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, welcome to [ArM5] Troupe Tribunal

17:59, 27th April 2024 (GMT+0)

OOC Discussion.

Posted by Alpha SGFor group 0
Player 7
player, 9 posts
Fri 26 Feb 2021
at 00:31
  • msg #176

Re: Covenant locations

Player 6:
Players 7 and 8, what shape/s were you thinking about for your shapeshifting?

Macrinus has a Shapeshifting of two, so Wolf and Falcon.
Player 8
player, 14 posts
Fri 26 Feb 2021
at 00:32
  • msg #177

Re: Covenant locations

Is there a specific way/location on the site to post potential characters for approval? Just unfamiliar with this website.
Player 4
player, 32 posts
Fri 26 Feb 2021
at 00:35
  • msg #178

Re: Covenant locations

Tell A-SG what your name is and he can created a character for you and assign a sheet to it. You would get to it through Character Details up in the top left.
Alpha SG
GM, 41 posts
General rules
Fri 26 Feb 2021
at 03:09
  • msg #179

Re: Covenant locations

Player 8:
Is there a specific way/location on the site to post potential characters for approval? Just unfamiliar with this website.

As Player 4 said, best to give me a name (I can change it later if you want.) and for me to create that. Then you can go to Character Details and edit the sheet. Normally that might be the main sheet for you, but enough are beta SG's or similar and we'll probably make those their primaries, so I've just left all the Player N names as primaries for now. When you post you can select who you post as.
Alpha SG
GM, 42 posts
General rules
Fri 26 Feb 2021
at 03:10
  • msg #180

Re: Covenant locations

Sounds like a bunch of people don't like the book limitations. I'm fine removing them.
Player 15
player, 2 posts
Fri 26 Feb 2021
at 03:44
  • msg #181

Building the covenant

Hi guys, #15 here! Sorry I'm late to the game.

A few questions:  Are you using the economy and lab modification rules from Covenants? (I dislike them but I know everyone else likes them).  Are we okay starting with Common Mysteries from the beginning of the Mysteries book?  Do we need all three book-making Abilities to write books (Scribe, Bookbinder, Illuminator)?  How readily available are books for those interested in finding more books through the Redcaps or through mundane trade?
Alpha SG
GM, 43 posts
General rules
Fri 26 Feb 2021
at 03:56
  • msg #182

Re: Building the covenant

Player 15:
A few questions:  Are you using the economy and lab modification rules from Covenants? (I dislike them but I know everyone else likes them).  Are we okay starting with Common Mysteries from the beginning of the Mysteries book?  Do we need all three book-making Abilities to write books (Scribe, Bookbinder, Illuminator)?  How readily available are books for those interested in finding more books through the Redcaps or through mundane trade?

I like the lab modification stuff. I don't love the effort of tracking all the little covenant expenses, but they do keep some realism to the functioning of an odd medieval situation. Someone wrote a good spreadsheet for that at some point...

Common Magics are OK. And since we just relaxed the book restrictions, they're right there for the taking.

You, personally, don't need all those Abilities to make a book. Someone would need them somewhere along the line. Typically the magus just writes in tablets and hands those off to be copied into an actual book by other people with those Abilities.

Trade for books in Arabic will be pretty simple. Trade for more distant stuff will take some time, but I'm sure the local Redcaps could expedite the process for a small consideration. ;) You will need something to trade for or money to spend to get them, though.
Player 9
player, 24 posts
Fri 26 Feb 2021
at 04:48
  • msg #183

Re: Building the covenant

In reply to Player 14 (msg # 167):

While a tribunal with two Verditius magi focused on flying stuff could provide some interesting rivalry I'd rather find something other to play.

So if you want the flying I'll magically turn into a monster hunter and join the menagerie full of non-Bjørnar shapechangers.

Besides, as Player 9, I'll fit straight in with player 6,7 & 8 ;)
This message was last edited by the player at 04:49, Fri 26 Feb 2021.
Player 4
player, 33 posts
Fri 26 Feb 2021
at 05:11
  • msg #184

Re: Building the covenant

I've hear he was giving bonus XP for a straight after all. It is weird all the hunters are shape shifters. Why would you debase yourself by becoming a lesser predator?
Player 15
player, 3 posts
Fri 26 Feb 2021
at 05:16
  • msg #185

Re: Building the covenant

Awkwardly, the character I would want to play is very determined by the covenant I end up in.

Monster Hunters / Menagerie
- Bonisagus Lycanthrope

Hedge recruitment and integration
- Trianoma librarian

Spiritual Knowledge (spirits, ghost, entities...) [possible merge with the Deep Wilds Research Covenant?]
- Tremere researcher

Redcap Chapterhouse/Covenant? (one of Coastal Cities, Central Location):
- Verditius crafter in debt to the redcaps

Boarder Fortress/Deep wilds research covenant (no reason they can't be the same)
- Elementalist who dislikes Sahir

I also really like the idea of Conscientia from Magi of Hermes, but I doubt anyone here would pay me to make crazy spells for them. ;)
Player 9
player, 25 posts
Fri 26 Feb 2021
at 05:19
  • msg #186

Re: Building the covenant

Player 4:
It is weird all the hunters are shape shifters. Why would you debase yourself by becoming a lesser predator?


