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21:20, 26th April 2024 (GMT+0)

Explaining the Apocalypse 5: Killin' and/or bein' Killed.

Posted by SystemFor group 0
System
GM, 12 posts
A system must include
everything outside itself
Fri 23 Apr 2021
at 20:59
  • msg #1

Explaining the Apocalypse 5: Killin' and/or bein' Killed

HARM
All characters have a Harm Track, consisting of five boxes across three tiers of injury: one faint, two grievous, and two critical. Whenever you suffer harm, you fill in that many boxes, starting at the top and working your way down. For each tier, write next to it some idea of the injuries you've taken, to give you an idea of what kind of treatment you might need. Healing times are variable, and depend on the nature of the injury, and the character who took it (a Wolf might be able to take more punishment than an Oracle).

Faint Harm is superficial, minor injury. Bruises, scrapes, maybe small cuts. Faint harm will heal on its own with a couple of days' rest.

Grievous Harm is serious damage, like being shot or stabbed or hit by a car. You will need some kind of attention (medical, magical) to heal this level of harm, but once treated, it will heal in a week or so.

Critical Harm is the real deal. Beaten the head with a bat. Thrown off a balcony. Shotgun blast to the chest. You need to get to a hospital (or something) right away or you will die. And you'll be off your feet for weeks or months.

Harm comes in four broad categories:
  • 1-harm is rough but blunt trauma: fists, baseball bats, punches thrown at a rock concert. The kind of thing people sleep off after a bad night.
  • 2-harm is painful and obvious: a gunshot wound, a bad car wreck, wounds that are impossible to hide without bandages and slings.
  • 3-harm is worse than all that: a bullet at point-blank range, a sword cleaving tendon and bone, a beating that leaves you unrecognizable for a week.
  • 4-harm means instant death to a mortal human and weeks of pain and recovery for supernatural creatures: a grenade blast at close range, losing a limb or internal organ, falling off the top of a ten-story building.

Harm heals from the top down. Faint harm heals before Grievous, etc.

Some attacks deal 's-harm' - which is stun damage. This isn't usually written on the Harm Tracker. The MC will detail what the results are. You may need to keep your cool to maintain hold of things to stay on your feet.

SCARS
When you suffer harm, you may ignore that harm by marking a scar.

Scars represent your character pushing through the immediate situation at some permanent cost, ignoring harm suffered by immediately reducing one of your main stats.

There are four scars:
  • Shattered: -1 Blood
  • Crushed: -1 Heart
  • Fractured: -1 Mind
  • Broken: -1 Spirit

So if you're about to die, you can check off the scar and keep going. This gives you some control over when and how your character dies from massive trauma.
This message was last updated by the GM at 21:02, Fri 23 Apr 2021.
System
GM, 13 posts
A system must include
everything outside itself
Fri 23 Apr 2021
at 21:02
  • msg #2

Explaining the Apocalypse 5: Kill or be Killed

WEAPONS AND TAGS
Weapons are described by the harm they inflict and may also have one or more tags. Tags are descriptive words that alter the mechanics of the weapon. A tag might be a limitation on its operation (constraint), an inherent feature of its construction (mechanical) or something that guides and impacts the fiction (cue).

  • AP (mechanical): armor piercing—ignores an opponent’s armor
  • Area (mechanical, cue): affects an area with its fire. When used against a group, area ignores the group’s size (assuming the group is clustered)
  • Autofire (mechanical, cue, constraint): this weapon can be used as an +area weapon but doing so exhausts its ammunition
  • Close (constraint - range): this weapon can only be used against someone within close range of you, 2 to 10 meters
  • Concealable (cue): this weapon is easy to keep out of sight in a pocket of a jacket or similar
  • Far (constraint - range): this weapon can only be used to target an opponent more than 10 meters away
  • Fire (cue): this weapon is fire-based. It will ignite combustibles nearby and cause serious burn. Supernatural creatures vulnerable to fire may take extra harm and/or flee
  • Hand (constraint - range): this weapon can be used against someone within a meter or so of your reach
  • Intimate (constraint - range): this weapon can only be used up close and personal, up to the end of your arm.
  • Loud (cue): everyone nearby hears it, and can potentially identify what made the noise
  • Messy (cue): this weapon inflicts wounds that are severe and bloody or destroys the environment surrounding the target.
  • Reload (cue): this weapon has limited ammunition and needs to be reloaded often
  • S-harm (cue): this weapon incapacitates targets rather than causing bodily harm
  • Silver/cold iron/holy (cue): This weapon is made of a unique material or has been blessed by someone of great faith. Supernatural creatures may be especially vulnerable to these weapons, granting +ap when used against them or inflicting +1 harm.
  • Valuable (cue): This object is rare and expensive; it may be a functional weapon, but it values style over substance.

GROUPS
There are four sizes of group: small (fewer than 10 people), medium (10 to 20), large (20-30) and huge (30-40). Groups are assigned harm and armour ratings based on the fiction. A small cadre of soldiers with machine guns might have a rating of 3-harm and a huge group armed with clubs might have 1-harm.

When groups and/or individuals collide, compare sizes. For every size larger, a group inflicts one extra harm and takes one fewer harm.

All groups can take 6 harm before falling/collapsing/disbanding.

If a character makes use of a group, use the following move:

When you lead a group into battle against another group, roll with
Blood. On a hit, trade harm as established. On a 10+, choose 3. On a
7-9, choose 2.
  • Your group suffers little harm
  • Your group inflicts terrible harm
  • Your group seizes a vital position
  • Your group avoids collateral damage

This message was last edited by the GM at 21:02, Fri 23 Apr 2021.
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