Darn, my earlier reply didn't post.
Player 9:
So we're waiting for a few more players before getting our hands dirty then.
I think we have a good number now, solid for a small tribunal. I think everyone I'd heard suggest elsewhere that they'd come here has arrived. I turned off the looking for players tag. But if you've got a friend on the way, it doesn't need to be a hard cap.
Player 6:
I assume we're first waiting to see what the majority of players prefer as the Tribunal of choice, and judging by the responses so far, it seems to me a close call between Novgorod and North Africa.
Yes, though nearly everyone has posted. I think the big two are Scandinavia and Africa, though I have to go through the list more carefully. Those two seemed pretty close.
Player 9:
How do we figure out who bands together to form a covenant?
My primary thought had been to look at the suggested characters to see who fits well together OOC. I suspect we could probably group things pretty well that way with a little discussion. Concepts can still be adjusted, but it gets use grouped faster that way. Also, the suggested characters will help me provide a list of possible sites that would be of interest. For instance, lots of Merinita might be happy with a Faerie Aura, or lots of Jerbiton or similar might like being near a city.
Player 13:
I mentioned this question in my Setup response but seemed like it may be more appropriate here, is each player going to be at a specific covenant? As in both their Companion and Mag* characters at the same covenant.
I can go either way on this. I figured it would come up in the discussion of who groups well together. Putting the companion in another covenant offers a lot more interaction and play, but you'll also be tracking things in more spots. Some could be in the same covenant while most are spread out, too. There are options.
Player 3:
Another approach to the covenant creation we could take is to wait for the tribunal to be determined, then decide upon a theme of a covenant that we would gear our character towards; gotta be something that binds said covenant together after all!
Yes, this was the idea I had in mind. We'll know roughly what people are thinking of playing, and with a little discussion we'll probably be able to figure out some covenant themes and sort characters that way. Much of that is easier to figure out after we have the location, though, so I wanted to get the location determined first.
Whew, that would make a good fleet! Maybe include Hermetic Architecture eventually to go really nuts, though I have to double-check if that works with ships.