RolePlay onLine RPoL Logo

, welcome to Vault of Souls

01:04, 9th May 2024 (GMT+0)

Lunar Anima and Innate Powers.

Posted by MaxAstroFor group 0
MaxAstro
GM, 1 post
Wed 24 Mar 2021
at 15:58
  • msg #1

Lunar Anima and Innate Powers

This thread details the non-Charm powers that are innate to Lunars - either all Lunars, or based on Caste.

----

Anima Banner
All Exalted posses anima banners - supernatural auras that are the mark of their power. Normally invisible, an Exalts anima begins to glow when they use their abilities in obvious ways. Specifically, every time an Exalt spends 5 or more motes of peripheral essence at once (whether from a single Charm or a combination of Charms used together), the Exalt's anima level increases. For Lunars, the anima levels are as follows:

-Dim: The anima is completely invisible; this is its default level.
-Glowing: The Lunar is outlined in silver light. Her Caste Mark, Tell, and moonsilver tattoos become obvious to anyone who sees her. Stealth and disguise rolls suffer a -3 penalty.
-Burning: The Lunar is enveloped in argent flames. Objects touched by the flames may be left damp and warped, as though exposed to the elements for many days. Her Caste Mark is mostly subsumed by the flames, but shines through even more brilliantly at dramatic moments. Stealth and disguise are impossible, with mundane disguises literally burning away in her anima.
-Iconic: The Lunar's anima ignites into a brilliant bonfire, stretching into the sky and visible for miles. At this point, her banner begins to manifest iconic displays, unique to each Lunar. This may be a stylized representation of her spirit shape, whirling blades of silver light inlaid with runes, or other more esoteric effects. Regardless of form, a Lunar's iconic display is as distinctive as her Tell. It also often seems to aid her movements as she acts - a Lunar whose iconic display is a raging tigress may find that her anima appears to bite and savage her foes in time with her sword strikes. Stealth is, obviously, impossible.

Generally, a Lunar's anima banner recedes by one level per scene, or fades entirely if an hour passes without meaningful peripheral essence expenditure.
This message was last edited by the GM at 16:03, Wed 24 Mar 2021.
MaxAstro
GM, 2 posts
Wed 24 Mar 2021
at 16:16
  • msg #2

Lunar Anima and Innate Powers

Innate Powers
All Lunars, regardless of Caste, possess the following abilities:

For one mote, the Lunar can:
-Make her Caste Mark appear for as long as she desires.
-Make her Tell obvious to anyone who sees her for as long as she desires.
-Determine the exact Lunar phase and day of the month, as well as the moon's position in the sky.

For three motes, the Lunar can:
-Shift from her human shape to her spirit shape
-Shift from her spirit shape to her human shape

For four motes, the Lunar can:
-Assume the form of any animal in her Heart's Blood library
-Assume the form of any human in her Stolen Faces library

Unlike switching between human and spirit shapes, the motes spent to assume another shape are committed until the shape is released. Upon releasing a shape, the Lunar may return to either her human or spirit shape. Shifting directly to another form requires spending another four motes, although the commitment of the previous four motes ends. Lunars who possess the Charm Hybrid Body Transformation may shift from a stolen form directly into their hybrid form with no essence cost; the four motes remain committed, but become committed to Hybrid body Transformation instead of the previous shapeshift.

Note that assuming very small or very large forms requires the Charms Emerald Grasshopper Form or Towering Beast Form and follows the rules for those Charms instead of the rules here.
This message was last edited by the GM at 16:18, Wed 24 Mar 2021.
MaxAstro
GM, 3 posts
Wed 24 Mar 2021
at 16:34
  • msg #3

Lunar Anima and Innate Powers

The Lunar Excellency
Excellency is the most basic power of the Exalted: The power to excel. For Lunars, this power is derived from their Attributes. A Lunar has access to the Excellency for:
-Any Attribute they favor
-Any Attribute rated four or five dots
-Any Attribute the Lunar knows at least two Charms for

When making a roll with an Attribute for which the Lunar has access to the Excellency, she may add dice to that roll at a cost of one mote per die. This is an innate, reflexive power that takes no action or preparation on the Lunar's part; generally speaking, no form of magic can directly suppress or disable a Lunar's Excellency. Excellencies can also be used to enhance static values like Resolve or Evasion; in this case, each two dice "added" increases the static value by one. Two Excellencies have additional special uses: The Strength Excellency can be used to add damage to a successful withering attack, adding one damage per mote. Similarly, the Stamina Excellency can be used to increase the Lunar's soak against a withering attack, adding one soak per mote.

