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18:05, 30th April 2024 (GMT+0)

Adventures in Yrth thread.

Posted by GMFor group 0
GM
GM, 4 posts
Storyteller
Because I said so!
Sun 14 Mar 2021
at 20:39
  • msg #1

Adventures in Yrth thread

This thread is where we will begin our adventure in the world of Yrth.
GM
GM, 6 posts
Storyteller
Because I said so!
Fri 2 Apr 2021
at 14:33
  • msg #2

Adventures in Yrth thread

Hello and welcome adventurers, to the known world called Yrth. I am Snaggog Berylblade, sage & librarian for the Knight of Wands in the great city of Kingsport. The mountains behind the city have always been the home of the various dwarf clans, but after the Great Doomfall, the clans eventually allied together to survive against the various other races seeking shelter, food and the goods we had, more often than not through force. Those that approached more diplomatically were eventually trusted enough as allies and over time the kingdom of Umannon came to be, and Kingsport was established and grew to what it is today. A great center for commerce, trade, learning and prosperity on the coast of the South Sea.

I will be chronicling the deeds of three young adventurers in particular. Will they become renown heroes? Only time and Destiny will tell. Without further ado, let me introduce you to our main players in this story;

First we have an unusual student of the arcane, Bruxxa Oruta who hails from the jungles of Guraanis, one of the Drashu (or as some call them lizard-folk). He was curious to learn more than the shamanistic way of his people and was able to find a sponsor in myself, on my last trip to the jungles. He returned with me to Kingsport and has proved to be an apt student of magical theory and now that his apprenticeship is done, I have tasked him with returning to his native lands on an important errand for the Royal Academy (played my Marc).

Next we have the rogue from the seedier side of the city, Haggard Stonebones (a family bloodline that has always been of dubious quality as well as in a slow decline). Will this latest son of Stonebones manage to lift the family up from infamy to fame? His latest exploits seem to have landed him in some hot water and he’s decided to leave town until tempers have cooled down, so my assessment leans towards a resounding ‘’no’’, but perhaps I may be proven wrong (played by Tony).

Finally, we have the elf from beyond the walls, Larrendir Talloran. He is one of those beings more comfortable in the wilds than in the streets of the city so I will admit to some ignorance of his history as well as to his motivations for coming to Kingsport. But from what I have ascertained through my contacts, is that he wants to discover new horizons and has heard of the mysteries in the jungles of Guraanis and has been seeking a way to get there (played by Daryl).

Starting story hook: Master Librarian Snaggog Berylblade (a dwarven sage & explorer of some advanced years) needs a number of crates containing various supplies and items to be delivered to a team of field-sages, working on discovering more history in ancient ruins found in the dark jungles of Guraanis. They call these field-sages ‘’Ark-Key-Aul-low-gists’’, a very fancy word for people who travel to remote locations & dig into ruins despite the obvious dangers. But the pay is good at 5 silvers a day, plus hazard pay (i.e. any loot you finds, you keeps).

Bruuxa knows of said group of archaeologists (as well as who’s in charge and where they are roughly). Haggard & Larrendir have heard of the request for guards/escorts for the crates and for Bruuxa and to insure their safe arrival. The swift schooner ‘’The Black Orion’’, captained by Nimlarie Solaera Thoinaethas, an elven lass (young by elven standards, but experienced to the waves of the South Sea), has been chartered by Snaggog for the trip. It has a crew of four sailors (two men & two women, all humans)

The archaeologists should be at a place called Mivvin’s Rest which is several days away from the nearest bastion of ‘’civilization’’ and the expedition in question is led by a scholar of noble birth named Grenne Reskin. If the seas remain calm and the winds favorable & steady then the trip should take about 10 days to reach Mivvin’s Rest. Contracts have been negotiated and signed, and the day of departure decided.

Once you have all settled in on the small ship and stowed your gear, you are shown some of the basics of sailing in case a crewman should fall ill or be wounded. The captain and her crew are friendly enough and willing to teach those who want to learn. Besides, it will help pass the time.

The weather has been pleasant but on the third day, late in the afternoon, the Captain seems worried and unsettled. She is peering aft, thru her spyglass and studies the dark clouds on the horizon. You notice her concern and ask her what she thinks this may mean.

-‘’Those clouds are not natural. I don’t know why or how I know this, but I feel it in my bones. Not in all my years sailing these waters have I seen this. The only thing that it could be, in my opinion, is ‘’The Ghostlight’’ is behind us and gaining.’’

(Those you want to find out what ‘’The Ghostlight’’ is may ask the Captain to explain. Those who would like to see if their character has ever heard of it, may make an INTELLIGENCE (Cultural Lore, or Historical Lore or Religious Lore). The base Difficulty is 11 to even have heard about it, more details if the roll is higher & Stunt points may be used on the Exploration Stunts table if reasonable. Select your character AND write ‘’Lore about the Ghostlight’’ as the reason for the roll, please)

*Remember that this is an Ability check: 3d6 + INT ability + the appropriate focus if applicable versus a Diff. of 11. The Die Roller will let you know if stunt points were generated & how many*


**Everyone has until Monday April 5th Midnight to post their reply - If everyone has replied before then, I will continue the narrative.
This message was last edited by the GM at 14:38, Fri 02 Apr 2021.
Bruuxa Oruta
drugha mage, 1 post
drashu mage
Sun 4 Apr 2021
at 14:02
  • msg #3

Reaserching the Ghostlight

Having failed to recall any information regarding the Ghostlight, Bruuxa approaches the captain, "Captain, I am curious about this Ghostlight I hear about, can you please tell me about it?"
Haggard Stonebones
player, 1 post
Mon 5 Apr 2021
at 05:00
  • msg #4

Reaserching the Ghostlight

Haggard curses under his breath and quietly heads below deck to the relative safety of the hold. Grumbling to himself when he gets there.
"Let those that get paid to fight storms, fight the thing. I ain't for bein' washed overboard in no sea squall."

(Peering around in the dark hold for a place to weather the storm in safety.)
This message was last edited by the player at 05:03, Mon 05 Apr 2021.
Larrendir Talloran
elf warrior, 1 post
Tue 6 Apr 2021
at 02:31
  • msg #5

Reaserching the Ghostlight

During the 3 day spent on the Black Orion, Larrendir will take the crew up on the offer to learn about sailing, running a ship.

On the 3rd day, once he hears Captain Nimlarie's oath about "Ghostlight", it seems familiar to him. He asks her permission to look through her spyglass to view the dark clouds on the horizon.

Peering through the spyglass, He lets out a sharp intake of breath, then hand its back to her and very softly begins singing in Elvish which translates to:


The Wild and Stormy Sea:

"Billowing winds, skimming the surface of the dark gray sea.

Churning the water, forceful and wild.

A distant howling, the promise of an untethered force.

Swirling mute skies, the storm approaches.

Gathering pace, gathering noise.

Waves rising higher, crashing from their peak,

to the foamy wash below.

She will take no prisoner's, have no mercy.

Arc's of silver flash in the distance,

into the depth's of the angry sea.

A building crescendo of deep, growling,

closer, closer.

Mother nature, she reigns supreme,

ethereal, powerful, a universal queen or Tyrant"
This message was last edited by the player at 02:35, Tue 06 Apr 2021.
GM
GM, 7 posts
Dragonspawn
Because I said so!
Tue 6 Apr 2021
at 12:46
  • msg #6

Adventures in Yrth thread

As the surly dwarf stomps off below decks, Larrendir recalls the recents tales and gossip he's heard on the waterfront of Kingsport. He spent days trying to find passage on a ship to Guraanis, but either the ships weren't going there or the ones that did wouldn't accept an obvious landlubber. Before learning of Snaggog the sage's job, he heard that The Ghostlight is a ship unlike any other. It has haunted the high seas for centuries, working its way into sailor folklore as an ill omen, a safe haven, a door to the afterlife, or the harbinger of death, depending on who you ask.

The captain still looks worriedly aft as she replies to Bruuxa;
-Master Bruuxa, in all my years of sailing these waters I've never encountered the Ghostlight and hoped I never would. It is a galleon of the sailors lost at sea, an afterlife for good sailors who performed their duties well, and a prison for the souls of the wicked ones who deserve punishment. Who decides the fate of a sailor, I do not know.  No captain wants to see those dread sails on the horizon or it's eerie lanterns suddenly appear beside her boat. I don’t rightly know what this means but I know we won’t be able to outrun her, no ship seems to have been able to escape her, if fate has decided it was to be so.

