Well, it looks like this game isn't going to happen. I'd like, at least, to run the puzzle scenario I have already prepared, if you're game. Just in case, though, I want to include the required setup for the overall story.
Faru'ash signs on with a merchant ship headed to Reamu Islands, convincing the captain, a tall, ugly human man, by displaying his ability to
Read Weather and his willingness to work for little more than passage. It is a 6-day journey, if the weather is good. He correctly predicts that the weather for the first two days will be excellent, with a light, favorable breeze.
The cleric is a little surprised to see how empty the holds are in the ship. Besides a small amount of manufactured goods which can be sold at a premium on the islands, the only cargo is a batch of 13 rundlets. The cleric has no idea what they contain, but it is clearly valuable. The captain has hired five armed guards, such that there are never fewer than two of them guarding the barrels. Speculation among the sailors is filled with tales of magical rum, or crystal wine, or a whisky so powerful that a thimbleful would get a man roaring drunk. No one seems to know for certain, but neither the captain nor the first mate are willing to speak of it.
During the voyage, Faru meets and befriends Sharzak, a Maerean male, a bard, who is travelling as a passenger on the ship. He knows about the plight of the Merean -- it is not unlike that of the undine -- so he makes attempts to converse with Sharzak when he can, in spite of the captain discouraging contact between crew and passengers.
On the first two days at sea, Faru repeats the
Read Weather spell, with similar predictions. However, on the third day, his spell indicates a storm on the following day. He explains clearly the limitations of the spell, and the captain decides to head west in order to approach the Reamus from the south. On the fourth day, Faru's prediction indicates that the worst of the storm is behind them, but the blowing wind instead shows that they are approaching it. The captain, now in relatively unfamiliar waters, changes course yet again looking to outrun the blow, but it moves with a speed that indicates what Faru already suspected -- this storm is not natural.
Just after midday the waves are washing well over the gunnels and the captain has the crew working double time on the pumps. Faru is below decks, aiding as he can, when suddenly there is a thundering boom and water begins pouring in. The undine scrambles to try to help the humans out of the watery prison when another blast opens the hull in another point and he sees a terrifying face, that of a sahuagin, the dread scourge that has destroyed more undine than the demon lord Dagon. As the ship breaks apart, the rush of water carries the cleric away and pulls him down into a small crevice. From his hidden vantage point, he can see that the few humans who survived the explosion are quickly killed.
The commanding sahuagin, a huge specimen dressed in robes and wearing a circlet of gold, orders the others to search for any additional survivors. However, Faru can see that the others are ignoring him. One of the small casks of the mysterious liquid has broken open, creating a golden yellow cloud in the water. The vile creatures are diving into the cloud like cats drawn to catnip. The undine can see the ones that manage to get into the thickest part of the cloud are growing visibly larger, and they seem to move somewhat faster.
As if they weren't terrifying enough... In another minute, the cloud starts to disperse, and the commander seems, once again, to be getting control of his troops.
There are at least a dozen of the monsters, and Faru spots more every moment. His current hiding place is not likely to remain safe for long. As he creeps along the crevice, he runs into the Merean he met earlier, similarly trying to escape the marauders.
This image is too large to include as an image. You're in the crevice in the northeast corner. I'm not expecting you to do anything other than swim away, but I was done typing and I wanted you to have a chance to interject, here, if you have other plans. Definitely fighting the sahuagin is not an option, though my original plans included the group being chased by a couple of them and having a small battle before escaping.
https://zag.net/DandD/undersea...s/ShipsGraveyard.jpg
This message was last edited by the GM at 14:08, Thu 03 June 2021.