Re: Chapter 1.2 - Summer Campaign Somerset (505 AD)
Sirs Abloc and Aeddan
While Sir Abloc dismounts and is confronted by footmen on the stairs, Sir Aeddan makes the potentially foolhardy decision to attempt to climb directly to the housing for the gate mechanism from his horse. Whether it is simply his innate ability shining through, some act of providence, or recent successes have galvanized him, he manages the maneuver with surprising ease.
Sir Aeddan, rolled 8 using 1d20. Dexterity.
Sir Aeddan, rolled 7 using 1d20. Strength.
Sir Aeddan takes a check in Reckless and a check in Valorous.
Sir Abloc slices the first opponent he meets with a well-aimed blow. The footman fails to connect with his own sword and is knocked unconscious. Although another soldier greets Sir Abloc a couple of stairs up, the grinding of gears and rush of Cornish knights and footmen puts an end to the fighting in the area.
Sir Abloc, rolled 2 using 1d20. Sword.
Footman, rolled 11 using 1d20. Sword.
Sir Abloc, rolled 21 using 5d6. Damage.
The footman takes 21 - 4 - 0 = 17 points of damage and is knocked unconscious.
Sir Abloc takes a check in Sword.
Sirs Daron and Rhydwyn
At the other gate, Sir Daron dismounts and heads up the stair on the right but is blocked by a footman who manages to hit him as Sir Daron's blow misses the mark. However, the knight's armor protects him.
Sir Daron, rolled 17 using 1d20. Sword.
Footman, rolled 3 using 1d20. Sword.
Footman, rolled 8 using 3d6. Damage.
Sir Daron takes 8 - 10 - 0 = 0 points of damage.
Sir Rhydwyn heads up the stair on the left after dismounting and is similarly blocked. Both he and his opponent fail to land a blow.
Sir Rhydwyn, rolled 18 using 1d20. Sword.
Footman, rolled 17 using 1d20. Sword.
Sir Darron continues to try to push his way up the stairs and although he manages to hit, his opponent had the better blow, although it was weak and did no damage.
Sir Daron, rolled 3 using 1d20. Sword.
Footman, rolled 5 using 1d20.
Footman, rolled 4 using 3d6. Damage.
Sir Daron takes 4 - 10 - 6 = 0 points of damage.
Sir Daron takes a check in Sword.
Sir Rhydwyn sets himself and manages a resounding blow against his opponent, who manages a hit of his own but is knocked from his feet. This allows Sir Rhydwyn to continue up the stairs and face a final opponent.
Sir Rhydwyn, rolled 11 using 1d20. Sword.
Footman, rolled 7 using 1d20. Sword.
Sir Rhydwyn, rolled 18 using 5d6. Damage.
Footman, rolled 17 using 1d20. Dexterity.
Footman takes 18 - 4 - 6 = 8 points of damage and is knocked down.
Sir Rhydwyn takes a check in Sword.
As he hears the approach of horses, Sir Daron manages a stunning blow against his opponent, knocking him unconscious.
Sir Daron, rolled 5 using 1d20. Sword.
Footman, rolled 15 using 1d20. Sword.
Sir Daron, rolled 25 using 6d6. Damage.
Footman takes 25 - 4 - 6 = 15 points of damage and is knocked unconscious.
Sir Daron takes a check in Sword.
Sir Rhydwyn, with one final chance to reach the gate mechanism before the arrival of his countrymen misses his opponent, whose wild swing resulted in the footman losing his sword.
Sir Rhydwyn, rolled 14 using 1d20. Sword.
Footman, rolled 20 using 1d20. Sword.
As the Cornish knights arrive from the other gate, the footmen around Sir Daron and Sir Rhydwyn surrender and soon both gates are open and the Cornish army floods into the city, which promptly surrenders.
Everyone receives 10 Glory for participating in the battle, 5 Glory for the river-crossing operation, and Sir Aeddan receives an additional 10 Glory for opening the gate.
Bristol falls to King Idres and soon Bath does as well. The cities and villages put up only token resistance while the King of Somerset and his knights hide in the marches. The remainder of the forty-days of service for the summer is spent in camp or on patrols.
In early August you are released from service for the year and can return to your manors or follow up on Sir Daron's plan to do a bit of raiding on Salisbury while you are in the neighborhood and their knights are off fighting the Saxons.
Decide if you want to bring anyone else in on the plan and any particulars you have in mind.
This message was last edited by the GM at 22:04, Sat 29 May 2021.