Player 4:
1 redcap with teleport boots should be able to do 4 covenants.
For two seasons. But there are two more seasons. That's why I was saying it could be managed by two Redcaps if they can travel quickly.
Player 4:
Well as we go east we start to run up against Levant, since there is no hard physical boundary separating them from us. They don't technically extend down that far, but that is probably just because they don't need to, since no one else is claiming it. It seems reasonable that we would have a some story about inter-tribunal politics if we settled as far east as Alexandria. Granted, I love that idea and if my other ideas don't pan out I have a Jerbiton concept that would totally dig it.
Yup, far east and west there will be questions from neighboring tribunals. And then there is the Roman Tribunal to the north of central northern Africa, getting pretty close to it. Part of the fun. I was waiting on the tribunal decision for a precise starting year in case there was something interesting historically, but I do want to make sure we have a second tribunal meeting before the upcoming grand tribunal. And this could certainly show up some there.
Player 3:
I got one question regarding character creation. Would it be possible to start with some breakthroughs being available? For example; Ritual Charged Items is something I'd be interested in.
No, I want to stay closer to core than that. It is something you could work on if you'd like.
Player 4:
The book restriction is really weird.
I can be flexible if people want it adjusted. I was trying to make a simple rule that would prevent cherry-picking and keep characters focused while still allowing many options. But if it's not a popular solution, it can change.
Player 4:
This game isn't even publicly advertising on RPOL?
Nope. I started with players I knew were asking or had already been trying to play, and that has provided plenty.
Player 4:
But other magi not being able to use Vinny's Sling seems silly.
Spells aren't restricted. I encourage custom spells, so anything you want for spells, so long as it's vetted. The Flambeau chapter also has lots of alternate Virtues, which are handy.
Player 10:
Is there any reason for this, beyond how rare they are? I ask because I would like to play one.
Mostly that they are very rare and it would be unlikely they'd want to have one head off to a tiny tribunal that doesn't even exist yet. But, unless I miswrote, I didn't 100% rule it out in case someone really wants to play one.
Player 9:
If we’re sticking to the minimum 12 magi, 4 covenants, requirements for a new tribunal, should we go for 3 man covenants
Don't forget that Redcaps count toward that 12. We'll have 14 + Redcaps magi, so 16-17 probably.
Player 13:
Also, with these being all new covenants a lot of time will be spent improving the covenants rather than in the lab so those extra vis to spend will make them even more extreme.
Yes, but that doesn't include vis sources, and I was planning to make those fairly balanced between locations. So two magi get a bigger share than four.