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03:24, 4th May 2024 (GMT+0)

Story 1 - Prologue.

Posted by The StorytellerFor group 0
The Storyteller
GM, 13 posts
Sun 11 Apr 2021
at 18:02
  • msg #9

Prologue

Surprised by the attack of a suddenly free slave, the Lintha lieutenant never had the chance to protect himself and took a violent blow right in the head.

[8 dice of damage giving 3 bashing damage. The three pirates use the lintha reaver template (Core book, p497). The lieutenant lost 3 of his health levels and is at -1.
Round two: the two litnha are at 6 initiative, then the lieutenant at 5, the Gou at 3.]


Reacting to the attack on their leader the two other Lintha charged with their sword draw and war cry on their lips. But the lieutenant was not pushover and, unsurprising for a pirate, had experience with being punched. Spiting the teeth broken by Gou’s blow, he attacked the large man with his sword. Being still groggy from the punch, his strike was slow and clumsy.

[The two other linthas are now at short range. The lieutenant miss his attack with 1 success, inferior to Gou MA parry.]
This message was last edited by the GM at 18:08, Sun 11 Apr 2021.
Gou Jira
player, 10 posts
Tue 13 Apr 2021
at 16:32
  • msg #10

Prologue

After miraculously avoiding the pirate leader's blade, Gou decides to keep him off balance with a rapid series of hits. He kicks brackish water into the pirate's face right before following up with a blistering combo of bunches to the man's torso.

OOC:
Withering attack on the Lintha.

Dex 2 + MA 3 + Stunt 2 + Acc 5 = 12 dice = 7 sux

Assuming that's a hit, he does 12 + successes damage - the Lintha's soak.

The Storyteller
GM, 15 posts
Thu 15 Apr 2021
at 15:59
  • msg #11

Prologue

Going a little off stance with his failed strike, the Lintha lieutenant could not evade the counterattack of Gou. A spray of salted water in the eyes blinded him long enough for Gou to launch a flurry of punches and kicks, forcing the pirate to take a step back and offer to the large slave the initiative.

[With a Parry of 4, the Lintha Lieutenant is touched. I rolled damage for you and you have 3 success on 7 dices (5 Strenght + 7 weapon damage + 3 threshold success – 8 soak).
You gain 4 initiative (going to 7) and the Lintha lost 3 (going to 2). You go first for the third round.
A little thing, unarmed is 4 in accuracy but as you use Tiger Style you have +1 for the speciality, so it’s fine. Good appreciation for the stun rating.]

This message was lightly edited by the GM at 16:00, Thu 15 Apr 2021.
Gou Jira
player, 11 posts
Tue 20 Apr 2021
at 01:19
  • msg #12

Prologue

Seeing that the barrage is effective, Gou decides to go for the kill. Lessons remembered from sparring under the decks come to mind as he rushes in, launching himself at the lead Lintha like a massive predatory mountain of meat and roaring loudly enough that Ray and some of the other prisoners have to clasp their ears shut from the sound alone. The desure to protect his fellow rowers fills him, speeding his movements as his paw-fists drop on the Lintha like falling maces.

OOC: Sorry for the delay, I thought I replied to this.

Dex 2 + MA 3 + Spec 1 + Stunt 2, +1 WP

09:17, Today: Gou Jira rolled 4 successes using 8d10 with the White Wolf Exalted system with a target of 7.  Gou Decisive Attack.

So 4+1 = 5 successes and I think the Lintha's DV is lowered by wound penalties.

Damage is 7d10, I think.

09:18, Today: Gou Jira rolled 6 successes using 7d10 with the White Wolf Exalted system with a target of 7.  Gou: Decisive attack damage.

Should probably be 4 successes, though, since the dice are (10,10,7,6,6,4,8)

The Storyteller
GM, 16 posts
Tue 20 Apr 2021
at 08:11
  • msg #13

Prologue

The Lintha tried to parry the massive fists descending on him, but it was not enough and with a loud crack, the devastating punch in the jaw knocked the pirate to the ground where he did not rise again.

