RolePlay onLine RPoL Logo

, welcome to Fantasy Age of Yrth

19:20, 30th April 2024 (GMT+0)

Adventures in Yrth thread.

Posted by GMFor group 0
GM
GM, 21 posts
Dragonspawn
Because I said so!
Fri 23 Apr 2021
at 20:06
  • msg #36

Adventures in Yrth thread

Larrendir is enthralled by the captivating Fiddle Song. He joins three other sailors in a merry dance, but still manages to notice that danger is lurking in the tall grasses and is able to let Bruuxa know where to look (2 stunt points: Help a nearby ally see the danger). Haggard has already seen the threat, but not before one poor soul is attacked.

About 20ft away, four large writhing black shapes cut thru the grass and leap onto a ghostly sailor tearing him apart. It's more of those red-eyed shadow rats. The other sailors nearby begin to scream in alarm and surprise as they back away from the carnage. All the ghosts are weaponless and cannot defend themselves

Time for initiative // None of you are surprised and may act normally in the first round (EXCEPT Larrendir who is still charmed and must dance for two more rounds, unless he takes his Major action to make another Willpower check to break the enchantment).

-If you go before the rats, then declare your actions, roll the proper ability check and if you succeed then describe what happens (and roll your damage if you made an attack).
-Since the rats are busy with their victims and in the chaos around them, they do not see you as a threat. (+2 to attack them)


INITIATIVE
00 Bruuxa
00 Haggard
00 Larrendir
09 Shadow rats


*The rats have a Defense 12 (armor 0)
Rat 01; Health: 11 // Rat 02; Health: 11 // Rat 03; Health: 11 // Rat 04; Health: 11

**You have until Sunday, April 25th to reply.
Bruuxa Oruta
drugha mage, 11 posts
drashu mage
Fri 23 Apr 2021
at 22:26
  • msg #37

Adventures in Yrth thread

Noticing the rats, Bruuxa moves 4 yards towards rat number one and fires an Arcane Blast at it Hitting it, finishing it off.

[[Initiative roll 12]]
[[Minor action, walk 4 yards]]
[[Major action Arcane Blast Roll 16, Damage roll 8]]
[[Rat 1 Health [3]]]
This message was last edited by the player at 16:23, Sat 24 Apr 2021.
Haggard Stonebones
player, 13 posts
Dwarven Rogue
Sat 24 Apr 2021
at 03:47
  • msg #38

Adventures in Yrth thread

Haggard reacts quickly drawing his axe off his back and charging at the nearest Shadow Rat.  Though he aims for the beast's eyes his swing is slightly off target striking it in the shoulder.

(Iniative = 18)
(Minor action = Ready Weapon)
(Major action = Charge Attack +1 = 19)
(Axe Damage + Pinpoint Attack = 7)
This message was last edited by the player at 03:49, Sat 24 Apr 2021.
GM
GM, 22 posts
Dragonspawn
Because I said so!
Sat 24 Apr 2021
at 15:58
  • msg #39

Adventures in Yrth thread

**Since Tony didn’t specify the number of the rat he attacked and this is theatre of the mind mostly, I rolled randomly to determine which one suffered it and it was Rat 01, that Bruuxa also hit right afterward in the initiative, thus killing it.

Three rats left.
Larrendir Talloran
elf warrior, 9 posts
Sat 24 Apr 2021
at 22:12
  • msg #40

Adventures in Yrth thread

Larrendir shakes his violently, Gritting is teeth. "Get out of my Head!!!!" He roars and with a sudden surge in willpower, manages to overcome the compelling effects of the Fiddle. Steeling himself, he pivots towards the nearest rat. The Elf smoothly reaches behind him to bring his bow up and then grasps the fletching of an arrow in his Quiver to line up a shot.....

(Initiative Roll = 15)
(Major Action: Successful Willpower check Roll to break Enchantment TN 9 = 13)
(Minor Action: Ready (Draws his Bow.)
This message was last edited by the player at 22:28, Sat 24 Apr 2021.
GM
GM, 23 posts
Dragonspawn
Because I said so!
Sun 25 Apr 2021
at 23:09
  • msg #41

Adventures in Yrth thread

The three remaining shadow rats realize there is a new threat in Haggard & Bruuxa and abandon the poor sailor’s spiritual remains, now intent upon you. One pounces on the dwarf, delivering a painful bite that goes thru some of the leather armor (4S.P.; Mighty Blow+Pierce Armor).

