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Chapter 2.1 - Spring Hunt (506 AD)

Posted by Teller of TalesFor group 0
Sir Daron
Player, 111 posts
Sat 11 Sep 2021
at 01:33
  • msg #59

Chapter 2.1 - Spring Hunt (506 AD)

Sir Daron has little to say. Tired after the hunts so far and with no maiden to talk with, he is content simply to rest a time and partake of lunch.
Teller of Tales
GM, 175 posts
Spinner of Sagas
Giver of Gifts
Sun 12 Sep 2021
at 02:21
  • msg #60

Chapter 2.1 - Spring Hunt (506 AD)

Sir Aeddan

Lady Blodeuyn is happy to chat with Sir Aeddan in semi-private and blushes at his compliments.  She is very happy to have been helpful and hopes that the morrow's hunt will help Sir Aeddan and his companions get the visibility they deserve.  And of course she loves her new puppy Galiant!

Sir Abloc

Lady Gwendolyn talks at length about restoration of Landow Manor.  It seems very much to be a subject that interests her.  Sir Abloc quickly senses that the young lady has spent a great deal of time watching over progress and learning as much as possible about improvements, building projects, and running a manor.

Sir Rhydwyn


The hunt with the Count in the morning is a private affair, by invitation of the Count.  Perhaps best not to mention it to the Count's knights who were not invited.  :)

Sir Daron

The food is good but not so much so that Sir Daron will become too enamored with food he can scarcely afford.

Day 2


In the morning, the knights are out bright and early, or more to the point, early before it become too bright.  The four walk up in the pre-dawn to find the Count talking to three other knights.  In the dim light, you don't recognize any of the three.

Seeing the four companions approach, the Count comes over to greet them as the other three knights head into the woods in search of tracks.  Other than the Count, none of the knights are displaying coats of arms (the players do not have coats of arms yet and they are only just starting to come into vogue for normal knights).

"Ready to hunt down a boar?" the Count asks.  "It should be a splendid morning for a hunt!"

The four are provided with boar spears (use lance skill) and can set out on foot in search of tracks.



Roll your hunting and if applicable, prey table rolls.  If anyone finds boar tracks they can alert the others.  If no one finds boar tracks, we will try again.  I will take care of subsequent rolls after the prey table roll.  You are all on foot in armor, no dogs, armed with boar spears.

Sir Abloc
Player, 166 posts
Glory 1470
Clethor Manor
Sun 12 Sep 2021
at 05:04
  • msg #61

Chapter 2.1 - Spring Hunt (506 AD)

Sir Abloc rolled 2 using 1d20.  Hunting @ 11

Sir Abloc rolled 8 using 1d20.  Search for Prey (Red Deer)



Sir Abloc venture into the woods. On the ground and armed only with a boar spear. It doesnt make him feel safe at all. He steps softly and moves ahead slowly searching for tracks but all he finds are signs of Red Deers in the area and that is not what he is looking for.
Sir Aeddan
player, 116 posts
Mon 13 Sep 2021
at 11:27
  • msg #62

Chapter 2.1 - Spring Hunt (506 AD)

Sir Aeddan rolled 2 using 1d20.  Hunting @8.

Sir Aeddan rolled 9 using 1d20.  Search for prey: red deer.

Sir Aeddan searches for tracks but only finds signs of a red deer.  He keeps looking.
Sir Daron
Player, 112 posts
Mon 13 Sep 2021
at 11:42
  • msg #63

Chapter 2.1 - Spring Hunt (506 AD)

Sir Daron ventured into the woods, his boar spear in hand. Unfortunately either prey or his hunting instincts seemed to be lacking.


OOC: 12:40, Today: Sir Daron rolled 16 using 1d20.  Hunting @10.
Sir Rhydwyn
Player, 76 posts
Tue 14 Sep 2021
at 18:23
  • msg #64

Chapter 2.1 - Spring Hunt (506 AD)

Rhydwyn will look for any tracks he can.

14:21, Today: Sir Rhydwyn rolled 5 using 1d20.  vs hunting 11.
14:22, Today: Sir Rhydwyn rolled 15 using 1d20.  hunting table (bull).
Teller of Tales
GM, 176 posts
Spinner of Sagas
Giver of Gifts
Tue 14 Sep 2021
at 20:55
  • msg #65

Chapter 2.1 - Spring Hunt (506 AD)

The knights go off into the woods in search of tracks and although Sir Daron seems to wander off somewhat randomly, the others all manage to find a trail, although mostly it is deer.

Sir Abloc, Sir Aeddan, and Sir Rhydwyn take a check in Hunting.

