Re: Autumn - Year 1
I once saw a game of Traveller that was done via a spreadsheet which had excruciating details about the financial side of their adventures. That particular group of players seemed to love it, not sure I ever met anyone that liked it. Horses for courses I guess!
Having said that, my worst experience ever was playing Tekumel in a game GM'ed by one of the guys that was involved in the latest edition of the game. That was the first time I played a game governed by 100% reality in a world of fiction. Problem is, in Tekumel, if you play like that, a slave will never be anything other than a slave. And slaves were treated like, well... slaves. Every player was so hamstrung by the role they choose and the rigid society laws and rules that the game was like living in a Sartrian play.
I would still debate if a real world economy would make sense in a game of D&D. Of course, if you start looking at detail at a fantasy RPG, much like a sci-fi RPG, the entire castle of cards crumbles. I used to love Mechwarrior, then I made the mistake of looking at the military side of it and quickly noticed it made zero sense. In fact, for a combat based game, the entire strategic and tactical premise is ludicrous beyond belief. A bit like the social and imperial side of Traveller. Again , it makes zero sense. Worse was when I was looking at a murder mystery and tried to make it into a Traveller scenario. 'Ok, so the victim is kileed. Now, no alert so the perpetrator can board a ship for the next system. He arrives a week later by which time alert has been sent but will take a week to arrive. So he can again kill someone, steal their assets and move to the next system. So, no alert means...'
He's actually quite happy to almost give the book away. He thinks very fitting you would pick a romance fiction book, you being a princess et all. By the time you left, the normally bored-looked Vermillion seems quite excited.