I ran across a game where the GM had spelled out the posting rules he was using for his game. These are excellent so I'll just copy/paste them
WHEN TO POST
The Golden Rule of Posting:
Post! It’s that simple. Nothing stalls a game faster than when players stop posting. RL happens to us all (some more than others), including your Referee/GM. Just because I have a problem posting doesn't mean you should stop.
The Two-Day Rule:
Over the years, I’ve found that the generally accepted rule for how often to post on a play-by-post (PbP) game is: every other day. Or once every two days. Many players can post more often than that, and that’s great. But, RL, schedules and time zone differences can keep players from posting responses more frequently.
If you don’t post in two days, the GM has the responsibility to post for you if
he needs to move things along. Real Life (RL) issues can keep a player (even the GM) from posting as often as he should, and that’s okay. Even if that happens frequently, as long as you let the GM know that’s the case, he’s usually good about it.
However, if you don’t post that often, I’m not likely to boot you out of the game.
Real Life happens. I shall NPC your character during those absent days, and after one month I may or may not keep your character around depending on how interesting you made your character (particularly through posting) or the current situation. I’ll almost never kill off your character (usually only if you request it), but he’ll leave the group when it’s convenient. For example, if your character is aboard a ship, I won’t have him just jump overboard—he’ll leave when the ship reaches port. That way, if your situation changes and you want to get back in the game, your character is still around.
The reason you should post at least every other day is to let the other players know that you are still interested in the game, which, in turn, helps keep them interested.
WHAT TO POST
The general rule for what to post usually starts out with:
no one-liners.
What this means is that putting up a post that’s only one-line long is discouraged. Sometimes, however, there are reasons for doing so. In particular, some players post using their cell phone, and sometimes that makes typing long posts hard and more time-consuming than they have the opportunity for. Generally, if you let the GM know that’s what you do, it’s not going to be a problem.
A common ‘excuse’ for a player not posting often enough is that he’s either waiting on a response from another player (or even the GM sometimes) or else he doesn’t know what to post.
Waiting for another player: Keeping the Two-Day Rule in mind, if the other player doesn’t post in two days, you should move on as if they did. Never put words in the another PC’s mouth. You can post your interpretation of what you thought they said, and go on from there.
What you can post if you can’t think of anything to post:
1. Ask the GM for more details or further explanation. You can even ask about your gear, or post more details about it yourself.
2. Look around: re-examine the scene, the other PCs, etc. Speculate a little bit on what you see.
3. Character thoughts: post what your character thinks about the scene, or a PC or NPC, or some esoteric topic that came up (fighting mind-shredders, hunting wild turkeys, mountain climbing, etc.). Note: some GMs don’t like to see material in a post that others can’t react to; I’m not one of those. PbP is a writing medium—
thoughts and introspection is a significant aspect of writing, so don’t be afraid to write. At the very least, others can pick up on inflections, movement, gestures, facial expressions, body language, etc… details that you aren’t likely to put into your post in the first place, so your writing can be used by other players to infer things about your character (which may or may not be accurate, but that’s part of the fun!).
4. Character memories/flashbacks: something your character sees/notices reminds him of an event he experienced in his past. Some possibly ideas are: a practical joke played on him or by him, an impressive and memorable character he saw, an NPC’s wound reminds him of a similar one he or a friend/relative received, etc.
5. Biding his time: post some action that your character is doing that simply takes up a bit of time, such as sharpening his knife, whittling on a piece of wood, cleaning his boots, mending an article of clothing (sewing on a button), cleaning his weapon, counting his ammo, bird-watching, day-dreaming, trying to see shapes in clouds, where he's going to go or what he's going to do when he gets back, how he's going to spend his million credits, etc. Note that if you use one of these several times, it becomes a personality quirk, which gives depth to your character.
MISCELLANEOUS
Colors: My preference is to select a text color for your character’s speech, as I think it makes posts easier to read and understand, but try to pick a color that no other character is using. Obviously, though, if there are a lot of characters, that may not be possible.
Reserved Color: Orange is generally reserved for OOCs within in a post, as opposed to the OOC thread, and for the GM posting game mechanics (dice rolls, etc.).
Thoughts/telepathy: Treat it like normal speech, except italicize it without quotes. Still use your characters speech color, though.
Communicators/radios: For those games that use them, precede speech with COMMS >>> and end it with <<<END COMMS.
Location: if your group splits up into more than 2 locations, begin your post with your current location as [WATERFALL]. That’s just to help eliminate possible confusion.
THE USUAL STUFF:
Be considerate and respectful of other players. It's usually better to go with the intent of a post rather than what may have actually been written. Unfortunately, we all aren't best-selling novelists (with a horde of editors and proof-readers on staff).
BOTTOM LINE
If the game doesn’t seem to be going in a direction or way that suits your preference or gaming style, talk to the GM! You may not be the only one. I’m usually open to suggestions and requests. I try to be flexible, but without any input from the players, I just keep plodding along. Remember, too, that PbP gaming has a different dynamic that sitting around the table in an FtF game.
This message was last edited by the GM at 06:47, Sat 02 Sept 2023.