Chapter 1.3 - Summer Raiding of Salisbury (505 AD)
Sir Alboc, Sir Aeddan, and Sir Daron discuss the subject of launching a raid into Salisbury while the knights of Salisbury are off fighting the Saxons. Being newly knighted and quite poor, the three are excited by the prospect of acquiring some wealth that can be used to improve their lands, provide some safety against future ill harvests, or be used for unexpected expenses (replacing a horse that dies, purchasing gifts, ransom, etc.). Not to mention that the potential for glory is always a draw.
However, never having led a raid, they are a little unsure of the procedures and it seems that having a few more swords around could be useful, especially if they run into a militia or roving band of Saxons. So they privately discuss the matter with the other knights who accompanied them to the river crossing. Five of the eight agree to join the small expedition, all but one of whom are quite young, like the trio. It seems that getting a bit of financial security and winning some honor are goals shared by many new knights.
The one older knight, Sir Ceinlys, is in his late 20s and has some welcome experience to offer. Although getting older, he is still a bachelor and this seems a good opportunity to him to make some inroads on finding a good wife. Sir Ceinlys offers to get Earl Guinier's approval and to provide some strategic advice for the raid. All five knights agree that the trio are the leaders of the group and will be responsible for making the decisions.
For planning purposes, see Game Map 4 for details on Salisbury. Generally speaking, cities in Blue are going to be defended by footmen and walled cities and castles in Blue will be defended by knights. Sir Ceinlys suggests staying well clear of either. Hitting the black and crimson manors is where the easy goods will be found.
The dotted (poor) road in the upper left of the map, which splits, is from Bath, directly East of your current position. The solid (good) road that exits the map in the middle of the left side of the map heads toward Cornwall. Poor roads are harder to ride and much harder to drive wagons or livestock on but are less heavily traveled. Good roads are easier to ride and much easier to drive wagons or livestock along but will tend to be busier. Traveling through the woods is more difficult and fording rivers is very difficult without a bridge or ferry.
You need to decide how you are entering Salisbury, which if any roads you are using in Salisbury, and which manor(s) you are heading toward. Having a general exit strategy is probably not a bad idea. Surprising the enemy is preferred as it reduces the chances of an armed response or the gratuitous hiding of valuables. Expect any given manor to have approximately £4 worth of lootable goods.
This message was last edited by the GM at 20:54, Sat 05 June 2021.