RolePlay onLine RPoL Logo

, welcome to [ArM5] Troupe Tribunal

14:37, 26th April 2024 (GMT+0)

OOC Discussion.

Posted by Alpha SGFor group 0
Player 4
player, 24 posts
Thu 25 Feb 2021
at 16:16
  • msg #126

Re: Covenants Ideas

Player 13:
Well I found you the page ref for The Sundered Eagle where they discuss the things they initiate.

Yes, thanks. It gives a little insight. But it's super regional. I'll have to work out details with a SG who wants to cover that portion of things to really get much out of the cult other than a Cult Lore that I can get books on rather than having to practice a new cult into existence.

I love/hate/love again that they put in that bit about summoning being non-tainted despite the source saying that it's tainted regardless of the realm. It seems like a dig at the other author's overreach and it mirrors what I've always said about it, that there is no reason for the line to be there since there are other summoning methods in other books that aren't tainted. Them referencing summoning that way does give me hope that Binding might be available and the guy in Thebes just doesn't have the script. Since Binding has too many amazing things about it to easily list.
Player 9
player, 20 posts
Thu 25 Feb 2021
at 16:18
  • msg #127

Re: Covenants Ideas

I've put Redcap central in the setup thread, now to see if anyone bites. ;)
Player 4
player, 26 posts
Thu 25 Feb 2021
at 16:23
  • msg #128

Re: Covenants Ideas

Player 9:
I've put Redcap central in the setup thread, now to see if anyone bites. ;)

And I put the boarder fortress. I think that could easily be combined with the Spirit covenant. The spirits are stronger in the untamed region we are chilling, local hostile spirits present both a research opportunity and a threat. Infernal Sahirs bind them against us, and since they are Infernal we can't in conscience come to a peace?

Also gives an in for my Devil Child Lite companion concept.
Player 13
player, 26 posts
Thu 25 Feb 2021
at 16:24
  • msg #129

Re: Covenants Ideas

In reply to Player 4 (msg # 126):

Goetic (aka all spirits) summoning is always tainted, the goetic section of RoP:Infernal specifically talks about how there are other more specific forms of summoning that are not, the Terram Summoning can only affect beings related to Terram, maybe just magic ones, and is in that class of more specific summoning.
Player 10
player, 6 posts
Thu 25 Feb 2021
at 16:50
  • msg #130

Hedge recruitment and integration Covenant

My Merinita magus is prob most interested in the Berbers magical pagan traditions. Is there any specific magical tradition or area your characters care espically about?
Player 3
player, 17 posts
Thu 25 Feb 2021
at 16:55
  • msg #131

Hedge recruitment and integration Covenant

In reply to Player 10 (msg # 130):


Anything with a whiff of Shapeshifting. Lands of Northern Africa used to be under the control of Vandal and Gothic Kingdoms. My Bjornaer is interested to find if there are any traces of Birna's magic, or that of the Witch Cult to be found among the local Hedge Wizards since magicians tend to follow their people's migrations.
This message was last edited by the player at 16:58, Thu 25 Feb 2021.
Player 7
player, 6 posts
Thu 25 Feb 2021
at 16:59
  • msg #132

Re: Spreadsheet for some costs

Player 6:
Thanks, i sent you a request

Let's try this: https://docs.google.com/spread...Phs/edit?usp=sharing
Player 13
player, 29 posts
Thu 25 Feb 2021
at 17:00
  • msg #133

Hedge recruitment and integration Covenant

In reply to Player 10 (msg # 130):

My Filii Pralicis is interested in the Settuten which are within both the Berber and Tuareg cultures (some different abilities available). As a woman Tuareg She would likely have been apprenticed to a Settuten had her life gone differently. But her focus on language implies an interest in possibly ancient stuff found in ruins and whatnot. I left that open since there might be a particularly interesting plot thread or historical site at or near where we decide to make our covenant. Curious to see the sites suggested by Callen (and others?).
Player 13
player, 30 posts
Thu 25 Feb 2021
at 17:01
  • msg #134

Re: Spreadsheet for some costs

In reply to Player 7 (msg # 132):

That works. Thanks.
Player 6
player, 15 posts
Thu 25 Feb 2021
at 17:04
  • msg #135

Re: Covenants Ideas

Player 4:
EDIT: OOH, seems they are real dick heads and would not welcome my efforts. Possibly a good reason to fuck off to literally Bumfuk, Egypt. But I don't actually see the info presented in the link in either of the published works, if he just made that up then we can just make ours up.