Extra dice from an Excellency must be declared before the roll is made. Similarly, boosting a static value must be done before the value is rolled against (so a Lunar increasing her Evasion must decide how much to increase it by before knowing the result of her opponent's attack roll).

The maximum number of dice that a Lunar can add to a single action is known as her Excellency Limit. However, this limit applies to all Charms and magical abilities, not just Excellencies; thus, a Charm that adds three dice to an action reduces the number of Excellency dice the Lunar can add to that action by three. For this reason, Charms are always more efficient than Excellencies, typically adding three dice per mote instead of one.

A Lunar's Excellency Limit is normally equal to the value of the Attribute attached to the roll or static value: A Lunar with a Strength of four dots can add up to four dice to a Strength-based roll, and a Lunar with a Dexterity of four dots can add up to +2 (four dice) to their Evasion. However, this limit can be increased by stunting; if a Lunar's stunt allows them to rely on a second Attribute to aid a roll, then that Attribute is added to their Excellency Limit (but not the roll itself).

For example, a Lunar striking a foe with their sword (normally a Dexterity + Melee roll) might stunt using their intellect to calculate how the opponent is likely to dodge and adjust their strike accordingly, thus increasing their Excellency Limit for that roll to Dexterity + Intelligence. This is the absolute ceiling of the Excellency Limit, however; no more than a single additional Attribute can be added to it.
This message was last edited by the GM at 18:09, Wed 24 Mar 2021.
MaxAstro
GM, 4 posts
Wed 24 Mar 2021
at 16:50
  • msg #4

Lunar Anima and Innate Powers

Shapeshifting
Assuming an animal form (including a spirit shape) has the following effects:

-Statistics: The Lunar’s Essence, Willpower, base Initiative, health levels, Attributes, Abilities, specialties, Resolve, and Guile are unaffected. In general, shapeshifting never affects a Lunar's base stats and instead only grants bonus dice (which count as Charm dice, reducing the Lunar's Excellency Limit while in that form).
-Actions: When taking an action for which her form has an innate dice pool, the Lunar may use that dice pool instead of her own at no essence cost. If her Excellency Limit would not be high enough to allow her to boost her dice pool that high, she instead uses the dice pool she would have on a full Excellency (this applies even if the Lunar does not possess the Excellency for the attribute in question).
-Attacks: Whether making withering or decisive attacks, she uses the animal's listed natural attacks. If their dice pool is higher than her Dexterity + Brawl pool, this counts against her Excellency limit. If her Dexterity + Brawl is higher than the animal's listed dice pool, she may use it instead. Her attacks deal damage based on the animal's listed damage, but unlike most effects of shapeshifting this base damage does not count against her Excellency limit and may be fully enhanced with a Strength Excellency.
-Feats of Strength: Although her Strength does not change, she uses the animal's listed Strength (whether higher or lower than hers) to determine what feats of strength she may attempt. If the animal's Strength is higher then hers, then even if it doesn't have a listed dice pool for feats of strength she may treat her Strength as the higher value when attempting feats of strength; this counts against her Excellency Limit.
-Defense: If the animal's Evasion or Parry is higher than her own then she may use it, counting the difference against her Excellency Limit.
-Soak: She may use the animal's natural soak or Hardness if it is higher than her own; this does not count against her Excellency Limit for the amount of soak she may add with the Stamina Excellency.
-Innate Abilities:She gains the animals innate special abilities and Merits; dice or successes added by these abilities count against her Excellency Limit (with each success counting as two dice). Some animals may have abilities that require practice and training to use effectively; learning these abilities for an animal form costs six experience or three bonus points.

Taking a human form follows much the same rules as taking an animal form, except that the Lunar does not gain any dice pools possessed by a human form (she can still use the form's higher Strength for feats of strength). If a human form has mutations, she gains the benefits of those mutations while in that form; any dice or successes added by such mutations count against her Excellency Limit just like animal special abilities.
This message was last edited by the GM at 17:18, Wed 24 Mar 2021.
MaxAstro
GM, 5 posts
Wed 24 Mar 2021
at 17:29
  • msg #5

Lunar Anima and Innate Powers

Full Moon Powers
The Full Moons are masters of battle and the warlords of the Lunar host, and their abilities reflect that.

