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15:12, 16th April 2024 (GMT+0)

Guild Rules.

Posted by The DungeonmasterFor group 0
The Dungeonmaster
GM, 3 posts
Fri 2 Apr 2021
at 01:17
  • msg #1

Guild Rules

I’ll keep it as simple as possible, because this is a limited time adventure.

1. Let’s have FUN! Honestly, the world needs more of it.

2. Don’t be a dick. It’s never fun for the DM or the other players.
—I take this one seriously. The only trolls I’ll tolerate are the monsters I sic on your heroes! The only drama I want is from the story.

3. Try to keep up. It won’t be intensive, but try to post within 24 hours of any major stuff. If you anticipate any major RL delays, just give me a fair heads up.

4. My rulings are final.

Rules subject to revision as needed.
This message was last edited by the GM at 23:08, Mon 14 June 2021.
The Dungeonmaster
GM, 187 posts
Fri 7 May 2021
at 18:45
  • msg #2

Guild Rules

Initiative:

It’s DM discretion on determining order. Sometimes, we might reroll per round. I may also use the same order if that makes it work.


In the event of players rolling a tie, I will let the player who rolled first go first. The player who rolled the same number follows. PbP is too wonky to reroll a tie.
The Dungeonmaster
GM, 732 posts
Sun 23 Jan 2022
at 23:11
  • msg #3

Guild Rules

Location Tags:

Eventually, players will split up, so I’m implementing a simple rule for such situations. If you break away from the group, insert a Location Tag in your post.
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