Then, two voices ring out from different directions, the Count shouts "I found boar tracks!" at almost the same instant that one of the three knights shouts the same.

You can head north toward the count's trail and roll hunting to see if you can Chase (Step 2), you can head south toward the other knight's trail and roll hunting to see if you can Chase (Step 2), or you can continue looking for your very own boar trail.
Sir Abloc
Player, 167 posts
Glory 1470
Clethor Manor
Tue 14 Sep 2021
at 21:09
  • msg #66

Chapter 2.1 - Spring Hunt (506 AD)

Sir Abloc rush north in the direction of the Count. He doubt his own skills wwhen it comes to tracking so no need for him to try and find his own boar.


Chase:

Sir Abloc rolled 2 using 1d20.  Hunting @ 11 (Success +9) vs Sir Abloc rolled 7 using 1d20.  Boar @ 10 (Success +3)(Result: Sir Abloc wins)

This message was last edited by the player at 21:10, Tue 14 Sept 2021.
Sir Aeddan
player, 117 posts
Thu 16 Sep 2021
at 22:05
  • msg #67

Chapter 2.1 - Spring Hunt (506 AD)

Sir Aeddan, too, heads in the direction of the Count, succeeding in Chase.

Sir Aeddan rolled 3 using 1d20.  Hunting @8.
Sir Daron
Player, 113 posts
Fri 17 Sep 2021
at 00:33
  • msg #68

Chapter 2.1 - Spring Hunt (506 AD)

Sir Daron swiftly moved in the direction of the voice he recognised.
Sir Rhydwyn
Player, 77 posts
Fri 17 Sep 2021
at 16:46
  • msg #69

Chapter 2.1 - Spring Hunt (506 AD)

Rhydwyn will follow the count and the tracks he found.

12:46, Today: Sir Rhydwyn rolled 19 using 1d20.  vs hunting 11.
Teller of Tales
GM, 177 posts
Spinner of Sagas
Giver of Gifts
Sat 18 Sep 2021
at 03:48
  • msg #70

Chapter 2.1 - Spring Hunt (506 AD)

Round 1

Sir Abloc, Sir Aeddan, and Sir Rhydwyn head north toward the sound of the Count's voice.  While Sir Abloc and Sir Aeddan are able to locate and follow the trail, Sir Rhydwyn is startled by a loud horn blast and is forced to backtrack.

Sir Aeddan rolled 3 using 1d20.  Hunting @8.
Sir Abloc rolled 2 using 1d20.  Hunting @ 11.
Boar (North), rolled 15 using 1d20.  Avoidance.
Sir Rhydwyn rolled 19 using 1d20.  vs hunting 11.
Sir Rhydwyn, rolled 20 using 1d20.  Obstacle.


Meanwhile, Sir Daron heads to the south and is reassured to find that he was right in identifying the voice as that of Prince Mark.  The two head into the woods, following the trail of the boar.

Sir Daron, rolled 3 using 1d20.  Hunting.
Boar (South), rolled 14 using 1d20.  Avoidance.

Sir Daron, Sir Aeddan, and Sir Abloc take a check in Hunting.


Round 2

Sir Daron and Prince Mark each score mighty blows against their boar with their long spears.  While gravely injured, the animal manages to turn on them and prepare one final attack against the two knights.

Sir Daron, rolled 6 using 1d20.  Lance.
Sir Daron, rolled 20 using 6d6.  Damage.
Prince Mark, rolled 4 using 1d20.  Lance.
Prince Mark, rolled 28 using 6d6.  Damage.

Sir Daron takes a check in Lance.

The Boar takes 20 - 5  = 15 damage but remains upright.
The Boar takes 28 - 5  = 23 damage but remains upright.  While this is enough damage to knock the boar unconscious, it continues to fight for one more round.


To the north, Count Dingad is unable to properly position his spear, but fortunately, Sir Abloc and Sir Aeddan both skewer the beast.  However, the boar remains quite spry and turns to attack.  Meanwhile, Sir Rhydwyn manages to recover and locate the trail.

Count Dingad, rolled 18 using 1d20.  Lance.
Sir Aeddan, rolled 13 using 1d20.  Lance.
Sir Aeddan, rolled 19 using 5d6.  Damage.
Sir Abloc, rolled 3 using 1d20.  Lance.
Sir Abloc, rolled 11 using 5d6.  Damage.
Sir Rhydwyn, rolled 1 using 1d20.  Awareness.

Sir Abloc and Sir Aeddan take a check in Lance and Sir Rhydwyn takes a check in Awareness.

