Dr. Anjali Singh:
So, obviously, I'm confused about what's involved in "chartering a lance"... basically, it means we are answerable to someone in the alliance and in return we get.... what? Do we get paid?
What is the base levels of technology? Do we have reactionless drives (or do we need to worry about monitoring fuel resources)? How about jump-drives or jumpgates for interstellar travel, What about applied contragravity (gravity on-board ship), energy weapons, energy shields, cloaking & stealth technologies?
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A Lance is a private team (Singular, Lancer, some of whom operate solo) of technically deputized contract enforcers. They must obey interstellar law, must obey cluster law, and must obey the legal orders of Fleet or a Patrol Ranger who take legal charge.
The term is a play on Freelancer.
In addition, a Lancer of any kind is subject to temporary conscription and deputization by a Patrolman, Ranger, or Officer of the Fleet who has need and authority, and will be compensated on a set rate by the Alliance.
Lancers have the authority on any world
given them by the local government and
limited to the terms of the agreed upon contract.
In theory, any time more than one or more worlds is involved in a situation, Lancers should contact the Alliance. In practice, this happens sometimes.
To a Lancer, the Contract is the Covenant, and breach of contract is a serious, major, and prosecutable-by-the-Alliance matter.
Pay is whatever you can negotiate in a contract bid.
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You need thrust for in system. Jumps between systems are limited to the range of the craft. The large Fleet ships I showed have those rings for a reason, they can generate large, multi-ship jump points.
Fuel is needed for both the maneuvering thrusters (Infused Liquid Tenagite) and the ship's central power plant (crystalline nodes of exactingly topologically planed energized Lakasium). Most people call them Juice and Chips, respectively.
Artificial gravity is standard, generated as a natural consequence of using a Bojowald Principle reactor to align Anbjorn stressors in localized matter.
Similarly, hexagonal plane spacial stressors make excellent shields, and the stored potential of fractal bleed energy when concentrated, focused, and directed makes wonderful weaponry.
Stealth is a given, as is limited cloaking by properly tuning reactor-generator fractalized spacial stressor planes along EM and visible light frequencies instead of as deflection of higher energy tuning of sidereal spacetime vectors.
Personal weapons and armour systems can also be powered with ammunition capsules, bullet shaped nanochips infused with unstable juice formulation. There are similarly principled grenades. Of course, conventional bullets, explosives, and thick/kinetic materials are widely in use as well, as that crap is spendy.
This message was last edited by the GM at 09:11, Wed 14 Apr 2021.