While the other two flank the lizard-man, biting him repeatedly, one rat is even able to bite a second time while Bruuxa’s focus is on it’s mate (2 S.P. Lightning Attack).

They haven’t noticed Larrendir yet, so the elf might be able to exploit that (+2 to your attack this round).

INITIATIVE - ROUND 2
18 Haggard
15 Larrendir
12 Bruuxa
09 Shadow rats

*The rats have a Defense 12 (armor 0)
Rat 01; Health DEAD // Rat 02; Health: 11 // Rat 03; Health: 11 // Rat 04; Health: 11

*Haggard Def: 13 (armor 3) / Health: 33 (current:26) //Larrendir Def: 13 (armor 4) / Health: 37 (current: 37) // Bruxxa Def: 11 (armor 1) / Health: 26 (current:13)

**You have until Tuesday, April 27th to reply.
Haggard Stonebones
player, 14 posts
Dwarven Rogue
Tue 27 Apr 2021
at 15:03
  • msg #42

Adventures in Yrth thread

Haggard darts to the side bringing his axe around for an overhead chop at the neck.

(Attack with Axe TN 12 = 16, Damage(+1D6 Pinpoint Attack = 13).

Cleaving his target's head from it's shoulders.

Then he advances menacingly up to one of the rats attacking his healer. And shouts...

"Oi, ye smoke brained, piss whiskered, garbage gobbler, let's go!"
This message was last edited by the player at 15:39, Tue 27 Apr 2021.
Larrendir Talloran
elf warrior, 10 posts
Tue 27 Apr 2021
at 20:02
  • msg #43

Adventures in Yrth thread

Larrendir fires from the shadows, striking a mighty blow and skewers a shadow rat with such force that it's momentarily imbedded into the wooden wall behind it. A moment later, it dissipates into the darkness. (GM chooses which Rat)

"Back to the Shadows, wretched vermin!"

(Minor Action: Aim +1 Attack Roll)
(Major Action: Ranged Attack-Long Bow Roll 21//Damage 12 with 2 Stunt Points used for mighty blow)

This message was last edited by the player at 21:11, Tue 27 Apr 2021.
Bruuxa Oruta
drugha mage, 13 posts
drashu mage
Tue 27 Apr 2021
at 20:12
  • msg #44

Adventures in Yrth thread

Bruuxa starts by healing himself. Feeling almost perfect.
Then moves as much as he can towards Haggard.

[Major Action Healing touch MP 3 TN 10 Roll 17]
[Roll for healing 3D6 Roll 10 HP 23 ]
[Minor Action walk Speed 11]

GM
GM, 24 posts
Dragonspawn
Because I said so!
Tue 27 Apr 2021
at 23:39
  • msg #45

Adventures in Yrth thread

Haggard darts to the side bringing his axe around for an overhead chop at the neck. Cleaving his target's head from it's shoulders. Then he advances menacingly up to one of the rats attacking his healer. And shouts...
-"Oi, ye smoke brained, piss whiskered, garbage gobbler, let's go!"

Larrendir fires from the shadows, striking a mighty blow and skewers a shadow rat with such force that it's momentarily imbedded into the wooden wall behind it. A moment later, it dissipates into the darkness.
-"Back to the Shadows, wretched vermin!"

Bruuxa starts by healing himself. Feeling almost perfect. Then moves as much as he can towards Haggard.

The remaining shadow rat is still in a frenzy and continues to attack Bruuxa, and it lands a vicious bite that’s near fatal if the mage hadn’t healed himself before hand.

INITIATIVE - ROUND 2
18 Haggard ;  kills Rat 02
15 Larrendir ; kills Rat 03
12 Bruuxa ; mage heal himself & moves right next to Haggard
09 Shadow rats ; bites Bruuxa with a Lethal Blow stunt (5 SP) for 9 damage

*The rats have a Defense 12 (armor 0)
Rat 01; Health DEAD // Rat 02; Health: Dead // Rat 03; Health: Dead // Rat 04; Health: 11

*Haggard Def: 13 (armor 3) / Health: 33 (current:26) //Larrendir Def: 13 (armor 4) / Health: 37 (current: 37) // Bruxxa Def: 11 (armor 1) / Health: 26 (current:14)

INITIATIVE - ROUND 3
18 Haggard ;
15 Larrendir ;
12 Bruuxa ;
09 Shadow rats ;


**You have until Thursday, April 29th to reply.
Haggard Stonebones
player, 15 posts
Dwarven Rogue
Wed 28 Apr 2021
at 00:45
  • msg #46

Adventures in Yrth thread

Haggard has had quite enough of the shadowy rodents, with a sinister grin and a powerful sideswipe of his axe he cleaves the shadowy beast longways face to ass, and ends the last rat.