The Boar takes 19 - 5  = 14 damage but remains upright.
The Boar takes 11 - 5  = 6 damage but remains upright.


Round 3

The boar charges Prince Mark, raking the Prince with its tusks as the Prince's Spear is knocked aside by the force of the blow.  Although staggered, the Prince remains on his feet.  Sir Daron, meanwhile, stabs the Boar with the point of his spear, killing the beast.

Prince Mark, rolled 2 using 1d20.  Spear.
Boar (South), rolled 13 using 1d20.  Tusk Slash.
Boar (South), rolled 19 using 6d6.  Damage.
Prince Mark, rolled 8 using 1d20.  Dexterity.
Sir Daron, rolled 6 using 1d20.  Spear.
Sir Daron, rolled 16 using 6d6.  Damage.

Prince Mark takes 19 - 12  = 7 damage but remains on his feet.
The Boar takes 16 - 5  = 11 damage and dies.

Sir Daron takes a check in Lance.


To the north, the boar charges the Count.  The boar knocks aside the COunt's spear and gores him with its tusks.   Sir Aeddan jabs wildly with his spear, missing the target.  However, Sir Abloc scores a blow against the ravaging porker.  Sir Rhydwyn continues to follow the trail and arrives at the fight, spear ready.

Count Dingad, rolled 8 using 1d20.  Spear.
Boar (North), rolled 11 using 1d20.  Tusk Slash.
Boar (North), rolled 18 using 6d6.  Damage.
Count Dingad, rolled 6 using 1d20.  Dexterity.
Sir Aeddan, rolled 19 using 1d20.  Spear.
Sir Abloc, rolled 3 using 1d20.  Spear.
Sir Abloc, rolled 13 using 5d6.  Damage.
Sir Rhydwyn, rolled 8 using 1d20.  Hunting.

Count Dingad takes 18 - 12  = 6 damage but remains on his feet.
The Boar takes 13 - 5  = 8 damage but seems unfazed.

Sir Abloc takes a check in Lance and Sir Rhydwyn takes a check in Hunting.


Round 4

The boar continues to savage the Count, who is only able to manage a weak jab with his spear, which the boar brushes aside once more.  However, Sir Aeddan and Sir Rhydwyn manage to land a couple of powerful blows that are sufficient to kill the boar.  However, the boar continues to fight for one more round.

Count Dingad, rolled 4 using 1d20.  Lance.
Boar (North), rolled 13 using 1d20.  Tusk Slash.
Boar (North), rolled 16 using 6d6.  Damage.
Count Dingad, rolled 7 using 1d20.  Dexterity.

Sir Aeddan, rolled 7 using 1d20.  Lance.
Sir Aeddan, rolled 17 using 5d6.  Damage.
Sir Rhydwyn, rolled 2 using 1d20.  Lance.
Sir Rhydwyn, rolled 24 using 5d6.  Damage.
Sir Abloc, rolled 15 using 1d20.  Lance.

Count Dingad takes 16 - 12  = 4 damage but remains on his feet.
The Boar takes 17 - 5  = 12 damage but remains upright.
The Boar takes 24 - 5  = 19 damage and despite taking enough damage to die, it remains fighting for one more round.

Sir Aeddan and Sir Rhydwyn take a check in Lance.


Round 5

The count manages to finally position his spear properly, in fact perfectly, and impales the thrashing pig.

Count Dingad, rolled 18 using 1d20.  Lance.
Boar (North), rolled 7 using 1d20.  Tusk Slash.


The boar was already dead, so this was just a last chance for it to slash the Count.  Sir Rhydwyn's blow killed it.

Notes:
1.  I usually roll for NPCs.  It doesn't matter most of the time but with the boars' avoidance rolls I didn't want to broadcast which had a better avoidance roll prior to people deciding which trail to attempt to follow.  Prey get a single avoidance roll for all opponents/hunters.

2.  The winner in an opposed resolution is the highest success roll.  How much you succeeded by is irrelevant.  So Knight A 15 sword rolls a 2, Dog A claws 5 rolls a 3, Dog wins because 3 is higher than 2 and both were successes.

Sir Daron
Player, 114 posts
Sat 18 Sep 2021
at 11:50
  • msg #71

Chapter 2.1 - Spring Hunt (506 AD)

"Your highness," Sir Daron says to Prince Mark, "You are wounded!"

The young knight momentarily forgets the boar he has slain to move to aid the injured prince.
Sir Aeddan
player, 118 posts
Sat 18 Sep 2021
at 15:50
  • msg #72

Chapter 2.1 - Spring Hunt (506 AD)

"Your lordship," Sir Aeddan says to Count Dingad, "you are wounded!"