But the victory of Gou Jira was short lived as one of the other Lintha came charging, shouting curses in a unknow language. His sword already in movement, but invigored by his first win Gou could easily turned the strike aside.

The second Lintha didn't arrive near him, a rowing slave moved his oar in his path making him fall to the floor. Another slave dragged him in his row, where him and his fellows began to beat him.

[You do four bashing damage (no double 10) to the lieutenant which with the three before incapacitating him.
The first Lintha made only two success on his attack. Normally you can only parry lethal unarmed with a stun, but for going quicker I consider that you made one.
The Second botched his roll.
For Round 4, the Lintha and you are at 3 ini.
I changed a little the stats of the two lintha, they have parry 4, soak 6, and a attack of 6 dices (12 damage, min 2)]

This message was last edited by the GM at 08:34, Tue 20 Apr 2021.
Gou Jira
player, 12 posts
Mon 26 Apr 2021
at 00:44
  • msg #14

Prologue

Gou is a big guy and he's used to hard rowing, but fighting for his life (and that of many others) for the first time is still enough to leave him panting. Fortunately, the Lintha that he dropped was a vain man and kept his auhzian polished, because Gou sees a movement in the shining brass and manages to sidestep a blow which would have hacked into him. The other pirate goes down and the rowers in reach begin to stomp him, which gives Gou an idea.

Just as the Lintha tries to get his feet back under him, he feels the deck planks squeak under his feet, and when he looks up he sees Gou blotting out the sun as he descends from the heavens, delivering a jumping elbow to the pirate's neck in an attempt to drop him to the ground.

OOC: Sorry for the delay, things got hectic last week.

Anyway: Smashing attack on the Lintha, using a withering attack. Sacrifices 2 initiative and reduces Defense by 1.

Dex 2 + Skill 3 + Spec 1 + 4 Acc + Stunt 2 = 12d


08:41, Today: Gou Jira rolled 3 successes using 11d10 with the White Wolf Exalted system with a target of 7 with rolls of 2,4,3,3,1,3,9,10,1,4,6.  Smash attack other dice.
08:41, Today: Gou Jira rolled 1 success using 1d10 with the White Wolf Exalted system with a target of 7 with rolls of 9.  Smash attack.

Total of 4 successes. Gou's plan is to knock the Lintha down so the nearby rowers can stomp him while he frees everyone else.

08:43, Today: Gou Jira rolled 7 successes using 12d10 with the White Wolf Exalted system with a target of 7 with rolls of 1,10,1,6,9,1,3,7,7,5,10,2.  Smash Damage.

He gains 7 init, though it's not too relevant since he's going to start freeing as many people as he can.

The Storyteller
GM, 17 posts
Mon 26 Apr 2021
at 19:03
  • msg #15

Prologue

Acting at the same time Gou and the pirate attacked each other. Sword and fist stroke and the fist found its target first. With a mighty crash, the powerful impact reverberated in the slave bones, brushing his flesh, and sent the Lintha backward, right into a row of slave.

Completely stunned by the punch, the pirate did not have any chances against the three slaves who descended upon him and beat him to death, not giving him an instant of respite.

Gou could see that the same fate had already claimed the second lintha, leaving only their leader alive but unconscious. As the screams of the Lintha ended, silence fell in the deck and every eyes were turned toward the massive man. Many were awe by the display of strength, other were calculating and some fearful. But all awaited the next action of Gou Jira.

[Normally unarmed cannot do smash attack, but cestus (armoured fists) can, so I accept the move and you take 1 bashing damage for bruising your fist with so much force.
It’s a clash between Gou and the Lintha. You win with 4 success vs 2 success. Damage are 8 dices (12 + 2 threshold – 6 soak), you forgot the soak. I rolled for you and you 4 success, so damages are 1 for base + 4 for success + 3 for clash, equal to 8. You go up to 9 initiative and the Lintha go down to -4. Since you crash him, you gain 5 more initiative (totalling to 14). But since you won handily it don’t matter.]

