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20:26, 12th May 2024 (GMT+0)

Chapter 1: Battered Down & Run Aground.

Posted by The DungeonmasterFor group 0
Cela
Monk, 14 posts
Thu 8 Apr 2021
at 14:48
  • msg #75

Re: Chapter 1: Battered Down & Run Aground

Cela shrinks away form the shield that hits her with a short yelp and unleashes a Flurry of Blows with her claws against the lizardman that hit her.




11:00, Today: Cela rolled 20 using 1d20+2.  entangle. 
10:38, Today: Cela rolled 7,6 using d20+5,d4+3.  attack 1 round 2.
10:39, Today: Cela rolled 18,4 using d20+5,d4+3.  attack 2 round 2.
10:39, Today: Cela rolled 11,5 using d20+5,d4+3.  attack 3 round 2.
Slashing damage for all these attacks.

10:38, Today: Cela rolled 10 using 1d20+2.  round2 init.

If you roll your dice this way you can get to-hit and damage in the same roll with the results shown separated by commas.


Init 10, HP 15/18, Ki 2/3
This message was last edited by the player at 15:03, Thu 08 Apr 2021.
Grog
Fighter, 40 posts
Minotaur
Rune Knight
Fri 9 Apr 2021
at 06:43
  • msg #76

Re: Chapter 1: Battered Down & Run Aground

The vines randomly sprouting up to entangle Grog would have succeeded, had a certain blessing not been bestowed upon Grog.  Noting the lizard Grog was opposing MADE his strength save (forced to assume as the roll was never listed, but he attacked again.) to resist being restrained by the magical fire chains that burned it, Grog decided to continue his assault on the nearby lizard.  Clearly he was a worthy opponent.  Grog swings his silvered glaive down at the lizard foe before him, intending to split it's skull.

The shamen would follow as a target soon enough, or possibly be out of action regardless should he stand still.  (Intended Target w/ Stone Rune (Made useless via his death))

Grog rolled 12 using 1d20+6.  STR save vs Entangled
Grog rolled 14 using 1d20+5.  Attack roll vs [either] target
This message was last edited by the player at 19:49, Fri 09 Apr 2021.
The Dungeonmaster
GM, 45 posts
Fri 9 Apr 2021
at 07:05
  • msg #77

Re: Chapter 1: Battered Down & Run Aground

OOC: Kicking off with Grog’s Attack of Opportunity.

IC: The lizard who foolishly targeted the Minotaur found himself likewise on the receiving end of Grog’s wrath. Again, the Minotaur moved with a speed that belied his massive bulk, lashing out in a near-flurry of furred muscle that brought a pained scream from the Lizardfolk warrior as blood sprayed and the Fire Rune burned him! Grog’s attack savaged the warrior, who remained on his clawed feet solely by force of will.

With a bloodcurdling roar, Azatch bellowed in a rage that unleashed a primal power within! His fingers turned into claws, making the Half-Orc look even more bestial! His clawed hands ripped at the Lizardman as Azatch shouted his rage, devastating his enemy in an attack that left him bloodied and barely alive!

Simon’s preternatural Guardian honored their strange pact by repelling his attacker. The Lizardman flew backward at least 10 feet, reeling in dazed pain from the unexpected psychic feedback. Pointing at the Lizard Shaman, Simon said, “Burn, Scaly, Burn.” Suddenly, three scorching beams hurtled toward the shaman, searing nearly a third of his body with flames!

Despite their injuries, the Lizardfolk warriors rallied and fought to regain ground. The first fighter who’d attacked Cela missed again with his spear. The Monk improved her defense by ducking backward under the spear and follow up attack with the shield, avoiding any new injuries!

Azatch wouldn’t be so lucky, as the Lizard he’d injured shoved his javelin at his attacker. The javelin bit into the raging Barbarian, drawing more blood. However, the severity of the pain from his own injuries distracted the Lizardfolk  from taking Advantage of any opening for a repeated attack. His clumsy follow up with the spiked shield missed the Half-Orc.

The third Lizardfolk swiped at Sundos and missed. Unfortunately, Pelos didn’t protect his priest from the attack with the spiked shield. One of the spikes bit into the Cleric, opening a new wound!