It's not from an official book, but the guy this blog belongs to is one of the Ars Magica writers. And could at least be a good basis for what we do.
Player 13
player, 31 posts
Thu 25 Feb 2021
at 17:36
  • msg #136

Re: Covenants Ideas

Re: combining current covenant ideas into one covenant mentioned in the Setup thread but figure discussion of that is better in this thread.

We should
a) wait until at least a few more folks have self-selected their covenant of interest.
b) only combine the smallest covenants.
c) There is a whole lot of possible territory so that two covenants require being off in the middle of nowhere is not really a good reason to combine those though there may be other good reasons to combine them.
Player 4
player, 27 posts
Thu 25 Feb 2021
at 17:46
  • msg #137

Re: Covenants Ideas

Player 4:
EDIT: OOH, seems they are real dick heads and would not welcome my efforts. Possibly a good reason to fuck off to literally Bumfuk, Egypt. But I don't actually see the info presented in the link in either of the published works, if he just made that up then we can just make ours up.


It's not from an official book, but the guy this blog belongs to is one of the Ars Magica writers. And could at least be a good basis for what we do.
</quote>
Maybe, Nature Lore really doesn't feel like it is anything like what Guernicus was doing since he was a Mercurian. He had an excuse in there for it, that he learned the stuff from his hippy girlfriend, but that still doesn't seem to fit as well as them having Earth Might specific versions of the Goetic summoning techniques. Plus the Divination mentioned in Sundered Eagle.

@P13 Ya, we are sort of all in the middle of nowhere, that is the point of a new Tribunal. Even being on the coast still puts you pretty far from the rest of the order, it just lets you get mail easier.

But I still think my suggestion for combining with the spirit covenant is coherent and so far only involves 2 declared magi. But it was P11's idea so I don't want to completely co-opt it if he's not down.

Addressing the comment in the Setup thread, I don't mind where the boarder covenant is. It was just a comment that it might make sense there and it would have certain diplomatic repercussions.

Am I remembering right that Sahir is actually very versatile between the realms since Djinn is a super-type like giant or dragon that goes between realms? Sahir that deal with magic Djinn we are cool with? Sahir that deal with Infernal Djinn are to be decisively dealt with? Flambeau is just misguided in thinking that all fall into the second category since he met them first?
Player 13
player, 32 posts
Thu 25 Feb 2021
at 17:49
  • msg #138

Re: Covenants Ideas

I could not find it listed on the wiki though there was mention of the virtue w/r/t vis for post-gauntlet years, what is the annual vis yield supplied by Personal Vis Source virtue?
Alpha SG
GM, 29 posts
General rules
Thu 25 Feb 2021
at 18:05
  • msg #139

Re: Covenants Ideas

Player 4:
Am I remembering right that Sahir is actually very versatile between the realms since Djinn is a super-type like giant or dragon that goes between realms? Sahir that deal with magic Djinn we are cool with? Sahir that deal with Infernal Djinn are to be decisively dealt with? Flambeau is just misguided in thinking that all fall into the second category since he met them first?

Yes, it works with all types.

Separate: The Hermetic Sahir are from a western tradition near Iberia, so there could be a draw eastward, but also westward.

<quote Player 13>
I could not find it listed on the wiki though there was mention of the virtue w/r/t vis for post-gauntlet years, what is the annual vis yield supplied by Personal Vis Source virtue?
</qutoe>
I had thought of that and just never did it. I did mention you won't keep any from the extra years, but you could use it within those years. I like the 3:2 ratio for basic value of Techniques:Forms. We know 2:1 is naturally incorrect, even though it's canonical; it can only get there if forced there, and that would result in House Mercere ending up with only Technique vis in the end, would would make their trading fail. So I would like to keep that 3:2 ratio for things like Personal Vis Source. I'm trying to find that spot in the book where it talks about vis-poor v. vis-rich games to gauge 1/10 of something...
Player 16
player, 3 posts
Thu 25 Feb 2021
at 18:13
  • msg #140

Re: Covenants Ideas


Do we have a green light to start forming our characters in detail?  If so, how fresh are we?  I might have already put together my Tremere doctor-tempted-by-knowledge-not-meant-for-humankind, but he's freshly minted post gauntlet.  Are we pink-cheeked and rosy, or have we been around a bit post-gauntlet?

