Hero Points
We will be using the optional
Hero Points Rules. Everyone will start with their maximum hero points. This is normally 3, but might be 5 if you take Hero’s Fortune feat. You'll be getting more for any especially heroic actions, often at the end of an adventure, and always at level up, so don't hoard them excessively. The feats and spells regarding hero points will also be used, and there might even be a magic item available.
In addition to the uses of Hero Points that are listed, there is one more:
Introducing an object into the environment: The object has to be somewhat reasonable, but remember that the more entertaining something is, the more likely you are to get away with it. For example, negotiations with the baron has gone badly, and you find you are running out the castle ahead of the guards. You might use a point to declare that the main hallway has several complete suits of armor standing decoratively, and you knock them down to create an obstacle for your pursuers. Or, when you see that the portcullis will drop too quickly for your escape, you spend a point to declare that a farmer is just entering the castle, and his wagon blocks it from closing, allowing you to slide under the wagon to safety.