OOC: Curious Beginnings
In reply to Sancho (msg # 78):
Thanks for the thoughts! I, too, see these games as collectives. With long-term, experienced players willing (and able) to drive their own characters, GM Fiat (arbitrary decisions) should be avoided.
With newer, less-experienced players unable (or at times, hesitant) to grab their characters by the horns and really "make them theirs," sometimes what would be considered "untenable" behavior by a GM in a different game becomes necessary.
Obviously, the ideal is a great mix of experienced players where everyone contributes and builds each other up, collaborate, etc.
That's not to say that the GM shouldn't always have a very clearly stated "open door" policy, and then actually implement it. In the game I run, a player had issue with something I decided, he brought it to my attention, we had an honest open discussion about it where I told him my reasoning behind the decision, he convinced me I was at least partially wrong, I admitted it, and then we went forward with a clear and collaborated way to handle the situation in the future. And we both were happy with it.
Just spitballin' some thoughts on the matter, helps to have some experienced players to bounce ideas off of outside the general forum or, say, reddit (shudder). I think you guys kinda know where I'm coming from, so if I misstate my intention of a thought, or word it awkwardly, I'm not getting massacred over something the community in general may have figured out and put to rest a decade ago for all I know. ;) :)
This message was last edited by the player at 14:38, Wed 17 Mar 2021.