That was very well sung, young Larrendir, I hadn’t heard that song in a long time, thank you.

Capt. Nimlarie and her crew try to keep the Ghostlight as far away from the Black Orion for as long as possible, but the crew is tired and it becomes obvious that the dark clouds will be upon the schooner sometime after sundown. And as she predicted, the inky darkness envelops the ship, blocking out the stars making navigation nigh impossible and extremely risky, so she lowers anchor. The rest of the crew stay below decks cowering, afraid that their doom is upon them. The captain stays above, ready to face whatever dangers in the hopes of coming out of this alive and with her crew & ship intact.

After what seems an eternity of waiting in the dark, pale green lights appear to starboard getting closer fast. The black shape of the Ghostlight then looms over you, it’s own deck unmanned and rows of oars propelling it forward in the calm waters. The clouds above reflect some of the green glow of the lanterns as a sense of foreboding and expectation hangs over you.

*Bruuxa feels that the Ghostlight is inviting you aboard along with your two companions. Capt. Nimlarie turns to you and says “Some tales tell of the ship of the dead asking the living to come aboard, but they conflict on the fate of those who accept, but those who refuse are cursed until they board or die.”

Then ropes and grappling hooks are thrown by unseen hands from the deck above to secure the Orion alongside it, then a gangplank of black wood is lowered.

*Players: All three of you feel a tug at your minds and souls.
To Bruuxa, an appeal to discovery; what is aboard this strange vessel?
To Larrendir, it is a call to heroism, this could be a chance to help the spirits of the deceased sailors who call the ship their home.
To Haggard, the ship seems to appeal to your greed. Visions of a hold filled with gold, such as the lost treasure horde of the pirate queen Golden Gillie occupy your mind, waiting for someone brave enough to go look for it.

What do you do? Do you walk up the gangplank and discover the haunted ship’s secrets?

**You all have until Friday April 9th at midnight.
This message was last edited by the GM at 21:15, Tue 06 Apr 2021.
Haggard Stonebones
player, 3 posts
Dwarven Rogue
Wed 7 Apr 2021
at 17:18
  • msg #7

Adventures in Yrth thread

Below decks: When the first of the crew started to appear, parroting the Captain's doom and gloom tale of the Ghostlight, Haggard took it all as superstitious nonsense. "Pretty sure it only takes one solid dwarf to secure the cargo boys, I needn't none 'o ye help.  Ye lot be better put to use keepin' this dingy afloat!"
"Bah, ghost ship! 'Tis naught but a bit 'o' foul weather." he grumbled to himself.
But after the dark had descended and the muttered sounds of the crew's prayers subsided into eerie silence, Haggard's curiosity began to get the best of him. It wasn't long thereafter he found himself back up on the deck of the ship slinking forth to the rail to peer out into the gloom.
Frozen by the mystery unfolding before him Haggard's mind drifts to a hold of unknown treasures, and mysterious magical baubles.
He joins his companions and walks cautiously across the gang plank and to the Ghostlight... marching to an internal cadence of the counting of coins.
"No brave soul gets rich hidin' in a hole."  He says aloud.
Larrendir Talloran
elf warrior, 3 posts
Fri 9 Apr 2021
at 13:56
  • msg #8

Adventures in Yrth thread

Larrendir simply stands for a few moments, taking in the ominous sight of the Ghost light. He turns to the Captain Nimarie, and tells her "Well , its seems our path has has been set before us and besides, I don't believe it the ship would accept our refusal." He then hops onto the Gangplank, crossing to the Ghostlight, He winks back at the Captain and utters "May your Water be sweet and you laughter be light until next we meet" with smile. Then as Larrendir sets foot on the Haunted ship's deck, he seems to disappear enveloped by the gloom as a sense of dread threatens to overcome his calm demeanour momentarily.  Steeling himself he mutters to himself "Gather your courage, There is a mystery here and likely souls that need to be laid to rest....."
This message was last edited by the player at 14:34, Fri 09 Apr 2021.
Larell
elven rogue, 2 posts
Fri 9 Apr 2021
at 23:12
  • msg #9

Adventures in Yrth thread

Bruuxa sighs deeply. two pressures warring in his mind. On the one hand, the lure of the new to explore is strong, but so is word, and he did agree to make a delivery.

Seeing his two companions getting ready to board the strange ship, he turns to the captain, "It would seem that a change in plan is in order. I will join my team on the Ghostlight. I ask you to finish the delivery of supplies for us." Handing the captain the money given to him for the job,Bruuxa grabs his gear and follows the other two.
GM
GM, 9 posts
Dragonspawn
Because I said so!
Sat 10 Apr 2021
at 03:14
  • msg #10

Adventures in Yrth thread

Capt. Nimlarie watches all three of you cross to the ship of dead mariners and says “Best of luck, but I don’t think the Black Orion is going anywhere unless you accomplish or fail at whatever task that awaits you”.

As you climb up the gangplank, you notice the ship’s figurehead - smiling mermaid holding a scythe in her right hand and an iron lantern in the other. Once on the main deck a few things you notice right away, despite the gloom, the stars twinkling above are the only thing that tells you that you are still in the world of the living...for now.

-The rigging and sails clank and flutter on the groaning, empty deck.
-The wheel on the rear deck corrects itself without any hands to guide it.
-Ghostly orbs of light float inside glass lanterns bolted to the masts and railings.
-Also a door beneath the rear deck leads into the hold. It creaks open and closes in the wind. Nobody other than yourselves can be seen, so this door seems to be the only access to the lower decks, so you start walking towards it.

*Everyone make a Perception check (you may add Seeing OR Hearing focus) versus a Diff 15. If you succeed, then you are not surprised and can act during the 1st Round of combat.

*No matter the result of your PER check, then roll for Initiative (i.e. Dexterity (Initiative focus) Stunt points cannot be used for this check). If you failed the PER check, you won’t be able to act during the 1st round, but can do so on the next round. The giant rats (3) got a 9 for their Initiative.


-You can see the main deck map (or you should be able to) by going to the Game Map menu on the right, then click on the drop down menu and select ‘’Map/Image for group 0’’
-The letters of your PC names show where you are initially (H) (L) & (B). The rest of the combat will be Theatre of the Mind.
-Or you can see the Main Deck map on Obsidian Portal - Media Library - Ghostlight images & maps : There’s also the image of the Shadow Rats (R)
https://yrththeknownworld.obsi...t+images+&+maps/?


**You have until midnight, Monday april 12th to reply.

Bruuxa Oruta
drugha mage, 3 posts
drashu mage
Sat 10 Apr 2021
at 11:07
  • msg #11

Adventures in Yrth thread

Bruuxa fails to notice the rats. So doesn't react.
GM
GM, 11 posts
Dragonspawn
Because I said so!
Tue 13 Apr 2021
at 04:12
  • msg #12

Adventures in Yrth thread

A squirming blot of smoke materializes into three red-eyed rats the size of dogs. Wisps of darkness trail from it as it scrambles forward, yellow fangs gnashing hungrily, each one springs onto one of you with murder in their eyes


On the surprise round the Shadow rats go first

INITIATIVE
19 Haggard (failed PER) Def: 13 (armor 3) / Health: 33 (current:29)
15 Larrendir (failed PER) Def: 13 (armor 4) / Health: 37 (current:37)
12 Bruxxa (failed PER) Def: 11 (armor 1) / Health: 26 (current:24)
09 three shadow rats*

*The rats have a Defense 12 (armor 0)
Rat on ‘’L’’ Health: 11 // Rat on ‘’H’’ Health: 11 // Rat on ‘’B’’ Health: 11

So that’s the turn order and to move things along, I'm letting you know what the targets’ Defenses are for attacks.
Spell casters already have the Difficulty number in the spell description (some spells allow the target a resistance check, so I'll roll that on my next reply)

If you succeeded & have generated stunt points then consult the Combat Stunts table;
After that; roll your damage right after and let me know which rat you targeted.

