teamster)?

And related, do I need to spend p.v.f. on horses and wagons?
This message was last edited by the player at 06:58, Mon 08 Mar 2021.
Alpha SG
GM, 241 posts
General rules
Mon 8 Mar 2021
at 11:55
  • msg #554

Re: books - roots

Here it is from way above:

Alpha SG:
In reply to Player 9 (msg # 353):

Yes, for the 9 that exist. 5/15 for any others (poor fill-ins for roots). The six canonical ones are Creo, Intellego, Auram, Herbam, Ignem, and Vim. For which the other three are, I could use a random-number generator, but I'm happy to take requests. As long as there are not more than three requests, then we can just use the requests.


There were requests for only three others: Rego, Corpus, and Terram. Since there were no other requests, we'll go with those. So:

6/21 - Creo, Intellego, Rego, Auram, Corpus, Herbam, Ignem, Terram, Vim
5/15 - Muto, Perdo, Animal, Aquam, Imaginem, Mentem
This message was last edited by the GM at 11:55, Mon 08 Mar 2021.
Alpha SG
GM, 242 posts
General rules
Mon 8 Mar 2021
at 11:57
  • msg #555

Re: Supplies and Abilities

Leander ex Flambeau:
And this is for one of my grogs. What Ability covers driving a horse-drawn wagon? Does it fall under Animal Handling? Is it Profession (Teamster)?

And related, do I need to spend p.v.f. on horses and wagons?

Profession (Teamster) or similar sounds good.

No expenditure if it's reasonable for your station and not of excellent quality. But if you want an entire caravan, hundreds of horses, etc., then you'll need to pay for it.
Zahir, the Smith
Companion, 6 posts
Tue 9 Mar 2021
at 15:18
  • msg #556

Re: Supplies and Abilities

Good teacher applies to training and teaching? The letteral text is "studies with you" which is mechanically vague.
Player 13
player, 113 posts
M: Salma ex Misc
C: Qais, redcap
Tue 9 Mar 2021
at 16:37
  • msg #557

Re: Supplies and Abilities

In reply to Zahir, the Smith (msg # 556):

That is how I've seen it work and how I read that virtue.
Alpha SG
GM, 251 posts
General rules
Tue 9 Mar 2021
at 17:31
  • msg #558

Re: Supplies and Abilities

In reply to Zahir, the Smith (msg # 556):

Yes, that's how I've always read it, too. Apt Student is trickier. However, Training and Teaching both refer to themselves as "teaching," just in different ways, and Apt Student applies to teaching without having called out anything to differentiate between methods of teaching. So I figure Apt Student matches up with Good Teacher in this regard, unless someone knows of a good reason it wouldn't.
Salma ex Miscellanea
Maga, 108 posts
Lineage of Pralix
Hedge Expert
Tue 9 Mar 2021
at 18:29
  • msg #559

Re: Supplies and Abilities

In reply to Alpha SG (msg # 558):

Having taken Apt Pupil for Salma I sure hope no one racks their brain for a reason it doesn't apply to training. Not that she is likely to be trained in anything since my main reason for taking it was being taught languages and lores which can't be trained anyway.
Brontion ex Guernicus
Magus, 103 posts
Quaesitor
Terram Magus
Tue 9 Mar 2021
at 18:35
  • msg #560

Re: Supplies and Abilities

Salma ex Miscellanea:
In reply to Alpha SG (msg # 558):

Having taken Apt Pupil for Salma I sure hope no one racks their brain for a reason it doesn't apply to training. Not that she is likely to be trained in anything since my main reason for taking it was being taught languages and lores which can't be trained anyway.

And Parma since without books we are limited to being trained/taught and have no way of storing progress in the field of study...
Player 13
player, 114 posts
M: Salma ex Misc
C: Qais, redcap
Tue 9 Mar 2021
at 18:44
  • msg #561

Images in the description

It seems that the icons offered by the site automatically display in the character description but at least one person, Callen I believe with Zahrah's description page, has their own image from somewhere displayed what's the code to make that happen? I particularly like how it is formatted with the text next to it forcing shorter rows of text.
Alpha SG
GM, 253 posts
General rules
Tue 9 Mar 2021
at 19:13
  • msg #562

Re: Images in the description

Player 13:
It seems that the icons offered by the site automatically display in the character description but at least one person, Callen I believe with Zahrah's description page, has their own image from somewhere displayed what's the code to make that happen? I particularly like how it is formatted with the text next to it forcing shorter rows of text.

Put the image on a hosting site. You then code it as
<img src=http://blah.blah>
or
<img src=http://blah.blah align=location> where location can be right or left.
Player 13
player, 115 posts
M: Salma ex Misc
C: Qais, redcap
Tue 9 Mar 2021
at 19:31
  • msg #563

Re: Images in the description

In reply to Alpha SG (msg # 562):

Thanks.
Alpha SG
GM, 255 posts
General rules
Tue 9 Mar 2021
at 20:31
  • msg #564

Re: Images in the description

I'm adding this to the character generation as the question came up: no Failed Apprentice for grogs. To me Failed Apprentice is a sort of starring role, like a companion would get.
Player 4
player, 99 posts
Tue 9 Mar 2021
at 20:34
  • msg #565

Re: Images in the description

Yes. Failed Apprentice Grogs are super cheesy.

Although if I get my satellite to detect everyone in a thousand miles with the Gift we will have to figure out what to do with all those Gifted kids that aren't in the top percentile for Int or Gifted Adults that didn't go into a trade so we can't sell them to house Verditius.
Player 13
player, 116 posts
M: Salma ex Misc
C: Qais, redcap
Tue 9 Mar 2021
at 20:45
  • msg #566

Re: Images in the description

In reply to Player 4 (msg # 565):

Not really sure what you need so many hermetic apprentices for but then finding gifted kids is relatively easy for Salma. She’d actually be pretty offended if you start snatching all the kids and/or selling them off to folks in the rest of the Order as then the pool of gifted kids to continue local traditions suffers.
Brontion ex Guernicus
Magus, 110 posts
Quaesitor
Terram Magus
Tue 9 Mar 2021
at 21:03
  • msg #567

Re: Images in the description

Every Gifted soul should be inducted into the Order. The fact that they are not is pure negligence.

You will have to be mad, I guess. The continuance of local traditions is not the order's concern. You can declare a wizard war on me if you don't like it or buy some locals from me.

But I'm pretty sure legally you would be in the wrong. You have to train Hermetic Apprentices. Your pet hedges would also have sworn an oath to train Hermetic Apprentices. Gifted humans are not mundane so they can be exploited as necessary. If I manage to bring ruin on my sodales we can talk.

That is the in-character stance.
Salma ex Miscellanea
Maga, 110 posts
Lineage of Pralix
Hedge Expert
Tue 9 Mar 2021
at 21:33
  • msg #568

Re: Images in the description

In reply to Brontion ex Guernicus (msg # 567):

Not sure what you mean by “required to train hermetic apprentices,” in the broad sense of making them take the oath at gauntlet before teaching them Parma, sure, they’re hermetic apprentices. If you mean “required to train them in Hermetic Magic” they most definitely are not required. A hedge wizard inducted into the order would likely want to bring charges against you for stealing possible apprentices of their communities, they may or may not have a leg to stand on but should a Settuten declare Wiz War on you and destroy your gift you will then be sorry.

PS - yes, I am aware it is difficult and highly unlikely for a Settuten to destroy the gift of a full magus but we have no idea where integration of Settuten magic might lead.
Iapetus of Rennes, Magus of Tytalus
Magus, 30 posts
Tue 9 Mar 2021
at 21:33
  • msg #569

Re: Images in the description

In reply to Brontion ex Guernicus (msg # 567):

You're only legally wrong if you're convicted.  And the desert is a large, lonely, place . . .  ;)
Brontion ex Guernicus
Magus, 111 posts
Quaesitor
Terram Magus
Tue 9 Mar 2021
at 21:49
  • msg #570

Re: Images in the description

Yes you are required to train Apprentices. I think they do need to be Hermetic by some regional Tribunal rulings.

You could charge me with depriving you of Magical Power. Assuming I found them all. But then only if you swore your hedgies into the Order. Which you really better if you want them to have legal protection.

It would be a popularity contest then it would go to Wizard War one way or the other. Swearing them into the Order would also mean you win the Tribunal ruling. Another reason it would go to Wizard War possibly after I have ironically founded my own hedge tradition...
Salma ex Miscellanea
Maga, 111 posts
Lineage of Pralix
Hedge Expert
Tue 9 Mar 2021
at 22:01
  • msg #571

Re: Images in the description

In reply to Brontion ex Guernicus (msg # 570):

I'm so confused. If you would like to learn more about what it takes to bring hedge wizards into the order under House ex Misc check out the Lineage of Pralix section of the ex Misc chapter of HoH:S (p127), it gets into some detail about this. There is no requirement to train them in Hermetic Magic, most lineages have someone who does get opened to both in the 2nd or 3rd magical generation but it is not a requirement and there is a canon lineage that has been in the order for a long time, similar in some ways to folk witches, built solely with supernatural abilities, the Scinnfolk. No one plays them, of course, but they exist in the world.

EDIT: I'm really gonna fight the implementation of that damn panopticon satellite thing.

EDIT 2: By the previous edit I mean Salma the character. Stealing to be trained hedges messes with her plans.
This message was last edited by the player at 22:30, Tue 09 Mar 2021.
Player 14
player, 18 posts
Tue 9 Mar 2021
at 22:07
  • msg #572

Re: Images in the description

Sounds to me like fun IC drama, and doubtless in our second or third tribunal meeting this will be a central issue, and we will end up with a peripheral code ruling about potential apprentices and Deprivation of Magical Power.  Probably also a unique ruling about scrying, given how the apprentice issue will arise.

Honestly no point in worrying about it now, just creates an argument that can't be resolved.  The actual truth in Hermetic law is solidly in Peripheral Code territory.
Jaegar of Merinita
Magus, 58 posts
Tue 9 Mar 2021
at 22:58
  • msg #573

Re: Images in the description

Player 4:
Yes. Failed Apprentice Grogs are super cheesy.

Although if I get my satellite to detect everyone in a thousand miles with the Gift we will have to figure out what to do with all those Gifted kids that aren't in the top percentile for Int or Gifted Adults that didn't go into a trade so we can't sell them to house Verditius.


If we get to the point where we have "tamed the wilderness" enough for you to pierce the lunar sphere, we will have accomplished something. Until then, it is a wonderful theory. You may wish to petition for membership in House Criamon, you will find many like minded individuals.

I think survival and setting up 5 brand new spring covenants should take up enough time to put satellites on the back burner, but I could be wrong. Between not sparking off a religious war in North Africa, not getting marched for scrying on mages "accidentally," and getting our tribunal approved at grand tribunal, there is plenty of other things to occupy a Guernicus' time.
Brontion ex Guernicus
Magus, 114 posts
Quaesitor
Terram Magus
Wed 10 Mar 2021
at 00:05
  • msg #574

Re: Images in the description

Jaegar of Merinita:
Player 4:
Yes. Failed Apprentice Grogs are super cheesy.

Although if I get my satellite to detect everyone in a thousand miles with the Gift we will have to figure out what to do with all those Gifted kids that aren't in the top percentile for Int or Gifted Adults that didn't go into a trade so we can't sell them to house Verditius.


If we get to the point where we have "tamed the wilderness" enough for you to pierce the lunar sphere, we will have accomplished something. Until then, it is a wonderful theory. You may wish to petition for membership in House Criamon, you will find many like minded individuals.

I think survival and setting up 5 brand new spring covenants should take up enough time to put satellites on the back burner, but I could be wrong. Between not sparking off a religious war in North Africa, not getting marched for scrying on mages "accidentally," and getting our tribunal approved at grand tribunal, there is plenty of other things to occupy a Guernicus' time.

I was trying to parse what the worst part of this was and it is 100% that you think satellites need to be out past the moon.

Floating a rock 10km above sea level puts your horizon 250 or so miles out. If the boarder between the sphere of air and the sphere of fire is at the actual limit of the atmosphere I could go up another 60,000 meters getting a view of all of africa. Flying that high isn't hard. Magic has a very high ceiling, 238,900 miles give or take.

Eyes of the Eagle allows for flawless vision at any distance despite the thematic name.
True Sight of the Air makes weather and presumable really thick regular air not be a barrier to vision.

@Hedge Guy
And ya I know how you get hedgies into the order, it just takes the Oath. But if they don't then we can drown them in acid fog or test whatever fun destructive spell we want on them.

The Order is notoriously bad at protecting mortal agents of magi so it's unlikely that you simply offering them protection outside of swearing them in would ever hold up.
Player 8
player, 24 posts
Jaegar of Merinita
Wed 10 Mar 2021
at 00:49
  • msg #575

Re: Images in the description

In reply to Brontion ex Guernicus (msg # 574):

Not out past the moon. Medieval mindset. The concept of satellites is so far beyond what a medieval mind can comprehend, it boggles the mind. Anything "up there" that doesn't fall down? That would be the lunar sphere.

So, in a world where astrology is real, magic is real, and the medieval mindset holds sway, a rock floating at the height of eagles is possible. A geosynchronous orbiting satellite would be a bit anachronistic. But, to each their own.
Player 5
player, 4 posts
Wed 10 Mar 2021
at 01:01
  • msg #576

Re: Images in the description

Player 14:
Sounds to me like fun IC drama, and doubtless in our second or third tribunal meeting this will be a central issue, and we will end up with a peripheral code ruling about potential apprentices and Deprivation of Magical Power.  Probably also a unique ruling about scrying, given how the apprentice issue will arise.

Honestly no point in worrying about it now, just creates an argument that can't be resolved.  The actual truth in Hermetic law is solidly in Peripheral Code territory.

This!
Vespera of Tremere
Magus, 26 posts
Librarian
Wed 10 Mar 2021
at 02:30
  • msg #577

Re: Images in the description

The Tremere will consider how to support Brontion's declared desire to turn the entire order into a homogeneous mass of magi.  In the meantime the Tremere shall also consider how to support the Ex Miscellanea's desire to steal all of the magical knowledge available to the Hedge Wizards for our use.
Leander ex Flambeau
Magus, 12 posts
Wed 10 Mar 2021
at 03:26
  • msg #578

Re: Images in the description

Flambeau will defend the Order.
Javan
Companion, 1 post
Mute, Scholar
Blood of the Nephilim
Wed 10 Mar 2021
at 03:33
  • msg #579

Re: Images in the description

Having lost his home in the Sack of Constantinople in 1204, Javan is looking for a new covenant/library to call home. While he can't speak due to a near-fatal injury suffered defending his previous covenant, he would be of great value to those who value knowledge.
Player 17
player, 19 posts
Wed 10 Mar 2021
at 03:35
  • msg #580

Re: Images in the description

I really should have asked this earlier, what year are we starting in? I was assuming 1220 or 1221, but I should have asked.
Player 13
player, 117 posts
M: Salma ex Misc
C: Qais, redcap
Wed 10 Mar 2021
at 03:51
  • msg #581

Re: Images in the description

In reply to Player 17 (msg # 580):

I don't think it was definitively said but 1219 was (strongly) mentioned so we have 2 local Tribunals before the Grand Tribunal and a little time before the first one local Tribunal to get our feet under us. Somewhere he mentioned we will start with a "tribunal 0" which is a meeting at Harco where we divide into groups, discuss some things before heading to our chosen sites.
Player 14
player, 20 posts
Wed 10 Mar 2021
at 06:04
  • msg #582

Re: Images in the description

Where is the book list people were talking about up-thread?  I assume it was like a compiled list of books in Ars supplements?
Player 6
player, 54 posts
Wed 10 Mar 2021
at 06:38
  • msg #583

Re: Images in the description

Player 14:
Where is the book list people were talking about up-thread?  I assume it was like a compiled list of books in Ars supplements?


http://www.atlas-games.com/pdf...ksByAbilityIndex.pdf
Player 9
player, 78 posts
Player of
Malleo, Tallak, Asim
Wed 10 Mar 2021
at 06:39
  • msg #584

Re: Images in the description

In reply to Player 14 (msg # 582):

This list for books by abilities.
https://www.atlas-games.com/pd...ksByAbilityIndex.pdf

Also summa and tractus mentioned and given stats in Ars Magica books get a 10% discount on the p.v.f. cost.

TL&TL and TTA has quite a few.
Player 15
player, 44 posts
Wed 10 Mar 2021
at 07:09
  • msg #585

Re: Images in the description

Javan:
Having lost his home in the Sack of Constantinople in 1204, Javan is looking for a new covenant/library to call home. While he can't speak due to a near-fatal injury suffered defending his previous covenant, he would be of great value to those who value knowledge.

There is a covenant seeking to rival or re-establish the mythical Alexandria, building a library as best they can.  Whether to the benefit of all, or for bragging rights, depends on your interpretation of goals.
Player 10
player, 20 posts
Wed 10 Mar 2021
at 12:36
  • msg #586

Re: Images in the description

I am very excited lads! Lets make sure everything is ready so we can start as soon as possible.

Brontion ex Guernicus
Magus, 118 posts
Quaesitor
Terram Magus
Wed 10 Mar 2021
at 12:59
  • msg #587

Re: Images in the description

Player 10:
I am very excited lads! Lets make sure everything is ready so we can start as soon as possible.

UGH! I need to finish my Familiar-to-be and my Grogs. For convenience I'm making all my grogs branded criminals that I purchased from a jail back in my homeland.
Player 12
player, 29 posts
Wed 10 Mar 2021
at 13:14
  • msg #588

Re: Images in the description

In reply to Brontion ex Guernicus (msg # 587):

It occurs to me that I have yet to decide on a companion, or where said companion would end up...
Alpha SG
GM, 259 posts
General rules
Wed 10 Mar 2021
at 13:35
  • msg #589

Re: Images in the description

Player 12:
It occurs to me that I have yet to decide on a companion, or where said companion would end up...

There are a lot of options, especially with the breadth of covenants to choose from.
Player 12
player, 30 posts
Wed 10 Mar 2021
at 13:51
  • msg #590

Re: Images in the description

In reply to Alpha SG (msg # 589):

My favourite companion idea was a priest who is determined to ensure that the Magi remains good Christians. A good good conscience of the covenant more or less.
Followed by a "squire" to a martial Magus/Maga who tries to be the Magi's common sense by providing a more mundane view on things.

Which covenants consider either of those to be a interesting addition to their covenant?
Player 10
player, 21 posts
Wed 10 Mar 2021
at 13:55
  • msg #591

Re: Images in the description

If any companion wants to hang out in an ancient roman ruin, haunted by ghost and visited by numerous hedge wizards, they are more than welcome to join us. We are espically interested in masons, archaeologists or possibly a (magical?) garderner wanting to re grow a forest. Other concepts are welcommed as well!

In reply to Player 12 (msg # 590):
there are some early christian baptisteries at our site, might be interesting to a preist.
This message was last edited by the player at 13:56, Wed 10 Mar 2021.
Alpha SG
GM, 260 posts
General rules
Wed 10 Mar 2021
at 14:04
  • msg #592

Re: Images in the description

In reply to Player 12 (msg # 590):

That could work well in some spots and poorly in others. There are some covenants with a lot of Muslims rather than Christians. There are others much more heavily European.
Zahrah min bayt Miscellanea
Maga, 53 posts
Egyptian Seer
Cult of Mercury
Wed 10 Mar 2021
at 14:06
  • msg #593

Re: Images in the description

If anyone's interesting in a trader (especially via ship), the border covenant could be a great spot as we're planning to build the Suez Canal way before its time. (Not the first ones to try a canal to the Red Sea, but we have magic.)
Player 13
player, 118 posts
M: Salma ex Misc
C: Qais, redcap
Wed 10 Mar 2021
at 15:09
  • msg #594

Companions

Just curious, most of the other covenants seem to have a companion or two attached but not the Border covenant (I think) and the Hedge Relations covenant. Not really sure why not since either of those seem ripe for some interesting possible companions. Maybe there is a way we can “sell” you on them?
Zahir, the Smith
Companion, 8 posts
Wed 10 Mar 2021
at 15:31
  • msg #595

Companions

My plan is to be at the boarder. But you are right I think I'm the only companion.
Kahina of the Tuareg
Companion, 1 post
Tuareg Girl
Wed 10 Mar 2021
at 16:02
  • msg #596

Companions

I will probably be around the Border Fortress too as the Companion of Baqir. But I'll travel a lot.
Zahir, the Smith
Companion, 9 posts
Wed 10 Mar 2021
at 16:10
  • msg #597

Companions

Hooray! New friends! Let Zahir know if you need anything to ease your travels!
Qais el-Sarwar
Companion, 37 posts
Ghul-blooded Redcap
Hyena Skinchanger
Wed 10 Mar 2021
at 16:13
  • msg #598

Companions

What's probably the primary language of the Crusade Kingdoms in the Levant? was the King of Jerusalem Frankish? Would that be French?
Player 9
player, 79 posts
Player of
Malleo, Tallak, Asim
Wed 10 Mar 2021
at 16:15
  • msg #599

Re: Character Descriptions, reducing confusion

Player 2:
For anyone who might be using metacreator, I will post a filter file for outputting your character to wiki formatting. That way you don't have to manually transcribe updates into a text sheet.

I'm finishing up one for wikidot formatting, will work on one for our wiki markup next.



Any news on this?
I'd love to just export from Metacreator.
Player 13
player, 119 posts
M: Salma ex Misc
C: Qais, redcap
Wed 10 Mar 2021
at 16:35
  • msg #600

Re: Character Descriptions, reducing confusion

Hey Callen,

Is Metacreator an acceptable tool for character tracking? I know we’ve had some disagreements on the boards about how it (and a number of spreadsheets) track xp, particularly with respect to affinities and such.

EDIT: I think for CharGen it works fine, per my understanding of your issues, though it will list current xp in affinities as lower due to its methos of reducing the threshhold rather than increasing modifying the xp per season.
This message was last edited by the player at 16:39, Wed 10 Mar 2021.
Alpha SG
GM, 264 posts
General rules
Wed 10 Mar 2021
at 19:51
  • msg #601

Companions

In reply to Qais el-Sarwar (msg # 598):

Yes, French was common in the Crusader kingdoms. But it does vary noticeably in the area due to the massive shifting as a result of the Crusades.
Alpha SG
GM, 265 posts
General rules
Wed 10 Mar 2021
at 20:29
  • msg #602

Companions

More specifically but still generally: Lots of French among the Crusaders, but the indigenous population spoke mostly Greek or Arabic.

By country:

Armenian Kingdom of Cilicia - Armenian, Latin, Old French, Greek, Syriac
Principality of Antioch - Medieval Latin, Old Norman, Old French, Armenian, Greek, Arabic
Kingdom of Cyprus - French, Greek, Arabic
Kingdom of Jerusalem - Latin, Old French, German, Italian, Arabic, Medieval Greek, Western Aramaic, Hebrew, Yiddish
County of Tripoli - Latin, Old French, Old Occitan, Italian, Arabic, Greek

(I'll have to add some of this to the language table.)
This message was last edited by the GM at 20:30, Wed 10 Mar 2021.
Alpha SG
GM, 266 posts
General rules
Wed 10 Mar 2021
at 20:32
  • msg #603

Re: Character Descriptions, reducing confusion

In reply to Player 13 (msg # 600):

Yes, you can use Metacreator. If you have Affinity or similar, you'll want to cheat Metacreator to get it to work properly. For instance, let's say you picked up 6 points in an Art in which you have an Affinity from a Twilight experience granting 3 Warping Points. Then you'd want to put that into Metacreator as 4 points to correct for its error, so that the erroneous multiplication returns it to the correct value.
Player 13
player, 120 posts
M: Salma ex Misc
C: Qais, redcap
Wed 10 Mar 2021
at 20:38
  • msg #604

Companions

In reply to Alpha SG (msg # 601):

Alright, I'll give Qais a smattering of Greek instead of Frankish, that seems more appropriate. This was not for his native language but Redcap training.
Player 4
player, 100 posts
Wed 10 Mar 2021
at 21:11
  • msg #605

Companions

Does Master of (Form) creatures actually do anything? It appears to be a minor virtue that only allows you to take a single additional Ability at Character Creation.

quote:
Master of (Form) Creatures
Minor, Supernatural
The character can tame animals and other
unintelligent beings whose Magic Might
is aligned with a particular Form. During
character creation, the character may take
Magic Lore, and this Virtue may be taken
multiple times, once for each Form.


Like there is nothing other than the text of this virtue to say that a normal bloke can't tame critters with Might using normal animal handling...

EDIT: Ah the fuck nuggets didn't have the gumption to put in (See page 81-82 for details) in the virtue text.
This message was last edited by the player at 21:14, Wed 10 Mar 2021.
Player 15
player, 45 posts
Thu 11 Mar 2021
at 01:54
  • msg #606

Starting The Covenants

I admit, as someone who actively dislikes trying to handle the economics in Ars Magica, I've been mulling over a lot of random ideas for what to do with my starting pvf.  I'm getting very tempted just to pay for 1 to 3 castings of The Riches that are Rightfully Mined.

I have no idea what sort of basic money and food etc I will need to bring for our covenant.  So I figured I'd brainstorm here.  I feel like I need to try and account for too much.

- Money, lots of money
- Some method for Food/water (could be money)
- Some method to protect
- Vis for making items to solve unnoticed problems
- books

What am I missing?
Iapetus of Rennes, Magus of Tytalus
Magus, 35 posts
Thu 11 Mar 2021
at 02:03
  • msg #607

Starting The Covenants

In reply to Player 15 (msg # 606):

Books, lab texts for spells, ready cash.  Some folks have been cooking up items.  I focused on the first three.
Player 13
player, 122 posts
M: Salma ex Misc
C: Qais, redcap
Thu 11 Mar 2021
at 02:03
  • msg #608

Starting The Covenants

In reply to Player 15 (msg # 606):

With a very lax accounting, attempting to err on the overestimate side of things, the HR covenant has estimated we need about 65 Mythic Pounds for a year at our current size. There has been discussion about not spending too much magically created wealth annually. I believe the canon, peripheral code limit is 2MP/magus/year which does not cover the costs for a single magus with a lab.
Player 5
player, 5 posts
Thu 11 Mar 2021
at 02:11
  • msg #609

Starting The Covenants

as a Luddite, I need to ask,    Please, where do we see this pvf stuff to be making choices about what to have?
Player 16
player, 26 posts
Thu 11 Mar 2021
at 02:21
  • msg #610

Starting The Covenants

In reply to Player 5 (msg # 609):


Top right, "Game Wiki".  You'll see, among other things, a Hermetic Price list.