The fourth Lizardman almost hit Grog, but missed with both attacks, as he weakly flailed and burned against the Minotaur’s superior grip!

Too bad for Simon, as the fifth Lizard warrior shook off the pain in his own bestial rage. Simon struggled against animated vines, making him an easy target. He rushed back and jabbed with the javelin, stabbing the Warlock again! His spiked shield dug into Simon’s flesh in a rush of blood that excited the Lizardman.

The Lizard Shaman twirled his clawed hand, and conjured a thorny vine! The thorned whip lashed out at Lenelle like a thing alive, but missed her.

Cela summoned her Ki, lashing out at the Lizardman who’d injured her in a rapid Flurry of Blows with her claws! Two of her attacks struck his snout and jaw, rocking his head back with the force of her precise blows! Her lithe strength freed her from the entanglement spell, leaving her free to fight again.

Desperation gave Lenelle a burst of adrenaline that soon helped her struggle free of the writhing embrace of the vines! Lenelle reached herself and called upon the magical power that was hers. Her body flowed from within with a celestial light released in two dazzling bolts of mystical force! The first bolt obliterated the Shaman in a glittering burst of blood and scales! Her second bolt struck Cela’s assailant in the back, and left a lingering flow that made it easier to hit him in the next attack.

Meanwhile, Sundos found himself slowed by the Entanglement. This made him an easier target and hampered his own movements, even as the spell began dying with the shaman. He tried to hit back at his attacker, but missed...


OOC:

02:58, Today: The Dungeonmaster rolled 7 using 1d6+2.  Damage for Simon.
02:58, Today: The Dungeonmaster rolled 3 using 1d6+2.  Damage for Simon.
02:57, Today: The Dungeonmaster rolled 4 using 1d6+2.  Damage for Sundos.
02:55, Today: The Dungeonmaster rolled 8 using 1d6+2.  Damage for Azatch.



01:51, Today: The Dungeonmaster rolled 16 using 1d20+4.  Lizardfolk attack with shield #5.
01:51, Today: The Dungeonmaster rolled 13 using 1d20+4.  Lizardfolk attack with shield #4.
01:51, Today: The Dungeonmaster rolled 20 using 1d20+4.  Lizardfolk attack with shield #3.
01:51, Today: The Dungeonmaster rolled 6 using 1d20+4.  Lizardfolk attack w/shield #2.
01:51, Today: The Dungeonmaster rolled 15 using 1d20+4.  Lizardfolk attack w/shield #1.

01:44, Today: The Dungeonmaster rolled 7 using 1d20+2.  Lizard Shaman attack with Thorn Whip.
01:43, Today: The Dungeonmaster rolled 17 using 1d20+4.  Lizardfolk attack #5 javelin.
01:42, Today: The Dungeonmaster rolled 16 using 1d20+4.  Lizardfolk attack #4 javelin.
01:42, Today: The Dungeonmaster rolled 5 using 1d20+4.  Lizardfolk attack #3 javelin.
01:40, Today: The Dungeonmaster rolled 20 using 1d20+4.  Javelin.
01:40, Today: The Dungeonmaster rolled 8 using 1d20+4.  Lizard folk Attack #1 Javelin.


UGH! I messed up on listing the 2nd attack rolls, so I rerolled with the modifiers.


 

This message was last edited by the GM at 05:57, Sat 10 Apr 2021.
Azatch
Barbarian, 20 posts
HP: 35/42 AC: 17
Fri 9 Apr 2021
at 08:12
  • msg #78

Re: Chapter 1: Battered Down & Run Aground

Azatch rams his claws into the throat of his assailant and crushes his windpipe (probably). He then moves to the nearest lizardfolk and lashes out with a second deadly attack.

Att1: 21
Dam1: 10
(Based on you description, I think this finishes it off)

Att2: 24
Dam: 10
(Forgot to drop lowest, but mathematically, impossible to miss with the result)

Edit: Initiative 22

Conditions: rage, attackers have advantage in attacks vs Azatch.

This message was last edited by the player at 20:33, Fri 09 Apr 2021.
Simon
Warlock, 30 posts
Fri 9 Apr 2021
at 15:23
  • msg #79

Re: Chapter 1: Battered Down & Run Aground

In reply to Azatch (msg # 78):

The lizard beating on Simon is grabbed by the invisible hand on his head yet again, and yet again thrown back 10' with a bigger headache.