On your turn, you can do a Major action and a Minor one (refer to the GM reference and/or GM Screen)

1- Rat on ‘’L’’: Hit & bitten for 0 damage but ''Knocked Prone'' (Any character making a melee attack against a prone foe gains +1 bonus on the attack roll).
2- Rat on ‘’H’’: Hit & bitten for 4 damage & knocked back 2 yard toward the aft and away from your allies (skirmish stunt)
3- Rat on ‘’B’’: Hit & bitten for 2 damage & knocked back 2 yard toward the prow and away from your allies (skirmish stunt)
*Yes I have taken your Armor ratings into account already*

That is it for the surprise round. All of you can go ahead with your turns. If you can do them in the initiative order that would be great but not absolutely necessary (I can be lenient if someone want to adjust his action to fit it more appropriately with another PC’s)


**You have until midnight, Wednesday april 14th to reply.
Haggard Stonebones
player, 7 posts
Dwarven Rogue
Wed 14 Apr 2021
at 01:06
  • msg #13

Adventures in Yrth thread

Haggard is solidly bitten while attempting to scurry aft, away from the shadow rat.

As he does so he draws his axe from it's hanger on his back. (Ready/minor action).

He takes a hasty backswing at the beast with his axe and comes up short(Melee Attack/major action = 11 miss).

But as he does so he manages to maneuver around the creature and put the main mast to his back. (1 SP Skirmish).

End Turn
This message was last edited by the player at 01:10, Wed 14 Apr 2021.
Larrendir Talloran
elf warrior, 4 posts
Wed 14 Apr 2021
at 22:28
  • msg #14

Adventures in Yrth thread

Larrendir is tripped up by the Shadow Rat as he tries to avoid its maw, sending him to the slick deck. While lying on his back prone, The Ranger unslings his Long bow and shoots up at the lunging Shadow Rat in one fluid, practised, motion.
(Ready: Minor Action & Ranged Attack: Major Action)

Larrendir's arrow strikes True,
(Range Attack Roll 13)

Piercing the Shadow Rat's throat Mid leap as it lands on Larrendir.
(Damage roll 10)

Larrendir is still on his back, prone, granting the Shadow Rat a +1 to its ensuing melee attack.

End Turn.
This message was last edited by the player at 00:58, Thu 15 Apr 2021.
Bruuxa Oruta
drugha mage, 4 posts
drashu mage
Thu 15 Apr 2021
at 00:48
  • msg #15

Adventures in Yrth thread

Put off by the shadowy rat Bruuxa lifts his left arm to show his bracer towards the rat who bit him, firing off an arcane blast 'roll 13 hits 2sp] [Using stunt points to increase damage by 2]
Causes 6 points of damage to the rat.

Then he carefully moves towars his companions. [half speed? 5 yards]
GM
GM, 13 posts
Dragonspawn
Because I said so!
Thu 15 Apr 2021
at 01:58
  • msg #16

Adventures in Yrth thread

Once the element of surprise is over, the heroes go on the offensive. Haggard takes a hasty backswing at the beast with his axe and comes up short. But as he does so he manages to maneuver around the creature and put the main mast to his back.

Larrendir is tripped up by the Shadow Rat as he tries to avoid its maw, sending him to the slick deck. While lying on his back prone, The Ranger unslings his longbow and shoots up at the lunging rodent in one fluid, practised motion. Larrendir's arrow strikes true, piercing the Shadow Rat's throat mid-leap as it lands on the elf, still alive but just barely. It’s black blood sprays over the ranger and the deck but it’s teeth find no way thru the armor.

Put off by the shadowy rat, Bruuxa lifts his left arm to show his bracer towards the rat who bit him, firing off an arcane blast, killing it outright. The magical fires sear it and the corpse falls in a heap of grey wispy ash. Then he carefully moves towards his companions.

INITIATIVE (round 1)
19 Haggard (missed) Def: 13 (armor 3) / Health: 33 (current:26)
15 Larrendir (hit rat L for 10 damage with bow and arrow) Def: 13 (armor 4) / Health: 37 (current:37) *Prone (Any character making a melee attack against a prone foe gains +1bonus on the attack roll).
12 Bruxxa (hit rat B for 11 damage with Arcane Blast & Mighty Blow Stunt, thus killing that giant rodent) Def: 11 (armor 1) / Health: 26 (current:24)
09 three shadow rats* (Rat H moves in & bites Haggard for 3 damage & Rat L bites Larrendir for 0 damage)

*The rats have a Defense 12 (armor 0)
Rat on ‘’L’’ Health: 01 // Rat on ‘’H’’ Health: 11 // Rat on ‘’B’’ Health: Dead

INITIATIVE (round 2)
19 Haggard (xx) Def: 13 (armor 3) / Health: 33 (current:26)
15 Larrendir (xx) Def: 13 (armor 4) / Health: 37 (current:37) *Prone (Any character making a melee attack against a prone foe gains +1 bonus on the attack roll).
12 Bruxxa (xx) Def: 11 (armor 1) / Health: 26 (current:24)
09 two shadow rats*

**You have until midnight, Friday, April 16th to reply.
Haggard Stonebones
player, 8 posts
Dwarven Rogue
Thu 15 Apr 2021
at 04:02
  • msg #17

Adventures in Yrth thread

Bracing his back against the mast Haggard lines up a blow for the rat's glowing eyes, and with a powerful overhead chop of his axe he cleaves the shadow rat's head in half.

Haggard stands firm with his back to the mast and sweeps his axe in a defensive pattern.

(Major Action - Melee Attack with Axe = 12 w/ 4SP)
(Axe Damage w/ Mighty Blow Stunt/2sp + Pinpoint Attack = 17 damage)
(Minor Action - Stand Firm and Defensive Stance Stunt/2sp = +2 defense)

End Turn
This message was last edited by the player at 04:02, Thu 15 Apr 2021.
Larrendir Talloran
elf warrior, 5 posts
Thu 15 Apr 2021
at 13:58
  • msg #18

Adventures in Yrth thread

Larrendir nimbly kicks up to his feet, back peddling away from the Shadow Rat, towards the main mast also.
(Minor Action: Move)

Drawing another arrow from his quiver to his long bow and firing and the glowing, red-eyed Shadowy mass scrambling towards him!
(Major Action: Range Attack)

His Arrow strikes in its glowing right eye with such force it it explodes into a gory mess and completely bypasses its skull to wedge into the deck!
(Range Attack Roll: 15/Damage Roll 10)

The Elven Ranger suddenly free of peril for the moment, takes a few breaths
(Flavour Text only)

"Let us hope there are no more of the wretched creatures!"
This message was last edited by the player at 14:07, Thu 15 Apr 2021.
Bruuxa Oruta
drugha mage, 6 posts
drashu mage
Thu 15 Apr 2021
at 15:45
  • msg #19

Adventures in Yrth thread

Bruuxa moves to Haggard and reaches out to him.
[Minor action]

He then casts Healing touch him.
[Major action]
{{Rolls 16 for casting [TN 10] with 5 stunt points}}
  {Skillfull casting 2sp brings MP use to 0}
  {Might spell 2sp adds 1d6 to healing roll 5 + 2}
Bruuxa heals Haggard for a total of 7 points.
GM
GM, 16 posts
Dragonspawn
Because I said so!
Thu 15 Apr 2021
at 16:20
  • msg #20

Adventures in Yrth thread

Bracing his back against the mast Haggard lines up a blow for the rat's glowing eyes, and with a powerful over-head chop of his axe he cleaves the shadow rat's head in half. Haggard stands firm with his back to the mast and sweeps his axe in a defensive pattern, alert for any other dangers.

Larrendir nimbly kicks up to his feet, back peddling away from the wounded Shadow Rat, towards the main mast also. Drawing another arrow from his quiver to his long bow and firing and the glowing, red-eyed Shadowy mass scrambling towards him!
His Arrow strikes in its glowing right eye with such force it explodes into a gory mess and completely bypasses its skull to wedge into the deck!

The Elven Ranger, suddenly free of peril for the moment, takes a few breaths and looks at the dwarf; "Let us hope there are no more of the wretched creatures!"

With the deck clear of any immediate threats, Bruuxa moves to Haggard’s side and reaches out to him. A warm green glow emanates from his hands and stops the bleeding bite marks on the dwarf’s arm and shoulder.


INITIATIVE (round 2)
19 Haggard (hit rat H for 17 damage with axe w/ Mighty Blow stunt & Pinpoint Attack and Stand Firm and Defensive Stance Stunt/2sp = +2 defense) Def: 13 (armor 3) / Health: 33 (current:33)
15 Larrendir (hit rat L for 10 damage with bow and arrow and gets up from prone) Def: 13 (armor 4) / Health: 37 (current:37) *Prone (Any character making a melee attack against a prone foe gains +1bonus on the attack roll).
12 Bruxxa (moves towards Haggard & casts Healing Touch, recovering 7 points) Def: 11 (armor 1) / Health: 26 (current:24)
09 two shadow rats* Dead by the time it's their turn.