(Major - Melee Attack with Axe = 17, Damage(+1D6 for Pinpoint Attack) = 17)
(Minor - Offer words of encouragement aka no action)

Placing a steadying hand on Bruuxa's shoulder he says, "Catch yer breath and stick close to 'ol Haggard, we'll move when your ready."  turning to Larrendir he winks and says "Nice faerie dancin', too bad I left all me coin back in Kingsport or I'd give ye a tip."
Bruuxa Oruta
drugha mage, 14 posts
drashu mage
Wed 28 Apr 2021
at 02:36
  • msg #47

Adventures in Yrth thread

Reassured by Haggards actions, Bruuxa relaxes a little
"If I have to keep healing myself, I'll run out of magic soon. Thank you sir, I should be ready in a moment."

Relaxing and concentrating Bruuxa's arms flow in a complex pattern and he then speaks a word. While tired, Bruuxa doe appear whole again.
"Right, now back to work. Nobody gets hurt, you hear?"


[Major action cast healing touch MP 2 TN 10 =15 2D6  healing 8 HP 22]
[Minor action Small speach.]
GM
GM, 25 posts
Dragonspawn
Because I said so!
Fri 30 Apr 2021
at 23:19
  • msg #48

Adventures in Yrth thread

*Haggard Def: 13 (armor 3) / Health: 33 (current:26) //Larrendir Def: 13 (armor 4) / Health: 37 (current: 37) // Bruxxa Def: 11 (armor 1) / Health: 26 (current:22)

INITIATIVE - ROUND 3
18 Haggard ; with a powerful swipe of his axe, the final shadow rat is dispatched
15 Larrendir ; the elf keeps an eye for further threats
12 Bruuxa ; the lizard-man used magic to close up his wounds
09 Shadow rats ; all dead.

The spiritual sailors seem relieved that your quick reactions have saved the rest of them from a fate similar to their comrade. They ask you to share some of their wine bowls as a thank you. They call it golden grog.

*Each of you must make a Willpower (Self-Discipline) check versus a T.N. 9 or else you eagerly partake of the grog.
*If you fail and drink the grog, you must them make a Constitution (Drinking) check versus a T.N. 9 (if you fail then you will be intoxicated for about 1 hour & have a -2 to all attacks, Accuracy & Dexterity checks.



**You have until Midnight, Sunday, May 1st to reply.
Bruuxa Oruta
drugha mage, 15 posts
drashu mage
Sat 1 May 2021
at 01:08
  • msg #49

Adventures in Yrth thread

While tempted, Bruuxa resists the lure of the grog and politely, and firmly, declines the sailor's offer.

[Willpower roll T.N. 9 roll 12]
Haggard Stonebones
player, 16 posts
Dwarven Rogue
Sat 1 May 2021
at 02:31
  • msg #50

Adventures in Yrth thread

"Wine! Ha, we drank wine sitting on me grand-marm's front stoop when we was but toddlers...  I'll take some."

Haggard takes the offered bowl and chugs it with a hearty belch.

"Me Thanks, that took me back a spell."


(Auto fails Resisting offer to drink by choice)
(Constitution (Drinking) check TN9 = 12)
Larrendir Talloran
elf warrior, 11 posts
Mon 3 May 2021
at 03:33
  • msg #51

Adventures in Yrth thread

[Willpower (Self-Discipline) check versus a T.N. 9 = Roll 8]

"Golden Grog, you Say? I don't believe I've tasted that before!"

Larrendir takes a tankard and drains it , rather enjoying the Grog.

"This is Excellent, quite Refreshing" he exclaims while nodding his appreciation to the spiritual sailors.

[Constitution (Drinking) check versus a T.N. 9 = Roll 14)
This message was last edited by the player at 03:33, Mon 03 May 2021.
GM
GM, 26 posts
Dragonspawn
Because I said so!
Tue 4 May 2021
at 23:30
  • msg #52

Adventures in Yrth thread

RECAP

Bruuxa - While tempted, Bruuxa resists the lure of the grog and politely, and firmly, declines the sailor's offer.

Haggard - "Wine! Ha, we drank wine sitting on me grand-marm's front stoop when we was but toddlers...  I'll take some."  Haggard takes the offered bowl and chugs it with a hearty belch. "Me Thanks, that took me back a spell."

