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21:05, 26th April 2024 (GMT+0)

Adventures in Yrth thread.

Posted by GMFor group 0
GM
GM, 28 posts
Dragonspawn
Because I said so!
Wed 12 May 2021
at 23:53
  • msg #61

Adventures in Yrth thread

Haggard confidently takes the lead, assuming the other two will follow.  He draws a dagger in a reverse grip and stealthily stalks down the left hand passage. Larrendir and Bruuxa follow Haggard keeping both staying alert, actively looking/listening for any possible lurking threats, but the lizard man finds the cold dark tunnels disgusting, the smells assault his olfactory glands on his tongue in unpleasant ways.

Only the elf's sharp ears something coming from further down this passage way.


**Haggard's attention is focused on the door that is just ahead and on the left side of this passage. It's old but solid looking and without any visible locks. But it does have a rusty iron handle and hinges. What does he do next? His companions are following him but Bruuxa has a look of disgust on his face that you've come to recognize and Larrendir seems focused on something ahead.

**Bruuxa, you keep up with your friends despite the stink with the dwarf looking intently at the door nearby and the elf trying to listen for something you cannot hear. What do you do?


**You have until Midnight, Friday, May 14th to reply.
Bruuxa Oruta
drugha mage, 19 posts
drashu mage
Thu 13 May 2021
at 00:58
  • msg #62

Adventures in Yrth thread

Bruuxa steels himself and follows forward.

[Will power roll to endure the stink 11]
Haggard Stonebones
player, 19 posts
Dwarven Rogue
Fri 14 May 2021
at 00:12
  • msg #63

Adventures in Yrth thread

Haggard moves up to the door and leans up close to it listens, as he grabs the door handle preparing to quietly open the door and peer inside.



Perception(Hearing) rolled a 5 with 1 Stunt (would like to use for Advantageous Positioning).
Larrendir Talloran
elf warrior, 14 posts
Mon 17 May 2021
at 03:51
  • msg #64

Adventures in Yrth thread

Larrendir will advance slowly, with an arrow nocked, ready to fly at a moment's notice. He whispers to Haggard & Bruxxa that he hears something coming from further down this passage way.
GM
GM, 29 posts
Dragonspawn
Because I said so!
Wed 19 May 2021
at 13:33
  • msg #65

Adventures in Yrth thread

With Bruuxa on alert and Larrendir warning of something ahead, Haggard pushes the unlocked door wider and it opens into a partially collapsed room of worked stone. The floor writhes and churns, coalescing into a swarm of tiny, chittering rats. All these rodents see an easy way out of this room and may attack anything in it's path.

**Roll for DEX (Initiative) / The rat swarm get a 10
And they would focus on Haggard if the act before he does (attack with a 9 which misses the dwarf).

What do you do and how do you react?


**You have until Midnight, Saturday, May 22nd to reply.
Bruuxa Oruta
drugha mage, 20 posts
drashu mage
Thu 20 May 2021
at 18:57
  • msg #66

Adventures in Yrth thread

Bruuxa initiative roll 16, 6 stunt points]

Bruuxa quickly and deftly steps out of the way of the rats, prepared to defend if need be. Otherwise lets the swarm pass through.
Haggard Stonebones
player, 20 posts
Dwarven Rogue
Fri 21 May 2021
at 00:19
  • msg #67

Adventures in Yrth thread

Haggard is too slow to recognize the danger the swarm represents and they begin to crawl over him.  Fortunately his leather cuirass provides ample protection against their multiple bites.

(Initiative: 8)

Haggard will expertly stab at some of the creatures crawling on him and back away from the swarm.

(Major = Attack, Minor = Move)
(Attack w/dagger = 14,  Damage = 7 (+2 more from Pinpoint Attack if usable)
Larrendir Talloran
elf warrior, 15 posts
Sun 23 May 2021
at 15:48
  • msg #68

Adventures in Yrth thread

Larrendir twists out of there path, spins gracefully, bringing up his bow & firing into the Rat Swarm as he tries to aid Haggard by thinning them out, and perhaps scaring them away.

Larrendir Talloran rolled 19 using 3d6+2 (6 stunt points) with the AGE System.  Roll for DEX (Initiative)

(Major = Attack, Minor = Move)
(Attack w/Long Bow = 14 with 4 Stunt Points, Skirmish: 4 points:
(Damage 13: 1 Stunt Point)

<b>Skirmish: You can move yourself or the target of your attack 2 yards in any direction for each 1 SP you spend.


I was thinking Larrendir rapid fires arrows into the swarm & killing a Rat, sending the others scurrying forward in an absolute panic, choosing to flee as hastily as possible past us around us (as opposed to on/over us) towards the exit. I would be moving them ahead by 8 Yards, and they would be forgoing any attacks against any of us, ie Flight over Fight??
GM
GM, 30 posts
Dragonspawn
Because I said so!
Mon 24 May 2021
at 19:56
  • msg #69

Adventures in Yrth thread

Bruuxa quickly and deftly steps out of the way of the rats, prepared to defend if need be. Otherwise, he lets the swarm pass through.