*The rats have a Defense 12 (armor 0)
Rat on ‘’L’’ Health: Dead // Rat on ‘’H’’ Health: Dead // Rat on ‘’B’’ Health: Dead

Now out of Combat:
After this short but intense altercation, you stay on alert but nothing else leaps out at you. The usual sounds of the ship can be heard again and the greenish lights from the lantern are the only witness to the fight. You seem to hear a cheer from many male voices coming from below deck, beyond the doorway beneath the aft-castle.

What do you do now?


**You have until midnight, Saturday, April 17th to reply.
This message was last edited by the GM at 16:21, Thu 15 Apr 2021.
Bruuxa Oruta
drugha mage, 7 posts
drashu mage
Thu 15 Apr 2021
at 16:48
  • msg #21

Adventures in Yrth thread

Bruuxa looks around the deck for clues or anything that stands out. In particular, the raised section in the stern, is there a door at deck level that opens into the inside of the raised section? Lioke the captain's cabin would be.

[Perception roll 15 5 stunt points]
[3 stunt points used for The Object of Your Attention :+1 to further tests]

Bruuxa notices that he is bleeding so heals himself.
[Casting Healing touch TN10 MP1 roll 15, damage heeling roll 6,
Fully closes his wound,
This message was last edited by the player at 17:06, Thu 15 Apr 2021.
GM
GM, 17 posts
Dragonspawn
Because I said so!
Sun 18 Apr 2021
at 12:45
  • msg #22

Adventures in Yrth thread

Yes, as I mention in my previous post, even without a PER check, you notice a door on this deck in aft-castle (the rear of the ship) and you all heard a cheer go up from many voices coming from below deck.

Bruuxa does not detect any further threat.

Do your characters head in that direction?

**You have until midnight Monday, April 19th to reply
This message was last edited by the GM at 03:37, Mon 19 Apr 2021.
Haggard Stonebones
player, 9 posts
Dwarven Rogue
Sun 18 Apr 2021
at 23:23
  • msg #23

Adventures in Yrth thread

Haggard finally steps away from the mast after waiting and watching for what seems like an eternity.  He stows his axe on his back, draws a nasty looking curved dagger from his belt, holding it in a reverse grip and grins as he turns to his companions.
"I keeps this for close quarters.  Shall we see what this is all about?"

He then stealthily advances towards the back of the ship to the door to investigate the sounds...

(Dexterity-Stealth check results = 14)
Bruuxa Oruta
drugha mage, 8 posts
drashu mage
Mon 19 Apr 2021
at 04:50
  • msg #24

Adventures in Yrth thread

Bruuxa turns to Larrendir, gives a nod and with caution follows Haggard.
Larrendir Talloran
elf warrior, 6 posts
Mon 19 Apr 2021
at 23:16
  • msg #25

Adventures in Yrth thread

Larrendir stows his Long Bow, and ands out his Bastard Sword in left hand and keeps his right hand on the pommel oh his sword, try to quietly following the Haggard & Bruuxa, but unfortunately steps on a rotten piece  of deck which cracks loudly.....

(Dexterity-Stealth check results = 10, failassuming average 11 TN)
GM
GM, 18 posts
Dragonspawn
Because I said so!
Tue 20 Apr 2021
at 01:26
  • msg #26

Adventures in Yrth thread

**Your stealth results will be the difficulty numbers for any Perception checks.

As the three of you creep towards the doorway leading down, the sounds of cheer increase as well as noises of dancing feet, clinking mugs and bottles. You slowly descend the steps and instead of the cramped lower deck you’d expect, you find yourself in what can only be described as a tavern tap room. The place is huge with two more floors above you (but you only took a short flight of stairs down?). You see many pale translucent sailors on the upper floor mezzanines having fun as well as the main floor where you are.

Large barrels line one wall, with many bottles here and there. A flat wooden bar is before those barrels with a tall dark-skinned man with a long braided and plaited beard behind the bar serving drinks. The place is illuminated again by those iron lanterns that cast green light.

As you take in all the sights, sounds and smells, three ghostly sailors appear on some barstools, a little bewildered they look around and the bartender walk up to them and serves them drinks and reassuring words. They seem to relax and begin drinking.

The bartender sees you and beckons you over. What you thought was a human man is actually a dwarf obviously walking back and forth on a raised floor behind the bar. He notices you noticing this and smiles.

“Greetings strangers and welcome to the Wailing Banshee. I’m your host, Darby Grizzlegut. Drinks are on the house - until midnight that is”. With that he slides three drinks, each one is your favourite drink and it’s the best version of it that you’ve ever tasted.

“It looks like the Ghostlight has requested your presence in order to resolve our current problem. It all started when ghostly rats started boiling up from the depths of the Galley of the Damned, and I haven’t heard from the keeper of the Galley, Eskeril the rat King. And I haven’t been able to send the souls of the wicked sailors to the Galley for three nights. I’m not able to leave the Banshee myself, so we would all greatly appreciate your help in finding out why and if possible setting things right again.

“You’ll have to go through the Fiddlers’ Green, that’s where the souls of dutiful, loyal sailors are sent. But do not fall prey to the charms of the Green.”

“If you succeed, you shall each be rewarded.”

**Do you accept Darby’s request for help?

**You have until Wednesday, April 21st to reply.

Haggard Stonebones
player, 10 posts
Dwarven Rogue
Tue 20 Apr 2021
at 01:47
  • msg #27

Adventures in Yrth thread

Haggard looks at the bartender dubiously and asks.... "What sort o' reward are we talking 'ere?  I can't see meself tryin' to spend no ghost coins."
GM
GM, 19 posts
Dragonspawn
Because I said so!
Tue 20 Apr 2021
at 16:14
  • msg #28

Reaserching the Ghostlight

Darby answers “Worry not my brother...anyone promised material rewards will receive it, in actual gold or any other payment that was agreed upon. It will not be fools gold nor ghost coin as you call it. The Ghostlight rewards those that have agreed to help.”
Haggard Stonebones
player, 11 posts
Dwarven Rogue
Tue 20 Apr 2021
at 16:46
  • msg #29

Reaserching the Ghostlight

In reply to GM (msg # 28):

Haggard nods approvingly and grunts his acceptance.
Bruuxa Oruta
drugha mage, 9 posts
drashu mage
Tue 20 Apr 2021
at 19:54
  • msg #30

Reaserching the Ghostlight

Bruuxa ignores the proffered drink, being suspicious. Listens to Haggard's conversation, says, "Alright, count me in."
Larrendir Talloran
elf warrior, 7 posts
Wed 21 Apr 2021
at 01:42
  • msg #31

Reaserching the Ghostlight

Larrendir looks down at the bar as he slowly reaches out and then takes a sip from the offered drink. Miruvor, a reviving Cordial with a touch of Honey, well known among the Wood Elves. He takes a few moments to savour the rest of the sweet Liquor and with an appreciative nod and says," Let us see about finding this Rat king and solving Ghostlight's Dilemma."
This message was last edited by the player at 01:48, Wed 21 Apr 2021.
GM
GM, 20 posts
Dragonspawn
Because I said so!
Wed 21 Apr 2021
at 13:58
  • msg #32

Adventures in Yrth thread

-Very good then, says Darby. Please come around the bar and I will usher into the Fiddler's Green. Once there, find the door that will lead you eventually to the Galley of the Damned. And be on your guard, even though the Green appears nice and peaceful it will try to lure you to stay there.

As you make your way behind the bar, Darby lifts a trap door on the floor which has a ladder going down into a warm yellow glow that obscures the bottom. Each of you climbs down the ladder and soon find yourselves standing in a verdant field of tall grasses, wild flowers, buzzing bees and songbirds, trees in the distance creating a fence it seems, with a beautiful blue sky & a few puffy white clouds drift by lazily. In the middle of the clearing stands a huge Willow tree. (Check out the Fiddler's Green map on Obsidian Portal)

Spread out on the green sward are many spectral sailors lounging about. They sing, dance and share bowls of ale. The crowd of sailors seem thicker closer to the Willow and you can discern the outline of a doorway at the base of the tree trunk, it's door shut.

**A overwhelmingly beautiful fiddle song begins. Everyone make a Willpower (Self-Discipline) ability check versus a T.N. of 9 (if you fail then you will be charmed by the next person you see for about 1d3 hours, feeling compelled to sing and dance with that person).