Larrenid - "Golden Grog, you Say? I don't believe I've tasted that before!" Larrendir takes a tankard and drains it , rather enjoying the Grog. "This is Excellent, quite Refreshing" he exclaims while nodding his appreciation to the spiritual sailors.

None of you are intoxicated and the path to the door nestled among the roots of the great willow stands before you. Haggard checks and it opens easily, revealing a path of wooden boards leading slightly downwards and to the right. On either side of path, more hanging willow boughs remind you of a tranquil waterfall and the way seems to be illuminated by golden sunshine filtering from somewhere above. When you check thru the willow leaves, there is no ground, just the wooden path.

You all make your way in and leave the Green behind you, and after what seems like an half an hour of the way turning right and sometimes left, you eventually arrive at a large stone archway, no light penetrates the gloom but an odor of decay and filth does reach your nostrils. You step thru, since no other way has presented itself to you.

A short, damp tunnel opens up into a wide hall that smells of rot and sewage. A river of murky filth pours from a sluice beneath the stone arch, forming a channel with stone walkways. The channel splits in opposite directions further down the tunnel. Two large, grated pipes sit opposite each other a few feet along the walkway.  Iron lanterns with bobbing orbs of light illuminate the passages.

*As you walk along the dirty river bank, EVERYONE rolls 1d6; the two lowest (ties are broken by the lowest DEX; if tied again, then both are affected) must make Dexterity (Traps) checks (TN: 9) to avoid being blasted by a wash of sewage exiting the pipes, taking 7 damage and falling prone.

**Check the ''Sewers'' map on the O.P. Media Library. You are where the two red squares are (above the 2 and below the arrow pointing down)


**You have until Midnight, Friday, May 7th to reply.
Bruuxa Oruta
drugha mage, 16 posts
drashu mage
Wed 5 May 2021
at 00:48
  • msg #53

Adventures in Yrth thread

Bruuxa 1d8 roll 5
Dex roll, if needed 12 4 stunt points

While surprised by the rush of sewage, Bruuxa was able to avoid being knocked over by it.
This message was last edited by the player at 04:05, Thu 06 May 2021.
Larrendir Talloran
elf warrior, 12 posts
Wed 5 May 2021
at 02:51
  • msg #54

Adventures in Yrth thread

Larrendir:  [D6 roll = 4/Dexterity (Traps) checks (TN: 9) = 11]
Haggard Stonebones
player, 17 posts
Dwarven Rogue
Thu 6 May 2021
at 00:25
  • msg #55

Adventures in Yrth thread

Haggard Rolled a 6.

What trap?   :-)
GM
GM, 27 posts
Dragonspawn
Because I said so!
Sun 9 May 2021
at 01:04
  • msg #56

Reaserching the Ghostlight

While surprised by the rush of sewage, both Bruuxa and Larrendir were able to avoid being knocked over by it. Haggard had simply kept waking oblivious to having set of the trap behind him and to the scowls from his two companions. You occasionally spot a few regular sized rats but they flee your approach.

**You can refer to the map named ''Sewers Labeled'' on O.P. Media Library. Once past the sewage trap, you walk a short distance to the first intersection (2). There as still the same iron lanterns set in the wall here and there, casting their green glow. Which direction do you go? To your left (towards 3)? or further ahead and to the right (towards 4)?


**You have until Midnight, Monday, May 10th to reply.
Bruuxa Oruta
drugha mage, 17 posts
drashu mage
Sun 9 May 2021
at 01:12
  • msg #57

Reaserching the Ghostlight

Brutes stays alert, but will defer to his colleagues as to how to proceed.
Haggard Stonebones
player, 18 posts
Dwarven Rogue
Sun 9 May 2021
at 06:55
  • msg #58

Reaserching the Ghostlight

Haggard confidently takes the lead, assuming the other two will follow.  He draws a dagger in a reverse grip and stealthily stalks down the left hand passage(towards 4).

Dexterity(Stealth) check results if needed: 10
Larrendir Talloran
elf warrior, 13 posts
Mon 10 May 2021
at 14:24
  • msg #59

Reaserching the Ghostlight

Larrendir will follow Haggard keeping his head on a swivel, actively looking/listening for any possible lurking threats.

(Perception Roll: 17 with 6 Stunt Points, if needed)
This message was last edited by the player at 15:41, Tue 11 May 2021.
Bruuxa Oruta
drugha mage, 18 posts
drashu mage
Mon 10 May 2021
at 16:37
  • msg #60

Reaserching the Ghostlight

Brutes perception roll 6 with 3 sp
Sign In