Gou Jira
player, 13 posts
Sun 2 May 2021
at 17:05
  • msg #16

Prologue

Gou doesn't waste any more time. He immediately begins pulling apart all the chains he can find, enough to start freeing the men he considers trustworthy, and then he instructs them to help free the others.

"Use the keys if you can, try and hack the chains apart if need be. I don't know what's waiting for us out there but we're better off on our feet than chained like cattle down here."
The Storyteller
GM, 18 posts
Sat 8 May 2021
at 15:28
  • msg #17

Prologue

The first slaves free by Gou immediately began to help others and one of them discovered a set of keys on the body of the lead overseer. The process was going rapidly but only three quarter of slaves were free when Gou noted finally the lack of battle sound from the upper deck.

The reason appeared when someone jumped from the opening in the ceiling. The figure was a well-build and muscular man with pale green skin decorated by intricate bronze tattoos. White spiky hair and blood-red eyes completed his feature. A steel breastplate was covering his torso and shoulder and his forearms and shins were protected by steel bracers and greaves. Two richly decorated cutlass were hanging from his hips.

As four others lintha followed him, his gaze scanned the room before stopping on his dead men then on Gou.

-I am Lintha T’Narr, capitain of the Sea Thieve, he declared with a baritone voice. You seem the instigator of this little revolt. Your fellows think you can free them, prove it to them against me.

Drawing his two swords he began to advance toward Gou. All slaves in the rowing turned to Gou, wanting to know what to do.

[OOC: Sorry, I was really bussy at work this week.]
This message was last edited by the GM at 15:50, Sat 08 May 2021.
Gou Jira
player, 14 posts
Tue 11 May 2021
at 08:24
  • msg #18

Prologue

Gou is halfway through helping the others to free the slaves when Lintha T'Narr makes his appearance. He turns to size up the man. The pirate doesn't sound cocky or swaggering, and his gear is very well made - a sure sign that he's hardcore.

Even so, Gou can't let himself fall behind here. He turns to Ray and the others and tells them to keep freeing the rest, then find a way out themselves. Then he turns back to T'Narr, pausing only to pick up a length of loose chain.

"I am Gou Jira," he replies, slowly wrapping the chain around his hand and forearm as he walks over the boards toward the Lintha. "I have no quarrel with you. Take this ship and its riches if you want, but my brothers are free and I do not wish to see them in chains again."

He narrows his eyes as he tries to size up the Lintha captain. Going up against them is certain death, even for him. He'll need to buy the others time to escape and if that means distracting him, then so be it.

"That IS why you came here, right? To capture the ship and its treasures?"

OOC:
Gou's Resolve is 3
His Guile is 1
His social JB is 3
His pool for Read Intentions is... 1 (heh).

13:09, Today: Gou Jira rolled 2 successes using 1d10 with the White Wolf Exalted system with a target of 7 with rolls of 10.  Read Intentions.

Well shit.

This message was last edited by the player at 05:10, Sun 23 May 2021.
The Storyteller
GM, 24 posts
Sat 19 Jun 2021
at 20:48
  • msg #19

Prologue

T’Narr eyed the free slave tyring to bargain before him with mild interest, but his thoughts were a mystery for Gou.
At the end, the Lintha only answer to the large man was amused laugh.

-You are a bold one, he said. But a if you want to bargain, surrender be granted a quick death, or don’t and I will kill 1 of three of your friends painfully while keeping the rest.

He smirks grew more sinister.

-So, what is more important. Your pride or the lives of your fellows?

[OOC: I didn't really thought you would win a social fight but it was good experience.

T’Narr attempt a Threaten action with 3 successes on 7 dice. Which beat your resolve of 3, but you can overturn the influence by spending your last Willpower with your intimacy ‘Always fight for your people’.]

Gou Jira
player, 20 posts
Wed 30 Jun 2021
at 05:48
  • msg #20

Prologue

But how do I know he'll keep his word even if I surrender? Still, if he has friends, I won't be able to do anything about them... So I'll just have to keep him too busy with me.

Gou isn't going to surrender. He doesn't trust the Lintha not to torture him to death if he does. But neither is he going to sacrifice his friends...

