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07:48, 26th April 2024 (GMT+0)

Rule Changes.

Posted by ZagFor group 0
Zag
GM, 20 posts
Sun 4 Apr 2021
at 15:00
  • msg #1

Rule Changes

Optional rules and rule changes will appear here.
Zag
GM, 21 posts
Sun 4 Apr 2021
at 15:01
  • msg #2

Glory Rogue

We will be using the Glory Rogue rules for the reasons on that page.
Zag
GM, 22 posts
Sun 4 Apr 2021
at 15:02
  • msg #3

Calendar

(Since I have to keep finding it, I am putting this link here.)

We are using the same Calendar as Glorantha.

DayGeneral Purpose
MoondayWork, religion [night]
ToildayWork
WealdayWork
OathdayWork, pacts signed, oaths sworn
FiredayWork
StardayWork
SundayRest, religion


Golarion MonthGregorian MonthDays in MonthSeason
Abadius (ah-BAY-dee-us)(January)31 daysWinter
Calistril (KAHL-izz-trihl)(February)28 daysWinter
Pharast (fah-RAHST)(March)31 daysSpring
Gozran (GOHZ-ran)(April)30 daysSpring
Desnus (DEZ-nuhs)(May)31 daysSpring
Sarenith (sa-REHN-ihth)(June)30 daysSummer
Erastus (eh-RAS-tuhs)(July)31 daysSummer
Arodus (AIR-oh-duhs)(August)31 daysSummer
Rova (ROH-va)(September)30 daysFall
Lamashan (lah-MAHSH-ahn)(October)31 daysFall
Neth (NEHTH)(November)30 daysFall
Kuthona (koo-THOH-nah)(December)31 daysWinter

Zag
GM, 23 posts
Sun 4 Apr 2021
at 15:04
  • msg #4

Extra Feats

Extra Feats
The normal Pathfinder rules give everyone a Feat at every odd level.  I'm changing this to give everyone a Feat on every level.
Zag
GM, 24 posts
Sun 4 Apr 2021
at 15:05
  • msg #5

Hero Points

Hero Points
We will be using the optional Hero Points Rules.  Everyone will start with their maximum hero points.  This is normally 3, but might be 5 if you take Hero’s Fortune feat.  You'll be getting more for any especially heroic actions, often at the end of an adventure, and always at level up, so don't hoard them excessively.  The feats and spells regarding hero points will also be used, and there might even be a magic item available.

In addition to the uses of Hero Points that are listed, there is one more:

Introducing an object into the environment:  The object has to be somewhat reasonable, but remember that the more entertaining something is, the more likely you are to get away with it.  For example, negotiations with the baron has gone badly, and you find you are running out the castle ahead of the guards.  You might use a point to declare that the main hallway has several complete suits of armor standing decoratively, and you knock them down to create an obstacle for your pursuers.  Or, when you see that the portcullis will drop too quickly for your escape, you spend a point to declare that a farmer is just entering the castle, and his wagon blocks it from closing, allowing you to slide under the wagon to safety.
Zag
GM, 25 posts
Sun 4 Apr 2021
at 15:07
  • msg #6

Role-playing social skills

There are people who feel that social skills -- bluff, diplomacy, etc. -- should not be skills that are rolled with dice, but should just be left to role-playing.  I won't debate it here (feel free in OOC), but suffice to say that I disagree.  However, I do acknowledge that I want players to describe what they do in entertaining detail, and this includes your bluffing the harem guard, or whatever.

So, the compromise is that any skill roll will be adjusted from +4 to -4 (though only rarely is anything adjusted by more than 2 points), based on the entertainment value of its description.  Note that this does not apply to attack rolls, but it might apply to, say, an intimidation roll in a combat, or even an acrobatics roll as you swing across the room on the chandelier.  Fun and interesting description is what will gain you points.

Some examples:

Your bluffAdjustment
I bluff the harem guard so I can get past him.-4
I tell the harem guard orcs are attacking the city and he is needed in the courtyard right away.-1
After finding out the harem guard's name is Abdullah, I dress in the uniform of a squire from the duke's livery which I nicked from the barracks near the stables.  I arrange with Fred (the party's fighter) to count to 30, then throw a tankard against the outside wall of the building, and then count to 5 and throw another.  I run to the harem guard and exclaim, breathing hard as if I've been running in fear, "Abdullah, the duke wants his third wife, you know, the one with the ..." and I wink, gesturing in front of my chest. "He wants her right away -- he's deep in his cups and he sounds ma-a-a-ad."  I wince as the tankard hits the wall.  "By the gods, I think he's headed this way!  Listen, Abdullah, you don't want to cross him tonight.  Get her out here, pronto!"  Then I head farther down the hall and duck into the first hiding place, planning to sneak past when he leaves his post.+2 or +3

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