Haggard is too slow to recognize the danger the swarm represents and they begin to crawl over him.  Fortunately his leather cuirass provides ample protection against their multiple bites. Haggard stabs at some of the creatures crawling on him and back away from the swarm.

Larrendir twists out of there path, spins gracefully, bringing up his bow & firing into the rat swarm as he tries to aid Haggard by thinning them out, and perhaps scaring them away.

*Unfortunately, both attacks form Haggard & Larrendir do not seem to to have any noticeable effect, but the rats seem more focused on exiting the room, and since all of you make the effort to stay out of the swarm's way, they begin dispersing amongst the sewer tunnels. Larrendir's shouts and foot stomping send most of them scurrying the way you came. As the last rodents eventually disappear, Haggard looks into the room just vacated and spots a few gleaming things among the detritus.

**Haggard may make a Perception (Searching) check vs. D.N. 8 if he wants to search the room more closely. If the other two characters want to search also, then the check if the same of you can say that you help Haggard, giving him a +2 per PC assisting.

**NOTE: Stunt points are never generated on damage rolls. For any damage roll, it's best to remove the ''AGE system'' in Step 3 of the dice roller and leave it blank.
Bruuxa Oruta
drugha mage, 21 posts
drashu mage
Tue 25 May 2021
at 01:24
  • msg #70

Adventures in Yrth thread

Bruuxa will assist in checking out the room.
Larrendir Talloran
elf warrior, 16 posts
Tue 25 May 2021
at 14:25
  • msg #71

Adventures in Yrth thread

Larrendir will assist Haggard as well.
Haggard Stonebones
player, 21 posts
Dwarven Rogue
Wed 26 May 2021
at 01:35
  • msg #72

Adventures in Yrth thread

With the help of Bruuxa and Larrendir, Haggard quickly searches the room.

Haggard rolled a 13 on Perception (Searching) TN=8
GM
GM, 31 posts
Dragonspawn
Because I said so!
Fri 28 May 2021
at 23:54
  • msg #73

Adventures in Yrth thread

Working together, you find a total of 24 old silver coins, 2 small gold ingots stamped with the seal of Umannon (1oz each, the stamp if at least 200 years old & Umannon is the dwarven kingdom you left on your original mission) as well as a gold charm in the shape of an anchor. with the name ''Mary'' etched into one side (worth about 30 silvers).

Other than that, there's bits of glass, rusted metal, stone rubble and rat droppings.

**Where do you go from here? Onward, on your original path (towards 5 & 6) or back the way you came and towards area 3?


**You have until Midnight, Sunday, May 30th to reply.
This message was last edited by the GM at 00:02, Sat 29 May 2021.
Bruuxa Oruta
drugha mage, 22 posts
drashu mage
Mon 31 May 2021
at 01:53
  • msg #74

Adventures in Yrth thread

Bruuxa suggests moving onwards [areas 5 and 6] while helping to pack the items found.
Larrendir Talloran
elf warrior, 17 posts
Tue 1 Jun 2021
at 14:07
  • msg #75

Adventures in Yrth thread

Like Bruxxa mentioned, Larrendir will aid in storing items and start heading towards Areas 5 & 6 as well.
GM
GM, 32 posts
Dragonspawn
Because I said so!
Wed 2 Jun 2021
at 20:50
  • msg #76

Adventures in Yrth thread

As you all keep walking deeper into the dark sewers, you all arrive at another T intersection. On your left (down on the map) you can see the tunnel eventually angles back so you cannot see beyond 30 or 40ft. But you do spot an old door, similar to the one where the rat swarm was, but this door looks well used and solid.

To your right (up on the map), the hall is wider and opens up into a large rough walled cavern, the floor is not visible as the water covers it and the walkways crumble and disappear. The large, dark shadowy shapes of wolf-like creatures prowl near the entrance to the cave (see the image in the FB Messenger chat). Their yellow eyes glitter in the dim greenish lights set in the wall here and there and you hear them speak in deep raspy voices:

-''Lets Tear them up, Balix! They’re tress... padders!''
-''Shut up, Hrrruthurrr. I want to hear them whine. What are you doing here padderrrs? Why should we not rrrip you to pieces and eat you?''


**Everyone please make a Perception (Empathy) TN: 9



**You have until Midnight, Saturday, June 5th to reply.
This message was last edited by the GM at 20:56, Wed 02 June 2021.
Bruuxa Oruta
drugha mage, 23 posts
drashu mage
Thu 3 Jun 2021
at 03:46
  • msg #77

Adventures in Yrth thread

Bruuxa spots the creatures n the distance, and somehow senses something odd.

Perception roll 12]
Larrendir Talloran
elf warrior, 18 posts
Thu 3 Jun 2021
at 13:52
  • msg #78

Adventures in Yrth thread

Larrendir gazes intently and pickups on something about the creatures.

Larrendir's Perception roll is 10 if visual, 8 if not for TN 9

Haggard Stonebones
player, 22 posts
Dwarven Rogue
Sat 5 Jun 2021
at 19:17
  • msg #79

Adventures in Yrth thread

Haggard hastily drops the coins he was counting into his pouch and looks up to see the pair of shadowy hounds.