"I notice you didn't say anything about letting them go free," he deadpans, finishing the wrap around his fist. "So I say... Get out of here, Ray! Take the others and go!"

With that, Gou lunges at the Lintha. Now he must buy time for the others to escape, and the only way he can do that is by occupying the Lintha until they get away. The loose end of the chain clinks as he swings at the pirate, aiming for his fine brass blade...

OOC:

Sorry if this is tedious, but really, I didn't think the pirate would let them go and Gou wants to at least die trying, even if it's useless.

13:44, Today: Gou Jira rolled 2 successes using 8d10 with the White Wolf Exalted system with a target of 7 with rolls of 8,8,1,4,6,6,6,3.  Join Battle.

Init 5

He'll go for a punch with a chained fist - does that count as improvised Medium? If so that's 2 successes, probably a miss, doing


13:45, Today: Gou Jira rolled 2 successes using 7d10 with the White Wolf Exalted system with a target of 7 with rolls of 5,9,3,7,4,5,4.  Chainfist punch.

13:48, Today: Gou Jira rolled 1 success using 14d10 with the White Wolf Exalted system with a target of 7 with rolls of 2,1,2,3,1,2,1,4,5,1,1,1,1,8.  chainfist damage.

Well that was super botched, just assume he hits himself and falls off the boat or something.

The Storyteller
GM, 26 posts
Mon 5 Jul 2021
at 19:53
  • msg #21

Prologue

Trying to win the initiative and score a good hit from the start, Gou launched himself at the pirate but T’Narr was not surprised. The lintha smirk grew bloodthirsty as his opposant approached him and just stood here without reaction.

At the last second, as Gou’s chained fist was near his face, T’Narr drew his twin swords and with a perfect timing deflected the punch with a shower of sparks when metal met metal.

Using the weight of Gou, the pirate tripped him, leaving the slave completely open. Ruthlessly pressing his advantage, T’Narr launched several strikes at Gou with blinding speed, cutting away muscles and tendons like hot butter. Gou fell to the ground in agony, pain wrecking every fibre of his body. T’Narr crouched next to him.

-You feel that. It is the poison of the Great Mother, my blades are coated of it. It will burn you slowly from the inside, assuming you live that long. Enjoy your torment little slave.

The pirate got up and began to address the slaves around him. The words never reached Gou, who was lost in his pain, but his unyielding spirit had caught the gaze of the Moon. And on the thirtheen day of Ascending Fire of the Year 768, on the rowing deck of a trade galley of the Realm sailing the water of the Bay of Fire, a miracle happened, and Gou Jira took his second breath.

[OOC: First your Chain Fist will be a Cestus improvised, so you need to spend 1 initiative to attack.
Second T’Narr has Evasion 3, Parry 5 and a Soak of 8 (a medium armour). For attack he has dual slashing swords (attack 10, damage 12 and 2 overwhelming)

T’Narr was on guard so he did a Joint Battle at the same time as you (with 4 successes, so 7 initiative), he chose to delay and let you come (losing 2 init) and clash with you. He rolls 5 successes against 2 for you and win (and gain 3 init), then he rolls 12 successes of damage (on 12 dices!!!). So, 11 initiative damage (8 actual + 3 for the clash). This sends you at -7 in crash and he win 17 init going to 22.

Round 2: T’Narr launch a decisive attack (8 success against a parry of 2) and do 7 lethal damage (on 22 dices), which is just enough to normally kill you.

But you have now took your second breath. You get back all your health and willpower, is cured from poison and have a full essence pool. I let you describe the scene.]

This message was last edited by the GM at 04:27, Tue 06 July 2021.
Gou Jira
player, 25 posts
Wed 7 Jul 2021
at 13:37
  • msg #22

Prologue

Gou didn't really expect the hit to connect, really. He's strong and tough, but strength and toughness aren't enough against an opponent who's all of that, and swift and skilled to boot.