Flaring Power: By either spending five motes or adding a level to her anima banner, the Full Moon can add her Essence as a non-Charm bonus on movement rolls and feats of strength for one turn; she also gains 2+Essence natural soak for the same duration. When her anima is at its iconic level, she gains this benefit as a permanent passive effect.
Fading Power: As a passive ability, Full Moons add half their highest physical Attribute as a non-Charm bonus to their Resolve against threaten rolls or fear-based influence. If the Lunar's resolve is overcome by such an effect, she may expend a level of her anima banner to resist in place of a point of Willpower.
Iconic Power: Once per day when the Full Moon lands a decisive attack that resets her Initiative, she may pay 10 motes and 1 Willpower to roll Join Battle, adding her highest physical Attribute as non-Charm dice. If her anima is at any level below iconic, she may immediately flare her banner to iconic instead of paying the mote cost of this ability.
MaxAstro
GM, 6 posts
Wed 24 Mar 2021
at 17:39
  • msg #6

Lunar Anima and Innate Powers

Changing Moon Powers
Consummate socialites and true artists of the forms of manipulation, Changing Moons rely on their anima powers for subterfuge and intrigue.

Flaring Power: By either spending five motes or adding a level to her anima banner, the Changing Moon can lend her words hypnotic allure, adding Essence non-Charm dice to an influence roll. Anyone who perceives the influence will stop and hear her out; leaving or interrupting before she is finished costs a Willpower. If the Changing Moon chooses to spend motes on this ability, those motes do not add to her anima banner even if they are peripheral. When her anima is at its iconic level, she gains the benefits of this ability as a permanent passive effect.
Fading Power: As long as the Changing Moon's anima is dim, she gains a +1 non-Charm bonus to her Guile and adds Essence non-Charm dice on Stealth and Disguise rolls. Once per scene while her anima is glowing or burning, she may spend a Willpower before attempting a Stealth or Disguise roll to reduce her anima by one level.
Iconic Power: Once per day when the Changing Moon makes an influence roll, she may spend 3 motes and a Willpower to completely ignore any negative Intimacies the targets of her influence have towards her or her current form. These Intimacies can't be used to boost Resolve or in Decision Points. If her anima is at any level below iconic, she may immediately flare her banner to iconic instead of paying the mote cost of this ability; in addition, she may choose one additional Intimacy she is aware of and targets of her Influence must spend a Willpower to rely on that Intimacy.
This message was last edited by the GM at 17:48, Wed 24 Mar 2021.
MaxAstro
GM, 7 posts
Wed 24 Mar 2021
at 17:47
  • msg #7

Lunar Anima and Innate Powers

No Moon Powers
As the sorcerers and lore keepers of Lunar society, No Moons rely on their anima powers to guide them, as well as to shield them from the rigors of combat.

Flaring Power: By either spending five motes or adding a level to her anima banner, the No Moon can shroud herself in a shadowy penumbra until her next turn, imposing a -2 penalty on vision-dependent rolls against her - this includes most attacks. When her anima is at its iconic level, she gains this benefit as a permanent passive effect.
Fading Power: By spending three motes, the No Moon can intuitively sense the location and general nature of a nearby place of power or occult significance, gaining non-Charm successes equal to her highest Mental Attribute on rolls to navigate towards it. Upon arriving at a place of power located with this ability, the No Moon may choose to immediately snuff her anima regardless of level.
Iconic Power: Once per day the No Moon can immediately flare her anima to iconic to gain one of the following benefits: Recover a point of willpower, add (Essence + highest Mental Attribute) sorcerous motes to a spell she is shaping, or add a free full Excellency on a mental Attribute roll other than Join Battle.
This message was last edited by the GM at 17:49, Wed 24 Mar 2021.
MaxAstro
GM, 8 posts
Wed 24 Mar 2021
at 17:57
  • msg #8

Lunar Anima and Innate Powers

Casteless Powers
Those who refuse to choose a Caste can draw upon their mercurial nature for anima powers that enhance their ability to be whoever or whatever they please.

Flaring Power: The Casteless reduces the cost of shifting into an animal form (including her spirit animal) by one mote if her anima is glowing and two motes if it is burning or iconic. She may always choose to increase her anima by one level instead of paying the cost of shifting into an animal form. These benefits do not apply if she is using a Charm to shapeshift, such as Towering Beast Form. While her anima is iconic, the Casteless may freely shift between her human and spirit animal forms with no essence cost.
Fading Power: While her anima is dim, the Casteless reduces the cost of shifting into a human form (including her natural human form) by two motes. Once per scene, she can spend a Willpower while shifting into a human form that isn't her natural human form to reduce her anima by one level.
Iconic Power: Once per day, the Casteless may use the Iconic Power of any other Caste. Once she uses a particular Caste's Iconic Power, she can't use it again for either of the next two days; however, if she uses all three Iconic Powers in sequence without any repeats, these cooldowns reset - allowing her to use any power the next day.
This message was last edited by the GM at 17:58, Wed 24 Mar 2021.
Sign In