Rolled a 10 on Perception(Empathy).

3 Stunt Points = I will use for a "Jest"

"Who're ye callin' Tresspassers ye turd smattered, arse lickers? And who put ye in charge o' who goes where?"
This message was last edited by the player at 19:17, Sat 05 June 2021.
GM
GM, 33 posts
Dragonspawn
Because I said so!
Mon 7 Jun 2021
at 23:40
  • msg #80

Adventures in Yrth thread

Bruuxa and Haggard seem to pick up that the dynamics between the two worgs is that Balix is the dominant and Hruthur is the subservient, but that Hruthur thinks he should lead (Haggard, you pick this up too: Balix believes he is the mastermind and Hruthur is merely his foolish pawn).

Larrendir spots that Balix has several broken teeth & that Hruthur has white fur and a scarred eye.

Balix replies to Haggard's jibe ''Hehehe! Little rrrock-lickerrr, we call this place ourrrr home...so anyone else is a trrrres-padderrrr! So if you want to pass thru ourrrr terrritorrry, you must brrring us a frrresh rrrat for each of us. Then you can be on yourrr way.''

**What do you brave adventurers do?
Do you agree to catch them a few rats? Communications (Bargaining) check TN 10
Do you try to intimidate them? Strength (Intimidation) check TN 12
Of maybe you think of something else?

**You have until Midnight, Thursday, June 10th to reply.
Bruuxa Oruta
drugha mage, 24 posts
drashu mage
Fri 11 Jun 2021
at 02:26
  • msg #81

Adventures in Yrth thread

Bruuxa is willing to catch a few rats if the others are, seems easier than the alternatives

[Communication roll 18 using 3d6 (6 stunt points) ]
[I couldn't find a specific Stunt, but I would invest all six points to convince the worgs that one rat per worg is more than a generous offer.]

Haggard Stonebones
player, 23 posts
Dwarven Rogue
Fri 11 Jun 2021
at 14:18
  • msg #82

Adventures in Yrth thread

Haggard Stonebones rolled 15 on Strength(Intimidation).

"Bah! Git yer own rats ye mangey pups! Or me axe'll have a bath in yer blood, if'n me wizard friend don't burn ye, or the elf  turn ye into pin cushions first.  Either way ye'll be dead afore either one o ya can smell another one o' each other's farts!  Now GIT!"
Larrendir Talloran
elf warrior, 19 posts
Fri 11 Jun 2021
at 15:18
  • msg #83

Adventures in Yrth thread

"Find your your own vermin to feast on, Mangy curs! I am no one's lackey!"

Larrendir Intimidate Roll: 13 (TN 12)
GM
GM, 34 posts
Dragonspawn
Because I said so!
Tue 15 Jun 2021
at 13:35
  • msg #84

Reaserching the Ghostlight

** I will simply deal with each of your replies in the chronological order they were placed and narrate them as best as possible.

Bruuxa steps forward and engages with the worgs, agreeing to supply them with a few rats and while speaking to them, he manages to charm two nearby rats with his sibilant voice. They approach and the lizard man simply picks them up and he could simply toss them to the canine beasts...

The creatures begins licking their chops, their gazes locked on the rats and they take a few steps closer...but Haggard and Larrendir take exception to the tone that these mangy animals (The TN to intimidate should have been 10 actually, so you both succeed with a greater margin of success)

-Haggard: "Bah! Git yer own rats ye mangey pups! Or me axe'll have a bath in yer blood, if'n me wizard friend don't burn ye, or the elf  turn ye into pin cushions first.  Either way ye'll be dead afore either one o ya can smell another one o' each other's farts!  Now GIT!"

-Larrendir: "Find your your own vermin to feast on, Mangy curs! I am no one's lackey!"

Both Balix & Hruthur step back reluctantly at the dwarf's & elf's words while they brandish their weapons threateningly. They growl but retreat to the back of their cave/lair.

** You then hear an amused cackling laughter echo behind you. You turn around, while staying aware of the worgs, to see an old hag woman appear from behind a mystical veil; she has green warty skin, lizard-like feet poking out from her tattered dress hem and mushrooms sprout from her hunchback. Occasionally she plucks a ripe mushroom off her back and pops it in a burlap sack.(see the imege in the FB chat)

''Hahahahaha! That was very well done young ones. I have never seen anyone stand up to those two flea bags the way you have. Come, come. “I think we may be of help to each other, my beauties. Listen to old Mad Tilley for a spell.”

She turns away and down the hallway (down towards 6-7) opens the nearby door (#6) and enters the room beyond.

** What do you guys do now?

**You have until Midnight, Sunday, June 20th to reply.
Bruuxa Oruta
drugha mage, 25 posts
drashu mage
Wed 16 Jun 2021
at 02:31
  • msg #85

Reaserching the Ghostlight

Bruuxa, deciding the rats are not edible tosses them away, NOT in the worgs direction. Then shrugs and moves towards the hag. Waiting for, his companions to move.
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