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20:19, 19th April 2024 (GMT+0)

OOC Discussion.

Posted by Alpha SGFor group 0
Player 13
player, 12 posts
Wed 24 Feb 2021
at 23:03
  • msg #76

Re: OOC Discussion

May be because of my character's lineage's focus on inducting hedge wizards but on the Flambeau that wants to prove the superiority of Hermetic Magic to Hedge Wizards I was really concentrating on that being a part of the "join or die" thing. If it was really just "join or die!" then it would not be a fit for my character, Salma ex Miscellanea (detailed her concept in the setup thread), and I would definitely be a good to team up with a Hermetic Sahir. The canon Hermetic Sahir-Flambeau dislike might be interesting to play against.
Player 3
player, 12 posts
Wed 24 Feb 2021
at 23:07
  • msg #77

Re: OOC Discussion

In reply to Player 11 (msg # 73):

A Hedge Covenant would be very cool imo, regardless of what setting we end up having. By Hedge Covenant do you mean standard Ex Miscellaneas or nominally Hermetic Hedgies; no Hermetic magic at all safe for Parma?
Player 13
player, 13 posts
Wed 24 Feb 2021
at 23:07
  • msg #78

Going forward

In reply to Player 7 (msg # 75):

My understanding of the order is more:
1. [complete] Select a location for new Tribunal
2. Submit detailed characters - get p.v.f based on experience of the magus.
3. Assign magi and companions into groups based on possible linkages which will determine the number of covenants which must be at least 4.
4. Create Boons/Hooks for covenants.
5. Spend p.v.f
6. Begin play.

EDIT: stage 3 can probably be done somewhat concurrently with stage 2 based on character idea discussed before stats.
This message was last edited by the player at 23:12, Wed 24 Feb 2021.
Player 11
player, 3 posts
Wed 24 Feb 2021
at 23:18
  • msg #79

Re: OOC Discussion

In reply to Player 3 (msg # 77):

It's wasn't a really detailed concept, but I think that a mix of Ex Misc and Hedgies could be cool, you could bring them into the Order or protect their hedge tradition to maintain diversity. I think that either way it could be interesting.

In reply to Player 13 (msg # 76):

True, the Sahir-Flambeau dislike might be interesting. Clearly one of my flaws will be "Judged Unfairly" or "Feud (Flambeau)".
Player 13
player, 14 posts
Wed 24 Feb 2021
at 23:23
  • msg #80

Re: OOC Discussion

In reply to Player 11 (msg # 79):

I was saying it might be interesting to play against and the covenant being the three of us. But that depends on how focused the Flambeau is on the Die part of Join or Die.
Player 6
player, 11 posts
Thu 25 Feb 2021
at 00:08
  • msg #81

Re: OOC Discussion

If anyone would like to create a covenant that would eventually be a levitating one, I'd love to join that with my Criamon concept. He'd eventually provide magical birds of prey as guardians, and would be happy to provide an item that can change one's shape to a bird, so we can all fly down from the covenant when we need.
Player 4
player, 19 posts
Thu 25 Feb 2021
at 00:43
  • msg #82

Re: OOC Discussion

Player 6:
If anyone would like to create a covenant that would eventually be a levitating one, I'd love to join that with my Criamon concept. He'd eventually provide magical birds of prey as guardians, and would be happy to provide an item that can change one's shape to a bird, so we can all fly down from the covenant when we need.

 Problem with that is managing our Aura. But either of my concepts could help on this.
Player 3
player, 14 posts
Thu 25 Feb 2021
at 00:50
  • msg #83

Re: OOC Discussion

Been thinking about settling for a Summoner/Theurgist. Damn it seems we're having a lot of characters interested in Spirit Magics.
Player 13
player, 16 posts
Thu 25 Feb 2021
at 00:54
  • msg #84

Re: OOC Discussion

In reply to Player 3 (msg # 83):

Summoning/Theurgy is a sweet, and fairly large, magical niche. Definitely one I often gravitate towards though not this time around.
Player 4
player, 20 posts
Thu 25 Feb 2021
at 00:56
  • msg #85

Re: OOC Discussion

Not to mention that there are a few Sahirs and that is their entire schtick.

There isn't a reasonable way to make a Non-Guernicus Quaesitor with only the few years we have?
Alpha SG
GM, 18 posts
General rules
Thu 25 Feb 2021
at 02:54
  • msg #86

Re: Going forward

Player 7:
I'm trying to understand the next steps in getting the game started.

So far it looks like:

1. Select a location for new Tribunal
2. Choose the number of covenants
3. Submit detailed characters - get p.v.f based on experience of the magus.
4. Assign magi and companions into covenants.
5. Create Boons/Hooks for covenants.
6. Spend p.v.f
7. Begin play.

I should clarify. I'd envisioned it slightly differently but close to that:

1. Select the region for the tribunal. (done)
2. Get enough focus on magus/companion concepts that we can group into covenants.
3. Build the magi. Doing this after grouping allows for a little tailoring, such as one person choosing to know AotH.
4. I provide several locations that our Redcaps have scouted cursorily in advance, somewhat adjusted from my original thoughts to suit the covenant groups (with some wiggle room for Boons/Hooks to be adjusted).
5. Covenant groups select/negotiate their locations and make those Boon/Hook adjustments.
6. Spend the p.v.f.
7. Begin play.
Alpha SG
GM, 19 posts
General rules
Thu 25 Feb 2021
at 03:15
  • msg #87

Re: Going forward

Player 13:
Goetic summoning seems a less “friendly” method, dunno if that’s where you’re going with the idea.