In case the walking luggage doesn't get the clue THIS time, Simon rubs his ring for a bit more protection.

OOC:
Only one temp point left, so Simon takes 9. Attacker takes 2 psychic and is pushed back 10'

And 5 more temp hits, for next round.
08:21, Today: Simon rolled 5 using 1d4+4.  false life.

Sundos Brightblood
Cleric, 14 posts
Fri 9 Apr 2021
at 19:30
  • msg #80

Re: Chapter 1: Battered Down & Run Aground

Sundos is swings again only to have his mace skip off of the lizard man's shield. He's getting angry.

"Pelor, Strike him down!"  He casts Spiritual Weapon and has the glowing mace strike the lizardman.

OOC:
Attempt to attack lizrdman with mace.  (To Hit 11)
Cast Spiritual Weapon and strike the lizrdman on him (To Hit 24, Dam 7)

13:25, Today: Sundos Brightblood rolled 24,7 using 1d20+5,1d8+3.  Spiritual Weapon attack.
13:24, Today: Sundos Brightblood rolled 11,8 using 1d20+4,1d6+2. Attack

*gasp*  I forgot the roll initiative
15:15, Today: Sundos Brightblood rolled 6 using 1d20.  Initiative .

This message was last edited by the player at 21:15, Fri 09 Apr 2021.
Grog
Fighter, 42 posts
Minotaur
Rune Knight
Fri 9 Apr 2021
at 20:11
  • msg #81

Re: Chapter 1: Battered Down & Run Aground

Glancing up at the death of the lizard shamen, Grog exhales through his nose, likely landing some harmless snot on his nearby opponent.  Rather then continue fighting his current lizard, Grog shifts tactics.

Grog preforms a disengage action, preventing the lizards from attacking Grog as he moves.  Rather then stay by his current opponent, Grog moves between Simon and HIS opponent, putting Simon adjacent to Grog, and a onee-square gap between Grog and Simon's current lizard foe.  This leaves Grog outside his opponent's reach, while leaving his (new) opponent still within Grog's own melee reach.  Should the opponent close the gap, he will find Grog swinging against him before he gets a chance to attack.

Should Grog not use his reaction to attack a foe, he will instead hit the closest target who ends his turn to Grog with Stone Rune as his alternate use of his reaction.

Grog rolled 8 using 1d20+1.  Initiative.
Grog rolled 11 using 1d20+5.  Attack of Opportunity via Reach.
((That missed, but I'm rolling damage incase invisible factors cause a hit.))
Grog rolled 4 using 1d10+3 with rolls of 1.  Damage.
Grog rolled 7 using 1d10+3 with rolls of 4.  Rerolled Damage due to Great Weapon Fighting.

This message was last edited by the player at 21:57, Fri 09 Apr 2021.
Cela
Monk, 15 posts
Fri 9 Apr 2021
at 20:19
  • msg #82

Re: Chapter 1: Battered Down & Run Aground

Cela swipes with both hands at the glowing lizardman.

16:13, Today: Cela rolled 13 using 1d20+3.  initiative round 3.
16:12, Today: Cela rolled 19,4 using d20+5,d4+3.  attack round 3.
16:13, Today: Cela rolled 17,7 using d20+5,d4+3.  bonus action unarmed strike round 3.

"Thanks" She yells out to after swinging - to whoever that was that sent the blast to her opponent.
Lenelle Toreth
Sorcerer, 25 posts
Fri 9 Apr 2021
at 22:12
  • msg #83

Re: Chapter 1: Battered Down & Run Aground

"You're welcome," she answered across the distance, noting the Tabaxi was raking away at the injured foe.

The cleric had been pressed by his opponent, she'd noted --  and so chose next to assault his foe.    Following a brief gesture and a few lilting words, a quartet of luminous, blue-white darts flashed from her fingertips, slamming unerringly into their target:

Lenelle Toreth rolled 19 using 1d20+2.  Initiative.
Cast magic missile as 2nd level spell
Lenelle Toreth rolled 14 using 4d4+4.  14 damage to Sundos' opponent.