If you succeed, you get a +2 bonus to your next Willpower check & can help a friend who may have been charmed (giving them a +2 bonus to their next check to resist).

**Also, everyone make a Perception (Seeing or Hearing) check versus a T.N. 13.

You have until Friday, April 23rd at midnight to reply
This message was last edited by the GM at 13:59, Wed 21 Apr 2021.
Haggard Stonebones
player, 12 posts
Dwarven Rogue
Thu 22 Apr 2021
at 00:32
  • msg #33

Adventures in Yrth thread

Haggard resists the urge of the fiddle and looks around.

(Willpower - Success 11)
(Perception - Success 13)
Bruuxa Oruta
drugha mage, 10 posts
drashu mage
Thu 22 Apr 2021
at 15:51
  • msg #34

Adventures in Yrth thread

Bruuxa easily brushes off the charm of the fiddle and awaits what comes next.

[Willpower test T.N. 9 roll 16]
[Perception test 13 roll 12]
This message was last edited by the player at 15:52, Thu 22 Apr 2021.
Larrendir Talloran
elf warrior, 8 posts
Fri 23 Apr 2021
at 00:12
  • msg #35

Adventures in Yrth thread

Larrendir is enthralled by the captivatingly beautiful Fiddle Song.

Willpower  Test   TN 9 - Roll of 7
Perception Test  TN 13 -Roll of 14 with 2 possible Stunts?
GM
GM, 21 posts
Dragonspawn
Because I said so!
Fri 23 Apr 2021
at 20:06
  • msg #36

Adventures in Yrth thread

Larrendir is enthralled by the captivating Fiddle Song. He joins three other sailors in a merry dance, but still manages to notice that danger is lurking in the tall grasses and is able to let Bruuxa know where to look (2 stunt points: Help a nearby ally see the danger). Haggard has already seen the threat, but not before one poor soul is attacked.

About 20ft away, four large writhing black shapes cut thru the grass and leap onto a ghostly sailor tearing him apart. It's more of those red-eyed shadow rats. The other sailors nearby begin to scream in alarm and surprise as they back away from the carnage. All the ghosts are weaponless and cannot defend themselves

Time for initiative // None of you are surprised and may act normally in the first round (EXCEPT Larrendir who is still charmed and must dance for two more rounds, unless he takes his Major action to make another Willpower check to break the enchantment).

-If you go before the rats, then declare your actions, roll the proper ability check and if you succeed then describe what happens (and roll your damage if you made an attack).
-Since the rats are busy with their victims and in the chaos around them, they do not see you as a threat. (+2 to attack them)


INITIATIVE
00 Bruuxa
00 Haggard
00 Larrendir
09 Shadow rats


*The rats have a Defense 12 (armor 0)
Rat 01; Health: 11 // Rat 02; Health: 11 // Rat 03; Health: 11 // Rat 04; Health: 11

**You have until Sunday, April 25th to reply.
Bruuxa Oruta
drugha mage, 11 posts
drashu mage
Fri 23 Apr 2021
at 22:26
  • msg #37

Adventures in Yrth thread

Noticing the rats, Bruuxa moves 4 yards towards rat number one and fires an Arcane Blast at it Hitting it, finishing it off.

[[Initiative roll 12]]
[[Minor action, walk 4 yards]]
[[Major action Arcane Blast Roll 16, Damage roll 8]]
[[Rat 1 Health [3]]]
This message was last edited by the player at 16:23, Sat 24 Apr 2021.
Haggard Stonebones
player, 13 posts
Dwarven Rogue
Sat 24 Apr 2021
at 03:47
  • msg #38

Adventures in Yrth thread

Haggard reacts quickly drawing his axe off his back and charging at the nearest Shadow Rat.  Though he aims for the beast's eyes his swing is slightly off target striking it in the shoulder.

(Iniative = 18)
(Minor action = Ready Weapon)
(Major action = Charge Attack +1 = 19)
(Axe Damage + Pinpoint Attack = 7)
This message was last edited by the player at 03:49, Sat 24 Apr 2021.
GM
GM, 22 posts
Dragonspawn
Because I said so!
Sat 24 Apr 2021
at 15:58
  • msg #39

Adventures in Yrth thread

**Since Tony didn’t specify the number of the rat he attacked and this is theatre of the mind mostly, I rolled randomly to determine which one suffered it and it was Rat 01, that Bruuxa also hit right afterward in the initiative, thus killing it.

Three rats left.
Larrendir Talloran
elf warrior, 9 posts
Sat 24 Apr 2021
at 22:12
  • msg #40

Adventures in Yrth thread

Larrendir shakes his violently, Gritting is teeth. "Get out of my Head!!!!" He roars and with a sudden surge in willpower, manages to overcome the compelling effects of the Fiddle. Steeling himself, he pivots towards the nearest rat. The Elf smoothly reaches behind him to bring his bow up and then grasps the fletching of an arrow in his Quiver to line up a shot.....

(Initiative Roll = 15)
(Major Action: Successful Willpower check Roll to break Enchantment TN 9 = 13)
(Minor Action: Ready (Draws his Bow.)
This message was last edited by the player at 22:28, Sat 24 Apr 2021.
GM
GM, 23 posts
Dragonspawn
Because I said so!
Sun 25 Apr 2021
at 23:09
  • msg #41

Adventures in Yrth thread

The three remaining shadow rats realize there is a new threat in Haggard & Bruuxa and abandon the poor sailor’s spiritual remains, now intent upon you. One pounces on the dwarf, delivering a painful bite that goes thru some of the leather armor (4S.P.; Mighty Blow+Pierce Armor).

While the other two flank the lizard-man, biting him repeatedly, one rat is even able to bite a second time while Bruuxa’s focus is on it’s mate (2 S.P. Lightning Attack).

They haven’t noticed Larrendir yet, so the elf might be able to exploit that (+2 to your attack this round).

INITIATIVE - ROUND 2
18 Haggard
15 Larrendir
12 Bruuxa
09 Shadow rats

*The rats have a Defense 12 (armor 0)
Rat 01; Health DEAD // Rat 02; Health: 11 // Rat 03; Health: 11 // Rat 04; Health: 11

*Haggard Def: 13 (armor 3) / Health: 33 (current:26) //Larrendir Def: 13 (armor 4) / Health: 37 (current: 37) // Bruxxa Def: 11 (armor 1) / Health: 26 (current:13)

**You have until Tuesday, April 27th to reply.
Haggard Stonebones
player, 14 posts
Dwarven Rogue
Tue 27 Apr 2021
at 15:03
  • msg #42

Adventures in Yrth thread

Haggard darts to the side bringing his axe around for an overhead chop at the neck.

(Attack with Axe TN 12 = 16, Damage(+1D6 Pinpoint Attack = 13).

Cleaving his target's head from it's shoulders.

Then he advances menacingly up to one of the rats attacking his healer. And shouts...

"Oi, ye smoke brained, piss whiskered, garbage gobbler, let's go!"
This message was last edited by the player at 15:39, Tue 27 Apr 2021.
Larrendir Talloran
elf warrior, 10 posts
Tue 27 Apr 2021
at 20:02
  • msg #43

Adventures in Yrth thread

Larrendir fires from the shadows, striking a mighty blow and skewers a shadow rat with such force that it's momentarily imbedded into the wooden wall behind it. A moment later, it dissipates into the darkness. (GM chooses which Rat)

"Back to the Shadows, wretched vermin!"

(Minor Action: Aim +1 Attack Roll)
(Major Action: Ranged Attack-Long Bow Roll 21//Damage 12 with 2 Stunt Points used for mighty blow)

This message was last edited by the player at 21:11, Tue 27 Apr 2021.
Bruuxa Oruta
drugha mage, 13 posts
drashu mage
Tue 27 Apr 2021
at 20:12
  • msg #44

Adventures in Yrth thread

Bruuxa starts by healing himself. Feeling almost perfect.
Then moves as much as he can towards Haggard.

[Major Action Healing touch MP 3 TN 10 Roll 17]
[Roll for healing 3D6 Roll 10 HP 23 ]
[Minor Action walk Speed 11]

GM
GM, 24 posts
Dragonspawn
Because I said so!
Tue 27 Apr 2021
at 23:39
  • msg #45

Adventures in Yrth thread

Haggard darts to the side bringing his axe around for an overhead chop at the neck. Cleaving his target's head from it's shoulders. Then he advances menacingly up to one of the rats attacking his healer. And shouts...
-"Oi, ye smoke brained, piss whiskered, garbage gobbler, let's go!"