FMB
Player 14
player, 21 posts
Thu 11 Mar 2021
at 02:21
  • msg #611

Re: Starting The Covenants

Player 13:
In reply to Player 15 (msg # 606):

With a very lax accounting, attempting to err on the overestimate side of things, the HR covenant has estimated we need about 65 Mythic Pounds for a year at our current size. There has been discussion about not spending too much magically created wealth annually. I believe the canon, peripheral code limit is 2MP/magus/year which does not cover the costs for a single magus with a lab.


That's why covenants come with income sources, once you decide what it is?

It's been said before, but 2 mp per year per magus is only a rule in Stonehenge.
This message was last edited by the player at 02:30, Thu 11 Mar 2021.
Brontion ex Guernicus
Magus, 125 posts
Quaesitor
Terram Magus
Thu 11 Mar 2021
at 03:11
  • msg #612

Re: Starting The Covenants

Ya, I actually just mentioned to my covenant. Unless you take the Major Poverty Hook you have enough money to live on from some source. Weather it is farming or mining or tolls or something. The money is there mechanically.
Player 13
player, 123 posts
M: Salma ex Misc
C: Qais, redcap
Thu 11 Mar 2021
at 03:13
  • msg #613

Re: Starting The Covenants

Player 14:
It's been said before, but 2 mp per year per magus is only a rule in Stonehenge.

It was pointed out by the ASG that the Redcaps may wish to impose their own sorts of penalties for not following those rules so they have become a de facto rule for the whole order.
Player 5
player, 6 posts
Thu 11 Mar 2021
at 03:20
  • msg #614

Starting The Covenants

In reply to Player 16 (msg # 610):

Thank you
Player 14
player, 22 posts
Thu 11 Mar 2021
at 03:24
  • msg #615

Re: Starting The Covenants

Ok, I didn't see that.  You say "may", but the redcaps haven't yet in this tribunal.  Honestly, I don't see why the redcaps would care, their income is based on vis, not MP, so people burning vis to make gold and silver is good for them.

Everyone follows that rule because they don't want the Grand Tribunal to make it binding, but the only reason to do that is if you're going to break the rule now and then.
Brontion ex Guernicus
Magus, 126 posts
Quaesitor
Terram Magus
Thu 11 Mar 2021
at 03:27
  • msg #616

Re: Starting The Covenants

It's easy enough to be circumspect about it. Taking out a loan from a local lord against part of the value of a man sized diamond is pretty straight forward.

It's also super duper legal down here away from christendom.
Player 13
player, 124 posts
M: Salma ex Misc
C: Qais, redcap
Thu 11 Mar 2021
at 03:35
  • msg #617

Re: Starting The Covenants

Brontion ex Guernicus:
It's also super duper legal down here away from christendom.

Pretty sure the Islamic strictures against usury are way more strict than Christian laws at this time.
Alpha SG
GM, 270 posts
General rules
Thu 11 Mar 2021
at 03:35
  • msg #618

Re: Starting The Covenants

Player 14:
Ok, I didn't see that.  You say "may", but the redcaps haven't yet in this tribunal.  Honestly, I don't see why the redcaps would care, their income is based on vis, not MP, so people burning vis to make gold and silver is good for them.

Actually, the standard is to pay Redcaps 3 silver shillings for a visit:
quote:
Redcaps are traditionally paid in silver by the covenants they visit on their rounds. They can expect to receive a total of three shillings...

And on top of the regular issues, there are issues of the magus's sigil being stuck with the silver (or similar). So there are several reasons for:
quote:
Note that Redcaps will never knowingly accept magical or magically-created silver, since it is difficult and even dangerous for them to spend.

Alpha SG
GM, 271 posts
General rules
Thu 11 Mar 2021
at 03:38
  • msg #619

Re: Starting The Covenants

quote:
Muslims are prohibited from lending each other money for interest, but are not prohibited from paying interest to those whom they owe. Christians and Jews act as usurers in Egypt. Moneylenders are thought badly of, much like in Europe, and the peo- ple paying them are seen as their victims. A slight difference to European practice is that some Muslims feel that it is fine to lend money to Christians or Jews, who are basi- cally damned anyway. This means its legal, although tawdry, for a Muslim to lend mon- ey to another Muslim provided that there is a dhimmi in the middle, soaking up the sin for the Muslims on either side.

Player 14
player, 23 posts
Thu 11 Mar 2021
at 03:46
  • msg #620

Re: Starting The Covenants

In reply to Alpha SG (msg # 618):

Fair enough, not paying Redcaps in magic silver makes sense for a number of reasons.  But the bulk of their income is from commissions on vis lending and books.
Player 13
player, 125 posts
M: Salma ex Misc
C: Qais, redcap
Thu 11 Mar 2021
at 03:56
  • msg #621

Re: Starting The Covenants

In reply to Player 14 (msg # 620):

I thought a bulk of their income as a house was side businesses such as trading concerns, ships, inns, etc that are also useful in their mail service duties run either by retired redcaps or non-redcap employees. The vis trade is primarily to keep them in magic items and Longevity Rituals, it doesn’t really translate into food on the table.

EDIT: And all these could be hurt hard by serious inflation caused by magical gold or silver.
This message was last edited by the player at 03:57, Thu 11 Mar 2021.
Brontion ex Guernicus
Magus, 127 posts
Quaesitor
Terram Magus
Thu 11 Mar 2021
at 04:06
  • msg #622

Re: Starting The Covenants

So I personally can borrow money from the locals but the other guys at my covenant can't.
Player 12
player, 31 posts
Thu 11 Mar 2021
at 05:43
  • msg #623

Re: Starting The Covenants

Question: Would having Puissant in Parma affect how many you can share it with?
I assume yes, but would appreciate having it confirmed.
Andre ex Miscellanea
Magus, 14 posts
Warrior, Vagabond
'Hedge Wizard'
Thu 11 Mar 2021
at 06:42
  • msg #624

Re: Starting The Covenants

Arnaldo ex Criamon:
... the two military-looking Magi set him a bit on edge. He's been bullied too much as a kid to like bullies, or apparent bullies. Hopefully, those two wouldn't want to be in the same covenant as himself.

"Wot, uz?" Andre says, looking between Arnaldo and Leander, hurt.
"We's am sommada nicest guys youz'll eva meet, see".
And then, with a nod of satisfaction to Leander, "Wouldna hurt a fly, would we?"
Player 6
player, 56 posts
Thu 11 Mar 2021
at 06:52
  • msg #625

Re: Starting The Covenants

In reply to Andre ex Miscellanea (msg # 624):

If Andre approached him, he'll likely turn into an eagle, and fly as far up as he can. And if he can't get far, he'll change his claw and beak into deadlier versions, to try and deter. But, he'd never make fun of him, even if will cringe due to Andre's reputation.
Player 8
player, 25 posts
Jaegar of Merinita
Giovanni the Redcap
Thu 11 Mar 2021
at 11:36
  • msg #626

Re: Starting The Covenants

Is there an Aegis in the meeting room where we are having Tribunal 0?
Brontion ex Guernicus
Magus, 129 posts
Quaesitor
Terram Magus
Thu 11 Mar 2021
at 12:33
  • msg #627

Re: Starting The Covenants

Hard to imagine that we don't and that we don't all have tokens for it.
Alpha SG
GM, 274 posts
General rules
Thu 11 Mar 2021
at 14:11
  • msg #628

Re: Starting The Covenants

Player 12:
Question: Would having Puissant in Parma affect how many you can share it with?
I assume yes, but would appreciate having it confirmed.

Coming out of gauntlet you'd have 1+2. It's Affinity that raises normal limits, but since you're only trained a little in PM, it shouldn't allow for more than 2 right out of gauntlet. Now, if you've got some extra years after gauntlet, you could use experience from those normally.
Alpha SG
GM, 276 posts
General rules
Thu 11 Mar 2021
at 14:18
  • msg #629

Re: Starting The Covenants

Player 8:
Is there an Aegis in the meeting room where we are having Tribunal 0?

I cannot remember if there is canon mention of it. I would expect a Mercere magus would set one up at Harco and that all Mercere (Gifted and unGifted alike) would take part. So I'm going with that assumption and saying yes, there is one, and you have tokens.
This message was last edited by the GM at 15:01, Thu 11 Mar 2021.
Player 4
player, 101 posts
Thu 11 Mar 2021
at 14:21
  • msg #630

Re: Starting The Covenants

Alpha SG:
Player 12:
Question: Would having Puissant in Parma affect how many you can share it with?
I assume yes, but would appreciate having it confirmed.

Coming out of gauntlet you'd have 1+2. It's Affinity that raises normal limits, but since you're only trained a little in PM, it shouldn't allow for more than 2 right out of gauntlet. Now, if you've got some extra years after gauntlet, you could use experience from those normally.

That was not an answer to the question.

With 5 XP invested in Parma Magica bringing him to 1 Rank and the extra "+2 to all totals which include it" from Puissant can he extend his Parma over 1 person or 3 people?

One might interpret you to be saying you can't even take Puissant Parma?
Alpha SG
GM, 277 posts
General rules
Thu 11 Mar 2021
at 15:01
  • msg #631

Re: Starting The Covenants

Whoops. I totally misread that as I was going to sleep and answered the wrong thing when I woke up since I didn't reread it. My bad. Sorry.

Yes, 1+2 can share with 3, or 4 with an appropriate specialty.
Player 12
player, 32 posts
Thu 11 Mar 2021
at 15:35
  • msg #632

Re: Starting The Covenants

In reply to Alpha SG (msg # 631):

No worries, I got my answer in the end.
Player 4
player, 102 posts
Thu 11 Mar 2021
at 17:45
  • msg #633

Re: Starting The Covenants

Seems odd we are all clamoring for detailed information on sites we have invented ourselves and already decided on.

Do the papers on the tables have details on them so people can go "Ah Ha, look here sodales. There is a sunken pirate ship in the middle of Alexandria! it must be magical in nature!"
Player 13
player, 126 posts
M: Salma ex Misc
C: Qais, redcap
Thu 11 Mar 2021
at 17:49
  • msg #634

Re: Starting The Covenants

In reply to Player 4 (msg # 633):

We can just hand wave the explanation beyond what was already given which will now be general knowledge about the sites. It makes sense in the narrative to form into groups in this manner.
Player 9
player, 80 posts
Player of
Malleo, Tallak, Asim
Thu 11 Mar 2021
at 17:54
  • msg #635

Re: Starting The Covenants

In reply to Player 4 (msg # 633):

Just getting into character and easing into introductions before we go into the gritty stuff like agreeing on how to get along in the new tribunal. Before we have finished our second glass of wine someone will bring up the topic of tribunal organization, duties of resident magi, redcap schedules and the like.
Player 9
player, 81 posts
Player of
Malleo, Tallak, Asim
Thu 11 Mar 2021
at 18:25
  • msg #636

Re: OOC Discussion

Player 13:
As a player who really loves a lot about the Hermetic structure of the Theban Tribunal I decided to make my character apprenticed in that tribunal. Considering we are going to be starting from the ground up in defining our peripheral code I was curious if any other players were planning on taking a similar tack. Asking both if anyone wants to try and push a Theban-like structure with me and whether others are thinking of their tribunals of apprenticeship as models they want to push when we start formulating peripheral code.


Now that the initial in-character talks have started I think we could start edging towards question about tribunal organization and the beginnings of a peripheral code.

Since you have voiced opinions on this matter, maybe you could prepare an introduction to the matter so we can move on to it after people have had a little more time to find each other and do the pro-forma introductions.

As a player I'm most familiar with the Normandy and the Rhine tribunals and have more thoughts about things I want to avoid than I want to include in the tribunal.
Salma ex Miscellanea
Maga, 119 posts
Lineage of Pralix
Hedge Expert
Thu 11 Mar 2021
at 19:22
  • msg #637

Re: OOC Discussion

Lol. The circular difficulty around convincing someone to let you put your parma over them when you have the blatant gift. I guess it’s less of an issue when the person involved is a hermetic magus or apprentice but...

Re: Salma bringing up the topic of tribunal laws. It does not seem the right time, the covenant groups have not even formed in any sense. Yes, pushing forward is sometimes helpful but so is giving folks time to respond to the topic at hand before tossing in a new topic to discuss IC.
Appolonius of Flambeau
Magus, 35 posts
Thu 11 Mar 2021
at 19:29
  • msg #638

Re: OOC Discussion

In reply to Salma ex Miscellanea (msg # 637):

Heh, yeah. The most straightforward approach would be for Appolonius to put his hands on the shoulders of Salma and Longinus and go "Please accept my protection."

Though that could very easily be seen as a threat when coming from a Flambeau with the Blatant Gift. XD
Player 16
player, 27 posts
M:Iapetus ex Tytalus
C:Galeoto di Auria
Thu 11 Mar 2021
at 19:50
  • msg #639

Re: OOC Discussion

In reply to Appolonius of Flambeau (msg # 638):


Why is protection necessary (not that I'd discourage anyone from seeking it).  While I get that it's unsettling, everyone in the room is aware of the effect of the Gift, and presumably can deduce that part of their impressions of people stem from that effect.  Unless someone has a personality trait that utterly prevents self control, or social interaction with someone you dislike, is it that big a deal?

I'm legitimately curious here, not trying to be difficult.  Is the idea that the impact of the Gift is so extreme that we can't recognize and overcome it?

FMB
Player 17
player, 21 posts
Plays: Leander and Javan
Grogs: Sirena
Thu 11 Mar 2021
at 20:10
  • msg #640

Re: OOC Discussion

Player 16:
I'm legitimately curious here, not trying to be difficult.  Is the idea that the impact of the Gift is so extreme that we can't recognize and overcome it?

FMB

The effect of the Gift isn't something you can just ignore. Know what is causing your feelings doesn't make them go away. While we don't have to react violently, we will have negative feelings toward those with the Gift unless we're protected by a Parma or something else.

While I doubt we're going to make any social ability rolls during Tribunal 0, anyone not protected by a Parma will suffer a -3 to them due to the Gift. The only non-magical way to overcome that is for the magus to develop a positive reputation that cancels it out. And that normally takes years.
Player 13
player, 127 posts
M: Salma ex Misc
C: Qais, redcap
Thu 11 Mar 2021
at 20:20
  • msg #641

Re: OOC Discussion

In reply to Player 16 (msg # 639):

Even knowing it's there we will behave based upon it. Be shorter of temper with the person, mistrust what they say, assume ill intent, etc. I don't assume magi for the most part are trained to behave politely despite it, often being under their master's parma and knowing once they are members of the Order they will have the same protection themselves. I would assume that's a major piece of Redcap training, I am also assuming Salma's Lineage of Pralix trained her to recognize the effects of the gift and behave politely despite it. We are also discussing the Blatant Gift which is palpable and unnerving far beyond the effects of the gift.

From a more modern perspective it doesn't really affect a rational part of the brain but maybe one's fight/flight/freeze response. Being under a constant state of vigilance about a particular person due to them setting off one's anxiety, being in a room full of people that do that to you is exhausting, at least.

Dunno, least that is how I understand the gift, that it's like setting off someone's anxiety disorder, maybe at a low level but still.
This message was last edited by the player at 20:41, Thu 11 Mar 2021.
Jaegar of Merinita
Magus, 62 posts
Thu 11 Mar 2021
at 20:22
  • msg #642

Re: OOC Discussion

In reply to Player 16 (msg # 639):

Before the Order of Hermes mages tried to come together. Even though they knew the gift causes negative feelings, most could only overcome their discomfort with great effort. So yes, everyone in this room knows that what they are feeling is the effect of the gift. And for a short period of time, everyone can ignore it. But eventually, it will grate on nerves. You can rationally know you aren't going to die on a roller coaster, but still be too nervous to get on one. It is visceral.
Brontion ex Guernicus
Magus, 132 posts
Quaesitor
Terram Magus
Thu 11 Mar 2021
at 21:19
  • msg #643

Re: OOC Discussion

It's only 'necessary' if it's useful to the RP right now. I was just going to assume the old Guernicus extended his to me before the meeting started. They would not have allowed this meeting to happen with apprentices involved without them having some sort of protection against the Gift.
Player 13
player, 128 posts
M: Salma ex Misc
C: Qais, redcap
Thu 11 Mar 2021
at 22:05
  • msg #644

Re: OOC Discussion

In reply to Brontion ex Guernicus (msg # 643):

Didn't the old Guernicus leave the room?
Player 15
player, 46 posts
Fri 12 Mar 2021
at 04:15
  • msg #645

Re: OOC Discussion

Sorry I haven't had a chance to post yet - I'll be doing so tonight after my D&D game ends.
Alpha SG
GM, 278 posts
General rules
Fri 12 Mar 2021
at 04:21
  • msg #646

Re: OOC Discussion

Player 13:
Didn't the old Guernicus leave the room?

Yes. There are enough magi in the room that all Redcaps and apprentices can be covered easily.
Player 6
player, 59 posts
Fri 12 Mar 2021
at 17:50
  • msg #647

Re: OOC Discussion

can we use the rule from Covenants, regarding Correspondence? And if so, since it's supposed to be letter that are exchanged every season, would that be more suitable for correspondence with others within our Tribunal?
Jaegar of Merinita
Magus, 64 posts
Fri 12 Mar 2021
at 18:11
  • msg #648

Re: OOC Discussion

Player 6:
can we use the rule from Covenants, regarding Correspondence? And if so, since it's supposed to be letter that are exchanged every season, would that be more suitable for correspondence with others within our Tribunal?


The rule from p. 90 of Covenants? That would be an extra point in Area Lore? Hermetic Lore? Tribunal Lore? I could see any one of those skills, in general correspondences between covenants.
This message was last updated by the player at 18:11, Fri 12 Mar 2021.
Alpha SG
GM, 284 posts
General rules
Fri 12 Mar 2021
at 18:13
  • msg #649

Re: OOC Discussion

Correspondence within the Tribunal could be pretty cool to build up relations. I'm good with that. We don't have to write big letters to each other, just make sure there is an agreed "John writes Tom a note about his studies on the local aura," and "Tom replies about his own work on aura variation." That could turn into a sort of friendship or rivalry pretty easily, which could be cool.

Do note, this is bonus experience like from Twilight or Elemental Magic, not a Source Quality, so there is no multiplier from Affinity nor similar.
Alpha SG
GM, 285 posts
General rules
Fri 12 Mar 2021
at 18:15
  • msg #650

Re: OOC Discussion

In reply to Jaegar of Merinita (msg # 648):

I could be in nearly anything, depending on what you're writing about. For example, mathematicians used to challenge each other. Find the solution to this, since I already have... Then the other person works on it. These exchanged increased learning even if they were an odd way of sharing information.
Player 13
player, 129 posts
M: Salma ex Misc
C: Qais, redcap
Fri 12 Mar 2021
at 18:33
  • msg #651

Re: OOC Discussion

In reply to Alpha SG (msg # 650):

Callen, am I correct in seeming to remember that you support the idea one can continue correspondence with multiple people, though only gain the xp bump from one in any particular season if the topic relates to one’s studies or lab activities (per the rule in Covenants)? Obviously this comes into play most w/r/t at the end of corresponding being able to compile those letters into a book that works as a tractatus but is also useful in that you aren’t going to be doing some activity that focuses on Intellego (for example) every season.
Alpha SG
GM, 286 posts
General rules
Fri 12 Mar 2021
at 18:58
  • msg #652

Re: OOC Discussion

Yes, you could correspond with a few. But only +1 total experience per season.
Javan
Companion, 2 posts
Mute, Scholar
Blood of the Nephilim
Fri 12 Mar 2021
at 18:58
  • msg #653

Re: OOC Discussion

I am a non-Gifted scholar but would be very happy to engage in correspondence related to any of my many fields of study.

OOC: Javan is mute and my concept for him to have most of his presence in the game be via writing. Having worked with the Order for more than a hundred years his knowledge is wide-ranging and he knows multiple languages.

Likely areas of interest:
    Academic: Artes Liberales (music), Civil and Canon Law (papal laws), Medicine (anatomy), Philosophiae (moral philosophy), Theology: Christian (biblical knowledge), Judaism (the Torah), Islam (the Qur’an)
    Arcane: Code of Hermes (mundane relations), Dominion Lore (Divine creatures), Finesse (precision), Magic Theory (lab assistant)
    General: Etiquette (magi)
    Languages at 4+: Arabic (Classical), Byzantine Greek (Demotic), Classical Greek (Attic), Hebrew (Hebrew), High German (Yiddish), Latin (Hermetic), North Ethiopic (Ge'ez), Oghuz (Turkish), Sabir (Eastern), Tamazight (Tarifit)
    Lores: Greece (history), Holy Land (politics), Maghreb (geography), Order of Hermes (House Jerbiton)
    Alphabets: Arabic, Coptic, Ge'ez, Greek, Hebrew, Latin, Pahlavi, Tifinagh
This message was last edited by the player at 01:48, Sat 13 Mar 2021.
Salma ex Miscellanea
Maga, 131 posts
Lineage of Pralix
Hedge Expert
Fri 12 Mar 2021
at 19:09
  • msg #654

Re: OOC Discussion

In reply to Javan (msg # 653):

Salma would be very happy to discuss Artes Liberales (particularly to learn the Tifinagh script though a Tractatus on that script might be a better method) or an few of the languages or AL: Maghreb.
Iapetus of Rennes, Magus of Tytalus
Magus, 40 posts
Charmingly argumentative
Doctor Fun
Fri 12 Mar 2021
at 21:15
  • msg #655

Re: OOC Discussion

In reply to Javan (msg # 653):

Iapetus will absolutely correspond with Javen on Medicine, and depending on circumstance, may seek him out to learn Greek and Arabic; he's heard there are many texts on medical issues in those languages, and is in possession of a book on herbs that he wants to read, but is in greek.
Jaegar of Merinita
Magus, 66 posts
Fri 12 Mar 2021
at 23:46
  • msg #656

Re: OOC Discussion

Jaegar is very interested in corresponding with any who walk, fly or crawl as animals, no matter what their house or heritage.

As between the Redcaps, regular correspondence about what they find on their travels could help with area lore. Not only for them, but when bound, for everyone.

How would correspondence, on the same subject, by 4 or 5 literate people work? When bound, wouldn't it be useful for anyone willing to study it?
Vespera of Tremere
Magus, 41 posts
Librarian
Sat 13 Mar 2021
at 01:12
  • msg #657

Re: OOC Discussion

In reply to Salma ex Miscellanea (msg # 654):

Vespera would love to find appropriate pen pals to write with.  Her interests in Artes, local Area Lores, Philosophae, in addition to (of course) Magic Theory, Finesse, and her chosen Arts.  Also, she's happy to do gossiping about Order of Hermes Lore and to practice languages by writing poetry and word puzzles.

Alpha, to get the seasonal experience, do you need to also have that be your xp for the season? I've had some SGs play the correspondence as '1 free xp in anything' and others '1 bonus xp in your current seasonal subject'.

I believe to get bound correspondences you'd need 24 seasonal xp-generating letters, not just random letters of gossip and conversation?
Brontion ex Guernicus
Magus, 139 posts
Quaesitor
Terram Magus
Sat 13 Mar 2021
at 04:07
  • msg #658

Re: OOC Discussion

Trying to figure out the appropriate level of comedy to insert for talking about a castle made of bronze around a Terram wizard named Brontius (the greek transliteration for bronze)...
Player 15
player, 47 posts
Sat 13 Mar 2021
at 04:12
  • msg #659

Re: OOC Discussion

In reply to Brontion ex Guernicus (msg # 658):

Offer to be a the figurehead of his castle-ship.
Player 14
player, 24 posts
Sat 13 Mar 2021
at 05:15
  • msg #660

Re: OOC Discussion

He doesn't know Greek so he's oblivious.  I was too.  But that's pretty funny.

I just think of dinosaurs when I see the name.
This message was last edited by the player at 05:16, Sat 13 Mar 2021.
Salma ex Miscellanea
Maga, 132 posts
Lineage of Pralix
Hedge Expert
Sat 13 Mar 2021
at 06:21
  • msg #661

Re: OOC Discussion

Vespera of Tremere:
'.
I believe to get bound correspondences you'd need 24 seasonal xp-generating letters, not just random letters of gossip and conversation?

There is no requirement that a particular correspondence generate xp for either participant to be included in the compilation. You do need 24 or more. The qualities of these tractatus are not often very good but they can be used as research aids and added to the library for that purpose. They may, however, be mildly useful to someone with book learner or an affinity in the ability/art. If both participants have a perfect +5 Com they have a Q10 but a free-ish, low quality tract that may be useful for research seems good to me both for flavor and, well, research!
Giovanni of Mercere
Companion, 29 posts
Heroic Legacy
Gift of Tongues
Sat 13 Mar 2021
at 12:19
  • msg #662

Re: OOC Discussion

In reply to Salma ex Miscellanea (msg # 661):

If the correspondence is between more than two correspondents, does it increase by the sum of all participants communication scores? I was thinking of setting up a correspondence between the Redcaps, about North Africa. (Area Lore). It would be bound and sent to Harco, eventually, as a "bribe" to get Harco's support for the new tribunal. But a copy could be kept in the Library, as a Tractatus on Area Lore. If it was a combination of contributions from 5 Redcaps, would it increase in Quality?
Alpha SG
GM, 288 posts
General rules
Sat 13 Mar 2021
at 13:36
  • msg #663

Re: OOC Discussion

You need 48 letters or more to be bound. It's 24 each, from two magi.



