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19:20, 28th March 2024 (GMT+0)

Rules Thread.

Posted by GMFor group 0
GM
GM, 3 posts
Storyteller
Because I said so!
Sun 14 Mar 2021
at 20:37
  • msg #1

Rules Thread

This will be the thread used for you to ask about specifics about the rules of AGE and me to reply.

1- When rolling for a skill check, you MUST select the Game System - AGE System in order for the die roller to take into account the Stunt Die

2- When rolling for anything else, such as damage, you do NOT need to select the AGE system in the dice roller.

3- Stunt points can only be used on a successful check AND stunts can only be selected once (unless it's mentioned specifically in the description) but you can select more than one if you have enough points (i.e. select two stunts that cost 2SP each if you got 4SPs).

4- Dexterity (Initiative) checks do not generate Stunt Points as there is no Difficulty Number.
This message was last edited by the GM at 13:09, Mon 12 Apr 2021.
Haggard Stonebones
player, 5 posts
Dwarven Rogue
Mon 12 Apr 2021
at 03:03
  • msg #2

Rules Thread

So some rules clarification questions here...
1. Are we only using stunts in Exploration and Narrative encounters or just combat?
2. Where does Initiative fall in this?  Is it stuntable (for lack of a better word)?
3. If you have enough SP, can you do multiple stunts? (This seems to be a GM call)
GM
GM, 10 posts
Dragonspawn
Because I said so!
Mon 12 Apr 2021
at 13:01
  • msg #3

Rules Thread

1. We will be using all the stunt tables, Combat and others.

2. Stunt points cannot be used on Initiative because you can’t fail on such a roll. It only determines when you act in the turn. Almost all Ability checks that have a Difficulty Number allow you to use Stunt points, BUT only if you succeed on the check. I’ve read the rule book and there were a few times where SPs weren’t to be used, but they are rare. If I don’t say it specifically in the Adventure thread, then SPs can be used

3. Most stunts can only be selected once unless it says specifically (such as the Skirmish stunt) but you can combine different stunts together if you’ve got enough SPs (if you have 4SPs, you can use the Disarm & Taunt stunts for two points each). Simply narrate how this occurs in the scene.

NOTE: if you have a great idea or reason for a Stunt to be used in the game, explain it to me and I’ll probably allow it.
This message was last edited by the GM at 20:56, Wed 14 Apr 2021.
GM
GM, 15 posts
Dragonspawn
Because I said so!
Thu 15 Apr 2021
at 15:35
  • msg #4

Rules Thread

The Powerful Casting stunt affects the caster's Spellpower only.
Spellpower is the Difficulty number for a target to resist a spell, if it can be resisted.
Spellpower is 10 + Willpower + (Arcane Focus is applicable, such as Air, Fire or Illusion)

The Mighty Spell stunt only mentions that it only adds dice IF the spell does damage, but I see nothing wrong with adding more dice to a healing spell too. The same could be applied with the Lethal Spell stunt (i.e. +2d6)
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