The young knight momentarily forgets the boar Sir Rhydwyn has slain to move to aid the injured count.
Sir Rhydwyn
Player, 79 posts
Sat 18 Sep 2021
at 19:04
  • msg #73

Chapter 2.1 - Spring Hunt (506 AD)

Although Rhydwyn is glad the boar is dead, seeing that both the Prince and the Count were wounded sends a chill down his spine. He would make his way over to help the prince, though would gather what help he could.
Sir Abloc
Player, 168 posts
Glory 1470
Clethor Manor
Sun 19 Sep 2021
at 08:00
  • msg #74

Chapter 2.1 - Spring Hunt (506 AD)

Sir Abloc kneels by the Count and Sir Aeddan and tries to stop the bleeding with whatever he can get his hands on. "Can you move, your lordship? I may know how to stop a bleeding but I fear your lorship could use better assistance than me." Sir Abloc says with a wry smile.




Sir Abloc attempts to administer First Aid.
Teller of Tales
GM, 178 posts
Spinner of Sagas
Giver of Gifts
Sun 19 Sep 2021
at 22:57
  • msg #75

Chapter 2.1 - Spring Hunt (506 AD)

Sir Daron

"Just a small gouge," Prince Mark replies, although he allows Sir Daron to perform some basic first aid, at which Sir Daron fails.  Chuckling, the Prince adds, "I am glad that you are better at using a spear than staunching a wound."

The two other knights who had been with Sir Mark appear from the woods, looking a little sheepish at failing to follow the trail and missing the kill.  Prince Mark orders them, "carry that carcass back."  The pair quickly use their spears to spit the boar and head back toward camp with it over their shoulders.

Looking Sir Daron over for a moment he continues, "you are Sir Daron, are you not?  Son of Sir Arcol?  I have heard a great deal about your father and those of your companions.  I was told to keep an eye on you, something that has been easy as you have already started to make a name for yourselves.  Instrumental in taking Wells and Bristol, raided Salisbury and rescued two young Cornish maidens, and then infiltrated a Saxon army to rescue a third," he snorts, shaking his head.  "And all in your first year, very impressive."

As he talks, he limps along slightly, using his spear as a sort of crutch.  Although the wound is undoubtedly painful, it does not appear too severe.  A couple of weeks rest and he will be good as new.

Sir Daron, rolled 13 using 1d20.  First Aid.



Sirs Abloc/Aeddan/Rhydwyn

"A rather rambunctious fellow, that," the Count replies, indicating the dead boar.  "Got a couple of good shots at me but I will be fine."  Sir Abloc fails to tend the first wound but Sir Rhydwyn treats the second successfully.  The Count seems to be in a good humor despite the wounds, which are not too severe.

"The young ladies will be gushing over me when they see my bloodied armor," he chuckles.  "You seem rather capable hunters for new knights, and I hear that you've had a busy first year as well," he comments as he tests out walking with the aid of his spear.

Sir Abloc, rolled 13 using 1d20.  First Aid.
Sir Rhydwyn, rolled 6 using 1d20.  First Aid.
Sir Rhydwyn, rolled 2 using 1d3.  Healing.

Sir Rhydwyn takes a check in First Aid.




Just a note on Wounds and Healing.  Each wound you take is recorded separately and each wound can be individually healed with a First Aid attempt.  Success gets d3 hp back, Critical gets d6 hp, Failure has no effect, and Fumble causes an additional d3 damage.  You can only get back the amount of the wound you are attempting to heal.  So the Count was wounded twice, Sir Abloc attempted to heal the 6-pt wound and Sir Rhydwyn healed part of the 4-pt wound.  If Sir Rhydwyn had Criticalled, he would have still only been able to heal up to 4 points of damage.  Each wound can only be treated once.
This message was last edited by the GM at 14:38, Wed 22 Sept 2021.
Sir Abloc
Player, 170 posts
Glory 1470
Clethor Manor
Mon 20 Sep 2021
at 17:36
  • msg #76

Chapter 2.1 - Spring Hunt (506 AD)

"Pure luck, my Lord." Sir Abloc replies with a wry smile and a slight chuckle. "To be honest I hadnt expected knighthood to be so adventurous. Saxons, maidens and war all in one year. I suppose I should count myself lucky to live in such times but if it hadnt been for my brother-knights I would surely have ended up in the annals of history as the shortest-living knight in all of Cornwall."

