Fyodor knows his firearms and the Kislevite veteran looks to the East. From the angle and sound the shot must have come from
there, on the other side of the River Taub. That was the part of Untergard that had been sacked by the foul beastmen and their allies but enough ruins were high enough to let a marksman take a spot. The ruined coaching house for instance. In fact Fyodor thought he saw the briefest sign of movement as whoever (or whatever) it was scurried back into cover.
Not that he had time to look for long as something else caught his eye - and everyone else's eye.
Everywhere civilians were panicking, trying to rush from the square. The twins Edgar had pushed to safety wailed for their parents. Hans (and it probably
was Hans) looked white with fear as he lay belly down on the cobbles. Father Dietrich was calling out:
"Women and children get back to safety!"
The two watchmen in the square - the others must be at their posts at the gates on the northern side of the town - have drawn their swords but are hemmed in by the fleeing crowd and and seem momentarily caught.
Captain Schiller was moving to help a pregnant woman who was in immediate danger of being trampled. The watch leader appears unharmed by the shot but for yet another stain on his beleaguered uniform.
"The bridge!" he roared,
"secure the bridge!"
All of you find yourself looking to the bridge over the River Taub and then you catch a glimpse of horrid figures running across it's span towards the Ackerplatz.
You see four men - or what used to be men. The attackers are vile mutants, bearing horrifying deformities. The first attacker looks almost like a Beastman, covered in thick fur and with horns sprouting from his forehead, yet his face is still all too human. The mutant next to him has grotesque, slimy tentacles in place of arms. Behind them approach two more Chaos-spawn, one with a pig-like snout instead of a nose, and another with a glaring red eye in the middle of his forehead. They are all armed with axes and clubs, and running at full speed towards the panicked townsfolk.
OOC:
Roll for Initiative all (Agility+1d10) but don't post any actions just yet.
This message was last edited by the GM at 18:39, Thu 25 Mar 2021.