In reply to Giovanni of Mercere (msg # 662):

I think double the mean Communication, rounding up after doubling, would make more sense.
Player 13
player, 130 posts
M: Salma ex Misc
C: Qais, redcap
Sat 13 Mar 2021
at 13:51
  • msg #664

Re: OOC Discussion

Anyone have the reference where they discuss the tribunal qualifications? My understanding was that was a requirement to hold official tribunal meetings. That assuming no one objects and you have the requisite magi and covenants you just create a tribunal and it can be opposed at the grand tribunal. Obviously this is not the case if it overlaps an official tribunal border that already exists but that is not the case.
Player 6
player, 60 posts
Sat 13 Mar 2021
at 14:00
  • msg #665

Re: OOC Discussion

In reply to Player 13 (msg # 664):

IIRC, the basic rules are 4 covenants, and at least 12-13 Magi.
Player 13
player, 131 posts
M: Salma ex Misc
C: Qais, redcap
Sat 13 Mar 2021
at 14:13
  • msg #666

Re: OOC Discussion

In reply to Player 6 (msg # 665):

It’s 12 magi from at least 4 covenants, yes, that is not in doubt. There may be a requirement they come from multiple houses as well but it’s been a while since I read the section and I forgot where I read it. What is in doubt, is I remember these as the rules to hold a quorum for a ttri unal meeting, not go to the grand tribunal to have the tribunal approved. You form the tribunal by holding meetings and send members to the grand tribunal and it is a tribunal unless it is challenged. For instance by overlapping on another tribunal.
Player 4
player, 105 posts
Sat 13 Mar 2021
at 17:00
  • msg #667

Re: OOC Discussion

Seems like we can sort of hybridize at this point. Going around for every motion that it will take to even get to a point we can vote seems tedious. If someone doesn't want the apprentices to vote then I suppose it should be an IC thing. But if we have a general consensus OOC then the Nay's can speak their piece IC and we can move on.

My proposals would be that
The apprentices can vote for now.
That we hold ourselves to common parliamentary procedure, which is to say we vote and use a simple majority of cast votes. Not sure who else is intimatly familiar with parlimentary procedure.
That we vote on a Praeco to chair the meeting so that I can stop doing it.
That we have a Tribunal meeting when ever the next one would be appropriate, OOC I'm not sure on the schedule.
Jaegar of Merinita
Magus, 74 posts
Strong Fairie Blood
Shapeshifter
Sat 13 Mar 2021
at 17:09
  • msg #668

Re: OOC Discussion

In reply to Player 4 (msg # 667):

I agree with your proposals. Since we have already discussed it out of character, deciding on a name shouldn't be a problem: Vote on Africa or Carthage for a name.

Deciding on a next tribunal meeting, about a year after we go to our covenant sites, would be a good idea. That will give us time to at least see what we need, as a group.

A Praeco now, and voting on one for the first tribunal meeting, sounds like a good idea. I don't want the job, but I'm sure someone does.
Player 16
player, 28 posts
M:Iapetus ex Tytalus
C:Galeoto di Auria
Sat 13 Mar 2021
at 17:32
  • msg #669

Re: OOC Discussion


Also in favor of this - all we need at this point is the agreement that we'll form a Tribunal, and a commitment to meet as one once basic shelter and relations are set.

FMB
Player 15
player, 49 posts
Sat 13 Mar 2021
at 19:30
  • msg #670

Re: OOC Discussion

Player 4:
Seems like we can sort of hybridize at this point. Going around for every motion that it will take to even get to a point we can vote seems tedious. If someone doesn't want the apprentices to vote then I suppose it should be an IC thing. But if we have a general consensus OOC then the Nay's can speak their piece IC and we can move on.

My proposals would be that
The apprentices can vote for now.
That we hold ourselves to common parliamentary procedure, which is to say we vote and use a simple majority of cast votes. Not sure who else is intimatly familiar with parlimentary procedure.
That we vote on a Praeco to chair the meeting so that I can stop doing it.
That we have a Tribunal meeting when ever the next one would be appropriate, OOC I'm not sure on the schedule.

I propose that the apprentices vote with official backing from their masters, as they're technically hermetic property. Vespera doesn't like that precedent, but I as a player don't care. ;) That might create precedent where magi can send their apprentices to vote for them, but that's the fun.
Not familiar with parliamentary procedure. Vespera and I would both push for a majority, not just voting majority.
People voting in absentia should have the presiding Redcap confirm that the voting magus is extant.
Traditional Tribunal schedule is every 7 years, with a jump for Grand Tribunal years. Stonehenge also has every 7 years, but they're off by a year and never clash with Grand Tribunal, IIRC.
Sanctioned Vagrancy: Allow magi to request permission to exist without a formal Covenant, approved by Tribunal vote, and lasting for a set duration (defaulting until the next Tribunal, but this allows newcomers to the tribunal to ask for 2-3 years to decide on a covenant and gain permission to join.)  They should still have a mailing address for Redcaps. Vespera would be happy to store mail for people but will also suggest the central Mercere house as a better location.
Also... Tribunal Meeting location... should probably be (1) Mercere House or nearby, (2) Border Fort with the Quaesitor, (3) Predecided safe location (similar to Delos in Thebes) that the covenants make sure is safe first.
Player 14
player, 25 posts
Sat 13 Mar 2021
at 19:31
  • msg #671

Re: OOC Discussion

I think the apprentice vote is just a one-time thing for this meeting, we don't need to worry about precedent for that.
Jaegar of Merinita
Magus, 75 posts
Strong Fairie Blood
Shapeshifter
Sat 13 Mar 2021
at 19:49
  • msg #672

Re: OOC Discussion

In reply to Player 14 (msg # 671):

Instead of saying apprentices can vote, how about tribunal founders get a vote. Since we are the founders, regardless of current status, we all vote. Marginal votes can be tabled, until we have better information/the first real tribunal.

The two decisions that need to be made are when and where to have the first tribunal. The rest of it would be nice IC, but isn't really required.
This message was last updated by the player at 19:49, Sat 13 Mar 2021.
Alpha SG
GM, 289 posts
General rules
Sat 13 Mar 2021
at 21:34
  • msg #673

Re: OOC Discussion

Player 4:
That we have a Tribunal meeting when ever the next one would be appropriate, OOC I'm not sure on the schedule.

The next one is schedule for 2 years after we arrive in Africa.
Player 17
player, 22 posts
Plays: Leander and Javan
Grogs: Sirena
Sat 13 Mar 2021
at 22:00
  • msg #674

Re: OOC Discussion

I'm thinking Leander may want to start another covenant rather than joining an existing one. He likes the idea of a covenant of Hermetic knights-errant. Initially, this would likely be a traveling covenant but would eventually need a base to use for training if nothing else.
Player 4
player, 106 posts
Sun 14 Mar 2021
at 02:05
  • msg #675

Re: OOC Discussion

Bruh, we TOLD you to do that from the beginning.
Player 17
player, 23 posts
Plays: Leander and Javan
Grogs: Sirena
Sun 14 Mar 2021
at 21:37
  • msg #676

Re: OOC Discussion

Player 4:
Bruh, we TOLD you to do that from the beginning.

I'm well aware of that. Originally both Andre and I were thinking we would eventually decide on a covenant that would work for our magi. More and more I'm thinking that Leander won't really fit into any of the existing covenants. I could be wrong because I don't know that much about any of them.
Player 4
player, 107 posts
Sun 14 Mar 2021
at 21:50
  • msg #677

Re: OOC Discussion

Not sure how much you really need to "fit in" it's not like we have established group dynamics. What are you actually trying to do? Like your knight errant thing fits with my overall martial bent. I would probably be out there wandering with you if I didn't really want to have a castle.
Jaegar of Merinita
Magus, 77 posts
Strong Fairie Blood
Shapeshifter
Sun 14 Mar 2021
at 22:26
  • msg #678

Re: OOC Discussion

Player 17:
Player 4:
Bruh, we TOLD you to do that from the beginning.

I'm well aware of that. Originally both Andre and I were thinking we would eventually decide on a covenant that would work for our magi. More and more I'm thinking that Leander won't really fit into any of the existing covenants. I could be wrong because I don't know that much about any of them.


There are at least 3 possibly 4 other areas that are highly likely to be great covenant sites. No one has looked into Marrakesh, or the Western seaboard of North Africa, and the leaders of those areas hire Christians as mercenaries. There are several oasis between Egypt and Libya that have Egyptian tombs, and other ancient magics. The Nubian region is totally unexplored by Hermetic Magicians. And the Canary Islands are run by Sorcerer Kings.

So, you have options. It just depends on what kinds of stories you want to be involved in.
This message was last updated by the player at 22:26, Sun 14 Mar 2021.
Player 6
player, 61 posts
Sun 14 Mar 2021
at 22:32
  • msg #679

Re: OOC Discussion

Player 17:
I'm well aware of that. Originally both Andre and I were thinking we would eventually decide on a covenant that would work for our magi. More and more I'm thinking that Leander won't really fit into any of the existing covenants. I could be wrong because I don't know that much about any of them.


Several thoughts:
1. Feel free to ask the covenants what questions you want. You could do it either here or in PM.
2. You want to be a knight-errant? That's great! But you probably want to have a place to call upon where you can come in, have a room and a lab set for you, that you can come back to, whenever you need to, and a place that you can go and read a book, so that you can advance your arts/abilities/whatever. You could probably reach such an agreement with any of the covenants.
3. Heck, do both of the above points, and see which covenant gives you better terms, if you want to.
4. You could wait, and explore this In Game. Meeting people from the covenants on your travel, or and getting to know them, and see where you want to eventually strike roots.
5. Or, you could ask for a special disposition as a Knight-Errant of the Tribunal, where you can get a room and lab set aside in each covenant, in return for something. Maybe being on-call for the various covenants if they encounter something that they are ill-fitted to deal with.
Player 2
player, 15 posts
Mon 15 Mar 2021
at 01:34
  • msg #680

Re: OOC Discussion

Heyo, had a *killer* week and stone cold forgot about this, missing the start of actual play! I'm going to put a reminder on my phone so that even during busy times, this doesn't happen again. I'm reading to catch up and will insert myself as appropriate. Hopefully I didn't miss too much of the boat, so to speak
Player 15
player, 50 posts
Mon 15 Mar 2021
at 02:07
  • msg #681

Re: OOC Discussion

In reply to Player 2 (msg # 680):

Welcome back and rock on - I missed the first 36 hours myself.

Come join the fun!
Player 9
player, 83 posts
Player of
Malleo, Tallak, Asim
Mon 15 Mar 2021
at 05:26
  • msg #682

Re: OOC Discussion

Jaegar of Merinita:
The two decisions that need to be made are when and where to have the first tribunal. The rest of it would be nice IC, but isn't really required.


I think it would be wise to agree upon someone leading the firts proper tribunal as well, and if we could agree on this being all we need to agree on for now we should be able to move on fairly quickly.

That would also leave us plenty of time to write up proposals and find out who is in what camp when it comes to tribunal organization.
Brontion ex Guernicus
Magus, 149 posts
Quaesitor
Terram Magus
Mon 15 Mar 2021
at 15:06
  • msg #683

Re: OOC Discussion

Ya, we are on a collision course towards arguing forever. We need a time, a place, and a chairman. All the talk of a council is fine but it is not what is in charge of a Tribunal meeting. Even that council would have to have a chairman even if it is a 'first among equals thing'.

Also basics (nearly as reductionist as I can be) of parliamentary procedure are.

Motion - I want a thing
Second - I also want that thing
Discussion - We talk about the thing
Vote - We vote on the thing

Amend is a step that basically repeats all the steps and happens in the middle of the Discussion section.

If we were actually trying to have a council meeting in character I would suggest having every motion spawn a new thread. So we can keep talking about a bunch of different topics. About the only advantage of having PBP, maybe dump them all to an archive on the wiki after so the thread list isn't unmanageable after the second council meeting. I don't think that is necessary here because there are enough people that literally don't want to address any business that we could move to adjourn and it would pass.
Alpha SG
GM, 292 posts
General rules
Mon 15 Mar 2021
at 17:09
  • msg #684

Re: OOC Discussion

I think Tribunal 0 has at least got people thinking and interacting. We're seeing some likely little rivalries, different styles, etc. That's all good. I don't want to get bogged down in this, but it also does provide some time to finish grogs. Mostly magi need to know where to go for that first Tribunal in two years and who will be running it. If no one wants to do more, people can move to individual discussions, negotiations, etc.
Macrinus ex Tytalus
Magus, 55 posts
Mon 15 Mar 2021
at 17:10
  • msg #685

Re: OOC Discussion

Brontion ex Guernicus:
Ya, we are on a collision course towards arguing forever. We need a time, a place, and a chairman. All the talk of a council is fine but it is not what is in charge of a Tribunal meeting. Even that council would have to have a chairman even if it is a 'first among equals thing'.

Also basics (nearly as reductionist as I can be) of parliamentary procedure are.

Motion - I want a thing
Second - I also want that thing
Discussion - We talk about the thing
Vote - We vote on the thing

I agree that we have several things to consider, and should split things into sub-topics.

To facilitate discussion, I propose that a Guernicus be chair during this establishment of our Tribunal.

One topic is Praeco. Giving it to the oldest magus in the Tribunal seems ill-advised, when all of us are young. I don't want to go to some newcomer who just happens to be a bit older than us.

Citizenship and New Covenants. Beyond us, who is a member of the African Tribunal? What if any requirements are there? Likewise, what requirements, if any are there to establish a new covenant? I'd like to ensure that there is distance between them, so as not to infringe on others.

I don't have any quick answers for these. Nor do I have very strong feelings about a particular outcome. What I'd like the subgroups to do is to come up with proposals,  that the entire Tribunal can vote on and approve.
Player 9
player, 85 posts
Player of
Malleo, Tallak, Asim
Mon 15 Mar 2021
at 17:15
  • msg #686

Re: OOC Discussion

In reply to Macrinus ex Tytalus (msg # 685):

But as many have pointed out deciding those things is a taske for the tribunal meeting in 2021, and that gives us 2 years to write up proposals form alliances and lobby for the different takes on this.

So now we either force Brontion to to take the job or we find someone else who will accept the job and then go through the motions of the vote.

If someone can post an alternative to Brontion fairly quick I think we all are getting fed up of this going nowhere so whatever proposal is put before the vote will probably pass easily.
Brontion ex Guernicus
Magus, 151 posts
Quaesitor
Terram Magus
Mon 15 Mar 2021
at 17:18
  • msg #687

Re: OOC Discussion

I don't think adding new magi and covenants has been brought up IC. But that actually is a case where we don't have the authority, or certainly don't have to decide it until we do. We are allowed to live in Africa by Grand Tribunal decree. Another such decree won't happen for another third of a century.
Brontion ex Guernicus
Magus, 152 posts
Quaesitor
Terram Magus
Mon 15 Mar 2021
at 17:21
  • msg #688

Re: OOC Discussion

WTF Jaegar? pulling a 'Move previous question' on me?
Jaegar of Merinita
Magus, 79 posts
Strong Fairie Blood
Shapeshifter
Mon 15 Mar 2021
at 17:53
  • msg #689

Re: OOC Discussion

Brontion ex Guernicus:
WTF Jaegar? pulling a 'Move previous question' on me?


;-) Just saw a circular argument. Half the proposed tribunal are action oriented, and their characters couldn't give a flip about politics, at this point. All of them have opinions, and few have social skills. So, playing to character, Jaegar would say the politest way he knows how "enough talk, do something!"

When everyone has some place to argue from, the first tribunal is going to be lit!
Player 4
player, 108 posts
Mon 15 Mar 2021
at 17:59
  • msg #690

Re: OOC Discussion

Jaegar of Merinita:
the first tribunal is going to be lit!

Or as they say in 1220AD. "Yon preliminary Tribunal shall be lighted."

In my fraternity was had fists fly over improper usage of a 'move previous question'.

Brontius must not have Parma protecting him because twice now I might have called Certamen if I actually had the legal right to.
Player 9
player, 86 posts
Player of
Malleo, Tallak, Asim
Mon 15 Mar 2021
at 18:04
  • msg #691

Re: OOC Discussion

If there was a way to like or give kudos here Klaudios would have gotten several from me now.
Player 2
player, 16 posts
Mon 15 Mar 2021
at 18:10
  • msg #692

Re: OOC Discussion

Incidentally, do we want to establish anything in the way of general posting style guide? Is there interest in having specific languages be specific colors (or more likely, latin one and everything else another)? My aesthetics and visibility needs might be different than someone using a different background and/or with vision limitations.

It seems like everyone sort of coordinated on red being for ooc/rules text, though instead we could be adding ooc notes at the bottom of the posts in spoiler tags?
Player 13
player, 133 posts
M: Salma ex Misc
C: Qais, redcap
Mon 15 Mar 2021
at 18:16
  • msg #693

Re: OOC Discussion

In reply to Brontion ex Guernicus (msg # 687):

Salma brought up rules around both immigrant magi and rules for covenant creation as things that should be decided now.

The next grand tribunal is in ~10 years, in 1228, t was not a Grand Tribunal ruling that is granting us a stay from being prosecuted as vagrants without a tribunal but a decision by some group of magi assuring us we would not be or that they would vote against any prosecution of that crime. I assume the enforcement of this agreement is being hand-waved. As I said previously my understanding of the12 magi from 4 covenants rule is it is a rule for a quorum of a tribunal meeting which means we do not need Grand Tribunal rulings to create a new tribunal unless the borders of said tribunal are being taken from territory of other tribunals such as the Lotharingian tribunal question. If someone believes differently and has the canon page reference to back that up I would be happy to change my view but I have not been able to even find one reference of the 12 magi from 4 covenants bit though I distinctly remember that.

quote:
If there was a way to like or give kudos here Klaudios would have gotten several from me now.


Salma didn’t want to bring it up until the actual first tribunal but she definitely wants to implement a system similar to tokens and shards.

;)
Brontion ex Guernicus
Magus, 155 posts
Quaesitor
Terram Magus
Mon 15 Mar 2021
at 18:34
  • msg #694

Re: OOC Discussion

RPOL supports language groups. Not actually sure how they work but they will turn words into laurm ipsum for people not assigned the language.

Typical is to have your own color for speech text. Some Gm's assign colors for speech and such. I've mostly seen orange for OOc because red seems to be NPC speech.

I was pretty sure it needed to be a Grand Tribunal, some governing body other than ours reasonably needs to recognize us as independent. Not sure who else could/would do it.

If we don't have to wait for a Grand then it's a different matter since we are a legal entity way earlier than I thought. I still think we should be figuring out the rules for new admittance at our first real meeting not now. Even just saying all full members of the tribunal are those in this room is sufficient for that.
Player 2
player, 17 posts
Plays: Klaudios
Mon 15 Mar 2021
at 18:40
  • msg #695

Re: OOC Discussion

In reply to Macrinus ex Tytalus (msg # 685):

Klaudios's main special request right away would be that new covenants (and each of the founding covenants) prove utility to the Tribunal at large. That each define for themselves a unique function that proves their right to have a say in Tribunal happenings as a group.

In broader terms, thinking about governance and some answers to these questions I/Kladios suggests a kind of corporatist blend of the styles of many tribunals, namely some of the group-oriented and coordinated techniques of Tremere governance in Transylvania, but paired with the Theban pro-civic and anti-hierarchical considerations.

Basically, the covenants are so wide ranging and their concerns are so potentially divergent that direct democratic voting where each magus gets one vote and a majority of the Tribunal's votes decides matters... won't work for very long. A certain amount of official autonomy within your covenant's own unique matters is needed, but must be paired with structure that create mutual benefit by promoting cooperation. Formally speaking, 'Democracy' with elected leaders or representatives isn't really the way to go here. It resolves some of our issues with distance, but creates a second perhaps worse set of problems.

The Order itself is already sort of pseudo-federal, evolving that structure to manage this kind of challenge is interesting.

Of course, that's a problem to solve over time as the Tribunal is developed. Perhaps some sort of council-based directorial confederacy? Who knows.



E: Klaudios himself has a vested practical interest in these matters because of his driving motivation, but is more on the theory side than anything else and is only capable of engaging in politics in an earnest manner - and so advocates for a system that endorses such behavior.

Perhaps I will create a companion that deals in some of the nitty-gritty political maneuvering.
This message was last edited by the player at 18:42, Mon 15 Mar 2021.
Player 17
player, 24 posts
Plays: Leander and Javan
Grogs: Sirena
Mon 15 Mar 2021
at 19:49
  • msg #696

Re: OOC Discussion

Player 2:
Perhaps I will create a companion that deals in some of the nitty-gritty political maneuvering.

A non-magi isn't going to have any political power in the Order. If you want to be politically active in the Order, your magi needs to be the character you use.
Player 4
player, 109 posts
Mon 15 Mar 2021
at 20:04
  • msg #697

Re: OOC Discussion

Player 17:
A non-magi isn't going to have any political power in the Order. If you want to be politically active in the Order, your magi needs to be the character you use.

That is a very broad assertion. Magi are sociopathic workaholics, it hardly seems impossible for a mundane to achieve a great deal of unoffical power even if they don't hold an office. Beside that the head of house Mercere is mundane.

@P2

I don't necessarily agree with all that. We are in too precarious a position for anyone to prove their utility by anything other than survival.

But otherwise it is a good way to keep uppity minorities in places of disadvantage, very important with a praelican as one of the founders.

I really don't imagine we will get many immigrants until we get a bit further, first Tribunal at a minimum, no one can legally even settle here until we are a tribunal. We have special dispensation, it seems unlikly others will.
Player 2
player, 18 posts
Plays: Klaudios
Mon 15 Mar 2021
at 20:06
  • msg #698

Re: OOC Discussion

In reply to Player 17 (msg # 696):

Can I have "Redcaps" for 500 please, Alex? That's a really nearsighted idea hermetic politics!

 Hell, even perfectly mundane political figures have a massive impact on Order politics. They just aren't ever officially "in charge", but what that means has a wide ranging meaning - and in a basically unsupervised new Tribunal, the potential there is massive for everyone.
Player 4
player, 110 posts
Mon 15 Mar 2021
at 20:10
  • msg #699

Re: OOC Discussion

Only downside is that they can be burned to ash by a political rival and the offending magus would only owe their sponsor a minor payment as wereguild.

Granted it is perfectly possible to have mundanes held as back up. Just save copies of their minds elsewhere. That swap spell exists but nothing in the magical theory says it needs to be a swap and not a copy.
Player 17
player, 25 posts
Plays: Leander and Javan
Grogs: Sirena
Mon 15 Mar 2021
at 20:31
  • msg #700

Re: OOC Discussion

Redcaps are members of the order and considered magi. Sorry, I forgot to mention that specifically. So, yes, a Redcap companion could have political power in the Order.

And yes, mundanes with powerful political or religious backing can have an indirect impact on the Order politically, most companion characters aren't heads of local government or churches. Should such characters try to start issuing orders to the Order, things will get interesting.
Player 4
player, 111 posts
Mon 15 Mar 2021
at 20:36
  • msg #701

Re: OOC Discussion

And the ability to issue orders is the only form of political power in your mind? Interesting, very interesting.
Player 2
player, 19 posts
Plays: Klaudios
Mon 15 Mar 2021
at 20:38
  • msg #702

Re: OOC Discussion

Player 4:
@P2

I don't necessarily agree with all that. We are in too precarious a position for anyone to prove their utility by anything other than survival.



Mhmm, exactly! In the other Tribunals, there are few pressures towards useful cooperation and many against.

In some Tribunals, resources are flush, eliminating the need to cooperate or materially fail. Even with magic, the new tribunal is almost uniquely hostile to [hermetic] life. We may well face challenges as individual covenants that we're just not able to handle, and we won't have the major backing of resources coming from the Order at large, there IS no infrastructure to help us out here.

In other small Tribunals, there are long held political and personal histories involved that make it difficult to earnestly co-operate, ultimately holding back the potential of the Order by bogging the advancement of those Tribunals down with centuries long slights and counter-slights. That doesn't apply (as  much) because we're all plucked basically from apprenticeship and tossed together to go out create covenants de novo!

Each of the new covenants will survive better if we quickly work out how to support one another through differing regional challenges, and further we all share a goal of proving ourselves as a group every Grand Tribunal.

This is the sense that Klaudios, as a Bonisagus and given his background/goals has.

Also, it sort of seems like the covenants are already organized more or less along apt lines for this kind of scheme: The mercer house is obvious, but a case can easily be made for why each of the other covenants is of value to all - provided they share their resources, insights, or other unique points of value.

 The Hedge covenant helps alleviate threats from external traditions, and can make us potentially valuable to the rest of the Order via the expansion of Magic Theory in the long run. The outpost covenants have a scouting, protection, and (given the chatter earlier on about this) travel/communication benefit to all. So on. Sort of like Theban shards, but on the level of the whole covenant and not [just?] given individuals.
This message was last edited by the player at 20:41, Mon 15 Mar 2021.
Player 13
player, 134 posts
M: Salma ex Misc
C: Qais, redcap
Mon 15 Mar 2021
at 20:59
  • msg #703

Re: OOC Discussion

In reply to Player 2 (msg # 702):

Rather than tokens/shards, it is more like the stated purposes of covenants necessary in Thebes to found a covenant in the first place, which Salma brought up. Individuals at those covenants might earn tokens for performing the actions that fall within their covenant’s purpose, for instance healing or producing longevity rituals for those at Epidauros (the one at the temple of Aesclepius) or training and keeping pre-apprentice gifted children safe at Polyaigos.
Player 17
player, 26 posts
Plays: Leander and Javan
Grogs: Sirena
Mon 15 Mar 2021
at 21:34
  • msg #704

Re: OOC Discussion

Player 4:
And the ability to issue orders is the only form of political power in your mind? Interesting, very interesting.