FMB
Player 4
player, 28 posts
Thu 25 Feb 2021
at 18:19
  • msg #141

Re: Covenants Ideas

Rules are on the wiki. But we are real fresh. Something like 1-4 years post I think.

Not sure about pre apprenticeship. Might be of interest for a doctor or our Verditius.
Player 13
player, 33 posts
Thu 25 Feb 2021
at 18:19
  • msg #142

Re: Covenants Ideas

In reply to Player 16 (msg # 140):

Detailed character creation limits in the wiki but at most 3 years post-gauntlet. If you choose to give yourself years post-gauntlet check the wiki for those rules.
This message was last edited by the player at 18:25, Thu 25 Feb 2021.
Player 8
player, 9 posts
Thu 25 Feb 2021
at 18:21
  • msg #143

Re: Spreadsheet for some costs

In reply to Player 7 (msg # 132):

Thank you. This spreadsheet will be very helpful a few moves down the road.
Player 8
player, 10 posts
Thu 25 Feb 2021
at 18:32
  • msg #144

Re: Spreadsheet for some costs

In reply to Player 7 (msg # 132):

In the Menagerie/Monster Hunter Covenant we have a Craimon fascinated with Eagles, a Merinita that Shapeshifts into a Black Kite, and a Shapeshifting Tytalus. This sounds like a group who could easily live in the Atlas Mountains, or any of the mountains on the west side of North Africa, for that matter.

We haven't gotten to looking at sites, just making an observation. Having a Guernicus attached to the Covenant also brings up several potential stories. It will be an interesting mix!
Player 13
player, 34 posts
Thu 25 Feb 2021
at 18:54
  • msg #145

Re: Covenant locations

Solely in terms of culture and geography I was thinking good sites for the Hedge Wizard Relations covenant would be the desert side of the Atlas Mountains (Saharan Atlas Range or Anti-Atlas Rage per URL below) or coastal desert south of Nul (labeled on the trade map linked in the wiki). This would make us close to both Berber and Tuareg cultures. Closer to a place like Marrakesh may be a possibility as well.

https://en.wikipedia.org/wiki/...ntains-Labeled-2.jpg
Player 16
player, 4 posts
Thu 25 Feb 2021
at 19:11
  • msg #146

Re: Covenants Ideas

In reply to Player 4 (msg # 141):

Thanks for this - found the wiki, and following up.  One question - it references the usual limits on books.  I know thre's limits associated with covenant size and resources, but we don't have covenants, so where might these limits be found?

Apologies for the barrage of questions, it's been a while since I've played, and I'm feeling pretty enthusiastic about this.

FMB
Player 9
player, 21 posts
Thu 25 Feb 2021
at 19:18
  • msg #147

Craft skill question

How detailed should we do craft skills?
Carpenters tend to be carpenters while there are a lot of different varieties of smiths?

So how specific should craft skille be?

Asking as the verditius ;)
This message was last edited by the player at 19:27, Thu 25 Feb 2021.
Player 13
player, 35 posts
Thu 25 Feb 2021
at 19:21
  • msg #148

Re: Covenants Ideas

In reply to Player 16 (msg # 146):

Rather than spending BP to define the resources of the covenant we will get a vis allotment and spend that on things we have brought with us such as books, enchanted items, lab texts, etc.

I am not sure what part in partiucler you are referencing with the limits of books.
Player 7
player, 8 posts
Thu 25 Feb 2021
at 19:23
  • msg #149

Re: Covenants Ideas

Player 16:
In reply to Player 4 (msg # 141):

Thanks for this - found the wiki, and following up.  One question - it references the usual limits on books.  I know thre's limits associated with covenant size and resources, but we don't have covenants, so where might these limits be found?

Apologies for the barrage of questions, it's been a while since I've played, and I'm feeling pretty enthusiastic about this.

FMB

The Usual Limits on books are in the core book, p. 71. Ability summae cannot be higher than level 8, and Arts summae cannot be higher than 20.  Note that our storyguide is allowing tractatus over quality 11, but they cost a lot of PVF.
This message was last edited by the player at 19:34, Thu 25 Feb 2021.
Player 9
player, 22 posts
Thu 25 Feb 2021
at 19:31
  • msg #150

Re: Covenants Ideas

In reply to Player 7 (msg # 149):

I assume that when we are banded together in covenants we can talk a bit together so we don't get 4 Rego summae Q12 L12 in the same library.
Sign In