The Dungeonmaster
GM, 48 posts
Sat 10 Apr 2021
at 06:39
  • msg #84

Re: Chapter 1: Battered Down & Run Aground

Azatch roared in his opponent’s face as he tore out the Lizardman’s throat with his bare hands! In the throes of his Rage, the Barbarian only registered that his foe no longer moved. He saw the swamp through a red haze, or at least the bloodlust felt that way. Azatch saw another enemy less than 10 feet away and raked the back of the Lizardman opposing Sundos!

Lenelle graciously acted to aid the Priest of Pelor, too. The Sorceress drew her hands up, and curled delicate fingers toward the Lizardman on Sundos. Summoning the innate magic that was hers to command, she blasted iridescent Magic Missiles toward their mutual enemy! Unfortunately, Azatch’s attack shoved the Lizardman just out of her spell’s path!

Still, Lenelle’s magic proved beneficial for Cela! The lingering effects of the Half-Elf’s spell enshrouded the Lizardman in a nimbus that made it ridiculously easier for the nimble Tabaxi Monk to hit! Her claws darted in two rapid strikes with deadly precision to the gut, disemboweling the Lizardman! He slumped dead on the mossy ground before Cela with a raspy groan.

Grog dropped the Lizardman he’d grappled and moved into a defensive position between Simon and his own ersatz assailant. The towering brute lunged and missed with his glaive, but kept the Lizardman off the Warlock while he shook off the last of the withering vines. Simon responded to his injury by utilizing Necromantic power to temporarily boost his own life force. The Patron of The Ring maintained the terms of their Pact by protecting the mysterious Warlock.

Meanwhile, the tide of battle finally turned for Sundos! Although his mace swooshed without hitting the Lizard Warrior, Pelos heard the cries of his faithful son. Near the Cleric, a stray sunbeam penetrated the drooping canopy of willow and oak trees. The sunbeam brightened as it flickered and coalesced into a radiant ball of sunlight! The intensity of the light grew as it gained mass and shaped itself into a gleaming mace formed from the Sun itself! The Spiritual Weapon hovered over the Lizardman, before soundly cracking him on the head with a blow that killed him instantly!

Two Lizardfolk survived, staying in the fight solely through a reptilian instinct for perseverance through extreme trauma. The warrior who’d harassed Simon finally learned the futility of trifling with the Patron of The Talisman, and joined the other survivor forgotten by Grog. The two held no notions of overcoming our heroes, but they could still take one with them.

They circled Grog, and flanked the Minotaur with their javelins. The first attacked alone, and his javelin missed. However, when the second joined and caught Grog’s eyes, he took advantage of the Minotaur’s momentary distraction and jabbed with another strike of the fearsome spiked shields! The spikes found a weak point in Grog’s armor, tearing his flesh and unleashing a copious flow of blood! OOC: Natural 20 on that attack, so it’s a total of 15 damage!) Luckily, that attack seemed more a result of desperation or fortune than skill, as Grog kept the other weapons from hitting him.

These two Lizardfolk were the sole survivors, but seemed determined to die fighting...



OOC:

02:06, Today: The Dungeonmaster rolled 7 using 1d6+2.  Spiked shield damage.
02:05, Today: The Dungeonmaster rolled 15 using 1d20+6.  Lizardfolk #2 attack #2 on Grog.
02:05, Today: The Dungeonmaster rolled 12 using 1d20+6.  Lizardfolk #2 Attack #1 on Grog.
02:05, Today: The Dungeonmaster rolled 26 using 1d20+6.  Lizardfolk attack #2 with spiked shield.
02:04, Today: The Dungeonmaster rolled 11 using 1d20+4.  Lizardfolk Attack #1 on Grog w/javelin



Simon
Warlock, 41 posts
AC: 12, Hits: 21/12+5
Sat 10 Apr 2021
at 15:18
  • msg #85

Re: Chapter 1: Battered Down & Run Aground

"Enough already, Yeesh." Simon blasts a bit of fiery force at the Lizard that kept bouncing off of him.

OOC:
08:17, Today: Simon rolled 6 using 1d10+2.  Elritch blast damage with Genie's wrath (2 pt fire).
08:16, Today: Simon rolled 16 using 1d20+4.  Eldritch Blast.