No. Do what you will. I don't really have an oar in this discussion. I just know how Leander will respond.
Brontion ex Guernicus
Magus, 158 posts
Quaesitor
Terram Magus
Tue 16 Mar 2021
at 00:32
  • msg #705

Re: OOC Discussion

The Latin for Aye and Nay was probably Sic and Non, right? Anyone's Latin better than mine.
Player 14
player, 26 posts
Tue 16 Mar 2021
at 00:36
  • msg #706

Re: OOC Discussion

there are lots of idiomatic problems generally, but we don't translate everything into Latin anyway so I always figure it's safe to assume there's some Latin version of any idiom we feel like using.
Player 4
player, 112 posts
Tue 16 Mar 2021
at 00:46
  • msg #707

Re: OOC Discussion

Ya, I don't mind it necessarily, but if we bother to say 'salve sodales' it seemed like having Latin yay and nay would be thematic.

If you think about idioms the Order would have an almost completely unrecognizable Latin dialect from the rest of Europe. Like we were all essentially raised by a member of the order, we would have picked up their accent and idioms and they from their parens and on and on with very little outside influence in any of our formative years. The culture would evolve really fast under those circumstances.
Player 15
player, 51 posts
Tue 16 Mar 2021
at 01:25
  • msg #708

Re: OOC Discussion

Player 2:
In some Tribunals, resources are flush, eliminating the need to cooperate or materially fail. Even with magic, the new tribunal is almost uniquely hostile to [hermetic] life. We may well face challenges as individual covenants that we're just not able to handle, and we won't have the major backing of resources coming from the Order at large, there IS no infrastructure to help us out here.

In other small Tribunals, there are long held political and personal histories involved that make it difficult to earnestly co-operate, ultimately holding back the potential of the Order by bogging the advancement of those Tribunals down with centuries long slights and counter-slights. That doesn't apply (as  much) because we're all plucked basically from apprenticeship and tossed together to go out create covenants de novo!

Each of the new covenants will survive better if we quickly work out how to support one another through differing regional challenges, and further we all share a goal of proving ourselves as a group every Grand Tribunal.

This is the sense that Klaudios, as a Bonisagus and given his background/goals has.


This tribunal is pretty flush with resources, just looking at the resources we have available to us.  However, the mundane politics are particularly harsh against us, and the magical landscape will view (almost) all of us as interlopers and foreigners.

I have no idea how much we actually could get decided as far as rules and Tribunal stuff in this meeting, especially with inconsistant posting times and no formal chairperson.  Either way, Vespera is going to be writing lots of letters to people during our setup time!
Player 9
player, 87 posts
Player of
Malleo, Tallak, Asim
Tue 16 Mar 2021
at 05:42
  • msg #709

Re: OOC Discussion

Player 15:
I have no idea how much we actually could get decided as far as rules and Tribunal stuff in this meeting, especially with inconsistant posting times and no formal chairperson.  Either way, Vespera is going to be writing lots of letters to people during our setup time!


Not much of anything is my guess.

But with proper preperation I think we'll get several full proposals when we meet in 1221 and then firly quickly can vote on the proposals so that 1221 will not be a chaotic mess like this.
Player 9
player, 88 posts
Player of
Malleo, Tallak, Asim
Tue 16 Mar 2021
at 09:20
  • msg #710

Re: OOC Discussion

I did a quick count.
Aa far as having the redcaps choose one of their own to chair the 2021 tribunal at the Mercere house we have a simple majority.

      Andre ex Miscellanea
Aye Appolonius of Flambeau
Aye Arnaldo ex Criamon
Aye Baqir Al-Andalus
Aye Brontion ex Guernicus
      Corvus ex Bjornaer
Aye Iapetus of Rennes, Magus of Tytalus
Aye Jaegar of Merinita
      Klaudios Bonisagi
      Leander ex Flambeau
Aye Longinus ex Merinita
Aye Macrinus ex Tytalus
Aye Malik ex Verditius
Aye Malleus ex Verditius
Nay Salma ex Miscellanea
Aye Vespera of Tremere
      Zahrah min bayt Miscellanea

Vespera was against everyone having do decide on a covenant, so that issue is still up in the air.

EDIT TO ADD: Updated with Iapetus, Malik
This message was last edited by the player at 13:33, Tue 16 Mar 2021.
Player 5
player, 7 posts
Andre ex Miscellanea
Marius Lazarescu
Tue 16 Mar 2021
at 09:52
  • msg #711

Re: OOC Discussion

Thank you 9,   I was thinking to have to go an count myself.  I appreciate your effort.
Brontion ex Guernicus
Magus, 160 posts
Quaesitor
Terram Magus
Tue 16 Mar 2021
at 11:46
  • msg #712

Re: OOC Discussion

quote:
they shall be part of a covenant group, even if only a group of one

I did not take this to shut down our wanderers. They are a 'covenant' of their own or each is a 'covenant' of an individual. Really just knowing where everyone's mail is to be delivered.
Player 14
player, 27 posts
Tue 16 Mar 2021
at 12:53
  • msg #713

Re: OOC Discussion

Brontion ex Guernicus:
quote:
they shall be part of a covenant group, even if only a group of one

I did not take this to shut down our wanderers. They are a 'covenant' of their own or each is a 'covenant' of an individual. Really just knowing where everyone's mail is to be delivered.


Right, that was the intent.

Are you considered to have voted on your own motion?
Player 13
player, 135 posts
M: Salma ex Misc
C: Qais, redcap
Tue 16 Mar 2021
at 13:08
  • msg #714

Re: OOC Discussion

The proposal was to have the redcaps choose, not to choose one amongst themselves, that part was added by Malik. Ugh! You can’t decide so you force the players of redcaps to decide. Super annoying, y’all.
Player 4
player, 114 posts
Tue 16 Mar 2021
at 13:15
  • msg #715

Re: OOC Discussion

Player 14:
Are you considered to have voted on your own motion?

By actual rules of order, no. You can make a motion and second it just so there is debate and a vote. Forcing the Move and the Second to vote for their own motion would mean motions have to be Aye-positive and that people are not allowed to change their mind, defeating the purpose of debate.

Here? Who knows? There are implied things happening in the background. We don't have officers or anything tallying votes IC or maintaining order. If you want it to be an Aye you can say it here and no one will fault you probably, or put it in IC.
Player 12
player, 34 posts
Appolonius of Flambeau
Hedge Wizards Covenant
Tue 16 Mar 2021
at 13:29
  • msg #716

Re: OOC Discussion

In reply to Player 4 (msg # 715):

Technically our Guernicus was tasked by Alexios ex Guernicas to ensure that everything is conducted properly. So I suppose that IC it would be his job.
Player 13
player, 136 posts
M: Salma ex Misc
C: Qais, redcap
Tue 16 Mar 2021
at 13:37
  • msg #717

Re: OOC Discussion

I’m loving the anachronism of modern parliamentary procedure.
Player 9
player, 89 posts
Player of
Malleo, Tallak, Asim
Tue 16 Mar 2021
at 13:49
  • msg #718

Re: OOC Discussion

Let's just follow the procedures of the roman senate. ;)

http://www.novaroma.org/nr/Senate_procedures
Player 14
player, 28 posts
Tue 16 Mar 2021
at 13:51
  • msg #719

Re: OOC Discussion

Actually not a bad idea for when we need real produre at next meeting.
This message was last updated by the player at 13:53, Tue 16 Mar 2021.
Player 2
player, 20 posts
Plays: Klaudios
Tue 16 Mar 2021
at 14:00
  • msg #720

Re: OOC Discussion

Player 13:
I’m loving the anachronism of modern parliamentary procedure.

Yeah I thought that was a bit funky as well. The Roman Senate [and most other deliberative bodies afaik] had fairly formal rules, but nowhere near as codified as Rules of Order (Roberts, parliamentary, or otherwise). More a body of practices like the peripheral code, a pack of traditions and customs tied up in the organizational culture.
Player 16
player, 29 posts
M:Iapetus ex Tytalus
C:Galeoto di Auria
Tue 16 Mar 2021
at 14:00
  • msg #721

Re: OOC Discussion

Player 9:
Let's just follow the procedures of the roman senate. ;)

http://www.novaroma.org/nr/Senate_procedures


Suing people into exile when their term is over, backed up by the occasional stabbing?

I vote no on that one ;)

FMB
This message was last edited by the player at 14:01, Tue 16 Mar 2021.
Player 2
player, 21 posts
Plays: Klaudios
Tue 16 Mar 2021
at 14:02
  • msg #722

Re: OOC Discussion

Certainly Klaudios will only propose plans that he earnestly supports (at the time anyways) and won't bother to formally vote for them as well unless prompted, hah
Player 8
player, 37 posts
Jaegar of Merinita
Giovanni the Redcap
Tue 16 Mar 2021
at 14:03
  • msg #723

Re: OOC Discussion

Player 9:
Let's just follow the procedures of the roman senate. ;)

http://www.novaroma.org/nr/Senate_procedures


Since we are forming something brand new, going back to old Roman ways of doing things would be interesting. I may write up some ideas of how to put this into practice, but here is the first idea:
1) Elect two consuls. They have to be from different covenants, and each can veto the other, but they preside for the time between tribunals, and can call emergency Tribunals.
2) The Praetorship belongs to the head Guernicus of the Tribunal, who can also call emergency Tribunal meetings.
3) We vote and debate like Senators, and can seek evidence from non-senators.

It is the beginning of an idea.
Player 9
player, 90 posts
Player of
Malleo, Tallak, Asim
Tue 16 Mar 2021
at 14:12
  • msg #724

Re: OOC Discussion

In reply to Player 8 (msg # 723):

I like ideas.
Lets just try to avoid events like the one that went down on yesterday's date.
Assassinations on the senate floor are so messy.




Player 4
player, 115 posts
Tue 16 Mar 2021
at 14:24
  • msg #725

Re: OOC Discussion

If I could internalize Aristotelian physics I can certainly manage to figure out a new set of parliamentary procedures.

Like I said before a forum is actually a pretty good place to hold a forum. We were just trying to make the 0th meeting something it wasn't. Like there was literally no actual way for us to conduct business properly.
Player 10
player, 22 posts
M: Longinus
C: Tello
Tue 16 Mar 2021
at 14:42
  • msg #726

Re: OOC Discussion

In reply to Player 8 (msg # 723):

I like this idea, could also try to work in some elements of Carthage. Like instead of calling them Consul, we could call them Suffete. Perhaps there are other more major parts to inspire us from Carthagian adminstration? But just quickly looking through it seems to be mostly the same as the Roman Senate.

https://www.ancient.eu/Carthaginian_Government/
https://en.wikipedia.org/wiki/...ernment_and_politics

Edit: Nice video.
https://www.youtube.com/watch?v=jTmEcYdaC8A
This message was last edited by the player at 14:52, Tue 16 Mar 2021.
Player 14
player, 29 posts
Tue 16 Mar 2021
at 15:52
  • msg #727

Re: OOC Discussion

I suggest a Google doc with our version of the Roman/Carthaginian rules we can all collaborate on, which get assembled by correspondence over the intervening 2 years, and can then get voted on as a piece at the beginning of the first official tribunal.
Alpha SG
GM, 295 posts
General rules
Tue 16 Mar 2021
at 16:34
  • msg #728

Re: OOC Discussion

Catching up on some stuff after some failed prints set me behind at work. Mostly I've stayed on top of the little side things. But it looks like have a couple things to address here and in the Tribunal 0 thread.
Player 13
player, 137 posts
M: Salma ex Misc
C: Qais, redcap
Tue 16 Mar 2021
at 17:13
  • msg #729

Re: OOC Discussion

My understanding is that if we want pawns of a particular form to bring with us it is merely 1 pvf of our starting allotment per pawn of (form) vis. Is this correct or do we need to exchange the arbitrary form pvf for specific form pvf at the exchange rate?
Player 9
player, 91 posts
Player of
Malleo, Tallak, Asim
Tue 16 Mar 2021
at 17:40
  • msg #730

Updated count

Aye Andre ex Miscellanea
Aye Appolonius of Flambeau
Aye Arnaldo ex Criamon
Aye Baqir Al-Andalus
Aye Brontion ex Guernicus
      Corvus ex Bjornaer
Aye Iapetus of Rennes, Magus of Tytalus
Aye Jaegar of Merinita
      Klaudios Bonisagi
Aye Leander ex Flambeau
Aye Longinus ex Merinita
Aye Macrinus ex Tytalus
Aye Malik ex Verditius
Aye Malleus ex Verditius
Nay Salma ex Miscellanea
Aye Vespera of Tremere
      Zahrah min bayt Miscellanea

That is a simple minority for the redcaps choosing one of their own to chair the tribinal at the Mercere House in 2021 even if we count the 5 redcaps.

I think someone can get up and say that the Ayes have it.
This message was last edited by the player at 04:10, Wed 17 Mar 2021.
Alpha SG
GM, 297 posts
General rules
Tue 16 Mar 2021
at 20:38
  • msg #731

Re: OOC Discussion

Player 13:
My understanding is that if we want pawns of a particular form to bring with us it is merely 1 pvf of our starting allotment per pawn of (form) vis. Is this correct or do we need to exchange the arbitrary form pvf for specific form pvf at the exchange rate?

Pay 1.5 p.v.f. of the random stuff you had, which wasn't exactly what you wanted, to get 1 pawn of exactly what you do want.
Alpha SG
GM, 298 posts
General rules
Tue 16 Mar 2021
at 20:50
  • msg #732

Re: OOC Discussion

Player 2:
Incidentally, do we want to establish anything in the way of general posting style guide?

I can be flexible. Most people are using blue for speech. Orange and red blend well with the private notes, so they work well as OOC stuff.

Player 2:
Is there interest in having specific languages be specific colors (or more likely, latin one and everything else another)? My aesthetics and visibility needs might be different than someone using a different background and/or with vision limitations.

I like the RPoL language stuff, but we run into problems. One is that we have a whole bunch of different languages. Another is gauging when someone shifts from not knowing to knowing. Another is that, since we're each playing multiple characters, the system won't often know which you you are so you may read something that should be garbled but isn't.

Here is my suggestion on standardizing languages: If you don't say anything, it's in Latin. If it's another language, write what language you're communicating in in brackets right before whatever you say. Then readers can role-play how much they understand of it.
Javan
Companion, 3 posts
Mute, Scholar
Blood of the Nephilim
Wed 17 Mar 2021
at 01:23
  • msg #733

Re: OOC Discussion

This will likely be important to both Javan and Sirena.

Game Wiki - Rules - Interpretations:
4. All language specialties should be dialects. Unlike other specialties, these specialties cannot be changed later.

While we can't change our language specializations, can we learn additional dialects? Spending 5 experience to master another dialect of a known language would be useful for some characters.
Player 13
player, 138 posts
M: Salma ex Misc
C: Qais, redcap
Wed 17 Mar 2021
at 01:40
  • msg #734

Re: OOC Discussion

Javan:
While we can't change our language specializations, can we learn additional dialects? Spending 5 experience to master another dialect of a known language would be useful for some characters.

Yes. I assume you noticed where related languages grant a Puissant-like bonus to the score of languages you don’t know as well, this applies to dialects as well. Least I have read Callen say they do in past posts where he talks about this method so assumed so here.
Alpha SG
GM, 300 posts
General rules
Wed 17 Mar 2021
at 02:51
  • msg #735

Re: OOC Discussion

Yup. So, essentially adding a dialect of a language you already know costs 5 experience.
Marius Lazarescu
Companion, 7 posts
Seneschal par excellence
Wed 17 Mar 2021
at 05:34
  • msg #736

Re: OOC Discussion

Please, what Language do I take for 'Transylvanian'?
Player 14
player, 30 posts
Wed 17 Mar 2021
at 05:47
  • msg #737

Re: OOC Discussion

Probably Magyar.  There's a list on Against the Dark 10.
This message was last edited by the player at 05:48, Wed 17 Mar 2021.
Player 6
player, 63 posts
Wed 17 Mar 2021
at 07:16
  • msg #738

Re: OOC Discussion

Marius Lazarescu:
Please, what Language do I take for 'Transylvanian'?


In the Game Wiki there's a table on Languages, choose your area, and see what language applies there.
Marius Lazarescu
Companion, 9 posts
Seneschal par excellence
Wed 17 Mar 2021
at 09:12
  • msg #739

Re: OOC Discussion

You see, Transylvania is not listed on the charts.
Transylvania is in central Romania.  Romania is not listed on the charts.
Romania is east of Hungary, and just north of Bulgaria

From the descriptions given, I am torn between
~ Eastern Slavic (Ruthenian) ... "and a little into eastern Hungary"       or
~ South Slavic (Bulgarian) ...    "(Second) Bulgarian Empire"

I guess it doesn't really matter too much, in reality.  But I was curious what other academically minded thought appropriate.
Player 6
player, 64 posts
Wed 17 Mar 2021
at 09:37
  • msg #740

Re: OOC Discussion

In reply to Marius Lazarescu (msg # 739):

Vlach Aromanian Latin Illyria, northern Greece
        Romanian Latin Romanians
Marius Lazarescu
Companion, 10 posts
Seneschal par excellence
Wed 17 Mar 2021
at 09:54
  • msg #741

Re: OOC Discussion

Gracious 6
Player 16
player, 30 posts
M:Iapetus ex Tytalus
C:Galeoto di Auria
Wed 17 Mar 2021
at 10:48
  • msg #742

Re: OOC Discussion

Player 8:
Player 9:
Let's just follow the procedures of the roman senate. ;)

http://www.novaroma.org/nr/Senate_procedures


Since we are forming something brand new, going back to old Roman ways of doing things would be interesting. I may write up some ideas of how to put this into practice, but here is the first idea:
1) Elect two consuls. They have to be from different covenants, and each can veto the other, but they preside for the time between tribunals, and can call emergency Tribunals.
2) The Praetorship belongs to the head Guernicus of the Tribunal, who can also call emergency Tribunal meetings.
3) We vote and debate like Senators, and can seek evidence from non-senators.

It is the beginning of an idea.


Can we also have a Tribune of the Grogs, with the power to propose new laws by mass acclamation, and who will help initiate both a series of populist social reforms, and a cycle of escalating political violence, that will culminate in the disintegration of our traditional political practices, and a reconsolidation under a single autocratic ruler?
Player 8
player, 39 posts
Jaegar of Merinita
Giovanni the Redcap
Wed 17 Mar 2021
at 10:54
  • msg #743

Re: OOC Discussion

In reply to Player 16 (msg # 742):

I'm being oppressed! in my best Monty Python voice.
Player 4
player, 116 posts
Wed 17 Mar 2021
at 11:35
  • msg #744

Re: OOC Discussion

No lie. Languages may be the area of the game I care about the least. All the way down next to special book materials.

I actually kind of like the set up of the roman senate, just reading how things are proposed. Executives come to the senate for advice, the senate doesn't just do things. It's exactly the type of thing Brontius would dig.
Player 13
player, 140 posts
M: Salma ex Misc
C: Qais, redcap
Wed 17 Mar 2021
at 14:07
  • msg #745

Re: OOC Discussion

Player 4:
I actually kind of like the set up of the roman senate, just reading how things are proposed. Executives come to the senate for advice, the senate doesn't just do things. It's exactly the type of thing Brontius would dig.

Obviously not considering how much you seem to be fighting against basing ourselves on the one Tribunal that actually could be characterized that way.
Alpha SG
GM, 301 posts
General rules
Wed 17 Mar 2021
at 21:58
  • msg #746

Re: OOC Discussion

I created the pages for the Aerie. I like that you added vis sources. I forgot to have a treasury page of some sort. We should include saved vis and silver there, most likely. I also created the pages for Porta Amun.
Player 14
player, 31 posts
Wed 17 Mar 2021
at 22:16
  • [deleted]
  • msg #747

Re: OOC Discussion

This message was deleted by the player at 22:16, Wed 17 Mar 2021.
Player 8
player, 40 posts
Jaegar of Merinita
Giovanni the Redcap
Wed 17 Mar 2021
at 22:56
  • msg #748

Re: OOC Discussion

Alpha SG:
I created the pages for the Aerie. I like that you added vis sources. I forgot to have a treasury page of some sort. We should include saved vis and silver there, most likely. I also created the pages for Porta Amun.


Unfortunately it tells me no such page exists. Either there is a coding issue, or it isn't open for editing. Not sure why.
Alpha SG
GM, 303 posts
General rules
Thu 18 Mar 2021
at 09:47
  • msg #749

Re: OOC Discussion

In reply to Player 8 (msg # 748):

Hmm... Maybe it's because I created a blank page. Maybe I need to put a placeholder in there. Sorry. I'll try again.
Alpha SG
GM, 304 posts
General rules
Thu 18 Mar 2021
at 09:52
  • msg #750

Re: OOC Discussion

I've now created all them again as well as for the library, this time putting "placeholder" on each page so it has something to record.  That looks like it worked.
Player 2
player, 23 posts
Plays: Klaudios
Thu 18 Mar 2021
at 19:06
  • msg #751

Re: OOC Discussion

Could we actually give each covenant its own page(s), instead of a full link tree on the front page of the game wiki?

I'll do a mockup for the Redcap Tribunal (name still being settled on I think).


EDIT: Are we going to be following the mundane income rules for covenants, tracking income streams and so on? I think it was mentioned that we're not going with the extended book resonances rules and so on from Covenants? Sorry if I missed that discussion earlier.

My preference would be to... not. Have mundane resource management be a story for the interested, but it's typically pretty easy for magic to obviate mundane resource acquisition unless there's a political or ethical question involved, in which case the bean counting doesn't really add interest anyways. You can just say "We need more money to keep our covenfolk, how will we get it" without needing to known down to the mythic pound what the shortfall is.

Also, what is the power level involved for BP on covenants, for buying libraries and so on. You provided some rules for boons/hooks and maximum vis sources, but not BP. I would assume spring, low power?
This message was last edited by the player at 19:20, Thu 18 Mar 2021.
Player 13
player, 141 posts
M: Salma ex Misc
C: Qais, redcap
Thu 18 Mar 2021
at 19:35
  • msg #752

Re: OOC Discussion

Player 2:
Also, what is the power level involved for BP on covenants, for buying libraries and so on. You provided some rules for boons/hooks and maximum vis sources, but not BP. I would assume spring, low power?

We are not using BP at all. Books and other stuff is purchased with the pvf system discussed in Character Gen (how much you get) and Hermetic Price list on the wiki. Each covenant will have 15p/year locally available vis sources that will be found relatively quickly and easily and, far as I am aware, without an adventure. We have base labs. Our basic income sources will be relatively easy to set up initially requiring minimal narrative action (least as I understand it). Unless the site has buildings there will be no buildings on the site at the time we arrive.

I like Player 2's suggestion of giving each covenant its own page on the wiki rather than a link tree on the front page.
Player 4
player, 120 posts
Thu 18 Mar 2021
at 19:58
  • msg #753

Re: OOC Discussion

Ya, the PFV took the place of the BP along with the static values for some of the other variables. If you don't want to have big fancy labs, big fancy armies, big fancy scribe farms then don't track your MP and live off your normal income. If you do want to do something exceptional that takes MP then that is the choice you have.

I suggested not using resonances but I think it was shut down in favor of everything being "in" since there are so many players and GM's.

About the only way to search this site is to click the "All" button for pages and then do a Ctrl-F
Alpha SG
GM, 307 posts
General rules
Thu 18 Mar 2021
at 21:50
  • msg #754

Re: OOC Discussion

I could move each covenant to its own page. Hopefully that won't break the links. I don't have folder-type access, so I just have to hope it's all essentially in a single folder. The thing I really like about the one page is being able to find where a character is instead of having to search about through each covenant. I can just do a find with someone's name and see what covenant and what role in the covenant. But if that's not of value, we can move the covenants to their own pages.

I think the other questions were answered.
Player 13
player, 142 posts
M: Salma ex Misc
C: Qais, redcap
Thu 18 Mar 2021
at 22:55
  • msg #755

Re: OOC Discussion

In reply to Alpha SG (msg # 754):

We could list the main characters on the front page under each covenant. Grogs anf covenfolk this seems less important.
Player 17
player, 27 posts
Leander and Javan
Koray, Sirena, Zandra
Thu 18 Mar 2021
at 23:02
  • msg #756

Re: OOC Discussion

Oh, how are we handling grogs? Do we each play the grogs we made or will they be available for others to play as needed/interesting?
Player 2
player, 24 posts
Plays: Klaudios
Thu 18 Mar 2021
at 23:53
  • msg #757

Re: OOC Discussion

The P.V.F. math is... funky.

It also means we (the players) need to coordinate resources for each covenant... and that more experienced and established magi have less to bring to the table. That seems backwards, am I missing something? I read that section and thought it was just for personal equipment and so on, not as a stand-in for group covenant design.
Player 16
player, 33 posts
M:Iapetus ex Tytalus
C:Galeoto di Auria
Thu 18 Mar 2021
at 23:56
  • msg #758

Re: OOC Discussion

In reply to Player 2 (msg # 757):

My sense of it is that if there wasn't a trade-off, there'd be no reason not to take the extra couple years post gauntlet.  As it is, you can choose stuff (including resources relevant to covenant founding), or you can choose xp.  Given the range of choices made, seems reasonably balanced.

FMB
Player 4
player, 121 posts
Thu 18 Mar 2021
at 23:58
  • msg #759

Re: OOC Discussion

Funky but fair. It is a game after all. I expect most of the covenants were discussing what books they were bringing among themselves.
Player 13
player, 143 posts
M: Salma ex Misc
C: Qais, redcap
Fri 19 Mar 2021
at 00:05
  • msg #760

Re: OOC Discussion

In reply to Player 2 (msg # 757):

Different groups did it differently. The hedge group pooled all the pvf and discussed what we needed and wanted as a group while the two other covenants where I saw some of their creation work did it by choosing what those characters wanted and then discussing if there was overlap or some particular thing seemed necessary. Both seem acceptable methods but some level of coordination is necessary.
Player 17
player, 28 posts
Leander and Javan
Koray, Sirena, Zandra
Fri 19 Mar 2021
at 00:41
  • msg #761

Re: OOC Discussion

Are there any covenants who would be interested in taking in a scholar/librarian companion and his linguist/translator grog friend?

