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We are roughly one AD&D edition before they turned the realms into a circus. Speaking of Elminster, at this time he's not anything of relevance. The realms at this point are just a notch above Hyboria, magic is far more pervasive, but it's still the realm of rare specialists who cannot produce fireballs willy-nilly. This timeline is before AD&D 3rd ed where, IMO, the entire RPG got really silly.
It's not
just the thousands of level 20+ NPCs, but also that there are more gods than named bodies of water, and they're all superpowered ultrabeings, and PCs not only can never be one, but they can never oppose them. Also, even if it did somehow happen, there's an omnipotent overgod who actively promotes the continued existence of evil. The whole setting is just bad.
I only know 3.5e and on though. Maybe it was different, back in the day.
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And that's very correct. Which is why I struggle with so many sci-fi games. I think they are far worse for that. Nothing in them is believable usually starting with the way the societies are built. A bit like in Star-Trek empires are monolithic and species are not much less monolithical. They have tried to make it better but, by building the diversity into total corner cases only made it slightly worse. Speaking of economy, there are numerous articles on the net about the post-scarcity economy and why it makes no sense the way it is portrayed in Star-Trek.
It's a shame, too, since sci-fi is so much easier to make believable by injecting the trappings of realism that, ultimately, amount to style rather than intruding on narrative directly. For example, orbital paths. If you just throw in a few images of orbital paths, talk about orbits once or twice, and have people calculate delta-V with a computer in the background, instantly more believable. The original Star Wars trilogy did that; it was very hard sci-fi, despite being laser sword samurai fights in space. The Death Star obeys orbital mechanics, X-Wing S-foils are radiators, the thrusters and engines on ships are all bell-nozzle shaped like real rockets, and so on. It's all style, but it makes a difference and makes the setting feel more believable, more like it might actually exist and have consistent internal rules.
Star Trek is just all over the place. Deep Space 9 was the only series that made any sense at all, with the economics thing. The writers of that show recognized that a post-scarcity economy is actually impossible, no matter the setting, and included various desired items that couldn't be replicated, including a currency.
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And what is a good game world for Lady Ataraxia?
This is the only game I've ever been in where I get to play something other than a dirt farmer or failed apprentice or disinherited untalented noble or grunt or other low-level nobody who does nothing, while said game also lasts more than 5 minutes. So uh. Whatever lets her be cool and do cool dragon-y stuff, I suppose, barring a few items I refuse to engage with, such as friendship with demons or sexually exploiting children.