The end comes sooner than he imagined. One moment he's standing there, a mocking vicious smile on his face, and the next he's gone, lines of pain and fire opening up all around him. Gou collapses, unable to move as the agony sears him, but as T'Narr whispers his mocking words into his ears, a quiet, gentle voice drowns it out, drowns the pain out, and although there is no face to the words, he can almost imagine someone like his mother touching him on his forehead, and a cool wave of reshaping Essence washes through his body, chasing the venom and wounds away like they were never there.

"Gou, my dear Gou, your care for those you love touches me. For that, I give you my blessing. Go, my warrior of love, and do battle as you see fit."

The idea of being a warrior of love is so teeth-shatteringly cringy that it breaks through the delirium of pain addling his mind, but as he draws in a thunderous breath of both physical air and ephemeral Essence, Gou realizes that he is very much alive. His body is not just flesh, but an extension of his indomitable soul that radiates out from his core. Where once were two now are three, where once was dross is now light, where once was a mere man is now one of the Exalted.

And as his fingers, toes, arms and legs twitch, he knows that everything has only just begun.
The Storyteller
GM, 30 posts
Mon 12 Jul 2021
at 20:57
  • msg #23

Prologue

If someone asked why T’Narr gave a one-on-one duel to the slave upstart, he would have said he did set an example, to show how pointless trying to fight was, it was a pragmatic choice. But the true, the Lintha captain loved to see the despair on the faces of people, to see them understand how powerless they were. And nothing could accomplish that quicker than crush the champion people looked-up to protect them.

-Your champion his defeated, as will be anyone who stand against the great Lintha, he declared. I promised to kill one third of you if he did surrender, and sadly I am a man of my words. You can curse Gou Jira for forcing my hand. Remember well that rebellion will be meet why consequences for everyone.

He did a dramatic pose and to savour the despair of the slaves, but it was not anguish but surprise that was on their faces. And their gazes were not on him. Turning around to see the cause he came to face with a scene who left him surprised like the slaves and his two bodyguards.

Gou Jira was not the body barely alive he left instants before. His slave rag was torn but under it the skin he cut open was intact once more, without even a scar. And more surprising was the halo of silver light who surrounded him.

[OOC: If you decide to attack, you have the first round for you, T’Narr and his men are too socked to react so you can make a surprise attack (-2 defence penalty).
The two guard are Lintha Veteran (Eva 2, Parry 2, Soak 6 and a Slashing Sword: 8 dices, 12 damages)
Even if they don’t play the turn, they have initiative: 8 for T’Narr and 4 for the two others.]

Gou Jira
player, 28 posts
Tue 13 Jul 2021
at 06:21
  • msg #24

Prologue

Eyes blazing silver, Gou slaps the deck with both hands, cracking the wood and throwing his immense frame into the air. Yet, as he touches down again, his feet are silent as they settle comfortably on the deck. The rest of his body shifts, but his head remains as still as an owl's, his eyes remain locked on Lintha T'Narr and silver fire blazing in their depths

"You were right. I did not surrender. Why should I surrender when I am not yet beaten?"

His mighty arms ripple and compress before he casts them forward like an Eastern cowboy roping a stallion, his massive paws seeking T'Narr's throat to draw him into his embrace. They curve and twist through the air like living snakes whose mouths are grasping hands, knocking aside the auhzians of T'Narr's flunkies as they home in on their target.

"Do not think your blades or poison will save you if I lay my hands on you but once."

OOC:

5m on Wits Excellency

Join Battle: Wits 5 + Awareness 2 + 1 Fast Reflexes +2 stunt + 5 Excellency = 15 dice.
13:58, Today: Gou Jira rolled 3 successes using 15d10 with the White Wolf Exalted system with a target of 7 ((4,7,4,5,8,5,6,3,8,5,1,4,4,5,4))

Initiative of 6.