He pause and looks at the Count's wounds. "Are his Lordship certain he doesnt need any help getting back? We could send for horses?"
This message was last edited by the player at 21:21, Mon 20 Sept 2021.
Sir Rhydwyn
Player, 81 posts
Tue 21 Sep 2021
at 22:29
  • msg #77

Chapter 2.1 - Spring Hunt (506 AD)

In reply to Sir Abloc (msg # 76):

"Aye, I have to agree, Sir Abloc. I couldn't have ever expected it to be like this." As he glances at the Count's wounds, he nods to Abloc. "I think we should send for horses - that way the wound might not get worse than it already is."
Teller of Tales
GM, 179 posts
Spinner of Sagas
Giver of Gifts
Wed 22 Sep 2021
at 14:37
  • msg #78

Chapter 2.1 - Spring Hunt (506 AD)

The Count replies, "while fortune may have provided opportunity, you were the ones who took advantage.  And certainly infiltrating a Saxon army was something of your own doing that few would have attempted much less succeeded at."

Waving off talk of horses he continues, "no, no, I would prefer to limp out under my own power than be carried out by horses.  Bearing my grievous wound stoically is the right path."

Note:  Sir Rhydwyn is absolutely correct that walking around could cause aggravation and thus slow healing or cause additional damage.  However, the Count's Pride is at stake here and since he is not expecting to be fighting until Summer, he believes that he has plenty of time to rest and recover.  That does not mean everyone else should follow his example.  :)
Sir Daron
Player, 115 posts
Fri 24 Sep 2021
at 00:08
  • msg #79

Chapter 2.1 - Spring Hunt (506 AD)

"Thank you your highness," Sir Daron replies, feeling startled and honoured to be with the prince. "I fear you do me too much credit though sire; I could have achieved nothing without my brothers in arms."
Sir Abloc
Player, 172 posts
Glory 1470
Clethor Manor
Sat 25 Sep 2021
at 21:33
  • msg #80

Chapter 2.1 - Spring Hunt (506 AD)

"Of course my Lord" Sir Abloc replies. If the Count is determined to make himself look manly and heroic so be it. He accompany the Count back while constantly making sure the Count is alright.
Teller of Tales
GM, 180 posts
Spinner of Sagas
Giver of Gifts
Sun 26 Sep 2021
at 04:03
  • msg #81

Chapter 2.1 - Spring Hunt (506 AD)

Prince Mark purses his lips, examining Sir Daron closely for a moment before answering, "no, I think you are deserving of the credit, as are your brethren.  You will find in life that most people are at best adequate at their job, role, or profession.  However, on the edges, there are always that select few such as yourselves who excel while there is a decidedly larger group who seek success through others' accomplishments."



The two groups of knights and the wounded lieges arrive back at camp at roughly the same time and as predicted there is a great deal of fawning and sycophantic behavior to be observed.

The hunt is concluding and you have the opportunity to have any final interactions before things close up.  The Count will be passing out gifts before you all leave.

This has only taken up a very small portion of the Spring, so think about any mini adventure your character might wish to take on (nothing too elaborate).  Otherwise, I will come up with something for you.  If you want, you could incorporate something from your Winter rolls.

Sir Abloc
Player, 173 posts
Glory 1470
Clethor Manor
Sun 26 Sep 2021
at 17:33
  • msg #82

Chapter 2.1 - Spring Hunt (506 AD)

Sir Abloc spends his time talking to courtiers and knights alike. His thoughts are on Lady Gwendolyn and how he can win her hand in marriage, but he force himself to make polite smalltalk and ... who knows? ... get to know people.


OOC: I am up for any mini-adventure you got in mind ToT. A possible idea could be something to do with the religious altar piece he has commisioned for the church in Clethor but I am fine with whatever you want :)
Teller of Tales
GM, 182 posts
Spinner of Sagas
Giver of Gifts
Sat 2 Oct 2021
at 20:56
  • msg #83

Chapter 2.1 - Spring Hunt (506 AD)

The hunt concludes and the Count present you each with fresh meat from the hunt and a silver dagger.  Treat the gift at £1 you can add to your wealth (food can substitute for the normal cost of food and the dagger can be traded or sold, that is its purpose).

The group returns to their own manors with a month or so until they must muster for King Idres in order to repel invaders from Escavalon over the summer.

Sir Daron gains 25 Glory for hunting with Prince Mark, while Sir Abloc and Sir Aeddan get 10 Glory for hunting with the Count, and Sir Rhydwyn gains 10 Glory for hunting with the count and an extra 5 Glory for the killing blow.
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