Javan is a reasonably competent scholar/librarian/scribe who can serve as a lab assistant when needed. He can fight but isn't great at it. Due to a recent injury, he is mute and his companion Sirena acts as his voice when needed.

Be aware that his virtues and flaws include Blood of the Nephilim and Supernatural Nuisance. His writing has a base quality of 14. He is a non-practicing Jew if that matters to your covenant.
Player 10
player, 23 posts
M: Longinus
C: Tello
Fri 19 Mar 2021
at 00:46
  • msg #762

Re: OOC Discussion

The Alexandria one seems fitting. Hedge covenant is very happy to have them however, espically since we have no companions at the moment. And have many magi interested in languages and translations from both Arabic and classic Greek.
This message was last edited by the player at 00:49, Fri 19 Mar 2021.
Player 7
player, 19 posts
Fri 19 Mar 2021
at 00:50
  • msg #763

Re: OOC Discussion

Player 17:
Are there any covenants who would be interested in taking in a scholar/librarian companion and his linguist/translator grog friend?

Are you ready to live in the deep desert, very distant from civilization? It will be a while before you'll see new works. We can always use a lab assistant.
Player 15
player, 52 posts
Fri 19 Mar 2021
at 01:05
  • msg #764

Re: OOC Discussion

Player 17:
Are there any covenants who would be interested in taking in a scholar/librarian companion and his linguist/translator grog friend?

Javan is a reasonably competent scholar/librarian/scribe who can serve as a lab assistant when needed. He can fight but isn't great at it. Due to a recent injury, he is mute and his companion Sirena acts as his voice when needed.

Be aware that his virtues and flaws include Blood of the Nephilim and Supernatural Nuisance. His writing has a base quality of 14. He is a non-practicing Jew if that matters to your covenant.

I shall double check with the Alexandran Library, my fellow players there.  I will say that Vespera would definitely pursue his knowledge and skill, since the Tremere love drafting the unwanted and making them feel wanted.
Player 17
player, 29 posts
Leander and Javan
Koray, Sirena, Zandra
Fri 19 Mar 2021
at 01:08
  • msg #765

Re: OOC Discussion

While Alexandria was my initial thought, the Hedge covenant could work as well. Sorry, but the deep desert isn't for him.

And while with Magic Theory 4, he can serve as a lab assistant, it would really be a waste of his actual abilities. Javan has served the Order for over a hundred years. During that time he has been a lab assistant for maybe a total of five years.

He would like to have the time and resources to make flawless translations of Aristotle's works into Latin. He could also write a few useful books of his own. A couple of Quality 14 Tractatus on Magic Theory could be useful to most covenants.
Player 16
player, 34 posts
M:Iapetus ex Tytalus
C:Galeoto di Auria
Fri 19 Mar 2021
at 01:17
  • msg #766

Re: OOC Discussion

In reply to Player 17 (msg # 765):

You might be interested in the Tunis / Mercere covenant house.  Likely to be a fair bit of traffic, good access to Europe, lots of space, and a viable distribution / trade hub for whatever you generate.  Also, we have cookies.

FMB
Player 10
player, 24 posts
M: Longinus
C: Tello
Fri 19 Mar 2021
at 01:27
  • msg #767

Re: OOC Discussion

In reply to Player 17 (msg # 765):

While we dont have the allure of some 40,000 burned books. We hope to have elemtantal philosopher, leanred magicians and other wise men living at our covenant, sponsor their research while learning about them at the same time.

Roman ruins and ghost might be an interesting pull as well. And while not as urban as some of the others, the City of Bridge is closeby so sending letters and getting supplies wont be an issue.
This message was last edited by the player at 01:28, Fri 19 Mar 2021.
Player 2
player, 25 posts
Plays: Klaudios
Fri 19 Mar 2021
at 01:32
  • msg #768

Re: OOC Discussion

Replacing Covenant BP with PvF leaves you with... BP rules, but players are allowed to unilaterally opt out of putting any resources into the group aspect, while still benefiting from whatever is provided. It's not posed that way, and the mechanism is a bit obscured, but this is what happens following the guidelines presented. I don't think it's really a great choice.

Of note, it's probably a bad idea for anyone to take more than one year out of gauntlet, because the math is pretty bad in terms of what you could buy with that versus a measly extra 30xp. Even if it makes some sense for your character, you're really eating into your covenant's already tight starting BP.

It's probably fine as long as everyone in the covenant is more or less on the same page with how much pvf they have, and just pretending they're working with BP. I'm going to slightly revise my magus and knock a year off, possibly change a virtue or two.
Player 2
player, 26 posts
Plays: Klaudios
Fri 19 Mar 2021
at 01:37
  • msg #769

Re: OOC Discussion

Player 17:
He would like to have the time and resources to make flawless translations of Aristotle's works into Latin. He could also write a few useful books of his own. A couple of Quality 14 Tractatus on Magic Theory could be useful to most covenants.


Also in the Mercer House, Klaudios REALLY REALLY wants to do this specific thing, and have translations of all of the ancient greek works back out of arabic. Sending letters promising great new academic texts to universities in Italy, there's a whole trade network being set up...
Player 17
player, 30 posts
Leander and Javan
Koray, Sirena, Zandra
Fri 19 Mar 2021
at 01:48
  • msg #770

Re: OOC Discussion

Oh, near Constantine, the City of Bridges? That is interesting.

A Roman ruin? Eh, not exactly uncommon.

A ghost? That is interesting.

Learned Magician? Now you're talking.

How do they sign up?
Player 4
player, 122 posts
Fri 19 Mar 2021
at 02:01
  • msg #771

Re: OOC Discussion

P2 If we ever wanted to get out ov covenant creation it was the only real choice.
Player 10
player, 25 posts
M: Longinus
C: Tello
Fri 19 Mar 2021
at 02:02
  • msg #772

Re: OOC Discussion

In reply to Player 17 (msg # 770):

Just ask Alpha SG to add them to group H and promise to cherish the various hedge magician running around.
Player 13
player, 144 posts
M: Salma ex Misc
C: Qais, redcap
Fri 19 Mar 2021
at 02:43
  • msg #773

Re: OOC Discussion

Player 17:
And while with Magic Theory 4, he can serve as a lab assistant, it would really be a waste of his actual abilities. Javan has served the Order for over a hundred years. During that time he has been a lab assistant for maybe a total of five years.

Unless some sort of special dispensation was made, I do not believe he can be a lab assistant without the Failed Apprentice virtue and that makes no sense for a Blood of the Nephilim character since they could never have had the gift. He could teach apprentices or pre-apprentices the basics of Magic Theory and write a couple Tractatus though. He may also copy texts on arts without messing them up.

Also, regarding work, a companion or grog that works for the covenant and is supported by it only offers two seasons of work to the covenant per year, the other two seasons are their own to decide what to do with.
Player 15
player, 53 posts
Fri 19 Mar 2021
at 03:31
  • msg #774

Re: OOC Discussion

There are a ton of people building book- and library-focused covenants, it seems. Hmmm.
Player 15
player, 54 posts
Fri 19 Mar 2021
at 03:37
  • msg #775

Re: OOC Discussion

Having conferred with my other covenant mates, the Library being built at Alexandria is going to be delightfully interested in housing the wandering Javan, if he has an interest in joining our desire to build the greatest library outside of Durenmar.

Surprising nobody, however, anyone who says 'I can make Q14 books' is suddenly going to be approached by a lot of people, let alone 'Q14 MT books'.  Still, I'm hoping the covenant's stated purpose for a library would have some attraction.
Player 13
player, 145 posts
M: Salma ex Misc
C: Qais, redcap
Fri 19 Mar 2021
at 04:50
  • msg #776

Re: OOC Discussion

Player 15:
There are a ton of people building book- and library-focused covenants, it seems. Hmmm.

I don't really see Apicem Domus (the Hedge Relations covenant, where Salma is) as a library covenant. We likely have the best library to start (mostly due to having the most magi and mostly on the younger end of the magi) but we likely won't be devoting the resources and time to building it up as much as you all. Also Salma is definitely planning to write books on Magic Lore that she will share, at least with the Alexandria covenant.
Player 15
player, 55 posts
Fri 19 Mar 2021
at 05:15
  • msg #777

Re: OOC Discussion

Looking back over my post, that came out a bit more complainy and grumbling than I originally intended. It was supposed to be an amusing observation about how books are pretty much the gold standard of Hermetic experience generation.

No matter where people end up and who's writing the books, Vespera will be interested in your books.  She's brought a skilled bookbinder/scribe with her from the Tremere. Her magical Animal Companion loves reading new books as well.  If people are skilled writers from not-in-Alexandria, you can assume she's keeping tabs on you and offering you hospitality as often as she can.

I won't be at all insulted personally if my character fails to seduce you writers to her library, though Vespera will keep trying!
Player 17
player, 31 posts
Leander and Javan
Koray, Sirena, Zandra
Fri 19 Mar 2021
at 06:13
  • msg #778

Re: OOC Discussion

Player 13:
Player 17:
And while with Magic Theory 4, he can serve as a lab assistant, it would really be a waste of his actual abilities. Javan has served the Order for over a hundred years. During that time he has been a lab assistant for maybe a total of five years.

Unless some sort of special dispensation was made, I do not believe he can be a lab assistant without the Failed Apprentice virtue and that makes no sense for a Blood of the Nephilim character since they could never have had the gift. He could teach apprentices or pre-apprentices the basics of Magic Theory and write a couple Tractatus though. He may also copy texts on arts without messing them up.

Also, regarding work, a companion or grog that works for the covenant and is supported by it only offers two seasons of work to the covenant per year, the other two seasons are their own to decide what to do with.

Yep, you're correct. I forgot about the requirement of having the Gift to serve as a lab assistant. His Magic Theory is still useful for the reasons you listed above.
Player 17
player, 32 posts
Leander and Javan
Koray, Sirena, Zandra
Fri 19 Mar 2021
at 06:16
  • msg #779

Re: OOC Discussion

After realizing that Apicem Domus has a Magic Aura of 6, Javan and Sirena won't be joining them. They would both suffer from Warping.

Fortunately, Javan received an excellent offer from Marius Lazarescu.
Player 6
player, 66 posts
Fri 19 Mar 2021
at 06:22
  • msg #780

Re: OOC Discussion

In reply to Player 17 (msg # 765):

Would the deep desert be more enticing if we have a jewish custos? Because we do. :-)
Player 10
player, 26 posts
M: Longinus
C: Tello
Fri 19 Mar 2021
at 06:45
  • msg #781

Re: OOC Discussion

In reply to Player 17 (msg # 779):

A shame that it was a deal breaker for you but alas.
Player 12
player, 35 posts
Appolonius of Flambeau
Hedge Wizards Covenant
Fri 19 Mar 2021
at 07:04
  • msg #782

Re: OOC Discussion

In reply to Player 10 (msg # 781):

Honestly, guaranteed Warping is an understandable deal breaker.
Player 10
player, 27 posts
M: Longinus
C: Tello
Fri 19 Mar 2021
at 07:07
  • msg #783

Re: OOC Discussion

In reply to Player 12 (msg # 782):

True. Alexandria is probably better fitted either way.
Alpha SG
GM, 308 posts
General rules
Fri 19 Mar 2021
at 10:06
  • msg #784

Re: OOC Discussion

Player 2:
The P.V.F. math is... funky.

Hopefully in the sense that you have to calculate differently in a bunch of places. I tried to model it with relatively quick piece-wise functions so that it would end up sensible, unlike the BP method. The BP method given is very simple, but it also egregiously disagrees with all the values presented throughout the books; the result being that you can get screwed over by the BP system or use it to splurge, depending on how well you know how messed up it is.

Player 2:
Replacing Covenant BP with PvF leaves you with... BP rules

Try calculating with BP how much it costs to have your covenant start with a single copy of the Bible or the Qu'ran. Meanwhile, calculate how many pawns of Creo vis you could get for the same BP. Then note that a single pawn of Creo vis can buy you 20 copies of either of those if you exchange the pawn for silver with the Redcaps. That's why I recalculated.



Player 17:
And while with Magic Theory 4, he can serve as a lab assistant, it would really be a waste of his actual abilities. Javan has served the Order for over a hundred years. During that time he has been a lab assistant for maybe a total of five years.

For clarity, a score in Magic Theory is a necessary condition to work as a lab assistant, but it is not a sufficient condition. You need that as well as something that qualifies him. He could work as a lab servant. He could set up labs. He could copy Hermetic books. He could write books on Magic Theory. But he could not work as a genuine lab assistant.
... Looks like that was probably all figured out.
Giovanni of Mercere
Companion, 31 posts
Heroic Legacy
Gift of Tongues
Fri 19 Mar 2021
at 12:05
  • msg #785

Teachers

Who do we have that could act as a teacher of Latin for any aspiring writers, mage or mundane, to get their score in Latin up to 5 quickly? (and who has the time and willingness to do it?)

For that matter, what other mundane skills do we have good teachers for, who could teach classes? Getting grogs and companions up to speed on Latin, AL, Philosophy, MT, and Scribe could only help everyone.
Iapetus of Rennes, Magus of Tytalus
Magus, 55 posts
Charmingly argumentative
Doctor Fun
Fri 19 Mar 2021
at 12:10
  • msg #786

Teachers

In reply to Giovanni of Mercere (msg # 785):

What I'd really like is someone who can teach arabic and greek.  Or a book in Latin that does the same, I guess.

FMB
Player 6
player, 67 posts
Fri 19 Mar 2021
at 12:13
  • msg #787

Teachers

In reply to Giovanni of Mercere (msg # 785):

I have a grog that can teach Latin, for now only to 4, and he doesn't have the Teaching ability yet, but he has +2 Com. He also has a bit of AL, Philosophiae, and Art of Memory.

Another grog I have has all 4 weapon abilities at 3-5, Teaching 4, and +2 Com.
Player 4
player, 123 posts
Fri 19 Mar 2021
at 12:23
  • msg #788

Teachers

Ya, I neglected Art of Memory on my magus and I don't actually think you can start a Grog with it. But I do want to pick it up some how. My Book Binder is a Good Teacher I should probably age him a bit more to get his Latin and Arabic up, along with his actual Teaching score. I needed to anyway to get his skill cap to six anyway.
Player 6
player, 68 posts
Fri 19 Mar 2021
at 12:30
  • msg #789

Teachers

In reply to Player 4 (msg # 788):

He has the appropriate Virtue to learn Academic Abilities, and was trained at a covenant. But if our Alpha SG rules otherwise, I'd drop that, and spend the 30 xp allocated to it elsewhere.
Player 13
player, 146 posts
M: Salma ex Misc
C: Qais, redcap
Fri 19 Mar 2021
at 12:39
  • msg #790

Teachers

In reply to Giovanni of Mercere (msg # 785):

At Apicem Domus we have a Levantine Arab teacher who can teach Latin, Arabic, and Ancient Greek, IIRC 6, 6, 5 respectively. Salma can teach the Tuareg version of Tamazight (sp?) up to 5 but she would rather do something else since there are plenty of easily available language sources and SQ for practicing a language in areas it’s spoken is decent, no need to waste a good teacher’s limited teaching time (2 seasons a year for employees, magi can do what they want). Our resident Bjornaer also has good teacher but I am not sure what he could teach pretty sure not the local languages.

I don’t see why you wouldn’t be able to start a grog with Art of Memory, it’s a purely mundane skill and if you have access to academic abilities you could have learned it.
Player 4
player, 124 posts
Fri 19 Mar 2021
at 13:16
  • msg #791

Teachers

OK, reread the section on AoM, it's pretty explicit. My scribe grog has it now. Also Comm 2 because I tend to go 2/2/1 on grogs rather than the 3/1 for magi.

Really I think the question is who has the good teaching book?
Javan
Companion, 6 posts
Mute, Scholar
Blood of the Nephilim
Fri 19 Mar 2021
at 13:46
  • msg #792

Teachers

Javan can write a couple Tractatus on Teaching Quality 14. As well as a number of books on various languages. He has multiple languages at 5 or 6.

As he writes books, hopefully we have scribes who can copy them. Since he is only 149 years old, he has quite a while to write and translate.

He is developing a sign language with Sirena. Currently, they have it at 3, once he gets it to 4, he could start Teaching using it.
Player 12
player, 36 posts
Appolonius of Flambeau
Hedge Wizards Covenant
Fri 19 Mar 2021
at 13:56
  • msg #793

Re: Teachers

Javan:
Since he is only 149 years old, he has quite a while to write and translate.

I assume that this is a typo. Did you mean 49 years old?
Player 4
player, 125 posts
Fri 19 Mar 2021
at 14:01
  • msg #794

Re: Teachers

No, he's a neph. Don't worry he'll probably die his first ageing roll, second for sure. Sad face.
Player 6
player, 69 posts
Fri 19 Mar 2021
at 14:03
  • msg #795

Re: Teachers

In reply to Player 4 (msg # 794):

He could ask for a Longevity Ritual
Player 4
player, 126 posts
Fri 19 Mar 2021
at 14:45
  • msg #796

Re: Teachers

No he can't. That's part of the problem. He just has the get lucky on the few rolls he actually has to make.
This message was last edited by the player at 14:46, Fri 19 Mar 2021.
Player 4
player, 127 posts
Fri 19 Mar 2021
at 15:03
  • msg #797

Re: Teachers

P.S. Javan. I don't have a problem with you or your character. Blood of the Nephilim makes me mad because of how it is written. Living "thousands of years" as it says in the description is just not accurate with the way the math works.

Like you first ageing roll happens at 150 so you make it there no porblem. But you will be making it at a +8 ish (15-2 standard covenant bonus-5your natural bonus). You roll a 5 and boom. Your character is basically done, 1 exposure XP for the rest of your days, which I guess is nice since you can spend your time being active. ALmost at a minimum you stop getting XP at 200.

You are at a +22 by age 300ish just like everyone else so best case you are dead by age 350 maybe 400 or more with a good dietician and other living conditions bonuses (higher with a Vitkir along). But still a 2000th birthday as advertised is never ever going to happen.

An unageing grog by contrast actually has the option to of a Longevity potion without having to really worry about warping killing him. They COULD get a flaw that makes it so he can't gain XP in the thing he is good at but that is just the SG shitting on him rather than game mechanics attacking him.
Player 7
player, 20 posts
M: Macrinus
C: Guenter
Fri 19 Mar 2021
at 16:14
  • msg #798

Re: Teachers

In reply to Player 4 (msg # 797):

Aging for Nephilim is a pain, as player 4 has noted. With Wealthy, living at a covenant with Healthy Features, and possibly an Amulet from a Learned Magician, you can push the roll upwards. You have a bit of time to put in place these measures. But yes, a bad roll is going to severely limit future development.
Player 17
player, 33 posts
Leander and Javan
Koray, Sirena, Zandra
Fri 19 Mar 2021
at 16:53
  • msg #799

Re: Teachers

Oh, I get how aging will hit Javan. My hope is that he has at least fifty to sixty years to write some useful books. I know his advancement will stop at some point, hopefully not for the first few aging rolls - but bad luck is bad luck.

I've never played a character with Blood of the Nephilim. I was the primary SG for a face-to-face saga that included one. He had the Strong Angelic Heritage virtue, which sadly Javan couldn't take so was immune to Warping.

Regarding Aging, we had a house rule that we worked out after seeing how hard aging hit that character. Instead of the -5 to aging rolls, we replaced Age/10 with Age/50 in the Aging calculation. He still aged faster than a magus with a good Longevity Potion but did survive to nearly 600 thanks to the Healthy Lifestyle bonus and Healthy Feature bonus of the covenant. We also ruled that the increase in size due to age modified his Strength and Quickness. Without that, we had trouble believing he could still walk.
Player 14
player, 32 posts
Fri 19 Mar 2021
at 17:08
  • msg #800

Re: Teachers

Another (alternate) House Rule that makes sense to me is to divide age by an additional 10 (so /100 total) for aging rolls to correspond with rolling every 10 years.  I don't know how the math really works out but it seems to fit logically.

Why do people keep talking about advancement getting cut off by aging?  How does that happen?
This message was last edited by the player at 17:09, Fri 19 Mar 2021.
Player 17
player, 34 posts
Leander and Javan
Koray, Sirena, Zandra
Fri 19 Mar 2021
at 17:18
  • msg #801

Re: Teachers

The Divine, page 34:
Blood of the Nephilim
     Major, Supernatural
     You have the blood of angels in your veins and descend from the great heroes of the Antediluvian Age, the Nephilim. Unless you take the Mythic Companion virtue, your heritage is somewhat diluted, although still significant.
     Your size is increased to +1, and this increases by +1 for every century you are alive.
     You may learn Dominion Lore during character creation without needing to take the Arcane Lore Minor Virtue.
     You age incredibly slowly, and may live for thousands of years. You need make an aging roll only once every ten years after the age of 150, and receive a –5 to Aging Rolls. You gain no benefit from Longevity Potions or any magic or supernatural power that slows or relieves Aging or Decrepitude. Once you gain your first Decrepitude Point, it becomes increasingly difficult for you to learn new things: subtract your age ÷ 10 from all Advancement Totals, although the Advancement Total for a season cannot drop below 1.
     Due to your great size, you must eat vast amounts of food (equal to what three normal people would eat in a day), and have the Minor Personality Flaw Greedy. If you go without food for even a single day you fall into a deep slumber, a kind of supernatural hibernation. You will starve to death in (2 + your Divine Might) days unless you are fed your own body-weight in food. (Note that this Virtue does not itself grant Divine Might; see Strong Angelic Heritage, below.) After awakening, you suffer a number of lost Long Term Fatigue Levels equal to the number of days you went without food.
     You may not take The Gift or True Faith, Hermetic Virtues or Flaws, Methods or Powers, Virtues such as Giant, Mythic, or Faerie Blood, Flaws such as Age Quickly or Lycanthrope, or Virtues or Flaws that affect your size.
     Magi and Grogs may not take this virtue.

Take a look at the bolded text in the fourth paragraph.
Player 14
player, 33 posts
Fri 19 Mar 2021
at 17:20
  • msg #802

Re: Teachers

Ouch
Player 17
player, 35 posts
Leander and Javan
Koray, Sirena, Zandra
Fri 19 Mar 2021
at 17:35
  • msg #803

Re: Teachers

Yep, if he gets a bad roll at 150, his advancement is basically done. But he could still spend time writing down what he knows. And he is Driven to share his knowledge.
Player 17
player, 36 posts
Leander and Javan
Koray, Sirena, Zandra
Fri 19 Mar 2021
at 17:48
  • msg #804

Re: Teachers

For long-term viability, I should have gone with Strong Faerie Blood and Unaging. And to avoid Warping in a strong Magic Aura, I could have given him a Supernatural virtue tied to the Magic Domain.

Really, I should drop his Martial Abilities. I could make him younger and recover a minor virtue. He has Single Weapon 7 and Thrown Weapon 3, dropping those would give him 175 experience back. I could drop his age to 139 and still have 25 experience to put somewhere else.
Player 4
player, 128 posts
Fri 19 Mar 2021
at 18:05
  • msg #805

Re: Teachers

He explicitly can't take SFB and Unageing won't help. He still has the Point and stops going.

He will never have very many stat losses. He's just gaining a -1 every time he has to roll so he will roll bad and die just like anyone else.

And yes. It should be /100 for the ageing roll to get the effect they wanted. They just didn't write it or errata it so it's not.

EDIT: If he does accumulate stat losses then magi can repair them.
This message was last edited by the player at 18:11, Fri 19 Mar 2021.
Player 17
player, 37 posts
Leander and Javan
Koray, Sirena, Zandra
Fri 19 Mar 2021
at 18:10
  • msg #806

Re: Teachers

Yeah, what I meant was take Strong Faerie Blood and Unaging instead of Blood of the Nephilim.
Player 4
player, 129 posts
Fri 19 Mar 2021
at 18:14
  • msg #807

Re: Teachers

Player 17:
Yeah, what I meant was take Strong Faerie Blood and Unaging instead of Blood of the Nephilim.

Ya, SFB gets you a few years. Really any Unageing with a Supernatural Ability so that they can get full strength longevity rituals will do fine. Out last the magus that made the ritual in all likely hood.

Honestly the Mercere head honcho should have been a 500 year old Redcap with like 6 major flaws. No way they couldn't get a top of the line LR in that position.
Player 7
player, 21 posts
M: Macrinus
C: Guenter
Fri 19 Mar 2021
at 19:16
  • msg #808

Aging

Player 4:
Honestly the Mercere head honcho should have been a 500 year old Redcap with like 6 major flaws. No way they couldn't get a top of the line LR in that position.

I can see a 200 year old redcap. He's likely to have some Supernatural Virtue derived from the Magical Realm, so he gets the preferred Aging ritual (-1 to roll for every 5 points in Lab Total, rather than 10)

The issue is creation of the Longevity Ritual. You need a point in Magic Theory for every 10 years of age for the recepient.  There just aren't many magi with over a 12 in Magic Theory, so I assume that people aged 120+ have had their last ritual formulation.

And it could be really good, but every year you must roll. It's even money that you'll get two successive one's on the roll within 70 years. You'll likely get a Crisis when that happens, which may not kill you, but will certainly give you Decrepitude. Yes, the ritual can be recast, but eventually it won't be good enough.
Player 4
player, 130 posts
Fri 19 Mar 2021
at 19:22
  • msg #809

Aging

Pretty sure that's not how it works, Longevity Rituals aren't actually rituals, investing the vis in the ritual isn't a lab activity so neither of the normal vis limits apply.
Player 13
player, 147 posts
M: Salma ex Misc
C: Qais, redcap
Fri 19 Mar 2021
at 19:30
  • msg #810

Aging

In reply to Player 4 (msg # 809):

My understanding is it's a lab activity the first time that ritual is created and limited by the standard vis use in the lab rules but you can keep using a good ritual just upping the vis requirement due to aging but providing the same bonus. Eventually the negatives from age will outweigh the bonuses because no one in the world can design a more powerful one for that person. The other side though is that at a certain point vis limits are going to be too onerous as well, even using the arts of the one who performs the ritual as the vis limit is going to get to relatively impossible levels. Not to mention that deciding to spend 60 pawns on a ritual that likely won't last very long seems a bit overboard to me.
Player 15
player, 56 posts
Vespera of Tremere
Kelemen Ronol
Fri 19 Mar 2021
at 19:55
  • msg #811

Re: Teachers

Player 17:
Yeah, what I meant was take Strong Faerie Blood and Unaging instead of Blood of the Nephilim.