Larrendir fires from the shadows, striking a mighty blow and skewers a shadow rat with such force that it's momentarily imbedded into the wooden wall behind it. A moment later, it dissipates into the darkness.
-"Back to the Shadows, wretched vermin!"

Bruuxa starts by healing himself. Feeling almost perfect. Then moves as much as he can towards Haggard.

The remaining shadow rat is still in a frenzy and continues to attack Bruuxa, and it lands a vicious bite that’s near fatal if the mage hadn’t healed himself before hand.

INITIATIVE - ROUND 2
18 Haggard ;  kills Rat 02
15 Larrendir ; kills Rat 03
12 Bruuxa ; mage heal himself & moves right next to Haggard
09 Shadow rats ; bites Bruuxa with a Lethal Blow stunt (5 SP) for 9 damage

*The rats have a Defense 12 (armor 0)
Rat 01; Health DEAD // Rat 02; Health: Dead // Rat 03; Health: Dead // Rat 04; Health: 11

*Haggard Def: 13 (armor 3) / Health: 33 (current:26) //Larrendir Def: 13 (armor 4) / Health: 37 (current: 37) // Bruxxa Def: 11 (armor 1) / Health: 26 (current:14)

INITIATIVE - ROUND 3
18 Haggard ;
15 Larrendir ;
12 Bruuxa ;
09 Shadow rats ;


**You have until Thursday, April 29th to reply.
Haggard Stonebones
player, 15 posts
Dwarven Rogue
Wed 28 Apr 2021
at 00:45
  • msg #46

Adventures in Yrth thread

Haggard has had quite enough of the shadowy rodents, with a sinister grin and a powerful sideswipe of his axe he cleaves the shadowy beast longways face to ass, and ends the last rat.

(Major - Melee Attack with Axe = 17, Damage(+1D6 for Pinpoint Attack) = 17)
(Minor - Offer words of encouragement aka no action)

Placing a steadying hand on Bruuxa's shoulder he says, "Catch yer breath and stick close to 'ol Haggard, we'll move when your ready."  turning to Larrendir he winks and says "Nice faerie dancin', too bad I left all me coin back in Kingsport or I'd give ye a tip."
Bruuxa Oruta
drugha mage, 14 posts
drashu mage
Wed 28 Apr 2021
at 02:36
  • msg #47

Adventures in Yrth thread

Reassured by Haggards actions, Bruuxa relaxes a little
"If I have to keep healing myself, I'll run out of magic soon. Thank you sir, I should be ready in a moment."

Relaxing and concentrating Bruuxa's arms flow in a complex pattern and he then speaks a word. While tired, Bruuxa doe appear whole again.
"Right, now back to work. Nobody gets hurt, you hear?"


[Major action cast healing touch MP 2 TN 10 =15 2D6  healing 8 HP 22]
[Minor action Small speach.]
GM
GM, 25 posts
Dragonspawn
Because I said so!
Fri 30 Apr 2021
at 23:19
  • msg #48

Adventures in Yrth thread

*Haggard Def: 13 (armor 3) / Health: 33 (current:26) //Larrendir Def: 13 (armor 4) / Health: 37 (current: 37) // Bruxxa Def: 11 (armor 1) / Health: 26 (current:22)

INITIATIVE - ROUND 3
18 Haggard ; with a powerful swipe of his axe, the final shadow rat is dispatched
15 Larrendir ; the elf keeps an eye for further threats
12 Bruuxa ; the lizard-man used magic to close up his wounds
09 Shadow rats ; all dead.

The spiritual sailors seem relieved that your quick reactions have saved the rest of them from a fate similar to their comrade. They ask you to share some of their wine bowls as a thank you. They call it golden grog.

*Each of you must make a Willpower (Self-Discipline) check versus a T.N. 9 or else you eagerly partake of the grog.
*If you fail and drink the grog, you must them make a Constitution (Drinking) check versus a T.N. 9 (if you fail then you will be intoxicated for about 1 hour & have a -2 to all attacks, Accuracy & Dexterity checks.



**You have until Midnight, Sunday, May 1st to reply.
Bruuxa Oruta
drugha mage, 15 posts
drashu mage
Sat 1 May 2021
at 01:08
  • msg #49

Adventures in Yrth thread

While tempted, Bruuxa resists the lure of the grog and politely, and firmly, declines the sailor's offer.

[Willpower roll T.N. 9 roll 12]
Haggard Stonebones
player, 16 posts
Dwarven Rogue
Sat 1 May 2021
at 02:31
  • msg #50

Adventures in Yrth thread

"Wine! Ha, we drank wine sitting on me grand-marm's front stoop when we was but toddlers...  I'll take some."

Haggard takes the offered bowl and chugs it with a hearty belch.

"Me Thanks, that took me back a spell."


(Auto fails Resisting offer to drink by choice)
(Constitution (Drinking) check TN9 = 12)
Larrendir Talloran
elf warrior, 11 posts
Mon 3 May 2021
at 03:33
  • msg #51

Adventures in Yrth thread

[Willpower (Self-Discipline) check versus a T.N. 9 = Roll 8]

"Golden Grog, you Say? I don't believe I've tasted that before!"

Larrendir takes a tankard and drains it , rather enjoying the Grog.

"This is Excellent, quite Refreshing" he exclaims while nodding his appreciation to the spiritual sailors.

[Constitution (Drinking) check versus a T.N. 9 = Roll 14)
This message was last edited by the player at 03:33, Mon 03 May 2021.
GM
GM, 26 posts
Dragonspawn
Because I said so!
Tue 4 May 2021
at 23:30
  • msg #52

Adventures in Yrth thread

RECAP

Bruuxa - While tempted, Bruuxa resists the lure of the grog and politely, and firmly, declines the sailor's offer.

Haggard - "Wine! Ha, we drank wine sitting on me grand-marm's front stoop when we was but toddlers...  I'll take some."  Haggard takes the offered bowl and chugs it with a hearty belch. "Me Thanks, that took me back a spell."

Larrenid - "Golden Grog, you Say? I don't believe I've tasted that before!" Larrendir takes a tankard and drains it , rather enjoying the Grog. "This is Excellent, quite Refreshing" he exclaims while nodding his appreciation to the spiritual sailors.

None of you are intoxicated and the path to the door nestled among the roots of the great willow stands before you. Haggard checks and it opens easily, revealing a path of wooden boards leading slightly downwards and to the right. On either side of path, more hanging willow boughs remind you of a tranquil waterfall and the way seems to be illuminated by golden sunshine filtering from somewhere above. When you check thru the willow leaves, there is no ground, just the wooden path.

You all make your way in and leave the Green behind you, and after what seems like an half an hour of the way turning right and sometimes left, you eventually arrive at a large stone archway, no light penetrates the gloom but an odor of decay and filth does reach your nostrils. You step thru, since no other way has presented itself to you.

A short, damp tunnel opens up into a wide hall that smells of rot and sewage. A river of murky filth pours from a sluice beneath the stone arch, forming a channel with stone walkways. The channel splits in opposite directions further down the tunnel. Two large, grated pipes sit opposite each other a few feet along the walkway.  Iron lanterns with bobbing orbs of light illuminate the passages.

*As you walk along the dirty river bank, EVERYONE rolls 1d6; the two lowest (ties are broken by the lowest DEX; if tied again, then both are affected) must make Dexterity (Traps) checks (TN: 9) to avoid being blasted by a wash of sewage exiting the pipes, taking 7 damage and falling prone.

**Check the ''Sewers'' map on the O.P. Media Library. You are where the two red squares are (above the 2 and below the arrow pointing down)


**You have until Midnight, Friday, May 7th to reply.
Bruuxa Oruta
drugha mage, 16 posts
drashu mage
Wed 5 May 2021
at 00:48
  • msg #53

Adventures in Yrth thread

Bruuxa 1d8 roll 5
Dex roll, if needed 12 4 stunt points

While surprised by the rush of sewage, Bruuxa was able to avoid being knocked over by it.
This message was last edited by the player at 04:05, Thu 06 May 2021.
Larrendir Talloran
elf warrior, 12 posts
Wed 5 May 2021
at 02:51
  • msg #54

Adventures in Yrth thread

Larrendir:  [D6 roll = 4/Dexterity (Traps) checks (TN: 9) = 11]
Haggard Stonebones
player, 17 posts
Dwarven Rogue
Thu 6 May 2021
at 00:25
  • msg #55

Adventures in Yrth thread

Haggard Rolled a 6.

