On what is left in the wilderness
Alas indeed, but seconded - both that it is more chivalrous and sensible to put a game down if it cannot be continued with the quality the players have a right to whilst still having some kind of a life, and that I'd love to know any plot or behind-the-screen details you'd like to share.
I'd sincerely like to thank my fellow-players, too - we didn't get far, but it was quality RP while it happened and evoked quite the feeling of the period. I'd cheerfully welcome the prospect of sharing a table with any of you again, not just the GM (whom I can vouch for as a great player).
As for Marie, I like to think of leaving her story like her haunting modern Quebec in her dreams: a half-seen glimpse of bobcat-fluid movement crossing some sprawling stretch of motorway or glaring with wary disapproval around the alleys of Montreal, adjusting her musket, real and breathing in the here but not now, then gone to her own wild places again.