The Wrath of Kao
Gou advances on the sorcerer's den, and as he emerges from the vegetation he draws on the primal forces within himself, letting his body surge and swell with the Essence of his totemic form; the Titan Lizard.
As his perspective swells well past the tops of the trees, everything seems so... tiny now, and he uses his superior perspective to take in everythind him before flattening the gate to the manor with a mighty clawed foot.
OOC:
Gou spends 15m, 1w to enter Towering Beast Form. It's a miscellaneous action, so there's that.
Personal 16
Peripheral 38(23)
Committed 15
WP 4/5
Join Battle is 9d+2d stunt dice.
Going to put shapeshifting notes here to remind myself.
Animal Shapes
Taking an animal shape has the following effects:
The Lunar’s Essence, Willpower, base Initiative, health levels, Attributes, Abilities, specialties, Resolve, and Guile are unaffected.
She loses any mutations she possesses intrinsically (but not those granted by magic), except for mutations tied to her Tell (p. 133).
When she takes an action for which the animal has a listed dice pool, she may use that pool. Any dice over her base (Attribute + Ability + specialty) count as Charm dice, potentially preventing her from using a form’s full dice pool. If the animal’s pool is lower than hers, or it has no listed pool, she uses her own pool, although the Storyteller may assess penalties if her shape is ill-suited to that action.
She uses the animal’s natural weapons, including their listed dice pool and damage value. (Note that she uses the same pool for withering and decisive attacks). Any dice over her Brawl-based pool count as Charm dice, but damage doesn’t count against the amount she may add with the Strength Excellency. If her Brawl pool is higher than a natural weapon’s attack pool, she uses it, and her withering attack rolls gain +1 Accuracy.
She may attempt feats of strength that the animal is capable of performing. If its listed Strength rating is lower than hers, she’s limited to the lower value. If it doesn’t list a Strength rating for feats of strength, it’s assumed to have Strength 1.
She may use the animal’s Evasion and Parry instead of her own. Any amount over her own base values counts as a Charm bonus.
She may use the animal’s natural soak and Hardness instead of her own. This doesn’t count against the maximum soak she can add with the
Stamina Excellency.
She gains the animal’s innate special abilities and Merits. Dice or successes added by these count as Charm bonuses.
She may unlock an animal shape’s mundane latent abilities (but not magical abilities) for six experience points or three bonus points each.
Once she’s unlocked a latent ability for one form, it’s unlocked for all forms capable of using it.
She doesn’t need to unlock latent abilities to use distract, disarm, and unhorse gambits.
Her ability to communicate is limited by the animal’s anatomy. Most can’t speak human languages, forcing her to use body language (Exalted, p. 221).
Titan Lizard
Tales of massive Titan Lizards larger than ships are frequent in the West, people more familiar with the beast are talk about an amphibious cousin of the Tyrant Lizard. The comparaison is not without reason, but Titan and Tyrant Lizards are more different than alike. Their shapes are similar but the Titan is a more stocky and generaly a little taller but a rare few grow to proportions equal to the legend. The temperament of the Titan is far more calm and they don't attack humans without provocations and eat large marine creatures.
Essence: 1; Willpower: 7; Joint Battle: 10d (base initiative 5)
Health Levels: -0x5 / -1x5 / -2x7 / Incap
Speed Bonus: +2, impossible to tame except with magic.
Resolve: 3; Guile: 1
Actions
-Feats of Strengh: 12d (Strength 7 feats)
-Hide in Sea: 8d
-Intimidation: 10d
-Resist Poison/Disease: 10d
-Senses: 5d
-Tracking: 8d
Combat
-Attack (Bite): 11d (Damage 16, minimum 5), Piercing
-Attack (Slam): 12d (Damage 14, minimum 4), Smashing
-Attack (Talon rake): 13d (Damage 12, minimum 3)
-Attack (Grapple): 8d (10 dice to control), Unopposed against smaller enemies unless magic is involved
-Movement: 7d
-Evasion: 4; Parry: 6
Special Ability
-Brutal Stomp
-Deadly Trash
-Ferocious Bite
-Furious Rampage
-Iron Jaws
-Terrifying Dragon Roar (Latent)
-Legion-Devouring Maw (Latent)
Merit
-Apex Predator
-Incredible Might
-Legendary Size
-Relentless Pursuit
-Thick Scales
-Aquatic Grace
-Nictitating Membrane
-Amphibious