It's certainly cleaner to be a faerie than a nephilim, but I am much more interested in your character this way. Both IC and OOC.

With regards to language teachers, I had to a few. For Good Teacher as a virtue, I avoid giving it to grogs because it feels cheap. Vespera's talking cat has teaching 3 and Com 2, and our scholar/bookbinder has teaching 3 and Com 0(high Com didn't make sense for the character)
Player 4
player, 131 posts
Fri 19 Mar 2021
at 19:59
  • msg #812

Re: Aging

Player 13:
In reply to Player 4 (msg # 809):

My understanding is it's a lab activity the first time that ritual is created and limited by the standard vis use in the lab rules but you can keep using a good ritual just upping the vis requirement due to aging but providing the same bonus. Eventually the negatives from age will outweigh the bonuses because no one in the world can design a more powerful one for that person. The other side though is that at a certain point vis limits are going to be too onerous as well, even using the arts of the one who performs the ritual as the vis limit is going to get to relatively impossible levels. Not to mention that deciding to spend 60 pawns on a ritual that likely won't last very long seems a bit overboard to me.

That was my interpretation as well.

But my example of a very 'powerful' redcap could have gotten the best of the best with tons of assistance to get a -50 LR or something. Similarly they have control of the whole vis trade so they could afford to spend 60 vis, potentially per year, to keep it running.

But at that point it would be better to just find something infernal to handle it. You are going to hell for your greed at that point anyway.
Player 6
player, 70 posts
Fri 19 Mar 2021
at 20:22
  • msg #813

Re: Aging

In reply to Player 4 (msg # 812):

Remember that a -50 LR means someone has to have a Lab Total of 246-250 on Creo Corpus. That's gonna be a legendary Magus. Since he'll need his Creo and Corpus to be around 100 each, plus a legendary Magic Theory, high Int, a Creo Corpus maximized lab, and an awesome Familiar with high MT.

That might be something a player Magus could strive for, but is unlikely to just happen in a saga, in my opinion.
Player 8
player, 42 posts
Jaegar of Merinita
Giovanni the Redcap
Fri 19 Mar 2021
at 20:54
  • msg #814

Re: Aging

In reply to Player 6 (msg # 813):

In another saga my mage has a -22 LR, and that took the assistance of several, with a high leadership Creo Corpus Specialist, experimentation, and a specialized lab. We considered that about the outer limits for a specialist less than 50 years old. It also took some dealing to get the group together to do it.

Just saying, having only one specialist do it isn't going to hit a -50 LR. But it is possible, just unlikely, to put together a substantial LR. (Definitely needed stories of gathering the necessary resources.)
Alpha SG
GM, 309 posts
General rules
Fri 19 Mar 2021
at 21:00
  • msg #815

Re: Teachers

Giovanni of Mercere:
Who do we have that could act as a teacher of Latin for any aspiring writers, mage or mundane, to get their score in Latin up to 5 quickly? (and who has the time and willingness to do it?)

For that matter, what other mundane skills do we have good teachers for, who could teach classes? Getting grogs and companions up to speed on Latin, AL, Philosophy, MT, and Scribe could only help everyone.

There are a fair number of excellent teachers scattered around. Getting great teaching shouldn't be hard. You'll just have to go to an appropriate covenant and pay whatever they're demanding.

Player 6:
He has the appropriate Virtue to learn Academic Abilities, and was trained at a covenant. But if our Alpha SG rules otherwise, I'd drop that, and spend the 30 xp allocated to it elsewhere.

It's an Academic Ability, so access to those allows it.

In reply to Player 7 (msg # 808):
In reply to Player 4 (msg # 809):
In reply to Player 13 (msg # 810):

The LR is a lab activity when first done. Refreshing a failed LR later is not a lab activity. So when creating it you do have MT limits. But that can be increased, too. Faerie Magic, if using all Faerie-tainted vis, will allow you to use more. Same with Chthonic Magic, but with Infernally-tainted vis. Imbued with the Spirit of Corpus/Vim (or maybe another), allows you to get further, as well. For those with the appropriate Virtues, making an LR for someone 100 years old isn't much of an issue if they have the vis. Difficulties really show up more in the 140ish ballpark for them, though Faerie Magic plus Imbued with the Spirit of Corpus/Vim and some Puissant could handle 200ish pretty easily, assuming you can actually find that much Faerie-tainted vis of the appropriate types. Still, best to do it really, really well when you're not that old and keep refreshing it. Rack up the favors so you can get several people acting as laboratory assistants when you get your LR, and 200+ can be pulled off without those crazy Arts. There are some other tricks, but I think I've successfully curbed them.
Alpha SG
GM, 310 posts
General rules
Fri 19 Mar 2021
at 21:04
  • msg #816

Re: Aging

In reply to Player 8 (msg # 814):

Yes, that sounds a lot like my Becoming lab total of 210+. I did that something like 20 years out of gauntlet. That was a combo of good teaching and good leadership and a CrMe specialization as well as excellent Magic Theory. Find assistants. Earn favors by boosting their Intelligence (and other things). Teach them all Magic Theory. Profit a lot while doing so as well. Eventually you have a cluster of assistants who can each give you +15ish for a season. That can be 100 points right there. Throw in +20 for a lab and +20 for your own Int+MT+Aura, and you're at 140 before even counting Arts.
Player 14
player, 34 posts
Fri 19 Mar 2021
at 21:09
  • msg #817

Re: Aging

Are we going to break out to separate rp threads for the covenant groups soon?  And figure out Beta-SG duties?
Alpha SG
GM, 311 posts
General rules
Fri 19 Mar 2021
at 21:17
  • msg #818

Re: Aging

Player 14:
Are we going to break out to separate rp threads for the covenant groups soon?  And figure out Beta-SG duties?

Yes, I think we need to do that now. We can start with those as RP threads breaking off from the larger tribunal grouping. Then we can add companions as they connect. I should start new threads for actual arrival in Africa.

I'm going to leave the tribunal thread open as a broader RP thing since they'll all be in the same spot for a couple days. That can be for used by magi socializing with magi of other covenants, for example.
Player 2
player, 27 posts
Plays: Klaudios
Fri 19 Mar 2021
at 22:34
  • msg #819

Re: Aging

Will we potentially have a season or two in Harco or the surroundings before traveling off? Notably if we want to spend a season in a (basic?) lab to use one of our lab texts or the like.
Player 5
player, 8 posts
Andre ex Miscellanea
Marius Lazarescu
Fri 19 Mar 2021
at 22:55
  • msg #820

Re: Aging

Harco might be big, but I dunno how many ‘spare, basic labs’ they have lying around behind their proverbial couch.
Longinus ex Merinita
Magus, 88 posts
Fri 19 Mar 2021
at 22:56
  • msg #821

Re: Aging

In reply to Player 5 (msg # 820):

I am pretty sure Hacro has a rather poor aura as well.
Andre ex Miscellanea
Magus, 51 posts
Warrior, Vagabond
'Hedge Wizard'
Fri 19 Mar 2021
at 22:57
  • msg #822

Re: Aging

After leaving Harco, Andre intends to head into Africa via the western regions ... Algeria, etc.
If any groups are headed that way, he’d be happy to join up with that travel.  He’s very strong, and can help with the heavy lifting.
Player 4
player, 132 posts
Fri 19 Mar 2021
at 23:23
  • msg #823

Re: Aging

I hate that I have to call out every instance of hyperbole to you guys. With a specialist it is relatively easy for a magus to hit Twilight before old age so a Supernatural Un-Gifted can live longer.

Alpha SG:
In reply to Player 8 (msg # 814):

Yes, that sounds a lot like my Becoming lab total of 210+. I did that something like 20 years out of gauntlet. That was a combo of good teaching and good leadership and a CrMe specialization as well as excellent Magic Theory. Find assistants. Earn favors by boosting their Intelligence (and other things). Teach them all Magic Theory. Profit a lot while doing so as well. Eventually you have a cluster of assistants who can each give you +15ish for a season. That can be 100 points right there. Throw in +20 for a lab and +20 for your own Int+MT+Aura, and you're at 140 before even counting Arts.

Second, ya, all this B.S. Also no one even considered taking a magic focus into account. Even the guys in MoH can hit 60 with just arts if they had a Focus. Also depends a bit on how familiars count on assistance. Does someone else automatically bring their familiar with them or does it count as a second slot for leadership or can they not help at all if they aren't your's?

Strictly speaking we probably have some place to stay for the year before we move to Africa? Weather it is Harco or not seems immaterial.
Zahir, the Smith
Companion, 10 posts
Fri 19 Mar 2021
at 23:43
  • msg #824

Re: Aging

All this talk makes me really mad I'm not a Neph. Of being huge justifies adding strength then it adds straight to smithing and I have useful things I can do every day from the time I gain a single Decrep until I die.
Player 7
player, 22 posts
M: Macrinus
C: Guenter
Sat 20 Mar 2021
at 00:03
  • msg #825

Re: Aging

Player 4:
Does someone else automatically bring their familiar with them or does it count as a second slot for leadership or can they not help at all if they aren't your's?

My rule is that your own familiar doesn't count, but another magus and his familiar counts as two additional helpers, for Leadership purposes. Note that a magus can always have one helper, in addition to his familiar, regardless of Leadership. So a Leadership score of 1 (without specialties) is useless, only valuable as a waypoint to being a research team leader.
Player 4
player, 133 posts
Sat 20 Mar 2021
at 00:11
  • msg #826

Re: Aging

Player 7:
Player 4:
Does someone else automatically bring their familiar with them or does it count as a second slot for leadership or can they not help at all if they aren't your's?

My rule is that your own familiar doesn't count, but another magus and his familiar counts as two additional helpers, for Leadership purposes. Note that a magus can always have one helper, in addition to his familiar, regardless of Leadership. So a Leadership score of 1 (without specialties) is useless, only valuable as a waypoint to being a research team leader.

I believe that is how my table interpreted it too. Granted half my covenant it would be better to just have their familiar help me. So we disallowed that.
Player 8
player, 43 posts
Jaegar of Merinita
Giovanni the Redcap
Sat 20 Mar 2021
at 01:49
  • msg #827

Re: Aging

Andre ex Miscellanea:
After leaving Harco, Andre intends to head into Africa via the western regions ... Algeria, etc.
If any groups are headed that way, he’d be happy to join up with that travel.  He’s very strong, and can help with the heavy lifting.


Jaegar is going to walk around in North Africa, until everyone is ready to go to their new homes. (I think we have a year.) Looking for local guides, and others to join in the adventure.
He also wants to learn a new shape. The mountains are as good a place as any to study lions. A huge man with a big dog, that should be interesting...
Player 4
player, 134 posts
Sat 20 Mar 2021
at 02:08
  • msg #828

Re: Aging

Player 8:
A huge man with a big dog, that should be interesting...

If the internet has taught me anything it's that all giant dogs are owned by tiny women. Look up any giant breed. It's true.
Jaegar of Merinita
Magus, 93 posts
Strong Fairie Blood
Shapeshifter
Sat 20 Mar 2021
at 02:43
  • msg #829

Re: Aging

In reply to Player 4 (msg # 828):

But what if the dog is the owner, not the owned?
Brontion ex Guernicus
Magus, 168 posts
Quaesitor
Terram Magus
Sat 20 Mar 2021
at 02:44
  • msg #830

Re: Aging

You are thinking of cats my friend. Or possibly that magic glove I've been wearing the whole time...
Salma ex Miscellanea
Maga, 145 posts
Lineage of Pralix
Hedge Expert
Sat 20 Mar 2021
at 03:06
  • msg #831

Companions

Is everyone settled on their companions? If not, would anyone be interested in coming to Apicem Domus? I believe all of our companions are spoken for and at other covenants. Yes, we have an aura of 6 so warping is an issue if you don’t have a magic-aligned supernatural virtue but if you do have a magic-aligned supernatural virtue (and even if you don’t if you are alright with warping) you would be most welcome. The aura is also Mentem-aligned so if your supernatural ability relates to that (such as Touched by Magic Realm) then that may be a draw as well.
Player 2
player, 28 posts
Plays: Klaudios
Sat 20 Mar 2021
at 18:04
  • msg #832

Re: Companions

Salma ex Miscellanea:
Is everyone settled on their companions? If not, would anyone be interested in coming to Apicem Domus? I believe all of our companions are spoken for and at other covenants. Yes, we have an aura of 6 so warping is an issue if you don’t have a magic-aligned supernatural virtue but if you do have a magic-aligned supernatural virtue (and even if you don’t if you are alright with warping) you would be most welcome. The aura is also Mentem-aligned so if your supernatural ability relates to that (such as Touched by Magic Realm) then that may be a draw as well.


I have not made a companion yet, and haven't really hit on a concept yet. I was mulling over some kind of Siren-esque person with the Inducement skill but haven't really thought it out yet.
Alpha SG
GM, 321 posts
General rules
Sat 20 Mar 2021
at 18:12
  • msg #833

Re: Aging

Player 2:
Will we potentially have a season or two in Harco or the surroundings before traveling off? Notably if we want to spend a season in a (basic?) lab to use one of our lab texts or the like.

The last year of whatever you have in your pre-start design can be fit as desired. Some have another year of apprenticeship, then they'll head to Africa. Others have years doing other things. If you spent seasons of your final year before game start in the lab, you are welcome to assume they were in a lab at Harco or wherever else is reasonable and fits your story. Lab texts picked up with p.v.f. will show up once the game starts, just as normal.
Player 4
player, 135 posts
Sat 20 Mar 2021
at 18:47
  • msg #834

Re: Aging

I think we were all broadly misunderstanding how the year was happening. This is all prologue. So I'm gaining my last 15 XP for apprenticeship and people that took years are taking whatever they spent that last year on?

Or is it 2 years and we are off screen in Africa? What year do we start assigning un assigned seasons? Winter 1219?
Jaegar of Merinita
Magus, 95 posts
Strong Fairie Blood
Shapeshifter
Sat 20 Mar 2021
at 19:13
  • msg #835

Re: Aging

Player 4:
I think we were all broadly misunderstanding how the year was happening. This is all prologue. So I'm gaining my last 15 XP for apprenticeship and people that took years are taking whatever they spent that last year on?

Or is it 2 years and we are off screen in Africa? What year do we start assigning un assigned seasons? Winter 1219?


My understanding was that the Harco meeting was prologue, and we have our last year before we meet in Africa, before our seasons start. I am confused as to which season we are starting in, and whether we are meeting at our chosen covenant site, or somewhere else.
So, clarification on what year and season we are starting, and where, would be great. (The middle of the desert will take a bit longer to get to than the Redcap Covenant.)
Klaudios Bonisagi
Magus, 22 posts
Blunt
Aspiring Mathematikoi
Sat 20 Mar 2021
at 19:41
  • msg #836

Re: Aging

Jaegar of Merinita:
(The middle of the desert will take a bit longer to get to than the Redcap Covenant.)

Exactly. If we have a year of time to travel and get early set up going, I'd really like part of my set up for the covenant to be learning from a lab text for a building ritual, which requires a lab

If not, I may just arrive in Tunis, we start... I take a boat back to Europe (a trip of like two days tops) and spend the first or second season to do this, travel back... and some of the more wild covenants may still be transiting!

Does anyone know off hand if you can learn from a casting tablet? looks like no
This message was last edited by the player at 19:45, Sat 20 Mar 2021.
Player 6
player, 71 posts
Sat 20 Mar 2021
at 19:55
  • msg #837

Re: Aging

In reply to Klaudios Bonisagi (msg # 836):

Yeah, a Casting Tablet is a great tool to cast a Ritual you might not be able to otherwise, but when it comes to researching the spell, or even creating a more suitable version of it, it doesn't count for anything.

I assume that most of us will eventually research better AotH and such spells, but for now, a Casting Tablet is the best choice.



Regarding the game start, my assumption was that the meeting in Harco was to hash out basic details, and then each goes to finish apprenticeship, or their first/second/third year after, whatever your choice was, but we'd already spent the XP for those.
And then we start the game either embarking on the journey to our respective sites, or already there.
Alpha SG
GM, 323 posts
General rules
Sat 20 Mar 2021
at 20:04
  • msg #838

Re: Aging

Player 4:
I think we were all broadly misunderstanding how the year was happening. This is all prologue. So I'm gaining my last 15 XP for apprenticeship and people that took years are taking whatever they spent that last year on?

Or is it 2 years and we are off screen in Africa? What year do we start assigning un assigned seasons? Winter 1219?

This was prologue, set 1 year before where we have developed the characters to. They arrive in Africa in 1 year, at the point they have been created. Everything from there is in-game advancement. Sorry for the confusion.
Alpha SG
GM, 324 posts
General rules
Sat 20 Mar 2021
at 20:06
  • msg #839

Re: Aging

Jaegar of Merinita:
I am confused as to which season we are starting in, and whether we are meeting at our chosen covenant site, or somewhere else.
So, clarification on what year and season we are starting, and where, would be great. (The middle of the desert will take a bit longer to get to than the Redcap Covenant.)

We'll arrive in Africa, at least roughly at our covenant sites, at the beginning of spring in one year. If you want to meet up nearby or somewhere else, you can. Starting with spring is nice since it's the first season of both the calendar year and the Ars Magica progression of seasons.
This message was last edited by the GM at 20:06, Sat 20 Mar 2021.
Player 17
player, 38 posts
Leander and Javan
Koray, Sirena, Zandra
Sat 20 Mar 2021
at 20:43
  • msg #840

Re: Aging

Unless anyone with the Library Covenant objects, I would like Javan and Sirena to join them.
Player 4
player, 136 posts
Sat 20 Mar 2021
at 21:49
  • msg #841

Re: Aging

And what's going on with income sources. I thought it was all chill and was being hand waved as we either integrate into the local economy or bring basic labor with us. But my covenant OOC you seemed to indicate that is not the case.

Like what are the other covenants doing for cash. I was the only one who has talked about income that I remember.
Player 7
player, 23 posts
M: Macrinus
C: Guenter
Sat 20 Mar 2021
at 22:07
  • msg #842

Income Stream

Player 4:
Like what are the other covenants doing for cash. I was the only one who has talked about income that I remember.

I think income needs to be considered in terms of labs.  Labs are the big consumer of cash. If you want labs with a lot of customization, then you need to worry about income streams to pay for all the upgrades and outfittings. If you are ok with a basic lab, and don't want anything extravagant, then money is handwaved.

The Menagerie plans to generate an income stream, so that we can qualify for Summer covenant, and thus have better Living Conditions. It's going to be herding; in short order we'll be able to bring animals to maturity in a day.
Alpha SG
GM, 325 posts
General rules
Sat 20 Mar 2021
at 22:14
  • msg #843

Re: Aging

In reply to Player 4 (msg # 841):

I'd written, "As long as you get it set up over the first two years, you can figure you have the baseline over those two years." My intention was to say you are not arriving with an income source in place. But any reasonable effort to establish the income source over those first two years will provide the baseline income, and you can be considered to have that income over those two years (maybe a loan ends up paid off quickly; maybe the income steam starts quickly; maybe something else - regardless of the particulars, we'll hand wave that). Maybe a covenant's companions are doing this, maybe the magi. So long as someone establishes it, you'll have it.
Player 4
player, 137 posts
Sat 20 Mar 2021
at 23:06
  • msg #844

Re: Aging

Right, but is that seasons of labor? Is it on screen negotiations with natives? Off screen explanation of the less than 1 week per season of effort?

Like I assumed that I didn't need to bother picking one of the Free inhabitants perks because there would just be someone there to work the land and produce money for us.
Klaudios Bonisagi
Magus, 23 posts
Blunt
Aspiring Mathematikoi
Sun 21 Mar 2021
at 11:26
  • msg #845

Re: Aging

In reply to Alpha SG (msg # 843):

So, if the "final starting configuration" of the covenant will have X pounds per year of income, we are allowed to start with that much income immediately - just make up some reason why it relates to our setup adventures. Other than that, we are using the full income rules from covenants??


That last part is what I (and I think others) am really wanting to know. If we aren't going to use the detailed mythic pounds yearly accounting rules in the long term, our covenant needs to change boons and hooks around. We would still have the same overview, but would just focus on slightly more interesting angles on those stories (imo).
Player 16
player, 35 posts
M:Iapetus ex Tytalus
C:Galeoto di Auria
Sun 21 Mar 2021
at 11:31
  • msg #846

Re: Aging

Klaudios Bonisagi:
In reply to Alpha SG (msg # 843):
 our covenant needs to change boons and hooks around. We would still have the same overview, but would just focus on slightly more interesting angles on those stories (imo).


Sorry, maybe I missed something.  Why do we need to change our boons and hooks?  And, shouldn't this be something we discuss in the covenant thread before announcing it here?

FMB
Player 2
player, 29 posts
Plays: Klaudios
Sun 21 Mar 2021
at 11:42
  • msg #847

Re: Aging

In reply to Player 16 (msg # 846):

Check the first half of the post you quoted?

 It's still really murky if we're using the RAW income rules from covenants or not. It's important to be clear on it now because it will impact covenant starting boons and hooks.

The detail of "well you can start with your full income for the first two years" may be important too. Are our covenant build choices representative of two years after starting?

In other words, if we don't have "Criminals" on our sheets but an adventure comes up that would recruit a cadre of forgers to the covenfolk... do we need to wait until we catch up to our Covenant build before we can add to it via stories, as that would throw the 7 points of boons/hooks out?
Player 16
player, 36 posts
M:Iapetus ex Tytalus
C:Galeoto di Auria
Sun 21 Mar 2021
at 12:09
  • msg #848

Re: Aging

In reply to Player 2 (msg # 847):

It's really not that important at all; book-keeping minutia in general isn't, especially in a pbp online game with dozens of characters.

When we put together the Tunis covenant, we worked on the assumption that income isn't going to be a major concern.  We've been told not to take pre-existing income B/H, but also given the green light to either play out obtaining it, or have it be backstory / offscreen as we like it.  We've got B/H that address that, and we're bringing cash to rationalize a "grace period" while we set it up.  We're located near a quarry, we've got smugglers, we'll probably burn some seasons setting them up, and if we want to, we can game aspects of that out.

I'm not sure what you mean by "catch up to our covenant build"?  If we play out in game recruiting a gang of criminals, then we have a gang of criminals, whether that's reflected in our list of boons and hooks or not.  If we get hit with a comet day 2, that happens whether its in the boons and hooks or not.  B/H are a crude descriptive shorthand for the characteristics of a covenant, that's all. We're using them to sketch out ideas for locations, and a preliminary sense of what we want the covenant to be; so far, ours is is bunch of coastal caves, with a regio, a hidden harbour, a quarry, and some shady smugglers who use the harbour.

We're also trying to get the game going; overhauling the boons and hooks to get them to match up economic descriptions that have been left deliberately vague is just going to slow things down.  I don't see a need for accurate, to-the-penny accounting, I do see a need to start playing.  Klaudios wants to build a university, right?  So, let's get into it, and figure out how to make that happen.  I have a mad doctor who would love to set up shop in the uni's basement (or possibly on the roof for some Frankenstein action), and a smuggler who'd be happy to Indiana Jones some artfacts for the Uni's collection.  Let's play, and develop the covenant in game.
Player 2
player, 30 posts
Plays: Klaudios
Sun 21 Mar 2021
at 12:36
  • msg #849

Income

Player 16:
In reply to Player 2 (msg # 847):

It's really not that important at all; book-keeping minutia in general isn't, especially in a pbp online game with dozens of characters.

I don't see a need for accurate, to-the-penny accounting, I do see a need to start playing.


I agree. I don't think it's that important either... but if other players or the SG do, it's important to know that!

So the question still is, will we be expected to do the accurate accounting as in Covenants, or not? It sounds to me like the answer is yes, we will use them with the "quick start" modification mentioned above.

Are we using the covenant income rules, or not? Everyone who has replied thus far seems to have a different understanding and expectation, and every clarification sparks off further muddled responses.

If everyone has widely different expectations, that will only cause increasing difficulties later. It's not particularly important what the answer is, just that there is a clear common understanding of the expectation.
This message was last edited by the player at 12:37, Sun 21 Mar 2021.
Alpha SG
GM, 326 posts
General rules
Sun 21 Mar 2021
at 15:56
  • msg #850

Income

I hadn't necessarily expected a magus's season would be used. More likely work seasons from grogs or companions or similar. And things might not really eat up a season, as they might be done here and there over those first two years. That I figured could be left up to the covenants.

I would warn people that CrFo Rituals to create wealth could be objectionable, and there are plenty of Redcaps who might do that objecting. A little bit here and there is fine. But if the plan is to finance the whole covenant off that, that goes way, way beyond 2 mythic pounds of silver per year per magus. Be warned.

As for bookkeeping, some people love it and some hate it. Let's say this: If someone in the covenant wants to do it, go for it. If not, don't bother. But if you're going to rack up the expenses (e.g. huge lab costs, hundreds of men-at-arms, etc.), then you'll need to justify it. As long as the overall size of the covenant (grogs, companions, magi, mounts, etc.) remain small enough and you don't have huge expenses, standard income is enough to cover living decently, paying Redcaps, etc. Does that work for people? I'm hoping that gives some flexibility to keep everyone happy while requiring more effort if you want to get every penny of benefits you could out of it.
Player 4
player, 138 posts
Sun 21 Mar 2021
at 17:21
  • msg #851

Income

The book keeping is easy I can do it for everyone if they want. For groups that don't want to deal with it I can just do it in the background and poke the SG for your covenant if you are in danger on funds.
Player 17
player, 39 posts
Leander and Javan
Koray, Sirena, Zandra
Sun 21 Mar 2021
at 17:37
  • msg #852

Income

The actual bookkeeping is easy. I built a spreadsheet that handles it simply. I suspect that most people don't want to focus on stories related to how the covenant earns mundane cash. Or about recruiting craftsmen or other servants for the covenant.