Total 18m on decisive attack roll: Dex 5 + MA 3 + Spec 1 + Stunt 2 + 5 Excellency = 16 dice

5m Dex Excellency
Grizzly Bear Embrace (2m; add extra sux on attack roll to Initiative roll for grapple gambit, and to control roll if target has lower Init (before the gambit cost is paid))
Mangling Grasp Might (6m; when savaging/slamming/throwing a target, double 9s on a withering damage roll or add 1 die to a decisive damage roll. Number of forfeited rounds she can benefit from on a throw or slam is doubled and she can throw her target out to short range)
Kraken-Arm Lash (5m, 2i; make an unarmed grapple gambit against an enemy within medium range and pull him into close range if successful. May then end the grapple immediately by throwing him 2 range bands.)
Finding the Needle's Eye (3m; reroll up to 3 1s and -1 Defense for T'Narr)


14:03, Today: Gou Jira rolled 7 successes using 15d10 with the White Wolf Exalted system with a target of 7 ((1,4,5,3,2,5,7,8,10,10,9,4,1,2,3)).
14:04, Today: Gou Jira rolled 1 success using 1d10 with the White Wolf Exalted system with a target of 7 ((8))
Rerolling 2 1s with FtNE -
14:05, Today: Gou Jira rolled 1 success using 2d10 with the White Wolf Exalted system with a target of 7 ((5,9))

Total of 9 successes vs a Parry of 5 (-2 surprise, -1 FtNE for a final Parry of 2).
Initiative roll for the gambit is 7 + 6 = 13 dice

14:07, Today: Gou Jira rolled 13 successes using 13d10 with the White Wolf Exalted system with a target of 7 with rolls of 5,1,8,9,10,7,9,8,10,9,9,1,10.  Initiative roll for grapple gambit.

After -3 init for a grapple attempt, Gou' has Initiative of 3.

Grapple control roll: opposed Strength + Martial Arts roll.

Str 5 + Martial Arts 3 + Spec 1 + Stunt 2 = 11 dice.

14:15, Today: Gou Jira rolled 8 successes using 11d10 with the White Wolf Exalted system with a target of 7 with rolls of 6,6,10,8,3,4,10,2,10,1,8.  Grapple control roll.

Gou has control of the grapple for 8 - T'Narr's result on a Str + Brawl/MA roll.

Gou ends by exercising Kraken-Arm Lash's option to throw T'Narr 2 range bands into the side of his ship, expending all his init (3, +1 for Mangling Grasp Might, +however many total rounds of control he can forfeit (up to 8)). The idea is to hit him with (lethal?) damage from hitting a spiky part of his ship and make him bleed when he hits the water so the sharks which follow Lintha vessels around eat him in a feeding frenzy.

This message was last edited by the player at 06:22, Tue 13 July 2021.
The Storyteller
GM, 32 posts
Wed 14 Jul 2021
at 19:42
  • msg #25

Prologue

Under the gaze surprised of everyone, Gou was on his feet again, without any injuries and a silver aura surrounding him. T’Narr meet the eyes of his victim and the dangerous light who shined within made him feel fear for the first time in years.

Then the aura of the new-born Chosen exploded and took the form of a mighty Titan Lizzard glaring at his prey. Gou launched his arms toward T’Narr, protean essence reshaping them and extending them far beyond their limit. Even in his surprise, the Lintha drew his swords to parry but the two arms slithered pass his guard like it didn’t exist and closed on neck.

With a strength beyond the one of mortals, Gou sent T’Narr against the wall of the deck, and directly on one of the metal picks used to chain the slaves. The pick was not sharp, but the force of the impact was enough. Lintha T’Narr, feared Lintha pirate and scourge of many lives, gazed on the metal pick impaled through his chest with incomprehension before giving a last breath.

The silence who followed was deafening. Everyone tried to grasp what just happened. Even two Linthas were lost as they gazed on the corpse of their leader. But they were the first to come back to theirs senses and turned as one toward Gou and charged with war cry. In rage they swung their sword toward the large man, but the Exalt deflected every blows coming his way with a grace and deftness he never knew he had.

[OOC: I hope I got your anima banner correctly.