It might be the menagerie they are attracted to.
Not the monster hunting part
Salma ex Miscellanea
Magus, 1 post
Fri 26 Feb 2021
at 05:23
  • msg #187

Re: Building the covenant

In reply to Player 15 (msg # 185):

I should probably try to push you towards one of the less populous covenants but I like the idea of a Trianoman Librarian at the covenant I’ll be at.
Player 15
player, 4 posts
Fri 26 Feb 2021
at 05:27
  • msg #188

Re: Building the covenant

In reply to Salma ex Miscellanea (msg # 187):

I was actually recently joking how everyone wants a bookwriter in their covenant.
Salma ex Miscellanea
Magus, 2 posts
Fri 26 Feb 2021
at 05:41
  • msg #189

Re: Building the covenant

In reply to Player 15 (msg # 188):

Well Salma will be a writer/translator herself, just felt the concept fits in conjunction with her being a bookish type.
Player 14
player, 4 posts
Fri 26 Feb 2021
at 06:24
  • msg #190

Re: Building the covenant

Player 9:
In reply to Player 14 (msg # 167):

While a tribunal with two Verditius magi focused on flying stuff could provide some interesting rivalry I'd rather find something other to play.

So if you want the flying I'll magically turn into a monster hunter and join the menagerie full of non-Bjørnar shapechangers.

Besides, as Player 9, I'll fit straight in with player 6,7 & 8 ;)


He's not really focused on flying stuff; could say focused on Terram to a certain extent, but his focus is more exploration and hunting, he just wants to be able to take his house/lab with him.

I don't want to make you feel you need to abandon your idea; I don't see a lot of overlap between what I have in mind and a maker of flying carpets...  It's not really terribly difficult to make a flying carpet so that might not be a hugely interesting focus anyway, though.
This message was last edited by the player at 06:25, Fri 26 Feb 2021.
Player 15
player, 6 posts
Fri 26 Feb 2021
at 07:19
  • msg #191

Re: Building the covenant

Salma ex Miscellanea:
Well Salma will be a writer/translator herself, just felt the concept fits in conjunction with her being a bookish type.

Salma ex Miscellanea:
I should probably try to push you towards one of the less populous covenants but I like the idea of a Trianoman Librarian at the covenant I’ll be at.


I like bookish types, I admit. I'll probably play a sociable magus supporting either the redcaps or the Guernicus.

Will you be my pen pal though?
This message was last edited by the player at 07:19, Fri 26 Feb 2021.
Player 9
player, 26 posts
Fri 26 Feb 2021
at 07:25
  • msg #192

Re: Building the covenant

Player 14:
It's not really terribly difficult to make a flying carpet so that might not be a hugely interesting focus anyway, though.


I know, but we all got to start somewhere.
https://youtu.be/1dMbxrspfoU?t=131

But if you're just a ReTE specialist moving big stuff with magic I'll not throw my verditius out the window, I'll think a bit more on it.
Player 4
player, 34 posts
Fri 26 Feb 2021
at 07:49
  • msg #193

Re: Building the covenant

Worth noting I'm also a defacto ReTe specialist. Since A) it's good and B) I assume my modified version of the Goetica will use ReTe rather than ReVi? Rego either way.
Player 9
player, 28 posts
Fri 26 Feb 2021
at 08:51
  • msg #194

Re: Building the covenant

Why is it that most of my ideas for characters end up with needing a lot of XP in non hermetic skills?

Let's play a Verditius.
    Sure, just remember to add a decent craft skill and sink som XP in Philosophiae.

Hey, those Ramius Flambeau look interesting.
    Oh they are, and in addition to those weapons skills you probably need a bit more strength.

I guess I just want to complicate it for myself.
Player 4
player, 35 posts
Fri 26 Feb 2021
at 09:12
  • msg #195

Re: Building the covenant

Like those are getting you something as a Verditius. Reasonably any well rounded character should have some mundane skills. I should probably have more than I do as a Quaesitor.
Player 10
player, 7 posts
Fri 26 Feb 2021
at 09:16
  • msg #196

Re: Building the covenant

In reply to Alpha SG (msg # 163):

Yes I abandoned that concept because your reason made sense. This concept is better tied to Africa as well so its all good.
Player 6
player, 19 posts
Fri 26 Feb 2021
at 09:21
  • msg #197

Re: Building the covenant

Player 9:
Why is it that most of my ideas for characters end up with needing a lot of XP in non hermetic skills?

Let's play a Verditius.
    Sure, just remember to add a decent craft skill and sink som XP in Philosophiae.

Hey, those Ramius Flambeau look interesting.
    Oh they are, and in addition to those weapons skills you probably need a bit more strength.

I guess I just want to complicate it for myself.


Sure, a Verditius and a Ramius Flambeau, amongst others, can be Ability intensive, but it's not a bad thing. My Criamon has Animal Ken and Handle Animal that he'll be investing it, and probably a few more, like Bargain.

If it's part of the character concept, go for it. Plus, it might give your Magus something else to do and use even in avergae-high Faerie/Infernal/Divine Aura. And when you don't want to advertise you're a Magus.

You might not have a score of 5 in either of the Abilities. But remember that your apprenticeship has cut into your time investing in them, but has given you tools that will build upon them, and you can increase them in time.
Player 9
player, 29 posts
Fri 26 Feb 2021
at 09:39
  • msg #198

Re: Building the covenant

I'm not saying it's a bad thing, it's just frustrating when you're trying to sort your (always to few) XP out into all the skills you need.

But I agree that it tends to make more interesting characters, maybe that's why I always end up with those kinds of character concepts.
Player 12
player, 10 posts
Fri 26 Feb 2021
at 09:47
  • msg #199

Re: Building the covenant

In reply to Player 9 (msg # 198):

I have found that having your magi start their Apprenticeship later than usual helps a little bit with raising their mundane abilities.
Player 10
player, 8 posts
Fri 26 Feb 2021
at 09:54
  • msg #200

Re: OOC Discussion

Does anyone know a good place to read about the faerie in the Iberian Tribunal?
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