The cost of labs keeps getting mentioned. Setting up a standard lab costs £5 over two seasons. Maintenace on a standard lab doesn't really cost much, but when you start getting labs with increased Upkeep, they get pricey.
Player 4
player, 139 posts
Sun 21 Mar 2021
at 17:58
  • msg #853

Income

Arguable the entire point of the monetary system is to finance bigger and bigger labs. Possibly financing armies as well.
Player 15
player, 57 posts
Vespera of Tremere
Kelemen Ronol
Sun 21 Mar 2021
at 18:04
  • msg #854

Re: Income

Player 17:
The actual bookkeeping is easy. I built a spreadsheet that handles it simply. I suspect that most people don't want to focus on stories related to how the covenant earns mundane cash. Or about recruiting craftsmen or other servants for the covenant.

The cost of labs keeps getting mentioned. Setting up a standard lab costs £5 over two seasons. Maintenace on a standard lab doesn't really cost much, but when you start getting labs with increased Upkeep, they get pricey.


 I kinda dislike the covenant accounting rules for Ars magica. I think they're *fine*, but then the entire covenant book seems based around them. The lab mod rules are cool but require Upkeep as a balancing factor. The real thing where the accounting rules become weird is when you allow them to change. There are a required number of servants per inhabitants, and there are no rules for what to do if you're below that number.  "Two more magi moved in with a horse, the Cook has suddenly spawned three full grown children to compensate."
 I usually see Companions and Grogs focused on mundane income for a covenant, actually in play.  Though I admit my examples are limited (a few aborted online games, 3 IRL games). I think though, everyone is going to WANT to use the lab rules and the get those extra bonuses, because they make fun labs.
Player 4
player, 141 posts
Sun 21 Mar 2021
at 18:48
  • msg #855

Re: Income

Presumably your chief maid hires someone? I don't see how it is a problem. Not every interaction with the system needs to be an adventure.
Player 6
player, 72 posts
Sun 21 Mar 2021
at 18:50
  • msg #856

Re: Income

In reply to Player 15 (msg # 854):

The servants and such are hired in th background over the season. And the grogs and companion a player has are not the total number f people in the covenant. they just feature the ones that will go on stories with you, or who will spawn stories.
Alpha SG
GM, 328 posts
General rules
Sun 21 Mar 2021
at 22:13
  • msg #857

Re: Income

Well, if people have spreadsheets and are willing to do the work, I'd be happy to have more detailed stuff.

Yes, once established you could start hiring locals. Or you might try hiring and shipping in people from afar. I'm trying to set this up with the same player agency so those who want to put more into it can and are rewarded for it, while those who don't want to bother and going about doing other things can get the benefits of those other things.

I particularly like customized labs. Sure, you can do more. But it also makes labs more individual and quirky.
Player 6
player, 76 posts
Sun 21 Mar 2021
at 22:20
  • msg #858

Re: Income

In reply to Alpha SG (msg # 857):

Did you just call my petting zoo a quirky lab?! :-)

What Arts did we decide had a Root of 6/21?
This message was last edited by the player at 22:51, Sun 21 Mar 2021.
Player 13
player, 148 posts
M: Salma ex Misc
C: Qais, redcap
Mon 22 Mar 2021
at 00:17
  • msg #859

Re: Income

Player 6:
What Arts did we decide had a Root of 6/21?

Creo, Intellego, Auram, Herbam, Ignem, Vim, Corpus, Rego, and Terram

Was what I found with the search I did.
Player 12
player, 37 posts
Appolonius of Flambeau
Hedge Wizards Covenant
Mon 22 Mar 2021
at 17:00
  • msg #860

Re: Income

In reply to Player 13 (msg # 859):

Second question. What will their names be? I'm guessing more than one covenant will have them, and the book that has the Roots doesn't give them any specific names.
Player 10
player, 30 posts
M: Longinus
C: Tello
Mon 22 Mar 2021
at 17:06
  • msg #861

Re: Income

In reply to Player 12 (msg # 860):

Authors would be nice to have as well.
Alpha SG
GM, 329 posts
General rules
Mon 22 Mar 2021
at 17:57
  • msg #862

Re: Income

If someone names them, let people know. First come, first serve.
Player 2
player, 31 posts
Plays: Klaudios
Mon 22 Mar 2021
at 18:36
  • msg #863

Re: Income

In reply to Alpha SG (msg # 862):

Herbam should imo prefigure the Voynich manuscript! Some kind of exploration of plants mundane and fantastic
Leander ex Flambeau
Magus, 66 posts
Giant Blood, Mythic Blood
School of Ramius
Mon 22 Mar 2021
at 18:54
  • msg #864

Re: Income

Unless anyone has better ideas, here are my suggestions for three of the Roots:

Thamus Collis
  Arming the Magus; one volume
    Summa on Ignem, Level 6, Quality 21

Lucian
  Clarity of Thought; one volume
    Summa on Mentem, Level 5, Quality 15

Bonisagus
  The Foundation of Hermetic Magic; one volume
    Summa on Vim, Level 6, Quality 21
Player 12
player, 38 posts
Appolonius of Flambeau
Hedge Wizards Covenant
Mon 22 Mar 2021
at 21:49
  • msg #865

Re: Income

In reply to Leander ex Flambeau (msg # 864):

I somehow doubt a book on Vim by Bonisagus would still be a authority for learning the Art of Vim. After all, I imagine Vim as it was back then, and Vim as it is after Conciatta of Bonisagus would be described a bit differently.

Thought that might just be me. The others seem good though.
Player 14
player, 36 posts
Mon 22 Mar 2021
at 21:57
  • msg #866

Re: Income

I think it makes perfect sense - it used to be an authority on Vim, 400 years ago, but Conciatta's discoveries made it into a Root through obsolescence.
This message was last edited by the player at 22:06, Mon 22 Mar 2021.
Alpha SG
GM, 331 posts
General rules
Mon 22 Mar 2021
at 23:27
  • msg #867

Re: Income

I think the best canonical book on MT I've seen is

Janus of Bonisagus, Further Notes on Magical Notation, Magic Theory summa, Quality: 14; Level: 7
Player 15
player, 60 posts
Vespera of Tremere
Kelemen Ronol
Tue 23 Mar 2021
at 00:12
  • msg #868

time

I'll be around again to post tomorrow. Generally I'm not responsive on Mondays.
Player 10
player, 31 posts
M: Longinus
C: Tello
Tue 23 Mar 2021
at 14:54
  • msg #869

time

sorry for newbie question but what exactly does beta/gamma sg mean?
Player 6
player, 80 posts
Tue 23 Mar 2021
at 16:37
  • msg #870

time

In reply to Player 10 (msg # 869):

Our Alpha SG can't, and even if he could, it's fair for him, to run many parallel stories for the ~17 magi here. Even if not all of them will be adventuring at the same time.

So Beta/Gamma SG will be responsible for either a particular covenant, or a particular line of stories (ghost stories, sahirs, etc.), and help with other minutiae needed.
Player 10
player, 32 posts
M: Longinus
C: Tello
Tue 23 Mar 2021
at 17:22
  • msg #871

time

In reply to Player 6 (msg # 870):

I see, so the diffrence between beta and gamma is just how broad the line of stories is?
Leander ex Flambeau
Magus, 72 posts
Giant Blood, Mythic Blood
School of Ramius
Tue 23 Mar 2021
at 17:44
  • msg #872

Game Wiki

Alpha SG, could you open the Game Wiki entry for the Traveling Covenant? That way I can get our Boons and Hooks and other information listed.
Alpha SG
GM, 336 posts
General rules
Tue 23 Mar 2021
at 21:10
  • msg #873

Re: time

Player 10:
I see, so the diffrence between beta and gamma is just how broad the line of stories is?

Yes. I was trying to set gamma as relative to beta as beta is to alpha.
Player 2
player, 33 posts
Plays: Klaudios
Tue 23 Mar 2021
at 21:24
  • msg #874

Re: time

In reply to Alpha SG (msg # 873):

I think we all (or some subset, whatever) could be set as "editors" for the wiki, and therefore be more able to create pages and organize info without the need for as much micromanagement of pages.
Alpha SG
GM, 337 posts
General rules
Tue 23 Mar 2021
at 21:27
  • msg #875

Re: time

I think you can already create entries on that first page. Several people had. I'm not sure what making everyone editors will do for the covenant threads, but I could try it.
Alpha SG
GM, 338 posts
General rules
Tue 23 Mar 2021
at 21:34
  • msg #876

Game Wiki

In reply to Leander ex Flambeau (msg # 872):

I've created the pages. You should be able to edit them now.
Player 8
player, 46 posts
Jaegar of Merinita
Giovanni the Redcap
Tue 23 Mar 2021
at 21:35
  • msg #877

Re: time

In reply to Alpha SG (msg # 875):

I had no trouble beginning. I did have trouble when it came to individual pages for libraries, boons and hooks, and resources. Those pages the creator of the game has to make.
Alpha SG
GM, 339 posts
General rules
Tue 23 Mar 2021
at 21:37
  • msg #878

Re: time

In reply to Player 8 (msg # 877):

Yes, currently you set new pages, but you cannot actually create them. In some ways this is good, because I'm making sure a naming convention is used to ensure not messing up other, similarly named pages. Since you can all edit them once created, I'm a little hesitant to unlock that one feature since tight control of that one feature protects everyone's efforts.
Leander ex Flambeau
Magus, 73 posts
Giant Blood, Mythic Blood
School of Ramius
Tue 23 Mar 2021
at 21:44
  • msg #879

Game Wiki

In reply to Alpha SG (msg # 876):

Thank you.
Leander ex Flambeau
Magus, 75 posts
Giant Blood, Mythic Blood
School of Ramius
Wed 24 Mar 2021
at 17:17
  • msg #880

Game Wiki

Since I haven't seen others offered up, I have a couple more names for Roots.

Caspar ex Guernicus
  Veritatis Lapidem; one volume
    Summa on Terram, Level 6, Quality 21 (root)

Myron ex Criamon
  Antilamvanómaste to Sýnolo; one volume
    Summa on Intelligo, Level 6, Quality 21 (root)
Alpha SG
GM, 340 posts
General rules
Wed 24 Mar 2021
at 21:53
  • msg #881

Game Wiki

Closing in on finishing two nearly 16-hour days of work. My head should be much clearer tomorrow.
Player 2
player, 36 posts
Plays: Klaudios
Wed 24 Mar 2021
at 22:55
  • msg #882

Game Wiki

In reply to Alpha SG (msg # 881):

Yeah, yesterday marked the end of my "week" of 12 and 16 hour shifts, onto my "off week", where except for tomorrow's 16 hour shift, I have a whole week off. That said, after this off time, I'm moving to a 3pm-11pm monday through friday supervisory position. Hard to do any posting while or after being at work all day like that.
Alpha SG
GM, 345 posts
General rules
Thu 25 Mar 2021
at 16:56
  • msg #883

Game Wiki

I want to get things running soon while energy is strong. I think I'd like to start on Monday. I figure I'll run all the initial threads, while asking everyone to use especially strong player agency since you already know your site and some of the things you're expecting since you have chosen a location, Boons, and Hooks. Try to have any little changes in companions and magi done by then, and try to be a good way through grogs. Sound good?
Player 10
player, 37 posts
M: Longinus
C: Tello
Thu 25 Mar 2021
at 17:02
  • msg #884

Game Wiki

In reply to Alpha SG (msg # 883):

Sounds good, the sooner we can start the better.
Player 8
player, 47 posts
Jaegar of Merinita
Giovanni the Redcap
Thu 25 Mar 2021
at 19:14
  • msg #885

Game Wiki

In reply to Alpha SG (msg # 883):

Monday is great!
Player 7
player, 29 posts
M: Macrinus
C: Guenter
Fri 26 Mar 2021
at 18:01
  • msg #886

Re: Game Wiki

Alpha SG:
I want to get things running soon while energy is strong. I think I'd like to start on Monday. I figure I'll run all the initial threads, while asking everyone to use especially strong player agency since you already know your site and some of the things you're expecting since you have chosen a location, Boons, and Hooks. Try to have any little changes in companions and magi done by then, and try to be a good way through grogs. Sound good?

I'm really looking forward to it!
Player 2
player, 37 posts
Plays: Klaudios
Fri 26 Mar 2021
at 18:26
  • msg #887

Game Wiki

In reply to Alpha SG (msg # 883):

How do you feel about real world, historic books on mundane topics, that aren't statted within an Ars supplement, in terms of availability and price? Just curious, not really a big point.
Player 4
player, 156 posts
Fri 26 Mar 2021
at 19:08
  • msg #888

Re: Game Wiki

Player 2:
In reply to Alpha SG (msg # 883):

How do you feel about real world, historic books on mundane topics, that aren't statted within an Ars supplement, in terms of availability and price? Just curious, not really a big point.

Like, it sort of matters, literacy and good books are the best way to optimize your covenant.
Alpha SG
GM, 347 posts
General rules
Fri 26 Mar 2021
at 19:56
  • msg #889

Game Wiki

In reply to Player 2 (msg # 887):

For the moment, I'm not offering the same discount because I don't want to add the issue of trying to figure out appropriate values for a real-world book I probably am completely unfamiliar with. Once the game starts, that will provide more time to figure out such stats, and they can be bought for 1 lb per book.
Player 14
player, 40 posts
Fri 26 Mar 2021
at 20:13
  • msg #890

Game Wiki

In reply to Player 2 (msg # 887):

Are there that many missing from the book list/A&A?
Klaudios Bonisagi
Magus, 26 posts
Blunt
Aspiring Mathematikoi
Fri 26 Mar 2021
at 20:57
  • msg #891

Re: Game Wiki

Alpha SG:
In reply to Player 2 (msg # 887):

For the moment, I'm not offering the same discount because I don't want to add the issue of trying to figure out appropriate values for a real-world book I probably am completely unfamiliar with. Once the game starts, that will provide more time to figure out such stats, and they can be bought for 1 lb per book.


Yeah, that makes a lot of sense. Going forwards I'm not planning to purchase too many books, but rather trade in kind or otherwise exchange for them - ill write up the ones I want.
Player 7
player, 30 posts
M: Macrinus
C: Guenter
Fri 26 Mar 2021
at 21:04
  • msg #892

Documentation

Should we expect the remaining covenants to be posted on the wiki?

We have the Travelling Covenant, Hedge Integration and the Aerie. The Border covenant is there, but lacking some details. The Redcap and Library covenants don't seem to be there at all.

Finally, I must have missed this, where should we submit our completed character sheets for our magi and companions?
This message was last edited by the player at 21:05, Fri 26 Mar 2021.
Player 4
player, 157 posts
Fri 26 Mar 2021
at 21:06
  • msg #893

Re: Game Wiki

Player 14:
In reply to Player 2 (msg # 887):

Are there that many missing from the book list/A&A?

Most skills that we would actually need for covenant stuff, like crafts. Would probably just not have books available at all. They are passed on by apprenticeship and the practitioners tend to not be literate.
Alpha SG
GM, 348 posts
General rules
Fri 26 Mar 2021
at 21:43
  • msg #894

Documentation

In reply to Player 7 (msg # 892):

Yes, we need to get the rest of them up there. I rather them be a little late than delay starting, though.
Player 13
player, 153 posts
M: Salma ex Misc
C: Qais, redcap
Fri 26 Mar 2021
at 22:01
  • msg #895

Re: Documentation

Player 7:
Finally, I must have missed this, where should we submit our completed character sheets for our magi and companions?

Magi and companions, assuming they are already named, Should have a character sheet under character details. On your details page select the character you want to enter then edit character sheet and enter them in.
Player 17
player, 45 posts
Leander and Javan
Koray, Sirena, Zandra
Fri 26 Mar 2021
at 22:11
  • msg #896

Re: Documentation

But how do the various SGs access the information? Wiki pages would work.
Player 2
player, 38 posts
Plays: Klaudios
Fri 26 Mar 2021
at 22:17
  • msg #897

Re: Documentation

I thought that covenants were going to have their own pages to put things on? I've been waiting for that to put up the Redcap covenant details.
Player 4
player, 158 posts
Fri 26 Mar 2021
at 22:25
  • msg #898

Re: Documentation

We can all edit the wiki. You can go in and add a page if you want. So long as we all keep the same general format it should be fine.
Player 17
player, 46 posts
Leander and Javan
Koray, Sirena, Zandra
Fri 26 Mar 2021
at 22:36
  • msg #899

Re: Documentation

I don't seem to have perms to create pages for the Game Wiki.
Player 2
player, 39 posts
Plays: Klaudios
Sat 27 Mar 2021
at 02:40
  • msg #900

Re: Documentation

Player 4:
We can all edit the wiki. You can go in and add a page if you want. So long as we all keep the same general format it should be fine.


Yeah, this isn't actually true of the weird RPoL wiki system. It's also going to be pretty painful to enter character sheets into the wiki - it has no block formatting tools.
Player 4
player, 159 posts
Sat 27 Mar 2021
at 02:59
  • msg #901

Re: Documentation

Ah, we can edit, and create links to blank pages, but we can't actually make the pages.

Basically he has to build the outline structure of the wiki then we can populate it.
Player 7
player, 31 posts
M: Macrinus
C: Guenter
Sun 28 Mar 2021
at 06:58
  • msg #902

Documentation

In reply to Alpha SG (msg # 894):
Can you make an entry for Guenter the Hunter, so I can upload his details?
Player 2
player, 40 posts
Plays: Klaudios
Sun 28 Mar 2021
at 16:34
  • msg #903

Documentation

In reply to Player 7 (msg # 902):

It's worth noting that anyone can create "General Articles" outside of the game wiki, and link to them from within the game wiki. I'm going to go ahead and fiddle around with making some pages in this manner, then just link the whole thing into the game wiki!

 You could also then port the pages into a game wiki article if you so desired.
Klaudios Bonisagi
Magus, 29 posts
Blunt
Aspiring Mathematikoi
Sun 28 Mar 2021
at 19:40
  • msg #904

Documentation

In reply to Player 2 (msg # 903):

For an example of this, I've linked the redcap covenant at the bottom of the home page. Working on making table templates for it, but my power just went down.
Alpha SG
GM, 349 posts
General rules
Sun 28 Mar 2021
at 20:54
  • msg #905

Re: Documentation

Player 17:
But how do the various SGs access the information? Wiki pages would work.

Yes, maybe I should upgrade all players to editors, or at least all players who are doing SGing... OK, everyone is now an editor. An additional plus is that it really cleaned up "The Cast."



In reply to Player 7 (msg # 902):

All set.
Player 17
editor, 47 posts
Leander and Javan
Koray, Sirena, Zandra
Sun 28 Mar 2021
at 21:01
  • msg #906

Re: Documentation

How do I create a Wiki page? Is there a link or something that I'm not seeing?
Alpha SG
GM, 350 posts
General rules
Sun 28 Mar 2021
at 21:04
  • msg #907

Re: Documentation

In reply to Player 17 (msg # 906):

You just name it. Here are two examples:

[[List of Vetted Enchantments]]
[[Traveling Covenant Other Resources | Other Resources]]

These result in pages named

List_of_Vetted_Enchantments
Traveling_Covenant_Other_Resources

But the second one only visibly shows up as "Other Resources" for the link.
Player 2
editor, 41 posts
Plays: Klaudios
Sun 28 Mar 2021
at 21:12
  • msg #908

Re: Documentation

In reply to Alpha SG (msg # 907):

When editing a page, it's a good idea to compose your edit, preview it until you're happy, and then before you hit post... copy the new text and refresh the page before posting, so that if someone else posted an edit between you starting to compose and finishing, you won't just rewrite theirs instantly.

I ported in all of the stuff I worked on for Promontorium. I'm going to put a shortcut table on the main page for the covenant.


E: Annoyingly, you can't use easy tables that contain any pipe characters, so links within tables require either plain page linking or using the <table> syntaxes, which work slightly differently on the forums vs wiki. Just a thing to be aware of!
This message was last edited by a game editor at 21:16, Sun 28 Mar 2021.
Alpha SG
GM, 351 posts
General rules
Sun 28 Mar 2021
at 21:19
  • msg #909

Re: Documentation

Player 2:
When editing a page, it's a good idea to compose your edit, preview it until you're happy, and then before you hit post... copy the new text and refresh the page before posting, so that if someone else posted an edit between you starting to compose and finishing, you won't just rewrite theirs instantly.

Yes, definitely.
Klaudios Bonisagi
Magus, 32 posts
Blunt
Aspiring Mathematikoi
Mon 29 Mar 2021
at 00:47
  • msg #910

Re: Documentation


Posted a little thing on my wiki notes page: http://wiki.rpol.net/?edit=76182/klaudios_notes !
Alpha SG
GM, 352 posts
General rules
Mon 29 Mar 2021
at 02:27
  • msg #911

Re: Documentation

What does everyone think of the editor status? Does that look like it's a good way to go?
Player 17
editor, 48 posts
Leander and Javan
Koray, Sirena, Zandra
Mon 29 Mar 2021
at 03:07
  • msg #912

Re: Documentation

Editor status looks good. I'm getting the Wiki for the Traveling Covenant setup. It includes public character sheets for my characters tied to the covenant.

http://wiki.rpol.net/?id=76182/Traveling%20Covenant
Player 15
editor, 63 posts
Vespera of Tremere
Kelemen Ronol
Mon 29 Mar 2021
at 04:21
  • msg #913

Re: Documentation

I've just noticed a weird thing with RPoL... It keeps un-marking things as having new messages even if I haven't read the threads, because I sometimes check the Library Forming and Library OOC threads on my phone, but I logged in to forums on my computer and it has everything marked as already read.  So, that's a thing I have to worry about - and I don't know if other people have the same problem, so I'm mentioning here in case someone else has a similar problem but hadn't noticed it like I did.
Player 4
editor, 160 posts
Mon 29 Mar 2021
at 11:52
  • msg #914

Re: Documentation

I usually have the opposite problem, it tracks if you have read something per device.

So if I have checked on my PC then i get on my phone it shows me there is stuff to read.
Alpha SG
GM, 353 posts
General rules
Mon 29 Mar 2021
at 18:21
  • msg #915

Re: Documentation

In reply to Player 4 (msg # 914):

Yes, that's the one that gets me, too, as I sometimes check on my phone, though mostly my computer.
Player 8
editor, 50 posts
Jaegar of Merinita
Giovanni the Redcap
Mon 29 Mar 2021
at 18:28
  • msg #916

Re: Documentation

In reply to Alpha SG (msg # 915):

It has been quiet in the general groups on here. How are we getting started on the game? Is it going to be separate threads on here?
Klaudios Bonisagi
Magus, 33 posts
Blunt
Aspiring Mathematikoi
Mon 29 Mar 2021
at 20:09
  • msg #917

Re: Documentation

In reply to Player 8 (msg # 916):

That's my understanding, a main IC thread for each covenant. It'd also be good, frankly, to have separate threads going for each adventure as the whole covenant probably won't all be doing every adventure together, at least not after the immediate few seasons.

On the Promontorium timeline, I made up a little draft chart for organizing the covenant's seasons, the primary purpose of which is to indicate who is in which story or using what resource in that season. That way, if we know we need to say.. A) Talk to the local temporal powers, B) explore a magical site, C) manage tribunal business, and D) persue lab projects, in Spring two magi might do A and another two do D, so that there's time in Summer for everyone to get together and do B because everyone wants to be there and so on.
Alpha SG
GM, 354 posts
General rules
Mon 29 Mar 2021
at 20:22
  • msg #918

Re: Documentation

I'm starting a separate thread for each covenant. Can all editors see all threads? If so, I'll keep them categorized because it helps with posting in case you have different characters in different covenants.

Could one representative of each covenant tell me where they planned to meet on April 1 the Vernal Equinox, just as 2019 is about to start? Replying here is fine. It will take me too long to dig through everything to find it all.
This message was last edited by the GM at 20:23, Mon 29 Mar 2021.
Player 8
editor, 51 posts
Jaegar of Merinita
Giovanni the Redcap
Mon 29 Mar 2021
at 21:43
  • msg #919

Re: Documentation

In reply to Alpha SG (msg # 918):

I can’t see all threads, or the new threads you have created.
Alpha SG
GM, 355 posts
General rules
Mon 29 Mar 2021
at 22:07
  • msg #920

Re: Documentation

Player 8:
I can’t see all threads, or the new threads you have created.

OK, that's cool. My original plan was to put all adventure stuff in Group 0, figuring it's not so secretive. It's more the behind the scenes planning being done within covenants in preparation for tribunal meetings and the like that is better kept private. And for things like Mysteries I could create a group for the SG controlling it and the player(s) joining it.
Alpha SG
GM, 356 posts
General rules
Mon 29 Mar 2021
at 22:10
  • msg #921

Re: Documentation

Eh, on second thought I can just have all SG's have GM access.
Jaegar of Merinita
Magus, 107 posts
Strong Fairie Blood
Shapeshifter
Tue 30 Mar 2021
at 01:49
  • msg #922

Re: Documentation

Alpha SG:
I'm starting a separate thread for each covenant. Can all editors see all threads? If so, I'll keep them categorized because it helps with posting in case you have different characters in different covenants.

Could one representative of each covenant tell me where they planned to meet on April 1 the Vernal Equinox, just as 2019 is about to start? Replying here is fine. It will take me too long to dig through everything to find it all.


Haven't heard back from all three of the Aerie Mages, but starting at the point of arrival at the covenant site works for at least two of us. Starting in Spring 1219?
This message was last updated by the player at 01:49, Tue 30 Mar 2021.
Alpha SG
GM, 358 posts
General rules
Tue 30 Mar 2021
at 02:11
  • msg #923

Re: Documentation

Jaegar of Merinita:
Starting in Spring 1219?