What trap?   :-)
GM
GM, 27 posts
Dragonspawn
Because I said so!
Sun 9 May 2021
at 01:04
  • msg #56

Reaserching the Ghostlight

While surprised by the rush of sewage, both Bruuxa and Larrendir were able to avoid being knocked over by it. Haggard had simply kept waking oblivious to having set of the trap behind him and to the scowls from his two companions. You occasionally spot a few regular sized rats but they flee your approach.

**You can refer to the map named ''Sewers Labeled'' on O.P. Media Library. Once past the sewage trap, you walk a short distance to the first intersection (2). There as still the same iron lanterns set in the wall here and there, casting their green glow. Which direction do you go? To your left (towards 3)? or further ahead and to the right (towards 4)?


**You have until Midnight, Monday, May 10th to reply.
Bruuxa Oruta
drugha mage, 17 posts
drashu mage
Sun 9 May 2021
at 01:12
  • msg #57

Reaserching the Ghostlight

Brutes stays alert, but will defer to his colleagues as to how to proceed.
Haggard Stonebones
player, 18 posts
Dwarven Rogue
Sun 9 May 2021
at 06:55
  • msg #58

Reaserching the Ghostlight

Haggard confidently takes the lead, assuming the other two will follow.  He draws a dagger in a reverse grip and stealthily stalks down the left hand passage(towards 4).

Dexterity(Stealth) check results if needed: 10
Larrendir Talloran
elf warrior, 13 posts
Mon 10 May 2021
at 14:24
  • msg #59

Reaserching the Ghostlight

Larrendir will follow Haggard keeping his head on a swivel, actively looking/listening for any possible lurking threats.

(Perception Roll: 17 with 6 Stunt Points, if needed)
This message was last edited by the player at 15:41, Tue 11 May 2021.
Bruuxa Oruta
drugha mage, 18 posts
drashu mage
Mon 10 May 2021
at 16:37
  • msg #60

Reaserching the Ghostlight

Brutes perception roll 6 with 3 sp
GM
GM, 28 posts
Dragonspawn
Because I said so!
Wed 12 May 2021
at 23:53
  • msg #61

Adventures in Yrth thread

Haggard confidently takes the lead, assuming the other two will follow.  He draws a dagger in a reverse grip and stealthily stalks down the left hand passage. Larrendir and Bruuxa follow Haggard keeping both staying alert, actively looking/listening for any possible lurking threats, but the lizard man finds the cold dark tunnels disgusting, the smells assault his olfactory glands on his tongue in unpleasant ways.

Only the elf's sharp ears something coming from further down this passage way.


**Haggard's attention is focused on the door that is just ahead and on the left side of this passage. It's old but solid looking and without any visible locks. But it does have a rusty iron handle and hinges. What does he do next? His companions are following him but Bruuxa has a look of disgust on his face that you've come to recognize and Larrendir seems focused on something ahead.

**Bruuxa, you keep up with your friends despite the stink with the dwarf looking intently at the door nearby and the elf trying to listen for something you cannot hear. What do you do?


**You have until Midnight, Friday, May 14th to reply.
Bruuxa Oruta
drugha mage, 19 posts
drashu mage
Thu 13 May 2021
at 00:58
  • msg #62

Adventures in Yrth thread

Bruuxa steels himself and follows forward.

[Will power roll to endure the stink 11]
Haggard Stonebones
player, 19 posts
Dwarven Rogue
Fri 14 May 2021
at 00:12
  • msg #63

Adventures in Yrth thread

Haggard moves up to the door and leans up close to it listens, as he grabs the door handle preparing to quietly open the door and peer inside.



Perception(Hearing) rolled a 5 with 1 Stunt (would like to use for Advantageous Positioning).
Larrendir Talloran
elf warrior, 14 posts
Mon 17 May 2021
at 03:51
  • msg #64

Adventures in Yrth thread

Larrendir will advance slowly, with an arrow nocked, ready to fly at a moment's notice. He whispers to Haggard & Bruxxa that he hears something coming from further down this passage way.
GM
GM, 29 posts
Dragonspawn
Because I said so!
Wed 19 May 2021
at 13:33
  • msg #65

Adventures in Yrth thread

With Bruuxa on alert and Larrendir warning of something ahead, Haggard pushes the unlocked door wider and it opens into a partially collapsed room of worked stone. The floor writhes and churns, coalescing into a swarm of tiny, chittering rats. All these rodents see an easy way out of this room and may attack anything in it's path.

**Roll for DEX (Initiative) / The rat swarm get a 10
And they would focus on Haggard if the act before he does (attack with a 9 which misses the dwarf).

What do you do and how do you react?


**You have until Midnight, Saturday, May 22nd to reply.
Bruuxa Oruta
drugha mage, 20 posts
drashu mage
Thu 20 May 2021
at 18:57
  • msg #66

Adventures in Yrth thread

Bruuxa initiative roll 16, 6 stunt points]

Bruuxa quickly and deftly steps out of the way of the rats, prepared to defend if need be. Otherwise lets the swarm pass through.
Haggard Stonebones
player, 20 posts
Dwarven Rogue
Fri 21 May 2021
at 00:19
  • msg #67

Adventures in Yrth thread

Haggard is too slow to recognize the danger the swarm represents and they begin to crawl over him.  Fortunately his leather cuirass provides ample protection against their multiple bites.

(Initiative: 8)

Haggard will expertly stab at some of the creatures crawling on him and back away from the swarm.

(Major = Attack, Minor = Move)
(Attack w/dagger = 14,  Damage = 7 (+2 more from Pinpoint Attack if usable)
Larrendir Talloran
elf warrior, 15 posts
Sun 23 May 2021
at 15:48
  • msg #68

Adventures in Yrth thread

Larrendir twists out of there path, spins gracefully, bringing up his bow & firing into the Rat Swarm as he tries to aid Haggard by thinning them out, and perhaps scaring them away.

Larrendir Talloran rolled 19 using 3d6+2 (6 stunt points) with the AGE System.  Roll for DEX (Initiative)

(Major = Attack, Minor = Move)
(Attack w/Long Bow = 14 with 4 Stunt Points, Skirmish: 4 points:
(Damage 13: 1 Stunt Point)

<b>Skirmish: You can move yourself or the target of your attack 2 yards in any direction for each 1 SP you spend.


I was thinking Larrendir rapid fires arrows into the swarm & killing a Rat, sending the others scurrying forward in an absolute panic, choosing to flee as hastily as possible past us around us (as opposed to on/over us) towards the exit. I would be moving them ahead by 8 Yards, and they would be forgoing any attacks against any of us, ie Flight over Fight??
GM
GM, 30 posts
Dragonspawn
Because I said so!
Mon 24 May 2021
at 19:56
  • msg #69

Adventures in Yrth thread

Bruuxa quickly and deftly steps out of the way of the rats, prepared to defend if need be. Otherwise, he lets the swarm pass through.

Haggard is too slow to recognize the danger the swarm represents and they begin to crawl over him.  Fortunately his leather cuirass provides ample protection against their multiple bites. Haggard stabs at some of the creatures crawling on him and back away from the swarm.

Larrendir twists out of there path, spins gracefully, bringing up his bow & firing into the rat swarm as he tries to aid Haggard by thinning them out, and perhaps scaring them away.

*Unfortunately, both attacks form Haggard & Larrendir do not seem to to have any noticeable effect, but the rats seem more focused on exiting the room, and since all of you make the effort to stay out of the swarm's way, they begin dispersing amongst the sewer tunnels. Larrendir's shouts and foot stomping send most of them scurrying the way you came. As the last rodents eventually disappear, Haggard looks into the room just vacated and spots a few gleaming things among the detritus.

**Haggard may make a Perception (Searching) check vs. D.N. 8 if he wants to search the room more closely. If the other two characters want to search also, then the check if the same of you can say that you help Haggard, giving him a +2 per PC assisting.

**NOTE: Stunt points are never generated on damage rolls. For any damage roll, it's best to remove the ''AGE system'' in Step 3 of the dice roller and leave it blank.
Bruuxa Oruta
drugha mage, 21 posts
drashu mage
Tue 25 May 2021
at 01:24
  • msg #70

Adventures in Yrth thread

Bruuxa will assist in checking out the room.
Larrendir Talloran
elf warrior, 16 posts
Tue 25 May 2021
at 14:25
  • msg #71

Adventures in Yrth thread

Larrendir will assist Haggard as well.
Haggard Stonebones
player, 21 posts
Dwarven Rogue
Wed 26 May 2021
at 01:35
  • msg #72

Adventures in Yrth thread

With the help of Bruuxa and Larrendir, Haggard quickly searches the room.