So too resume Round 1.
You make a grapple with 9 success (on 16 dices) beating the Parry 3 of T’Narr. You win the Control roll with 8 success (on 11 dices) against 3 success (on 5 dices), which make 5 rounds. Then you immediately choose to throw with 3 success (on 6 dices) you paid 2 init for Kraken-Arm Lash.
But since you launch T’Narr he takes fall damages (the rowing deck is not that large so short distance), which make 3 levels + 5 dices (3 success), so in total 9 level. Good use of the scenery so lethal damage, T’Narr is dead in one shoot. Mortal meet Exalt.

Round 2: The two Lintha make withering attack with sword (8 dices). The first has 4 successes against your MA parry of 5 and the second has 3 against 4. Two misses. Again, Mortal meet Exalt.

Your turn. Don’t forget you are at 1 Initiative. And it was 21 motes in charms, since I suppose you take from peripherical you have 16 internal and 17 external (22 after the end of Round 1).]

Gou Jira
player, 31 posts
Wed 21 Jul 2021
at 01:45
  • msg #26

Prologue

The Lintha seem to be moving in slow motion as they swing at Gou, and it is almost child's play to swat the first swing aside and backhand the second away. The Lintha brass blades ring in distorted slow motion, the weapons wobbling wildly as Gou stomps hard on the deck's boards, launching one of the pirates into the air and at just the right distance for him to punch him in the gut with all his might.

OOC:
Standard punch
Dex 5 + MA 3 + Spec 1 + Stunt 2 + Acc 4 = 15 dice

09:41, Today: Gou Jira rolled 9 successes using 15d10 with the White Wolf Exalted system with a target of 7 with rolls of 1,8,7,2,2,7,10,10,4,9,6,4,8,6,1.  Gou Punch .

So 7 overflow successes. Gou's fist hits for Str 5 + Light Weapon 7 +7 overflow -6 soak = 13B.

09:43, Today: Gou Jira rolled 7 successes using 13d10 with the White Wolf Exalted system with a target of 7 with rolls of 9,5,10,6,2,7,4,3,6,6,9,10,6.  Gou Damage.

That's 7 Init + Break Bonus of 5. Gou goes to 13 Init, one pirate is still at 4, the other is at -3.

The Storyteller
GM, 35 posts
Sat 24 Jul 2021
at 20:23
  • msg #27

Prologue

The two Lintha were not bad warriors, after all they were handpicked by their captain to fight at his side, but in the end, they were mortals while their opposant was not.

Their attacks were meet by a swift and brutal retribution and one Lintha was send to the wood deck by powerful fist who dented his brass armour.

[OOC: You have 14 initiatives, you gain 1 + the success on the damage roll (+5 for the crash. Round 3 you are, followed by Lintha 2 at 4 ini then Lintha 1 at -3 ini.
And I made a mistake, they have a Parry of 4 not 2. Since it’s my fault, no re-roll needed. I don’t think it will help them.]

Gou Jira
player, 32 posts
Wed 28 Jul 2021
at 02:03
  • msg #28

Prologue

Gou doesn't spare the Lintha a second glance before turning to his friend, the ship's floorboards creaking under his feet as he steps forward and launches a thrusting kick with such force that the air ripples around the luckless pirate as he soars through the air.

OOC: Decisive Kick at the Lintha.

Dex 5 MA 3 Spec 1 Stunt 2 - 11 dice

10:01, Today: Gou Jira rolled 5 successes using 11d10 with the White Wolf Exalted system with a target of 7 with rolls of 5,5,9,10,4,1,1,1,5,10,5.  Smashing Kick .

Damage is 14.

10:02, Today: Gou Jira rolled 5 successes using 14d10 with the White Wolf Exalted system with a target of 7 with rolls of 7,2,5,6,3,6,9,3,7,4,9,5,3,8.  Decisive damage.

Gou resets to 3 init.

The Storyteller
GM, 37 posts
Wed 28 Jul 2021
at 07:45
  • msg #29

Prologue

With a surprising speed for his size, Gou pressed his attack and kicked the second Lintha. The pirate was a split of second to late in his parry and the exalt foot connected with his ribcage with a crack.

But the Lintha was clearly a veteran and tried to counter-attack while clenching his teeth. His sword stroke toward Gou, but his cracked rib dulled his speed and his opposant easily deflected the blow right in path of the sword of the first Lintha, who was again on his feet.

