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10:23, 30th April 2024 (GMT+0)

OOC Thread.

Posted by DM ExtraordinaireFor group 0
DM Extraordinaire
GM, 1 post
Tue 30 Mar 2021
at 10:46
  • msg #1

OOC Thread

Because every game needs one...
Ataraxia
player, 46 posts
Wed 12 May 2021
at 22:57
  • msg #2

OOC Thread

Okay. I will wait for the next big update then! excited quivering
Ataraxia
player, 111 posts
Tue 14 Dec 2021
at 00:32
  • msg #3

OOC Thread

Lord Vetinari....

Sounds familiar.........

*suspicious stare*
Ataraxia
player, 169 posts
Thu 19 May 2022
at 00:01
  • msg #4

OOC Thread

*whistles and waits, doodeedoo*
DM Extraordinaire
GM, 181 posts
Thu 19 May 2022
at 10:18
  • msg #5

Re: OOC Thread

Ataraxia:
*whistles and waits, doodeedoo*


I blame the bloody empty boxes that need to be filled.
Ataraxia
player, 170 posts
Sat 21 May 2022
at 22:46
  • msg #6

Re: OOC Thread

No worries. Whenever you're ready, we'll continue!
DM Extraordinaire
GM, 182 posts
Sun 22 May 2022
at 08:09
  • msg #7

Re: OOC Thread

Ataraxia:
No worries. Whenever you're ready, we'll continue!



Check your PMs! ;-)
Ataraxia
player, 232 posts
Sat 4 Feb 2023
at 21:09
  • msg #8

Re: OOC Thread

The image link is broken. I can't see the map you're referring to.
DM Extraordinaire
GM, 246 posts
Sat 4 Feb 2023
at 21:13
  • msg #9

Re: OOC Thread

Ataraxia:
The image link is broken. I can't see the map you're referring to.


Weird, I can see it.
DM Extraordinaire
GM, 247 posts
Sat 4 Feb 2023
at 21:14
  • msg #10

Re: OOC Thread

Ataraxia
player, 257 posts
Wed 26 Jul 2023
at 19:14
  • msg #11

Re: OOC Thread

I'm not sure if I'm supposed to do anything in particular with the latest post or wait for further updates.
DM Extraordinaire
GM, 272 posts
Wed 26 Jul 2023
at 19:44
  • msg #12

Re: OOC Thread

Just giving you a chance to interject a question if you want, otherwise I'll just crack on.
Ataraxia
player, 259 posts
Fri 28 Jul 2023
at 02:22
  • msg #13

Re: OOC Thread

Not many, but there's a couple. Thank you for being considerate. You're doing a great job!

I was especially impressed with how you communicated the drows' dark genius and made them still a problem, even though they couldn't threaten me with violence directly.
This message was last edited by the player at 02:23, Fri 28 July 2023.
Ataraxia
player, 261 posts
Thu 3 Aug 2023
at 04:54
  • msg #14

Re: OOC Thread

My air conditioner/heater central unit died completely early Sunday morning. During the hottest, most humid week on record. It's not going to be under 90F at any point during the week, even at midnight. I was sweating making a ham sandwich Monday morning. It will cost $11,500 to fix and won't be installed until next Monday.

I am crashing at different friends' houses in the meantime and trying not to be incredibly depressed.

I will post as soon as I can.
DM Extraordinaire
GM, 275 posts
Fri 4 Aug 2023
at 08:53
  • msg #15

Re: OOC Thread

*eyes pop-out*

Hoooowwww mucchhhh?... Holy crap.
Ataraxia
player, 262 posts
Tue 8 Aug 2023
at 17:56
  • msg #16

Re: OOC Thread

Praise God and the Risen Christ!

(Also Dustin the HVAC guy.)

I have AC! I am not dying! Yay!
Ataraxia
player, 265 posts
Tue 15 Aug 2023
at 17:25
  • msg #17

Re: OOC Thread

Uuuuh. Do you remember Randulf's sister's name? I may have forgotten...................
DM Extraordinaire
GM, 278 posts
Tue 15 Aug 2023
at 17:36
  • msg #18

Re: OOC Thread

In reply to Ataraxia (msg # 17):

Cristene. Not sure it was said until now.
Ataraxia
player, 266 posts
Tue 15 Aug 2023
at 18:02
  • msg #19

Re: OOC Thread




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Ataraxia
player, 281 posts
Wed 18 Oct 2023
at 06:48
  • msg #20

Re: OOC Thread

quote:
This is actually quite an interesting discussion.

I don't really have a problem with games that don't care about internal consistency or historical realism. D&D being the prime example. Of course some things are silly, but the spirit of the game is to be like Elminster, going from a lowly wizard to a near god. That's good fun and that's about it, all good. But games that aim to be ubber realistic and then fall really short of doing it, now that's a different thing. Take Twilight 2000. Even back in the cold war when it was released, the setting of the game made no sense at all. That's not, at all, what a post nuclear exchange central europe would like, even in the most optimistic of studies...

Re Tekumel, it's a hodge-podge of middle east and central america. Because the guy is a linguist, the entire game is born out of a new language, a bit like Tolkein and Elvish, except he did not take it to the uttermost extreme like Barker did. It's one of those RPGs (IMO of course) that seems very intriguing when you read the blurb but in actual play is a bit 'meh'. Too much effort for what is just a post-apocalyptic fantasy game.

I just don't think realism makes for a very good game. Far too many strings. You need some element of 'magic' whatever you call it, either the technobabble of Star Trek, 'the force' in SW or plain old magic in fantasy games. having said that, Ars Magica is a good balance, of course the trope system is really a square peg on a round hole, a very forced way to bring what would be the irrelevant peasant character into the forefront.


"Be like Elminster," don't get me started. Ugh. I generally loathe the Forgotten Realms, but I'm finding that here, at least, you're not hitting me over the head with the annoying parts.

ANYWAY.

A game can never be truly realistic, but it can be believable, and ideally it is. Realism helps with that because the real world is, well, real, and believable, so being more like the real world is inherently more believable. I think it's called verisimilitude.

For example, beautiful women are treated with deference and given presents just for existing. This happens in real life. Some people are also resentful and disrespectful. Adding these elements to a game where a PC is a beautiful woman can make the game world feel more real.

Economics can be another example, with different costs for different things in different places, if those things are available to buy at all, because of different conditions. A rich agricultural valley is going to have cheap food and lodging but expensive weapons and tools, a desolate war-torn province will have everything be cheap because everyone is poor, but most things simply won't be available for sale. It also pays (heh) to be mindful of the specific conditions of specific places and characters who are doing the buying and selling. NPCs are people too, after all.

Where they differ from reality, the rules of the game world should be the rules, they should operate as they do, and exceptions should be rare and notable. That makes a good game world. They don't have to be like the real world, just consistent and follow reasonable chains of cause and effect.

I agree about grogs in Ars Magica. It's my favorite RPG system, but grogs are just weird as a concept.
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