Haggard rolled a 13 on Perception (Searching) TN=8
GM
GM, 31 posts
Dragonspawn
Because I said so!
Fri 28 May 2021
at 23:54
  • msg #73

Adventures in Yrth thread

Working together, you find a total of 24 old silver coins, 2 small gold ingots stamped with the seal of Umannon (1oz each, the stamp if at least 200 years old & Umannon is the dwarven kingdom you left on your original mission) as well as a gold charm in the shape of an anchor. with the name ''Mary'' etched into one side (worth about 30 silvers).

Other than that, there's bits of glass, rusted metal, stone rubble and rat droppings.

**Where do you go from here? Onward, on your original path (towards 5 & 6) or back the way you came and towards area 3?


**You have until Midnight, Sunday, May 30th to reply.
This message was last edited by the GM at 00:02, Sat 29 May 2021.
Bruuxa Oruta
drugha mage, 22 posts
drashu mage
Mon 31 May 2021
at 01:53
  • msg #74

Adventures in Yrth thread

Bruuxa suggests moving onwards [areas 5 and 6] while helping to pack the items found.
Larrendir Talloran
elf warrior, 17 posts
Tue 1 Jun 2021
at 14:07
  • msg #75

Adventures in Yrth thread

Like Bruxxa mentioned, Larrendir will aid in storing items and start heading towards Areas 5 & 6 as well.
GM
GM, 32 posts
Dragonspawn
Because I said so!
Wed 2 Jun 2021
at 20:50
  • msg #76

Adventures in Yrth thread

As you all keep walking deeper into the dark sewers, you all arrive at another T intersection. On your left (down on the map) you can see the tunnel eventually angles back so you cannot see beyond 30 or 40ft. But you do spot an old door, similar to the one where the rat swarm was, but this door looks well used and solid.

To your right (up on the map), the hall is wider and opens up into a large rough walled cavern, the floor is not visible as the water covers it and the walkways crumble and disappear. The large, dark shadowy shapes of wolf-like creatures prowl near the entrance to the cave (see the image in the FB Messenger chat). Their yellow eyes glitter in the dim greenish lights set in the wall here and there and you hear them speak in deep raspy voices:

-''Lets Tear them up, Balix! They’re tress... padders!''
-''Shut up, Hrrruthurrr. I want to hear them whine. What are you doing here padderrrs? Why should we not rrrip you to pieces and eat you?''


**Everyone please make a Perception (Empathy) TN: 9



**You have until Midnight, Saturday, June 5th to reply.
This message was last edited by the GM at 20:56, Wed 02 June 2021.
Bruuxa Oruta
drugha mage, 23 posts
drashu mage
Thu 3 Jun 2021
at 03:46
  • msg #77

Adventures in Yrth thread

Bruuxa spots the creatures n the distance, and somehow senses something odd.

Perception roll 12]
Larrendir Talloran
elf warrior, 18 posts
Thu 3 Jun 2021
at 13:52
  • msg #78

Adventures in Yrth thread

Larrendir gazes intently and pickups on something about the creatures.

Larrendir's Perception roll is 10 if visual, 8 if not for TN 9

Haggard Stonebones
player, 22 posts
Dwarven Rogue
Sat 5 Jun 2021
at 19:17
  • msg #79

Adventures in Yrth thread

Haggard hastily drops the coins he was counting into his pouch and looks up to see the pair of shadowy hounds.

Rolled a 10 on Perception(Empathy).

3 Stunt Points = I will use for a "Jest"

"Who're ye callin' Tresspassers ye turd smattered, arse lickers? And who put ye in charge o' who goes where?"
This message was last edited by the player at 19:17, Sat 05 June 2021.
GM
GM, 33 posts
Dragonspawn
Because I said so!
Mon 7 Jun 2021
at 23:40
  • msg #80

Adventures in Yrth thread

Bruuxa and Haggard seem to pick up that the dynamics between the two worgs is that Balix is the dominant and Hruthur is the subservient, but that Hruthur thinks he should lead (Haggard, you pick this up too: Balix believes he is the mastermind and Hruthur is merely his foolish pawn).

Larrendir spots that Balix has several broken teeth & that Hruthur has white fur and a scarred eye.

Balix replies to Haggard's jibe ''Hehehe! Little rrrock-lickerrr, we call this place ourrrr home...so anyone else is a trrrres-padderrrr! So if you want to pass thru ourrrr terrritorrry, you must brrring us a frrresh rrrat for each of us. Then you can be on yourrr way.''

**What do you brave adventurers do?
Do you agree to catch them a few rats? Communications (Bargaining) check TN 10
Do you try to intimidate them? Strength (Intimidation) check TN 12
Of maybe you think of something else?

**You have until Midnight, Thursday, June 10th to reply.
Bruuxa Oruta
drugha mage, 24 posts
drashu mage
Fri 11 Jun 2021
at 02:26
  • msg #81

Adventures in Yrth thread

Bruuxa is willing to catch a few rats if the others are, seems easier than the alternatives

[Communication roll 18 using 3d6 (6 stunt points) ]
[I couldn't find a specific Stunt, but I would invest all six points to convince the worgs that one rat per worg is more than a generous offer.]

Haggard Stonebones
player, 23 posts
Dwarven Rogue
Fri 11 Jun 2021
at 14:18
  • msg #82

Adventures in Yrth thread

Haggard Stonebones rolled 15 on Strength(Intimidation).

"Bah! Git yer own rats ye mangey pups! Or me axe'll have a bath in yer blood, if'n me wizard friend don't burn ye, or the elf  turn ye into pin cushions first.  Either way ye'll be dead afore either one o ya can smell another one o' each other's farts!  Now GIT!"
Larrendir Talloran
elf warrior, 19 posts
Fri 11 Jun 2021
at 15:18
  • msg #83

Adventures in Yrth thread

"Find your your own vermin to feast on, Mangy curs! I am no one's lackey!"

Larrendir Intimidate Roll: 13 (TN 12)
GM
GM, 34 posts
Dragonspawn
Because I said so!
Tue 15 Jun 2021
at 13:35
  • msg #84

Reaserching the Ghostlight

** I will simply deal with each of your replies in the chronological order they were placed and narrate them as best as possible.

Bruuxa steps forward and engages with the worgs, agreeing to supply them with a few rats and while speaking to them, he manages to charm two nearby rats with his sibilant voice. They approach and the lizard man simply picks them up and he could simply toss them to the canine beasts...

The creatures begins licking their chops, their gazes locked on the rats and they take a few steps closer...but Haggard and Larrendir take exception to the tone that these mangy animals (The TN to intimidate should have been 10 actually, so you both succeed with a greater margin of success)

-Haggard: "Bah! Git yer own rats ye mangey pups! Or me axe'll have a bath in yer blood, if'n me wizard friend don't burn ye, or the elf  turn ye into pin cushions first.  Either way ye'll be dead afore either one o ya can smell another one o' each other's farts!  Now GIT!"

-Larrendir: "Find your your own vermin to feast on, Mangy curs! I am no one's lackey!"

Both Balix & Hruthur step back reluctantly at the dwarf's & elf's words while they brandish their weapons threateningly. They growl but retreat to the back of their cave/lair.

** You then hear an amused cackling laughter echo behind you. You turn around, while staying aware of the worgs, to see an old hag woman appear from behind a mystical veil; she has green warty skin, lizard-like feet poking out from her tattered dress hem and mushrooms sprout from her hunchback. Occasionally she plucks a ripe mushroom off her back and pops it in a burlap sack.(see the imege in the FB chat)

''Hahahahaha! That was very well done young ones. I have never seen anyone stand up to those two flea bags the way you have. Come, come. “I think we may be of help to each other, my beauties. Listen to old Mad Tilley for a spell.”

She turns away and down the hallway (down towards 6-7) opens the nearby door (#6) and enters the room beyond.

** What do you guys do now?

**You have until Midnight, Sunday, June 20th to reply.
Bruuxa Oruta
drugha mage, 25 posts
drashu mage
Wed 16 Jun 2021
at 02:31
  • msg #85

Reaserching the Ghostlight

Bruuxa, deciding the rats are not edible tosses them away, NOT in the worgs direction. Then shrugs and moves towards the hag. Waiting for, his companions to move.
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