the journey begins
08:13, Today: Irezagab rolled 16,25,21 using d20+9,d20+11,d20+12. Prof Canoe, Perception, Survival
Irezagab likes Darkwater's plan to follow the owl's gaze, but not the necessity to cross the river to do it. The shaman shudders to remember his own attempts to swim, years ago, when his band of friends had dared each other to plunge into the lake. His skinny arms and legs seemed to get no purchase at all in the water, and finally one of the muscular boys had to pull him out. It was not an activity he ever wanted to try again, and the river was far too large to hope for a location that a fallen tree could span it. Fortunately, Irezagab is able to convince the other Seekers to spend a day making a canoe.
To prepare for the day's work, in his morning communion with Skrou and other spirits Irez takes the Mending spell, passing up for the day the ability to detect magic, and the spell saves him rework several times during the day. To cut the necessary flexible strips of wood, he borrows Ixotl's metal blade. After some experimentation and a moderate gash on his leg, he figures out how to use it to cut the thin strips that he needs to build the canoe. The shaman smiles as he remembers Keltrabin, the tribe's master canoist, and his thundering shouts when Irez tried to use a flint blade in exactly this way. That blade broke in two, but this blade is four-fours times stronger.
With the boat finished, the shaman channels healing energy to fix the cut in his leg, to remove everyone's splinters, and to ease their muscles sore from the unaccustomed work. The next morning, the boat proves its worth and they cross the river successfully, their supplies and their shaman staying dry. The others each take some of the passage swimming, as the boat threatens to swamp holding all four of them. The big bear Baloo could swamp the canoe by himself, but he is able to get some rest by hooking his huge claws on the side occasionally and getting towed along.
When the group stops to make camp, Irezagab has a happy conversation with the tree creating the little clearing. It is bright and alert, more so than any other tree Irez has ever communed with. It actually has a name, which the shaman tries to reproduce out loud, but he is unable to make the necessary bird whistle noises. He can feel the good humor and kind thoughts from the majestic tree when he tries, and he returns the pleasant thoughts fourfold. Of course, Skrou is able to whistle the name perfectly, and both the tree and the shaman take delight in the tiny plant-spirit.
Refreshed by his encounter with the magnificent plant, Irez volunteers to take first watch. Feeling unusually well, he is able to keep a sharp eye and ear for any unusual occurrance.
This message was last edited by the player at 14:19, Thu 18 Mar 2021.