09:49, Today: Simon rolled 12 using 1d20+1.  initiative.

This message was last edited by the player at 16:49, Sat 10 Apr 2021.
Lenelle Toreth
Sorcerer, 27 posts
Sat 10 Apr 2021
at 16:43
  • msg #86

Re: Chapter 1: Battered Down & Run Aground

Only two remaining... Lenelle took steady aim at one of the reptilians on Grog...and released another bolt of searing heaven-light.   However, perhaps because of the amount of power she'd rapidly expended, its efficacy was a bit on the sub-par side...

Lenelle Toreth rolled 14 using 1d20+2.  Initiative.
Lenelle Toreth rolled 23 using 1d20+5.  guiding bolt.
Lenelle Toreth rolled 7 using 4d6.  guiding bolt damage.

Any following attack on liz-guy will be advantaged. 

Azatch
Barbarian, 25 posts
HP: 35/42 AC: 17
Sat 10 Apr 2021
at 22:13
  • msg #87

Re: Chapter 1: Battered Down & Run Aground

Azatch lashes out at anyone lizard-people who are left.

Azatch rolled 19 using 3d6+6.  dam2 (crit).
Azatch rolled 12 using 1d6+6.  dam1.
Azatch rolled 27 using 2d20+7, dropping the lowest dice only.  reckless att2.
Azatch rolled 26 using 2d20+7, dropping the lowest dice only.  reckless att1.

EDIT: Initiative 9

This message was last edited by the player at 22:14, Sat 10 Apr 2021.
The Dungeonmaster
GM, 50 posts
Sun 11 Apr 2021
at 03:35
  • msg #88

Re: Chapter 1: Battered Down & Run Aground

Lenelle summoned her celestial power and fired a Guiding Bolt at the Lizardman who hadn’t attacked Simon. The bolt of light rocked her reptilian target, and once again, enveloped him in a nimbus of light that made it impossible to miss him in the shaded swamp! Simon sighed with weariness and conjured an Eldritch Blast that hurled him back toward Azatch!

The enraged Barbarian grabbed the back of the Lizardman’s thick neck. With his free hand, he grabbed the back of the head of the glowing Lizardman struck by Lenelle. Then, Azatch roared so loudly he unnerved the party, as he SMASHED the Lizardmen’s heads together with a sickening CRUNCH! When Azatch released them, the dropped on the ground in a mess of limp limbs and spilled brain matter.

END OF COMBAT
Grog
Fighter, 49 posts
Minotaur
Rune Knight
Sun 11 Apr 2021
at 07:31
  • msg #89

Re: Chapter 1: Battered Down & Run Aground

Grog will do one last survey of the area, then plop onto the ground where he stood.  His injuries may be rather severe, even for his bulky size, but his priorities were clear:  "Cooking pot?  I cook dinner."

Grog will start digging up space for a fire pit, they were at an otherwise ideal camping spot, and unless otherwise interrupted, do an adequate job setting up the camping area for the night.

Grog rolled 11 using 1d20+5.  Campsite Setup.

((OOC: He gets an additional +2 bonus having (some) camping gear, as he gets double proficiency with tools. XD  Is cooking survival?  That would give him a shot at being tied for best cook... but only if he gets that pot or some other implement.))

Simon
Warlock, 43 posts
AC: 12, Hits: 21/12+5
Sun 11 Apr 2021
at 15:24
  • msg #90

Re: Chapter 1: Battered Down & Run Aground

While Grog putters around making camp, Simon finds himself a dry spot and pulls out his "Fish Story" for the joy of all and sundry to enjoy.

"Every Angler has 'The Story'. Either the day he caught his biggest fish, or the day it got away. Most tell of the day it got away, but myself? I am not your average Angler. My story is about something I caught.

"Now, it's important to know I've been an Angler since I could hold onto a pole. I cut my teeth on lakes and slow lazy rivers where I grew up, but... there is just so much more out there. Fast rivers, deep seas, coastal waters. The cold North, the warm South, and exotic foreign lands with exotic foreign fish.

"Still, one needs start somewhere, and for me it was the coast. Oh, on the way to the great salty fishing pond, I did dip my hook into a new brook or river, but the excitment of fighting the tide, learning if it was just the current of the tide or if I'd actually hooked something, that was my journey's first goal.

