phantom:
Here is some feedback / suggestions so far:
Defend - Call it a reediness pool vs. Hold.
Or Defense Pool.
The term "Hold" is from Dungeon World, and since I seem (like many other people have tried) to be attempting to make DW 2.0, I'm gonna keep it.
phantom:
Aid - in the line "...only keep the best 1 die..." change that to "...only keep the highest roll from amongst..."
It
did sound just a little odd the way I had it, you're right. I've now changed that part slightly.
phantom:
Take Watch - this is one of the few where I think we need more than 3 outcomes.
--On a 10+, you notice in time to alert everyone and prepare; everyone in the camp takes +1 forward.
--On a 9, you notice in time to alert everyone and is prepared.
--On a 7-8, you’re a few moments too late; you manage to alert everyone, but nobody has time to prepare. They have weapons and armor but little else.
--On a miss, whatever lurks outside the campfire’s light has the drop on you.
...Huh! ...Makes sense to me... I have now changed it to match what you just said.
phantom:
Stress and Health & Rest.
In Rest, you have two rolls to regain stress and health.
But in Stress and Health, there is only 1 pull, Stress which represents your heath.
I think it would be unique to have a Separate Stress Pool & Health, as indicated by the Rest Move. And have the Stress represent psychological trauma vs. physical trauma.
The psychological effects can affect the physical, like providing negatives to rolls.
And if you lose all of your stress pool, then it does start eating into you physical health pool.
No, because my whole point is to combine them. But you're right that the REST move was written before I decided to combine, so now I've changed the REST move, too.
phantom:
I love the chart for the Freak out.</Orange>
Good. I just added to it just now, too.
phantom:
Level up:
I recommend removing XP Generation from the Level description.
As GONNA CHANGE THIS NEXT STUFF is supposed to show, the Level Up move is a work in progress... that I've hardly even started working on yet.
Buuuut maybe it's time now to work on it...
Okay, worked on it...
phantom:
The question becomes what all do you get for leveling? There are some freebies based on class from what I've read so far.
Yeah, I just clarified that just now with:
If you choose a new move from another class that says you deal stress differently from the class you started with, you may use whichever one works better for you in a given situation.
phantom:
Then you get to pick one thing (a Stat Bump, a new non-class move, anything else?).
Both, actually. Except it can also be an advanced move from your current class, if you want.
phantom:
Does the health and stress increase with level?
HP DOES slowly increase with level, thanks for reminding me... Okay, added.
phantom:
For all of the classes:
Recommend rewording "AFTER LEVEL 2, YOU CAN ALSO ADD THESE MOVES, ONE BY ONE:" to be more like either:
"Starting after reaching Level 2 and each level there AFTER, YOU CAN ADD one of THESE MOVES:"
Or "Starting with/at/upon reaching level 3 and each level there after, you can add one of these Moves:"
It makes it more clear and I have two options because it is not 100% clear to me which it is.
Oh, I see what you mean, there is something a little awkward about the way it is now...
...Changed.
phantom:
Some General Thoughts
Why would the Fighter, a melee genius, get a bonus 2 stree on ranged combat?
It would make sense that they get it on the Melee. Leave Range as normal.
You are making the Ranger an Archer class, so give them the bonus 2 stress on ranged attacks, but not on melee. After all if they are good, especially elven archers moving through the trees unseen and un heard, launching volley's of arrows. That is is a good psychological stressor.
I suppose it should be that the Fighter is a genius of PHYSICAL combat. But... you have a point. I had doubts about the way I had it...
...I guess I might change my mind (back) later, but for now, I think you've talked me into it...
...Okay, I've changed it. All fighters (so far) now do 2 stress in melee combat, and only 1 in ranged, UNLESS the roll result was 12 or higher, and then it's 2.
Rangers are the exception-- they're the opposite. 2 ranged, 1 melee, unless the result was really good.
phantom:
And for the paladin, perhaps grant a +1 stress to melee and a +1 stress to Range (vs. a +2 to either) to represent not only their prowess but their faith.
...? I don't quite understand what you're suggesting.
phantom:
And for the Barbarian, grant the +2 Stress to both Melee and Range, but (if we go with the Stress Pool separate from health) permanently reduce Stress by 2. Or apply a -1 to the hit rolls, because they are reckless.
I am not going with stress separate from health.