[OOC:
Round 3: You do 5 level of bashing damage on Lintha 2, dropping at -2 penalty. The two try withering attack against you but you parry easily.

Round 4: It’s Lintha 2 with 4 init, then Gou with 3, the Lintha 1 who is still at -3.
Lintha 2 try a new withering attack but miss again.
Your turn. Don’t forget Lintha 2 has a -2 penalty (so his parry is at 2) while Lintha 1 has none (parry of 4).

You regained 15 motes since your first turn, your peripherical pool is now at 27 motes.]

Gou Jira
player, 33 posts
Fri 30 Jul 2021
at 02:18
  • msg #30

Prologue

The air whistles as Gou brings his hand around in a spinning backfist. It's more of a brute force attack than anything, but he seems to have remembered the lessons he learned under the deck reasonably well as he connects with the other Lintha's jaw.

OOC:
Change of plans, Gou will simply punch the wounded guy to get enough init to splat his buddy.

14:07, Today: Gou Jira rolled 7 successes using 15d10 with the White Wolf Exalted system with a target of 7 with rolls of 2,10,2,6,2,5,7,3,4,6,8,10,8,4,6.  Gou Withering Punch.

Vs a Parry of 2 is 5 spillover sux.

Damage is Str 5 + Sux 5 + 7 base damage - 6 soak = 11B

14:11, Today: Gou Jira rolled 6 successes using 11d10 with the White Wolf Exalted system with a target of 7 with rolls of 3,7,9,1,9,5,7,5,6,10,1.  Gou Punch Damage.

So Gou gains 6 + 5 init (Crash bonus) and Lintha 1 is now at -2 (since he was at 4 before, IIRC). He should be at 14.


This message was last edited by the player at 06:13, Sun 01 Aug 2021.
The Storyteller
GM, 40 posts
Sun 1 Aug 2021
at 18:34
  • msg #31

Prologue

The battle was not even worthy to be called one, Gou Jira easily parred the blows coming his way and each of his strikes found their target. One punch ended knocking the already wounded Lintha in the jaw, stunning the pirate for a brief instant while Gou parried yet another sword strike.

[OOC:
Round 4: You crash the wounded Lintha at -2 and set yourself at 15 init (1+6 from the attack +5 from the crash). The Lintha not wounded try another attack but win 1 success.

Round 5: Your turn, the the wounded Lintha, then the not wounded. If the not wounded live, he reset to 3.]

Gou Jira
player, 37 posts
Mon 2 Aug 2021
at 01:38
  • msg #32

Prologue

Gou jumps at the wounded pirate with a ferocious knee leading the way. However, the ship shifts under his feet and the strike glances off his side, saving him a deadly blow...

OOC: Gou will put half his init into taking out the wounded Lintha, so 8 init.

Decisive attack:
09:36, Today: Gou Jira rolled 4 successes using 11d10 with the White Wolf Exalted system with a target of 7.  Decisive Attack.

Damage is 8d

09:36, Today: Gou Jira rolled 2 successes using 8d10 with the White Wolf Exalted system with a target of 7 with rolls of 5,3,4,10,5,6,5,1.  Decisive damage.

So 1 success since decisive damage doesn't normally double 10s.

The Storyteller
GM, 42 posts
Mon 2 Aug 2021
at 19:26
  • msg #33

Prologue

The punch from Gou was maybe a little off but the blow was enough to crack a rib. The lintha bellowed in rage and swung his sword quicker than a man in his state could, but it was not enough to pass Gou defence who deflected the blow and moved to parry the second Lintha.

[OOC:
Round 5: You manage to send the Lintha in his -4 level, he has one health remaining. It’s really bad luck. The Lintha riposte and manage 2 successes on 2 dices, the other make 2 successes on 7 dices.
The non-wounded Lintha reset to 3 init, and you have now nearly all your motes back.

Round 6: Gou (at 7), Non-Wounded Lintha (at 3), Wounded Lintha (at -2)]

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