"And then came the day: I'd traveled and traveled and hit the great salty ocean. Thankfully I'd brought extra line. The first real challenge is getting your hook far enough out past the breaking water so that the tide and surf don't bring it back in. Then you have to wait for your hook to catch something, and read the signals as they travel up the line. A longer line than I was used to, and hence, quite faint signals...but, eventually, I had caught something. I pulled it in, afraid that I had lost it, as nothing jumped out of the water or fought me as I worked the reel, but no, I had my catch there on the end of my line. The hook had tangled around some trash: a brass bottle.

"So I did what any Angler worth his bait would do: I untangled the line so I could rebait it. Imagine my surprise when I saw the bottle still stoppered, and a lead seal holding the stopper in tightly. What could have been so valuable? I took out my knife and pried away the lead and the cork popped out. So did the Efreet trapped within.

"Oh the anger of the Efreet was great to behold. He swore vengeance on the one who had imprisoned him. The Death of The Slow Fire, I think he said. Then he noticed me. Not my lucky day, let me tell you. He described in detail the pain my death would bring, and how long it would last, then swore to kill me and all others who held his prison as Master. And that's when hope glimmered. The tales of Efreeti and Djinni say that those imprisoned would be forced to grant one three wishes. And so I thought, and, when my thinking had borne fruit, or so I thought, well, then I spoke:

"'I wish a very long life.'"


"'Foolish Mortal, I will keep you alive for decades, if you insist, rather than grant you a quick death.'"

"'I wish your friendship.' That gave him pause. He opened his mouth then shut it, and looked at me with narrowed eyes.

Then I looked right at him and grinned at him. As the anger built in his face I made my third wish: 'I wish you free of this prison."

And he was freed.

And that is the tale of how I met Hazim al-Hariq, Sheikh of the Smoldering Embers, Noblest of Efreeti, and one of many, many sons of the Grand Sultan in the City of Brass. (And yes, I know the Sages say that Genies are born of the raw elements and a wandering soul...but has anyone asked the Genies their opinion on the subject?)

One day, decades hence, he WILL kill me. He is a being of his word, and will not be forsworn. Let this be a warning to all: I am protected. I am HIS to kill, no one else's. Test him at your own peril.

Lenelle Toreth
Sorcerer, 29 posts
Sun 11 Apr 2021
at 16:51
  • msg #91

Re: Chapter 1: Battered Down & Run Aground

Lenelle was more interested in assessing the injuries of her comrades, and who of them might need healing the most.   Nonetheless, she spared attention for Simon's tale; and she had been correct, in her earlier thought:  The tale of Hazim al-Hariq was personal to Simon.  And not at all a metaphor.  Assuming this was all on the level...

"You do like holding your pole, I've noticed," she teased him; in utterly bad taste, but she couldn't resist.    And then frowned a little.

"An...interesting tale. To say the least. But, why do you think we need to hear such a warning?  Aren't we here to help and support each other?"    She addressed Sundos:

"Doubtless, your healing magic surpasses mine.   But, I can support you in mending the injured. Why don't we work out how best to do it?"   

Okay, here's the deal;  after all that, I've got one casting slot left.   I can twin-spell a cure wounds (D8+3 worth) to heal two people.    However, that will leave me with only cantrips, if we are attacked during the night.   Completely willing, but just FYI.

I think only Simon and I were not harmed?  Which leaves us four needing cures?  Grog & Sundos himself the most damaged?   

Simon
Warlock, 44 posts
AC: 12, Hits: 21/12+5
Sun 11 Apr 2021
at 16:57
  • msg #92

Re: Chapter 1: Battered Down & Run Aground

Lenelle Toreth:
"An...interesting tale. To say the least. But, why do you think we need to hear such a warning?  Aren't we here to help and support each other?" 


Simon glances at Grog, "Well, there is, apparently, the occasional temptation to suddenly pick me up bodily, or try to. But some tales are just for entertainment. Or Lizardmen still lurking in the bushes."

OOC:
Simon WAS harmed. Twice. His protections stopped all of the first and part of the second. But he's fine.