I had considered it. Actually, the Titanoi might be the most fitting Mystery Cult, and they could potentially initiate that. But I'm not interested in Tytalus. More, I was thinking of finding ghosts and compelling them more than doing summoning. There is the question of how much necromancy I really want to do. I'll probably shift a bit based on the covenant and fellow magi to not upset anyone.
Alpha SG
GM, 20 posts
General rules
Thu 25 Feb 2021
at 03:26
  • msg #88

Re: OOC Discussion

Player 3:
Say, I'm curious about one aspect of "Comprehend Magic" most often possessed by Pralixians. The very last sentence about it:

"At the option
of the storyguide, this Ability might also
give an insight into adapting non-Hermetic
magic into Magic Theory." - HoH:S Page 129.

What is your stance on this? Do you take this to mean an automatic Insight Text or Breakthrough Points? Or something more minor?

Hmm... I could certainly see it giving something, and it should probably scale up with the score. But I wouldn't want it to be much, as that could tend to lead toward free integration of minor stuff. Perhaps something like each level of Comprehend Magic allows you to gain Breakthrough Points in different integration, something like 1 point in each. Maybe that's too small, though it is a bonus on top of the baseline Comprehend Magic, which is already good; so I'd rather err on the side of too small rather than too big.
Alpha SG
GM, 21 posts
General rules
Thu 25 Feb 2021
at 03:32
  • msg #89

Re: OOC Discussion

Player 4:
There isn't a reasonable way to make a Non-Guernicus Quaesitor with only the few years we have?

Probably not. With only one Quaesitor in the tribunal, a Quaesitor would have good standing and the covenant would be situated well. But this would be a young Quaesitor nonetheless and so would have to be a Guernicus.
Player 7
player, 4 posts
Thu 25 Feb 2021
at 04:03
  • msg #90

Spreadsheet for some costs

I've made a google spreadsheet to compute costs for spell lab texts, tractatus and summae.

https://docs.google.com/spread...Phs/edit?usp=sharing
Player 12
player, 3 posts
Thu 25 Feb 2021
at 04:23
  • msg #91

Re: OOC Discussion

In reply to Player 13 (msg # 76):

Killing Hedge wizards is not a priority to my Flambeau concept, proving Hermetic Magic superior by besting their magic is. Slaying them with magic is just one way of doing so. It's also the easiest way of doing so, but still, not the only way.
Player 8
player, 5 posts
Thu 25 Feb 2021
at 06:01
  • msg #92

OOC Discussion

In reply to Player 6 (msg # 38):

Definitely interested in the menagerie idea. A Criamon animal specialist and a Merinita shapeshifter in the same place. Now that is the basis for some fascinating and confusing conversations!
Player 13
player, 17 posts
Thu 25 Feb 2021
at 06:16
  • msg #93

OOC Discussion

As a player who really loves a lot about the Hermetic structure of the Theban Tribunal  I decided to make my character apprenticed in that tribunal. Considering we are going to be starting from the ground up in defining our peripheral code I was curious if any other players were planning on taking a similar tack. Asking both if anyone wants to try and push a Theban-like structure with me and whether others are thinking of their tribunals of apprenticeship as models they want to push when we start formulating peripheral code.
Player 9
player, 14 posts
Thu 25 Feb 2021
at 06:56
  • msg #94

OOC Discussion

In reply to Player 13 (msg # 93):

Rather the opposite.
My character wants to get away from old stuffy arch magi and rules they have made to bolster their own power.

That being said, there still might be sound rulings and good structures worth looking at when putting together a new tribunal.
Player 13
player, 18 posts
Thu 25 Feb 2021
at 07:04
  • msg #95

OOC Discussion

In reply to Player 9 (msg # 94):

If anything, that's why I like the Theban rules, particularly the random drawing of the Tribunal leaders/management. I also like the shards/tokens thing but that part can be gamed somewhat.
Player 6
player, 12 posts
Thu 25 Feb 2021
at 07:29
  • msg #96

Re: Spreadsheet for some costs

Player 7:
I've made a google spreadsheet to compute costs for spell lab texts, tractatus and summae.

https://docs.google.com/spread...Phs/edit?usp=sharing



Thanks, i sent you a request
Alpha SG
GM, 22 posts
General rules
Thu 25 Feb 2021
at 10:39
  • msg #97

Re: Spreadsheet for some costs

I've got one request coming in just after I removed the tag. The person also asked on Discord. Another person asked about the same time over on Discord. I'm not reopening the location vote. That's set. But I could admit two more. Since I turned off the tag, I figured I should run it by you all.
Player 12
player, 4 posts
Thu 25 Feb 2021
at 10:46
  • msg #98

Re: Spreadsheet for some costs

In reply to Alpha SG (msg # 97):

I'm fine with that.
Player 9
player, 15 posts
Thu 25 Feb 2021
at 10:51
  • msg #99

Re: Spreadsheet for some costs

In reply to Alpha SG (msg # 97):

So 14 then.

Fine by me.
Alpha SG
GM, 24 posts
General rules
Thu 25 Feb 2021
at 10:58
  • msg #100

OOC Discussion

I think it'd be 16, as we're at 14.

I made a new post in the other thread to start grouping into covenants and trying to hone concepts. Hopefully the instructions are clear in that last paragraph before the list. If not, ask, and I'll try to say it another way. Once we've grouped into covenants, I'm going to open one group code per covenant and create an OOC thread for each covenant so people can have internal discussions without losing track among all the other internal discussions. This overall OOC thread will remain open, too.
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