Yes, we're starting with the beginning of spring 1219. The full season will be available, though how it's used and therefore exactly how it's available will depend on the various approaches.
Klaudios Bonisagi
Magus, 35 posts
Blunt
Aspiring Mathematikoi
Tue 30 Mar 2021
at 02:21
  • msg #924

Re: Documentation

In reply to Alpha SG (msg # 923):

The magi of the Promontorium will arrive together in Tunis, having gathered in Italy beforehand and crossed the sea via the trade routes.
Alpha SG
GM, 360 posts
General rules
Tue 30 Mar 2021
at 02:56
  • msg #925

Re: Documentation

I've started posting the threads. Won't all be up until later tomorrow.
Player 4
editor, 161 posts
Tue 30 Mar 2021
at 03:03
  • msg #926

Re: Documentation

Alpha SG:
Jaegar of Merinita:
Starting in Spring 1219?

Yes, we're starting with the beginning of spring 1219. The full season will be available, though how it's used and therefore exactly how it's available will depend on the various approaches.

I imagine there will be a lot of setting up labs.

P.S. can my Companion do some lab work before game start? I don't think it was really covered because that's not really a thing but him having some personal crafted items would probably help him a lot in getting to the covenant site.
Alpha SG
GM, 361 posts
General rules
Tue 30 Mar 2021
at 09:01
  • msg #927

Re: Documentation

Player 4:
P.S. can my Companion do some lab work before game start? I don't think it was really covered because that's not really a thing but him having some personal crafted items would probably help him a lot in getting to the covenant site.

I've not been allowing that. We'd end up having to decide all sorts of stuff about available materials, workshops, etc. And things snowball quickly. Best just to have it happen in play.
Player 10
editor, 38 posts
M: Longinus
C: Tello
Tue 30 Mar 2021
at 11:46
  • msg #928

Re: Documentation

In reply to Alpha SG (msg # 918):

Hedge would like to start in Annaba. But we have two players who are kinda MIA.
Zahir, the Smith
Companion, 11 posts
Tue 30 Mar 2021
at 12:10
  • msg #929

Re: Documentation

Alpha SG:
Player 4:
P.S. can my Companion do some lab work before game start? I don't think it was really covered because that's not really a thing but him having some personal crafted items would probably help him a lot in getting to the covenant site.

I've not been allowing that. We'd end up having to decide all sorts of stuff about available materials, workshops, etc. And things snowball quickly. Best just to have it happen in play.

Only need to decide if I'm pushing for things outside of my capabilities. I'd take no workshop bonus, basic metals and shapes only (iron, bronze, in shapes a blacksmith could produce)
Player 13
editor, 154 posts
M: Salma ex Misc
C: Qais, redcap
Tue 30 Mar 2021
at 13:51
  • msg #930

Re: Documentation

In reply to Player 10 (msg # 928):

They aren’t MIA. They’ve logged in just haven't responded to much in a bit. I assume they’re hoping to get started and checking for that.
Player 10
editor, 39 posts
M: Longinus
C: Tello
Tue 30 Mar 2021
at 13:54
  • msg #931

Re: Documentation

In reply to Player 13 (msg # 930):

Yes perhaps I used a too dramatic word.
Alpha SG
GM, 362 posts
General rules
Tue 30 Mar 2021
at 20:40
  • msg #932

Re: Documentation

Zahir, the Smith:
Only need to decide if I'm pushing for things outside of my capabilities. I'd take no workshop bonus, basic metals and shapes only (iron, bronze, in shapes a blacksmith could produce)

Still creates all sorts of potential problems. Set up a workshop in play and start building stuff then.
Alpha SG
GM, 363 posts
General rules
Tue 30 Mar 2021
at 20:51
  • msg #933

Re: Documentation

Player 10:
Hedge would like to start in Annaba.

At Bouna Al Haditha, or at the ruins of Hippo Regius?
Player 13
editor, 155 posts
M: Salma ex Misc
C: Qais, redcap
Tue 30 Mar 2021
at 21:09
  • msg #934

Re: Documentation

In reply to Alpha SG (msg # 933):

I just got that name from the trade route map. Annaba looking to be the closest port to Constantine which is close to the covenant site.
Alpha SG
GM, 364 posts
General rules
Tue 30 Mar 2021
at 21:22
  • msg #935

Re: Documentation

Player 13:
I just got that name from the trade route map. Annaba looking to be the closest port to Constantine which is close to the covenant site.

Got it. Just wanted to be sure because the modern Annaba has expanded to cover both of them. Are you all arriving together or meeting up there?
Salma ex Miscellanea
Maga, 167 posts
Lineage of Pralix
Hedge Expert
Tue 30 Mar 2021
at 21:57
  • msg #936

Re: Documentation

In reply to Alpha SG (msg # 935):

I was assuming we’d meet there. Some folks are coming from the east and some from the west and north. For instance Appolonius is coming from the Levant and his most direct route would be coastal along Egypt and the rest of North Africa. I’d be coming from Greec so best would likely be over to Italy then hugging Sicily to the Tunis area. From the Rhine Tribunal is likely best go to Genoa then a boat down the western coast of Italy to Sicily to Tunis to Annaba. You, likely best to cross near Gibraltar and take the Maghrebi coast east. Sure, this implies we will arrive in the city at different times and stay at an inn or something of the sort until we and our traveling companions all arrive

One of the locations was described as a ruin. I don’t think that would imply a currently operating port and trade route which is why I thought Annaba. To be fair though we could have arranged a place to wait and meet outside of the city, I’m sure we could make some assumption of aid by the Redcaps for that but then one of the redcaps may be joining us for this initial trek to the site.
Alpha SG
GM, 366 posts
General rules
Tue 30 Mar 2021
at 22:10
  • msg #937

Re: Documentation

In reply to Salma ex Miscellanea (msg # 936):

OK. Thanks.

There are ruins close to the operating port. They're both Annaba. Things just moved a league. The modern city is big enough that it encompasses both.
Player 17
editor, 49 posts
Leander and Javan
Koray, Sirena, Zandra
Tue 30 Mar 2021
at 22:23
  • msg #938

Re: Documentation

The Travelers will start in Alexandrea. We plan on traveling to our Spring vis source to harvest it so that would be a small valley hid in the mountains West of Ghat. We need to harvest late in Spring so we have some time.
Alpha SG
GM, 367 posts
General rules
Tue 30 Mar 2021
at 22:29
  • msg #939

Re: Documentation

In reply to Player 17 (msg # 938):

OK. Very good to note. I think the library group will also arrive there. So there may be some mingling or eyes on each other at the start. Or maybe some people just traveled together and part ways.
Player 14
editor, 41 posts
Wed 31 Mar 2021
at 00:05
  • msg #940

Re: Documentation

Or a Certamen over that vis source.

(mostly kidding)
Zahir, the Smith
Companion, 12 posts
Wed 31 Mar 2021
at 02:16
  • msg #941

Re: Documentation

Can you add Zahir to group B?
Player 15
editor, 65 posts
Vespera of Tremere
Kelemen Ronol
Wed 31 Mar 2021
at 04:08
  • msg #942

Re: Documentation

Vespera perks up at the mention of Certamen....

Not really.  She's more likely to flirt with passing magi than fight them.  In fact, Vespera would do her best to offer them any assistance she could before they leave the city, if they enter into the city itself.

By comparison, Kelemen will not enter the city if he can help it.
Appolonius of Flambeau
Magus, 48 posts
Player 12
Hedge Wizards Covenant
Wed 31 Mar 2021
at 07:48
  • msg #943

Re: Documentation

Salma ex Miscellanea:
In reply to Alpha SG (msg # 935):

Some folks are coming from the east and some from the west and north. For instance Appolonius is coming from the Levant and his most direct route would be coastal along Egypt and the rest of North Africa.

Wait, what? Appolonius is originally from Durenmar in Rhine. Why would I come to the site from the Levant? I know I haven't been too active lately, but I'm starting to think I missed something somewhere.

Also, apologies for the inactivity.
Player 6
editor, 89 posts
Wed 31 Mar 2021
at 10:19
  • msg #944

Re: Documentation

In reply to Appolonius of Flambeau (msg # 943):

Apologies from a Flambeau?!
Player 13
editor, 156 posts
M: Salma ex Misc
C: Qais, redcap
Wed 31 Mar 2021
at 12:30
  • msg #945

Re: Documentation

In reply to Appolonius of Flambeau (msg # 943):

I thought you said you were traveling around the Levant. Must have been someone else.
Player 12
editor, 39 posts
Appolonius of Flambeau
Hedge Wizards Covenant
Wed 31 Mar 2021
at 13:00
  • msg #946

Re: Documentation

In reply to Player 13 (msg # 945):

That must have been someone else. Appolonius would likely have spent all his time leading up to the departure studying at Durenmar to ensurethat he's up for dealing with whatever Hedge Magic is thrown his way. So he would probably arrive from the North once it's time to meet up and head for the site.
Player 14
editor, 42 posts
Wed 31 Mar 2021
at 15:28
  • msg #947

Re: Documentation

Malik comes from the Levant.
This message was last edited by a game editor at 15:29, Wed 31 Mar 2021.
Alpha SG
GM, 369 posts
General rules
Wed 31 Mar 2021
at 21:41
  • msg #948

Re: Documentation

I left the Alexandria arrival in group 0 because I cannot attach two groups to it and I didn't want to make another group with those two groups in it.
Alpha SG
GM, 371 posts
General rules
Wed 31 Mar 2021
at 22:28
  • msg #949

Re: Documentation

I think I'm just missing where the menagerie group is meeting up, right? Did I overlook that above a couple times?
Player 8
editor, 53 posts
Jaegar of Merinita
Giovanni the Redcap
Wed 31 Mar 2021
at 22:48
  • msg #950

Re: Documentation

Alpha SG:
I think I'm just missing where the menagerie group is meeting up, right? Did I overlook that above a couple times?


We are starting/meeting up at the covenant site. Start on arrival.
Player 7
editor, 32 posts
M: Macrinus
C: Guenter
Fri 2 Apr 2021
at 16:17
  • msg #951

Re: Documentation

In reply to Player 8 (msg # 950):

I'm not seeing any new thread, am I missing something?
Player 8
editor, 54 posts
Jaegar of Merinita
Giovanni the Redcap
Fri 2 Apr 2021
at 17:12
  • msg #952

Re: Documentation

Player 7:
In reply to Player 8 (msg # 950):

I'm not seeing any new thread, am I missing something?


I don’t think he has created it yet.
Alpha SG
GM, 372 posts
General rules
Fri 2 Apr 2021
at 18:24
  • msg #953

Re: Documentation

Just getting to it today now that I know where.
Player 8
editor, 55 posts
Jaegar of Merinita
Giovanni the Redcap
Sat 3 Apr 2021
at 15:35
  • msg #954

Stupid Question

There doesn’t seem to be one book teaching Latin, or advanced Latin reading. Could reading books on Artes Liberales be used on XP in Latin instead?
Player 4
editor, 164 posts
Sat 3 Apr 2021
at 16:11
  • msg #955

Stupid Question

How would you read to study Latin without knowing it? You might get exposure from shelving books in a library or something.
Player 2
editor, 42 posts
Plays: Klaudios
Sat 3 Apr 2021
at 16:46
  • msg #956

Re: Stupid Question

Player 8:
There doesn’t seem to be one book teaching Latin, or advanced Latin reading. Could reading books on Artes Liberales be used on XP in Latin instead?


Not a stupid question!

There is a canon rule for this in Art and Academe, in fact. I believe it's something like being able to read the classics of teaching artes liberales to learn either latin, or artes. Let me dig it up.


E: I was partially correct. Technically this only applies to "being taught".

quote:
Each  time  a  character  earns  experience  points  from  being  taught  an  Academic  Ability,  the  player  may  apply those  experience  points  to  the  specific Academic  Ability  taught,  or  to  Latin  or Teaching. He must put at least half of the gained experience points in the Academic Ability taught, distributing the remaining  experience  points  however  he  wishes.  If  the  character  is  taught  Latin,  the  player may put some of those experience points in  Artes  Liberales  as  well,  since  Latin  is taught  using  the  classics  and  displaying the grammatical and rhetorical skill of the ancient authors. If a player puts experience points gained from Latin instruction into Artes Liberales, he must put at least half of them in Latin. This is a common practice at a university  for  student  characters  with  no  prior learning in Latin.


I also vaguely remember there being a canon book with a special rule that you can gain an experience point in... something if it's below a certain level when you're reading the book, perhaps latin? May have been an area lore, however.
This message was last edited by a game editor at 21:38, Sat 03 Apr 2021.
Player 8
editor, 56 posts
Jaegar of Merinita
Giovanni the Redcap
Sat 3 Apr 2021
at 17:18
  • msg #957

Re: Stupid Question

Player 4:
How would you read to study Latin without knowing it? You might get exposure from shelving books in a library or something.


Once you can read a little (say level 3) then reading more would help like practice. If you could divide xp between what you are actually learning and Latin, it could improve your Latin (or whatever language you are reading in). From my understanding that is how scholars in the original universities got better at Latin, after original teaching in letters, at the Cathedral Schools.
Player 4
editor, 165 posts
Sat 3 Apr 2021
at 23:06
  • msg #958

Re: Stupid Question

Player 8:
Player 4:
How would you read to study Latin without knowing it? You might get exposure from shelving books in a library or something.


Once you can read a little (say level 3) then reading more would help like
quote:
practice
. If you could divide xp between what you are actually learning and Latin, it could improve your Latin (or whatever language you are reading in). From my understanding that is how scholars in the original universities got better at Latin, after original teaching in letters, at the Cathedral Schools.

Emphasis mine. But that sounds like practice or exposure. Not getting XP from a very good book on a topic that you can't read.
Player 15
editor, 66 posts
Vespera of Tremere
Kelemen Ronol
Tue 6 Apr 2021
at 05:58
  • msg #959

Vacay

Just making a quick report (in case I forget later) that I'll be out of town this weekend so my time online will be sporadic.
Alpha SG
GM, 374 posts
General rules
Tue 6 Apr 2021
at 14:00
  • msg #960

Vacay

Needed the weekend to let creative juices replenish. Should be posting more today. Looks like I'll need to create a new OOC thread soon, too.
Alpha SG
GM, 375 posts
General rules
Thu 8 Apr 2021
at 09:11
  • msg #961

Vacay

I've started writing replies to the spring threads, but got slammed at work with some problems. Everything's due at the end of today, so thing will be much lighter heading into Friday and all next week.
Player 4
editor, 167 posts
Thu 8 Apr 2021
at 15:00
  • msg #962

Vacay

How long is it acceptable to wait before I start having my own characters start interact with each other?
Alpha SG
GM, 376 posts
General rules
Fri 9 Apr 2021
at 16:55
  • msg #963

Vacay

Yay! I survived, I think; I'm typing so I must have. Really crazy couple days, but I'm emerging from it.
Player 2
editor, 44 posts
Plays: Klaudios
Sun 11 Apr 2021
at 20:03
  • msg #964

Stalled

There might be a bunch of hidden threads that are bumping right along, but things feel majorly stalled out already. What can I do to help get things moving for everyone?
Alpha SG
GM, 378 posts
General rules
Mon 12 Apr 2021
at 21:32
  • msg #965

Stalled

Having recovered from work, I've started posting in the start-up threads. Hopefully those can be mostly player-driven, with people going about setting up their covenants, making decisions as a group.

Everyone will want to consider things like provisions and supplies. You didn't arrive with lots of teamsters, for instance. So you may be sending someone out to hire some local workers or similar.
Player 15
editor, 67 posts
Vespera of Tremere
Kelemen Ronol
Wed 14 Apr 2021
at 03:12
  • msg #966

Stalled

Sorry, I have been out of town since Friday.
Alpha SG
GM, 380 posts
General rules
Mon 19 Apr 2021
at 16:41
  • msg #967

Stalled

I'm still here. Don't worry. Just two busy weeks got longer with me having to cover shifts on weekends as well. I'm working on catching up and will be posting intermittently for a few days. On the positive side: starting two weeks from now my work will be minimal until August.
Player 7
editor, 34 posts
M: Macrinus
C: Guenter
Mon 19 Apr 2021
at 18:30
  • msg #968

Stalled

In reply to Alpha SG (msg # 967):

Alpha, thank you very much for keeping us updated.
Player 16
editor, 39 posts
M:Iapetus ex Tytalus
C:Galeoto di Auria
Mon 19 Apr 2021
at 19:04
  • msg #969

Stalled

In reply to Player 7 (msg # 968):

Yep, second that.  No worries, and I appreciate knowing.

FMB
Player 15
editor, 68 posts
Vespera of Tremere
Kelemen Ronol
Wed 21 Apr 2021
at 03:35
  • msg #970

Books!

Since nobody has done so to my vision, naming Three more roots. Assuming nobody has an issue with it. Just stealing magi names from another game. ;)

quote:
Root of Creo
Existencia, by Testudinus of Criamon, L 6 Q 21


quote:
Root of Auram
Bringing the Sky to Reign, by Anaketa of Tytalus


quote:
Root of Corpus
Binding Flesh to Will, by Empirus of Merenita

Player 16
editor, 40 posts
M:Iapetus ex Tytalus
C:Galeoto di Auria
Sun 25 Apr 2021
at 11:02
  • msg #971

Books!

In reply to Player 15 (msg # 970):

Hi,

Just a heads up - the Tunis thread hasn't moved in weeks.  We don't seem to have a storyteller, and there's little or nothing to get it moving.  IF alpha reads this, can we get a little help, please, either in terms of organization, or a re-organisation?  I'm not sure if we've lost players, or what.

FMB
Alpha SG
GM, 381 posts
General rules
Sun 25 Apr 2021
at 17:08
  • msg #972

Books!

OK. I survived my brutal couple weeks (was going to be hard without taking extra shifts). I'm going to work on updating things over the next two days. I should have replies up on everything by the end of Tuesday EST. Sorry for the delay. Happily, I only have one more solid (but not unusually bad) week of work ahead and then things taper off and are gentle for months.
Player 16
editor, 41 posts
M:Iapetus ex Tytalus
C:Galeoto di Auria
Sun 25 Apr 2021
at 17:16
  • msg #973

Books!

In reply to Alpha SG (msg # 972):


Damn - I had completely forgotten you posted about this - sorry.
Alpha SG
GM, 382 posts
General rules
Mon 26 Apr 2021
at 21:46
  • msg #974

Books!

Oh, no problem. Things have gone well at work. But having to work extra shifts on top of my busiest weeks of the year was really rough.
Alpha SG
GM, 383 posts
General rules
Mon 26 Apr 2021
at 22:29
  • msg #975

Gentle Gift

Quick thing as useful general SG information: Who has the Gentle Gift?
Player 16
editor, 42 posts
M:Iapetus ex Tytalus
C:Galeoto di Auria
Mon 26 Apr 2021
at 23:27
  • msg #976

Gentle Gift

In reply to Alpha SG (msg # 975):

Iapetus does.
Alpha SG
GM, 386 posts
General rules
Wed 28 Apr 2021
at 02:59
  • msg #977

Gentle Gift

A little behind, but getting them all updated. Tired now, though.
Player 15
editor, 69 posts
Vespera of Tremere
Kelemen Ronol
Sat 1 May 2021
at 04:20
  • msg #978

Vacay

I'm out of town this weekend. Will pick up any replies if I can with phone connection, otherwise Tuesday.
Player 7
editor, 35 posts
M: Macrinus
C: Guenter
Sun 2 May 2021
at 20:58
  • msg #979

Progress

Kinda wondering how everyone is doing. I'm working on getting a lab built, and I was wondering if we would be able to advance to Summer soon. Thanks.
Player 15
editor, 70 posts
Vespera of Tremere
Kelemen Ronol
Sun 9 May 2021
at 07:39
  • msg #980

Long Silence

Just checking in on how everyone is - I've not seen anyone posting in over a week, and I'm the last post on both the threads I was interacting with.  Are the non-Alexandria threads still RPing?
Player 16
editor, 43 posts
M:Iapetus ex Tytalus
C:Galeoto di Auria
Sun 9 May 2021
at 12:20
  • msg #981

Long Silence

In reply to Player 15 (msg # 980):

Tunis is completely stalled, as we don't seem to have an ST
Player 17
editor, 50 posts
Leander and Javan
Koray, Sirena, Zandra
Sun 9 May 2021
at 14:07
  • msg #982

Long Silence

Sorry, I haven't posted in a while. I've been sort of waiting on Alpha to get some things moving.
Player 4
editor, 175 posts
Sun 9 May 2021
at 14:46
  • msg #983

Long Silence

If you are relying on SG influence at this point you shouldn't be. We should be RPing among ourselves. Alpha is the only SG right now and he has been busy with work apparently.

I think the third magus at Pelusium is Alpha's character so I think we have been waiting politely for someone to chime in who isn't there.
Player 7
editor, 36 posts
M: Macrinus
C: Guenter
Tue 18 May 2021
at 04:06
  • msg #984

Long Silence

In reply to Player 4 (msg # 983):

I recognize that people are busy, can we get an idea how long our hiatus will last?

Thank you.
Alpha SG
GM, 387 posts
General rules
Fri 28 May 2021
at 17:58
  • msg #985

Long Silence

Sorry, everyone. I got depressed and just barely managed to stay on top of a few things and couldn't get through this because it's so much more massive. Let me see if I can get caught up and resume things over the next week. I apologize.
Player 4
editor, 176 posts
Fri 28 May 2021
at 18:03
  • msg #986

Long Silence

It's all right man. Stay healthy. This is ostensibly a leisure activity.
Player 6
editor, 93 posts
Fri 28 May 2021
at 18:05
  • msg #987

Long Silence

In reply to Alpha SG (msg # 985):

No worries. I know what it's like to be depressed. We can wait.
Player 7
editor, 37 posts
M: Macrinus
C: Guenter
Fri 28 May 2021
at 18:47
  • msg #988

Long Silence

In reply to Alpha SG (msg # 985):

No worries. Take care.
Player 17
editor, 51 posts
Leander and Javan
Koray, Sirena, Zandra
Fri 28 May 2021
at 19:36
  • msg #989

Long Silence

No worries Alpha, I'm dealing with stuff right now. I doubt I will be able to post until after next week.
Player 16
editor, 44 posts
M:Iapetus ex Tytalus
C:Galeoto di Auria
Fri 28 May 2021
at 20:41
  • msg #990

Long Silence

In reply to Alpha SG (msg # 985):

No worries, feel better.
Andre ex Miscellanea
Magus, 63 posts
Warrior, Vagabond
'Hedge Wizard'
Sat 29 May 2021
at 22:02
  • msg #991

Long Silence

RealLife, and self care, come first
Player 17
editor, 52 posts
Leander and Javan
Koray, Sirena, Zandra
Wed 16 Jun 2021
at 00:51
  • msg #992

Long Silence

Sorry, I was away longer than planned. Real-life has sucked for a bit. But I'm ready to get posting again.
Player 7
editor, 38 posts
M: Macrinus
C: Guenter
Mon 21 Jun 2021
at 17:09
  • msg #993

Long Silence

In reply to Player 17 (msg # 992):

So, I'm willing to try to keep this going. My perception of what needs to happen next is that we need to advance to Summer, and mark various things complete - such as lab construction or studying.

If we're still not ready to proceed, please provide a date when we can check status.  Thank you.
Brontion ex Guernicus
Magus, 188 posts
Quaesitor
Terram Magus
Mon 21 Jun 2021
at 20:45
  • msg #994

Long Silence

I'd argue I need some sort of arbitration on the time I spend building the castle vs the time we can spend setting up labs. Something like 12 days lost to get even the basic frame built if my sodales want to prioritize the sections of the castle one bit over the other.

We also only have 6 messages before we are out of space to OOC and none of us have control to make a new OOC thread.
Beta-SG The Aerie
GM, 16 posts
Andre ex Miscellanea
Marius Lazarescu
Tue 22 Jun 2021
at 12:14
  • msg #995

Re: Long Silence

Brontion ex Guernicus:
We also only have 6 messages before we are out of space to OOC and none of us have control to make a new OOC thread.

I can do that, if you all wish ... if anyone feels such is worth it.
Brontion ex Guernicus
Magus, 189 posts
Quaesitor
Terram Magus
Tue 22 Jun 2021
at 14:34
  • msg #996

Re: Long Silence

Ok, so we do have someone with GM access. We can function if we want to go rogue.
Player 15
editor, 71 posts
Vespera of Tremere
Kelemen Ronol
Tue 22 Jun 2021
at 23:30
  • msg #997

Re: Long Silence


I apologize for any part my own silence may have had on slowed posts for other people. My in-character posting options are tied to Alexandria for all characters right now, and I am not entirely certain where the story will be going from here.

I am rather curious who is actually still carrying momentum or interest in posts, and I am wondering if the non-Alexandria stories have any progress, or stopped around when we did.
Player 16
editor, 45 posts
M:Iapetus ex Tytalus
C:Galeoto di Auria
Wed 23 Jun 2021
at 01:49
  • msg #998

Re: Long Silence

In reply to Player 15 (msg # 997):

Tunis was dead in the water from get go.  No one to run the story.
Player 4
editor, 177 posts
Wed 23 Jun 2021
at 02:22
  • msg #999

Re: Long Silence

Player 16:
In reply to Player 15 (msg # 997):

Tunis was dead in the water from get go.  No one to run the story.

That is literally the same situation for every covenant. He got pulled away before he wanted to do SG posts.
Alpha SG
GM, 388 posts
General rules
Wed 23 Jun 2021
at 02:56
  • msg #1000

Re: Long Silence

Hi. I'm still not back to capacity. But I really, really don't want this game to die. I think the suggestion of advancing to summer (probably best to be the end of summer so there are two seasons for labs to be established if desired) and taking things from there is a really good one. Get everyone in place where smaller adventures can just run.
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