This message was last edited by the player at 16:58, Sun 11 Apr 2021.
Lenelle Toreth
Sorcerer, 30 posts
Sun 11 Apr 2021
at 17:17
  • msg #93

Re: Chapter 1: Battered Down & Run Aground

"Well, I understand.  Unfortunately, the one you're intending it for probably will not. Fewer words would go further. And that's noble of you; but I think we should get everyone healed."   

Lenele hadn't considered hidden enemies.  She bit her lip, glancing toward the foliage - hoping it wasn't so.

And it probably is.   I don't think Sundos has done a lot of casting;  he should be able fix the worst injuries. How about then if I heal Cela and you (Simon) or Azatch? With the more minor injuries? 
Lenelle Toreth
Sorcerer, 31 posts
Sun 11 Apr 2021
at 17:29
  • msg #94

Re: Chapter 1: Battered Down & Run Aground

"Oh; and we've got these, too," she added, pulling out the vial the captain had supplied.

"But I think it was implied this is better saved for very heavy injury."
  Potion of Greater Healing - unless anyone's real bad, it'd make more sense to save it.
The Dungeonmaster
GM, 51 posts
Sun 11 Apr 2021
at 17:42
  • msg #95

Re: Chapter 1: Battered Down & Run Aground

Grog dug a fire-pit for their campsite, and pulled out his tools for cooking dinner. Simon entertained Lenelle and anyone else listening with the tale of his how he met the Sheikh of The Smoldering Embers. Was it a campfire tale or perhaps a cautionary tale? As Lenelle attempted to negotiate the ministry of their wounded, she noticed what she could see of the sun growing scarce. It would be night soon. She heard the choirs of birds and frogs alike, as well as other animals she’d never heard before.

OOC:

Why don’t you give me a Perception check? Azatch, if you make one, roll at Advantage.

 

Lenelle Toreth
Sorcerer, 32 posts
Sun 11 Apr 2021
at 17:54
  • msg #96

Re: Chapter 1: Battered Down & Run Aground

With the senses of elvish ancestors she'd never met, Lenelle listened to the serenade of the local wild life.   No outdoorswoman, and feeling a bit anxious, she whispered something under her breath, trying to ensure she wasn't missing anything telling...

Lenelle Toreth rolled 2 using 1d4.  Guidance.
Lenelle Toreth rolled 18 using 1d20+3.
Perception check = 20

Cela
Monk, 16 posts
Sun 11 Apr 2021
at 17:55
  • msg #97

Re: Chapter 1: Battered Down & Run Aground

Cela's injuries are extremely minor.  While Simon tells his story, she licks it to clean it.

"I think Grog is the most hurt."  Cela didn't catch everything during the fight but he looked pretty beat up.  "Those bursts of light were handy."  She tells Lenelle.  "Guess the captain underestimated you."

13:53, Today: Cela rolled 13 using 1d20+4.  perception.
edit: perception.

This message was last edited by the player at 19:16, Sun 11 Apr 2021.
Simon
Warlock, 45 posts
AC: 12, Hits: 21/12+5
Sun 11 Apr 2021
at 18:23
  • msg #98

Re: Chapter 1: Battered Down & Run Aground

Simon fiddles with his ring with the thumb of the hand it's on while giving the swamp a once over looking for lizardmen...or spots deep enough to catch a little dinner.

OOC:
11:19, Today: Simon rolled 16 using 1d20+1d4+4.  Perception with Talisman boost.

Sundos Brightblood
Cleric, 16 posts
Sun 11 Apr 2021
at 18:54
  • msg #99

Re: Chapter 1: Battered Down & Run Aground

ooc: Sorry folks, weekends are hard for me to post sometimes.

Sundos spent some time catching his breath after the fight. Sometime while Grog was preparing camp, Sundos approached him and placed his hand on Grog's arm. "Grog, in the name of Pelar, I command you to be healed and receive Pelar's healing graces."
Healed Grog 11 hp.

He then went off towards a quiet spot of camp to say a quiet prayer.
Sundos Healed 13 hp,  back to full.

Sundos will then help Grog around the camp as he listened to Simon's story.


OOC
12:47, Today: Sundos Brightblood rolled 13 using 1d8+6.  Heal Sundos.

12:47, Today: Sundos Brightblood rolled 11 using 1d8+6.  Heal Grog.

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