Sharzak finds a statue
In a live game, that would be a great turn and next I would, no doubt, prompt you to make a Diplomacy roll. In online, you might anticipate the need and make that roll preemptively. In my game (though probably not in every GM's), you'd be more than welcome to go ahead and invent a person that you run into at the foundry and describe the conversation. Something like the first paragraph, which I would be fine if you had written yourself (with the possible exception of the location. However, in this sort of non-combat mini-adventure, you could safely assume that it's walking distance and the worst that would happen is I'd have to edit how, exactly you got there.) I'm not trying to criticize, here, just to make you aware of how far you're welcome to go in role-playing. With the slow turn-around of responses, you are expected -- encouraged, even -- to take some liberties in this way.
12:58, Today: Zag, on behalf of Sharzak, rolled 15 using 1d20+11. Diplomacy at the Kleeb foundry.
Sharzak walks to East Patcham, which is only a couple hours walk from Port of Rosillac, and has no trouble locating the foundry due to the heavy smoke coming from its furnaces. Entering the main office, he meets a bright-eyed three-foot-tall female who chirps a polite greeting. "Yes, are your par...", he halts himself, realizing that he had assumed this was a child but that in fact it is an adult gnomish woman. (This is just to explain the mediocre diplomacy roll.) He continues, now awkwardly, "I mean, I'm looking for information about a foundry, I suspect that is related to your establishment. Perhaps if I could speak with Harlimgien, if he is still with us, he might have the information."
After a bit of discussion with the gnome, who politely overlooks Sharzak's near slight, he shows her the statue with the foundry mark. She says that Harlimgien has retired, but he is welcome to talk with Master Zeiner Froo, who was Harlimgien's apprentice. After an hour's wait, just as the sun is setting, a tall, bald-headed human man enters the office. His voice is harsh, raspy, and he wastes no time on pleasantries, "I heard you wanted to ask me about Harlimgien?"
Sharzak shows the man the small statue, with its foundry mark that is so similar to the Kleeb mark. "Not Harlimgien's work, clearly -- two lumpy, and who finished this? It's terrible." He ponders a bit more. "Well, the old man retired a decade -- no, almost two decades ago. By Shelyn, I'm getting old. He retired back to the islands, where he grew up. This might even be from the foundry where he first apprenticed. I don't remember the name, but I'm sure he told me. R ... R ... Ra-a-a-a... Re-e-e-e... Ri-i-i-i... No, I don't remember. But it was in the islands, the Reamu Islands -- oh, maybe it was just Reamu Foundry -- could be. Anyway, that's where Harlimgien is now, if he's still alive. He would be on the largest of the islands, where his family lives. If you do have reason to look him up, please give him my best wishes. Ornery old coot -- I didn't know what a good teacher he was until I was the one doing the teaching."
By the time the bard is done with talking with the man, night has fallen. The two-hour walk back to Port of Rosillac is a pleasant one, with a comfortable breeze and stars twinkling overhead. In the morning he learns that the Reamu islands are to the southwest, 6 day's sail away. There are a couple of merchants who make the islands a regular trade stop, so booking passage should not be overly difficult.
I was trying to get these mini-adventures to line up such that you and Faru'ash have booked passage on the same ship and Azora and Liadain arrive at the place it goes down all together. You seem to be ahead, however, given that Leah and especially Kayla are pretty much AWOL.